FS#8961 - Anti-Aliased Fonts.
[kugel-rb.git] / apps / plugins / flipit.c
blob1023d3ac54ad24d875750defb15f2437d8ce3c3a
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Vicentini Martin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
23 PLUGIN_HEADER
25 /* variable button definitions */
26 #if CONFIG_KEYPAD == RECORDER_PAD
27 #define FLIPIT_LEFT BUTTON_LEFT
28 #define FLIPIT_RIGHT BUTTON_RIGHT
29 #define FLIPIT_UP BUTTON_UP
30 #define FLIPIT_DOWN BUTTON_DOWN
31 #define FLIPIT_QUIT BUTTON_OFF
32 #define FLIPIT_SHUFFLE BUTTON_F1
33 #define FLIPIT_SOLVE BUTTON_F2
34 #define FLIPIT_STEP_BY_STEP BUTTON_F3
35 #define FLIPIT_TOGGLE BUTTON_PLAY
37 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
38 #define FLIPIT_LEFT BUTTON_LEFT
39 #define FLIPIT_RIGHT BUTTON_RIGHT
40 #define FLIPIT_UP BUTTON_UP
41 #define FLIPIT_DOWN BUTTON_DOWN
42 #define FLIPIT_QUIT BUTTON_OFF
43 #define FLIPIT_SHUFFLE BUTTON_F1
44 #define FLIPIT_SOLVE BUTTON_F2
45 #define FLIPIT_STEP_BY_STEP BUTTON_F3
46 #define FLIPIT_TOGGLE BUTTON_SELECT
48 #elif CONFIG_KEYPAD == PLAYER_PAD
49 #define FLIPIT_LEFT BUTTON_LEFT
50 #define FLIPIT_RIGHT BUTTON_RIGHT
51 #define FLIPIT_UP_PRE BUTTON_ON
52 #define FLIPIT_UP (BUTTON_ON | BUTTON_REL)
53 #define FLIPIT_DOWN BUTTON_MENU
54 #define FLIPIT_QUIT BUTTON_STOP
55 #define FLIPIT_SHUFFLE (BUTTON_ON | BUTTON_LEFT)
56 #define FLIPIT_SOLVE (BUTTON_ON | BUTTON_RIGHT)
57 #define FLIPIT_STEP_BY_STEP (BUTTON_ON | BUTTON_PLAY)
58 #define FLIPIT_TOGGLE BUTTON_PLAY
60 #elif CONFIG_KEYPAD == ONDIO_PAD
61 #define FLIPIT_LEFT BUTTON_LEFT
62 #define FLIPIT_RIGHT BUTTON_RIGHT
63 #define FLIPIT_UP BUTTON_UP
64 #define FLIPIT_DOWN BUTTON_DOWN
65 #define FLIPIT_QUIT BUTTON_OFF
66 #define FLIPIT_SHUFFLE (BUTTON_MENU | BUTTON_LEFT)
67 #define FLIPIT_SOLVE (BUTTON_MENU | BUTTON_UP)
68 #define FLIPIT_STEP_BY_STEP (BUTTON_MENU | BUTTON_RIGHT)
69 #define FLIPIT_TOGGLE_PRE BUTTON_MENU
70 #define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL)
72 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
73 (CONFIG_KEYPAD == IRIVER_H300_PAD)
74 #define FLIPIT_LEFT BUTTON_LEFT
75 #define FLIPIT_RIGHT BUTTON_RIGHT
76 #define FLIPIT_UP BUTTON_UP
77 #define FLIPIT_DOWN BUTTON_DOWN
78 #define FLIPIT_QUIT BUTTON_OFF
79 #define FLIPIT_SHUFFLE BUTTON_MODE
80 #define FLIPIT_SOLVE BUTTON_ON
81 #define FLIPIT_STEP_BY_STEP BUTTON_REC
82 #define FLIPIT_TOGGLE_PRE BUTTON_SELECT
83 #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
85 #define FLIPIT_RC_QUIT BUTTON_RC_STOP
87 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
88 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
89 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
91 #define FLIPIT_SCROLLWHEEL
92 #define FLIPIT_LEFT BUTTON_LEFT
93 #define FLIPIT_RIGHT BUTTON_RIGHT
94 #define FLIPIT_UP BUTTON_MENU
95 #define FLIPIT_DOWN BUTTON_PLAY
96 #define FLIPIT_NEXT BUTTON_SCROLL_FWD
97 #define FLIPIT_PREV BUTTON_SCROLL_BACK
98 #define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU)
99 #define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
100 #define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
101 #define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
102 #define FLIPIT_TOGGLE_PRE BUTTON_SELECT
103 #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
105 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
107 #define FLIPIT_LEFT BUTTON_LEFT
108 #define FLIPIT_RIGHT BUTTON_RIGHT
109 #define FLIPIT_UP BUTTON_UP
110 #define FLIPIT_DOWN BUTTON_DOWN
111 #define FLIPIT_QUIT BUTTON_POWER
112 #define FLIPIT_SHUFFLE BUTTON_REC
113 #define FLIPIT_SOLVE_PRE BUTTON_PLAY
114 #define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_REPEAT)
115 #define FLIPIT_STEP_PRE BUTTON_PLAY
116 #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_REL)
117 #define FLIPIT_TOGGLE BUTTON_SELECT
119 #elif CONFIG_KEYPAD == GIGABEAT_PAD
121 #define FLIPIT_LEFT BUTTON_LEFT
122 #define FLIPIT_RIGHT BUTTON_RIGHT
123 #define FLIPIT_UP BUTTON_UP
124 #define FLIPIT_DOWN BUTTON_DOWN
125 #define FLIPIT_QUIT BUTTON_POWER
126 #define FLIPIT_SHUFFLE BUTTON_MENU
127 #define FLIPIT_SOLVE BUTTON_VOL_UP
128 #define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN
129 #define FLIPIT_TOGGLE BUTTON_SELECT
131 #elif CONFIG_KEYPAD == SANSA_E200_PAD
133 #define FLIPIT_SCROLLWHEEL
134 #define FLIPIT_LEFT BUTTON_LEFT
135 #define FLIPIT_RIGHT BUTTON_RIGHT
136 #define FLIPIT_UP BUTTON_UP
137 #define FLIPIT_DOWN BUTTON_DOWN
138 #define FLIPIT_NEXT BUTTON_SCROLL_FWD
139 #define FLIPIT_PREV BUTTON_SCROLL_BACK
140 #define FLIPIT_QUIT BUTTON_POWER
141 #define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
142 #define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
143 #define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
144 #define FLIPIT_TOGGLE BUTTON_SELECT
146 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
148 #define FLIPIT_SCROLLWHEEL
149 #define FLIPIT_LEFT BUTTON_LEFT
150 #define FLIPIT_RIGHT BUTTON_RIGHT
151 #define FLIPIT_UP BUTTON_UP
152 #define FLIPIT_DOWN BUTTON_DOWN
153 #define FLIPIT_NEXT BUTTON_SCROLL_FWD
154 #define FLIPIT_PREV BUTTON_SCROLL_BACK
155 #define FLIPIT_QUIT (BUTTON_HOME|BUTTON_REPEAT)
156 #define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
157 #define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_DOWN)
158 #define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
159 #define FLIPIT_TOGGLE_PRE BUTTON_SELECT
160 #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
162 #elif CONFIG_KEYPAD == SANSA_C200_PAD
164 #define FLIPIT_LEFT BUTTON_LEFT
165 #define FLIPIT_RIGHT BUTTON_RIGHT
166 #define FLIPIT_UP BUTTON_UP
167 #define FLIPIT_DOWN BUTTON_DOWN
168 #define FLIPIT_QUIT BUTTON_POWER
169 #define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
170 #define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
171 #define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
172 #define FLIPIT_TOGGLE BUTTON_SELECT
174 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
176 #define FLIPIT_LEFT BUTTON_LEFT
177 #define FLIPIT_RIGHT BUTTON_RIGHT
178 #define FLIPIT_UP BUTTON_UP
179 #define FLIPIT_DOWN BUTTON_DOWN
180 #define FLIPIT_QUIT BUTTON_POWER
181 #define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_LEFT)
182 #define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_RIGHT)
183 #define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_SELECT)
184 #define FLIPIT_TOGGLE BUTTON_SELECT
186 #elif CONFIG_KEYPAD == SANSA_M200_PAD
188 #define FLIPIT_LEFT BUTTON_LEFT
189 #define FLIPIT_RIGHT BUTTON_RIGHT
190 #define FLIPIT_UP BUTTON_UP
191 #define FLIPIT_DOWN BUTTON_DOWN
192 #define FLIPIT_QUIT BUTTON_POWER
193 #define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
194 #define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_RIGHT)
195 #define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_UP)
196 #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
198 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
200 #define FLIPIT_LEFT BUTTON_LEFT
201 #define FLIPIT_RIGHT BUTTON_RIGHT
202 #define FLIPIT_UP BUTTON_SCROLL_UP
203 #define FLIPIT_DOWN BUTTON_SCROLL_DOWN
204 #define FLIPIT_QUIT BUTTON_POWER
205 #define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT)
206 #define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT)
207 #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP)
208 #define FLIPIT_TOGGLE_PRE BUTTON_REW
209 #define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL)
211 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
213 #define FLIPIT_LEFT BUTTON_LEFT
214 #define FLIPIT_RIGHT BUTTON_RIGHT
215 #define FLIPIT_UP BUTTON_UP
216 #define FLIPIT_DOWN BUTTON_DOWN
217 #define FLIPIT_QUIT BUTTON_BACK
218 #define FLIPIT_SHUFFLE BUTTON_MENU
219 #define FLIPIT_SOLVE BUTTON_VOL_UP
220 #define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN
221 #define FLIPIT_TOGGLE BUTTON_SELECT
223 #elif CONFIG_KEYPAD == MROBE100_PAD
225 #define FLIPIT_LEFT BUTTON_LEFT
226 #define FLIPIT_RIGHT BUTTON_RIGHT
227 #define FLIPIT_UP BUTTON_UP
228 #define FLIPIT_DOWN BUTTON_DOWN
229 #define FLIPIT_QUIT BUTTON_POWER
230 #define FLIPIT_SHUFFLE BUTTON_MENU
231 #define FLIPIT_SOLVE BUTTON_PLAY
232 #define FLIPIT_STEP_BY_STEP BUTTON_DISPLAY
233 #define FLIPIT_TOGGLE BUTTON_SELECT
235 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
237 #define FLIPIT_LEFT BUTTON_RC_REW
238 #define FLIPIT_RIGHT BUTTON_RC_FF
239 #define FLIPIT_UP BUTTON_RC_VOL_UP
240 #define FLIPIT_DOWN BUTTON_RC_VOL_DOWN
241 #define FLIPIT_QUIT BUTTON_RC_REC
242 #define FLIPIT_SHUFFLE BUTTON_RC_MODE
243 #define FLIPIT_SOLVE_PRE BUTTON_RC_MENU
244 #define FLIPIT_SOLVE (BUTTON_RC_MENU|BUTTON_REPEAT)
245 #define FLIPIT_STEP_PRE BUTTON_RC_MENU
246 #define FLIPIT_STEP_BY_STEP (BUTTON_RC_MENU|BUTTON_REL)
247 #define FLIPIT_TOGGLE BUTTON_RC_PLAY
249 #define FLIPIT_RC_QUIT BUTTON_REC
251 #elif CONFIG_KEYPAD == COWOND2_PAD
253 #define FLIPIT_QUIT BUTTON_POWER
255 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
257 #define FLIPIT_LEFT BUTTON_LEFT
258 #define FLIPIT_RIGHT BUTTON_RIGHT
259 #define FLIPIT_UP BUTTON_UP
260 #define FLIPIT_DOWN BUTTON_DOWN
261 #define FLIPIT_QUIT BUTTON_BACK
262 #define FLIPIT_SHUFFLE BUTTON_CUSTOM
263 #define FLIPIT_SOLVE BUTTON_PLAY
264 #define FLIPIT_STEP_BY_STEP BUTTON_MENU
265 #define FLIPIT_TOGGLE BUTTON_SELECT
267 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
269 #define FLIPIT_LEFT BUTTON_LEFT
270 #define FLIPIT_RIGHT BUTTON_RIGHT
271 #define FLIPIT_UP BUTTON_UP
272 #define FLIPIT_DOWN BUTTON_DOWN
273 #define FLIPIT_QUIT BUTTON_POWER
274 #define FLIPIT_SHUFFLE BUTTON_MENU
275 #define FLIPIT_SOLVE BUTTON_VIEW
276 #define FLIPIT_STEP_BY_STEP BUTTON_PLAYLIST
277 #define FLIPIT_TOGGLE BUTTON_SELECT
279 #elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
281 #define FLIPIT_QUIT BUTTON_POWER
283 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
285 #define FLIPIT_LEFT BUTTON_LEFT
286 #define FLIPIT_RIGHT BUTTON_RIGHT
287 #define FLIPIT_UP BUTTON_UP
288 #define FLIPIT_DOWN BUTTON_DOWN
289 #define FLIPIT_QUIT BUTTON_REC
290 #define FLIPIT_SHUFFLE BUTTON_PLAY
291 #define FLIPIT_SOLVE BUTTON_FFWD
292 #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY|BUTTON_UP)
293 #define FLIPIT_TOGGLE (BUTTON_PLAY|BUTTON_DOWN)
296 #else
297 #error No keymap defined!
298 #endif
300 #ifdef HAVE_TOUCHSCREEN
301 #ifndef FLIPIT_LEFT
302 #define FLIPIT_LEFT BUTTON_MIDLEFT
303 #endif
304 #ifndef FLIPIT_RIGHT
305 #define FLIPIT_RIGHT BUTTON_MIDRIGHT
306 #endif
307 #ifndef FLIPIT_UP
308 #define FLIPIT_UP BUTTON_TOPMIDDLE
309 #endif
310 #ifndef FLIPIT_DOWN
311 #define FLIPIT_DOWN BUTTON_BOTTOMMIDDLE
312 #endif
313 #ifndef FLIPIT_QUIT
314 #define FLIPIT_QUIT BUTTON_TOPLEFT
315 #endif
316 #ifndef FLIPIT_SHUFFLE
317 #define FLIPIT_SHUFFLE BUTTON_TOPRIGHT
318 #endif
319 #ifndef FLIPIT_SOLVE
320 #define FLIPIT_SOLVE BUTTON_BOTTOMLEFT
321 #endif
322 #ifndef FLIPIT_STEP_BY_STEP
323 #define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMRIGHT
324 #endif
325 #ifndef FLIPIT_TOGGLE
326 #define FLIPIT_TOGGLE BUTTON_CENTER
327 #endif
328 #endif
330 static int spots[20];
331 static int toggle[20];
332 static int cursor_pos, moves;
334 #ifdef HAVE_LCD_BITMAP
336 #include "pluginbitmaps/flipit_cursor.h"
337 #include "pluginbitmaps/flipit_tokens.h"
339 #define PANEL_HEIGHT 12
340 #define TK_WIDTH BMPWIDTH_flipit_cursor
341 #define TK_HEIGHT BMPHEIGHT_flipit_cursor
342 #define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \
343 (LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4))
344 #define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE)
345 #define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2)
346 #define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */
347 #define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2))
349 /* draw a spot at the coordinates (x,y), range of p is 0-19 */
350 static void draw_spot(int p)
352 rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT, TK_WIDTH,
353 GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE),
354 GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE),
355 TK_WIDTH, TK_HEIGHT );
358 /* draw the cursor at the current cursor position */
359 static void draw_cursor(void)
361 #ifdef HAVE_LCD_COLOR
362 rb->lcd_bitmap_transparent( flipit_cursor,
363 GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
364 GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
365 TK_WIDTH, TK_HEIGHT );
366 #else
367 rb->lcd_set_drawmode(DRMODE_FG);
368 rb->lcd_mono_bitmap( flipit_cursor,
369 GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
370 GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
371 TK_WIDTH, TK_HEIGHT );
372 rb->lcd_set_drawmode(DRMODE_SOLID);
373 #endif
376 /* draw the info panel ... duh */
377 static void draw_info_panel(void)
379 char s[32];
381 rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID );
382 rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
383 GRID_WIDTH, PANEL_HEIGHT );
384 rb->lcd_set_drawmode( DRMODE_SOLID );
385 rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
386 GRID_WIDTH, PANEL_HEIGHT );
388 rb->snprintf( s, sizeof(s), "Flips: %d", moves );
389 rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2,
390 GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s );
393 #else /* HAVE_LCD_CHARCELLS */
395 static const unsigned char tk_pat[4][7] = {
396 { 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* white - white */
397 { 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x1f, 0x0e }, /* white - black */
398 { 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* black - white */
399 { 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x1f, 0x0e } /* black - black */
402 static unsigned char cur_pat[7];
403 static unsigned long gfx_chars[5];
405 static void release_gfx(void)
407 int i;
409 for (i = 0; i < 5; i++)
410 if (gfx_chars[i])
411 rb->lcd_unlock_pattern(gfx_chars[i]);
414 static bool init_gfx(void)
416 int i;
418 for (i = 0; i < 5; i++) {
419 if ((gfx_chars[i] = rb->lcd_get_locked_pattern()) == 0) {
420 release_gfx();
421 return false;
424 for (i = 0; i < 4; i++)
425 rb->lcd_define_pattern(gfx_chars[i], tk_pat[i]);
426 return true;
429 /* draw a spot at the coordinates (x,y), range of p is 0-19 */
430 static void draw_spot(int p)
432 if ((p/5) & 1)
433 p -= 5;
435 rb->lcd_putc (p%5, p/10, gfx_chars[2*spots[p]+spots[p+5]]);
438 /* draw the cursor at the current cursor position */
439 static void draw_cursor(void)
441 if ((cursor_pos/5) & 1) {
442 rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos-5]+spots[cursor_pos]], 7 );
443 cur_pat[4] ^= 0x15;
444 cur_pat[6] ^= 0x11;
446 else {
447 rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos]+spots[cursor_pos+5]], 7 );
448 cur_pat[0] ^= 0x15;
449 cur_pat[2] ^= 0x11;
451 rb->lcd_define_pattern(gfx_chars[4], cur_pat);
452 rb->lcd_putc( cursor_pos%5, cursor_pos/10, gfx_chars[4] );
455 /* draw the info panel ... duh */
456 static void draw_info_panel(void)
458 char s[16];
460 rb->lcd_puts( 6, 0, "Flips" );
461 rb->snprintf( s, sizeof(s), "%d", moves );
462 rb->lcd_puts( 6, 1, s );
465 #endif /* LCD */
467 /* clear the cursor where it is */
468 static inline void clear_cursor(void)
470 draw_spot( cursor_pos );
473 /* check if the puzzle is finished */
474 static bool flipit_finished(void)
476 int i;
477 for (i=0; i<20; i++)
478 if (!spots[i])
479 return false;
480 clear_cursor();
481 return true;
484 /* draws the toggled spots */
485 static void flipit_toggle(void)
487 spots[cursor_pos] = 1-spots[cursor_pos];
488 toggle[cursor_pos] = 1-toggle[cursor_pos];
489 draw_spot(cursor_pos);
490 if (cursor_pos%5 > 0) {
491 spots[cursor_pos-1] = 1-spots[cursor_pos-1];
492 draw_spot(cursor_pos-1);
494 if (cursor_pos%5 < 4) {
495 spots[cursor_pos+1] = 1-spots[cursor_pos+1];
496 draw_spot(cursor_pos+1);
498 if (cursor_pos/5 > 0) {
499 spots[cursor_pos-5] = 1-spots[cursor_pos-5];
500 draw_spot(cursor_pos-5);
502 if (cursor_pos/5 < 3) {
503 spots[cursor_pos+5] = 1-spots[cursor_pos+5];
504 draw_spot(cursor_pos+5);
506 moves++;
508 draw_info_panel();
510 if (flipit_finished())
511 clear_cursor();
514 /* move the cursor in any direction */
515 static void move_cursor(int x, int y)
517 if (!(flipit_finished())) {
518 clear_cursor();
519 cursor_pos = ( x + 5 + cursor_pos%5 )%5
520 + ( ( y + 4 + cursor_pos/5 )%4 )*5;
521 draw_cursor();
523 rb->lcd_update();
526 /* initialize the board */
527 static void flipit_init(void)
529 int i;
531 rb->lcd_clear_display();
532 for (i=0; i<20; i++) {
533 spots[i]=1;
534 toggle[i]=1;
535 draw_spot(i);
537 rb->lcd_update();
539 for (i=0; i<20; i++) {
540 cursor_pos = (rb->rand() % 20);
541 flipit_toggle();
544 cursor_pos = 0;
545 draw_cursor();
546 moves = 0;
547 draw_info_panel();
548 rb->lcd_update();
551 /* the main game loop */
552 static bool flipit_loop(void)
554 int i;
555 int button;
556 int lastbutton = BUTTON_NONE;
558 flipit_init();
559 while(true) {
560 button = rb->button_get(true);
561 switch (button) {
562 #ifdef FLIPIT_RC_QUIT
563 case FLIPIT_RC_QUIT:
564 #endif
565 case FLIPIT_QUIT:
566 /* get out of here */
567 return PLUGIN_OK;
569 case FLIPIT_SHUFFLE:
570 /* mix up the pieces */
571 flipit_init();
572 break;
574 case FLIPIT_SOLVE:
575 #ifdef FLIPIT_SOLVE_PRE
576 if (lastbutton != FLIPIT_SOLVE_PRE)
577 break;
578 #endif
579 /* solve the puzzle */
580 if (!flipit_finished()) {
581 for (i=0; i<20; i++)
582 if (!toggle[i]) {
583 clear_cursor();
584 cursor_pos = i;
585 flipit_toggle();
586 draw_cursor();
587 rb->lcd_update();
588 rb->sleep(HZ*2/3);
591 break;
593 case FLIPIT_STEP_BY_STEP:
594 #ifdef FLIPIT_STEP_PRE
595 if (lastbutton != FLIPIT_STEP_PRE)
596 break;
597 #endif
598 if (!flipit_finished()) {
599 for (i=0; i<20; i++)
600 if (!toggle[i]) {
601 clear_cursor();
602 cursor_pos = i;
603 flipit_toggle();
604 draw_cursor();
605 rb->lcd_update();
606 break;
609 break;
611 case FLIPIT_TOGGLE:
612 #ifdef FLIPIT_TOGGLE_PRE
613 if (lastbutton != FLIPIT_TOGGLE_PRE)
614 break;
615 #endif
616 /* toggle the pieces */
617 if (!flipit_finished()) {
618 flipit_toggle();
619 draw_cursor();
620 rb->lcd_update();
622 break;
624 case FLIPIT_LEFT:
625 move_cursor(-1, 0);
626 break;
628 case FLIPIT_RIGHT:
629 move_cursor(1, 0);
630 break;
631 /*move cursor though the entire field*/
632 #ifdef FLIPIT_SCROLLWHEEL
633 case FLIPIT_PREV:
634 case FLIPIT_PREV|BUTTON_REPEAT:
635 if ((cursor_pos)%5 == 0) {
636 move_cursor(-1, -1);
638 else {
639 move_cursor(-1, 0);
641 break;
643 case FLIPIT_NEXT:
644 case FLIPIT_NEXT|BUTTON_REPEAT:
645 if ((cursor_pos+1)%5 == 0) {
646 move_cursor(1, 1);
648 else {
649 move_cursor(1, 0);
651 break;
652 #endif
653 case FLIPIT_UP:
654 #ifdef FLIPIT_UP_PRE
655 if (lastbutton != FLIPIT_UP_PRE)
656 break;
657 #endif
658 move_cursor(0, -1);
659 break;
661 case FLIPIT_DOWN:
662 move_cursor(0, 1);
663 break;
665 default:
666 if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
667 return PLUGIN_USB_CONNECTED;
668 break;
670 if (button != BUTTON_NONE)
671 lastbutton = button;
675 /* called function from outside */
676 enum plugin_status plugin_start(const void* parameter)
678 int i, rc;
680 (void)parameter;
682 #ifdef HAVE_LCD_COLOR
683 rb->lcd_set_background(LCD_WHITE);
684 rb->lcd_set_foreground(LCD_BLACK);
685 #endif
687 #if LCD_DEPTH > 1
688 rb->lcd_set_backdrop(NULL);
689 #endif
691 rb->splash(HZ, "FlipIt!");
693 #ifdef HAVE_LCD_BITMAP
694 /* print instructions */
695 rb->lcd_clear_display();
696 rb->lcd_setfont(FONT_SYSFIXED);
697 #if CONFIG_KEYPAD == RECORDER_PAD
698 rb->lcd_putsxy(2, 8, "[OFF] to stop");
699 rb->lcd_putsxy(2, 18, "[PLAY] toggle");
700 rb->lcd_putsxy(2, 28, "[F1] shuffle");
701 rb->lcd_putsxy(2, 38, "[F2] solution");
702 rb->lcd_putsxy(2, 48, "[F3] step by step");
703 #elif CONFIG_KEYPAD == ONDIO_PAD
704 rb->lcd_putsxy(2, 8, "[OFF] to stop");
705 rb->lcd_putsxy(2, 18, "[MODE] toggle");
706 rb->lcd_putsxy(2, 28, "[M-LEFT] shuffle");
707 rb->lcd_putsxy(2, 38, "[M-UP] solution");
708 rb->lcd_putsxy(2, 48, "[M-RIGHT] step by step");
709 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
710 (CONFIG_KEYPAD == IRIVER_H300_PAD)
711 rb->lcd_putsxy(2, 8, "[STOP] to stop");
712 rb->lcd_putsxy(2, 18, "[SELECT] toggle");
713 rb->lcd_putsxy(2, 28, "[MODE] shuffle");
714 rb->lcd_putsxy(2, 38, "[PLAY] solution");
715 rb->lcd_putsxy(2, 48, "[REC] step by step");
716 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
717 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
718 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
719 rb->lcd_putsxy(2, 8, "[S-MENU] to stop");
720 rb->lcd_putsxy(2, 18, "[SELECT] toggle");
721 rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle");
722 rb->lcd_putsxy(2, 38, "[S-PLAY] solution");
723 rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step");
724 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
725 rb->lcd_putsxy(2, 8, "[POWER] to stop");
726 rb->lcd_putsxy(2, 18, "[SELECT] toggle");
727 rb->lcd_putsxy(2, 28, "[REC] shuffle");
728 rb->lcd_putsxy(2, 38, "[PLAY..] solution");
729 rb->lcd_putsxy(2, 48, "[PLAY] step by step");
730 #elif CONFIG_KEYPAD == GIGABEAT_PAD
731 rb->lcd_putsxy(2, 8, "[POWER] to stop");
732 rb->lcd_putsxy(2, 18, "[SELECT] toggle");
733 rb->lcd_putsxy(2, 28, "[MENU] shuffle");
734 rb->lcd_putsxy(2, 38, "[VOL+] solution");
735 rb->lcd_putsxy(2, 48, "[VOL-] step by step");
736 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
737 rb->lcd_putsxy(2, 8, "[POWER] to stop");
738 rb->lcd_putsxy(2, 18, "[REW] toggle");
739 rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle");
740 rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution");
741 rb->lcd_putsxy(2, 48, "[PL-UP] step by step");
742 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
743 rb->lcd_putsxy(2, 8, "[BACK] to stop");
744 rb->lcd_putsxy(2, 18, "[SELECT] toggle");
745 rb->lcd_putsxy(2, 28, "[MENU] shuffle");
746 rb->lcd_putsxy(2, 38, "[VOL+] solution");
747 rb->lcd_putsxy(2, 48, "[VOL-] step by step");
748 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
749 (CONFIG_KEYPAD == SANSA_C200_PAD)
750 rb->lcd_putsxy(2, 8, "[POWER] to stop");
751 rb->lcd_putsxy(2, 18, "[SELECT] toggle");
752 rb->lcd_putsxy(2, 28, "[REC-LEFT] shuffle");
753 rb->lcd_putsxy(2, 38, "[REC-RIGHT] solution");
754 rb->lcd_putsxy(2, 48, "[REC-SEL] step by step");
755 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
756 rb->lcd_putsxy(2, 8, "[REC] to stop");
757 rb->lcd_putsxy(2, 18, "[PLAY] toggle");
758 rb->lcd_putsxy(2, 28, "[MODE] shuffle");
759 rb->lcd_putsxy(2, 38, "[MENU..] solution");
760 rb->lcd_putsxy(2, 48, "[MENU] step by step");
761 #endif
763 #ifdef HAVE_TOUCHSCREEN
764 rb->lcd_putsxy(2, 8, "[BOTTOMLEFT] to stop");
765 rb->lcd_putsxy(2, 18, "[CENTRE] toggle");
766 rb->lcd_putsxy(2, 28, "[TOPRIGHT] shuffle");
767 rb->lcd_putsxy(2, 38, "[BOTTOMLEFT] solution");
768 rb->lcd_putsxy(2, 48, "[BOTTOMRIGHT] step by step");
769 #endif
771 rb->lcd_update();
772 #else /* HAVE_LCD_CHARCELLS */
773 if (!init_gfx())
774 return PLUGIN_ERROR;
775 #endif
776 rb->button_get_w_tmo(HZ*3);
778 rb->lcd_clear_display();
779 draw_info_panel();
780 for (i=0; i<20; i++) {
781 spots[i]=1;
782 draw_spot(i);
784 rb->lcd_update();
785 rb->sleep(HZ*3/2);
786 rb->srand(*rb->current_tick);
788 rc = flipit_loop();
789 #ifdef HAVE_LCD_CHARCELLS
790 release_gfx();
791 #endif
792 return rc;