Make sd_present() and mmc_present() look only at the actual presence of a card, not...
[kugel-rb.git] / apps / keymaps / keymap-clip.c
blob592e0b4a9ac96a73b8c3369f218a09365d5a709d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright © Rafaël Carré 2008
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Sansa Clip target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
39 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
40 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
43 { ACTION_STD_QUICKSCREEN, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
45 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
46 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
47 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
48 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
50 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
57 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
58 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
60 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
61 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
64 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
65 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
68 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
69 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
70 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
72 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
73 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
74 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
78 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
80 { ACTION_WPS_QUICKSCREEN, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
81 { ACTION_WPS_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
83 { ACTION_WPS_PITCHSCREEN, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
84 { ACTION_WPS_ID3SCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
86 LAST_ITEM_IN_LIST
87 }; /* button_context_wps */
89 static const struct button_mapping button_context_settings[] = {
90 { ACTION_STD_OK, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
91 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
92 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
94 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
95 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
96 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
97 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
99 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
100 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
101 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
102 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
104 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
105 }; /* button_context_settings */
107 static const struct button_mapping button_context_list[] = {
108 { ACTION_LISTTREE_PGUP, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
109 { ACTION_LISTTREE_PGDOWN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
111 #ifdef HAVE_VOLUME_IN_LIST
112 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
113 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
115 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
116 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
117 #else
118 { ACTION_LISTTREE_PGUP, BUTTON_VOL_UP, BUTTON_NONE },
119 { ACTION_LISTTREE_PGUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
120 { ACTION_LISTTREE_PGDOWN, BUTTON_VOL_DOWN|BUTTON_DOWN, BUTTON_NONE },
121 { ACTION_LISTTREE_PGDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
122 #endif
123 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
124 }; /* button_context_list */
126 static const struct button_mapping button_context_tree[] = {
127 { ACTION_TREE_WPS, BUTTON_HOME|BUTTON_SELECT, BUTTON_HOME },
128 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
130 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
131 }; /* button_context_tree */
133 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
134 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
135 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
136 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
137 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
138 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
139 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
140 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
141 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
142 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
144 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
145 }; /* button_context_listtree_scroll_without_combo */
147 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
148 { ACTION_TREE_ROOT_INIT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
149 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
150 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
152 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
154 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
155 }; /* button_context_listtree_scroll_with_combo */
157 static const struct button_mapping button_context_yesno[] = {
158 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
161 }; /* button_context_settings_yesno */
163 static const struct button_mapping button_context_quickscreen[] = {
164 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
165 { ACTION_STD_CANCEL, BUTTON_HOME, BUTTON_NONE },
166 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
167 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
168 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
169 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
170 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
171 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
172 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
173 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
175 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
176 }; /* button_context_quickscreen */
178 static const struct button_mapping button_context_settings_right_is_inc[] = {
179 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
180 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
181 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
182 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
184 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
186 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
187 }; /* button_context_settings_right_is_inc */
189 static const struct button_mapping button_context_pitchscreen[] = {
190 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
191 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
192 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
193 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
194 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
195 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
196 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
197 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
198 { ACTION_PS_TOGGLE_MODE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
199 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
200 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
201 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
203 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
204 }; /* button_context_pitchscreen */
206 #if 0
207 /** Recording Screen **/
208 static const struct button_mapping button_context_recscreen[] = {
209 { ACTION_REC_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
210 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
211 { ACTION_REC_NEWFILE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
212 { ACTION_STD_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
213 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
214 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
215 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
216 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
217 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
218 { ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
219 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
220 { ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
221 { ACTION_NONE, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
222 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
223 }; /* button_context_recscreen */
224 #endif
226 /** FM Radio Screen **/
227 static const struct button_mapping button_context_radio[] = {
228 /* Copied from keymap-c200.c 20081207. Feel free to suggest a better one.*/
229 { ACTION_NONE, BUTTON_UP, BUTTON_NONE },
230 { ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
231 { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
232 { ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
233 { ACTION_FM_MODE, BUTTON_HOME, BUTTON_NONE },
234 { ACTION_FM_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
235 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
236 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
237 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
239 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
241 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
242 }; /* button_context_radio */
244 static const struct button_mapping button_context_keyboard[] = {
245 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
246 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
247 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
248 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
249 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
250 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
251 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
252 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
254 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
255 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
256 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
257 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
259 /*{ ACTION_KBD_PAGE_FLIP, , BUTTON_NONE },*/
260 { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE },
261 { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
262 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
263 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
264 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
266 LAST_ITEM_IN_LIST
267 }; /* button_context_keyboard */
269 static const struct button_mapping button_context_bmark[] = {
270 { ACTION_BMS_DELETE, BUTTON_HOME, BUTTON_NONE },
272 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
273 }; /* button_context_bmark */
275 #ifdef HAVE_USBSTACK
276 static const struct button_mapping button_context_usb_hid[] = {
277 { ACTION_USB_HID_PLAY, BUTTON_UP, BUTTON_NONE },
278 { ACTION_USB_HID_STOP, BUTTON_POWER, BUTTON_NONE },
279 { ACTION_USB_HID_SKIPPREV, BUTTON_LEFT, BUTTON_NONE },
280 { ACTION_USB_HID_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE },
281 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
282 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
283 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
284 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
285 { ACTION_USB_HID_MUTE, BUTTON_SELECT, BUTTON_NONE },
286 { ACTION_USB_HID_MENU, BUTTON_DOWN, BUTTON_NONE },
288 LAST_ITEM_IN_LIST
289 }; /* button_context_usb_hid */
290 #endif
292 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
293 const struct button_mapping* get_context_mapping(int context)
295 switch (context)
297 case CONTEXT_STD:
298 return button_context_standard;
300 case CONTEXT_WPS:
301 return button_context_wps;
303 case CONTEXT_LIST:
304 return button_context_list;
305 case CONTEXT_TREE:
306 case CONTEXT_MAINMENU:
307 if (global_settings.hold_lr_for_scroll_in_list)
308 return button_context_listtree_scroll_without_combo;
309 else
310 return button_context_listtree_scroll_with_combo;
311 case CONTEXT_CUSTOM|CONTEXT_TREE:
312 return button_context_tree;
314 case CONTEXT_SETTINGS:
315 case CONTEXT_SETTINGS_TIME:
316 return button_context_settings;
317 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
318 case CONTEXT_SETTINGS_COLOURCHOOSER:
319 case CONTEXT_SETTINGS_EQ:
320 case CONTEXT_SETTINGS_RECTRIGGER:
321 return button_context_settings_right_is_inc;
323 case CONTEXT_YESNOSCREEN:
324 return button_context_yesno;
325 case CONTEXT_FM:
326 return button_context_radio;
327 case CONTEXT_BOOKMARKSCREEN:
328 return button_context_bmark;
329 case CONTEXT_QUICKSCREEN:
330 return button_context_quickscreen;
331 case CONTEXT_PITCHSCREEN:
332 return button_context_pitchscreen;
333 #if 0
334 case CONTEXT_RECSCREEN:
335 return button_context_recscreen;
336 #endif
337 case CONTEXT_KEYBOARD:
338 return button_context_keyboard;
339 #ifdef HAVE_USBSTACK
340 case CONTEXT_USB_HID:
341 return button_context_usb_hid;
342 #endif
343 default:
344 return button_context_standard;
346 return button_context_standard;