Minor corrections to the .colours file editing; added .colours to the list of support...
[kugel-rb.git] / apps / plugins / snake.c
bloba80aaa0cff378bbe36d32535a91dd646b27f021d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Snake!
25 by Itai Shaked
27 ok, a little explanation -
28 board holds the snake and apple position - 1+ - snake body (the number
29 represents the age [1 is the snake's head]).
30 -1 is an apple, and 0 is a clear spot.
31 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
35 #include "plugin.h"
36 #ifdef HAVE_LCD_BITMAP
38 PLUGIN_HEADER
40 /* variable button definitions */
41 #if CONFIG_KEYPAD == RECORDER_PAD
42 #define SNAKE_QUIT BUTTON_OFF
43 #define SNAKE_LEFT BUTTON_LEFT
44 #define SNAKE_RIGHT BUTTON_RIGHT
45 #define SNAKE_UP BUTTON_UP
46 #define SNAKE_DOWN BUTTON_DOWN
47 #define SNAKE_PLAYPAUSE BUTTON_PLAY
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 #define SNAKE_QUIT BUTTON_OFF
51 #define SNAKE_LEFT BUTTON_LEFT
52 #define SNAKE_RIGHT BUTTON_RIGHT
53 #define SNAKE_UP BUTTON_UP
54 #define SNAKE_DOWN BUTTON_DOWN
55 #define SNAKE_PLAYPAUSE BUTTON_SELECT
57 #elif CONFIG_KEYPAD == ONDIO_PAD
58 #define SNAKE_QUIT BUTTON_OFF
59 #define SNAKE_LEFT BUTTON_LEFT
60 #define SNAKE_RIGHT BUTTON_RIGHT
61 #define SNAKE_UP BUTTON_UP
62 #define SNAKE_DOWN BUTTON_DOWN
63 #define SNAKE_PLAYPAUSE BUTTON_MENU
65 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
66 (CONFIG_KEYPAD == IRIVER_H300_PAD)
67 #define SNAKE_QUIT BUTTON_OFF
68 #define SNAKE_LEFT BUTTON_LEFT
69 #define SNAKE_RIGHT BUTTON_RIGHT
70 #define SNAKE_UP BUTTON_UP
71 #define SNAKE_DOWN BUTTON_DOWN
72 #define SNAKE_PLAYPAUSE BUTTON_ON
74 #define SNAKE_RC_QUIT BUTTON_RC_STOP
76 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
77 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
78 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
79 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
80 #define SNAKE_LEFT BUTTON_LEFT
81 #define SNAKE_RIGHT BUTTON_RIGHT
82 #define SNAKE_UP BUTTON_MENU
83 #define SNAKE_DOWN BUTTON_PLAY
84 #define SNAKE_PLAYPAUSE BUTTON_SELECT
86 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
87 #define SNAKE_QUIT BUTTON_POWER
88 #define SNAKE_LEFT BUTTON_LEFT
89 #define SNAKE_RIGHT BUTTON_RIGHT
90 #define SNAKE_UP BUTTON_UP
91 #define SNAKE_DOWN BUTTON_DOWN
92 #define SNAKE_PLAYPAUSE BUTTON_PLAY
94 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
95 #define SNAKE_QUIT BUTTON_POWER
96 #define SNAKE_LEFT BUTTON_LEFT
97 #define SNAKE_RIGHT BUTTON_RIGHT
98 #define SNAKE_UP BUTTON_UP
99 #define SNAKE_DOWN BUTTON_DOWN
100 #define SNAKE_PLAYPAUSE BUTTON_SELECT
102 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
103 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
104 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
105 (CONFIG_KEYPAD == SANSA_M200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_FUZE_PAD)
107 #define SNAKE_QUIT BUTTON_POWER
108 #define SNAKE_LEFT BUTTON_LEFT
109 #define SNAKE_RIGHT BUTTON_RIGHT
110 #define SNAKE_UP BUTTON_UP
111 #define SNAKE_DOWN BUTTON_DOWN
112 #define SNAKE_PLAYPAUSE BUTTON_SELECT
114 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
115 #define SNAKE_QUIT BUTTON_POWER
116 #define SNAKE_LEFT BUTTON_LEFT
117 #define SNAKE_RIGHT BUTTON_RIGHT
118 #define SNAKE_UP BUTTON_SCROLL_UP
119 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
120 #define SNAKE_PLAYPAUSE BUTTON_PLAY
122 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
123 #define SNAKE_QUIT BUTTON_BACK
124 #define SNAKE_LEFT BUTTON_LEFT
125 #define SNAKE_RIGHT BUTTON_RIGHT
126 #define SNAKE_UP BUTTON_UP
127 #define SNAKE_DOWN BUTTON_DOWN
128 #define SNAKE_PLAYPAUSE BUTTON_SELECT
130 #elif (CONFIG_KEYPAD == MROBE100_PAD)
131 #define SNAKE_QUIT BUTTON_POWER
132 #define SNAKE_LEFT BUTTON_LEFT
133 #define SNAKE_RIGHT BUTTON_RIGHT
134 #define SNAKE_UP BUTTON_UP
135 #define SNAKE_DOWN BUTTON_DOWN
136 #define SNAKE_PLAYPAUSE BUTTON_SELECT
138 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
139 #define SNAKE_QUIT BUTTON_RC_REC
140 #define SNAKE_LEFT BUTTON_RC_REW
141 #define SNAKE_RIGHT BUTTON_RC_FF
142 #define SNAKE_UP BUTTON_RC_VOL_UP
143 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
144 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
146 #define SNAKE_RC_QUIT BUTTON_REC
148 #elif (CONFIG_KEYPAD == COWOND2_PAD)
149 #define SNAKE_QUIT BUTTON_POWER
151 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
152 #define SNAKE_QUIT BUTTON_BACK
153 #define SNAKE_LEFT BUTTON_LEFT
154 #define SNAKE_RIGHT BUTTON_RIGHT
155 #define SNAKE_UP BUTTON_UP
156 #define SNAKE_DOWN BUTTON_DOWN
157 #define SNAKE_PLAYPAUSE BUTTON_PLAY
159 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
160 #define SNAKE_QUIT BUTTON_POWER
161 #define SNAKE_LEFT BUTTON_LEFT
162 #define SNAKE_RIGHT BUTTON_RIGHT
163 #define SNAKE_UP BUTTON_UP
164 #define SNAKE_DOWN BUTTON_DOWN
165 #define SNAKE_PLAYPAUSE BUTTON_MENU
167 #else
168 #error No keymap defined!
169 #endif
171 #ifdef HAVE_TOUCHSCREEN
172 #ifndef SNAKE_QUIT
173 #define SNAKE_QUIT BUTTON_TOPLEFT
174 #endif
175 #ifndef SNAKE_LEFT
176 #define SNAKE_LEFT BUTTON_MIDLEFT
177 #endif
178 #ifndef SNAKE_RIGHT
179 #define SNAKE_RIGHT BUTTON_MIDRIGHT
180 #endif
181 #ifndef SNAKE_UP
182 #define SNAKE_UP BUTTON_TOPMIDDLE
183 #endif
184 #ifndef SNAKE_DOWN
185 #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
186 #endif
187 #ifndef SNAKE_PLAYPAUSE
188 #define SNAKE_PLAYPAUSE BUTTON_CENTER
189 #endif
190 #endif
192 #define BOARD_WIDTH (LCD_WIDTH/4)
193 #define BOARD_HEIGHT (LCD_HEIGHT/4)
195 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
196 static unsigned int score,hiscore=0,level=1;
197 static int dir,dead=0;
198 static bool apple;
200 void die (void)
202 char pscore[17];
203 rb->lcd_clear_display();
204 rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
205 rb->lcd_puts(0,0,"Oops...");
206 rb->lcd_puts(0,1, pscore);
207 if (score>hiscore) {
208 hiscore=score;
209 rb->lcd_puts(0,2,"New High Score!");
211 else {
212 rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore);
213 rb->lcd_puts(0,2,pscore);
215 rb->lcd_update();
216 rb->sleep(3*HZ);
217 dead=1;
220 void colission (short x, short y)
222 switch (board[x][y]) {
223 case 0:
224 break;
225 case -1:
226 snakelength+=2;
227 score+=level;
228 apple=false;
229 break;
230 default:
231 die();
232 break;
234 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0)
235 die();
238 void move_head (short x, short y)
240 switch (dir) {
241 case 0:
242 y-=1;
243 break;
244 case 1:
245 x+=1;
246 break;
247 case 2:
248 y+=1;
249 break;
250 case 3:
251 x-=1;
252 break;
254 colission (x,y);
255 if (dead)
256 return;
257 board[x][y]=1;
258 rb->lcd_fillrect(x*4,y*4,4,4);
261 void frame (void)
263 short x,y,head=0;
264 for (x=0; x<BOARD_WIDTH; x++) {
265 for (y=0; y<BOARD_HEIGHT; y++) {
266 switch (board[x][y]) {
267 case 1:
268 if (!head) {
269 move_head(x,y);
270 if (dead)
271 return;
272 board[x][y]++;
273 head=1;
275 break;
276 case 0:
277 break;
278 case -1:
279 break;
280 default:
281 if (board[x][y]==snakelength) {
282 board[x][y]=0;
283 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
284 rb->lcd_fillrect(x*4,y*4,4,4);
285 rb->lcd_set_drawmode(DRMODE_SOLID);
287 else
288 board[x][y]++;
289 break;
293 rb->lcd_update();
296 void redraw (void)
298 short x,y;
299 rb->lcd_clear_display();
300 for (x=0; x<BOARD_WIDTH; x++) {
301 for (y=0; y<BOARD_HEIGHT; y++) {
302 switch (board[x][y]) {
303 case -1:
304 rb->lcd_fillrect((x*4)+1,y*4,2,4);
305 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
306 break;
307 case 0:
308 break;
309 default:
310 rb->lcd_fillrect(x*4,y*4,4,4);
311 break;
315 rb->lcd_update();
318 void game_pause (void) {
319 int button;
320 rb->lcd_clear_display();
321 rb->lcd_putsxy(3,12,"Game Paused");
322 #if CONFIG_KEYPAD == RECORDER_PAD
323 rb->lcd_putsxy(3,22,"[Play] to resume");
324 #elif CONFIG_KEYPAD == ONDIO_PAD
325 rb->lcd_putsxy(3,22,"[Mode] to resume");
326 #endif
327 rb->lcd_putsxy(3,32,"[Off] to quit");
328 rb->lcd_update();
329 while (1) {
330 button=rb->button_get(true);
331 switch (button) {
332 #ifdef SNAKE_RC_QUIT
333 case SNAKE_RC_QUIT:
334 #endif
335 case SNAKE_QUIT:
336 dead=1;
337 return;
338 case SNAKE_PLAYPAUSE:
339 redraw();
340 rb->sleep(HZ/2);
341 return;
342 default:
343 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
344 dead=2;
345 return;
347 break;
353 void game (void) {
354 int button;
355 short x,y;
356 while (1) {
357 frame();
358 if (dead)
359 return;
360 if (!apple) {
361 do {
362 x=rb->rand() % BOARD_WIDTH;
363 y=rb->rand() % BOARD_HEIGHT;
364 } while (board[x][y]);
365 apple=true;
366 board[x][y]=-1;
367 rb->lcd_fillrect((x*4)+1,y*4,2,4);
368 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
371 rb->sleep(HZ/level);
373 button=rb->button_get(false);
375 #ifdef HAS_BUTTON_HOLD
376 if (rb->button_hold())
377 button = SNAKE_PLAYPAUSE;
378 #endif
380 switch (button) {
381 case SNAKE_UP:
382 if (dir!=2) dir=0;
383 break;
384 case SNAKE_RIGHT:
385 if (dir!=3) dir=1;
386 break;
387 case SNAKE_DOWN:
388 if (dir!=0) dir=2;
389 break;
390 case SNAKE_LEFT:
391 if (dir!=1) dir=3;
392 break;
393 #ifdef SNAKE_RC_QUIT
394 case SNAKE_RC_QUIT:
395 #endif
396 case SNAKE_QUIT:
397 dead=1;
398 return;
399 case SNAKE_PLAYPAUSE:
400 game_pause();
401 break;
402 default:
403 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
404 dead=2;
405 return;
407 break;
412 void game_init(void) {
413 int selection=0;
414 short x,y;
415 bool menu_quit = false;
417 for (x=0; x<BOARD_WIDTH; x++) {
418 for (y=0; y<BOARD_HEIGHT; y++) {
419 board[x][y]=0;
422 dead=0;
423 apple=false;
424 snakelength=4;
425 score=0;
426 board[11][7]=1;
428 MENUITEM_STRINGLIST(menu,"Snake Menu",NULL,"Start New Game","Starting Level",
429 "Quit");
431 while (!menu_quit) {
432 switch(rb->do_menu(&menu, &selection, NULL, false))
434 case 0:
435 menu_quit = true; /* start playing */
436 break;
438 case 1:
439 rb->set_int("Starting Level", "", UNIT_INT, &level, NULL,
440 1, 1, 9, NULL );
441 break;
443 default:
444 dead=1; /* quit program */
445 menu_quit = true;
446 break;
452 enum plugin_status plugin_start(const void* parameter)
454 (void)(parameter);
456 game_init();
457 rb->lcd_clear_display();
458 game();
459 return (dead==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED;
462 #endif