Minor corrections to the .colours file editing; added .colours to the list of support...
[kugel-rb.git] / apps / plugins / blackjack.c
blobcb0a653db9fcedc8451b2dbb854929476a029c1d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id: $
10 * Copyright (C) 2006 Tom Ross
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "plugin.h"
23 #include "pluginbitmaps/card_deck.h"
24 #include "pluginbitmaps/card_back.h"
26 PLUGIN_HEADER
28 /* save files */
29 #define SCORE_FILE PLUGIN_GAMES_DIR "/blackjack.score"
30 #define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save"
32 #define NUM_SCORES LCD_HEIGHT/8-2
34 /* final game return status */
35 #define BJ_END 3
36 #define BJ_USB 2
37 #define BJ_QUIT 1
38 #define BJ_LOSE 0
40 #if CONFIG_KEYPAD == RECORDER_PAD
41 #define BJACK_START BUTTON_ON
42 #define BJACK_QUIT BUTTON_OFF
43 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
44 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
45 #define BJACK_HIT BUTTON_F1
46 #define BJACK_STAY BUTTON_F2
47 #define BJACK_DOUBLEDOWN BUTTON_F3
48 #define BJACK_SCORES BUTTON_RIGHT
49 #define BJACK_RESUME BUTTON_PLAY
50 #define BJACK_UP BUTTON_UP
51 #define BJACK_DOWN BUTTON_DOWN
52 #define BJACK_RIGHT BUTTON_RIGHT
53 #define BJACK_LEFT BUTTON_LEFT
55 #elif CONFIG_KEYPAD == ONDIO_PAD
56 #define BJACK_START BUTTON_MENU
57 #define BJACK_QUIT BUTTON_OFF
58 #define BJACK_MAX (BUTTON_MENU|BUTTON_UP)
59 #define BJACK_MIN (BUTTON_MENU|BUTTON_DOWN)
60 #define BJACK_HIT BUTTON_LEFT
61 #define BJACK_STAY BUTTON_RIGHT
62 #define BJACK_DOUBLEDOWN BUTTON_UP
63 #define BJACK_SCORES BUTTON_UP
64 #define BJACK_RESUME BUTTON_DOWN
65 #define BJACK_UP BUTTON_UP
66 #define BJACK_DOWN BUTTON_DOWN
67 #define BJACK_RIGHT BUTTON_RIGHT
68 #define BJACK_LEFT BUTTON_LEFT
70 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
71 #define BJACK_START BUTTON_PLAY
72 #define BJACK_QUIT BUTTON_POWER
73 #define BJACK_MAX (BUTTON_PLAY|BUTTON_SCROLL_UP)
74 #define BJACK_MIN (BUTTON_PLAY|BUTTON_SCROLL_DOWN)
75 #define BJACK_HIT BUTTON_PLAY
76 #define BJACK_STAY BUTTON_FF
77 #define BJACK_DOUBLEDOWN BUTTON_REW
78 #define BJACK_SCORES BUTTON_LEFT
79 #define BJACK_RESUME BUTTON_RIGHT
80 #define BJACK_UP BUTTON_SCROLL_UP
81 #define BJACK_DOWN BUTTON_SCROLL_DOWN
82 #define BJACK_RIGHT BUTTON_RIGHT
83 #define BJACK_LEFT BUTTON_LEFT
85 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
86 (CONFIG_KEYPAD == IRIVER_H300_PAD)
87 #define BJACK_START BUTTON_ON
88 #define BJACK_QUIT BUTTON_OFF
89 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
90 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
91 #define BJACK_HIT BUTTON_ON
92 #define BJACK_STAY BUTTON_REC
93 #define BJACK_DOUBLEDOWN BUTTON_SELECT
94 #define BJACK_SCORES BUTTON_SELECT
95 #define BJACK_RESUME BUTTON_MODE
96 #define BJACK_UP BUTTON_UP
97 #define BJACK_DOWN BUTTON_DOWN
98 #define BJACK_RIGHT BUTTON_RIGHT
99 #define BJACK_LEFT BUTTON_LEFT
101 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
102 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
103 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
104 #define BJACK_START BUTTON_SELECT
105 #define BJACK_QUIT BUTTON_MENU
106 #define BJACK_MAX (BUTTON_SELECT|BUTTON_SCROLL_FWD)
107 #define BJACK_MIN (BUTTON_SELECT|BUTTON_SCROLL_BACK)
108 #define BJACK_HIT BUTTON_SELECT
109 #define BJACK_STAY BUTTON_RIGHT
110 #define BJACK_DOUBLEDOWN BUTTON_LEFT
111 #define BJACK_SCORES BUTTON_RIGHT
112 #define BJACK_RESUME BUTTON_PLAY
113 #define BJACK_UP BUTTON_SCROLL_FWD
114 #define BJACK_DOWN BUTTON_SCROLL_BACK
115 #define BJACK_RIGHT BUTTON_RIGHT
116 #define BJACK_LEFT BUTTON_LEFT
118 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
119 #define BJACK_START BUTTON_PLAY
120 #define BJACK_QUIT BUTTON_POWER
121 #define BJACK_MAX (BUTTON_PLAY|BUTTON_UP)
122 #define BJACK_MIN (BUTTON_PLAY|BUTTON_DOWN)
123 #define BJACK_HIT BUTTON_SELECT
124 #define BJACK_STAY BUTTON_REC
125 #define BJACK_DOUBLEDOWN BUTTON_PLAY
126 #define BJACK_SCORES BUTTON_RIGHT
127 #define BJACK_RESUME BUTTON_DOWN
128 #define BJACK_UP BUTTON_UP
129 #define BJACK_DOWN BUTTON_DOWN
130 #define BJACK_RIGHT BUTTON_RIGHT
131 #define BJACK_LEFT BUTTON_LEFT
133 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
134 #define BJACK_START BUTTON_MODE
135 #define BJACK_QUIT BUTTON_PLAY
136 #define BJACK_MAX (BUTTON_EQ|BUTTON_UP)
137 #define BJACK_MIN (BUTTON_EQ|BUTTON_DOWN)
138 #define BJACK_HIT BUTTON_EQ
139 #define BJACK_STAY BUTTON_MODE
140 #define BJACK_DOUBLEDOWN BUTTON_SELECT
141 #define BJACK_SCORES BUTTON_SELECT
142 #define BJACK_RESUME (BUTTON_EQ|BUTTON_MODE)
143 #define BJACK_UP BUTTON_UP
144 #define BJACK_DOWN BUTTON_DOWN
145 #define BJACK_RIGHT BUTTON_RIGHT
146 #define BJACK_LEFT BUTTON_LEFT
148 #elif CONFIG_KEYPAD == GIGABEAT_PAD
149 #define BJACK_START BUTTON_A
150 #define BJACK_QUIT BUTTON_POWER
151 #define BJACK_MAX BUTTON_VOL_UP
152 #define BJACK_MIN BUTTON_VOL_DOWN
153 #define BJACK_HIT BUTTON_VOL_UP
154 #define BJACK_STAY BUTTON_VOL_DOWN
155 #define BJACK_DOUBLEDOWN BUTTON_SELECT
156 #define BJACK_SCORES BUTTON_RIGHT
157 #define BJACK_RESUME BUTTON_MENU
158 #define BJACK_UP BUTTON_UP
159 #define BJACK_DOWN BUTTON_DOWN
160 #define BJACK_RIGHT BUTTON_RIGHT
161 #define BJACK_LEFT BUTTON_LEFT
163 #elif CONFIG_KEYPAD == SANSA_E200_PAD
164 #define BJACK_START BUTTON_SELECT
165 #define BJACK_QUIT BUTTON_POWER
166 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
167 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
168 #define BJACK_HIT BUTTON_SELECT
169 #define BJACK_STAY BUTTON_RIGHT
170 #define BJACK_DOUBLEDOWN BUTTON_LEFT
171 #define BJACK_SCORES BUTTON_UP
172 #define BJACK_RESUME BUTTON_DOWN
173 #define BJACK_UP BUTTON_SCROLL_FWD
174 #define BJACK_DOWN BUTTON_SCROLL_BACK
175 #define BJACK_RIGHT BUTTON_RIGHT
176 #define BJACK_LEFT BUTTON_LEFT
178 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
179 #define BJACK_START BUTTON_SELECT
180 #define BJACK_QUIT BUTTON_POWER
181 #define BJACK_MAX (BUTTON_SELECT|BUTTON_UP)
182 #define BJACK_MIN (BUTTON_SELECT|BUTTON_DOWN)
183 #define BJACK_HIT (BUTTON_SELECT|BUTTON_REL)
184 #define BJACK_STAY BUTTON_RIGHT
185 #define BJACK_DOUBLEDOWN BUTTON_LEFT
186 #define BJACK_SCORES BUTTON_DOWN
187 #define BJACK_RESUME BUTTON_UP
188 #define BJACK_UP BUTTON_SCROLL_FWD
189 #define BJACK_DOWN BUTTON_SCROLL_BACK
190 #define BJACK_RIGHT BUTTON_RIGHT
191 #define BJACK_LEFT BUTTON_LEFT
194 #elif CONFIG_KEYPAD == SANSA_C200_PAD
195 #define BJACK_START BUTTON_SELECT
196 #define BJACK_QUIT BUTTON_POWER
197 #define BJACK_MAX BUTTON_VOL_UP
198 #define BJACK_MIN BUTTON_VOL_DOWN
199 #define BJACK_HIT BUTTON_SELECT
200 #define BJACK_STAY BUTTON_RIGHT
201 #define BJACK_DOUBLEDOWN BUTTON_LEFT
202 #define BJACK_SCORES BUTTON_REC
203 #define BJACK_RESUME BUTTON_DOWN
204 #define BJACK_UP BUTTON_UP
205 #define BJACK_DOWN BUTTON_DOWN
206 #define BJACK_RIGHT BUTTON_RIGHT
207 #define BJACK_LEFT BUTTON_LEFT
209 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
210 #define BJACK_START BUTTON_SELECT
211 #define BJACK_QUIT BUTTON_POWER
212 #define BJACK_MAX BUTTON_VOL_UP
213 #define BJACK_MIN BUTTON_VOL_DOWN
214 #define BJACK_HIT BUTTON_SELECT
215 #define BJACK_STAY BUTTON_RIGHT
216 #define BJACK_DOUBLEDOWN BUTTON_LEFT
217 #define BJACK_SCORES BUTTON_HOME
218 #define BJACK_RESUME BUTTON_DOWN
219 #define BJACK_UP BUTTON_UP
220 #define BJACK_DOWN BUTTON_DOWN
221 #define BJACK_RIGHT BUTTON_RIGHT
222 #define BJACK_LEFT BUTTON_LEFT
224 #elif CONFIG_KEYPAD == SANSA_M200_PAD
225 #define BJACK_START (BUTTON_SELECT | BUTTON_REL)
226 #define BJACK_QUIT BUTTON_POWER
227 #define BJACK_MAX BUTTON_VOL_UP
228 #define BJACK_MIN BUTTON_VOL_DOWN
229 #define BJACK_HIT (BUTTON_SELECT | BUTTON_REL)
230 #define BJACK_STAY BUTTON_RIGHT
231 #define BJACK_DOUBLEDOWN BUTTON_LEFT
232 #define BJACK_SCORES (BUTTON_SELECT | BUTTON_UP)
233 #define BJACK_RESUME BUTTON_DOWN
234 #define BJACK_UP BUTTON_UP
235 #define BJACK_DOWN BUTTON_DOWN
236 #define BJACK_RIGHT BUTTON_RIGHT
237 #define BJACK_LEFT BUTTON_LEFT
239 #elif CONFIG_KEYPAD == ELIO_TPJ1022_PAD
240 #define BJACK_START BUTTON_MAIN
241 #define BJACK_QUIT BUTTON_POWER
242 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
243 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
244 #define BJACK_HIT BUTTON_MAIN
245 #define BJACK_STAY BUTTON_MENU
246 #define BJACK_DOUBLEDOWN BUTTON_DOWN
247 #define BJACK_SCORES BUTTON_UP
248 #define BJACK_RESUME BUTTON_FF
249 #define BJACK_UP BUTTON_UP
250 #define BJACK_DOWN BUTTON_DOWN
251 #define BJACK_RIGHT BUTTON_RIGHT
252 #define BJACK_LEFT BUTTON_LEFT
254 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
255 #define BJACK_START BUTTON_PLAY
256 #define BJACK_QUIT BUTTON_BACK
257 #define BJACK_MAX BUTTON_VOL_UP
258 #define BJACK_MIN BUTTON_VOL_DOWN
259 #define BJACK_HIT BUTTON_VOL_UP
260 #define BJACK_STAY BUTTON_VOL_DOWN
261 #define BJACK_DOUBLEDOWN BUTTON_SELECT
262 #define BJACK_SCORES BUTTON_RIGHT
263 #define BJACK_RESUME BUTTON_MENU
264 #define BJACK_UP BUTTON_UP
265 #define BJACK_DOWN BUTTON_DOWN
266 #define BJACK_RIGHT BUTTON_RIGHT
267 #define BJACK_LEFT BUTTON_LEFT
269 #elif CONFIG_KEYPAD == MROBE100_PAD
271 #define BJACK_START BUTTON_SELECT
272 #define BJACK_QUIT BUTTON_POWER
273 #define BJACK_MAX BUTTON_MENU
274 #define BJACK_MIN BUTTON_DISPLAY
275 #define BJACK_HIT BUTTON_MENU
276 #define BJACK_STAY BUTTON_DISPLAY
277 #define BJACK_DOUBLEDOWN BUTTON_DOWN
278 #define BJACK_SCORES BUTTON_RIGHT
279 #define BJACK_RESUME BUTTON_PLAY
280 #define BJACK_UP BUTTON_UP
281 #define BJACK_DOWN BUTTON_DOWN
282 #define BJACK_RIGHT BUTTON_RIGHT
283 #define BJACK_LEFT BUTTON_LEFT
285 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
287 #define BJACK_START BUTTON_RC_PLAY
288 #define BJACK_QUIT BUTTON_RC_REC
289 #define BJACK_MAX (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
290 #define BJACK_MIN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
291 #define BJACK_HIT BUTTON_RC_PLAY
292 #define BJACK_STAY BUTTON_RC_FF
293 #define BJACK_DOUBLEDOWN BUTTON_RC_REW
294 #define BJACK_SCORES BUTTON_RC_MENU
295 #define BJACK_RESUME BUTTON_RC_MODE
296 #define BJACK_UP BUTTON_RC_VOL_UP
297 #define BJACK_DOWN BUTTON_RC_VOL_DOWN
298 #define BJACK_RIGHT BUTTON_RC_FF
299 #define BJACK_LEFT BUTTON_RC_REW
301 #elif CONFIG_KEYPAD == COWOND2_PAD
302 #define BJACK_QUIT BUTTON_POWER
303 #define BJACK_DOUBLEDOWN BUTTON_MINUS
304 #define BJACK_SCORES BUTTON_MENU
306 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
307 #define BJACK_START BUTTON_SELECT
308 #define BJACK_QUIT BUTTON_BACK
309 #define BJACK_MAX (BUTTON_CUSTOM|BUTTON_UP)
310 #define BJACK_MIN (BUTTON_CUSTOM|BUTTON_DOWN)
311 #define BJACK_HIT BUTTON_UP
312 #define BJACK_STAY BUTTON_DOWN
313 #define BJACK_DOUBLEDOWN BUTTON_CUSTOM
314 #define BJACK_SCORES BUTTON_RIGHT
315 #define BJACK_RESUME BUTTON_MENU
316 #define BJACK_UP BUTTON_UP
317 #define BJACK_DOWN BUTTON_DOWN
318 #define BJACK_RIGHT BUTTON_RIGHT
319 #define BJACK_LEFT BUTTON_LEFT
321 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
322 #define BJACK_START BUTTON_MENU
323 #define BJACK_QUIT BUTTON_POWER
324 #define BJACK_MAX BUTTON_VOL_UP
325 #define BJACK_MIN BUTTON_VOL_DOWN
326 #define BJACK_HIT BUTTON_VOL_UP
327 #define BJACK_STAY BUTTON_VOL_DOWN
328 #define BJACK_DOUBLEDOWN BUTTON_SELECT
329 #define BJACK_SCORES BUTTON_RIGHT
330 #define BJACK_RESUME BUTTON_VIEW
331 #define BJACK_UP BUTTON_UP
332 #define BJACK_DOWN BUTTON_DOWN
333 #define BJACK_RIGHT BUTTON_RIGHT
334 #define BJACK_LEFT BUTTON_LEFT
336 #else
337 #error No keymap defined!
338 #endif
340 #ifdef HAVE_TOUCHSCREEN
341 #ifndef BJACK_START
342 #define BJACK_START BUTTON_CENTER
343 #endif
344 #ifndef BJACK_HIT
345 #define BJACK_HIT BUTTON_CENTER
346 #endif
347 #ifndef BJACK_MAX
348 #define BJACK_MAX BUTTON_TOPRIGHT
349 #endif
350 #ifndef BJACK_MIN
351 #define BJACK_MIN BUTTON_TOPLEFT
352 #endif
353 #ifndef BJACK_RESUME
354 #define BJACK_RESUME BUTTON_BOTTOMRIGHT
355 #endif
356 #ifndef BJACK_STAY
357 #define BJACK_STAY BUTTON_BOTTOMLEFT
358 #endif
359 #ifndef BJACK_UP
360 #define BJACK_UP BUTTON_TOPMIDDLE
361 #endif
362 #ifndef BJACK_DOWN
363 #define BJACK_DOWN BUTTON_BOTTOMMIDDLE
364 #endif
365 #ifndef BJACK_RIGHT
366 #define BJACK_RIGHT BUTTON_MIDRIGHT
367 #endif
368 #ifndef BJACK_LEFT
369 #define BJACK_LEFT BUTTON_MIDLEFT
370 #endif
372 #endif
374 #ifdef HAVE_LCD_COLOR
375 #define BG_COLOR LCD_RGBPACK(0,157,0)
376 #define FG_COLOR LCD_WHITE
377 #elif LCD_DEPTH > 1
378 #define BG_COLOR LCD_WHITE
379 #define FG_COLOR LCD_BLACK
380 #endif
382 #define CARD_WIDTH BMPWIDTH_card_back
383 #define CARD_HEIGHT BMPHEIGHT_card_back
385 /* This is the max amount of cards onscreen before condensing */
386 #define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
388 extern const fb_data card_deck[];
389 extern const fb_data card_back[];
391 #define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
393 /* dealer and player card positions */
394 unsigned int dealer_x, dealer_y, player_x, player_y;
396 typedef struct card {
397 unsigned int value; /* Card's value in Blackjack */
398 unsigned int num; /* Value on card face 0-12 (0=Ace, 1=2, 11=Q) */
399 unsigned int suit; /* 0:Spades, 1:Hearts, 2: Clubs; 3: Diamonds */
400 bool is_soft_ace;
401 } card;
403 typedef struct game_context {
404 struct card player_cards[2][22]; /* 22 Cards means the deal was all aces */
405 struct card dealer_cards[22]; /* That is the worst-case scenario */
406 unsigned int player_total;
407 unsigned int dealer_total;
408 signed int player_money;
409 unsigned int num_player_cards[2];
410 unsigned int num_dealer_cards;
411 unsigned int current_bet;
412 unsigned int split_status; /* 0 = split hasn't been asked, *
413 * 1 = split did not occur *
414 * 2 = split occurred *
415 * 3 = split occurred and 1st hand done */
416 bool is_blackjack;
417 bool end_hand;
418 bool asked_insurance;
419 signed short highscores[NUM_SCORES];
420 bool resume;
421 bool dirty;
422 } game_context;
424 /*****************************************************************************
425 * blackjack_init() initializes blackjack data structures.
426 ******************************************************************************/
427 static void blackjack_init(struct game_context* bj) {
428 /* seed the rand generator */
429 rb->srand(*rb->current_tick);
431 /* reset card positions */
432 dealer_x = 4;
433 dealer_y = LCD_HEIGHT/4 - CARD_HEIGHT/2;
434 player_x = 4;
435 player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2;
437 /* check for resumed game */
438 if(bj->resume) return;
440 /* reset scoring */
441 bj->player_total = 0;
442 bj->dealer_total = 0;
443 bj->num_player_cards[0] = 2;
444 bj->num_player_cards[1] = 0;
445 bj->num_dealer_cards = 2;
446 bj->end_hand = false;
447 bj->split_status = 0;
448 bj->is_blackjack = false;
449 bj->asked_insurance = false;
452 /*****************************************************************************
453 * blackjack_drawtable() draws the table and some text.
454 ******************************************************************************/
455 static void blackjack_drawtable(struct game_context* bj) {
456 unsigned int w, h, y_loc;
457 char str[10];
459 #if LCD_HEIGHT <= 64
460 rb->lcd_getstringsize("Bet", &w, &h);
461 rb->lcd_putsxy(LCD_WIDTH - w, 2*h + 1, "Bet");
462 rb->snprintf(str, 9, "$%d", bj->current_bet);
463 rb->lcd_getstringsize(str, &w, &h);
464 rb->lcd_putsxy(LCD_WIDTH - w, 3*h + 1, str);
465 y_loc = LCD_HEIGHT/2;
466 #else
467 rb->lcd_getstringsize("Bet", &w, &h);
468 rb->lcd_putsxy(LCD_WIDTH - w, 5*h / 2, "Bet");
469 rb->snprintf(str, 9, "$%d", bj->current_bet);
470 rb->lcd_getstringsize(str, &w, &h);
471 rb->lcd_putsxy(LCD_WIDTH - w, 7*h / 2, str);
472 rb->lcd_hline(0, LCD_WIDTH, LCD_HEIGHT/2);
473 y_loc = LCD_HEIGHT/2 + h;
474 #endif
476 rb->lcd_putsxy(0,0, "Dealer");
477 rb->lcd_getstringsize("Player", &w, &h);
478 rb->lcd_putsxy(0, y_loc, "Player");
479 rb->lcd_getstringsize("Total", &w, &h);
480 rb->lcd_putsxy(LCD_WIDTH - w, y_loc, "Total");
481 rb->lcd_getstringsize("Money", &w, &h);
482 rb->lcd_putsxy(LCD_WIDTH - w, 0, "Money");
483 rb->snprintf(str, 9, "$%d", bj->player_money - bj->current_bet);
484 rb->lcd_getstringsize(str, &w, &h);
485 rb->lcd_putsxy(LCD_WIDTH - w, h + 1, str);
486 rb->snprintf(str, 3, "%d", bj->player_total);
487 rb->lcd_getstringsize(str, &w, &h);
488 rb->lcd_putsxy(LCD_WIDTH - w, y_loc + h, str);
491 /*****************************************************************************
492 * find_value() is passed a card and returns its blackjack value.
493 ******************************************************************************/
494 static unsigned int find_value(unsigned int number) {
495 unsigned int thisValue;
496 if (number == 0)
497 thisValue = 11; /* Aces get a value of 11 at first */
498 else if (number < 10)
499 thisValue = number + 1;
500 else
501 thisValue = 10; /* Anything 10 or higher gets a value of 10 */
503 return thisValue;
506 /*****************************************************************************
507 * draw_card() draws a card to the screen.
508 ******************************************************************************/
509 static void draw_card(struct card temp_card, bool shown, unsigned int x,
510 unsigned int y) {
511 if(shown)
512 rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
513 CARD_HEIGHT*temp_card.suit, BMPWIDTH_card_deck,
514 x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
515 else
516 rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
517 #if LCD_DEPTH > 1
518 rb->lcd_set_foreground(LCD_BLACK);
519 #endif
521 /* Print outlines */
522 #if CARD_WIDTH >= 26
523 rb->lcd_hline(x+2, x+CARD_WIDTH-1, y);
524 rb->lcd_hline(x+2, x+CARD_WIDTH-1, y+CARD_HEIGHT+1);
525 rb->lcd_vline(x, y+2, y+CARD_HEIGHT-3);
526 rb->lcd_vline(x+CARD_WIDTH+1, y+2, y+CARD_HEIGHT-1);
527 rb->lcd_drawpixel(x+1, y+1);
528 rb->lcd_drawpixel(x+1, y+CARD_HEIGHT);
529 rb->lcd_drawpixel(x+CARD_WIDTH, y+1);
530 rb->lcd_drawpixel(x+CARD_WIDTH, y+CARD_HEIGHT);
531 #else
532 rb->lcd_hline(x+1, x+CARD_WIDTH, y);
533 rb->lcd_hline(x+1, x+CARD_WIDTH, y+CARD_HEIGHT+1);
534 rb->lcd_vline(x, y+1, y+CARD_HEIGHT);
535 rb->lcd_vline(x+CARD_WIDTH+1, y+1, y+CARD_HEIGHT);
536 #endif
538 #if LCD_DEPTH > 1
539 rb->lcd_set_foreground(FG_COLOR);
540 #endif
543 /*****************************************************************************
544 * new_card() initializes a new card and gives it values.
545 ******************************************************************************/
546 static struct card new_card(void) {
547 struct card new_card;
548 new_card.suit = rb->rand()%4; /* Random number 0-3 */
549 new_card.num = rb->rand()%13; /* Random number 0-12 */
550 new_card.value = find_value(new_card.num);
551 new_card.is_soft_ace = new_card.num == 0 ? true : false;
552 return new_card;
555 /*****************************************************************************
556 * deal_init_card() deals and draws to the screen the player's and dealer's
557 * initial cards.
558 ******************************************************************************/
559 static void deal_init_cards(struct game_context* bj) {
560 bj->dealer_cards[0] = new_card();
561 bj->dealer_total += bj->dealer_cards[0].value;
563 draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
565 bj->dealer_cards[1] = new_card();
566 bj->dealer_total += bj->dealer_cards[1].value;
567 draw_card(bj->dealer_cards[1], true, dealer_x + CARD_WIDTH + 4, dealer_y);
569 bj->player_cards[0][0] = new_card();
570 bj->player_total += bj->player_cards[0][0].value;
571 draw_card(bj->player_cards[0][0], true, player_x, player_y);
572 player_x += CARD_WIDTH + 4;
574 bj->player_cards[0][1] = new_card();
575 bj->player_total += bj->player_cards[0][1].value;
576 draw_card(bj->player_cards[0][1], true, player_x, player_y);
577 player_x += CARD_WIDTH + 4;
580 /*****************************************************************************
581 * redraw_board() redraws all the cards and the board
582 ******************************************************************************/
583 static void redraw_board(struct game_context* bj) {
584 unsigned int i, n, upper_bound;
585 rb->lcd_clear_display();
587 blackjack_drawtable(bj);
588 player_x = 4;
589 dealer_x = 4;
590 upper_bound = bj->split_status > 1 ? 2 : 1;
592 for (i = 0; i < bj->num_dealer_cards; i++) {
593 if (!bj->end_hand) {
594 draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
596 /* increment i so the dealer's first card isn't displayed */
597 i++;
598 dealer_x += CARD_WIDTH + 4;
600 draw_card(bj->dealer_cards[i], true, dealer_x, dealer_y);
602 if (bj->num_dealer_cards > MAX_CARDS-1)
603 dealer_x += 10;
604 else
605 dealer_x += CARD_WIDTH + 4;
608 for (n = 0; n < upper_bound; n++) {
609 for (i = 0; i < bj->num_player_cards[n]; i++) {
610 draw_card(bj->player_cards[n][i], true, player_x, player_y);
611 if (bj->split_status>1 || bj->num_player_cards[n]>MAX_CARDS)
612 player_x += 10;
613 else
614 player_x += CARD_WIDTH + 4;
616 if (bj->split_status > 1)
617 player_x = LCD_WIDTH/2 + 4;
621 /*****************************************************************************
622 * update_total updates the player's total
623 ******************************************************************************/
624 static void update_total(struct game_context* bj) {
625 char total[3];
626 unsigned int w, h;
627 rb->snprintf(total, 3, "%d", bj->player_total);
628 rb->lcd_getstringsize(total, &w, &h);
629 #if LCD_HEIGHT > 64
630 h *= 2;
631 #endif
632 rb->lcd_putsxy(LCD_WIDTH - w, LCD_HEIGHT/2 + h, total);
633 rb->lcd_update_rect(LCD_WIDTH - w, LCD_HEIGHT/2 + h, w, h);
637 /*****************************************************************************
638 * check_for_aces() is passed an array of cards and returns where an ace is
639 * located. Otherwise, returns -1.
640 ******************************************************************************/
641 static signed int check_for_aces(struct card temp_cards[],
642 unsigned int size) {
643 unsigned int i;
644 for(i = 0; i < size; i++) {
645 if (temp_cards[i].is_soft_ace == true)
646 return i;
648 return -1;
651 /*****************************************************************************
652 * check_totals() compares player and dealer totals.
653 * 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
654 ******************************************************************************/
655 static unsigned int check_totals(struct game_context* bj)
657 unsigned int temp;
658 if (bj->player_total > 21)
659 temp = 0;
660 else if (bj->player_total == 21 && bj->is_blackjack)
661 if (bj->dealer_total == 21 && bj->num_dealer_cards == 2)
662 temp = 2;
663 else
664 temp = 4;
665 else if (bj->player_total == bj->dealer_total)
666 temp = 2;
667 else if (bj->dealer_total > 21 && bj->player_total < 22)
668 temp = 3;
669 else if (bj->dealer_total > bj->player_total)
670 temp = 1;
671 else if (bj->player_total > bj->dealer_total)
672 temp = 3;
673 else
674 temp = 5;
676 return temp;
679 /*****************************************************************************
680 * finish_dealer() draws cards for the dealer until he has 17 or more.
681 ******************************************************************************/
682 static void finish_dealer(struct game_context* bj) {
683 signed int temp = 0;
685 if (bj->dealer_total > 16 && bj->dealer_total < 22)
686 return;
688 while (bj->dealer_total < 17) {
689 bj->dealer_cards[bj->num_dealer_cards] = new_card();
690 bj->dealer_total += bj->dealer_cards[bj->num_dealer_cards].value;
691 bj->num_dealer_cards++;
694 while (bj->dealer_total > 21) {
695 temp = check_for_aces(bj->dealer_cards, bj->num_dealer_cards);
696 if(temp != -1) {
697 bj->dealer_cards[temp].is_soft_ace = false;
698 bj->dealer_total -= 10;
700 else
701 return;
705 /*****************************************************************************
706 * finish_game() completes the game once player's turn is over.
707 ******************************************************************************/
708 static void finish_game(struct game_context* bj) {
709 unsigned int rValue, w, h;
710 char str[19];
712 do {
713 finish_dealer(bj);
714 } while (bj->dealer_total < 17);
716 redraw_board(bj);
717 rValue = check_totals(bj);
719 if (rValue == 0) {
720 rb->snprintf(str, sizeof(str), " Bust! ");
721 bj->player_money -= bj->current_bet;
723 else if (rValue == 1) {
724 rb->snprintf(str, sizeof(str), " Sorry, you lost. ");
725 bj->player_money -= bj->current_bet;
727 else if (rValue == 2) {
728 rb->snprintf(str, sizeof(str), " Push ");
730 else if (rValue == 3) {
731 rb->snprintf(str, sizeof(str), " You won! ");
732 bj->player_money+= bj->current_bet;
734 else {
735 rb->snprintf(str, sizeof(str), " Blackjack! ");
736 bj->player_money += bj->current_bet * 3 / 2;
738 rb->lcd_getstringsize(str, &w, &h);
740 #if LCD_HEIGHT <= 64
741 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
742 rb->lcd_fillrect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
743 rb->lcd_set_drawmode(DRMODE_SOLID);
744 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + h, str);
745 rb->snprintf(str, 12, "You have %d", bj->player_total);
746 rb->lcd_getstringsize(str, &w, &h);
747 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2, str);
748 #else
749 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, str);
750 #endif
751 rb->lcd_update();
754 /*****************************************************************************
755 * blackjack_recordscore() inserts a high score into the high scores list and
756 * returns the high score position.
757 ******************************************************************************/
758 static unsigned int blackjack_recordscore(struct game_context* bj) {
759 unsigned int i;
760 unsigned int position = 0;
761 signed short current, temp;
763 /* calculate total score */
764 current = bj->player_money;
765 if(current <= 10) return 0;
767 /* insert the current score into the high scores */
768 for(i=0; i<NUM_SCORES; i++) {
769 if(current >= bj->highscores[i]) {
770 if(!position) {
771 position = i+1;
772 bj->dirty = true;
774 temp = bj->highscores[i];
775 bj->highscores[i] = current;
776 current = temp;
780 return position;
783 /*****************************************************************************
784 * blackjack_loadscores() loads the high scores saved file.
785 ******************************************************************************/
786 static void blackjack_loadscores(struct game_context* bj) {
787 signed int fd;
789 bj->dirty = false;
791 /* clear high scores */
792 rb->memset(bj->highscores, 0, sizeof(bj->highscores));
794 /* open scores file */
795 fd = rb->open(SCORE_FILE, O_RDONLY);
796 if(fd < 0) return;
798 /* read in high scores */
799 if(rb->read(fd, bj->highscores, sizeof(bj->highscores)) <= 0) {
800 /* scores are bad, reset */
801 rb->memset(bj->highscores, 0, sizeof(bj->highscores));
804 rb->close(fd);
807 /*****************************************************************************
808 * blackjack_savescores() saves the high scores saved file.
809 ******************************************************************************/
810 static void blackjack_savescores(struct game_context* bj) {
811 unsigned int fd;
813 /* write out the high scores to the save file */
814 fd = rb->open(SCORE_FILE, O_WRONLY|O_CREAT);
815 rb->write(fd, bj->highscores, sizeof(bj->highscores));
816 rb->close(fd);
817 bj->dirty = false;
820 /*****************************************************************************
821 * blackjack_loadgame() loads the saved game and returns load success.
822 ******************************************************************************/
823 static bool blackjack_loadgame(struct game_context* bj) {
824 signed int fd;
825 bool loaded = false;
827 /* open game file */
828 fd = rb->open(SAVE_FILE, O_RDONLY);
829 if(fd < 0) return loaded;
831 /* read in saved game */
832 while(true) {
833 if(rb->read(fd, &bj->player_money, sizeof(bj->player_money)) <= 0) break;
834 if(rb->read(fd, &bj->player_total, sizeof(bj->player_total)) <= 0) break;
835 if(rb->read(fd, &bj->dealer_total, sizeof(bj->dealer_total)) <= 0) break;
836 if(rb->read(fd, &bj->num_player_cards, sizeof(bj->num_player_cards))<=0)
837 break;
838 if(rb->read(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards))<=0)
839 break;
840 if(rb->read(fd, &bj->current_bet, sizeof(bj->current_bet)) <= 0) break;
841 if(rb->read(fd, &bj->is_blackjack, sizeof(bj->is_blackjack)) <= 0) break;
842 if(rb->read(fd, &bj->split_status, sizeof(bj->split_status)) <= 0) break;
843 if(rb->read(fd, &bj->asked_insurance, sizeof(bj->asked_insurance)) <= 0)
844 break;
845 if(rb->read(fd, &bj->end_hand, sizeof(bj->end_hand)) <= 0) break;
846 if(rb->read(fd, &bj->player_cards, sizeof(bj->player_cards)) <= 0) break;
847 if(rb->read(fd, &bj->dealer_cards, sizeof(bj->dealer_cards)) <= 0) break;
848 bj->resume = true;
849 loaded = true;
850 break;
853 rb->close(fd);
855 /* delete saved file */
856 rb->remove(SAVE_FILE);
857 return loaded;
860 /*****************************************************************************
861 * blackjack_savegame() saves the current game state.
862 ******************************************************************************/
863 static void blackjack_savegame(struct game_context* bj) {
864 unsigned int fd;
866 /* write out the game state to the save file */
867 fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
868 rb->write(fd, &bj->player_money, sizeof(bj->player_money));
869 rb->write(fd, &bj->player_total, sizeof(bj->player_total));
870 rb->write(fd, &bj->dealer_total, sizeof(bj->dealer_total));
871 rb->write(fd, &bj->num_player_cards, sizeof(bj->num_player_cards));
872 rb->write(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards));
873 rb->write(fd, &bj->current_bet, sizeof(bj->current_bet));
874 rb->write(fd, &bj->is_blackjack, sizeof(bj->is_blackjack));
875 rb->write(fd, &bj->split_status, sizeof(bj->split_status));
876 rb->write(fd, &bj->asked_insurance, sizeof(bj->asked_insurance));
877 rb->write(fd, &bj->end_hand, sizeof(bj->end_hand));
878 rb->write(fd, &bj->player_cards, sizeof(bj->player_cards));
879 rb->write(fd, &bj->dealer_cards, sizeof(bj->dealer_cards));
880 rb->close(fd);
882 bj->resume = true;
885 /*****************************************************************************
886 * blackjack_callback() is the default event handler callback which is called
887 * on usb connect and shutdown.
888 ******************************************************************************/
889 static void blackjack_callback(void* param) {
890 struct game_context* bj = (struct game_context*) param;
891 if(bj->dirty) {
892 rb->splash(HZ, "Saving high scores...");
893 blackjack_savescores(bj);
897 /*****************************************************************************
898 * blackjack_get_yes_no() gets a yes/no answer from the user
899 ******************************************************************************/
900 static unsigned int blackjack_get_yes_no(char message[20]) {
901 int button;
902 unsigned int w, h, b, choice = 0;
903 bool breakout = false;
904 char message_yes[24], message_no[24];
906 rb->strcpy(message_yes, message);
907 rb->strcpy(message_no, message);
908 rb->strcat(message_yes, " Yes");
909 rb->strcat(message_no, " No");
910 rb->lcd_getstringsize(message_yes, &w, &h);
911 const char *stg[] = {message_yes, message_no};
913 #if LCD_HEIGHT <= 64
914 b = 2*h+1;
915 #else
916 b = h-1;
917 #endif
919 #ifdef HAVE_LCD_COLOR
920 rb->lcd_fillrect(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b, w+1, h+3);
921 rb->lcd_set_foreground(LCD_BLACK);
922 rb->lcd_set_background(LCD_WHITE);
923 #else
924 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
925 rb->lcd_fillrect(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b, w+1, h+3);
926 rb->lcd_set_drawmode(DRMODE_SOLID);
927 #endif
928 rb->lcd_drawrect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b - 1, w+3, h+4);
930 while(!breakout) {
931 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b +1, stg[choice]);
932 rb->lcd_update_rect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b -1,
933 w+3, h+4);
934 button = rb->button_get(true);
936 switch(button) {
937 case BJACK_LEFT:
938 case (BJACK_LEFT|BUTTON_REPEAT):
939 case BJACK_RIGHT:
940 case (BJACK_RIGHT|BUTTON_REPEAT):
941 choice ^= 1;
942 break;
943 case BJACK_START: breakout = true;
944 break;
945 case BJACK_QUIT: breakout = true;
946 choice = BJ_QUIT;
947 break;
951 #if LCD_DEPTH > 1
952 rb->lcd_set_foreground(FG_COLOR);
953 rb->lcd_set_background(BG_COLOR);
954 #endif
955 return choice;
958 /*****************************************************************************
959 * blackjack_get_amount() gets an amount from the player to be used
960 ******************************************************************************/
961 static signed int blackjack_get_amount(char message[20], signed int lower_limit,
962 signed int upper_limit,
963 signed int start) {
964 int button;
965 char str[6];
966 bool changed = false;
967 unsigned int w, h;
968 signed int amount;
970 rb->lcd_getstringsize("A", &w, &h); /* find the size of one character */
972 if (start > upper_limit)
973 amount = upper_limit;
974 else if (start < lower_limit)
975 amount = lower_limit;
976 else
977 amount = start;
979 #if LCD_DEPTH > 1
980 rb->lcd_set_background(LCD_WHITE);
981 rb->lcd_set_foreground(LCD_BLACK);
982 #endif
984 #if LCD_HEIGHT <= 64
985 rb->lcd_clear_display();
986 rb->lcd_puts(0, 1, message);
987 rb->snprintf(str, 9, "$%d", amount);
988 rb->lcd_puts(0, 2, str);
989 rb->lcd_puts(0, 3, "RIGHT: +1");
990 rb->lcd_puts(0, 4, "LEFT: -1");
991 rb->lcd_puts(0, 5, "UP: +10");
992 rb->lcd_puts(0, 6, "DOWN: -10");
993 rb->lcd_update();
994 #else
995 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
996 rb->lcd_fillrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3, 37*w / 2,
997 8*h -3);
998 rb->lcd_set_drawmode(DRMODE_SOLID);
999 rb->lcd_drawrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3, 37*w / 2,
1000 8*h -3);
1001 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 4*h - 1, message);
1002 rb->snprintf(str, 9, "$%d", amount);
1003 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
1004 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1005 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1006 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1007 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, " >>|: +1");
1008 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, " |<<: -1");
1009 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "SCROLL+: +10");
1010 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "SCROLL-: -10");
1011 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1012 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, "RIGHT: +1");
1013 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, "LEFT: -1");
1014 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "SCROLL+: +10");
1015 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "SCROLL-: -10");
1016 #else
1017 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, "RIGHT: +1");
1018 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, "LEFT: -1");
1019 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "UP: +10");
1020 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "DOWN: -10");
1021 #endif
1022 rb->lcd_update_rect(LCD_WIDTH/2 - 9*w - 2, LCD_HEIGHT/2 - 9*h/2, 37*w/2 + 1,
1023 8*h-2);
1024 #endif
1026 while(true) {
1027 button = rb->button_get(true);
1029 switch(button) {
1030 case BJACK_UP:
1031 case (BJACK_UP|BUTTON_REPEAT):
1032 if (amount + 10 < upper_limit + 1) {
1033 amount += 10;
1034 changed = true;
1036 break;
1037 case BJACK_DOWN:
1038 case (BJACK_DOWN|BUTTON_REPEAT):
1039 if (amount - 10 > lower_limit - 1) {
1040 amount -= 10;
1041 changed = true;
1043 break;
1044 case BJACK_RIGHT:
1045 case (BJACK_RIGHT|BUTTON_REPEAT):
1046 if (amount + 1 < upper_limit + 1) {
1047 amount++;
1048 changed = true;
1050 break;
1051 case BJACK_LEFT:
1052 case (BJACK_LEFT|BUTTON_REPEAT):
1053 if (amount - 1 > lower_limit - 1) {
1054 amount--;
1055 changed = true;
1057 break;
1058 case BJACK_MAX :
1059 amount = upper_limit;
1060 changed = true;
1061 break;
1062 case BJACK_MIN :
1063 amount = lower_limit;
1064 changed = true;
1065 break;
1066 case BJACK_QUIT:
1067 return 0;
1068 case BJACK_START:
1069 #if LCD_DEPTH > 1
1070 rb->lcd_set_foreground(FG_COLOR);
1071 rb->lcd_set_background(BG_COLOR);
1072 #endif
1073 rb->lcd_clear_display();
1074 return amount;
1077 if(changed) {
1078 rb->snprintf(str, 9, "$%d", amount);
1079 #if LCD_HEIGHT <= 64
1080 rb->lcd_puts(0, 2, str);
1081 rb->lcd_update();
1082 #else
1083 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
1084 rb->lcd_fillrect(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, 5*w, h);
1085 rb->lcd_set_drawmode(DRMODE_SOLID);
1086 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
1087 rb->lcd_update_rect(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, 5*w, h);
1088 #endif
1089 changed = false;
1094 /*****************************************************************************
1095 * blackjack_get_bet() gets the player's bet.
1096 ******************************************************************************/
1097 static void blackjack_get_bet(struct game_context* bj) {
1098 bj->current_bet = blackjack_get_amount("Please enter a bet", 10,
1099 bj->player_money, bj->current_bet);
1102 /*****************************************************************************
1103 * double_down() returns one final card then finishes the game
1104 ******************************************************************************/
1105 static void double_down(struct game_context* bj) {
1106 bj->current_bet *= 2;
1107 bj->player_cards[0][bj->num_player_cards[0]] = new_card();
1108 bj->player_total += bj->player_cards[0][bj->num_player_cards[0]].value;
1109 bj->num_player_cards[0]++;
1112 /*****************************************************************************
1113 * split() checks if the player wants to split and acts accordingly.
1114 * When bj->split_status is 1, no split occurred. 2 means the player split and 3
1115 * means a split has already occurred and the first hand is done.
1116 ******************************************************************************/
1117 static void split(struct game_context* bj) {
1118 if (blackjack_get_yes_no("Split?") == 1)
1119 bj->split_status = 1;
1120 else {
1121 bj->split_status = 2;
1122 bj->current_bet *= 2;
1123 bj->num_player_cards[0] = 1;
1124 bj->num_player_cards[1] = 1;
1125 bj->player_cards[1][0] = bj->player_cards[0][1];
1126 bj->player_total = bj->player_cards[0][0].value;
1130 /*****************************************************************************
1131 * insurance() see if the player wants to buy insurance and how much.
1132 ******************************************************************************/
1133 static unsigned int insurance(struct game_context* bj) {
1134 unsigned int insurance, max_amount;
1136 insurance = blackjack_get_yes_no("Buy Insurance?");
1137 bj->asked_insurance = true;
1138 max_amount = bj->current_bet < (unsigned int)bj->player_money ?
1139 bj->current_bet/2 : (unsigned int)bj->player_money;
1140 if (insurance == 1) return 0;
1142 insurance = blackjack_get_amount("How much?", 0, max_amount, 0);
1143 redraw_board(bj);
1144 return insurance;
1147 /*****************************************************************************
1148 * play_again() checks to see if the player wants to keep playing.
1149 ******************************************************************************/
1150 static unsigned int play_again(void) {
1151 return blackjack_get_yes_no("Play Again?");
1154 /*****************************************************************************
1155 * blackjack_menu() is the initial menu at the start of the game.
1156 ******************************************************************************/
1157 static unsigned int blackjack_menu(struct game_context* bj) {
1158 int button;
1159 char *title = "Blackjack";
1160 char str[18];
1161 unsigned int i, w, h;
1162 bool breakout = false;
1163 bool showscores = false;
1165 while(true){
1166 #if LCD_DEPTH > 1
1167 rb->lcd_set_background(BG_COLOR);
1168 rb->lcd_set_foreground(FG_COLOR);
1169 #endif
1170 rb->lcd_clear_display();
1172 if(!showscores) {
1173 /* welcome screen to display key bindings */
1174 rb->lcd_getstringsize(title, &w, &h);
1175 rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, title);
1177 #if CONFIG_KEYPAD == RECORDER_PAD
1178 rb->lcd_puts(0, 1, "ON: start");
1179 rb->lcd_puts(0, 2, "OFF: exit");
1180 rb->lcd_puts(0, 3, "F1: hit");
1181 rb->lcd_puts(0, 4, "F2: stay");
1182 rb->lcd_puts(0, 5, "F3: double down");
1183 rb->lcd_puts(0, 6, "PLAY: save/resume");
1184 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1185 rb->lcd_puts(0, 7, str);
1186 #elif CONFIG_KEYPAD == ONDIO_PAD
1187 rb->lcd_puts(0, 1, "MENU: start");
1188 rb->lcd_puts(0, 2, "OFF: exit");
1189 rb->lcd_puts(0, 3, "LEFT: hit");
1190 rb->lcd_puts(0, 4, "RIGHT: stay");
1191 rb->lcd_puts(0, 5, "UP: double down");
1192 rb->lcd_puts(0, 6, "DOWN: save/resume");
1193 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1194 rb->lcd_puts(0, 7, str);
1195 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
1196 rb->lcd_puts(0, 2, "PLAY to start & to hit");
1197 rb->lcd_puts(0, 3, "STOP to exit");
1198 rb->lcd_puts(0, 4, "REC to stay");
1199 rb->lcd_puts(0, 5, "NAVI to double down ");
1200 rb->lcd_puts(0, 6, " & to view highscores");
1201 rb->lcd_puts(0, 7, "AB to save/resume");
1202 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1203 rb->lcd_puts(0, 8, str);
1204 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1205 rb->lcd_puts(0, 2, "PLAY to start & hit");
1206 rb->lcd_puts(0, 3, "POWER to exit");
1207 rb->lcd_puts(0, 4, ">>| to stay");
1208 rb->lcd_puts(0, 5, "|<< to double down");
1209 rb->lcd_puts(0, 6, "LEFT to view scores");
1210 rb->lcd_puts(0, 7, "RIGHT to save/resume");
1211 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1212 rb->lcd_puts(0, 8, str);
1214 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1215 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1216 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1217 #if LCD_WIDTH >=176
1218 rb->lcd_puts(0, 2, "SELECT to start & to hit");
1219 rb->lcd_puts(0, 3, "MENU to exit");
1220 rb->lcd_puts(0, 4, ">>| to stay & to view highscores");
1221 rb->lcd_puts(0, 5, "|<< to double down");
1222 rb->lcd_puts(0, 6, "PLAY to save/resume");
1223 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1224 rb->lcd_puts(0, 7, str);
1225 #else
1226 rb->lcd_puts(0, 2, "SELECT to start & to ");
1227 rb->lcd_puts(0, 3, " hit");
1228 rb->lcd_puts(0, 4, "MENU to exit");
1229 rb->lcd_puts(0, 5, ">>| to stay & to view ");
1230 rb->lcd_puts(0, 6, " highscores");
1231 rb->lcd_puts(0, 7, "|<< to double down");
1232 rb->lcd_puts(0, 8, "PLAY to save/resume");
1233 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1234 rb->lcd_puts(0, 9, str);
1235 #endif
1236 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1237 rb->lcd_puts(0, 2, "PLAY to start to hit");
1238 rb->lcd_puts(0, 3, "POWER to exit");
1239 rb->lcd_puts(0, 4, "SELECT to hit");
1240 rb->lcd_puts(0, 5, "REC to stay");
1241 rb->lcd_puts(0, 6, "PLAY to double down");
1242 rb->lcd_puts(0, 7, "RIGHT to view highscores ");
1243 rb->lcd_puts(0, 8, "DOWN to save/resume");
1244 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1245 rb->lcd_puts(0, 9, str);
1246 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
1247 rb->lcd_puts(0, 2, "AB to start & to");
1248 rb->lcd_puts(0, 3, " stay");
1249 rb->lcd_puts(0, 4, "EQ to hit");
1250 rb->lcd_puts(0, 5, "PLAY to exit");
1251 rb->lcd_puts(0, 6, "CLICK to double down");
1252 rb->lcd_puts(0, 7, "& to view highscores");
1253 rb->lcd_puts(0, 8, "AB+EQ to save/resume");
1254 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1255 rb->lcd_puts(0, 9, str);
1256 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1257 rb->lcd_puts(0, 2, "A to start");
1258 rb->lcd_puts(0, 3, "POWER to exit");
1259 rb->lcd_puts(0, 4, "VOL+ to hit");
1260 rb->lcd_puts(0, 5, "VOL- to stay");
1261 rb->lcd_puts(0, 6, "CENTER to double down");
1262 rb->lcd_puts(0, 6, "RIGHT to view highscores ");
1263 rb->lcd_puts(0, 8, "MENU to save/resume");
1264 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1265 rb->lcd_puts(0, 9, str);
1266 #elif CONFIG_KEYPAD == MROBE100_PAD
1267 rb->lcd_puts(0, 2, "CENTER to start");
1268 rb->lcd_puts(0, 3, "POWER to exit");
1269 rb->lcd_puts(0, 4, "MENU to hit");
1270 rb->lcd_puts(0, 5, "DISPLAY to stay");
1271 rb->lcd_puts(0, 6, "DOWN to double down");
1272 rb->lcd_puts(0, 6, "RIGHT to view highscores ");
1273 rb->lcd_puts(0, 8, "PLAY to save/resume");
1274 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1275 rb->lcd_puts(0, 9, str);
1276 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
1277 rb->lcd_puts(0, 2, "SELECT to start & to hit");
1278 rb->lcd_puts(0, 3, "POWER to exit");
1279 rb->lcd_puts(0, 4, "RIGHT to stay");
1280 rb->lcd_puts(0, 5, "LEFT to double down");
1281 rb->lcd_puts(0, 6, "REC to save/resume");
1282 rb->lcd_puts(0, 7, "UP to view scores");
1283 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1284 rb->lcd_puts(0, 8, str);
1285 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
1286 rb->lcd_puts(0, 2, "SELECT to start & to hit");
1287 rb->lcd_puts(0, 3, "POWER to exit");
1288 rb->lcd_puts(0, 4, "RIGHT to stay");
1289 rb->lcd_puts(0, 5, "LEFT to double down");
1290 rb->lcd_puts(0, 6, "DOWN to save/resume");
1291 rb->lcd_puts(0, 7, "REC to view scores");
1292 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1293 rb->lcd_puts(0, 9, str);
1294 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
1295 rb->lcd_puts(0, 2, "PLAY to start & to");
1296 rb->lcd_puts(0, 3, " hit");
1297 rb->lcd_puts(0, 4, "REC to exit");
1298 rb->lcd_puts(0, 5, "FF to stay");
1299 rb->lcd_puts(0, 6, "REW to double down");
1300 rb->lcd_puts(0, 7, "MODE to save/resume");
1301 rb->lcd_puts(0, 8, "MENU to view scores");
1302 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1303 rb->lcd_puts(0, 10, str);
1304 #elif CONFIG_KEYPAD == COWOND2_PAD
1305 rb->lcd_puts(0, 6, "POWER to exit");
1306 rb->lcd_puts(0, 7, "MINUS to double down");
1307 rb->lcd_puts(0, 8, "MENU to view scores");
1308 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1309 rb->lcd_puts(0, 10, str);
1310 #endif
1312 #ifdef HAVE_TOUCHSCREEN
1313 rb->lcd_puts(0, 2, "LCD CENTRE to start & to hit");
1314 rb->lcd_puts(0, 3, "LCD BOTTOMLEFT to stay");
1315 rb->lcd_puts(0, 4, "LCD BOTTOMRIGHT to save/resume");
1316 #endif
1317 } else {
1318 rb->snprintf(str, 12, "%s", "High Scores");
1319 rb->lcd_getstringsize(str, &w, &h);
1320 rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
1322 /* print high scores */
1323 for(i=0; i<NUM_SCORES; i++) {
1324 rb->snprintf(str, 14, "#%02d: $%d", i+1, bj->highscores[i]);
1325 rb->lcd_puts(0, i+1, str);
1329 rb->lcd_update();
1331 /* handle menu button presses */
1332 button = rb->button_get(true);
1334 switch(button) {
1335 case BJACK_START: /* start playing */
1336 breakout = true;
1337 break;
1339 case BJACK_QUIT: /* quit program */
1340 if(showscores) {
1341 showscores = 0;
1342 break;
1344 return BJ_QUIT;
1346 case BJACK_RESUME:/* resume game */
1347 if(!blackjack_loadgame(bj)) {
1348 rb->splash(HZ*2, "Nothing to resume");
1349 } else {
1350 rb->splash(HZ*2, "Loading...");
1351 breakout = true;
1353 break;
1355 case BJACK_SCORES:/* toggle high scores */
1356 showscores = !showscores;
1357 break;
1359 default:
1360 if(rb->default_event_handler_ex(button, blackjack_callback,
1361 (void*) bj) == SYS_USB_CONNECTED)
1362 return BJ_USB;
1363 break;
1366 if(breakout) break;
1369 return(0);
1372 /*****************************************************************************
1373 * blackjack() is the main game subroutine, it returns the final game status.
1374 ******************************************************************************/
1375 static int blackjack(struct game_context* bj) {
1376 int button;
1377 unsigned int w, h, temp_var, done = 0, todo = 1;
1378 signed int temp;
1379 bool breakout = false;
1380 bool dbl_down = false;
1382 /* don't resume by default */
1383 bj->resume = false;
1385 /********************
1386 * menu *
1387 ********************/
1388 temp_var = blackjack_menu(bj);
1389 if (temp_var == BJ_QUIT || temp_var == BJ_USB)
1390 return temp_var;
1393 /********************
1394 * init *
1395 ********************/
1396 blackjack_init(bj);
1397 bj->current_bet=10;
1399 /********************
1400 * play *
1401 ********************/
1403 /* check for resumed game */
1404 if(bj->resume) {
1405 bj->resume = false;
1406 redraw_board(bj);
1407 if (bj->split_status == 2) {
1408 todo=2;
1409 player_x = bj->num_player_cards[0] * 10 + 4;
1411 else if (bj->split_status == 3) {
1412 player_x = bj->num_player_cards[1] * 10 + LCD_WIDTH/2 + 4;
1413 todo=2;
1414 done=1;
1418 else {
1419 bj->player_money = 1000;
1420 blackjack_get_bet(bj);
1421 if (bj->current_bet == 0)
1422 return BJ_QUIT;
1423 rb->lcd_clear_display();
1424 deal_init_cards(bj);
1425 blackjack_drawtable(bj);
1428 rb->lcd_update();
1430 breakout = false;
1432 while(true){
1433 if(bj->player_total == 21 && bj->num_player_cards[0] == 2) {
1434 bj->is_blackjack = true;
1435 bj->end_hand = true;
1436 finish_game(bj);
1438 else if(bj->dealer_cards[1].is_soft_ace && !breakout &&
1439 !bj->asked_insurance) {
1440 temp_var = insurance(bj);
1441 if (bj->dealer_total == 21) {
1442 rb->splash(HZ, "Dealer has blackjack");
1443 bj->player_money += temp_var;
1444 bj->end_hand = true;
1445 breakout = true;
1446 redraw_board(bj);
1447 finish_game(bj);
1449 else {
1450 rb->splash(HZ, "Dealer does not have blackjack");
1451 bj->player_money -= temp_var;
1452 breakout = true;
1453 redraw_board(bj);
1454 rb->lcd_update();
1457 if(!bj->end_hand && bj->split_status == 0 &&
1458 bj->player_cards[0][0].num == bj->player_cards[0][1].num) {
1459 split(bj);
1460 redraw_board(bj);
1461 rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
1462 if (bj->split_status == 2) {
1463 todo++;
1464 player_x = bj->num_player_cards[0] * 10 + 4;
1468 while(!bj->end_hand && done < todo) {
1469 button = rb->button_get(true);
1471 switch(button) {
1472 case BJACK_HIT:
1473 NEXT_CARD = new_card();
1474 bj->player_total += NEXT_CARD.value;
1475 draw_card(NEXT_CARD, true, player_x, player_y);
1476 bj->num_player_cards[done]++;
1477 if (bj->num_player_cards[done] == MAX_CARDS + 1) {
1478 redraw_board(bj);
1479 rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH,
1480 LCD_HEIGHT/2);
1482 else if (bj->num_player_cards[done]>MAX_CARDS || todo > 1) {
1483 rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
1484 CARD_HEIGHT+2);
1485 player_x += 10;
1487 else {
1488 rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
1489 CARD_HEIGHT+2);
1490 player_x += CARD_WIDTH + 4;
1492 update_total(bj);
1494 break;
1495 case BJACK_STAY:
1496 bj->end_hand = true;
1497 break;
1498 case BJACK_DOUBLEDOWN:
1499 if ((signed int)bj->current_bet * 2 < bj->player_money + 1 &&
1500 bj->num_player_cards[0]==2 && todo==1) {
1501 double_down(bj);
1502 dbl_down = true;
1503 if (bj->player_total < 22) {
1504 bj->end_hand = true;
1505 finish_game(bj);
1508 else if((signed int)bj->current_bet * 2 > bj->player_money) {
1509 rb->splash(HZ, "Not enough money to double down.");
1510 redraw_board(bj);
1511 rb->lcd_update();
1513 break;
1514 case BJACK_RESUME: /* save and end game */
1515 rb->splash(HZ, "Saving game...");
1516 blackjack_savegame(bj);
1517 /* fall through to BJACK_QUIT */
1519 case BJACK_QUIT:
1520 return BJ_END;
1523 while (bj->player_total > 21 && !bj->end_hand) {
1524 temp = check_for_aces(bj->player_cards[done],
1525 bj->num_player_cards[done]);
1526 if(temp != -1) {
1527 bj->player_cards[done][temp].is_soft_ace = false;
1528 bj->player_total -= 10;
1529 update_total(bj);
1530 if (dbl_down) {
1531 bj->end_hand = true;
1532 finish_game(bj);
1535 else
1536 bj->end_hand = true;
1539 if (bj->end_hand) {
1540 done++;
1541 if(todo > 1) {
1542 if (done == 2) {
1543 temp = bj->player_total;
1544 bj->player_total = temp_var;
1545 temp_var = temp;
1546 finish_game(bj);
1547 rb->lcd_getstringsize(" Split 1 ", &w, &h);
1548 rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1549 " Split 1 ");
1550 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1551 w,h);
1552 bj->current_bet /= 2;
1553 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1554 w,h);
1555 rb->sleep(HZ*2);
1556 bj->player_total = temp_var;
1557 finish_game(bj);
1558 rb->lcd_getstringsize(" Split 2 ", &w, &h);
1559 rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1560 " Split 2 ");
1561 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1562 w,h);
1563 rb->sleep(HZ*2);
1565 else {
1566 bj->end_hand = false;
1567 bj->split_status = 3;
1568 temp_var = bj->player_total;
1569 bj->player_total = bj->player_cards[1][0].value;
1570 update_total(bj);
1571 redraw_board(bj);
1572 player_x += 10;
1573 rb->lcd_update();
1576 else
1577 finish_game(bj);
1581 if (bj->player_money < 10) {
1582 rb->sleep(HZ);
1583 return BJ_LOSE;
1586 if (bj->end_hand) { /* If hand is over */
1587 if (play_again() != 0) /* User wants to quit */
1588 return BJ_END;
1589 else { /* User keeps playing */
1590 breakout = false;
1591 redraw_board(bj);
1592 if(dbl_down) {
1593 bj->current_bet /= 2;
1594 dbl_down = false;
1596 done = 0;
1597 todo = 1;
1598 blackjack_init(bj);
1599 blackjack_get_bet(bj);
1600 if (bj->current_bet == 0)
1601 return BJ_END;
1602 deal_init_cards(bj);
1603 blackjack_drawtable(bj);
1604 rb->lcd_update();
1608 /* Never reached */
1609 return PLUGIN_OK;
1612 /*****************************************************************************
1613 * plugin entry point.
1614 ******************************************************************************/
1615 enum plugin_status plugin_start(const void* parameter)
1617 struct game_context bj;
1618 bool exit = false;
1619 unsigned int position;
1620 char str[19];
1622 (void)parameter;
1624 #if LCD_DEPTH > 1
1625 rb->lcd_set_backdrop(NULL);
1626 #endif
1628 /* load high scores */
1629 blackjack_loadscores(&bj);
1631 rb->lcd_setfont(FONT_SYSFIXED);
1633 while(!exit) {
1634 switch(blackjack(&bj)){
1635 case BJ_LOSE:
1636 rb->splash(HZ, "Not enough money to continue");
1637 /* fall through to BJ_END */
1639 case BJ_END:
1640 if(!bj.resume) {
1641 if((position = blackjack_recordscore(&bj))) {
1642 rb->snprintf(str, 19, "New high score #%d!", position);
1643 rb->splash(HZ*2, str);
1646 break;
1648 case BJ_USB:
1649 rb->lcd_setfont(FONT_UI);
1650 return PLUGIN_USB_CONNECTED;
1652 case BJ_QUIT:
1653 if(bj.dirty) {
1654 rb->splash(HZ, "Saving high scores...");
1655 blackjack_savescores(&bj);
1657 exit = true;
1658 break;
1660 default:
1661 break;
1665 rb->lcd_setfont(FONT_UI);
1666 return PLUGIN_OK;