Make test_mem.c and test_boost.c compilable on targets without BUTTON_UP.
[kugel-rb.git] / uisimulator / sdl / uisdl.c
blob8cf4b42ba0914db36bf95697adfff284213269b0
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdlib.h>
23 #include <string.h>
24 #include <setjmp.h>
25 #include "autoconf.h"
26 #include "button.h"
27 #include "system-sdl.h"
28 #include "thread.h"
29 #include "kernel.h"
30 #include "uisdl.h"
31 #include "lcd-sdl.h"
32 #ifdef HAVE_LCD_BITMAP
33 #include "lcd-bitmap.h"
34 #elif defined(HAVE_LCD_CHARCELLS)
35 #include "lcd-charcells.h"
36 #endif
37 #ifdef HAVE_REMOTE_LCD
38 #include "lcd-remote-bitmap.h"
39 #endif
40 #include "thread-sdl.h"
41 #include "SDL_mutex.h"
42 #include "SDL_thread.h"
43 #include "math.h"
46 /* extern functions */
47 extern void new_key(int key);
48 extern int xy2button( int x, int y);
49 void button_event(int key, bool pressed);
51 SDL_Surface *gui_surface;
52 bool background = true; /* use backgrounds by default */
53 #ifdef HAVE_REMOTE_LCD
54 static bool showremote = true; /* include remote by default */
55 #endif
56 bool mapping = false;
57 bool debug_buttons = false;
59 bool lcd_display_redraw = true; /* Used for player simulator */
60 char having_new_lcd = true; /* Used for player simulator */
61 bool sim_alarm_wakeup = false;
62 const char *sim_root_dir = NULL;
64 bool debug_audio = false;
66 bool debug_wps = false;
67 int wps_verbose_level = 3;
70 void irq_button_event(int key, bool pressed) {
71 sim_enter_irq_handler();
72 button_event( key, pressed );
73 sim_exit_irq_handler();
76 int sqr( int a ) {
77 return a*a;
80 void gui_message_loop(void)
82 SDL_Event event;
83 bool done = false;
84 static int x,y,xybutton = 0;
86 while(!done && SDL_WaitEvent(&event))
88 switch(event.type)
90 case SDL_KEYDOWN:
91 irq_button_event(event.key.keysym.sym, true);
92 break;
93 case SDL_KEYUP:
94 irq_button_event(event.key.keysym.sym, false);
95 case SDL_MOUSEBUTTONDOWN:
96 switch ( event.button.button ) {
97 #ifdef HAVE_SCROLLWHEEL
98 case SDL_BUTTON_WHEELUP:
99 irq_button_event( SDLK_UP, true );
100 break;
101 case SDL_BUTTON_WHEELDOWN:
102 irq_button_event( SDLK_DOWN, true );
103 break;
104 #endif
105 case SDL_BUTTON_LEFT:
106 case SDL_BUTTON_MIDDLE:
107 if ( mapping && background ) {
108 x = event.button.x;
109 y = event.button.y;
111 if ( background ) {
112 xybutton = xy2button( event.button.x, event.button.y );
113 if( xybutton )
114 irq_button_event( xybutton, true );
116 break;
117 default:
118 break;
121 if (debug_wps && event.button.button == 1)
123 if ( background )
124 #ifdef HAVE_REMOTE
125 if ( event.button.y < UI_REMOTE_POSY ) /* Main Screen */
126 printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 );
127 else
128 printf("Mouse at: (%d, %d)\n", event.button.x - UI_REMOTE_POSX -1 , event.button.y - UI_REMOTE_POSY - 1 );
129 #else
130 printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 );
131 #endif
132 else
133 if ( event.button.y/display_zoom < LCD_HEIGHT ) /* Main Screen */
134 printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom );
135 #ifdef HAVE_REMOTE
136 else
137 printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom - LCD_HEIGHT );
138 #endif
140 break;
141 case SDL_MOUSEBUTTONUP:
142 switch ( event.button.button ) {
143 /* The scrollwheel button up events are ignored as they are queued immediately */
144 case SDL_BUTTON_LEFT:
145 case SDL_BUTTON_MIDDLE:
146 if ( mapping && background ) {
147 printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y, (int)sqrt( sqr(x-(int)event.button.x) + sqr(y-(int)event.button.y)) );
149 if ( background && xybutton ) {
150 irq_button_event( xybutton, false );
151 xybutton = 0;
153 #ifdef HAVE_TOUCHSCREEN
154 else {
155 irq_button_event(BUTTON_TOUCHSCREEN, false);
157 #endif
158 break;
159 default:
160 break;
162 break;
165 case SDL_QUIT:
166 done = true;
167 break;
168 default:
169 /*printf("Unhandled event\n"); */
170 break;
175 bool gui_startup(void)
177 SDL_Surface *picture_surface;
178 int width, height;
180 if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER)) {
181 fprintf(stderr, "fatal: %s\n", SDL_GetError());
182 return false;
185 atexit(SDL_Quit);
187 /* Try and load the background image. If it fails go without */
188 if (background) {
189 picture_surface = SDL_LoadBMP("UI256.bmp");
190 if (picture_surface == NULL) {
191 background = false;
192 fprintf(stderr, "warn: %s\n", SDL_GetError());
196 /* Set things up */
197 if (background)
199 width = UI_WIDTH;
200 height = UI_HEIGHT;
202 else
204 #ifdef HAVE_REMOTE_LCD
205 if (showremote)
207 width = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
208 height = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
210 else
211 #endif
213 width = SIM_LCD_WIDTH;
214 height = SIM_LCD_HEIGHT;
219 if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
220 fprintf(stderr, "fatal: %s\n", SDL_GetError());
221 return false;
224 SDL_WM_SetCaption(UI_TITLE, NULL);
226 sim_lcd_init();
227 #ifdef HAVE_REMOTE_LCD
228 if (showremote)
229 sim_lcd_remote_init();
230 #endif
232 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
234 if (background && picture_surface != NULL) {
235 SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
236 SDL_UpdateRect(gui_surface, 0, 0, 0, 0);
239 return true;
242 bool gui_shutdown(void)
244 /* Order here is relevent to prevent deadlocks and use of destroyed
245 sync primitives by kernel threads */
246 thread_sdl_shutdown();
247 sim_kernel_shutdown();
248 return true;
251 #if defined(WIN32) && defined(main)
252 /* Don't use SDL_main on windows -> no more stdio redirection */
253 #undef main
254 #endif
256 int main(int argc, char *argv[])
258 if (argc >= 1)
260 int x;
261 for (x = 1; x < argc; x++)
263 if (!strcmp("--debugaudio", argv[x]))
265 debug_audio = true;
266 printf("Writing debug audio file.\n");
268 else if (!strcmp("--debugwps", argv[x]))
270 debug_wps = true;
271 printf("WPS debug mode enabled.\n");
273 else if (!strcmp("--nobackground", argv[x]))
275 background = false;
276 printf("Disabling background image.\n");
278 #ifdef HAVE_REMOTE_LCD
279 else if (!strcmp("--noremote", argv[x]))
281 showremote = false;
282 background = false;
283 printf("Disabling remote image.\n");
285 #endif
286 else if (!strcmp("--old_lcd", argv[x]))
288 having_new_lcd = false;
289 printf("Using old LCD layout.\n");
291 else if (!strcmp("--zoom", argv[x]))
293 x++;
294 if(x < argc)
295 display_zoom=atoi(argv[x]);
296 else
297 display_zoom = 2;
298 printf("Window zoom is %d\n", display_zoom);
300 else if (!strcmp("--alarm", argv[x]))
302 sim_alarm_wakeup = true;
303 printf("Simulating alarm wakeup.\n");
305 else if (!strcmp("--root", argv[x]))
307 x++;
308 if (x < argc)
310 sim_root_dir = argv[x];
311 printf("Root directory: %s\n", sim_root_dir);
314 else if (!strcmp("--mapping", argv[x]))
316 mapping = true;
317 printf("Printing click coords with drag radii.\n");
319 else if (!strcmp("--debugbuttons", argv[x]))
321 debug_buttons = true;
322 printf("Printing background button clicks.\n");
324 else
326 printf("rockboxui\n");
327 printf("Arguments:\n");
328 printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
329 printf(" --debugwps \t Print advanced WPS debug info\n");
330 printf(" --nobackground \t Disable the background image\n");
331 #ifdef HAVE_REMOTE_LCD
332 printf(" --noremote \t Disable the remote image (will disable backgrounds)\n");
333 #endif
334 printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
335 printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
336 printf(" --alarm \t Simulate a wake-up on alarm\n");
337 printf(" --root [DIR]\t Set root directory\n");
338 printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
339 exit(0);
344 if (display_zoom > 1) {
345 background = false;
348 if (!sim_kernel_init()) {
349 fprintf(stderr, "sim_kernel_init failed\n");
350 return -1;
353 if (!gui_startup()) {
354 fprintf(stderr, "gui_startup failed\n");
355 return -1;
358 /* app_main will be called by the new main thread */
359 if (!thread_sdl_init(NULL)) {
360 fprintf(stderr, "thread_sdl_init failed\n");
361 return -1;
364 gui_message_loop();
366 return gui_shutdown();