Add AI to the pong plugin, to allow single-player operation.
[kugel-rb.git] / apps / plugins / minesweeper.c
blobadecc005023b860d7ded2dd61a225978a82826dc
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2004-2006 Antoine Cellerier <dionoea -at- videolan -dot- org>
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "plugin.h"
24 #include "lib/playback_control.h"
28 /* what the minesweeper() function can return */
29 enum minesweeper_status {
30 MINESWEEPER_WIN,
31 MINESWEEPER_LOSE,
32 MINESWEEPER_QUIT,
33 MINESWEEPER_USB
36 /* variable button definitions */
37 #if CONFIG_KEYPAD == RECORDER_PAD
38 # define MINESWP_LEFT BUTTON_LEFT
39 # define MINESWP_RIGHT BUTTON_RIGHT
40 # define MINESWP_UP BUTTON_UP
41 # define MINESWP_DOWN BUTTON_DOWN
42 # define MINESWP_QUIT BUTTON_OFF
43 # define MINESWP_TOGGLE BUTTON_ON
44 # define MINESWP_TOGGLE2 BUTTON_F1
45 # define MINESWP_DISCOVER BUTTON_PLAY
46 # define MINESWP_DISCOVER2 BUTTON_F2
47 # define MINESWP_INFO BUTTON_F3
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 # define MINESWP_LEFT BUTTON_LEFT
51 # define MINESWP_RIGHT BUTTON_RIGHT
52 # define MINESWP_UP BUTTON_UP
53 # define MINESWP_DOWN BUTTON_DOWN
54 # define MINESWP_QUIT BUTTON_OFF
55 # define MINESWP_TOGGLE BUTTON_ON
56 # define MINESWP_TOGGLE2 BUTTON_F1
57 # define MINESWP_DISCOVER BUTTON_SELECT
58 # define MINESWP_DISCOVER2 BUTTON_F2
59 # define MINESWP_INFO BUTTON_F3
61 #elif CONFIG_KEYPAD == ONDIO_PAD
62 # define MINESWP_LEFT BUTTON_LEFT
63 # define MINESWP_RIGHT BUTTON_RIGHT
64 # define MINESWP_UP BUTTON_UP
65 # define MINESWP_DOWN BUTTON_DOWN
66 # define MINESWP_QUIT BUTTON_OFF
67 # define MINESWP_TOGGLE_PRE BUTTON_MENU
68 # define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
69 # define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
70 # define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
72 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
73 (CONFIG_KEYPAD == IRIVER_H300_PAD)
74 # define MINESWP_LEFT BUTTON_LEFT
75 # define MINESWP_RIGHT BUTTON_RIGHT
76 # define MINESWP_UP BUTTON_UP
77 # define MINESWP_DOWN BUTTON_DOWN
78 # define MINESWP_QUIT BUTTON_OFF
79 # define MINESWP_TOGGLE BUTTON_ON
80 # define MINESWP_TOGGLE2 BUTTON_REC
81 # define MINESWP_DISCOVER BUTTON_SELECT
82 # define MINESWP_INFO BUTTON_MODE
84 # define MINESWP_RC_QUIT BUTTON_RC_STOP
86 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
87 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
88 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
89 # define MINESWP_SCROLLWHEEL
90 # define MINESWP_LEFT BUTTON_LEFT
91 # define MINESWP_RIGHT BUTTON_RIGHT
92 # define MINESWP_UP BUTTON_MENU
93 # define MINESWP_DOWN BUTTON_PLAY
94 # define MINESWP_NEXT BUTTON_SCROLL_FWD
95 # define MINESWP_PREV BUTTON_SCROLL_BACK
96 # define MINESWP_QUIT (BUTTON_SELECT | BUTTON_MENU)
97 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
98 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
99 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
100 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_PLAY)
102 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
103 # define MINESWP_LEFT BUTTON_LEFT
104 # define MINESWP_RIGHT BUTTON_RIGHT
105 # define MINESWP_UP BUTTON_UP
106 # define MINESWP_DOWN BUTTON_DOWN
107 # define MINESWP_QUIT BUTTON_POWER
108 # define MINESWP_TOGGLE BUTTON_PLAY
109 # define MINESWP_DISCOVER BUTTON_SELECT
110 # define MINESWP_INFO BUTTON_REC
112 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
113 # define MINESWP_LEFT BUTTON_LEFT
114 # define MINESWP_RIGHT BUTTON_RIGHT
115 # define MINESWP_UP BUTTON_UP
116 # define MINESWP_DOWN BUTTON_DOWN
117 # define MINESWP_QUIT BUTTON_POWER
118 # define MINESWP_TOGGLE BUTTON_A
119 # define MINESWP_DISCOVER BUTTON_SELECT
120 # define MINESWP_INFO BUTTON_MENU
122 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
124 # define MINESWP_SCROLLWHEEL
125 # define MINESWP_LEFT BUTTON_LEFT
126 # define MINESWP_RIGHT BUTTON_RIGHT
127 # define MINESWP_UP BUTTON_UP
128 # define MINESWP_DOWN BUTTON_DOWN
129 # define MINESWP_QUIT BUTTON_POWER
130 # define MINESWP_NEXT BUTTON_SCROLL_FWD
131 # define MINESWP_PREV BUTTON_SCROLL_BACK
132 # define MINESWP_TOGGLE BUTTON_REC
133 # define MINESWP_DISCOVER BUTTON_SELECT
134 # define MINESWP_INFO (BUTTON_REC|BUTTON_REPEAT)
136 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
138 # define MINESWP_LEFT BUTTON_LEFT
139 # define MINESWP_RIGHT BUTTON_RIGHT
140 # define MINESWP_UP BUTTON_UP
141 # define MINESWP_DOWN BUTTON_DOWN
142 # define MINESWP_QUIT (BUTTON_HOME|BUTTON_REPEAT)
143 # define MINESWP_TOGGLE BUTTON_SCROLL_FWD
144 # define MINESWP_DISCOVER BUTTON_SELECT
145 # define MINESWP_INFO BUTTON_SCROLL_BACK
147 #elif (CONFIG_KEYPAD == SANSA_C200_PAD) || \
148 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
149 (CONFIG_KEYPAD == SANSA_M200_PAD)
150 # define MINESWP_LEFT BUTTON_LEFT
151 # define MINESWP_RIGHT BUTTON_RIGHT
152 # define MINESWP_UP BUTTON_UP
153 # define MINESWP_DOWN BUTTON_DOWN
154 # define MINESWP_QUIT BUTTON_POWER
155 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
156 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
157 # define MINESWP_TOGGLE2 BUTTON_VOL_DOWN
158 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
159 # define MINESWP_DISCOVER2 BUTTON_VOL_UP
160 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_UP)
162 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
163 # define MINESWP_LEFT BUTTON_LEFT
164 # define MINESWP_RIGHT BUTTON_RIGHT
165 # define MINESWP_UP BUTTON_SCROLL_UP
166 # define MINESWP_DOWN BUTTON_SCROLL_DOWN
167 # define MINESWP_QUIT BUTTON_POWER
168 # define MINESWP_TOGGLE BUTTON_PLAY
169 # define MINESWP_DISCOVER BUTTON_REW
170 # define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY)
172 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
173 # define MINESWP_LEFT BUTTON_LEFT
174 # define MINESWP_RIGHT BUTTON_RIGHT
175 # define MINESWP_UP BUTTON_UP
176 # define MINESWP_DOWN BUTTON_DOWN
177 # define MINESWP_QUIT BUTTON_BACK
178 # define MINESWP_TOGGLE BUTTON_PLAY
179 # define MINESWP_DISCOVER BUTTON_SELECT
180 # define MINESWP_INFO BUTTON_MENU
182 #elif (CONFIG_KEYPAD == MROBE100_PAD)
183 # define MINESWP_LEFT BUTTON_LEFT
184 # define MINESWP_RIGHT BUTTON_RIGHT
185 # define MINESWP_UP BUTTON_UP
186 # define MINESWP_DOWN BUTTON_DOWN
187 # define MINESWP_QUIT BUTTON_POWER
188 # define MINESWP_TOGGLE BUTTON_DISPLAY
189 # define MINESWP_DISCOVER BUTTON_SELECT
190 # define MINESWP_INFO BUTTON_MENU
192 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
193 # define MINESWP_LEFT BUTTON_RC_REW
194 # define MINESWP_RIGHT BUTTON_RC_FF
195 # define MINESWP_UP BUTTON_RC_VOL_UP
196 # define MINESWP_DOWN BUTTON_RC_VOL_DOWN
197 # define MINESWP_QUIT BUTTON_RC_REC
198 # define MINESWP_TOGGLE BUTTON_RC_MODE
199 # define MINESWP_DISCOVER BUTTON_RC_PLAY
200 # define MINESWP_INFO BUTTON_RC_MENU
202 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
203 # define MINESWP_QUIT BUTTON_POWER
205 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
206 # define MINESWP_LEFT BUTTON_LEFT
207 # define MINESWP_RIGHT BUTTON_RIGHT
208 # define MINESWP_UP BUTTON_UP
209 # define MINESWP_DOWN BUTTON_DOWN
210 # define MINESWP_QUIT BUTTON_BACK
211 # define MINESWP_TOGGLE BUTTON_SELECT
212 # define MINESWP_DISCOVER BUTTON_PLAY
213 # define MINESWP_INFO BUTTON_MENU
215 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
216 # define MINESWP_LEFT BUTTON_LEFT
217 # define MINESWP_RIGHT BUTTON_RIGHT
218 # define MINESWP_UP BUTTON_UP
219 # define MINESWP_DOWN BUTTON_DOWN
220 # define MINESWP_QUIT BUTTON_POWER
221 # define MINESWP_TOGGLE BUTTON_VIEW
222 # define MINESWP_DISCOVER BUTTON_SELECT
223 # define MINESWP_INFO BUTTON_MENU
225 #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
226 # define MINESWP_LEFT BUTTON_LEFT
227 # define MINESWP_RIGHT BUTTON_RIGHT
228 # define MINESWP_UP BUTTON_UP
229 # define MINESWP_DOWN BUTTON_DOWN
230 # define MINESWP_QUIT BUTTON_POWER
231 # define MINESWP_TOGGLE BUTTON_NEXT
232 # define MINESWP_DISCOVER BUTTON_PLAY
233 # define MINESWP_INFO BUTTON_MENU
235 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
236 # define MINESWP_LEFT BUTTON_PREV
237 # define MINESWP_RIGHT BUTTON_NEXT
238 # define MINESWP_UP BUTTON_UP
239 # define MINESWP_DOWN BUTTON_DOWN
240 # define MINESWP_QUIT BUTTON_POWER
241 # define MINESWP_TOGGLE BUTTON_RIGHT
242 # define MINESWP_DISCOVER BUTTON_PLAY
243 # define MINESWP_INFO BUTTON_MENU
245 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
246 CONFIG_KEYPAD == ONDAVX777_PAD || \
247 CONFIG_KEYPAD == MROBE500_PAD
248 # define MINESWP_QUIT BUTTON_POWER
250 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
251 # define MINESWP_LEFT BUTTON_LEFT
252 # define MINESWP_RIGHT BUTTON_RIGHT
253 # define MINESWP_UP BUTTON_UP
254 # define MINESWP_DOWN BUTTON_DOWN
255 # define MINESWP_QUIT BUTTON_REC
256 # define MINESWP_TOGGLE BUTTON_PLAY
257 # define MINESWP_DISCOVER BUTTON_REW
258 # define MINESWP_INFO BUTTON_FFWD
260 #elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
261 # define MINESWP_LEFT BUTTON_PREV
262 # define MINESWP_RIGHT BUTTON_NEXT
263 # define MINESWP_UP BUTTON_UP
264 # define MINESWP_DOWN BUTTON_DOWN
265 # define MINESWP_QUIT BUTTON_REC
266 # define MINESWP_TOGGLE BUTTON_PLAY
267 # define MINESWP_DISCOVER BUTTON_OK
268 # define MINESWP_INFO BUTTON_MENU
270 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
271 # define MINESWP_LEFT BUTTON_VOL_DOWN
272 # define MINESWP_RIGHT BUTTON_VOL_UP
273 # define MINESWP_UP BUTTON_REW
274 # define MINESWP_DOWN BUTTON_FF
275 # define MINESWP_QUIT (BUTTON_REC|BUTTON_PLAY)
276 # define MINESWP_TOGGLE BUTTON_PLAY
277 # define MINESWP_DISCOVER BUTTON_FUNC
278 # define MINESWP_INFO BUTTON_REC
280 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
281 # define MINESWP_LEFT BUTTON_MENU
282 # define MINESWP_RIGHT BUTTON_ENTER
283 # define MINESWP_UP BUTTON_UP
284 # define MINESWP_DOWN BUTTON_DOWN
285 # define MINESWP_QUIT BUTTON_REC
286 # define MINESWP_TOGGLE BUTTON_PLAY
287 # define MINESWP_DISCOVER BUTTON_FF
288 # define MINESWP_INFO BUTTON_REW
290 #else
291 #error No keymap defined!
292 #endif
294 #ifdef HAVE_TOUCHSCREEN
295 #ifndef MINESWP_QUIT
296 # define MINESWP_QUIT BUTTON_TOPLEFT
297 #endif
298 #ifndef MINESWP_LEFT
299 # define MINESWP_LEFT BUTTON_MIDLEFT
300 #endif
301 #ifndef MINESWP_RIGHT
302 # define MINESWP_RIGHT BUTTON_MIDRIGHT
303 #endif
304 #ifndef MINESWP_UP
305 # define MINESWP_UP BUTTON_TOPMIDDLE
306 #endif
307 #ifndef MINESWP_DOWN
308 # define MINESWP_DOWN BUTTON_BOTTOMMIDDLE
309 #endif
310 #ifndef MINESWP_TOGGLE
311 # define MINESWP_TOGGLE BUTTON_CENTER
312 #endif
313 #ifndef MINESWP_DISCOVER
314 # define MINESWP_DISCOVER BUTTON_BOTTOMLEFT
315 #endif
316 #ifndef MINESWP_INFO
317 # define MINESWP_INFO BUTTON_BOTTOMRIGHT
318 #endif
319 #endif
321 extern const fb_data minesweeper_tiles[];
323 #ifdef HAVE_LCD_COLOR
324 # if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
325 /* We want to have at least 130 tiles on the screen */
326 # define TileSize 16
327 # elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
328 # define TileSize 12
329 # else
330 # define TileSize 10
331 # endif
332 # define BackgroundColor LCD_RGBPACK( 128, 128, 128 )
333 #elif LCD_DEPTH > 1
334 # define TileSize 12
335 #else
336 # define TileSize 8
337 #endif
339 #define Mine 9
340 #define Flag 10
341 #define Unknown 11
342 #define ExplodedMine 12
343 #define WrongFlag 13
344 #define CorrectFlag 14
346 #define draw_tile( num, x, y ) \
347 rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \
348 TileSize, left+x*TileSize, top+y*TileSize, \
349 TileSize, TileSize )
351 #define invert_tile( x, y ) \
352 rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \
353 rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \
354 rb->lcd_set_drawmode(DRMODE_SOLID);
357 /* the tile struct
358 * if there is a mine, mine is true
359 * if tile is known by player, known is true
360 * if tile has a flag, flag is true
361 * neighbors is the total number of mines arround tile
363 typedef struct tile
365 unsigned char mine : 1;
366 unsigned char known : 1;
367 unsigned char flag : 1;
368 unsigned char neighbors : 4;
369 } tile;
371 /* the height and width of the field */
372 #define MAX_HEIGHT (LCD_HEIGHT/TileSize)
373 #define MAX_WIDTH (LCD_WIDTH/TileSize)
374 int height = MAX_HEIGHT;
375 int width = MAX_WIDTH;
376 int top;
377 int left;
379 /* The Minefield. Caution it is defined as Y, X! Not the opposite. */
380 tile minefield[MAX_HEIGHT][MAX_WIDTH];
382 /* total number of mines on the game */
383 int mine_num = 0;
385 /* percentage of mines on minefield used during generation */
386 int percent = 16;
388 /* number of tiles left on the game */
389 int tiles_left;
391 /* Because mines are set after the first move... */
392 bool no_mines = true;
394 /* We need a stack (created on discover()) for the cascade algorithm. */
395 int stack_pos = 0;
397 #ifdef HAVE_TOUCHSCREEN
399 #include "lib/pluginlib_touchscreen.h"
400 static struct ts_raster mine_raster = { 0, 0, MAX_WIDTH, MAX_HEIGHT, TileSize, TileSize };
401 #endif
404 void push( int *stack, int y, int x )
406 if( stack_pos <= height*width )
408 stack[++stack_pos] = y;
409 stack[++stack_pos] = x;
413 /* Unveil tiles and push them to stack if they are empty. */
414 void unveil( int *stack, int y, int x )
416 if( x < 0 || y < 0 || x > width - 1 || y > height - 1
417 || minefield[y][x].known
418 || minefield[y][x].mine || minefield[y][x].flag ) return;
420 minefield[y][x].known = 1;
422 if( minefield[y][x].neighbors == 0 )
423 push( stack, y, x );
426 int is_flagged( int y, int x )
428 if( x >= 0 && y >= 0 && x < width && y < height && minefield[y][x].flag )
429 return 1;
430 return 0;
433 int neighbors_flagged( int y, int x )
435 return is_flagged( y-1, x-1 ) +
436 is_flagged( y-1, x ) +
437 is_flagged( y-1, x+1 ) +
438 is_flagged( y, x-1 ) +
439 is_flagged( y, x ) +
440 is_flagged( y, x+1 ) +
441 is_flagged( y+1, x-1 ) +
442 is_flagged( y+1, x ) +
443 is_flagged( y+1, x+1 );
446 bool discover( int y, int x, bool explore_neighbors )
448 /* Selected tile. */
449 if( x < 0 || y < 0 || x > width - 1 || y > height - 1)
450 return false;
452 if( minefield[y][x].known || minefield[y][x].mine || minefield[y][x].flag )
454 if( !minefield[y][x].flag && minefield[y][x].mine )
455 return true;
457 if( explore_neighbors && minefield[y][x].known &&
458 minefield[y][x].neighbors == neighbors_flagged( y, x ) )
460 return discover( y-1, x-1, false ) ||
461 discover( y-1, x, false ) ||
462 discover( y-1, x+1, false ) ||
463 discover( y, x-1, false ) ||
464 discover( y, x, false ) ||
465 discover( y, x+1, false ) ||
466 discover( y+1, x-1, false ) ||
467 discover( y+1, x, false ) ||
468 discover( y+1, x+1, false );
471 return false;
474 minefield[y][x].known = 1;
475 /* Exit if the tile is not empty. (no mines nearby) */
476 if( minefield[y][x].neighbors ) return false;
478 int stack[height*width];
480 push( stack, y, x );
482 /* Scan all nearby tiles. If we meet a tile with a number we just unveil
483 * it. If we meet an empty tile, we push the location in stack. For each
484 * location in stack we do the same thing. (scan again all nearby tiles)
486 while( stack_pos )
488 /* Pop x, y from stack. */
489 x = stack[stack_pos--];
490 y = stack[stack_pos--];
492 unveil( stack, y-1, x-1 );
493 unveil( stack, y-1, x );
494 unveil( stack, y-1, x+1 );
495 unveil( stack, y, x+1 );
496 unveil( stack, y+1, x+1 );
497 unveil( stack, y+1, x );
498 unveil( stack, y+1, x-1 );
499 unveil( stack, y, x-1 );
502 return false;
505 /* Reset the whole board for a new game. */
506 void minesweeper_init( void )
508 rb->memset(minefield, 0, sizeof(minefield));
509 no_mines = true;
510 tiles_left = width*height;
514 /* put mines on the mine field */
515 /* there is p% chance that a tile is a mine */
516 /* if the tile has coordinates (x,y), then it can't be a mine */
517 void minesweeper_putmines( int p, int x, int y )
519 int i,j;
521 mine_num = 0;
522 for( i = 0; i < height; i++ )
524 for( j = 0; j < width; j++ )
526 if( rb->rand()%100 < p && !( y==i && x==j ) )
528 minefield[i][j].mine = 1;
529 mine_num++;
531 else
533 minefield[i][j].mine = 0;
535 minefield[i][j].neighbors = 0;
539 /* we need to compute the neighbor element for each tile */
540 for( i = 0; i < height; i++ )
542 for( j = 0; j < width; j++ )
544 if( i > 0 )
546 if( j > 0 )
547 minefield[i][j].neighbors += minefield[i-1][j-1].mine;
548 minefield[i][j].neighbors += minefield[i-1][j].mine;
549 if( j < width - 1 )
550 minefield[i][j].neighbors += minefield[i-1][j+1].mine;
552 if( j > 0 )
553 minefield[i][j].neighbors += minefield[i][j-1].mine;
554 if( j < width - 1 )
555 minefield[i][j].neighbors += minefield[i][j+1].mine;
556 if( i < height - 1 )
558 if( j > 0 )
559 minefield[i][j].neighbors += minefield[i+1][j-1].mine;
560 minefield[i][j].neighbors += minefield[i+1][j].mine;
561 if( j < width - 1 )
562 minefield[i][j].neighbors += minefield[i+1][j+1].mine;
567 no_mines = false;
569 /* In case the user is lucky and there are no mines positioned. */
570 if( !mine_num && height*width != 1 )
572 minesweeper_putmines(p, x, y);
576 /* A function that will uncover all the board, when the user wins or loses.
577 can easily be expanded, (just a call assigned to a button) as a solver. */
578 void mine_show( void )
580 int i, j, button;
582 for( i = 0; i < height; i++ )
584 for( j = 0; j < width; j++ )
586 if( minefield[i][j].mine )
588 if( minefield[i][j].known )
589 draw_tile( ExplodedMine, j, i );
590 else if( minefield[i][j].flag )
591 draw_tile( CorrectFlag, j, i );
592 else
593 draw_tile( Mine, j, i );
595 else
597 if( minefield[i][j].flag )
598 draw_tile( WrongFlag, j, i );
599 else
600 draw_tile( minefield[i][j].neighbors, j, i );
604 rb->lcd_update();
607 button = rb->button_get(true);
608 while( ( button == BUTTON_NONE )
609 || ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
610 #ifdef HAVE_TOUCHSCREEN
611 button = BUTTON_NONE;
612 #endif
615 int count_tiles_left( void )
617 int tiles = 0;
618 int i, j;
619 for( i = 0; i < height; i++ )
620 for( j = 0; j < width; j++ )
621 if( minefield[i][j].known == 0 )
622 tiles++;
623 return tiles;
626 int count_flags( void )
628 int flags = 0;
629 int i, j;
630 for( i = 0; i < height; i++ )
631 for( j = 0; j < width; j++ )
632 if( minefield[i][j].flag == 1 )
633 flags++;
634 return flags;
637 /* welcome screen where player can chose mine percentage */
638 enum minesweeper_status menu( void )
640 int selection = 0, result = MINESWEEPER_QUIT;
641 bool menu_quit = false;
643 MENUITEM_STRINGLIST( menu, "Minesweeper Menu", NULL, "Play Minesweeper",
644 "Mine Percentage", "Number of Rows",
645 "Number of Columns", "Playback Control", "Quit" );
647 #ifdef HAVE_LCD_COLOR
648 rb->lcd_set_foreground( rb->global_settings->fg_color );
649 rb->lcd_set_background( rb->global_settings->bg_color );
650 #endif
652 while( !menu_quit )
654 switch( rb->do_menu( &menu, &selection, NULL, false ) )
656 case 0:
657 result = MINESWEEPER_WIN; /* start playing */
658 menu_quit = true;
659 break;
661 case 1:
662 rb->set_int( "Mine Percentage", "%", UNIT_INT, &percent, NULL,
663 1, 2, 98, NULL );
664 break;
666 case 2:
667 rb->set_int( "Number of Rows", "", UNIT_INT, &height, NULL,
668 1, 1, MAX_HEIGHT, NULL );
669 break;
671 case 3:
672 rb->set_int( "Number of Columns", "", UNIT_INT, &width, NULL,
673 1, 1, MAX_WIDTH, NULL );
674 break;
676 case 4:
677 playback_control( NULL );
678 break;
680 default:
681 result = MINESWEEPER_QUIT; /* quit program */
682 menu_quit = true;
683 break;
687 return result;
690 /* the big and ugly game function */
691 enum minesweeper_status minesweeper( void )
693 int i, j;
694 int button;
695 int lastbutton = BUTTON_NONE;
697 /* the cursor coordinates */
698 int x=0, y=0;
701 * Show the menu
703 if( ( i = menu() ) != MINESWEEPER_WIN ) return i;
706 * Init game
708 top = (LCD_HEIGHT-height*TileSize)/2;
709 left = (LCD_WIDTH-width*TileSize)/2;
711 #ifdef HAVE_TOUCHSCREEN
712 mine_raster.tl_x = left;
713 mine_raster.tl_y = top;
714 mine_raster.width = width*TileSize;
715 mine_raster.height = height*TileSize;
716 #endif
718 rb->srand( *rb->current_tick );
719 minesweeper_init();
720 x = 0;
721 y = 0;
724 * Play
726 while( true )
729 /* clear the screen buffer */
730 #ifdef HAVE_LCD_COLOR
731 rb->lcd_set_background( BackgroundColor );
732 #endif
733 rb->lcd_clear_display();
735 /* display the mine field */
736 for( i = 0; i < height; i++ )
738 for( j = 0; j < width; j++ )
740 if( minefield[i][j].known )
742 draw_tile( minefield[i][j].neighbors, j, i );
744 else if(minefield[i][j].flag)
746 draw_tile( Flag, j, i );
748 else
750 draw_tile( Unknown, j, i );
755 /* display the cursor */
756 invert_tile( x, y );
758 /* update the screen */
759 rb->lcd_update();
761 button = rb->button_get(true);
762 #ifdef HAVE_TOUCHSCREEN
763 if(button & BUTTON_TOUCHSCREEN)
765 struct ts_raster_result res;
766 if(touchscreen_map_raster(&mine_raster, rb->button_get_data() >> 16, rb->button_get_data() & 0xffff, &res) == 1)
768 button &= ~BUTTON_TOUCHSCREEN;
769 lastbutton &= ~BUTTON_TOUCHSCREEN;
771 if(button & BUTTON_REPEAT && lastbutton != MINESWP_TOGGLE && lastbutton ^ BUTTON_REPEAT)
772 button = MINESWP_TOGGLE;
773 else if(button == BUTTON_REL && lastbutton ^ BUTTON_REPEAT)
774 button = MINESWP_DISCOVER;
775 else
776 button |= BUTTON_TOUCHSCREEN;
778 x = res.x;
779 y = res.y;
782 #endif
783 switch(button)
785 /* quit minesweeper (you really shouldn't use this button ...) */
786 #ifdef MINESWP_RC_QUIT
787 case MINESWP_RC_QUIT:
788 #endif
789 case MINESWP_QUIT:
790 return MINESWEEPER_QUIT;
792 /* move cursor left */
793 case MINESWP_LEFT:
794 case MINESWP_LEFT|BUTTON_REPEAT:
795 if( --x < 0)
796 x += width;
797 break;
799 /* move cursor right */
800 case MINESWP_RIGHT:
801 case MINESWP_RIGHT|BUTTON_REPEAT:
802 if( ++x >= width )
803 x -= width;
804 break;
806 /* move cursor down */
807 case MINESWP_DOWN:
808 case MINESWP_DOWN|BUTTON_REPEAT:
809 if( ++y >= height )
810 y -= height;
811 break;
813 /* move cursor up */
814 case MINESWP_UP:
815 case MINESWP_UP|BUTTON_REPEAT:
816 if( --y < 0 )
817 y += height;
818 break;
820 /*move cursor though the entire field*/
821 #ifdef MINESWP_SCROLLWHEEL
822 case MINESWP_NEXT:
823 case MINESWP_NEXT|BUTTON_REPEAT:
824 if (x == width -1 ) {
825 if( ++y >= height )
826 y -= height;
828 if( ++x >= width )
829 x -= width;
830 break;
832 case MINESWP_PREV:
833 case MINESWP_PREV|BUTTON_REPEAT:
834 if (x == 0) {
835 if( --y < 0 )
836 y += height;
838 if( --x < 0 )
839 x += width;
840 break;
841 #endif
842 /* discover a tile (and it's neighbors if .neighbors == 0) */
843 case MINESWP_DISCOVER:
844 #ifdef MINESWP_DISCOVER2
845 case MINESWP_DISCOVER2:
846 #endif
847 if( minefield[y][x].flag ) break;
848 /* we put the mines on the first "click" so that you don't
849 * lose on the first "click" */
850 if( tiles_left == width*height && no_mines )
851 minesweeper_putmines(percent,x,y);
853 if( discover( y, x, true ) )
855 minefield[y][x].known = 1;
856 return MINESWEEPER_LOSE;
859 tiles_left = count_tiles_left();
860 if( tiles_left == mine_num )
862 return MINESWEEPER_WIN;
864 break;
866 /* toggle flag under cursor */
867 case MINESWP_TOGGLE:
868 #ifdef MINESWP_TOGGLE_PRE
869 if( lastbutton != MINESWP_TOGGLE_PRE )
870 break;
871 #endif
872 #ifdef MINESWP_TOGGLE2
873 case MINESWP_TOGGLE2:
874 #endif
875 if( !minefield[y][x].known )
876 minefield[y][x].flag = !minefield[y][x].flag;
877 break;
879 /* show how many mines you think you have found and how many
880 * there really are on the game */
881 case MINESWP_INFO:
882 if( no_mines )
883 break;
884 int flags_used = count_flags();
885 if (flags_used == 1) {
886 rb->splashf( HZ*2, "You marked 1 field. There are %d mines.",
887 mine_num );
889 else
891 rb->splashf( HZ*2, "You marked %d fields. There are %d mines.",
892 flags_used, mine_num );
894 break;
896 default:
897 if( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
898 return MINESWEEPER_USB;
899 break;
901 if( button != BUTTON_NONE )
902 lastbutton = button;
907 /* plugin entry point */
908 enum plugin_status plugin_start(const void* parameter)
910 bool exit = false;
912 (void)parameter;
913 #if LCD_DEPTH > 1
914 rb->lcd_set_backdrop(NULL);
915 #endif
917 while( !exit )
919 switch( minesweeper() )
921 case MINESWEEPER_WIN:
922 rb->splash( HZ, "You Win!" );
923 rb->lcd_clear_display();
924 mine_show();
925 break;
927 case MINESWEEPER_LOSE:
928 rb->splash( HZ, "You Lose!" );
929 rb->lcd_clear_display();
930 mine_show();
931 break;
933 case MINESWEEPER_USB:
934 return PLUGIN_USB_CONNECTED;
936 case MINESWEEPER_QUIT:
937 exit = true;
938 break;
940 default:
941 break;
945 return PLUGIN_OK;