1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Frederic Dang Ngoc
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #ifdef HAVE_LCD_BITMAP
26 /* size of a level in file */
27 #define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
29 /* size of the game board */
34 #define STAR_LEVEL_COUNT 20
36 /* values of object in the board */
41 #define STAR_BLOCK 'x'
43 /* sleep time between two frames */
44 #if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
45 /* iPod 5G LCD is *slow* */
46 #define STAR_SLEEP rb->yield();
47 #elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
48 #define STAR_SLEEP rb->sleep(0);
50 #define STAR_SLEEP rb->sleep(1);
53 /* value of ball and block control */
54 #define STAR_CONTROL_BALL 0
55 #define STAR_CONTROL_BLOCK 1
57 /* variable button definitions */
58 #if CONFIG_KEYPAD == RECORDER_PAD
59 #define STAR_QUIT BUTTON_OFF
60 #define STAR_LEFT BUTTON_LEFT
61 #define STAR_RIGHT BUTTON_RIGHT
62 #define STAR_UP BUTTON_UP
63 #define STAR_DOWN BUTTON_DOWN
64 #define STAR_TOGGLE_CONTROL BUTTON_ON
65 #define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
66 #define STAR_LEVEL_UP BUTTON_F3
67 #define STAR_LEVEL_DOWN BUTTON_F1
68 #define STAR_LEVEL_REPEAT BUTTON_F2
69 #define STAR_MENU_RUN BUTTON_PLAY
70 #define STAR_MENU_RUN2 BUTTON_RIGHT
71 #define STAR_MENU_RUN3 BUTTON_ON
73 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
74 #define STAR_QUIT BUTTON_OFF
75 #define STAR_LEFT BUTTON_LEFT
76 #define STAR_RIGHT BUTTON_RIGHT
77 #define STAR_UP BUTTON_UP
78 #define STAR_DOWN BUTTON_DOWN
79 #define STAR_TOGGLE_CONTROL BUTTON_ON
80 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
81 #define STAR_LEVEL_UP BUTTON_F3
82 #define STAR_LEVEL_DOWN BUTTON_F1
83 #define STAR_LEVEL_REPEAT BUTTON_F2
84 #define STAR_MENU_RUN BUTTON_SELECT
85 #define STAR_MENU_RUN2 BUTTON_RIGHT
86 #define STAR_MENU_RUN3 BUTTON_ON
88 #elif CONFIG_KEYPAD == ONDIO_PAD
89 #define STAR_QUIT BUTTON_OFF
90 #define STAR_LEFT BUTTON_LEFT
91 #define STAR_RIGHT BUTTON_RIGHT
92 #define STAR_UP BUTTON_UP
93 #define STAR_DOWN BUTTON_DOWN
94 #define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
95 #define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
96 #define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
97 #define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
98 #define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
99 #define STAR_MENU_RUN BUTTON_RIGHT
101 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
102 (CONFIG_KEYPAD == IRIVER_H300_PAD)
103 #define STAR_QUIT BUTTON_OFF
104 #define STAR_LEFT BUTTON_LEFT
105 #define STAR_RIGHT BUTTON_RIGHT
106 #define STAR_UP BUTTON_UP
107 #define STAR_DOWN BUTTON_DOWN
108 #define STAR_TOGGLE_CONTROL BUTTON_MODE
109 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
110 #define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT)
111 #define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT)
112 #define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT)
113 #define STAR_MENU_RUN BUTTON_RIGHT
114 #define STAR_MENU_RUN2 BUTTON_SELECT
116 #define STAR_RC_QUIT BUTTON_RC_STOP
117 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
118 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
119 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
121 #define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
122 #define STAR_LEFT BUTTON_LEFT
123 #define STAR_RIGHT BUTTON_RIGHT
124 #define STAR_UP BUTTON_MENU
125 #define STAR_DOWN BUTTON_PLAY
126 #define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
127 #define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
128 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
129 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
130 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
131 #define STAR_MENU_RUN BUTTON_RIGHT
132 #define STAR_MENU_RUN2 BUTTON_SELECT
134 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
136 #define STAR_QUIT BUTTON_POWER
137 #define STAR_LEFT BUTTON_LEFT
138 #define STAR_RIGHT BUTTON_RIGHT
139 #define STAR_UP BUTTON_UP
140 #define STAR_DOWN BUTTON_DOWN
141 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
142 #define STAR_LEVEL_UP_PRE BUTTON_REC
143 #define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL)
144 #define STAR_LEVEL_DOWN_PRE BUTTON_REC
145 #define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT)
146 #define STAR_LEVEL_REPEAT BUTTON_PLAY
147 #define STAR_MENU_RUN BUTTON_RIGHT
148 #define STAR_MENU_RUN2 BUTTON_SELECT
150 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
152 #define STAR_QUIT BUTTON_POWER
153 #define STAR_LEFT BUTTON_LEFT
154 #define STAR_RIGHT BUTTON_RIGHT
155 #define STAR_UP BUTTON_UP
156 #define STAR_DOWN BUTTON_DOWN
157 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
158 #define STAR_LEVEL_UP BUTTON_VOL_UP
159 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
160 #define STAR_LEVEL_REPEAT BUTTON_A
161 #define STAR_MENU_RUN BUTTON_SELECT
163 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
164 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
165 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
166 (CONFIG_KEYPAD == SANSA_M200_PAD) || \
167 (CONFIG_KEYPAD == SANSA_FUZE_PAD)
169 #define STAR_QUIT BUTTON_POWER
170 #define STAR_LEFT BUTTON_LEFT
171 #define STAR_RIGHT BUTTON_RIGHT
172 #define STAR_UP BUTTON_UP
173 #define STAR_DOWN BUTTON_DOWN
174 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
175 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
176 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
177 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
178 #define STAR_MENU_RUN BUTTON_SELECT
181 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
183 #define STAR_QUIT BUTTON_POWER
184 #define STAR_LEFT BUTTON_LEFT
185 #define STAR_RIGHT BUTTON_RIGHT
186 #define STAR_UP BUTTON_SCROLL_UP
187 #define STAR_DOWN BUTTON_SCROLL_DOWN
188 #define STAR_TOGGLE_CONTROL BUTTON_REW
189 #define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
190 #define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
191 #define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
192 #define STAR_MENU_RUN BUTTON_FF
194 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
196 #define STAR_QUIT BUTTON_BACK
197 #define STAR_LEFT BUTTON_LEFT
198 #define STAR_RIGHT BUTTON_RIGHT
199 #define STAR_UP BUTTON_UP
200 #define STAR_DOWN BUTTON_DOWN
201 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
202 #define STAR_LEVEL_UP BUTTON_VOL_UP
203 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
204 #define STAR_LEVEL_REPEAT BUTTON_MENU
205 #define STAR_MENU_RUN BUTTON_SELECT
207 #elif (CONFIG_KEYPAD == MROBE100_PAD)
209 #define STAR_QUIT BUTTON_POWER
210 #define STAR_LEFT BUTTON_LEFT
211 #define STAR_RIGHT BUTTON_RIGHT
212 #define STAR_UP BUTTON_UP
213 #define STAR_DOWN BUTTON_DOWN
214 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
215 #define STAR_LEVEL_UP BUTTON_PLAY
216 #define STAR_LEVEL_DOWN BUTTON_MENU
217 #define STAR_LEVEL_REPEAT BUTTON_DISPLAY
218 #define STAR_MENU_RUN BUTTON_SELECT
220 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
222 #define STAR_QUIT BUTTON_RC_REC
223 #define STAR_LEFT BUTTON_RC_REW
224 #define STAR_RIGHT BUTTON_RC_FF
225 #define STAR_UP BUTTON_RC_VOL_UP
226 #define STAR_DOWN BUTTON_RC_VOL_DOWN
227 #define STAR_TOGGLE_CONTROL BUTTON_RC_MODE
228 #define STAR_LEVEL_UP (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
229 #define STAR_LEVEL_DOWN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
230 #define STAR_LEVEL_REPEAT (BUTTON_RC_PLAY|BUTTON_RC_MENU)
231 #define STAR_MENU_RUN BUTTON_RC_FF
233 #elif (CONFIG_KEYPAD == COWOND2_PAD)
235 #define STAR_QUIT BUTTON_POWER
236 #define STAR_QUIT_NAME "[POWER]"
237 #define STAR_MENU_RUN BUTTON_MENU
239 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
241 #define STAR_QUIT BUTTON_BACK
242 #define STAR_LEFT BUTTON_LEFT
243 #define STAR_RIGHT BUTTON_RIGHT
244 #define STAR_UP BUTTON_UP
245 #define STAR_DOWN BUTTON_DOWN
246 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
247 #define STAR_LEVEL_UP (BUTTON_CUSTOM | BUTTON_UP)
248 #define STAR_LEVEL_DOWN (BUTTON_CUSTOM | BUTTON_DOWN)
249 #define STAR_LEVEL_REPEAT (BUTTON_CUSTOM | BUTTON_RIGHT)
250 #define STAR_MENU_RUN BUTTON_MENU
252 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
254 #define STAR_QUIT BUTTON_POWER
255 #define STAR_LEFT BUTTON_LEFT
256 #define STAR_RIGHT BUTTON_RIGHT
257 #define STAR_UP BUTTON_UP
258 #define STAR_DOWN BUTTON_DOWN
259 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
260 #define STAR_LEVEL_UP BUTTON_VOL_UP
261 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
262 #define STAR_LEVEL_REPEAT BUTTON_VIEW
263 #define STAR_MENU_RUN BUTTON_MENU
266 #error No keymap defined!
269 #ifdef HAVE_TOUCHSCREEN
271 //#define STAR_QUIT BUTTON_TOPLEFT
272 //#define STAR_QUIT_NAME "[TOPLEFT]"
274 #ifndef STAR_MENU_RUN
275 #define STAR_MENU_RUN BUTTON_TOPRIGHT
278 #define STAR_LEFT BUTTON_MIDLEFT
281 #define STAR_RIGHT BUTTON_MIDRIGHT
284 #define STAR_UP BUTTON_TOPMIDDLE
287 #define STAR_DOWN BUTTON_BOTTOMMIDDLE
289 #ifndef STAR_TOGGLE_CONTROL
290 #define STAR_TOGGLE_CONTROL BUTTON_CENTER
291 #define STAR_TOGGLE_CONTROL_NAME "[CENTER]"
293 #ifndef STAR_LEVEL_UP
294 #define STAR_LEVEL_UP BUTTON_TOPLEFT
295 #define STAR_LEVEL_UP_NAME "[TOPLEFT]"
297 #ifndef STAR_LEVEL_DOWN
298 #define STAR_LEVEL_DOWN BUTTON_BOTTOMLEFT
299 #define STAR_LEVEL_DOWN_NAME "[BOTTOMLEFT]"
301 #ifndef STAR_LEVEL_REPEAT
302 #define STAR_LEVEL_REPEAT BUTTON_BOTTOMRIGHT
303 #define STAR_LEVEL_REPEAT_NAME "[BOTTOMRIGHT]"
307 /* function returns because of USB? */
308 static bool usb_detected
= false;
310 /* position of the ball */
311 static int ball_x
, ball_y
;
313 /* position of the block */
314 static int block_x
, block_y
;
316 /* number of stars to get to finish the level */
317 static int star_count
;
319 /* the object we control : ball or block */
322 /* the current board */
323 static char board
[STAR_HEIGHT
][STAR_WIDTH
];
325 #include "pluginbitmaps/star_tiles.h"
327 #define TILE_WIDTH BMPWIDTH_star_tiles
328 #define TILE_HEIGHT (BMPHEIGHT_star_tiles/5)
329 #define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
330 #define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)
341 static int char_width
= -1;
342 static int char_height
= -1;
344 /* this arrays contains a group of levels loaded into memory */
345 static unsigned char* levels
=
549 void star_display_text(char *str
, bool waitkey
)
554 int current_line
= 0;
555 int first_char_index
= 0;
563 rb
->lcd_clear_display();
565 chars_by_line
= LCD_WIDTH
/ char_width
;
566 lines_by_screen
= LCD_HEIGHT
/ char_height
;
570 ptr_char
= str
+ first_char_index
;
574 while (i
< chars_by_line
)
587 *(ptr_line
++) = *ptr_char
;
589 if (*ptr_char
== '\n' || *ptr_char
== '\0')
595 if (chars_for_line
== 0)
598 line
[chars_for_line
] = '\0';
600 /* test if we have cut a word. If it is the case we don't have to */
602 if (i
== chars_by_line
&& chars_for_line
== chars_by_line
)
603 first_char_index
+= chars_for_line
;
605 first_char_index
+= chars_for_line
+ 1;
607 /* print the line on the screen */
608 rb
->lcd_putsxy(0, current_line
* char_height
, line
);
610 /* if the number of line showed on the screen is equals to the */
611 /* maximum number of line we can show, we wait for a key pressed to */
612 /* clear and show the remaining text. */
614 if (current_line
== lines_by_screen
|| *ptr_char
== '\0')
619 while (waitkey
&& !go_on
)
621 key
= rb
->button_get(true);
631 if (rb
->default_event_handler(key
) == SYS_USB_CONNECTED
)
639 rb
->lcd_clear_display();
641 } while (*ptr_char
!= '\0');
645 * Do a pretty transition from one level to another.
647 static void star_transition_update(void)
649 const int center_x
= LCD_WIDTH
/ 2;
650 const int center_y
= LCD_HEIGHT
/ 2;
653 #if LCD_WIDTH >= LCD_HEIGHT
654 #if defined(IPOD_VIDEO)
659 const int lcd_demi_width
= LCD_WIDTH
/ 2;
662 for (; x
< lcd_demi_width
; x
+=step
)
665 if (var_y
> LCD_WIDTH
)
672 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, x
*2, step
);
673 rb
->lcd_update_rect(center_x
- x
, center_y
+ y
- step
, x
*2, step
);
677 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, step
, y
*2);
678 rb
->lcd_update_rect(center_x
+ x
- step
, center_y
- y
, step
, y
*2);
683 int lcd_demi_height
= LCD_HEIGHT
/ 2;
686 for (; y
< lcd_demi_height
; y
++)
689 if (var_x
> LCD_HEIGHT
)
696 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, x
* 2, 1);
697 rb
->lcd_update_rect(center_x
- x
, center_y
+ y
- 1, x
* 2, 1);
701 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, 1, y
* 2);
702 rb
->lcd_update_rect(center_x
+ x
- 1, center_y
- y
, 1, y
* 2);
711 * Display information board of the current level.
713 static void star_display_board_info(int current_level
)
715 int label_pos_y
, tile_pos_y
;
718 if (TILE_HEIGHT
> char_height
)
720 tile_pos_y
= LCD_HEIGHT
- TILE_HEIGHT
;
721 label_pos_y
= tile_pos_y
+ (TILE_HEIGHT
- char_height
) / 2;
725 label_pos_y
= LCD_HEIGHT
- char_height
;
726 tile_pos_y
= label_pos_y
+ (char_height
- TILE_HEIGHT
) / 2;
729 rb
->snprintf(str_info
, sizeof(str_info
), "L:%02d", current_level
+ 1);
730 rb
->lcd_putsxy(STAR_OFFSET_X
, label_pos_y
, str_info
);
731 rb
->snprintf(str_info
, sizeof(str_info
), "S:%02d", star_count
);
732 rb
->lcd_putsxy(LCD_WIDTH
/2 - 2 * char_width
, label_pos_y
, str_info
);
733 rb
->lcd_putsxy(STAR_OFFSET_X
+ (STAR_WIDTH
-1) * TILE_WIDTH
- 2 * char_width
,
736 rb
->lcd_bitmap_part(star_tiles
, 0, control
== STAR_CONTROL_BALL
?
737 BALL
*TILE_HEIGHT
: BLOCK
*TILE_HEIGHT
, TILE_WIDTH
,
738 STAR_OFFSET_X
+ (STAR_WIDTH
-1) * TILE_WIDTH
,
739 tile_pos_y
, TILE_WIDTH
, TILE_HEIGHT
);
741 rb
->lcd_update_rect(0, MIN(label_pos_y
, tile_pos_y
), LCD_WIDTH
,
742 MAX(TILE_HEIGHT
, char_height
));
747 * Load a level into board array.
749 static int star_load_level(int current_level
)
754 if (current_level
< 0)
756 else if (current_level
> STAR_LEVEL_COUNT
-1)
757 current_level
= STAR_LEVEL_COUNT
-1;
760 ptr_tab
= levels
+ current_level
* STAR_LEVEL_SIZE
;
761 control
= STAR_CONTROL_BALL
;
764 rb
->lcd_clear_display();
766 for (y
= 0 ; y
< STAR_HEIGHT
; y
++)
768 for (x
= 0 ; x
< STAR_WIDTH
; x
++)
770 board
[y
][x
] = *ptr_tab
;
773 # define DRAW_TILE( a ) \
774 rb->lcd_bitmap_part( star_tiles, 0, \
775 a*TILE_HEIGHT, TILE_WIDTH, \
776 STAR_OFFSET_X + x * TILE_WIDTH, \
777 STAR_OFFSET_Y + y * TILE_HEIGHT, \
778 TILE_WIDTH, TILE_HEIGHT);
809 star_display_board_info(current_level
);
810 star_transition_update();
814 static void star_animate_tile(int tile_no
, int start_x
, int start_y
,
815 int delta_x
, int delta_y
)
819 if (delta_x
!= 0) /* horizontal */
821 for (i
= 1 ; i
<= TILE_WIDTH
; i
++)
824 rb
->lcd_bitmap_part(star_tiles
, 0, SPACE
* TILE_HEIGHT
, TILE_WIDTH
,
825 start_x
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
826 rb
->lcd_bitmap_part(star_tiles
, 0, tile_no
* TILE_HEIGHT
, TILE_WIDTH
,
827 start_x
+ delta_x
* i
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
828 rb
->lcd_update_rect(start_x
+ delta_x
* i
- (delta_x
>0?1:0),
829 start_y
, TILE_WIDTH
+ 1, TILE_HEIGHT
);
834 for (i
= 1 ; i
<= TILE_HEIGHT
; i
++)
837 rb
->lcd_bitmap_part(star_tiles
, 0, SPACE
* TILE_HEIGHT
, TILE_WIDTH
,
838 start_x
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
839 rb
->lcd_bitmap_part(star_tiles
, 0, tile_no
* TILE_HEIGHT
, TILE_WIDTH
,
840 start_x
, start_y
+ delta_y
* i
, TILE_WIDTH
, TILE_HEIGHT
);
841 rb
->lcd_update_rect(start_x
, start_y
+ delta_y
* i
- (delta_y
>0?1:0),
842 TILE_WIDTH
, TILE_HEIGHT
+ 1);
850 static int star_run_game(int current_level
)
855 int lastkey
= BUTTON_NONE
;
859 label_offset_y
= LCD_HEIGHT
- char_height
;
861 if (!star_load_level(current_level
))
869 while ((move_x
== 0) && (move_y
== 0))
871 key
= rb
->button_get(true);
896 case STAR_LEVEL_DOWN
:
897 #ifdef STAR_LEVEL_DOWN_PRE
898 if (lastkey
!= STAR_LEVEL_DOWN_PRE
)
901 if (current_level
> 0)
904 star_load_level(current_level
);
908 case STAR_LEVEL_REPEAT
:
909 star_load_level(current_level
);
913 #ifdef STAR_LEVEL_UP_PRE
914 if (lastkey
!= STAR_LEVEL_UP_PRE
)
917 if (current_level
< STAR_LEVEL_COUNT
- 1)
920 star_load_level(current_level
);
924 case STAR_TOGGLE_CONTROL
:
925 #ifdef STAR_TOGGLE_CONTROL_PRE
926 if (lastkey
!= STAR_TOGGLE_CONTROL_PRE
)
929 #ifdef STAR_TOGGLE_CONTROL2
930 case STAR_TOGGLE_CONTROL2
:
932 if (control
== STAR_CONTROL_BALL
)
933 control
= STAR_CONTROL_BLOCK
;
935 control
= STAR_CONTROL_BALL
;
936 star_display_board_info(current_level
);
940 if (rb
->default_event_handler(key
) == SYS_USB_CONNECTED
)
947 if (key
!= BUTTON_NONE
)
951 if (control
== STAR_CONTROL_BALL
)
953 board
[ball_y
][ball_x
] = STAR_VOID
;
954 while ((board
[ball_y
+ move_y
][ball_x
+ move_x
] == STAR_VOID
955 || board
[ball_y
+ move_y
][ball_x
+ move_x
] == STAR_STAR
))
958 star_animate_tile(BALL
, STAR_OFFSET_X
+ ball_x
* TILE_WIDTH
,
959 STAR_OFFSET_Y
+ ball_y
* TILE_HEIGHT
,
964 if (board
[ball_y
][ball_x
] == STAR_STAR
)
966 board
[ball_y
][ball_x
] = STAR_VOID
;
969 star_display_board_info(current_level
);
972 board
[ball_y
][ball_x
] = STAR_BALL
;
976 board
[block_y
][block_x
] = STAR_VOID
;
977 while (board
[block_y
+ move_y
][block_x
+ move_x
] == STAR_VOID
)
979 star_animate_tile(BLOCK
, STAR_OFFSET_X
+ block_x
* TILE_WIDTH
,
980 STAR_OFFSET_Y
+ block_y
* TILE_HEIGHT
,
985 board
[block_y
][block_x
] = STAR_BLOCK
;
991 if (current_level
== STAR_LEVEL_COUNT
)
993 rb
->lcd_clear_display();
994 star_display_text("Congratulations!", true);
997 /* There is no such level as STAR_LEVEL_COUNT so it can't be the
1002 star_load_level(current_level
);
1008 * Display the choice menu.
1010 static int star_menu(void)
1012 int selection
, level
=1;
1013 bool menu_quit
= false;
1014 struct viewport vp
[NB_SCREENS
];
1015 /* get the size of char */
1016 rb
->lcd_getstringsize("a", &char_width
, &char_height
);
1018 MENUITEM_STRINGLIST(menu
,"Star Menu",NULL
,"Play","Choose Level",
1019 "Information","Keys","Quit");
1020 FOR_NB_SCREENS(selection
)
1022 rb
->viewport_set_defaults(&vp
[selection
], selection
);
1024 if (rb
->screens
[selection
]->depth
> 1)
1026 vp
->bg_pattern
= LCD_BLACK
;
1027 vp
->fg_pattern
= LCD_WHITE
;
1033 switch(rb
->do_menu(&menu
, &selection
, vp
, false))
1039 rb
->set_int("Level", "", UNIT_INT
, &level
,
1040 NULL
, 1, 1, STAR_LEVEL_COUNT
, NULL
);
1045 "Take all the stars to go to the next level. "
1046 "You can toggle control with the block to "
1047 "use it as a mobile wall. The block cannot "
1048 "take stars.", true);
1051 #if CONFIG_KEYPAD == RECORDER_PAD
1052 star_display_text("KEYS\n\n"
1053 "[ON] Toggle Ctl.\n"
1055 "[F1] Prev. level\n"
1056 "[F2] Reset level\n"
1057 "[F3] Next level", true);
1058 #elif CONFIG_KEYPAD == ONDIO_PAD
1059 star_display_text("KEYS\n\n"
1060 "[MODE] Toggle Ctl\n"
1062 "[M <] Prev. level\n"
1063 "[M ^] Reset level\n"
1064 "[M >] Next level", true);
1065 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
1066 star_display_text("KEYS\n\n"
1067 "[MODE/NAVI] Toggle Ctrl\n"
1069 "[ON + LEFT] Prev. level\n"
1070 "[ON + NAVI] Reset level\n"
1071 "[ON + RIGHT] Next level", true);
1072 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1073 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1074 star_display_text("KEYS\n\n"
1075 "[SELECT] Toggle Ctl\n"
1077 "[S <] Prev. level\n"
1078 "[S + PLAY] Reset level\n"
1079 "[S >] Next level", true);
1080 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1081 star_display_text("KEYS\n\n"
1082 "[SELECT] Toggle Ctl\n"
1084 "[REC..] Prev. level\n"
1085 "[PLAY] Reset level\n"
1086 "[REC] Next level", true);
1087 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1088 star_display_text("KEYS\n\n"
1089 "[MENU] Toggle Control\n"
1091 "[PWR+DOWN] Prev. level\n"
1092 "[PWR+RIGHT] Reset level\n"
1093 "[PWR+UP] Next level", true);
1094 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1095 star_display_text("KEYS\n\n"
1096 "[REW] Toggle Ctl\n"
1098 "[PLAY+DOWN] Prev. level\n"
1099 "[PLAY+RIGHT] Reset level\n"
1100 "[PLAY+UP] Next level", true);
1102 #ifdef HAVE_TOUCHSCREEN
1103 star_display_text("KEYS\n\n"
1104 STAR_TOGGLE_CONTROL_NAME
" Toggle Control\n"
1105 STAR_QUIT_NAME
" Exit\n"
1106 STAR_LEVEL_DOWN_NAME
" Prev. level\n"
1107 STAR_LEVEL_REPEAT_NAME
" Reset level\n"
1108 STAR_LEVEL_UP_NAME
" Next level", true);
1117 if (selection
== MENU_START
)
1119 rb
->lcd_setfont(FONT_SYSFIXED
);
1120 rb
->lcd_getstringsize("a", &char_width
, &char_height
);
1122 star_run_game(level
);
1130 enum plugin_status
plugin_start(const void* parameter
)
1135 rb
->lcd_set_backdrop(NULL
);
1136 rb
->lcd_set_background( LCD_BLACK
);
1137 rb
->lcd_set_foreground( LCD_WHITE
);
1140 /* display choice menu */