Make sd_present() and mmc_present() look only at the actual presence of a card, not...
[kugel-rb.git] / apps / keymaps / keymap-sa9200.c
blob098e216a426d0b7319d0963ef98d5f1ff3a414b7
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the Philips SA9200 target */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
56 { ACTION_STD_CANCEL, BUTTON_PREV, BUTTON_NONE },
57 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
59 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
60 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
62 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
63 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
64 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
66 LAST_ITEM_IN_LIST
67 }; /* button_context_standard */
70 static const struct button_mapping button_context_wps[] = {
71 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
72 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
74 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
75 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
77 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
80 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
81 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
83 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_NEXT, BUTTON_POWER },
84 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_PREV, BUTTON_POWER },
85 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
87 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
89 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
90 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
93 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
94 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
97 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
98 { ACTION_WPS_BROWSE, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
100 { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
101 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
102 { ACTION_WPS_PITCHSCREEN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
103 { ACTION_WPS_ID3SCREEN, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
105 LAST_ITEM_IN_LIST
106 }; /* button_context_wps */
108 static const struct button_mapping button_context_list[] = {
109 { ACTION_LISTTREE_PGUP, BUTTON_VOL_UP|BUTTON_UP, BUTTON_VOL_UP },
110 { ACTION_LISTTREE_PGDOWN, BUTTON_VOL_DOWN|BUTTON_DOWN, BUTTON_VOL_DOWN },
112 #ifdef HAVE_VOLUME_IN_LIST
113 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
116 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
117 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
118 #endif
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
121 }; /* button_context_list */
123 static const struct button_mapping button_context_tree[] = {
124 { ACTION_TREE_WPS, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
125 { ACTION_TREE_STOP, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
127 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
128 }; /* button_context_tree */
130 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
131 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
133 { ACTION_TREE_PGLEFT, BUTTON_PREV, BUTTON_NONE },
134 { ACTION_TREE_PGLEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
136 { ACTION_TREE_PGRIGHT, BUTTON_NEXT, BUTTON_NONE },
137 { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
139 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
142 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
143 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
144 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
146 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
147 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
148 { ACTION_TREE_ROOT_INIT, BUTTON_MENU, BUTTON_NONE },
150 { ACTION_TREE_PGLEFT, BUTTON_PREV, BUTTON_NONE },
151 { ACTION_TREE_PGLEFT, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
153 { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
154 { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
156 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
159 static const struct button_mapping button_context_settings[] = {
160 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
161 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
163 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
164 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
167 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
170 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
172 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
173 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
175 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
176 }; /* button_context_settings */
178 static const struct button_mapping button_context_settings_right_is_inc[] = {
179 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
180 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
183 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
185 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
186 }; /* button_context_settingsgraphical */
188 static const struct button_mapping button_context_yesno[] = {
189 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
192 }; /* button_context_settings_yesno */
194 /** Bookmark Screen **/
195 static const struct button_mapping button_context_bmark[] = {
196 { ACTION_BMS_DELETE, BUTTON_NEXT, BUTTON_NONE },
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
199 }; /* button_context_bmark */
201 static const struct button_mapping button_context_quickscreen[] = {
202 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
203 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
205 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
206 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
208 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
209 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
212 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
214 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
215 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
217 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
218 }; /* button_context_quickscreen */
220 static const struct button_mapping button_context_pitchscreen[] = {
221 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
222 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
223 { ACTION_PS_EXIT, BUTTON_PREV, BUTTON_NONE },
224 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
226 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
227 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
229 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
230 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
232 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
233 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
235 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
236 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
238 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
239 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
241 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
242 }; /* button_context_pitchcreen */
244 static const struct button_mapping button_context_keyboard[] = {
245 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
246 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
247 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
249 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
250 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
252 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
253 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
255 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
256 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
258 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
259 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
261 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE },
262 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
264 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE },
265 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
267 { ACTION_KBD_BACKSPACE, BUTTON_VOL_UP, BUTTON_NONE },
268 { ACTION_KBD_BACKSPACE, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
270 { ACTION_KBD_PAGE_FLIP, BUTTON_VOL_DOWN, BUTTON_NONE },
272 { ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
273 { ACTION_KBD_MORSE_SELECT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
275 LAST_ITEM_IN_LIST
276 }; /* button_context_keyboard */
278 #ifdef HAVE_USBSTACK
279 static const struct button_mapping button_context_usb_hid[] = {
280 { ACTION_USB_HID_PLAY, BUTTON_PLAY, BUTTON_NONE },
281 { ACTION_USB_HID_STOP, BUTTON_PREV, BUTTON_NONE },
282 { ACTION_USB_HID_STOP, BUTTON_POWER, BUTTON_NONE },
284 { ACTION_USB_HID_SKIPPREV, BUTTON_LEFT, BUTTON_NONE },
285 { ACTION_USB_HID_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE },
287 { ACTION_USB_HID_VOLUP, BUTTON_UP, BUTTON_NONE },
288 { ACTION_USB_HID_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
289 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
290 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
292 { ACTION_USB_HID_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
293 { ACTION_USB_HID_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
294 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
295 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
297 { ACTION_USB_HID_MUTE, BUTTON_NEXT, BUTTON_NONE },
298 { ACTION_USB_HID_MENU, BUTTON_MENU, BUTTON_NONE },
300 LAST_ITEM_IN_LIST
301 }; /* button_context_usb_hid */
302 #endif
304 const struct button_mapping* get_context_mapping(int context)
306 switch (context)
308 case CONTEXT_STD:
309 return button_context_standard;
311 case CONTEXT_WPS:
312 return button_context_wps;
314 case CONTEXT_LIST:
315 return button_context_list;
317 case CONTEXT_MAINMENU:
318 case CONTEXT_TREE:
319 if (global_settings.hold_lr_for_scroll_in_list)
320 return button_context_listtree_scroll_without_combo;
321 else
322 return button_context_listtree_scroll_with_combo;
324 case CONTEXT_CUSTOM|CONTEXT_TREE:
325 return button_context_tree;
327 case CONTEXT_SETTINGS_TIME:
328 case CONTEXT_SETTINGS:
329 return button_context_settings;
331 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
332 case CONTEXT_SETTINGS_COLOURCHOOSER:
333 case CONTEXT_SETTINGS_EQ:
334 return button_context_settings_right_is_inc;
336 case CONTEXT_YESNOSCREEN:
337 return button_context_yesno;
339 case CONTEXT_BOOKMARKSCREEN:
340 return button_context_bmark;
342 case CONTEXT_QUICKSCREEN:
343 return button_context_quickscreen;
345 case CONTEXT_PITCHSCREEN:
346 return button_context_pitchscreen;
348 case CONTEXT_KEYBOARD:
349 return button_context_keyboard;
351 #ifdef HAVE_USBSTACK
352 case CONTEXT_USB_HID:
353 return button_context_usb_hid;
354 #endif
356 return button_context_standard;