2 \screenshot{plugins/images/ss-snake2
}
3 {Snake
2 {--
} The Snake Strikes Back
}{img:snake2
}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
11 \multicolumn{2}{c
}{\textbf{In menu
}}\\
\hline
12 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD
%
13 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
%
14 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD
}
15 {\ButtonUp{} /
\ButtonDown}
16 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonScrollFwd{} /
\ButtonScrollBack}
17 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp{} /
\ButtonScrollDown}
18 \opt{COWON_D2_PAD
}{\TouchTopMiddle{} /
\TouchBottomMiddle}
19 \opt{HAVEREMOTEKEYMAP
}{&
}
21 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD
%
22 ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD
%
23 ,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD
}
24 {\ButtonRight{} /
\ButtonLeft}
25 \opt{ONDIO_PAD
}{\ButtonRight}
26 \opt{COWON_D2_PAD
}{\TouchMidRight{} /
\TouchMidLeft}
27 \opt{HAVEREMOTEKEYMAP
}{&
}
28 & Select starting maze\\
29 \opt{RECORDER_PAD
}{\ButtonFThree}
30 \opt{ONDIO_PAD
}{\ButtonLeft}
31 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonMode}
32 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD
}{\ButtonPlay}
33 \opt{SANSA_E200_PAD,SANSA_C200_PAD
}{\ButtonRec}
34 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
}{\ButtonMenu}
35 \opt{PBELL_VIBE500_PAD
}{\ButtonUp{} /
\ButtonDown}
36 \opt{HAVEREMOTEKEYMAP
}{&
}
37 & Select game type (A or B)\\
38 \opt{RECORDER_PAD
}{\ButtonPlay}
39 \opt{ONDIO_PAD
}{\ButtonMenu}
40 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
41 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD
%
42 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD
}
44 \opt{IRIVER_H10_PAD
}{\ButtonFF}
45 \opt{COWON_D2_PAD
}{\TouchCenter}
46 \opt{PBELL_VIBE500_PAD
}{\ButtonOK}
47 \opt{HAVEREMOTEKEYMAP
}{&
}
48 & Start the game\\
\hline
49 \multicolumn{2}{c
}{\textbf{In game
}}\\
\hline
50 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD
%
51 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
%
52 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD
}
53 {\ButtonUp{} /
\ButtonDown{} /
\ButtonLeft{} /
\ButtonRight}
54 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonMenu{} /
\ButtonPlay{} /
\ButtonLeft{} /
\ButtonRight}
55 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp{} /
\ButtonScrollDown{} /
\ButtonLeft{} /
\ButtonRight}
56 \opt{COWON_D2_PAD
}{\TouchTopMiddle{} /
\TouchBottomMiddle /
\TouchMidLeft{} /
\TouchMidRight}
57 \opt{HAVEREMOTEKEYMAP
}{&
}
59 \opt{RECORDER_PAD,PBELL_VIBE500_PAD
}{\ButtonPlay}
60 \opt{ONDIO_PAD
}{\ButtonMenu}
61 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
62 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD
%
63 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD
}
65 \opt{IRIVER_H10_PAD
}{\ButtonFF}
66 \opt{COWON_D2_PAD
}{\TouchCenter}
67 \opt{HAVEREMOTEKEYMAP
}{&
}
68 & Pause and resume the game\\
69 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOff}
70 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonSelect+
\ButtonMenu}
71 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD
%
72 ,MROBE100_PAD,COWON_D2_PAD
}{\ButtonPower}
73 \opt{SANSA_FUZE_PAD
}{Long
\ButtonHome}
74 \opt{GIGABEAT_S_PAD
}{\ButtonBack}
75 \opt{PBELL_VIBE500_PAD
}{\ButtonRec}
76 \opt{HAVEREMOTEKEYMAP
}{&
}
80 In game A, the maze stays the same, in game B
81 after an increasing number of apples eaten the maze is replaced by a