Introduce names for header and row color in the tables so that they are the same...
[kugel-rb.git] / apps / keymaps / keymap-clip.c
blob7956bbd324904f69479cc235b40e3d77181a89b9
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright © Rafaël Carré 2008
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Sansa Clip target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
39 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
40 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
43 { ACTION_STD_QUICKSCREEN, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
45 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
46 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
47 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
48 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
50 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
57 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
58 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
60 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
61 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
64 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
65 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
68 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
69 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
70 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
72 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
73 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
74 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
78 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
80 { ACTION_WPS_QUICKSCREEN, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
81 { ACTION_WPS_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
83 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
84 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
85 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
87 LAST_ITEM_IN_LIST
88 }; /* button_context_wps */
90 static const struct button_mapping button_context_settings[] = {
91 { ACTION_STD_OK, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
92 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
93 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
95 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
96 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
97 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
98 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
100 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
101 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
102 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
103 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
105 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
106 }; /* button_context_settings */
108 static const struct button_mapping button_context_list[] = {
109 { ACTION_LISTTREE_PGUP, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
110 { ACTION_LISTTREE_PGDOWN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
112 #ifdef HAVE_VOLUME_IN_LIST
113 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
116 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
117 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
118 #else
119 { ACTION_LISTTREE_PGUP, BUTTON_VOL_UP, BUTTON_NONE },
120 { ACTION_LISTTREE_PGUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
121 { ACTION_LISTTREE_PGDOWN, BUTTON_VOL_DOWN|BUTTON_DOWN, BUTTON_NONE },
122 { ACTION_LISTTREE_PGDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
123 #endif
124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
125 }; /* button_context_list */
127 static const struct button_mapping button_context_tree[] = {
128 { ACTION_TREE_WPS, BUTTON_HOME|BUTTON_SELECT, BUTTON_HOME },
129 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
131 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
132 }; /* button_context_tree */
134 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
135 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
136 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
137 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
138 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
140 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
141 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
142 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
145 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
146 }; /* button_context_listtree_scroll_without_combo */
148 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
149 { ACTION_TREE_ROOT_INIT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
150 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
151 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
152 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
153 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
155 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
156 }; /* button_context_listtree_scroll_with_combo */
158 static const struct button_mapping button_context_yesno[] = {
159 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
161 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
162 }; /* button_context_settings_yesno */
164 static const struct button_mapping button_context_quickscreen[] = {
165 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
166 { ACTION_STD_CANCEL, BUTTON_HOME, BUTTON_NONE },
167 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
168 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
170 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
172 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
174 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
176 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
177 }; /* button_context_quickscreen */
179 static const struct button_mapping button_context_settings_right_is_inc[] = {
180 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
181 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
183 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
187 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
188 }; /* button_context_settings_right_is_inc */
190 static const struct button_mapping button_context_pitchscreen[] = {
191 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
192 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
193 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
194 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
195 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
196 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
197 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
198 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
199 { ACTION_PS_TOGGLE_MODE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
200 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
201 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
202 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
203 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
204 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
205 }; /* button_context_pitchscreen */
207 #if 0
208 /** Recording Screen **/
209 static const struct button_mapping button_context_recscreen[] = {
210 { ACTION_REC_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
211 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
212 { ACTION_REC_NEWFILE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
213 { ACTION_STD_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
214 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
215 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
216 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
217 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
219 { ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
220 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
221 { ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_NONE, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
223 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
224 }; /* button_context_recscreen */
225 #endif
227 /** FM Radio Screen **/
228 static const struct button_mapping button_context_radio[] = {
229 /* Copied from keymap-c200.c 20081207. Feel free to suggest a better one.*/
230 { ACTION_NONE, BUTTON_UP, BUTTON_NONE },
231 { ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
232 { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
233 { ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
234 { ACTION_FM_MODE, BUTTON_HOME, BUTTON_NONE },
235 { ACTION_FM_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
236 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
237 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
238 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
239 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
240 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
242 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
243 }; /* button_context_radio */
245 static const struct button_mapping button_context_keyboard[] = {
246 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
247 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
248 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
249 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
250 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
251 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
252 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
253 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
255 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
256 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
257 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
258 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
260 /*{ ACTION_KBD_PAGE_FLIP, , BUTTON_NONE },*/
261 { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE },
262 { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
263 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
264 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
265 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
267 LAST_ITEM_IN_LIST
268 }; /* button_context_keyboard */
270 static const struct button_mapping button_context_bmark[] = {
271 { ACTION_BMS_DELETE, BUTTON_HOME, BUTTON_NONE },
273 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
274 }; /* button_context_bmark */
276 #ifdef HAVE_USBSTACK
277 static const struct button_mapping button_context_usb_hid[] = {
278 { ACTION_USB_HID_PLAY, BUTTON_UP, BUTTON_NONE },
279 { ACTION_USB_HID_STOP, BUTTON_POWER, BUTTON_NONE },
280 { ACTION_USB_HID_SKIPPREV, BUTTON_LEFT, BUTTON_NONE },
281 { ACTION_USB_HID_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE },
282 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
283 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
284 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
285 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
286 { ACTION_USB_HID_MUTE, BUTTON_SELECT, BUTTON_NONE },
287 { ACTION_USB_HID_MENU, BUTTON_DOWN, BUTTON_NONE },
289 LAST_ITEM_IN_LIST
290 }; /* button_context_usb_hid */
291 #endif
293 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
294 const struct button_mapping* get_context_mapping(int context)
296 switch (context)
298 case CONTEXT_STD:
299 return button_context_standard;
301 case CONTEXT_WPS:
302 return button_context_wps;
304 case CONTEXT_LIST:
305 return button_context_list;
306 case CONTEXT_TREE:
307 case CONTEXT_MAINMENU:
308 if (global_settings.hold_lr_for_scroll_in_list)
309 return button_context_listtree_scroll_without_combo;
310 else
311 return button_context_listtree_scroll_with_combo;
312 case CONTEXT_CUSTOM|CONTEXT_TREE:
313 return button_context_tree;
315 case CONTEXT_SETTINGS:
316 case CONTEXT_SETTINGS_TIME:
317 return button_context_settings;
318 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
319 case CONTEXT_SETTINGS_COLOURCHOOSER:
320 case CONTEXT_SETTINGS_EQ:
321 case CONTEXT_SETTINGS_RECTRIGGER:
322 return button_context_settings_right_is_inc;
324 case CONTEXT_YESNOSCREEN:
325 return button_context_yesno;
326 case CONTEXT_FM:
327 return button_context_radio;
328 case CONTEXT_BOOKMARKSCREEN:
329 return button_context_bmark;
330 case CONTEXT_QUICKSCREEN:
331 return button_context_quickscreen;
332 case CONTEXT_PITCHSCREEN:
333 return button_context_pitchscreen;
334 #if 0
335 case CONTEXT_RECSCREEN:
336 return button_context_recscreen;
337 #endif
338 case CONTEXT_KEYBOARD:
339 return button_context_keyboard;
340 #ifdef HAVE_USBSTACK
341 case CONTEXT_USB_HID:
342 return button_context_usb_hid;
343 #endif
344 default:
345 return button_context_standard;
347 return button_context_standard;