1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Originally by Joshua Oreman, improved by Prashant Varanasi
11 * Ported to Rockbox by Ben Basha (Paprica)
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
25 #include "lib/configfile.h"
26 #include "lib/helper.h"
27 #include "lib/playback_control.h"
33 - Make original speed and further increases in speed depend more on screen size
34 - attempt to make the tunnels get narrower as the game goes on
35 - make the chopper look better, maybe a picture, and scale according
37 - use textures for the color screens for background and terrain,
38 eg stars on background
39 - allow choice of different levels [later: different screen themes]
40 - better high score handling, improved screen etc.
43 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
45 #define QUIT BUTTON_OFF
46 #define ACTION BUTTON_UP
47 #define ACTION2 BUTTON_SELECT
48 #define ACTIONTEXT "SELECT"
50 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
52 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
54 #define QUIT BUTTON_MENU
55 #define ACTION BUTTON_SELECT
56 #define ACTIONTEXT "SELECT"
58 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD /* grayscale at the moment */
60 #define QUIT BUTTON_POWER
61 #define ACTION BUTTON_UP
62 #define ACTION2 BUTTON_SELECT
63 #define ACTIONTEXT "SELECT"
65 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
66 #define QUIT BUTTON_POWER
67 #define ACTION BUTTON_RIGHT
68 #define ACTIONTEXT "RIGHT"
70 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
71 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
72 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
73 (CONFIG_KEYPAD == SANSA_M200_PAD)
74 #define QUIT BUTTON_POWER
75 #define ACTION BUTTON_SELECT
76 #define ACTIONTEXT "SELECT"
78 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
79 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
80 #define ACTION BUTTON_SELECT
81 #define ACTIONTEXT "SELECT"
83 #elif CONFIG_KEYPAD == GIGABEAT_PAD
84 #define QUIT BUTTON_MENU
85 #define ACTION BUTTON_SELECT
86 #define ACTIONTEXT "SELECT"
88 #elif CONFIG_KEYPAD == RECORDER_PAD
89 #define QUIT BUTTON_OFF
90 #define ACTION BUTTON_PLAY
91 #define ACTIONTEXT "PLAY"
93 #elif CONFIG_KEYPAD == ONDIO_PAD
94 #define QUIT BUTTON_OFF
95 #define ACTION BUTTON_UP
96 #define ACTION2 BUTTON_MENU
97 #define ACTIONTEXT "UP"
99 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
100 #define QUIT BUTTON_BACK
101 #define ACTION BUTTON_SELECT
102 #define ACTION2 BUTTON_MENU
103 #define ACTIONTEXT "SELECT"
105 #elif CONFIG_KEYPAD == MROBE100_PAD
106 #define QUIT BUTTON_POWER
107 #define ACTION BUTTON_SELECT
108 #define ACTIONTEXT "SELECT"
110 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
111 #define QUIT BUTTON_RC_REC
112 #define ACTION BUTTON_RC_PLAY
113 #define ACTION2 BUTTON_RC_MODE
114 #define ACTIONTEXT "PLAY"
116 #elif CONFIG_KEYPAD == COWOND2_PAD
117 #define QUIT BUTTON_POWER
119 #elif CONFIG_KEYPAD == IAUDIO67_PAD
120 #define QUIT BUTTON_POWER
121 #define ACTION BUTTON_PLAY
122 #define ACTION2 BUTTON_STOP
123 #define ACTIONTEXT "PLAY"
125 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
126 #define QUIT BUTTON_BACK
127 #define ACTION BUTTON_UP
128 #define ACTION2 BUTTON_MENU
129 #define ACTIONTEXT "UP"
131 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
132 #define QUIT BUTTON_POWER
133 #define ACTION BUTTON_MENU
134 #define ACTION2 BUTTON_SELECT
135 #define ACTIONTEXT "MENU"
137 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
138 CONFIG_KEYPAD == ONDAVX777_PAD || \
139 CONFIG_KEYPAD == MROBE500_PAD
140 #define QUIT BUTTON_POWER
142 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
143 #define QUIT BUTTON_LEFT
144 #define ACTION BUTTON_RIGHT
145 #define ACTIONTEXT "RIGHT"
148 #error No keymap defined!
151 #ifdef HAVE_TOUCHSCREEN
153 #define QUIT BUTTON_TOPLEFT
156 #define ACTION BUTTON_BOTTOMLEFT
159 #define ACTION2 BUTTON_BOTTOMRIGHT
162 #define ACTIONTEXT "BOTTOMRIGHT"
166 #define NUMBER_OF_BLOCKS 8
167 #define NUMBER_OF_PARTICLES 3
168 #define MAX_TERRAIN_NODES 15
170 #define LEVEL_MODE_NORMAL 0
171 #define LEVEL_MODE_STEEP 1
175 static inline int SCALE(int x
)
177 return x
== 1 ? x
: x
>> 1;
186 /* in 10 milisecond (ticks) */
187 #define CYCLETIME ((CYCLES*HZ)/1000)
189 /*Chopper's local variables to track the terrain position etc*/
190 static int chopCounter
;
191 static int iRotorOffset
;
194 static int iPlayerPosX
;
195 static int iPlayerPosY
;
196 static int iCameraPosX
;
197 static int iPlayerSpeedX
;
198 static int iPlayerSpeedY
;
199 static int iLastBlockPlacedPosX
;
200 static int iGravityTimerCountdown
;
201 static int iPlayerAlive
;
202 static int iLevelMode
;
203 static int blockh
,blockw
;
204 static int highscore
;
207 #define CFG_FILE "chopper.cfg"
208 #define MAX_POINTS 50000
209 static struct configdata config
[] =
211 {TYPE_INT
, 0, MAX_POINTS
, { .int_p
= &highscore
}, "highscore", NULL
}
244 struct CTerrainNode mNodes
[MAX_TERRAIN_NODES
];
246 int iLastNodePlacedPosX
;
249 struct CBlock mBlocks
[NUMBER_OF_BLOCKS
];
250 struct CParticle mParticles
[NUMBER_OF_PARTICLES
];
252 struct CTerrain mGround
;
253 struct CTerrain mRoof
;
255 /*Function declarations*/
256 static void chopDrawParticle(struct CParticle
*mParticle
);
257 static void chopDrawBlock(struct CBlock
*mBlock
);
258 static void chopRenderTerrain(struct CTerrain
*ter
);
259 void chopper_load(bool newgame
);
260 void cleanup_chopper(void);
262 static void chopDrawPlayer(int x
,int y
) /* These are SCREEN coords, not world!*/
266 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,200));
268 rb
->lcd_set_foreground(LCD_DARKGRAY
);
270 rb
->lcd_fillrect(SCALE(x
+6), SCALE(y
+2), SCALE(12), SCALE(9));
271 rb
->lcd_fillrect(SCALE(x
-3), SCALE(y
+6), SCALE(20), SCALE(3));
274 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,50));
276 rb
->lcd_set_foreground(LCD_DARKGRAY
);
278 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(2), SCALE(3));
279 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(1), SCALE(3));
282 rb
->lcd_set_foreground(LCD_RGBPACK(40,40,100));
284 rb
->lcd_set_foreground(LCD_BLACK
);
286 rb
->lcd_drawline(SCALE(x
), SCALE(y
+iRotorOffset
), SCALE(x
+20),
287 SCALE(y
-iRotorOffset
));
290 rb
->lcd_set_foreground(LCD_RGBPACK(20,20,50));
292 rb
->lcd_set_foreground(LCD_BLACK
);
294 rb
->lcd_fillrect(SCALE(x
- 2), SCALE(y
+ 5), SCALE(2), SCALE(5));
298 static void chopClearTerrain(struct CTerrain
*ter
)
300 ter
->iNodesCount
= 0;
304 int iR(int low
,int high
)
306 return low
+rb
->rand()%(high
-low
+1);
309 static void chopCopyTerrain(struct CTerrain
*src
, struct CTerrain
*dest
,
310 int xOffset
,int yOffset
)
314 while(i
< src
->iNodesCount
)
316 dest
->mNodes
[i
].x
= src
->mNodes
[i
].x
+ xOffset
;
317 dest
->mNodes
[i
].y
= src
->mNodes
[i
].y
+ yOffset
;
322 dest
->iNodesCount
= src
->iNodesCount
;
323 dest
->iLastNodePlacedPosX
= src
->iLastNodePlacedPosX
;
327 static void chopAddTerrainNode(struct CTerrain
*ter
, int x
, int y
)
331 if(ter
->iNodesCount
+ 1 >= MAX_TERRAIN_NODES
)
333 /* DEBUGF("ERROR: Not enough nodes!\n"); */
339 i
= ter
->iNodesCount
- 1;
341 ter
->mNodes
[i
].x
= x
;
344 ter
->iLastNodePlacedPosX
= x
;
348 static void chopTerrainNodeDeleteAndShift(struct CTerrain
*ter
,int nodeIndex
)
352 while( i
< ter
->iNodesCount
)
354 ter
->mNodes
[i
- 1] = ter
->mNodes
[i
];
363 int chopUpdateTerrainRecycling(struct CTerrain
*ter
)
368 while(i
< ter
->iNodesCount
)
371 if( iCameraPosX
> ter
->mNodes
[i
].x
)
374 chopTerrainNodeDeleteAndShift(ter
,i
);
376 iNewNodePos
= ter
->iLastNodePlacedPosX
+ 50;
382 if(iLevelMode
== LEVEL_MODE_STEEP
)
385 chopAddTerrainNode(ter
,iNewNodePos
,g
- iR(-v
,v
));
397 int chopTerrainHeightAtPoint(struct CTerrain
*ter
, int pX
)
400 int iNodeIndexOne
=0,iNodeIndexTwo
=0, h
, terY1
, terY2
, terX1
, terX2
, a
, b
;
404 for(i
=1;i
<MAX_TERRAIN_NODES
;i
++)
406 if(ter
->mNodes
[i
].x
> pX
)
408 iNodeIndexOne
= i
- 1;
414 iNodeIndexTwo
= iNodeIndexOne
+ 1;
415 terY1
= ter
->mNodes
[iNodeIndexOne
].y
;
416 terY2
= ter
->mNodes
[iNodeIndexTwo
].y
;
419 terX2
= ter
->mNodes
[iNodeIndexTwo
].x
- ter
->mNodes
[iNodeIndexOne
].x
;
421 pX
-= ter
->mNodes
[iNodeIndexOne
].x
;
434 int chopPointInTerrain(struct CTerrain
*ter
, int pX
, int pY
, int iTestType
)
436 int h
= chopTerrainHeightAtPoint(ter
, pX
);
444 static void chopAddBlock(int x
,int y
,int sx
,int sy
, int indexOverride
)
448 if(indexOverride
< 0)
450 while(mBlocks
[i
].bIsActive
&& i
< NUMBER_OF_BLOCKS
)
452 if(i
==NUMBER_OF_BLOCKS
)
454 DEBUGF("No blocks!\n");
461 mBlocks
[i
].bIsActive
= 1;
462 mBlocks
[i
].iWorldX
= x
;
463 mBlocks
[i
].iWorldY
= y
;
464 mBlocks
[i
].iSizeX
= sx
;
465 mBlocks
[i
].iSizeY
= sy
;
467 iLastBlockPlacedPosX
= x
;
470 static void chopAddParticle(int x
,int y
,int sx
,int sy
)
474 while(mParticles
[i
].bIsActive
&& i
< NUMBER_OF_PARTICLES
)
477 if(i
==NUMBER_OF_PARTICLES
)
480 mParticles
[i
].bIsActive
= 1;
481 mParticles
[i
].iWorldX
= x
;
482 mParticles
[i
].iWorldY
= y
;
483 mParticles
[i
].iSpeedX
= sx
;
484 mParticles
[i
].iSpeedY
= sy
;
487 static void chopGenerateBlockIfNeeded(void)
490 int DistSpeedX
= iPlayerSpeedX
* 5;
491 if(DistSpeedX
<200) DistSpeedX
= 200;
493 while(i
< NUMBER_OF_BLOCKS
)
495 if(!mBlocks
[i
].bIsActive
)
499 iX
= iLastBlockPlacedPosX
+ (350-DistSpeedX
);
503 sY
= blockh
+ iR(1,blockh
/3);
505 chopAddBlock(iX
,iY
,sX
,sY
,i
);
513 static int chopBlockCollideWithPlayer(struct CBlock
*mBlock
)
515 int px
= iPlayerPosX
;
516 int py
= iPlayerPosY
;
518 int x
= mBlock
->iWorldX
-17;
519 int y
= mBlock
->iWorldY
-11;
521 int x2
= x
+ mBlock
->iSizeX
+17;
522 int y2
= y
+ mBlock
->iSizeY
+11;
535 static int chopBlockOffscreen(struct CBlock
*mBlock
)
537 if(mBlock
->iWorldX
+ mBlock
->iSizeX
< iCameraPosX
)
543 static int chopParticleOffscreen(struct CParticle
*mParticle
)
545 if (mParticle
->iWorldX
< iCameraPosX
|| mParticle
->iWorldY
< 0 ||
546 mParticle
->iWorldY
> iScreenY
|| mParticle
->iWorldX
> iCameraPosX
+
555 static void chopKillPlayer(void)
559 for (i
= 0; i
< NUMBER_OF_PARTICLES
; i
++) {
560 mParticles
[i
].bIsActive
= 0;
561 chopAddParticle(iPlayerPosX
+ iR(0,20), iPlayerPosY
+ iR(0,20),
567 if (iPlayerAlive
== 0) {
568 rb
->lcd_set_drawmode(DRMODE_FG
);
570 rb
->lcd_set_foreground(LCD_LIGHTGRAY
);
572 rb
->splash(HZ
, "Game Over");
574 if (score
> highscore
) {
577 rb
->snprintf(scoretext
, sizeof(scoretext
), "New High Score: %d",
579 rb
->splash(HZ
*2, scoretext
);
582 rb
->splash(HZ
/4, "Press " ACTIONTEXT
" to continue");
585 rb
->lcd_set_drawmode(DRMODE_SOLID
);
588 button
= rb
->button_get(true);
595 button
= rb
->button_get(true);
596 if (button
== (ACTION
| BUTTON_REL
)
598 || button
== (ACTION2
| BUTTON_REL
)
613 static void chopDrawTheWorld(void)
617 while(i
< NUMBER_OF_BLOCKS
)
619 if(mBlocks
[i
].bIsActive
)
621 if(chopBlockOffscreen(&mBlocks
[i
]) == 1)
622 mBlocks
[i
].bIsActive
= 0;
624 chopDrawBlock(&mBlocks
[i
]);
632 while(i
< NUMBER_OF_PARTICLES
)
634 if(mParticles
[i
].bIsActive
)
636 if(chopParticleOffscreen(&mParticles
[i
]) == 1)
637 mParticles
[i
].bIsActive
= 0;
639 chopDrawParticle(&mParticles
[i
]);
645 chopRenderTerrain(&mGround
);
646 chopRenderTerrain(&mRoof
);
650 static void chopDrawParticle(struct CParticle
*mParticle
)
653 int iPosX
= (mParticle
->iWorldX
- iCameraPosX
);
654 int iPosY
= (mParticle
->iWorldY
);
656 rb
->lcd_set_foreground(LCD_RGBPACK(192,192,192));
658 rb
->lcd_set_foreground(LCD_LIGHTGRAY
);
660 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(3), SCALE(3));
664 static void chopDrawScene(void)
669 rb
->lcd_set_background(LCD_BLACK
);
671 rb
->lcd_set_background(LCD_WHITE
);
674 chopDrawPlayer(iPlayerPosX
- iCameraPosX
, iPlayerPosY
);
676 score
= -20 + iPlayerPosX
/3;
679 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
681 rb
->lcd_set_drawmode(DRMODE_FG
);
685 rb
->lcd_set_foreground(LCD_BLACK
);
687 rb
->lcd_set_foreground(LCD_WHITE
);
691 rb
->snprintf(s
, sizeof(s
), "Dist: %d", score
);
693 rb
->snprintf(s
, sizeof(s
), "Distance: %d", score
);
695 rb
->lcd_getstringsize(s
, &w
, NULL
);
696 rb
->lcd_putsxy(2, 2, s
);
697 if (score
< highscore
)
701 rb
->snprintf(s
, sizeof(s
), "Hi: %d", highscore
);
703 rb
->snprintf(s
, sizeof(s
), "Best: %d", highscore
);
705 rb
->lcd_getstringsize(s
, &w2
, NULL
);
706 if (LCD_WIDTH
- 2 - w2
> w
+ 2)
707 rb
->lcd_putsxy(LCD_WIDTH
- 2 - w2
, 2, s
);
709 rb
->lcd_set_drawmode(DRMODE_SOLID
);
715 static int chopMenuCb(int action
, const struct menu_item_ex
*this_item
)
717 if(action
== ACTION_REQUEST_MENUITEM
718 && !_ingame
&& ((intptr_t)this_item
)==0)
719 return ACTION_EXIT_MENUITEM
;
722 static int chopMenu(int menunum
)
726 bool menu_quit
= false;
728 static const struct opt_items levels
[2] = {
733 MENUITEM_STRINGLIST(menu
,"Chopper Menu",chopMenuCb
,
734 "Resume Game","Start New Game",
735 "Level","Playback Control","Quit");
736 _ingame
= (menunum
!=0);
738 #ifdef HAVE_LCD_COLOR
739 rb
->lcd_set_foreground(LCD_WHITE
);
740 rb
->lcd_set_background(LCD_BLACK
);
742 rb
->lcd_set_foreground(LCD_BLACK
);
743 rb
->lcd_set_background(LCD_WHITE
);
746 rb
->lcd_clear_display();
749 switch(rb
->do_menu(&menu
, &result
, NULL
, false))
751 case 0: /* Resume Game */
755 case 1: /* Start New Game */
761 rb
->set_option("Level", &iLevelMode
, INT
, levels
, 2, NULL
);
764 playback_control(NULL
);
770 case MENU_ATTACHED_USB
:
772 res
= PLUGIN_USB_CONNECTED
;
776 rb
->lcd_clear_display();
780 static int chopGameLoop(void)
782 int move_button
, ret
;
784 int end
, i
=0, bdelay
=0, last_button
=BUTTON_NONE
;
786 if (chopUpdateTerrainRecycling(&mGround
) == 1)
787 /* mirror the sky if we've changed the ground */
788 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
798 end
= *rb
->current_tick
+ CYCLETIME
;
800 if(chopUpdateTerrainRecycling(&mGround
) == 1)
801 /* mirror the sky if we've changed the ground */
802 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
804 iRotorOffset
= iR(-1,1);
806 /* We need to have this here so particles move when we're dead */
808 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
809 if(mParticles
[i
].bIsActive
== 1)
811 mParticles
[i
].iWorldX
+= mParticles
[i
].iSpeedX
;
812 mParticles
[i
].iWorldY
+= mParticles
[i
].iSpeedY
;
815 rb
->lcd_clear_display();
816 /* Redraw the main window: */
820 iGravityTimerCountdown
--;
822 if(iGravityTimerCountdown
<= 0)
824 iGravityTimerCountdown
= 3;
825 chopAddParticle(iPlayerPosX
, iPlayerPosY
+5, 0, 0);
828 if(iLevelMode
== LEVEL_MODE_NORMAL
)
829 chopGenerateBlockIfNeeded();
832 move_button
=rb
->button_status();
833 if (rb
->button_get(false) == QUIT
) {
838 last_button
= BUTTON_NONE
;
839 move_button
= BUTTON_NONE
;
842 switch (move_button
) {
847 if (last_button
!= ACTION
849 && last_button
!= ACTION2
858 if (last_button
== ACTION
860 || last_button
== ACTION2
867 if (rb
->default_event_handler(move_button
) == SYS_USB_CONNECTED
)
868 return PLUGIN_USB_CONNECTED
;
871 last_button
= move_button
;
874 iPlayerSpeedY
= bdelay
;
876 } else if (bdelay
> 0) {
877 iPlayerSpeedY
= bdelay
;
881 iCameraPosX
= iPlayerPosX
- 25;
882 iPlayerPosX
+= iPlayerSpeedX
;
883 iPlayerPosY
+= iPlayerSpeedY
;
886 /* increase speed as we go along */
887 if (chopCounter
== 100){
892 if (iPlayerPosY
> iScreenY
-10 || iPlayerPosY
< -5 ||
893 chopPointInTerrain(&mGround
, iPlayerPosX
, iPlayerPosY
+ 10, 0) ||
894 chopPointInTerrain(&mRoof
, iPlayerPosX
,iPlayerPosY
, 1))
903 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
904 if(mBlocks
[i
].bIsActive
== 1)
905 if(chopBlockCollideWithPlayer(&mBlocks
[i
])) {
913 if (TIME_BEFORE(*rb
->current_tick
, end
))
914 rb
->sleep(end
- *rb
->current_tick
); /* wait until time is over */
922 static void chopDrawBlock(struct CBlock
*mBlock
)
924 int iPosX
= (mBlock
->iWorldX
- iCameraPosX
);
925 int iPosY
= (mBlock
->iWorldY
);
927 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
929 rb
->lcd_set_foreground(LCD_BLACK
);
931 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(mBlock
->iSizeX
),
932 SCALE(mBlock
->iSizeY
));
936 static void chopRenderTerrain(struct CTerrain
*ter
)
944 if(ter
->mNodes
[0].y
< (LCD_HEIGHT
*SIZE
)/2)
947 ay
=(LCD_HEIGHT
*SIZE
);
949 while(i
< ter
->iNodesCount
&& oldx
< iScreenX
)
952 int x
= ter
->mNodes
[i
-1].x
- iCameraPosX
;
953 int y
= ter
->mNodes
[i
-1].y
;
955 int x2
= ter
->mNodes
[i
].x
- iCameraPosX
;
956 int y2
= ter
->mNodes
[i
].y
;
958 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
960 rb
->lcd_set_foreground(LCD_DARKGRAY
);
963 rb
->lcd_drawline(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
));
965 xlcd_filltriangle(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
),
966 SCALE(x2
), SCALE(ay
));
967 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x2
), SCALE(y2
),
968 SCALE(x2
), SCALE(ay
));
971 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x
), SCALE(y
),
972 SCALE(x2
), SCALE(y2
/ 2));
974 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x
), SCALE(y
),
975 SCALE(x2
), SCALE((LCD_HEIGHT
*SIZE
) -
976 ((LCD_HEIGHT
*SIZE
) - y2
) / 2));
985 void chopper_load(bool newgame
)
992 iScreenX
= LCD_WIDTH
* SIZE
;
993 iScreenY
= LCD_HEIGHT
* SIZE
;
994 blockh
= iScreenY
/ 5;
995 blockw
= iScreenX
/ 20;
1001 iPlayerPosY
= (iScreenY
* 4) / 10;
1002 iLastBlockPlacedPosX
= 0;
1003 iGravityTimerCountdown
= 2;
1009 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
1010 mParticles
[i
].bIsActive
= 0;
1012 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
1013 mBlocks
[i
].bIsActive
= 0;
1016 chopClearTerrain(&mGround
);
1018 for (i
=0; i
< MAX_TERRAIN_NODES
; i
++)
1019 chopAddTerrainNode(&mGround
,i
* 30,g
- iR(0,20));
1021 if (chopUpdateTerrainRecycling(&mGround
) == 1)
1022 /* mirror the sky if we've changed the ground */
1023 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
1025 iLevelMode
= LEVEL_MODE_NORMAL
;
1026 if (iLevelMode
== LEVEL_MODE_NORMAL
)
1027 /* make it a bit more exciting, cause it's easy terrain... */
1031 /* this is the plugin entry point */
1032 enum plugin_status
plugin_start(const void* parameter
)
1037 rb
->lcd_setfont(FONT_SYSFIXED
);
1039 rb
->lcd_set_backdrop(NULL
);
1041 #ifdef HAVE_LCD_COLOR
1042 rb
->lcd_set_background(LCD_BLACK
);
1043 rb
->lcd_set_foreground(LCD_WHITE
);
1046 /* Turn off backlight timeout */
1047 backlight_force_on(); /* backlight control in lib/helper.c */
1049 rb
->srand( *rb
->current_tick
);
1051 configfile_load(CFG_FILE
, config
, 1, 0);
1054 ret
= chopGameLoop();
1056 configfile_save(CFG_FILE
, config
, 1, 0);
1058 rb
->lcd_setfont(FONT_UI
);
1059 /* Turn on backlight timeout (revert to settings) */
1060 backlight_use_settings(); /* backlight control in lib/helper.c */