Don't do fading in simulator on targets with BACKLIGHT_FADING_PWM or BACKLIGHT_FADING...
[kugel-rb.git] / firmware / export / bitswap.h
blob0e0fbae66d9d2bc14a8f9cc12bfde368caabbd7d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2004 by Jens Arnold
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #ifndef _BITSWAP_H_
22 #define _BITSWAP_H_
24 extern void bitswap(unsigned char *data, int length);
25 extern const unsigned char fliptable[]; /* index is signed char! */
27 #endif