1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 Michael Sevakis
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
24 #include "voice_thread.h"
30 #include "codecs/libspeex/speex/speex.h"
32 /* Define any of these as "1" to log regular and/or timeout messages */
33 #define VOICE_LOGQUEUES 0
34 #define VOICE_LOGQUEUES_SYS_TIMEOUT 0
37 #define LOGFQUEUE logf
39 #define LOGFQUEUE(...)
42 #if VOICE_LOGQUEUES_SYS_TIMEOUT
43 #define LOGFQUEUE_SYS_TIMEOUT logf
45 #define LOGFQUEUE_SYS_TIMEOUT(...)
48 #ifndef IBSS_ATTR_VOICE_STACK
49 #define IBSS_ATTR_VOICE_STACK IBSS_ATTR
52 #define VOICE_FRAME_SIZE 320 /* Samples / frame */
53 #define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
54 #define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
56 /* Voice thread variables */
57 static struct thread_entry
*voice_thread_p
= NULL
;
58 static long voice_stack
[0x7c0/sizeof(long)] IBSS_ATTR_VOICE_STACK
;
59 static const char voice_thread_name
[] = "voice";
61 /* Voice thread synchronization objects */
62 static struct event_queue voice_queue SHAREDBSS_ATTR
;
63 static struct mutex voice_mutex SHAREDBSS_ATTR
;
64 static struct event voice_event SHAREDBSS_ATTR
;
65 static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR
;
67 /* Buffer for decoded samples */
68 static spx_int16_t voice_output_buf
[VOICE_FRAME_SIZE
] CACHEALIGN_ATTR
;
70 enum voice_thread_states
72 TSTATE_STOPPED
= 0, /* Voice thread is stopped and awaiting commands */
73 TSTATE_DECODE
, /* Voice is decoding a clip */
74 TSTATE_BUFFER_INSERT
, /* Voice is sending decoded audio to PCM */
77 enum voice_thread_messages
79 Q_VOICE_NULL
= 0, /* A message for thread sync - no effect on state */
80 Q_VOICE_PLAY
, /* Play a clip */
81 Q_VOICE_STOP
, /* Stop current clip */
82 Q_VOICE_STATE
, /* Query playing state */
85 /* Structure to store clip data callback info */
88 pcm_more_callback_type get_more
; /* Callback to get more clips */
89 unsigned char *start
; /* Start of clip */
90 size_t size
; /* Size of clip */
93 /* Private thread data for its current state that must be passed to its
94 * internal functions */
95 struct voice_thread_data
97 int state
; /* Thread state (TSTATE_*) */
98 struct queue_event ev
; /* Last queue event pulled from queue */
99 void *st
; /* Decoder instance */
100 SpeexBits bits
; /* Bit cursor */
101 struct dsp_config
*dsp
; /* DSP used for voice output */
102 struct voice_info vi
; /* Copy of clip data */
103 const char *src
[2]; /* Current output buffer pointers */
104 int lookahead
; /* Number of samples to drop at start of clip */
105 int count
; /* Count of samples remaining to send to PCM */
108 /* Audio playback is in a playing state? */
109 static inline bool playback_is_playing(void)
111 return (audio_status() & AUDIO_STATUS_PLAY
) != 0;
114 /* Stop any current clip and start playing a new one */
115 void mp3_play_data(const unsigned char* start
, int size
,
116 pcm_more_callback_type get_more
)
118 /* Shared struct to get data to the thread - once it replies, it has
119 * safely cached it in its own private data */
120 static struct voice_info voice_clip SHAREDBSS_ATTR
;
122 if (get_more
!= NULL
&& start
!= NULL
&& (ssize_t
)size
> 0)
124 mutex_lock(&voice_mutex
);
126 voice_clip
.get_more
= get_more
;
127 voice_clip
.start
= (unsigned char *)start
;
128 voice_clip
.size
= size
;
129 LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
130 queue_send(&voice_queue
, Q_VOICE_PLAY
, (intptr_t)&voice_clip
);
132 mutex_unlock(&voice_mutex
);
136 /* Stop current voice clip from playing */
137 void mp3_play_stop(void)
139 if(!audio_is_thread_ready())
142 mutex_lock(&voice_mutex
); /* Sync against voice_stop */
143 LOGFQUEUE("mp3 >| voice Q_VOICE_STOP: 1");
144 queue_send(&voice_queue
, Q_VOICE_STOP
, 1);
146 mutex_unlock(&voice_mutex
);
149 void mp3_play_pause(bool play
)
155 /* Tell is voice is still in a playing state */
156 bool mp3_is_playing(void)
158 /* TODO: Implement a timeout or state query function for event objects */
159 LOGFQUEUE("mp3 >| voice Q_VOICE_STATE");
160 int state
= queue_send(&voice_queue
, Q_VOICE_STATE
, 0);
161 return state
!= TSTATE_STOPPED
;
164 /* This function is meant to be used by the buffer request functions to
165 ensure the codec is no longer active */
166 void voice_stop(void)
168 mutex_lock(&voice_mutex
);
170 /* Stop the output and current clip */
173 /* Careful if using sync objects in talk.c - make sure locking order is
174 * observed with one or the other always granted first */
176 /* Unqueue all future clips */
179 /* Wait for any final queue_post to be processed */
180 LOGFQUEUE("mp3 >| voice Q_VOICE_NULL");
181 queue_send(&voice_queue
, Q_VOICE_NULL
, 0);
183 mutex_unlock(&voice_mutex
);
186 /* Wait for voice to finish speaking. */
187 void voice_wait(void)
189 /* NOTE: One problem here is that we can't tell if another thread started a
190 * new clip by the time we wait. This should be resolvable if conditions
191 * ever require knowing the very clip you requested has finished. */
192 event_wait(&voice_event
, STATE_SIGNALED
);
193 /* Wait for PCM buffer to be exhausted. Works only if not playing. */
194 while(!playback_is_playing() && pcm_is_playing())
198 /* Initialize voice thread data that must be valid upon starting and the
199 * setup the DSP parameters */
200 static void voice_data_init(struct voice_thread_data
*td
)
202 td
->state
= TSTATE_STOPPED
;
203 td
->dsp
= (struct dsp_config
*)dsp_configure(NULL
, DSP_MYDSP
,
206 dsp_configure(td
->dsp
, DSP_RESET
, 0);
207 dsp_configure(td
->dsp
, DSP_SET_FREQUENCY
, VOICE_SAMPLE_RATE
);
208 dsp_configure(td
->dsp
, DSP_SET_SAMPLE_DEPTH
, VOICE_SAMPLE_DEPTH
);
209 dsp_configure(td
->dsp
, DSP_SET_STEREO_MODE
, STEREO_MONO
);
212 /* Voice thread message processing */
213 static void voice_message(struct voice_thread_data
*td
)
220 LOGFQUEUE("voice < Q_VOICE_PLAY");
221 /* Put up a block for completion signal */
222 event_set_state(&voice_event
, STATE_NONSIGNALED
);
224 /* Copy the clip info */
225 td
->vi
= *(struct voice_info
*)td
->ev
.data
;
227 /* Be sure audio buffer is initialized */
228 audio_restore_playback(AUDIO_WANT_VOICE
);
230 /* We need nothing more from the sending thread - let it run */
231 queue_reply(&voice_queue
, 1);
233 if (td
->state
== TSTATE_STOPPED
)
238 else if (!playback_is_playing())
240 /* Just voice, stop any clip still playing */
244 /* Clean-start the decoder */
245 td
->st
= speex_decoder_init(&speex_wb_mode
);
247 /* Make bit buffer use our own buffer */
248 speex_bits_set_bit_buffer(&td
->bits
, td
->vi
.start
, td
->vi
.size
);
249 speex_decoder_ctl(td
->st
, SPEEX_GET_LOOKAHEAD
, &td
->lookahead
);
251 td
->state
= TSTATE_DECODE
;
255 LOGFQUEUE("voice < Q_VOICE_STOP: %d", ev
.data
);
257 if (td
->ev
.data
!= 0 && !playback_is_playing())
259 /* If not playing, it's just voice so stop pcm playback */
266 td
->state
= TSTATE_STOPPED
;
267 event_set_state(&voice_event
, STATE_SIGNALED
);
271 LOGFQUEUE("voice < Q_VOICE_STATE");
272 queue_reply(&voice_queue
, td
->state
);
274 if (td
->state
== TSTATE_STOPPED
)
275 break; /* Not in a playback state */
280 /* Default messages get a reply and thread continues with no
281 * state transition */
282 LOGFQUEUE("voice < default");
284 if (td
->state
== TSTATE_STOPPED
)
285 break; /* Not in playback state */
287 queue_reply(&voice_queue
, 0);
291 queue_wait(&voice_queue
, &td
->ev
);
295 /* Voice thread entrypoint */
296 static void voice_thread(void)
298 struct voice_thread_data td
;
300 voice_data_init(&td
);
302 /* audio thread will only set this once after it finished the final
303 * audio hardware init so this little construct is safe - even
305 while (!audio_is_thread_ready())
312 td
.state
= TSTATE_DECODE
;
314 if (!queue_empty(&voice_queue
))
317 queue_wait(&voice_queue
, &td
.ev
);
322 /* Branch to initial start point or branch back to previous
323 * operation if interrupted by a message */
326 case TSTATE_DECODE
: goto voice_decode
;
327 case TSTATE_BUFFER_INSERT
: goto buffer_insert
;
328 default: goto message_wait
;
333 /* Decode the data */
334 if (speex_decode_int(td
.st
, &td
.bits
, voice_output_buf
) < 0)
336 /* End of stream or error - get next clip */
339 if (td
.vi
.get_more
!= NULL
)
340 td
.vi
.get_more(&td
.vi
.start
, &td
.vi
.size
);
342 if (td
.vi
.start
!= NULL
&& (ssize_t
)td
.vi
.size
> 0)
344 /* Make bit buffer use our own buffer */
345 speex_bits_set_bit_buffer(&td
.bits
, td
.vi
.start
, td
.vi
.size
);
346 /* Don't skip any samples when we're stringing clips together */
349 /* Paranoid check - be sure never to somehow get stuck in a
350 * loop without listening to the queue */
353 if (!queue_empty(&voice_queue
))
359 /* If all clips are done and not playing, force pcm playback. */
360 if (!pcm_is_playing())
363 /* Synthesize a stop request */
364 /* NOTE: We have no way to know when the pcm data placed in the
365 * buffer is actually consumed and playback has reached the end
366 * so until the info is available or inferred somehow, this will
367 * not be accurate and the stopped signal will come too soon.
368 * ie. You may not hear the "Shutting Down" splash even though
369 * it waits for voice to stop. */
370 td
.ev
.id
= Q_VOICE_STOP
;
371 td
.ev
.data
= 0; /* Let PCM drain by itself */
373 goto message_process
;
378 /* Output the decoded frame */
379 td
.count
= VOICE_FRAME_SIZE
- td
.lookahead
;
380 td
.src
[0] = (const char *)&voice_output_buf
[td
.lookahead
];
382 td
.lookahead
-= MIN(VOICE_FRAME_SIZE
, td
.lookahead
);
385 /* Process the PCM samples in the DSP and send out for mixing */
386 td
.state
= TSTATE_BUFFER_INSERT
;
390 int out_count
= dsp_output_count(td
.dsp
, td
.count
);
396 if (!queue_empty(&voice_queue
))
399 if ((dest
= pcmbuf_request_voice_buffer(&out_count
)) != NULL
)
405 /* Get the real input_size for output_size bytes, guarding
406 * against resampling buffer overflows. */
407 inp_count
= dsp_input_count(td
.dsp
, out_count
);
412 /* Input size has grown, no error, just don't write more than
414 if (inp_count
> td
.count
)
415 inp_count
= td
.count
;
417 out_count
= dsp_process(td
.dsp
, dest
, td
.src
, inp_count
);
422 pcmbuf_write_voice_complete(out_count
);
423 td
.count
-= inp_count
;
430 /* Initialize all synchronization objects create the thread */
431 void voice_thread_init(void)
433 logf("Starting voice thread");
434 queue_init(&voice_queue
, false);
435 mutex_init(&voice_mutex
);
436 event_init(&voice_event
, STATE_SIGNALED
| EVENT_MANUAL
);
437 voice_thread_p
= create_thread(voice_thread
, voice_stack
,
438 sizeof(voice_stack
), CREATE_THREAD_FROZEN
,
439 voice_thread_name
IF_PRIO(, PRIORITY_PLAYBACK
) IF_COP(, CPU
));
441 queue_enable_queue_send(&voice_queue
, &voice_queue_sender_list
,
443 } /* voice_thread_init */
445 /* Unfreeze the voice thread */
446 void voice_thread_resume(void)
448 logf("Thawing voice thread");
449 thread_thaw(voice_thread_p
);
452 #ifdef HAVE_PRIORITY_SCHEDULING
453 /* Set the voice thread priority */
454 void voice_thread_set_priority(int priority
)
456 thread_set_priority(voice_thread_p
, priority
);