1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Itai Shaked
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
27 ok, a little explanation -
28 board holds the snake and apple position - 1+ - snake body (the number
29 represents the age [1 is the snake's head]).
30 -1 is an apple, and 0 is a clear spot.
31 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
36 #ifdef HAVE_LCD_BITMAP
40 /* variable button definitions */
41 #if CONFIG_KEYPAD == RECORDER_PAD
42 #define SNAKE_QUIT BUTTON_OFF
43 #define SNAKE_LEFT BUTTON_LEFT
44 #define SNAKE_RIGHT BUTTON_RIGHT
45 #define SNAKE_UP BUTTON_UP
46 #define SNAKE_DOWN BUTTON_DOWN
47 #define SNAKE_PLAYPAUSE BUTTON_PLAY
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 #define SNAKE_QUIT BUTTON_OFF
51 #define SNAKE_LEFT BUTTON_LEFT
52 #define SNAKE_RIGHT BUTTON_RIGHT
53 #define SNAKE_UP BUTTON_UP
54 #define SNAKE_DOWN BUTTON_DOWN
55 #define SNAKE_PLAYPAUSE BUTTON_SELECT
57 #elif CONFIG_KEYPAD == ONDIO_PAD
58 #define SNAKE_QUIT BUTTON_OFF
59 #define SNAKE_LEFT BUTTON_LEFT
60 #define SNAKE_RIGHT BUTTON_RIGHT
61 #define SNAKE_UP BUTTON_UP
62 #define SNAKE_DOWN BUTTON_DOWN
63 #define SNAKE_PLAYPAUSE BUTTON_MENU
65 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
66 (CONFIG_KEYPAD == IRIVER_H300_PAD)
67 #define SNAKE_QUIT BUTTON_OFF
68 #define SNAKE_LEFT BUTTON_LEFT
69 #define SNAKE_RIGHT BUTTON_RIGHT
70 #define SNAKE_UP BUTTON_UP
71 #define SNAKE_DOWN BUTTON_DOWN
72 #define SNAKE_PLAYPAUSE BUTTON_ON
74 #define SNAKE_RC_QUIT BUTTON_RC_STOP
76 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
77 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
78 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
79 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
80 #define SNAKE_LEFT BUTTON_LEFT
81 #define SNAKE_RIGHT BUTTON_RIGHT
82 #define SNAKE_UP BUTTON_MENU
83 #define SNAKE_DOWN BUTTON_PLAY
84 #define SNAKE_PLAYPAUSE BUTTON_SELECT
86 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
87 #define SNAKE_QUIT BUTTON_POWER
88 #define SNAKE_LEFT BUTTON_LEFT
89 #define SNAKE_RIGHT BUTTON_RIGHT
90 #define SNAKE_UP BUTTON_UP
91 #define SNAKE_DOWN BUTTON_DOWN
92 #define SNAKE_PLAYPAUSE BUTTON_PLAY
94 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
95 #define SNAKE_QUIT BUTTON_POWER
96 #define SNAKE_LEFT BUTTON_LEFT
97 #define SNAKE_RIGHT BUTTON_RIGHT
98 #define SNAKE_UP BUTTON_UP
99 #define SNAKE_DOWN BUTTON_DOWN
100 #define SNAKE_PLAYPAUSE BUTTON_SELECT
102 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
103 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
104 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
105 (CONFIG_KEYPAD == SANSA_M200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_FUZE_PAD)
107 #define SNAKE_QUIT BUTTON_POWER
108 #define SNAKE_LEFT BUTTON_LEFT
109 #define SNAKE_RIGHT BUTTON_RIGHT
110 #define SNAKE_UP BUTTON_UP
111 #define SNAKE_DOWN BUTTON_DOWN
112 #define SNAKE_PLAYPAUSE BUTTON_SELECT
114 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
115 #define SNAKE_QUIT BUTTON_POWER
116 #define SNAKE_LEFT BUTTON_LEFT
117 #define SNAKE_RIGHT BUTTON_RIGHT
118 #define SNAKE_UP BUTTON_SCROLL_UP
119 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
120 #define SNAKE_PLAYPAUSE BUTTON_PLAY
122 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
123 #define SNAKE_QUIT BUTTON_BACK
124 #define SNAKE_LEFT BUTTON_LEFT
125 #define SNAKE_RIGHT BUTTON_RIGHT
126 #define SNAKE_UP BUTTON_UP
127 #define SNAKE_DOWN BUTTON_DOWN
128 #define SNAKE_PLAYPAUSE BUTTON_SELECT
130 #elif (CONFIG_KEYPAD == MROBE100_PAD)
131 #define SNAKE_QUIT BUTTON_POWER
132 #define SNAKE_LEFT BUTTON_LEFT
133 #define SNAKE_RIGHT BUTTON_RIGHT
134 #define SNAKE_UP BUTTON_UP
135 #define SNAKE_DOWN BUTTON_DOWN
136 #define SNAKE_PLAYPAUSE BUTTON_SELECT
138 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
139 #define SNAKE_QUIT BUTTON_RC_REC
140 #define SNAKE_LEFT BUTTON_RC_REW
141 #define SNAKE_RIGHT BUTTON_RC_FF
142 #define SNAKE_UP BUTTON_RC_VOL_UP
143 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
144 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
146 #define SNAKE_RC_QUIT BUTTON_REC
148 #elif (CONFIG_KEYPAD == COWOND2_PAD)
149 #define SNAKE_QUIT BUTTON_POWER
151 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
152 #define SNAKE_QUIT BUTTON_BACK
153 #define SNAKE_LEFT BUTTON_LEFT
154 #define SNAKE_RIGHT BUTTON_RIGHT
155 #define SNAKE_UP BUTTON_UP
156 #define SNAKE_DOWN BUTTON_DOWN
157 #define SNAKE_PLAYPAUSE BUTTON_PLAY
159 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
160 #define SNAKE_QUIT BUTTON_POWER
161 #define SNAKE_LEFT BUTTON_LEFT
162 #define SNAKE_RIGHT BUTTON_RIGHT
163 #define SNAKE_UP BUTTON_UP
164 #define SNAKE_DOWN BUTTON_DOWN
165 #define SNAKE_PLAYPAUSE BUTTON_MENU
168 #error No keymap defined!
171 #ifdef HAVE_TOUCHSCREEN
173 #define SNAKE_QUIT BUTTON_TOPLEFT
176 #define SNAKE_LEFT BUTTON_MIDLEFT
179 #define SNAKE_RIGHT BUTTON_MIDRIGHT
182 #define SNAKE_UP BUTTON_TOPMIDDLE
185 #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
187 #ifndef SNAKE_PLAYPAUSE
188 #define SNAKE_PLAYPAUSE BUTTON_CENTER
192 #define BOARD_WIDTH (LCD_WIDTH/4)
193 #define BOARD_HEIGHT (LCD_HEIGHT/4)
195 static int board
[BOARD_WIDTH
][BOARD_HEIGHT
],snakelength
;
196 static unsigned int score
,hiscore
=0,level
=1;
197 static int dir
,dead
=0;
203 rb
->lcd_clear_display();
204 rb
->snprintf(pscore
,sizeof(pscore
),"Your score: %d",score
);
205 rb
->lcd_puts(0,0,"Oops...");
206 rb
->lcd_puts(0,1, pscore
);
209 rb
->lcd_puts(0,2,"New High Score!");
212 rb
->snprintf(pscore
,sizeof(pscore
),"High Score: %d",hiscore
);
213 rb
->lcd_puts(0,2,pscore
);
220 void colission (short x
, short y
)
222 switch (board
[x
][y
]) {
234 if (x
==BOARD_WIDTH
|| x
<0 || y
==BOARD_HEIGHT
|| y
<0)
238 void move_head (short x
, short y
)
258 rb
->lcd_fillrect(x
*4,y
*4,4,4);
264 for (x
=0; x
<BOARD_WIDTH
; x
++) {
265 for (y
=0; y
<BOARD_HEIGHT
; y
++) {
266 switch (board
[x
][y
]) {
281 if (board
[x
][y
]==snakelength
) {
283 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
284 rb
->lcd_fillrect(x
*4,y
*4,4,4);
285 rb
->lcd_set_drawmode(DRMODE_SOLID
);
299 rb
->lcd_clear_display();
300 for (x
=0; x
<BOARD_WIDTH
; x
++) {
301 for (y
=0; y
<BOARD_HEIGHT
; y
++) {
302 switch (board
[x
][y
]) {
304 rb
->lcd_fillrect((x
*4)+1,y
*4,2,4);
305 rb
->lcd_fillrect(x
*4,(y
*4)+1,4,2);
310 rb
->lcd_fillrect(x
*4,y
*4,4,4);
318 void game_pause (void) {
320 rb
->lcd_clear_display();
321 rb
->lcd_putsxy(3,12,"Game Paused");
322 #if CONFIG_KEYPAD == RECORDER_PAD
323 rb
->lcd_putsxy(3,22,"[Play] to resume");
324 #elif CONFIG_KEYPAD == ONDIO_PAD
325 rb
->lcd_putsxy(3,22,"[Mode] to resume");
327 rb
->lcd_putsxy(3,32,"[Off] to quit");
330 button
=rb
->button_get(true);
338 case SNAKE_PLAYPAUSE
:
343 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
362 x
=rb
->rand() % BOARD_WIDTH
;
363 y
=rb
->rand() % BOARD_HEIGHT
;
364 } while (board
[x
][y
]);
367 rb
->lcd_fillrect((x
*4)+1,y
*4,2,4);
368 rb
->lcd_fillrect(x
*4,(y
*4)+1,4,2);
373 button
=rb
->button_get(false);
375 #ifdef HAS_BUTTON_HOLD
376 if (rb
->button_hold())
377 button
= SNAKE_PLAYPAUSE
;
399 case SNAKE_PLAYPAUSE
:
403 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
412 void game_init(void) {
415 bool menu_quit
= false;
417 for (x
=0; x
<BOARD_WIDTH
; x
++) {
418 for (y
=0; y
<BOARD_HEIGHT
; y
++) {
428 MENUITEM_STRINGLIST(menu
,"Snake Menu",NULL
,"Start New Game","Starting Level",
432 switch(rb
->do_menu(&menu
, &selection
, NULL
, false))
435 menu_quit
= true; /* start playing */
439 rb
->set_int("Starting Level", "", UNIT_INT
, &level
, NULL
,
444 dead
=1; /* quit program */
452 enum plugin_status
plugin_start(const void* parameter
)
457 rb
->lcd_clear_display();
459 return (dead
==1)?PLUGIN_OK
:PLUGIN_USB_CONNECTED
;