Fix red.
[kugel-rb.git] / apps / playback.c
blobc4fb14ba3e21153976948ed2b7696daa4d62360f
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005-2007 Miika Pekkarinen
11 * Copyright (C) 2007-2008 Nicolas Pennequin
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
23 /* TODO: Pause should be handled in here, rather than PCMBUF so that voice can
24 * play whilst audio is paused */
26 #include <string.h>
27 #include "playback.h"
28 #include "codec_thread.h"
29 #include "kernel.h"
30 #include "codecs.h"
31 #include "buffering.h"
32 #include "voice_thread.h"
33 #include "usb.h"
34 #include "ata.h"
35 #include "playlist.h"
36 #include "pcmbuf.h"
37 #include "buffer.h"
38 #include "cuesheet.h"
39 #ifdef HAVE_TAGCACHE
40 #include "tagcache.h"
41 #endif
42 #ifdef HAVE_LCD_BITMAP
43 #ifdef HAVE_ALBUMART
44 #include "albumart.h"
45 #endif
46 #endif
47 #include "sound.h"
48 #include "metadata.h"
49 #include "splash.h"
50 #include "talk.h"
52 #ifdef HAVE_RECORDING
53 #include "pcm_record.h"
54 #endif
56 #define PLAYBACK_VOICE
58 /* amount of guess-space to allow for codecs that must hunt and peck
59 * for their correct seeek target, 32k seems a good size */
60 #define AUDIO_REBUFFER_GUESS_SIZE (1024*32)
62 /* Define LOGF_ENABLE to enable logf output in this file */
63 /*#define LOGF_ENABLE*/
64 #include "logf.h"
66 /* macros to enable logf for queues
67 logging on SYS_TIMEOUT can be disabled */
68 #ifdef SIMULATOR
69 /* Define this for logf output of all queuing except SYS_TIMEOUT */
70 #define PLAYBACK_LOGQUEUES
71 /* Define this to logf SYS_TIMEOUT messages */
72 /*#define PLAYBACK_LOGQUEUES_SYS_TIMEOUT*/
73 #endif
75 #ifdef PLAYBACK_LOGQUEUES
76 #define LOGFQUEUE logf
77 #else
78 #define LOGFQUEUE(...)
79 #endif
81 #ifdef PLAYBACK_LOGQUEUES_SYS_TIMEOUT
82 #define LOGFQUEUE_SYS_TIMEOUT logf
83 #else
84 #define LOGFQUEUE_SYS_TIMEOUT(...)
85 #endif
88 static enum filling_state {
89 STATE_IDLE, /* audio is stopped: nothing to do */
90 STATE_FILLING, /* adding tracks to the buffer */
91 STATE_FULL, /* can't add any more tracks */
92 STATE_END_OF_PLAYLIST, /* all remaining tracks have been added */
93 STATE_FINISHED, /* all remaining tracks are fully buffered */
94 } filling;
96 /* As defined in plugins/lib/xxx2wav.h */
97 #define GUARD_BUFSIZE (32*1024)
99 bool audio_is_initialized = false;
100 static bool audio_thread_ready SHAREDBSS_ATTR = false;
102 /* Variables are commented with the threads that use them: *
103 * A=audio, C=codec, V=voice. A suffix of - indicates that *
104 * the variable is read but not updated on that thread. */
105 /* TBD: Split out "audio" and "playback" (ie. calling) threads */
107 /* Main state control */
108 static volatile bool playing SHAREDBSS_ATTR = false;/* Is audio playing? (A) */
109 static volatile bool paused SHAREDBSS_ATTR = false; /* Is audio paused? (A/C-) */
110 extern volatile bool audio_codec_loaded; /* Codec loaded? (C/A-) */
112 /* Ring buffer where compressed audio and codecs are loaded */
113 static unsigned char *filebuf = NULL; /* Start of buffer (A/C-) */
114 static unsigned char *malloc_buf = NULL; /* Start of malloc buffer (A/C-) */
115 static size_t filebuflen = 0; /* Size of buffer (A/C-) */
116 /* FIXME: make buf_ridx (C/A-) */
118 /* Possible arrangements of the buffer */
119 enum audio_buffer_state
121 AUDIOBUF_STATE_TRASHED = -1, /* trashed; must be reset */
122 AUDIOBUF_STATE_INITIALIZED = 0, /* voice+audio OR audio-only */
123 AUDIOBUF_STATE_VOICED_ONLY = 1, /* voice-only */
125 static int buffer_state = AUDIOBUF_STATE_TRASHED; /* Buffer state */
127 /* These are used to store the current and next (or prev if the current is the last)
128 * mp3entry's in a round-robin system. This guarentees that the pointer returned
129 * by audio_current/next_track will be valid for the full duration of the
130 * currently playing track */
131 static struct mp3entry mp3entry_buf[2];
132 struct mp3entry *thistrack_id3, /* the currently playing track */
133 *othertrack_id3; /* prev track during track-change-transition, or end of playlist,
134 * next track otherwise */
135 static struct mp3entry unbuffered_id3; /* the id3 for the first unbuffered track */
137 /* for cuesheet support */
138 static struct cuesheet *curr_cue = NULL;
141 #define MAX_MULTIPLE_AA 2
143 #ifdef HAVE_ALBUMART
144 static struct albumart_slot {
145 struct dim dim; /* holds width, height of the albumart */
146 int used; /* counter, increments if something uses it */
147 } albumart_slots[MAX_MULTIPLE_AA];
149 #define FOREACH_ALBUMART(i) for(i = 0;i < MAX_MULTIPLE_AA; i++)
150 #endif
153 #define MAX_TRACK 128
154 #define MAX_TRACK_MASK (MAX_TRACK-1)
156 /* Track info structure about songs in the file buffer (A/C-) */
157 static struct track_info {
158 int audio_hid; /* The ID for the track's buffer handle */
159 int id3_hid; /* The ID for the track's metadata handle */
160 int codec_hid; /* The ID for the track's codec handle */
161 #ifdef HAVE_ALBUMART
162 int aa_hid[MAX_MULTIPLE_AA];/* The ID for the track's album art handle */
163 #endif
164 int cuesheet_hid; /* The ID for the track's parsed cueesheet handle */
166 size_t filesize; /* File total length */
168 bool taginfo_ready; /* Is metadata read */
170 } tracks[MAX_TRACK];
172 static volatile int track_ridx = 0; /* Track being decoded (A/C-) */
173 static int track_widx = 0; /* Track being buffered (A) */
174 #define CUR_TI (&tracks[track_ridx]) /* Playing track info pointer (A/C-) */
176 static struct track_info *prev_ti = NULL; /* Pointer to the previously played
177 track */
179 /* Information used only for filling the buffer */
180 /* Playlist steps from playing track to next track to be buffered (A) */
181 static int last_peek_offset = 0;
183 /* Scrobbler support */
184 static unsigned long prev_track_elapsed = 0; /* Previous track elapsed time (C/A-)*/
186 /* Track change controls */
187 bool automatic_skip = false; /* Who initiated in-progress skip? (C/A-) */
188 extern bool track_transition; /* Are we in a track transition? */
189 static bool dir_skip = false; /* Is a directory skip pending? (A) */
190 static bool new_playlist = false; /* Are we starting a new playlist? (A) */
191 static int wps_offset = 0; /* Pending track change offset, to keep WPS responsive (A) */
192 static bool skipped_during_pause = false; /* Do we need to clear the PCM buffer when playback resumes (A) */
194 static bool start_play_g = false; /* Used by audio_load_track to notify
195 audio_finish_load_track about start_play */
197 /* True when a track load is in progress, i.e. audio_load_track() has returned
198 * but audio_finish_load_track() hasn't been called yet. Used to avoid allowing
199 * audio_load_track() to get called twice in a row, which would cause problems.
201 static bool track_load_started = false;
203 #ifdef HAVE_DISK_STORAGE
204 static size_t buffer_margin = 5; /* Buffer margin aka anti-skip buffer (A/C-) */
205 #endif
207 /* Event queues */
208 struct event_queue audio_queue SHAREDBSS_ATTR;
209 struct event_queue codec_queue SHAREDBSS_ATTR;
210 static struct event_queue pcmbuf_queue SHAREDBSS_ATTR;
212 extern struct codec_api ci;
213 extern unsigned int codec_thread_id;
215 /* Multiple threads */
216 /* Set the watermark to trigger buffer fill (A/C) */
217 static void set_filebuf_watermark(void);
219 /* Audio thread */
220 static struct queue_sender_list audio_queue_sender_list SHAREDBSS_ATTR;
221 static long audio_stack[(DEFAULT_STACK_SIZE + 0x1000)/sizeof(long)];
222 static const char audio_thread_name[] = "audio";
224 static void audio_thread(void);
225 static void audio_initiate_track_change(long direction);
226 static bool audio_have_tracks(void);
227 static void audio_reset_buffer(void);
228 static void audio_stop_playback(void);
231 /**************************************/
234 /** Pcmbuf callbacks */
236 /* Between the codec and PCM track change, we need to keep updating the
237 * "elapsed" value of the previous (to the codec, but current to the
238 * user/PCM/WPS) track, so that the progressbar reaches the end.
239 * During that transition, the WPS will display othertrack_id3. */
240 void audio_pcmbuf_position_callback(unsigned int time)
242 time += othertrack_id3->elapsed;
244 if (time >= othertrack_id3->length)
246 /* we just played the end of the track, so stop this callback */
247 track_transition = false;
248 othertrack_id3->elapsed = othertrack_id3->length;
250 else
251 othertrack_id3->elapsed = time;
254 /* Post message from pcmbuf that the end of the previous track
255 * has just been played. */
256 void audio_post_track_change(bool pcmbuf)
258 if (pcmbuf)
260 LOGFQUEUE("pcmbuf > pcmbuf Q_AUDIO_TRACK_CHANGED");
261 queue_post(&pcmbuf_queue, Q_AUDIO_TRACK_CHANGED, 0);
263 else
265 LOGFQUEUE("pcmbuf > audio Q_AUDIO_TRACK_CHANGED");
266 queue_post(&audio_queue, Q_AUDIO_TRACK_CHANGED, 0);
270 /* Scan the pcmbuf queue and return true if a message pulled */
271 static bool pcmbuf_queue_scan(struct queue_event *ev)
273 if (!queue_empty(&pcmbuf_queue))
275 /* Transfer message to audio queue */
276 pcm_play_lock();
277 /* Pull message - never, ever any blocking call! */
278 queue_wait_w_tmo(&pcmbuf_queue, ev, 0);
279 pcm_play_unlock();
280 return true;
283 return false;
287 /** Helper functions */
289 static struct mp3entry *bufgetid3(int handle_id)
291 if (handle_id < 0)
292 return NULL;
294 struct mp3entry *id3;
295 ssize_t ret = bufgetdata(handle_id, 0, (void *)&id3);
297 if (ret < 0 || ret != sizeof(struct mp3entry))
298 return NULL;
300 return id3;
303 static bool clear_track_info(struct track_info *track)
305 /* bufclose returns true if the handle is not found, or if it is closed
306 * successfully, so these checks are safe on non-existant handles */
307 if (!track)
308 return false;
310 if (track->codec_hid >= 0) {
311 if (bufclose(track->codec_hid))
312 track->codec_hid = -1;
313 else
314 return false;
317 if (track->id3_hid >= 0) {
318 if (bufclose(track->id3_hid))
319 track->id3_hid = -1;
320 else
321 return false;
324 if (track->audio_hid >= 0) {
325 if (bufclose(track->audio_hid))
326 track->audio_hid = -1;
327 else
328 return false;
331 #ifdef HAVE_ALBUMART
333 int i;
334 FOREACH_ALBUMART(i)
336 if (track->aa_hid[i] >= 0) {
337 if (bufclose(track->aa_hid[i]))
338 track->aa_hid[i] = -1;
339 else
340 return false;
344 #endif
346 if (track->cuesheet_hid >= 0) {
347 if (bufclose(track->cuesheet_hid))
348 track->cuesheet_hid = -1;
349 else
350 return false;
353 track->filesize = 0;
354 track->taginfo_ready = false;
356 return true;
359 /* --- External interfaces --- */
361 /* This sends a stop message and the audio thread will dump all it's
362 subsequenct messages */
363 void audio_hard_stop(void)
365 /* Stop playback */
366 LOGFQUEUE("audio >| audio Q_AUDIO_STOP: 1");
367 queue_send(&audio_queue, Q_AUDIO_STOP, 1);
368 #ifdef PLAYBACK_VOICE
369 voice_stop();
370 #endif
373 bool audio_restore_playback(int type)
375 switch (type)
377 case AUDIO_WANT_PLAYBACK:
378 if (buffer_state != AUDIOBUF_STATE_INITIALIZED)
379 audio_reset_buffer();
380 return true;
381 case AUDIO_WANT_VOICE:
382 if (buffer_state == AUDIOBUF_STATE_TRASHED)
383 audio_reset_buffer();
384 return true;
385 default:
386 return false;
390 unsigned char *audio_get_buffer(bool talk_buf, size_t *buffer_size)
392 unsigned char *buf, *end;
394 if (audio_is_initialized)
396 audio_hard_stop();
398 /* else buffer_state will be AUDIOBUF_STATE_TRASHED at this point */
400 /* Reset the buffering thread so that it doesn't try to use the data */
401 buffering_reset(filebuf, filebuflen);
403 if (buffer_size == NULL)
405 /* Special case for talk_init to use since it already knows it's
406 trashed */
407 buffer_state = AUDIOBUF_STATE_TRASHED;
408 return NULL;
411 if (talk_buf || buffer_state == AUDIOBUF_STATE_TRASHED
412 || !talk_voice_required())
414 logf("get buffer: talk, audio");
415 /* Ok to use everything from audiobuf to audiobufend - voice is loaded,
416 the talk buffer is not needed because voice isn't being used, or
417 could be AUDIOBUF_STATE_TRASHED already. If state is
418 AUDIOBUF_STATE_VOICED_ONLY, no problem as long as memory isn't written
419 without the caller knowing what's going on. Changing certain settings
420 may move it to a worse condition but the memory in use by something
421 else will remain undisturbed.
423 if (buffer_state != AUDIOBUF_STATE_TRASHED)
425 talk_buffer_steal();
426 buffer_state = AUDIOBUF_STATE_TRASHED;
429 buf = audiobuf;
430 end = audiobufend;
432 else
434 /* Safe to just return this if already AUDIOBUF_STATE_VOICED_ONLY or
435 still AUDIOBUF_STATE_INITIALIZED */
436 /* Skip talk buffer and move pcm buffer to end to maximize available
437 contiguous memory - no audio running means voice will not need the
438 swap space */
439 logf("get buffer: audio");
440 buf = audiobuf + talk_get_bufsize();
441 end = audiobufend - pcmbuf_init(audiobufend);
442 buffer_state = AUDIOBUF_STATE_VOICED_ONLY;
445 *buffer_size = end - buf;
447 return buf;
450 bool audio_buffer_state_trashed(void)
452 return buffer_state == AUDIOBUF_STATE_TRASHED;
455 #ifdef HAVE_RECORDING
456 unsigned char *audio_get_recording_buffer(size_t *buffer_size)
458 /* Stop audio, voice and obtain all available buffer space */
459 audio_hard_stop();
460 talk_buffer_steal();
462 unsigned char *end = audiobufend;
463 buffer_state = AUDIOBUF_STATE_TRASHED;
464 *buffer_size = end - audiobuf;
466 return (unsigned char *)audiobuf;
469 bool audio_load_encoder(int afmt)
471 #ifndef SIMULATOR
472 const char *enc_fn = get_codec_filename(afmt | CODEC_TYPE_ENCODER);
473 if (!enc_fn)
474 return false;
476 audio_remove_encoder();
477 ci.enc_codec_loaded = 0; /* clear any previous error condition */
479 LOGFQUEUE("codec > Q_ENCODER_LOAD_DISK");
480 queue_post(&codec_queue, Q_ENCODER_LOAD_DISK, (intptr_t)enc_fn);
482 while (ci.enc_codec_loaded == 0)
483 yield();
485 logf("codec loaded: %d", ci.enc_codec_loaded);
487 return ci.enc_codec_loaded > 0;
488 #else
489 (void)afmt;
490 return true;
491 #endif
492 } /* audio_load_encoder */
494 void audio_remove_encoder(void)
496 #ifndef SIMULATOR
497 /* force encoder codec unload (if currently loaded) */
498 if (ci.enc_codec_loaded <= 0)
499 return;
501 ci.stop_encoder = true;
502 while (ci.enc_codec_loaded > 0)
503 yield();
504 #endif
505 } /* audio_remove_encoder */
507 #endif /* HAVE_RECORDING */
510 struct mp3entry* audio_current_track(void)
512 const char *filename;
513 struct playlist_track_info trackinfo;
514 int cur_idx;
515 int offset = ci.new_track + wps_offset;
516 struct mp3entry *write_id3;
518 cur_idx = (track_ridx + offset) & MAX_TRACK_MASK;
520 if (cur_idx == track_ridx && *thistrack_id3->path)
522 /* The usual case */
523 if (tracks[cur_idx].cuesheet_hid >= 0 && !thistrack_id3->cuesheet)
525 bufread(tracks[cur_idx].cuesheet_hid, sizeof(struct cuesheet), curr_cue);
526 thistrack_id3->cuesheet = curr_cue;
527 cue_spoof_id3(thistrack_id3->cuesheet, thistrack_id3);
529 return thistrack_id3;
531 else if (automatic_skip && offset == -1 && *othertrack_id3->path)
533 /* We're in a track transition. The codec has moved on to the next track,
534 but the audio being played is still the same (now previous) track.
535 othertrack_id3.elapsed is being updated in an ISR by
536 codec_pcmbuf_position_callback */
537 if (tracks[cur_idx].cuesheet_hid >= 0 && !thistrack_id3->cuesheet)
539 bufread(tracks[cur_idx].cuesheet_hid, sizeof(struct cuesheet), curr_cue);
540 othertrack_id3->cuesheet = curr_cue;
541 cue_spoof_id3(othertrack_id3->cuesheet, othertrack_id3);
543 return othertrack_id3;
546 if (offset != 0)
548 /* Codec may be using thistrack_id3, so it must not be overwritten.
549 If this is a manual skip, othertrack_id3 will become
550 thistrack_id3 in audio_check_new_track().
551 FIXME: If this is an automatic skip, it probably means multiple
552 short tracks fit in the PCM buffer. Overwriting othertrack_id3
553 can lead to an incorrect value later.
554 Note that othertrack_id3 may also be used for next track.
556 write_id3 = othertrack_id3;
558 else
560 write_id3 = thistrack_id3;
563 if (tracks[cur_idx].id3_hid >= 0)
565 /* The current track's info has been buffered but not read yet, so get it */
566 if (bufread(tracks[cur_idx].id3_hid, sizeof(struct mp3entry), write_id3)
567 == sizeof(struct mp3entry))
568 return write_id3;
571 /* We didn't find the ID3 metadata, so we fill temp_id3 with the little info
572 we have and return that. */
574 memset(write_id3, 0, sizeof(struct mp3entry));
576 playlist_get_track_info(NULL, playlist_next(0)+wps_offset, &trackinfo);
577 filename = trackinfo.filename;
578 if (!filename)
579 filename = "No file!";
581 #if defined(HAVE_TC_RAMCACHE) && defined(HAVE_DIRCACHE)
582 if (tagcache_fill_tags(write_id3, filename))
583 return write_id3;
584 #endif
586 strlcpy(write_id3->path, filename, sizeof(write_id3->path));
587 write_id3->title = strrchr(write_id3->path, '/');
588 if (!write_id3->title)
589 write_id3->title = &write_id3->path[0];
590 else
591 write_id3->title++;
593 return write_id3;
596 struct mp3entry* audio_next_track(void)
598 int next_idx;
599 int offset = ci.new_track + wps_offset;
601 if (!audio_have_tracks())
602 return NULL;
604 if (wps_offset == -1 && *thistrack_id3->path)
606 /* We're in a track transition. The next track for the WPS is the one
607 currently being decoded. */
608 return thistrack_id3;
611 next_idx = (track_ridx + offset + 1) & MAX_TRACK_MASK;
613 if (tracks[next_idx].id3_hid >= 0)
615 if (bufread(tracks[next_idx].id3_hid, sizeof(struct mp3entry), othertrack_id3)
616 == sizeof(struct mp3entry))
617 return othertrack_id3;
618 else
619 return NULL;
622 if (next_idx == track_widx)
624 /* The next track hasn't been buffered yet, so we return the static
625 version of its metadata. */
626 return &unbuffered_id3;
629 return NULL;
632 bool audio_peek_track(struct mp3entry* id3, int offset)
634 int next_idx;
635 int new_offset = ci.new_track + wps_offset + offset;
637 if (!audio_have_tracks())
638 return false;
639 next_idx = (track_ridx + new_offset) & MAX_TRACK_MASK;
641 if (tracks[next_idx].id3_hid >= 0)
643 return bufread(tracks[next_idx].id3_hid, sizeof(struct mp3entry), id3)
644 == sizeof(struct mp3entry);
646 return false;
649 #ifdef HAVE_ALBUMART
650 int playback_current_aa_hid(int slot)
652 if (slot < 0)
653 return -1;
654 int cur_idx;
655 int offset = ci.new_track + wps_offset;
657 cur_idx = track_ridx + offset;
658 cur_idx &= MAX_TRACK_MASK;
660 return tracks[cur_idx].aa_hid[slot];
663 int playback_claim_aa_slot(struct dim *dim)
665 int i;
666 /* first try to find a slot already having the size to reuse it
667 * since we don't want albumart of the same size buffered multiple times */
668 FOREACH_ALBUMART(i)
670 struct albumart_slot *slot = &albumart_slots[i];
671 if (slot->dim.width == dim->width
672 && slot->dim.height == dim->height)
674 slot->used++;
675 return i;
678 /* size is new, find a free slot */
679 FOREACH_ALBUMART(i)
681 if (!albumart_slots[i].used)
683 albumart_slots[i].used++;
684 albumart_slots[i].dim = *dim;
685 return i;
688 /* sorry, no free slot */
689 return -1;
692 void playback_release_aa_slot(int slot)
694 /* invalidate the albumart_slot */
695 struct albumart_slot *aa_slot = &albumart_slots[slot];
696 if (aa_slot->used > 0)
697 aa_slot->used--;
700 #endif
701 void audio_play(long offset)
703 logf("audio_play");
705 #ifdef PLAYBACK_VOICE
706 /* Truncate any existing voice output so we don't have spelling
707 * etc. over the first part of the played track */
708 talk_force_shutup();
709 #endif
711 /* Start playback */
712 LOGFQUEUE("audio >| audio Q_AUDIO_PLAY: %ld", offset);
713 /* Don't return until playback has actually started */
714 queue_send(&audio_queue, Q_AUDIO_PLAY, offset);
717 void audio_stop(void)
719 /* Stop playback */
720 LOGFQUEUE("audio >| audio Q_AUDIO_STOP");
721 /* Don't return until playback has actually stopped */
722 queue_send(&audio_queue, Q_AUDIO_STOP, 0);
725 void audio_pause(void)
727 LOGFQUEUE("audio >| audio Q_AUDIO_PAUSE");
728 /* Don't return until playback has actually paused */
729 queue_send(&audio_queue, Q_AUDIO_PAUSE, true);
732 void audio_resume(void)
734 LOGFQUEUE("audio >| audio Q_AUDIO_PAUSE resume");
735 /* Don't return until playback has actually resumed */
736 queue_send(&audio_queue, Q_AUDIO_PAUSE, false);
739 void audio_skip(int direction)
741 if (playlist_check(ci.new_track + wps_offset + direction))
743 if (global_settings.beep)
744 pcmbuf_beep(2000, 100, 2500*global_settings.beep);
746 LOGFQUEUE("audio > audio Q_AUDIO_SKIP %d", direction);
747 queue_post(&audio_queue, Q_AUDIO_SKIP, direction);
748 /* Update wps while our message travels inside deep playback queues. */
749 wps_offset += direction;
751 else
753 /* No more tracks. */
754 if (global_settings.beep)
755 pcmbuf_beep(1000, 100, 1500*global_settings.beep);
759 void audio_next(void)
761 audio_skip(1);
764 void audio_prev(void)
766 audio_skip(-1);
769 void audio_next_dir(void)
771 LOGFQUEUE("audio > audio Q_AUDIO_DIR_SKIP 1");
772 queue_post(&audio_queue, Q_AUDIO_DIR_SKIP, 1);
775 void audio_prev_dir(void)
777 LOGFQUEUE("audio > audio Q_AUDIO_DIR_SKIP -1");
778 queue_post(&audio_queue, Q_AUDIO_DIR_SKIP, -1);
781 void audio_pre_ff_rewind(void)
783 LOGFQUEUE("audio > audio Q_AUDIO_PRE_FF_REWIND");
784 queue_post(&audio_queue, Q_AUDIO_PRE_FF_REWIND, 0);
787 void audio_ff_rewind(long newpos)
789 LOGFQUEUE("audio > audio Q_AUDIO_FF_REWIND");
790 queue_post(&audio_queue, Q_AUDIO_FF_REWIND, newpos);
793 void audio_flush_and_reload_tracks(void)
795 LOGFQUEUE("audio > audio Q_AUDIO_FLUSH");
796 queue_post(&audio_queue, Q_AUDIO_FLUSH, 0);
799 void audio_error_clear(void)
801 #ifdef AUDIO_HAVE_RECORDING
802 pcm_rec_error_clear();
803 #endif
806 int audio_status(void)
808 int ret = 0;
810 if (playing)
811 ret |= AUDIO_STATUS_PLAY;
813 if (paused)
814 ret |= AUDIO_STATUS_PAUSE;
816 #ifdef HAVE_RECORDING
817 /* Do this here for constitency with mpeg.c version */
818 /* FIXME: pcm_rec_status() is deprecated */
819 ret |= pcm_rec_status();
820 #endif
822 return ret;
825 int audio_get_file_pos(void)
827 return 0;
830 #ifdef HAVE_DISK_STORAGE
831 void audio_set_buffer_margin(int setting)
833 static const unsigned short lookup[] = {5, 15, 30, 60, 120, 180, 300, 600};
834 buffer_margin = lookup[setting];
835 logf("buffer margin: %ld", (long)buffer_margin);
836 set_filebuf_watermark();
838 #endif
840 #ifdef HAVE_CROSSFADE
841 /* Take necessary steps to enable or disable the crossfade setting */
842 void audio_set_crossfade(int enable)
844 size_t offset;
845 bool was_playing;
846 size_t size;
848 /* Tell it the next setting to use */
849 pcmbuf_request_crossfade_enable(enable);
851 /* Return if size hasn't changed or this is too early to determine
852 which in the second case there's no way we could be playing
853 anything at all */
854 if (pcmbuf_is_same_size()) return;
856 offset = 0;
857 was_playing = playing;
859 /* Playback has to be stopped before changing the buffer size */
860 if (was_playing)
862 /* Store the track resume position */
863 offset = thistrack_id3->offset;
866 /* Blast it - audio buffer will have to be setup again next time
867 something plays */
868 audio_get_buffer(true, &size);
870 /* Restart playback if audio was running previously */
871 if (was_playing)
872 audio_play(offset);
874 #endif
876 /* --- Routines called from multiple threads --- */
878 static void set_filebuf_watermark(void)
880 if (!filebuf)
881 return; /* Audio buffers not yet set up */
883 #ifdef HAVE_DISK_STORAGE
884 int seconds;
885 int spinup = ata_spinup_time();
886 if (spinup)
887 seconds = (spinup / HZ) + 1;
888 else
889 seconds = 5;
891 seconds += buffer_margin;
892 #else
893 /* flash storage */
894 int seconds = 1;
895 #endif
897 /* bitrate of last track in buffer dictates watermark */
898 struct mp3entry* id3 = NULL;
899 if (tracks[track_widx].taginfo_ready)
900 id3 = bufgetid3(tracks[track_widx].id3_hid);
901 else
902 id3 = bufgetid3(tracks[track_widx-1].id3_hid);
903 if (!id3) {
904 logf("fwmark: No id3 for last track (r%d/w%d), aborting!", track_ridx, track_widx);
905 return;
907 size_t bytes = id3->bitrate * (1000/8) * seconds;
908 buf_set_watermark(bytes);
909 logf("fwmark: %d", bytes);
912 /* --- Buffering callbacks --- */
914 static void buffering_low_buffer_callback(void *data)
916 (void)data;
917 logf("low buffer callback");
919 if (filling == STATE_FULL || filling == STATE_END_OF_PLAYLIST) {
920 /* force a refill */
921 LOGFQUEUE("buffering > audio Q_AUDIO_FILL_BUFFER");
922 queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, 0);
926 static void buffering_handle_rebuffer_callback(void *data)
928 (void)data;
929 LOGFQUEUE("audio >| audio Q_AUDIO_FLUSH");
930 queue_post(&audio_queue, Q_AUDIO_FLUSH, 0);
933 static void buffering_handle_finished_callback(void *data)
935 logf("handle %d finished buffering", *(int*)data);
936 int hid = (*(int*)data);
938 if (hid == tracks[track_widx].id3_hid)
940 int offset = ci.new_track + wps_offset;
941 int next_idx = (track_ridx + offset + 1) & MAX_TRACK_MASK;
942 /* The metadata handle for the last loaded track has been buffered.
943 We can ask the audio thread to load the rest of the track's data. */
944 LOGFQUEUE("audio >| audio Q_AUDIO_FINISH_LOAD");
945 queue_post(&audio_queue, Q_AUDIO_FINISH_LOAD, 0);
946 if (tracks[next_idx].id3_hid == hid)
947 send_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, NULL);
949 else
951 /* This is most likely an audio handle, so we strip the useless
952 trailing tags that are left. */
953 strip_tags(hid);
955 if (hid == tracks[track_widx-1].audio_hid
956 && filling == STATE_END_OF_PLAYLIST)
958 /* This was the last track in the playlist.
959 We now have all the data we need. */
960 logf("last track finished buffering");
961 filling = STATE_FINISHED;
967 /* --- Audio thread --- */
969 static bool audio_have_tracks(void)
971 return (audio_track_count() != 0);
974 static int audio_free_track_count(void)
976 /* Used tracks + free tracks adds up to MAX_TRACK - 1 */
977 return MAX_TRACK - 1 - audio_track_count();
980 int audio_track_count(void)
982 /* Calculate difference from track_ridx to track_widx
983 * taking into account a possible wrap-around. */
984 return (MAX_TRACK + track_widx - track_ridx) & MAX_TRACK_MASK;
987 long audio_filebufused(void)
989 return (long) buf_used();
992 /* Update track info after successful a codec track change */
993 static void audio_update_trackinfo(void)
995 /* Load the curent track's metadata into curtrack_id3 */
996 if (CUR_TI->id3_hid >= 0)
997 copy_mp3entry(thistrack_id3, bufgetid3(CUR_TI->id3_hid));
999 /* Reset current position */
1000 thistrack_id3->elapsed = 0;
1001 thistrack_id3->offset = 0;
1003 /* Update the codec API */
1004 ci.filesize = CUR_TI->filesize;
1005 ci.id3 = thistrack_id3;
1006 ci.curpos = 0;
1007 ci.taginfo_ready = &CUR_TI->taginfo_ready;
1010 /* Clear tracks between write and read, non inclusive */
1011 static void audio_clear_track_entries(void)
1013 int cur_idx = track_widx;
1015 logf("Clearing tracks: r%d/w%d", track_ridx, track_widx);
1017 /* Loop over all tracks from write-to-read */
1018 while (1)
1020 cur_idx = (cur_idx + 1) & MAX_TRACK_MASK;
1022 if (cur_idx == track_ridx)
1023 break;
1025 clear_track_info(&tracks[cur_idx]);
1029 /* Clear all tracks */
1030 static bool audio_release_tracks(void)
1032 int i, cur_idx;
1034 logf("releasing all tracks");
1036 for(i = 0; i < MAX_TRACK; i++)
1038 cur_idx = (track_ridx + i) & MAX_TRACK_MASK;
1039 if (!clear_track_info(&tracks[cur_idx]))
1040 return false;
1043 return true;
1046 static bool audio_loadcodec(bool start_play)
1048 int prev_track;
1049 char codec_path[MAX_PATH]; /* Full path to codec */
1050 const struct mp3entry *id3, *prev_id3;
1052 if (tracks[track_widx].id3_hid < 0) {
1053 return false;
1056 id3 = bufgetid3(tracks[track_widx].id3_hid);
1057 if (!id3)
1058 return false;
1060 const char *codec_fn = get_codec_filename(id3->codectype);
1061 if (codec_fn == NULL)
1062 return false;
1064 tracks[track_widx].codec_hid = -1;
1066 if (start_play)
1068 /* Load the codec directly from disk and save some memory. */
1069 track_ridx = track_widx;
1070 ci.filesize = CUR_TI->filesize;
1071 ci.id3 = thistrack_id3;
1072 ci.taginfo_ready = &CUR_TI->taginfo_ready;
1073 ci.curpos = 0;
1074 LOGFQUEUE("codec > codec Q_CODEC_LOAD_DISK");
1075 queue_post(&codec_queue, Q_CODEC_LOAD_DISK, (intptr_t)codec_fn);
1076 return true;
1078 else
1080 /* If we already have another track than this one buffered */
1081 if (track_widx != track_ridx)
1083 prev_track = (track_widx - 1) & MAX_TRACK_MASK;
1085 id3 = bufgetid3(tracks[track_widx].id3_hid);
1086 prev_id3 = bufgetid3(tracks[prev_track].id3_hid);
1088 /* If the previous codec is the same as this one, there is no need
1089 * to put another copy of it on the file buffer */
1090 if (id3 && prev_id3 &&
1091 get_codec_base_type(id3->codectype) ==
1092 get_codec_base_type(prev_id3->codectype)
1093 && audio_codec_loaded)
1095 logf("Reusing prev. codec");
1096 return true;
1101 codec_get_full_path(codec_path, codec_fn);
1103 tracks[track_widx].codec_hid = bufopen(codec_path, 0, TYPE_CODEC, NULL);
1104 if (tracks[track_widx].codec_hid < 0)
1105 return false;
1107 logf("Loaded codec");
1109 return true;
1112 /* Load metadata for the next track (with bufopen). The rest of the track
1113 loading will be handled by audio_finish_load_track once the metadata has been
1114 actually loaded by the buffering thread. */
1115 static bool audio_load_track(size_t offset, bool start_play)
1117 const char *trackname;
1118 int fd = -1;
1120 if (track_load_started) {
1121 /* There is already a track load in progress, so track_widx hasn't been
1122 incremented yet. Loading another track would overwrite the one that
1123 hasn't finished loading. */
1124 logf("audio_load_track(): a track load is already in progress");
1125 return false;
1128 start_play_g = start_play; /* will be read by audio_finish_load_track */
1130 /* Stop buffer filling if there is no free track entries.
1131 Don't fill up the last track entry (we wan't to store next track
1132 metadata there). */
1133 if (!audio_free_track_count())
1135 logf("No free tracks");
1136 return false;
1139 last_peek_offset++;
1140 tracks[track_widx].taginfo_ready = false;
1142 logf("Buffering track: r%d/w%d", track_ridx, track_widx);
1143 /* Get track name from current playlist read position. */
1144 while ((trackname = playlist_peek(last_peek_offset)) != NULL)
1146 /* Handle broken playlists. */
1147 fd = open(trackname, O_RDONLY);
1148 if (fd < 0)
1150 logf("Open failed");
1151 /* Skip invalid entry from playlist. */
1152 playlist_skip_entry(NULL, last_peek_offset);
1154 else
1155 break;
1158 if (!trackname)
1160 logf("End-of-playlist");
1161 memset(&unbuffered_id3, 0, sizeof(struct mp3entry));
1162 filling = STATE_END_OF_PLAYLIST;
1164 if (thistrack_id3->length == 0 && thistrack_id3->filesize == 0)
1166 /* Stop playback if no valid track was found. */
1167 audio_stop_playback();
1170 return false;
1173 tracks[track_widx].filesize = filesize(fd);
1175 if (offset > tracks[track_widx].filesize)
1176 offset = 0;
1178 /* Set default values */
1179 if (start_play)
1181 buf_set_watermark(filebuflen/2);
1182 dsp_configure(ci.dsp, DSP_RESET, 0);
1183 playlist_update_resume_info(audio_current_track());
1186 /* Get track metadata if we don't already have it. */
1187 if (tracks[track_widx].id3_hid < 0)
1189 tracks[track_widx].id3_hid = bufopen(trackname, 0, TYPE_ID3, NULL);
1191 if (tracks[track_widx].id3_hid < 0)
1193 /* Buffer is full. */
1194 get_metadata(&unbuffered_id3, fd, trackname);
1195 last_peek_offset--;
1196 close(fd);
1197 logf("buffer is full for now (get metadata)");
1198 filling = STATE_FULL;
1199 return false;
1202 if (track_widx == track_ridx)
1204 /* TODO: Superfluos buffering call? */
1205 buf_request_buffer_handle(tracks[track_widx].id3_hid);
1206 struct mp3entry *id3 = bufgetid3(tracks[track_widx].id3_hid);
1207 if (id3)
1209 copy_mp3entry(thistrack_id3, id3);
1210 thistrack_id3->offset = offset;
1212 else
1213 memset(thistrack_id3, 0, sizeof(struct mp3entry));
1216 if (start_play)
1218 playlist_update_resume_info(audio_current_track());
1222 close(fd);
1223 track_load_started = true; /* Remember that we've started loading a track */
1224 return true;
1227 /* Second part of the track loading: We now have the metadata available, so we
1228 can load the codec, the album art and finally the audio data.
1229 This is called on the audio thread after the buffering thread calls the
1230 buffering_handle_finished_callback callback. */
1231 static void audio_finish_load_track(void)
1233 size_t file_offset = 0;
1234 size_t offset = 0;
1235 bool start_play = start_play_g;
1237 track_load_started = false;
1239 if (tracks[track_widx].id3_hid < 0) {
1240 logf("No metadata");
1241 return;
1244 struct mp3entry *track_id3;
1246 if (track_widx == track_ridx)
1247 track_id3 = thistrack_id3;
1248 else
1249 track_id3 = bufgetid3(tracks[track_widx].id3_hid);
1251 if (track_id3->length == 0 && track_id3->filesize == 0)
1253 logf("audio_finish_load_track: invalid metadata");
1255 /* Invalid metadata */
1256 bufclose(tracks[track_widx].id3_hid);
1257 tracks[track_widx].id3_hid = -1;
1259 /* Skip invalid entry from playlist. */
1260 playlist_skip_entry(NULL, last_peek_offset--);
1262 /* load next track */
1263 LOGFQUEUE("audio > audio Q_AUDIO_FILL_BUFFER %d", (int)start_play);
1264 queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, start_play);
1266 return;
1268 /* Try to load a cuesheet for the track */
1269 if (curr_cue)
1271 char cuepath[MAX_PATH];
1272 if (look_for_cuesheet_file(track_id3->path, cuepath))
1274 void *temp;
1275 tracks[track_widx].cuesheet_hid =
1276 bufalloc(NULL, sizeof(struct cuesheet), TYPE_CUESHEET);
1277 if (tracks[track_widx].cuesheet_hid >= 0)
1279 bufgetdata(tracks[track_widx].cuesheet_hid,
1280 sizeof(struct cuesheet), &temp);
1281 struct cuesheet *cuesheet = (struct cuesheet*)temp;
1282 if (!parse_cuesheet(cuepath, cuesheet))
1284 bufclose(tracks[track_widx].cuesheet_hid);
1285 track_id3->cuesheet = NULL;
1290 #ifdef HAVE_ALBUMART
1292 int i;
1293 char aa_path[MAX_PATH];
1294 FOREACH_ALBUMART(i)
1296 /* albumart_slots may change during a yield of bufopen,
1297 * but that's no problem */
1298 if (tracks[track_widx].aa_hid[i] >= 0 || !albumart_slots[i].used)
1299 continue;
1300 /* find_albumart will error out if the wps doesn't have AA */
1301 if (find_albumart(track_id3, aa_path, sizeof(aa_path),
1302 &(albumart_slots[i].dim)))
1304 int aa_hid = bufopen(aa_path, 0, TYPE_BITMAP,
1305 &(albumart_slots[i].dim));
1307 if(aa_hid == ERR_BUFFER_FULL)
1309 filling = STATE_FULL;
1310 logf("buffer is full for now (get album art)");
1311 return; /* No space for track's album art, not an error */
1313 else if (aa_hid < 0)
1315 /* another error, ignore AlbumArt */
1316 logf("Album art loading failed");
1318 tracks[track_widx].aa_hid[i] = aa_hid;
1323 #endif
1325 /* Load the codec. */
1326 if (!audio_loadcodec(start_play))
1328 if (tracks[track_widx].codec_hid == ERR_BUFFER_FULL)
1330 /* No space for codec on buffer, not an error */
1331 filling = STATE_FULL;
1332 return;
1335 /* This is an error condition, either no codec was found, or reading
1336 * the codec file failed part way through, either way, skip the track */
1337 /* FIXME: We should not use splashf from audio thread! */
1338 splashf(HZ*2, "No codec for: %s", track_id3->path);
1339 /* Skip invalid entry from playlist. */
1340 playlist_skip_entry(NULL, last_peek_offset);
1341 return;
1344 track_id3->elapsed = 0;
1345 offset = track_id3->offset;
1347 enum data_type type = TYPE_PACKET_AUDIO;
1349 switch (track_id3->codectype) {
1350 case AFMT_MPA_L1:
1351 case AFMT_MPA_L2:
1352 case AFMT_MPA_L3:
1353 if (offset > 0) {
1354 file_offset = offset;
1356 break;
1358 case AFMT_WAVPACK:
1359 if (offset > 0) {
1360 file_offset = offset;
1361 track_id3->elapsed = track_id3->length / 2;
1363 break;
1365 case AFMT_NSF:
1366 case AFMT_SPC:
1367 case AFMT_SID:
1368 logf("Loading atomic %d",track_id3->codectype);
1369 type = TYPE_ATOMIC_AUDIO;
1370 break;
1372 default:
1373 /* no special treatment needed */
1374 break;
1377 logf("load track: %s", track_id3->path);
1379 if (file_offset > AUDIO_REBUFFER_GUESS_SIZE)
1380 file_offset -= AUDIO_REBUFFER_GUESS_SIZE;
1381 else if (track_id3->first_frame_offset)
1382 file_offset = track_id3->first_frame_offset;
1383 else
1384 file_offset = 0;
1386 tracks[track_widx].audio_hid = bufopen(track_id3->path, file_offset, type,
1387 NULL);
1389 /* No space left, not an error */
1390 if (tracks[track_widx].audio_hid == ERR_BUFFER_FULL)
1392 filling = STATE_FULL;
1393 logf("buffer is full for now (load audio)");
1394 return;
1396 else if (tracks[track_widx].audio_hid < 0)
1398 /* another error, do not continue either */
1399 logf("Could not add audio data handle");
1400 return;
1403 /* All required data is now available for the codec. */
1404 tracks[track_widx].taginfo_ready = true;
1406 if (start_play)
1408 ci.curpos=file_offset;
1409 buf_request_buffer_handle(tracks[track_widx].audio_hid);
1412 track_widx = (track_widx + 1) & MAX_TRACK_MASK;
1414 send_event(PLAYBACK_EVENT_TRACK_BUFFER, track_id3);
1416 /* load next track */
1417 LOGFQUEUE("audio > audio Q_AUDIO_FILL_BUFFER");
1418 queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, 0);
1420 return;
1423 static void audio_fill_file_buffer(bool start_play, size_t offset)
1425 trigger_cpu_boost();
1427 /* No need to rebuffer if there are track skips pending,
1428 * however don't cancel buffering on skipping while filling. */
1429 if (ci.new_track != 0 && filling != STATE_FILLING)
1430 return;
1431 filling = STATE_FILLING;
1433 /* Must reset the buffer before use if trashed or voice only - voice
1434 file size shouldn't have changed so we can go straight from
1435 AUDIOBUF_STATE_VOICED_ONLY to AUDIOBUF_STATE_INITIALIZED */
1436 if (buffer_state != AUDIOBUF_STATE_INITIALIZED)
1437 audio_reset_buffer();
1439 logf("Starting buffer fill");
1441 if (!start_play)
1442 audio_clear_track_entries();
1444 /* Save the current resume position once. */
1445 playlist_update_resume_info(audio_current_track());
1447 audio_load_track(offset, start_play);
1450 static void audio_rebuffer(void)
1452 logf("Forcing rebuffer");
1454 clear_track_info(CUR_TI);
1456 /* Reset track pointers */
1457 track_widx = track_ridx;
1458 audio_clear_track_entries();
1460 /* Reset a possibly interrupted track load */
1461 track_load_started = false;
1463 /* Fill the buffer */
1464 last_peek_offset = -1;
1465 ci.curpos = 0;
1467 if (!CUR_TI->taginfo_ready)
1468 memset(thistrack_id3, 0, sizeof(struct mp3entry));
1470 audio_fill_file_buffer(false, 0);
1473 /* Called on request from the codec to get a new track. This is the codec part
1474 of the track transition. */
1475 static int audio_check_new_track(void)
1477 int track_count = audio_track_count();
1478 int old_track_ridx = track_ridx;
1479 int i, idx;
1480 bool forward;
1481 struct mp3entry *temp = thistrack_id3;
1483 /* Now it's good time to send track finish events. */
1484 send_event(PLAYBACK_EVENT_TRACK_FINISH, thistrack_id3);
1485 /* swap the mp3entry pointers */
1486 thistrack_id3 = othertrack_id3;
1487 othertrack_id3 = temp;
1488 ci.id3 = thistrack_id3;
1489 memset(thistrack_id3, 0, sizeof(struct mp3entry));
1491 if (dir_skip)
1493 dir_skip = false;
1494 /* regardless of the return value we need to rebuffer.
1495 if it fails the old playlist will resume, else the
1496 next dir will start playing */
1497 playlist_next_dir(ci.new_track);
1498 ci.new_track = 0;
1499 audio_rebuffer();
1500 goto skip_done;
1503 if (new_playlist)
1504 ci.new_track = 0;
1506 /* If the playlist isn't that big */
1507 if (automatic_skip)
1509 while (!playlist_check(ci.new_track))
1511 if (ci.new_track >= 0)
1513 LOGFQUEUE("audio >|= codec Q_CODEC_REQUEST_FAILED");
1514 return Q_CODEC_REQUEST_FAILED;
1516 ci.new_track++;
1520 /* Update the playlist */
1521 last_peek_offset -= ci.new_track;
1523 if (playlist_next(ci.new_track) < 0)
1525 LOGFQUEUE("audio >|= codec Q_CODEC_REQUEST_FAILED");
1526 return Q_CODEC_REQUEST_FAILED;
1529 if (new_playlist)
1531 ci.new_track = 1;
1532 new_playlist = false;
1535 /* Save a pointer to the old track to allow later clearing */
1536 prev_ti = CUR_TI;
1538 for (i = 0; i < ci.new_track; i++)
1540 idx = (track_ridx + i) & MAX_TRACK_MASK;
1541 struct mp3entry *id3 = bufgetid3(tracks[idx].id3_hid);
1542 ssize_t offset = buf_handle_offset(tracks[idx].audio_hid);
1543 if (!id3 || offset < 0 || (unsigned)offset > id3->first_frame_offset)
1545 /* We don't have all the audio data for that track, so clear it,
1546 but keep the metadata. */
1547 if (tracks[idx].audio_hid >= 0 && bufclose(tracks[idx].audio_hid))
1549 tracks[idx].audio_hid = -1;
1550 tracks[idx].filesize = 0;
1555 /* Move to the new track */
1556 track_ridx = (track_ridx + ci.new_track) & MAX_TRACK_MASK;
1557 buf_set_base_handle(CUR_TI->audio_hid);
1560 if (automatic_skip)
1562 wps_offset = -ci.new_track;
1565 /* If it is not safe to even skip this many track entries */
1566 if (ci.new_track >= track_count || ci.new_track <= track_count - MAX_TRACK)
1568 ci.new_track = 0;
1569 audio_rebuffer();
1570 goto skip_done;
1573 forward = ci.new_track > 0;
1574 ci.new_track = 0;
1576 /* If the target track is clearly not in memory */
1577 if (CUR_TI->filesize == 0 || !CUR_TI->taginfo_ready)
1579 audio_rebuffer();
1580 goto skip_done;
1583 /* When skipping backwards, it is possible that we've found a track that's
1584 * buffered, but which is around the track-wrap and therefore not the track
1585 * we are looking for */
1586 if (!forward)
1588 int cur_idx = track_ridx;
1589 bool taginfo_ready = true;
1590 /* We've wrapped the buffer backwards if new > old */
1591 bool wrap = track_ridx > old_track_ridx;
1593 while (1)
1595 cur_idx = (cur_idx + 1) & MAX_TRACK_MASK;
1597 /* if we've advanced past the wrap when cur_idx is zeroed */
1598 if (!cur_idx)
1599 wrap = false;
1601 /* if we aren't still on the wrap and we've caught the old track */
1602 if (!(wrap || cur_idx < old_track_ridx))
1603 break;
1605 /* If we hit a track in between without valid tag info, bail */
1606 if (!tracks[cur_idx].taginfo_ready)
1608 taginfo_ready = false;
1609 break;
1612 if (!taginfo_ready)
1614 audio_rebuffer();
1618 skip_done:
1619 audio_update_trackinfo();
1620 LOGFQUEUE("audio >|= codec Q_CODEC_REQUEST_COMPLETE");
1621 return Q_CODEC_REQUEST_COMPLETE;
1624 unsigned long audio_prev_elapsed(void)
1626 return prev_track_elapsed;
1629 void audio_set_prev_elapsed(unsigned long setting)
1631 prev_track_elapsed = setting;
1634 static void audio_stop_codec_flush(void)
1636 ci.stop_codec = true;
1637 pcmbuf_pause(true);
1639 while (audio_codec_loaded)
1640 yield();
1642 /* If the audio codec is not loaded any more, and the audio is still
1643 * playing, it is now and _only_ now safe to call this function from the
1644 * audio thread */
1645 if (pcm_is_playing())
1647 pcmbuf_play_stop();
1648 pcm_play_lock();
1649 queue_clear(&pcmbuf_queue);
1650 pcm_play_unlock();
1652 pcmbuf_pause(paused);
1655 static void audio_stop_playback(void)
1657 if (playing)
1659 /* If we were playing, save resume information */
1660 struct mp3entry *id3 = NULL;
1662 if (!ci.stop_codec)
1664 /* Set this early, the outside code yields and may allow the codec
1665 to try to wait for a reply on a buffer wait */
1666 ci.stop_codec = true;
1667 id3 = audio_current_track();
1670 /* Save the current playing spot, or NULL if the playlist has ended */
1671 playlist_update_resume_info(id3);
1673 /* TODO: Create auto bookmark too? */
1675 prev_track_elapsed = othertrack_id3->elapsed;
1677 remove_event(BUFFER_EVENT_BUFFER_LOW, buffering_low_buffer_callback);
1680 audio_stop_codec_flush();
1681 paused = false;
1682 playing = false;
1683 track_load_started = false;
1685 filling = STATE_IDLE;
1687 /* Mark all entries null. */
1688 audio_clear_track_entries();
1690 /* Close all tracks */
1691 audio_release_tracks();
1694 static void audio_play_start(size_t offset)
1696 int i;
1698 #if INPUT_SRC_CAPS != 0
1699 audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK);
1700 audio_set_output_source(AUDIO_SRC_PLAYBACK);
1701 #endif
1703 /* Wait for any previously playing audio to flush - TODO: Not necessary? */
1704 paused = false;
1705 audio_stop_codec_flush();
1707 playing = true;
1708 track_load_started = false;
1710 ci.new_track = 0;
1711 ci.seek_time = 0;
1712 wps_offset = 0;
1714 sound_set_volume(global_settings.volume);
1715 track_widx = track_ridx = 0;
1716 buf_set_base_handle(-1);
1718 /* Clear all track entries. */
1719 for (i = 0; i < MAX_TRACK; i++) {
1720 clear_track_info(&tracks[i]);
1723 last_peek_offset = -1;
1725 /* Officially playing */
1726 queue_reply(&audio_queue, 1);
1728 audio_fill_file_buffer(true, offset);
1730 add_event(BUFFER_EVENT_BUFFER_LOW, false, buffering_low_buffer_callback);
1732 LOGFQUEUE("audio > audio Q_AUDIO_TRACK_CHANGED");
1733 queue_post(&audio_queue, Q_AUDIO_TRACK_CHANGED, 0);
1737 /* Invalidates all but currently playing track. */
1738 static void audio_invalidate_tracks(void)
1740 if (audio_have_tracks())
1742 last_peek_offset = 0;
1743 track_widx = track_ridx;
1745 /* Mark all other entries null (also buffered wrong metadata). */
1746 audio_clear_track_entries();
1748 track_widx = (track_widx + 1) & MAX_TRACK_MASK;
1750 audio_fill_file_buffer(false, 0);
1751 send_event(PLAYBACK_EVENT_TRACK_CHANGE, thistrack_id3);
1755 static void audio_new_playlist(void)
1757 /* Prepare to start a new fill from the beginning of the playlist */
1758 last_peek_offset = -1;
1759 if (audio_have_tracks())
1761 if (paused)
1762 skipped_during_pause = true;
1763 track_widx = track_ridx;
1764 audio_clear_track_entries();
1766 track_widx = (track_widx + 1) & MAX_TRACK_MASK;
1768 /* Mark the current track as invalid to prevent skipping back to it */
1769 CUR_TI->taginfo_ready = false;
1772 /* Signal the codec to initiate a track change forward */
1773 new_playlist = true;
1774 ci.new_track = 1;
1776 /* Officially playing */
1777 queue_reply(&audio_queue, 1);
1779 audio_fill_file_buffer(false, 0);
1782 /* Called on manual track skip */
1783 static void audio_initiate_track_change(long direction)
1785 logf("audio_initiate_track_change(%ld)", direction);
1787 ci.new_track += direction;
1788 wps_offset -= direction;
1789 if (paused)
1790 skipped_during_pause = true;
1793 /* Called on manual dir skip */
1794 static void audio_initiate_dir_change(long direction)
1796 dir_skip = true;
1797 ci.new_track = direction;
1798 if (paused)
1799 skipped_during_pause = true;
1802 /* Called when PCM track change is complete */
1803 static void audio_finalise_track_change(void)
1805 logf("audio_finalise_track_change");
1807 if (automatic_skip)
1809 wps_offset = 0;
1810 automatic_skip = false;
1812 /* Invalidate prevtrack_id3 */
1813 memset(othertrack_id3, 0, sizeof(struct mp3entry));
1815 if (prev_ti && prev_ti->audio_hid < 0)
1817 /* No audio left so we clear all the track info. */
1818 clear_track_info(prev_ti);
1821 send_event(PLAYBACK_EVENT_TRACK_CHANGE, thistrack_id3);
1822 playlist_update_resume_info(audio_current_track());
1826 * Layout audio buffer as follows - iram buffer depends on target:
1827 * [|SWAP:iram][|TALK]|FILE|GUARD|PCM|[SWAP:dram[|iram]|]
1829 static void audio_reset_buffer(void)
1831 /* see audio_get_recording_buffer if this is modified */
1832 logf("audio_reset_buffer");
1834 /* If the setup of anything allocated before the file buffer is
1835 changed, do check the adjustments after the buffer_alloc call
1836 as it will likely be affected and need sliding over */
1838 /* Initially set up file buffer as all space available */
1839 malloc_buf = audiobuf + talk_get_bufsize();
1840 /* Align the malloc buf to line size. Especially important to cf
1841 targets that do line reads/writes. */
1842 malloc_buf = (unsigned char *)(((uintptr_t)malloc_buf + 15) & ~15);
1843 filebuf = malloc_buf; /* filebuf line align implied */
1844 filebuflen = audiobufend - filebuf;
1846 filebuflen &= ~15;
1848 /* Subtract whatever the pcm buffer says it used plus the guard buffer */
1849 const size_t pcmbuf_size = pcmbuf_init(filebuf + filebuflen) +GUARD_BUFSIZE;
1851 #ifdef DEBUG
1852 if(pcmbuf_size > filebuflen)
1853 panicf("Not enough memory for pcmbuf_init() : %d > %d",
1854 (int)pcmbuf_size, (int)filebuflen);
1855 #endif
1857 filebuflen -= pcmbuf_size;
1859 /* Make sure filebuflen is a longword multiple after adjustment - filebuf
1860 will already be line aligned */
1861 filebuflen &= ~3;
1863 buffering_reset(filebuf, filebuflen);
1865 /* Clear any references to the file buffer */
1866 buffer_state = AUDIOBUF_STATE_INITIALIZED;
1868 #if defined(ROCKBOX_HAS_LOGF) && defined(LOGF_ENABLE)
1869 /* Make sure everything adds up - yes, some info is a bit redundant but
1870 aids viewing and the sumation of certain variables should add up to
1871 the location of others. */
1873 size_t pcmbufsize;
1874 const unsigned char *pcmbuf = pcmbuf_get_meminfo(&pcmbufsize);
1875 logf("mabuf: %08X", (unsigned)malloc_buf);
1876 logf("fbuf: %08X", (unsigned)filebuf);
1877 logf("fbufe: %08X", (unsigned)(filebuf + filebuflen));
1878 logf("gbuf: %08X", (unsigned)(filebuf + filebuflen));
1879 logf("gbufe: %08X", (unsigned)(filebuf + filebuflen + GUARD_BUFSIZE));
1880 logf("pcmb: %08X", (unsigned)pcmbuf);
1881 logf("pcmbe: %08X", (unsigned)(pcmbuf + pcmbufsize));
1883 #endif
1886 static void audio_thread(void)
1888 struct queue_event ev;
1890 pcm_postinit();
1892 audio_thread_ready = true;
1894 while (1)
1896 if (filling != STATE_FILLING && filling != STATE_IDLE) {
1897 /* End of buffering, let's calculate the watermark and unboost */
1898 set_filebuf_watermark();
1899 cancel_cpu_boost();
1902 if (!pcmbuf_queue_scan(&ev))
1903 queue_wait_w_tmo(&audio_queue, &ev, HZ/2);
1905 switch (ev.id) {
1907 case Q_AUDIO_FILL_BUFFER:
1908 LOGFQUEUE("audio < Q_AUDIO_FILL_BUFFER %d", (int)ev.data);
1909 audio_fill_file_buffer((bool)ev.data, 0);
1910 break;
1912 case Q_AUDIO_FINISH_LOAD:
1913 LOGFQUEUE("audio < Q_AUDIO_FINISH_LOAD");
1914 audio_finish_load_track();
1915 buf_set_base_handle(CUR_TI->audio_hid);
1916 break;
1918 case Q_AUDIO_PLAY:
1919 LOGFQUEUE("audio < Q_AUDIO_PLAY");
1920 if (playing && ev.data <= 0)
1921 audio_new_playlist();
1922 else
1924 audio_stop_playback();
1925 audio_play_start((size_t)ev.data);
1927 break;
1929 case Q_AUDIO_STOP:
1930 LOGFQUEUE("audio < Q_AUDIO_STOP");
1931 if (playing)
1932 audio_stop_playback();
1933 if (ev.data != 0)
1934 queue_clear(&audio_queue);
1935 break;
1937 case Q_AUDIO_PAUSE:
1938 LOGFQUEUE("audio < Q_AUDIO_PAUSE");
1939 if (!(bool) ev.data && skipped_during_pause
1940 #ifdef HAVE_CROSSFADE
1941 && !pcmbuf_is_crossfade_active()
1942 #endif
1944 pcmbuf_play_stop(); /* Flush old track on resume after skip */
1945 skipped_during_pause = false;
1946 if (!playing)
1947 break;
1948 pcmbuf_pause((bool)ev.data);
1949 paused = (bool)ev.data;
1950 break;
1952 case Q_AUDIO_SKIP:
1953 LOGFQUEUE("audio < Q_AUDIO_SKIP");
1954 audio_initiate_track_change((long)ev.data);
1955 break;
1957 case Q_AUDIO_PRE_FF_REWIND:
1958 LOGFQUEUE("audio < Q_AUDIO_PRE_FF_REWIND");
1959 if (!playing)
1960 break;
1961 pcmbuf_pause(true);
1962 break;
1964 case Q_AUDIO_FF_REWIND:
1965 LOGFQUEUE("audio < Q_AUDIO_FF_REWIND");
1966 if (!playing)
1967 break;
1968 if (automatic_skip)
1970 /* An automatic track skip is in progress. Finalize it,
1971 then go back to the previous track */
1972 audio_finalise_track_change();
1973 ci.new_track = -1;
1975 ci.seek_time = (long)ev.data+1;
1976 break;
1978 case Q_AUDIO_CHECK_NEW_TRACK:
1979 LOGFQUEUE("audio < Q_AUDIO_CHECK_NEW_TRACK");
1980 queue_reply(&audio_queue, audio_check_new_track());
1981 break;
1983 case Q_AUDIO_DIR_SKIP:
1984 LOGFQUEUE("audio < Q_AUDIO_DIR_SKIP");
1985 audio_initiate_dir_change(ev.data);
1986 break;
1988 case Q_AUDIO_FLUSH:
1989 LOGFQUEUE("audio < Q_AUDIO_FLUSH");
1990 audio_invalidate_tracks();
1991 break;
1993 case Q_AUDIO_TRACK_CHANGED:
1994 /* PCM track change done */
1995 LOGFQUEUE("audio < Q_AUDIO_TRACK_CHANGED");
1996 audio_finalise_track_change();
1997 break;
1998 #ifndef SIMULATOR
1999 case SYS_USB_CONNECTED:
2000 LOGFQUEUE("audio < SYS_USB_CONNECTED");
2001 if (playing)
2002 audio_stop_playback();
2003 #ifdef PLAYBACK_VOICE
2004 voice_stop();
2005 #endif
2006 usb_acknowledge(SYS_USB_CONNECTED_ACK);
2007 usb_wait_for_disconnect(&audio_queue);
2009 /* Mark all entries null. */
2010 audio_clear_track_entries();
2012 /* release tracks to make sure all handles are closed */
2013 audio_release_tracks();
2014 break;
2015 #endif
2017 case SYS_TIMEOUT:
2018 LOGFQUEUE_SYS_TIMEOUT("audio < SYS_TIMEOUT");
2019 break;
2021 default:
2022 /* LOGFQUEUE("audio < default : %08lX", ev.id); */
2023 break;
2024 } /* end switch */
2025 } /* end while */
2028 /* Initialize the audio system - called from init() in main.c.
2029 * Last function because of all the references to internal symbols
2031 void audio_init(void)
2033 unsigned int audio_thread_id;
2035 /* Can never do this twice */
2036 if (audio_is_initialized)
2038 logf("audio: already initialized");
2039 return;
2042 logf("audio: initializing");
2044 /* Initialize queues before giving control elsewhere in case it likes
2045 to send messages. Thread creation will be delayed however so nothing
2046 starts running until ready if something yields such as talk_init. */
2047 queue_init(&audio_queue, true);
2048 queue_init(&codec_queue, false);
2049 queue_init(&pcmbuf_queue, false);
2051 pcm_init();
2053 codec_init_codec_api();
2055 thistrack_id3 = &mp3entry_buf[0];
2056 othertrack_id3 = &mp3entry_buf[1];
2058 /* cuesheet support */
2059 if (global_settings.cuesheet)
2060 curr_cue = (struct cuesheet*)buffer_alloc(sizeof(struct cuesheet));
2062 /* initialize the buffer */
2063 filebuf = audiobuf;
2065 /* audio_reset_buffer must to know the size of voice buffer so init
2066 talk first */
2067 talk_init();
2069 make_codec_thread();
2071 audio_thread_id = create_thread(audio_thread, audio_stack,
2072 sizeof(audio_stack), CREATE_THREAD_FROZEN,
2073 audio_thread_name IF_PRIO(, PRIORITY_USER_INTERFACE)
2074 IF_COP(, CPU));
2076 queue_enable_queue_send(&audio_queue, &audio_queue_sender_list,
2077 audio_thread_id);
2079 #ifdef PLAYBACK_VOICE
2080 voice_thread_init();
2081 #endif
2083 #ifdef HAVE_CROSSFADE
2084 /* Set crossfade setting for next buffer init which should be about... */
2085 pcmbuf_request_crossfade_enable(global_settings.crossfade);
2086 #endif
2088 /* initialize the buffering system */
2090 buffering_init();
2091 /* ...now! Set up the buffers */
2092 audio_reset_buffer();
2094 int i;
2095 for(i = 0; i < MAX_TRACK; i++)
2097 tracks[i].audio_hid = -1;
2098 tracks[i].id3_hid = -1;
2099 tracks[i].codec_hid = -1;
2100 tracks[i].cuesheet_hid = -1;
2102 #ifdef HAVE_ALBUMART
2103 FOREACH_ALBUMART(i)
2105 int j;
2106 for (j = 0; j < MAX_TRACK; j++)
2108 tracks[j].aa_hid[i] = -1;
2111 #endif
2113 add_event(BUFFER_EVENT_REBUFFER, false, buffering_handle_rebuffer_callback);
2114 add_event(BUFFER_EVENT_FINISHED, false, buffering_handle_finished_callback);
2116 /* Probably safe to say */
2117 audio_is_initialized = true;
2119 sound_settings_apply();
2120 #ifdef HAVE_DISK_STORAGE
2121 audio_set_buffer_margin(global_settings.buffer_margin);
2122 #endif
2124 /* it's safe to let the threads run now */
2125 #ifdef PLAYBACK_VOICE
2126 voice_thread_resume();
2127 #endif
2128 thread_thaw(codec_thread_id);
2129 thread_thaw(audio_thread_id);
2131 } /* audio_init */
2133 bool audio_is_thread_ready(void)
2135 return audio_thread_ready;
2138 size_t audio_get_filebuflen(void)
2140 return filebuflen;
2143 int get_audio_hid()
2145 return CUR_TI->audio_hid;
2148 int *get_codec_hid()
2150 return &tracks[track_ridx].codec_hid;