Minor corrections to the .colours file editing; added .colours to the list of support...
[kugel-rb.git] / apps / plugins / star.c
blobc4251cd2237fc6dee3ff8ef75239e7eed7857871
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Frederic Dang Ngoc
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
22 #ifdef HAVE_LCD_BITMAP
24 PLUGIN_HEADER
26 /* size of a level in file */
27 #define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
29 /* size of the game board */
30 #define STAR_WIDTH 16
31 #define STAR_HEIGHT 9
33 /* number of level */
34 #define STAR_LEVEL_COUNT 20
36 /* values of object in the board */
37 #define STAR_VOID '.'
38 #define STAR_WALL '*'
39 #define STAR_STAR 'o'
40 #define STAR_BALL 'X'
41 #define STAR_BLOCK 'x'
43 /* sleep time between two frames */
44 #if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
45 /* iPod 5G LCD is *slow* */
46 #define STAR_SLEEP rb->yield();
47 #elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
48 #define STAR_SLEEP rb->sleep(0);
49 #else
50 #define STAR_SLEEP rb->sleep(1);
51 #endif
53 /* value of ball and block control */
54 #define STAR_CONTROL_BALL 0
55 #define STAR_CONTROL_BLOCK 1
57 /* variable button definitions */
58 #if CONFIG_KEYPAD == RECORDER_PAD
59 #define STAR_QUIT BUTTON_OFF
60 #define STAR_LEFT BUTTON_LEFT
61 #define STAR_RIGHT BUTTON_RIGHT
62 #define STAR_UP BUTTON_UP
63 #define STAR_DOWN BUTTON_DOWN
64 #define STAR_TOGGLE_CONTROL BUTTON_ON
65 #define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
66 #define STAR_LEVEL_UP BUTTON_F3
67 #define STAR_LEVEL_DOWN BUTTON_F1
68 #define STAR_LEVEL_REPEAT BUTTON_F2
69 #define STAR_MENU_RUN BUTTON_PLAY
70 #define STAR_MENU_RUN2 BUTTON_RIGHT
71 #define STAR_MENU_RUN3 BUTTON_ON
73 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
74 #define STAR_QUIT BUTTON_OFF
75 #define STAR_LEFT BUTTON_LEFT
76 #define STAR_RIGHT BUTTON_RIGHT
77 #define STAR_UP BUTTON_UP
78 #define STAR_DOWN BUTTON_DOWN
79 #define STAR_TOGGLE_CONTROL BUTTON_ON
80 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
81 #define STAR_LEVEL_UP BUTTON_F3
82 #define STAR_LEVEL_DOWN BUTTON_F1
83 #define STAR_LEVEL_REPEAT BUTTON_F2
84 #define STAR_MENU_RUN BUTTON_SELECT
85 #define STAR_MENU_RUN2 BUTTON_RIGHT
86 #define STAR_MENU_RUN3 BUTTON_ON
88 #elif CONFIG_KEYPAD == ONDIO_PAD
89 #define STAR_QUIT BUTTON_OFF
90 #define STAR_LEFT BUTTON_LEFT
91 #define STAR_RIGHT BUTTON_RIGHT
92 #define STAR_UP BUTTON_UP
93 #define STAR_DOWN BUTTON_DOWN
94 #define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
95 #define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
96 #define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
97 #define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
98 #define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
99 #define STAR_MENU_RUN BUTTON_RIGHT
101 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
102 (CONFIG_KEYPAD == IRIVER_H300_PAD)
103 #define STAR_QUIT BUTTON_OFF
104 #define STAR_LEFT BUTTON_LEFT
105 #define STAR_RIGHT BUTTON_RIGHT
106 #define STAR_UP BUTTON_UP
107 #define STAR_DOWN BUTTON_DOWN
108 #define STAR_TOGGLE_CONTROL BUTTON_MODE
109 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
110 #define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT)
111 #define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT)
112 #define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT)
113 #define STAR_MENU_RUN BUTTON_RIGHT
114 #define STAR_MENU_RUN2 BUTTON_SELECT
116 #define STAR_RC_QUIT BUTTON_RC_STOP
117 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
118 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
119 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
121 #define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
122 #define STAR_LEFT BUTTON_LEFT
123 #define STAR_RIGHT BUTTON_RIGHT
124 #define STAR_UP BUTTON_MENU
125 #define STAR_DOWN BUTTON_PLAY
126 #define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
127 #define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
128 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
129 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
130 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
131 #define STAR_MENU_RUN BUTTON_RIGHT
132 #define STAR_MENU_RUN2 BUTTON_SELECT
134 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
136 #define STAR_QUIT BUTTON_POWER
137 #define STAR_LEFT BUTTON_LEFT
138 #define STAR_RIGHT BUTTON_RIGHT
139 #define STAR_UP BUTTON_UP
140 #define STAR_DOWN BUTTON_DOWN
141 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
142 #define STAR_LEVEL_UP_PRE BUTTON_REC
143 #define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL)
144 #define STAR_LEVEL_DOWN_PRE BUTTON_REC
145 #define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT)
146 #define STAR_LEVEL_REPEAT BUTTON_PLAY
147 #define STAR_MENU_RUN BUTTON_RIGHT
148 #define STAR_MENU_RUN2 BUTTON_SELECT
150 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
152 #define STAR_QUIT BUTTON_POWER
153 #define STAR_LEFT BUTTON_LEFT
154 #define STAR_RIGHT BUTTON_RIGHT
155 #define STAR_UP BUTTON_UP
156 #define STAR_DOWN BUTTON_DOWN
157 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
158 #define STAR_LEVEL_UP BUTTON_VOL_UP
159 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
160 #define STAR_LEVEL_REPEAT BUTTON_A
161 #define STAR_MENU_RUN BUTTON_SELECT
163 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
164 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
165 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
166 (CONFIG_KEYPAD == SANSA_M200_PAD) || \
167 (CONFIG_KEYPAD == SANSA_FUZE_PAD)
169 #define STAR_QUIT BUTTON_POWER
170 #define STAR_LEFT BUTTON_LEFT
171 #define STAR_RIGHT BUTTON_RIGHT
172 #define STAR_UP BUTTON_UP
173 #define STAR_DOWN BUTTON_DOWN
174 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
175 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
176 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
177 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
178 #define STAR_MENU_RUN BUTTON_SELECT
181 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
183 #define STAR_QUIT BUTTON_POWER
184 #define STAR_LEFT BUTTON_LEFT
185 #define STAR_RIGHT BUTTON_RIGHT
186 #define STAR_UP BUTTON_SCROLL_UP
187 #define STAR_DOWN BUTTON_SCROLL_DOWN
188 #define STAR_TOGGLE_CONTROL BUTTON_REW
189 #define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
190 #define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
191 #define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
192 #define STAR_MENU_RUN BUTTON_FF
194 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
196 #define STAR_QUIT BUTTON_BACK
197 #define STAR_LEFT BUTTON_LEFT
198 #define STAR_RIGHT BUTTON_RIGHT
199 #define STAR_UP BUTTON_UP
200 #define STAR_DOWN BUTTON_DOWN
201 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
202 #define STAR_LEVEL_UP BUTTON_VOL_UP
203 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
204 #define STAR_LEVEL_REPEAT BUTTON_MENU
205 #define STAR_MENU_RUN BUTTON_SELECT
207 #elif (CONFIG_KEYPAD == MROBE100_PAD)
209 #define STAR_QUIT BUTTON_POWER
210 #define STAR_LEFT BUTTON_LEFT
211 #define STAR_RIGHT BUTTON_RIGHT
212 #define STAR_UP BUTTON_UP
213 #define STAR_DOWN BUTTON_DOWN
214 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
215 #define STAR_LEVEL_UP BUTTON_PLAY
216 #define STAR_LEVEL_DOWN BUTTON_MENU
217 #define STAR_LEVEL_REPEAT BUTTON_DISPLAY
218 #define STAR_MENU_RUN BUTTON_SELECT
220 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
222 #define STAR_QUIT BUTTON_RC_REC
223 #define STAR_LEFT BUTTON_RC_REW
224 #define STAR_RIGHT BUTTON_RC_FF
225 #define STAR_UP BUTTON_RC_VOL_UP
226 #define STAR_DOWN BUTTON_RC_VOL_DOWN
227 #define STAR_TOGGLE_CONTROL BUTTON_RC_MODE
228 #define STAR_LEVEL_UP (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
229 #define STAR_LEVEL_DOWN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
230 #define STAR_LEVEL_REPEAT (BUTTON_RC_PLAY|BUTTON_RC_MENU)
231 #define STAR_MENU_RUN BUTTON_RC_FF
233 #elif (CONFIG_KEYPAD == COWOND2_PAD)
235 #define STAR_QUIT BUTTON_POWER
236 #define STAR_QUIT_NAME "[POWER]"
237 #define STAR_MENU_RUN BUTTON_MENU
239 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
241 #define STAR_QUIT BUTTON_BACK
242 #define STAR_LEFT BUTTON_LEFT
243 #define STAR_RIGHT BUTTON_RIGHT
244 #define STAR_UP BUTTON_UP
245 #define STAR_DOWN BUTTON_DOWN
246 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
247 #define STAR_LEVEL_UP (BUTTON_CUSTOM | BUTTON_UP)
248 #define STAR_LEVEL_DOWN (BUTTON_CUSTOM | BUTTON_DOWN)
249 #define STAR_LEVEL_REPEAT (BUTTON_CUSTOM | BUTTON_RIGHT)
250 #define STAR_MENU_RUN BUTTON_MENU
252 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
254 #define STAR_QUIT BUTTON_POWER
255 #define STAR_LEFT BUTTON_LEFT
256 #define STAR_RIGHT BUTTON_RIGHT
257 #define STAR_UP BUTTON_UP
258 #define STAR_DOWN BUTTON_DOWN
259 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
260 #define STAR_LEVEL_UP BUTTON_VOL_UP
261 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
262 #define STAR_LEVEL_REPEAT BUTTON_VIEW
263 #define STAR_MENU_RUN BUTTON_MENU
265 #else
266 #error No keymap defined!
267 #endif
269 #ifdef HAVE_TOUCHSCREEN
270 //#ifndef STAR_QUIT
271 //#define STAR_QUIT BUTTON_TOPLEFT
272 //#define STAR_QUIT_NAME "[TOPLEFT]"
273 //#endif
274 #ifndef STAR_MENU_RUN
275 #define STAR_MENU_RUN BUTTON_TOPRIGHT
276 #endif
277 #ifndef STAR_LEFT
278 #define STAR_LEFT BUTTON_MIDLEFT
279 #endif
280 #ifndef STAR_RIGHT
281 #define STAR_RIGHT BUTTON_MIDRIGHT
282 #endif
283 #ifndef STAR_UP
284 #define STAR_UP BUTTON_TOPMIDDLE
285 #endif
286 #ifndef STAR_DOWN
287 #define STAR_DOWN BUTTON_BOTTOMMIDDLE
288 #endif
289 #ifndef STAR_TOGGLE_CONTROL
290 #define STAR_TOGGLE_CONTROL BUTTON_CENTER
291 #define STAR_TOGGLE_CONTROL_NAME "[CENTER]"
292 #endif
293 #ifndef STAR_LEVEL_UP
294 #define STAR_LEVEL_UP BUTTON_TOPLEFT
295 #define STAR_LEVEL_UP_NAME "[TOPLEFT]"
296 #endif
297 #ifndef STAR_LEVEL_DOWN
298 #define STAR_LEVEL_DOWN BUTTON_BOTTOMLEFT
299 #define STAR_LEVEL_DOWN_NAME "[BOTTOMLEFT]"
300 #endif
301 #ifndef STAR_LEVEL_REPEAT
302 #define STAR_LEVEL_REPEAT BUTTON_BOTTOMRIGHT
303 #define STAR_LEVEL_REPEAT_NAME "[BOTTOMRIGHT]"
304 #endif
305 #endif
307 /* function returns because of USB? */
308 static bool usb_detected = false;
310 /* position of the ball */
311 static int ball_x, ball_y;
313 /* position of the block */
314 static int block_x, block_y;
316 /* number of stars to get to finish the level */
317 static int star_count;
319 /* the object we control : ball or block */
320 static int control;
322 /* the current board */
323 static char board[STAR_HEIGHT][STAR_WIDTH];
325 #include "pluginbitmaps/star_tiles.h"
327 #define TILE_WIDTH BMPWIDTH_star_tiles
328 #define TILE_HEIGHT (BMPHEIGHT_star_tiles/5)
329 #define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
330 #define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)
332 #define WALL 0
333 #define SPACE 1
334 #define BLOCK 2
335 #define STAR 3
336 #define BALL 4
338 #define MENU_START 0
340 /* char font size */
341 static int char_width = -1;
342 static int char_height = -1;
344 /* this arrays contains a group of levels loaded into memory */
345 static unsigned char* levels =
346 "****************\n"
347 "*X**........o*x*\n"
348 "*..........o.***\n"
349 "*.......**o....*\n"
350 "*...**.o......**\n"
351 "**.o..o.....o..*\n"
352 "*.o......o**.o.*\n"
353 "*.....**o.....o*\n"
354 "****************\n"
355 "\n"
356 ".*..*.*.*...*.**\n"
357 "*...o.........X*\n"
358 "...*o..*o...o...\n"
359 "*.*.o.....o..*.*\n"
360 "......*...o...*.\n"
361 "*....*x*..o....*\n"
362 "...*..*.*...*oo*\n"
363 "*.............*.\n"
364 ".*..*........*..\n"
365 "\n"
366 "****************\n"
367 "*...........o*x*\n"
368 "*...**......**X*\n"
369 "*...*o.........*\n"
370 "*.o.....o**...o*\n"
371 "*.*o..o..o*..o**\n"
372 "*.**o.*o..o.o***\n"
373 "*o....**o......*\n"
374 "****************\n"
375 "\n"
376 "****************\n"
377 "*............*x*\n"
378 "*.....*........*\n"
379 "**o*o.o*o*o*o*o*\n"
380 "*.*.*o.o*.*.*.**\n"
381 "**o*o*o.o*o*o*o*\n"
382 "*.....*........*\n"
383 "*...*.......*X.*\n"
384 "****************\n"
385 "\n"
386 ".**************.\n"
387 "*X..*...*..*...*\n"
388 "*..*o.*.o..o.*.*\n"
389 "**......*..*...*\n"
390 "*o.*o*........**\n"
391 "**.....*.o.*...*\n"
392 "*o*..*.*.*...*x*\n"
393 "*...*....o*..*o*\n"
394 ".**************.\n"
395 "\n"
396 "....************\n"
397 "...*...o...*o.o*\n"
398 "..*....o....*.**\n"
399 ".*.....o.......*\n"
400 "*X.....o.......*\n"
401 "**.....o..*...**\n"
402 "*......o....*..*\n"
403 "*x.*...o..**o..*\n"
404 "****************\n"
405 "\n"
406 "****************\n"
407 "*..............*\n"
408 ".**.***..*o.**o*\n"
409 ".*o..*o.*.*.*.*.\n"
410 "..*..*..***.**..\n"
411 ".**..*..*o*.*o**\n"
412 "*..............*\n"
413 "*..X*o....x..*o*\n"
414 "****************\n"
415 "\n"
416 "***************.\n"
417 "*..o**.........*\n"
418 "*..*o..**.o....*\n"
419 "*..o**.*.*o....*\n"
420 "**.....**..*o*.*\n"
421 "**.*.......o*o.*\n"
422 "*oxo*...o..*X*.*\n"
423 "**.............*\n"
424 ".***************\n"
425 "\n"
426 "..*.***********.\n"
427 ".*o*o......*..X*\n"
428 "*o.o*....o....*.\n"
429 ".*.*..o**..o*..*\n"
430 "*..*o.*oxo....o*\n"
431 "*.....o**.....*.\n"
432 "*o*o.........*..\n"
433 "*...........*...\n"
434 ".***********....\n"
435 "\n"
436 "....***********.\n"
437 "*****.o........*\n"
438 "*...x.***o.o*.o*\n"
439 "*.o...*o.*o...*.\n"
440 "*.....*..o..*.o*\n"
441 "*o*o..*.o*..*X*.\n"
442 ".*o...***..***..\n"
443 "*.........*.*.*.\n"
444 ".*********..*..*\n"
445 "\n"
446 "****************\n"
447 "*......*......X*\n"
448 "*..*oo.....oo.**\n"
449 "**...o...**...o*\n"
450 "*o....*o*oo..***\n"
451 "**.**....**....*\n"
452 "*o..o*.o....x.o*\n"
453 "**o***....*...**\n"
454 "***************.\n"
455 "\n"
456 "**.....**..****.\n"
457 "*X*****o.***.o**\n"
458 "*....oo.....o..*\n"
459 "*.**..**o..*o*.*\n"
460 "*.*.o.*.*o.**..*\n"
461 "*.**..**...*x*.*\n"
462 "*.....o........*\n"
463 "*........o.....*\n"
464 "****************\n"
465 "\n"
466 ".**************.\n"
467 "*.X*........o.**\n"
468 "*.*...*o...o**.*\n"
469 "*.......o....*.*\n"
470 "*.o..........*o*\n"
471 "*.*......o.....*\n"
472 "**......o.o..*o*\n"
473 "*x..*....o.*.*.*\n"
474 ".**************.\n"
475 "\n"
476 "****************\n"
477 "*o*o........o*o*\n"
478 "*.o*X......**..*\n"
479 "*.x........o...*\n"
480 "*........o*....*\n"
481 "*......o.......*\n"
482 "*.o*........*..*\n"
483 "*o*o........o*o*\n"
484 "****************\n"
485 "\n"
486 ".******.********\n"
487 "*.....o*.....o.*\n"
488 "*.*.o.*..*...o.*\n"
489 "*..X*...*oo.*o.*\n"
490 ".*.*...*.o..x*.*\n"
491 "*o.......*..*o.*\n"
492 ".*......o.....*.\n"
493 "*o............o*\n"
494 "****************\n"
495 "\n"
496 "****************\n"
497 "**.x*o.o......o*\n"
498 "*o.Xo*o.......**\n"
499 "**.***........**\n"
500 "**.....o*o*....*\n"
501 "*oo.......o*o..*\n"
502 "**.o....****o..*\n"
503 "**o*..*........*\n"
504 "****************\n"
505 "\n"
506 "****************\n"
507 "*.o*........*X.*\n"
508 "*.*..o*oo*o..*.*\n"
509 "*....*o**o*.o..*\n"
510 "*.o*.......o*..*\n"
511 "*..o*o....o*...*\n"
512 "*.*..*.**o*..*.*\n"
513 "*....o.*o...x..*\n"
514 "****************\n"
515 "\n"
516 "****************\n"
517 "*.o....o..x*...*\n"
518 "*..*o*o...*o...*\n"
519 "*...*o*....*o..*\n"
520 "*...o..*...o*o.*\n"
521 "*.*o*...*.o*...*\n"
522 "*.o*o.*.o.*....*\n"
523 "*o*X..*.....*..*\n"
524 "****************\n"
525 "\n"
526 "****************\n"
527 "*o...**.....**o*\n"
528 "*.*..*......*o.*\n"
529 "*.o*...o**..o..*\n"
530 "*.*....*o......*\n"
531 "*....*...o*....*\n"
532 "*.**.o*.**o..*x*\n"
533 "*.o*.*o.....**X*\n"
534 "****************\n"
535 "\n"
536 "****************\n"
537 "*...o*o........*\n"
538 "**o..o*.**o...**\n"
539 "*.*.*.o...*..*.*\n"
540 "*.x.*..**..*.Xo*\n"
541 "*.*..*...o.*.*.*\n"
542 "**...o**.*o..o**\n"
543 "*........o*o...*\n"
544 "****************";
547 * Display text.
549 void star_display_text(char *str, bool waitkey)
551 int chars_by_line;
552 int lines_by_screen;
553 int chars_for_line;
554 int current_line = 0;
555 int first_char_index = 0;
556 char *ptr_char;
557 char *ptr_line;
558 int i;
559 char line[255];
560 int key;
561 bool go_on;
563 rb->lcd_clear_display();
565 chars_by_line = LCD_WIDTH / char_width;
566 lines_by_screen = LCD_HEIGHT / char_height;
570 ptr_char = str + first_char_index;
571 chars_for_line = 0;
572 i = 0;
573 ptr_line = line;
574 while (i < chars_by_line)
576 switch (*ptr_char)
578 case '\t':
579 case ' ':
580 *(ptr_line++) = ' ';
581 case '\n':
582 case '\0':
583 chars_for_line = i;
584 break;
586 default:
587 *(ptr_line++) = *ptr_char;
589 if (*ptr_char == '\n' || *ptr_char == '\0')
590 break;
591 ptr_char++;
592 i++;
595 if (chars_for_line == 0)
596 chars_for_line = i;
598 line[chars_for_line] = '\0';
600 /* test if we have cut a word. If it is the case we don't have to */
601 /* skip the space */
602 if (i == chars_by_line && chars_for_line == chars_by_line)
603 first_char_index += chars_for_line;
604 else
605 first_char_index += chars_for_line + 1;
607 /* print the line on the screen */
608 rb->lcd_putsxy(0, current_line * char_height, line);
610 /* if the number of line showed on the screen is equals to the */
611 /* maximum number of line we can show, we wait for a key pressed to */
612 /* clear and show the remaining text. */
613 current_line++;
614 if (current_line == lines_by_screen || *ptr_char == '\0')
616 current_line = 0;
617 rb->lcd_update();
618 go_on = false;
619 while (waitkey && !go_on)
621 key = rb->button_get(true);
622 switch (key)
624 case STAR_QUIT:
625 case STAR_LEFT:
626 case STAR_DOWN:
627 go_on = true;
628 break;
630 default:
631 if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
633 usb_detected = true;
634 go_on = true;
635 break;
639 rb->lcd_clear_display();
641 } while (*ptr_char != '\0');
645 * Do a pretty transition from one level to another.
647 static void star_transition_update(void)
649 const int center_x = LCD_WIDTH / 2;
650 const int center_y = LCD_HEIGHT / 2;
651 int x = 0;
652 int y = 0;
653 #if LCD_WIDTH >= LCD_HEIGHT
654 #if defined(IPOD_VIDEO)
655 const int step = 4;
656 #else
657 const int step = 1;
658 #endif
659 const int lcd_demi_width = LCD_WIDTH / 2;
660 int var_y = 0;
662 for (; x < lcd_demi_width ; x+=step)
664 var_y += LCD_HEIGHT;
665 if (var_y > LCD_WIDTH)
667 var_y -= LCD_WIDTH;
668 y+=step;
670 if( x )
672 rb->lcd_update_rect(center_x - x, center_y - y, x*2, step);
673 rb->lcd_update_rect(center_x - x, center_y + y - step, x*2, step);
675 if( y )
677 rb->lcd_update_rect(center_x - x, center_y - y, step, y*2);
678 rb->lcd_update_rect(center_x + x - step, center_y - y, step, y*2);
680 STAR_SLEEP
682 #else
683 int lcd_demi_height = LCD_HEIGHT / 2;
684 int var_x = 0;
686 for (; y < lcd_demi_height ; y++)
688 var_x += LCD_WIDTH;
689 if (var_x > LCD_HEIGHT)
691 var_x -= LCD_HEIGHT;
692 x++;
694 if( x )
696 rb->lcd_update_rect(center_x - x, center_y - y, x * 2, 1);
697 rb->lcd_update_rect(center_x - x, center_y + y - 1, x * 2, 1);
699 if( y )
701 rb->lcd_update_rect(center_x - x, center_y - y, 1, y * 2);
702 rb->lcd_update_rect(center_x + x - 1, center_y - y, 1, y * 2);
704 STAR_SLEEP
706 #endif
707 rb->lcd_update();
711 * Display information board of the current level.
713 static void star_display_board_info(int current_level)
715 int label_pos_y, tile_pos_y;
716 char str_info[32];
718 if (TILE_HEIGHT > char_height)
720 tile_pos_y = LCD_HEIGHT - TILE_HEIGHT;
721 label_pos_y = tile_pos_y + (TILE_HEIGHT - char_height) / 2;
723 else
725 label_pos_y = LCD_HEIGHT - char_height;
726 tile_pos_y = label_pos_y + (char_height - TILE_HEIGHT) / 2;
729 rb->snprintf(str_info, sizeof(str_info), "L:%02d", current_level + 1);
730 rb->lcd_putsxy(STAR_OFFSET_X, label_pos_y, str_info);
731 rb->snprintf(str_info, sizeof(str_info), "S:%02d", star_count);
732 rb->lcd_putsxy(LCD_WIDTH/2 - 2 * char_width, label_pos_y, str_info);
733 rb->lcd_putsxy(STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH - 2 * char_width,
734 label_pos_y, "C:");
736 rb->lcd_bitmap_part(star_tiles, 0, control == STAR_CONTROL_BALL ?
737 BALL*TILE_HEIGHT : BLOCK*TILE_HEIGHT, TILE_WIDTH,
738 STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH,
739 tile_pos_y, TILE_WIDTH, TILE_HEIGHT);
741 rb->lcd_update_rect(0, MIN(label_pos_y, tile_pos_y), LCD_WIDTH,
742 MAX(TILE_HEIGHT, char_height));
747 * Load a level into board array.
749 static int star_load_level(int current_level)
751 int x, y;
752 char *ptr_tab;
754 if (current_level < 0)
755 current_level = 0;
756 else if (current_level > STAR_LEVEL_COUNT-1)
757 current_level = STAR_LEVEL_COUNT-1;
760 ptr_tab = levels + current_level * STAR_LEVEL_SIZE;
761 control = STAR_CONTROL_BALL;
762 star_count = 0;
764 rb->lcd_clear_display();
766 for (y = 0 ; y < STAR_HEIGHT ; y++)
768 for (x = 0 ; x < STAR_WIDTH ; x++)
770 board[y][x] = *ptr_tab;
771 switch (*ptr_tab)
773 # define DRAW_TILE( a ) \
774 rb->lcd_bitmap_part( star_tiles, 0, \
775 a*TILE_HEIGHT, TILE_WIDTH, \
776 STAR_OFFSET_X + x * TILE_WIDTH, \
777 STAR_OFFSET_Y + y * TILE_HEIGHT, \
778 TILE_WIDTH, TILE_HEIGHT);
779 case STAR_VOID:
780 DRAW_TILE( SPACE );
781 break;
783 case STAR_WALL:
784 DRAW_TILE( WALL );
785 break;
787 case STAR_STAR:
788 DRAW_TILE( STAR );
789 star_count++;
790 break;
792 case STAR_BALL:
793 ball_x = x;
794 ball_y = y;
795 DRAW_TILE( BALL );
796 break;
799 case STAR_BLOCK:
800 block_x = x;
801 block_y = y;
802 DRAW_TILE( BLOCK );
803 break;
805 ptr_tab++;
807 ptr_tab++;
809 star_display_board_info(current_level);
810 star_transition_update();
811 return 1;
814 static void star_animate_tile(int tile_no, int start_x, int start_y,
815 int delta_x, int delta_y)
817 int i;
819 if (delta_x != 0) /* horizontal */
821 for (i = 1 ; i <= TILE_WIDTH ; i++)
823 STAR_SLEEP
824 rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
825 start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
826 rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
827 start_x + delta_x * i, start_y, TILE_WIDTH, TILE_HEIGHT);
828 rb->lcd_update_rect(start_x + delta_x * i - (delta_x>0?1:0),
829 start_y, TILE_WIDTH + 1, TILE_HEIGHT);
832 else /* vertical */
834 for (i = 1 ; i <= TILE_HEIGHT ; i++)
836 STAR_SLEEP
837 rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
838 start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
839 rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
840 start_x, start_y + delta_y * i, TILE_WIDTH, TILE_HEIGHT);
841 rb->lcd_update_rect(start_x, start_y + delta_y * i - (delta_y>0?1:0),
842 TILE_WIDTH, TILE_HEIGHT + 1);
848 * Run the game.
850 static int star_run_game(int current_level)
852 int move_x = 0;
853 int move_y = 0;
854 int key;
855 int lastkey = BUTTON_NONE;
857 int label_offset_y;
859 label_offset_y = LCD_HEIGHT - char_height;
861 if (!star_load_level(current_level))
862 return 0;
864 while (true)
866 move_x = 0;
867 move_y = 0;
869 while ((move_x == 0) && (move_y == 0))
871 key = rb->button_get(true);
872 switch (key)
874 #ifdef STAR_RC_QUIT
875 case STAR_RC_QUIT:
876 #endif
877 case STAR_QUIT:
878 return -1;
880 case STAR_LEFT:
881 move_x = -1;
882 break;
884 case STAR_RIGHT:
885 move_x = 1;
886 break;
888 case STAR_UP:
889 move_y = -1;
890 break;
892 case STAR_DOWN:
893 move_y = 1;
894 break;
896 case STAR_LEVEL_DOWN:
897 #ifdef STAR_LEVEL_DOWN_PRE
898 if (lastkey != STAR_LEVEL_DOWN_PRE)
899 break;
900 #endif
901 if (current_level > 0)
903 current_level--;
904 star_load_level(current_level);
906 break;
908 case STAR_LEVEL_REPEAT:
909 star_load_level(current_level);
910 break;
912 case STAR_LEVEL_UP:
913 #ifdef STAR_LEVEL_UP_PRE
914 if (lastkey != STAR_LEVEL_UP_PRE)
915 break;
916 #endif
917 if (current_level < STAR_LEVEL_COUNT - 1)
919 current_level++;
920 star_load_level(current_level);
922 break;
924 case STAR_TOGGLE_CONTROL:
925 #ifdef STAR_TOGGLE_CONTROL_PRE
926 if (lastkey != STAR_TOGGLE_CONTROL_PRE)
927 break;
928 #endif
929 #ifdef STAR_TOGGLE_CONTROL2
930 case STAR_TOGGLE_CONTROL2:
931 #endif
932 if (control == STAR_CONTROL_BALL)
933 control = STAR_CONTROL_BLOCK;
934 else
935 control = STAR_CONTROL_BALL;
936 star_display_board_info(current_level);
937 break;
939 default:
940 if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
942 usb_detected = true;
943 return 0;
945 break;
947 if (key != BUTTON_NONE)
948 lastkey = key;
951 if (control == STAR_CONTROL_BALL)
953 board[ball_y][ball_x] = STAR_VOID;
954 while ((board[ball_y + move_y][ball_x + move_x] == STAR_VOID
955 || board[ball_y + move_y][ball_x + move_x] == STAR_STAR))
958 star_animate_tile(BALL, STAR_OFFSET_X + ball_x * TILE_WIDTH,
959 STAR_OFFSET_Y + ball_y * TILE_HEIGHT,
960 move_x, move_y);
961 ball_x += move_x;
962 ball_y += move_y;
964 if (board[ball_y][ball_x] == STAR_STAR)
966 board[ball_y][ball_x] = STAR_VOID;
967 star_count--;
969 star_display_board_info(current_level);
972 board[ball_y][ball_x] = STAR_BALL;
974 else
976 board[block_y][block_x] = STAR_VOID;
977 while (board[block_y + move_y][block_x + move_x] == STAR_VOID)
979 star_animate_tile(BLOCK, STAR_OFFSET_X + block_x * TILE_WIDTH,
980 STAR_OFFSET_Y + block_y * TILE_HEIGHT,
981 move_x, move_y);
982 block_x += move_x;
983 block_y += move_y;
985 board[block_y][block_x] = STAR_BLOCK;
988 if (star_count == 0)
990 current_level++;
991 if (current_level == STAR_LEVEL_COUNT)
993 rb->lcd_clear_display();
994 star_display_text("Congratulations!", true);
995 rb->lcd_update();
997 /* There is no such level as STAR_LEVEL_COUNT so it can't be the
998 * current_level */
999 current_level--;
1000 return 1;
1002 star_load_level(current_level);
1008 * Display the choice menu.
1010 static int star_menu(void)
1012 int selection, level=1;
1013 bool menu_quit = false;
1014 struct viewport vp[NB_SCREENS];
1015 /* get the size of char */
1016 rb->lcd_getstringsize("a", &char_width, &char_height);
1018 MENUITEM_STRINGLIST(menu,"Star Menu",NULL,"Play","Choose Level",
1019 "Information","Keys","Quit");
1020 FOR_NB_SCREENS(selection)
1022 rb->viewport_set_defaults(&vp[selection], selection);
1023 #if LCD_DEPTH > 1
1024 if (rb->screens[selection]->depth > 1)
1026 vp->bg_pattern = LCD_BLACK;
1027 vp->fg_pattern = LCD_WHITE;
1029 #endif
1031 while(!menu_quit)
1033 switch(rb->do_menu(&menu, &selection, vp, false))
1035 case 0:
1036 menu_quit = true;
1037 break;
1038 case 1:
1039 rb->set_int("Level", "", UNIT_INT, &level,
1040 NULL, 1, 1, STAR_LEVEL_COUNT, NULL );
1041 break;
1042 case 2:
1043 star_display_text(
1044 "INFO\n\n"
1045 "Take all the stars to go to the next level. "
1046 "You can toggle control with the block to "
1047 "use it as a mobile wall. The block cannot "
1048 "take stars.", true);
1049 break;
1050 case 3:
1051 #if CONFIG_KEYPAD == RECORDER_PAD
1052 star_display_text("KEYS\n\n"
1053 "[ON] Toggle Ctl.\n"
1054 "[OFF] Exit\n"
1055 "[F1] Prev. level\n"
1056 "[F2] Reset level\n"
1057 "[F3] Next level", true);
1058 #elif CONFIG_KEYPAD == ONDIO_PAD
1059 star_display_text("KEYS\n\n"
1060 "[MODE] Toggle Ctl\n"
1061 "[OFF] Exit\n"
1062 "[M <] Prev. level\n"
1063 "[M ^] Reset level\n"
1064 "[M >] Next level", true);
1065 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
1066 star_display_text("KEYS\n\n"
1067 "[MODE/NAVI] Toggle Ctrl\n"
1068 "[OFF] Exit\n"
1069 "[ON + LEFT] Prev. level\n"
1070 "[ON + NAVI] Reset level\n"
1071 "[ON + RIGHT] Next level", true);
1072 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1073 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1074 star_display_text("KEYS\n\n"
1075 "[SELECT] Toggle Ctl\n"
1076 "[S + MENU] Exit\n"
1077 "[S <] Prev. level\n"
1078 "[S + PLAY] Reset level\n"
1079 "[S >] Next level", true);
1080 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1081 star_display_text("KEYS\n\n"
1082 "[SELECT] Toggle Ctl\n"
1083 "[POWER] Exit\n"
1084 "[REC..] Prev. level\n"
1085 "[PLAY] Reset level\n"
1086 "[REC] Next level", true);
1087 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1088 star_display_text("KEYS\n\n"
1089 "[MENU] Toggle Control\n"
1090 "[A] Exit\n"
1091 "[PWR+DOWN] Prev. level\n"
1092 "[PWR+RIGHT] Reset level\n"
1093 "[PWR+UP] Next level", true);
1094 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1095 star_display_text("KEYS\n\n"
1096 "[REW] Toggle Ctl\n"
1097 "[POWER] Exit\n"
1098 "[PLAY+DOWN] Prev. level\n"
1099 "[PLAY+RIGHT] Reset level\n"
1100 "[PLAY+UP] Next level", true);
1101 #endif
1102 #ifdef HAVE_TOUCHSCREEN
1103 star_display_text("KEYS\n\n"
1104 STAR_TOGGLE_CONTROL_NAME " Toggle Control\n"
1105 STAR_QUIT_NAME " Exit\n"
1106 STAR_LEVEL_DOWN_NAME " Prev. level\n"
1107 STAR_LEVEL_REPEAT_NAME " Reset level\n"
1108 STAR_LEVEL_UP_NAME " Next level", true);
1109 #endif
1110 break;
1111 default:
1112 menu_quit = true;
1113 break;
1117 if (selection == MENU_START)
1119 rb->lcd_setfont(FONT_SYSFIXED);
1120 rb->lcd_getstringsize("a", &char_width, &char_height);
1121 level--;
1122 star_run_game(level);
1124 return PLUGIN_OK;
1128 * Main entry point
1130 enum plugin_status plugin_start(const void* parameter)
1132 (void)parameter;
1134 #if LCD_DEPTH > 1
1135 rb->lcd_set_backdrop(NULL);
1136 rb->lcd_set_background( LCD_BLACK );
1137 rb->lcd_set_foreground( LCD_WHITE );
1138 #endif
1140 /* display choice menu */
1141 return star_menu();
1144 #endif