Doom plugin: In anticipation of moving to the EABI toolchain, because of its assumpti...
[kugel-rb.git] / apps / plugins / doom / st_stuff.h
blob24f8c82661c13d794dcad9eb2805aa30930d7ddf
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Status bar code.
29 * Does the face/direction indicator animatin.
30 * Does palette indicators as well (red pain/berserk, bright pickup)
32 *-----------------------------------------------------------------------------*/
34 #ifndef __STSTUFF_H__
35 #define __STSTUFF_H__
37 #include "doomtype.h"
38 #include "d_event.h"
40 // Size of statusbar.
41 // Now sensitive for scaling.
43 // proff 08/18/98: Changed for high-res
44 #define ST_HEIGHT 32
45 #define ST_WIDTH 320
46 #define ST_Y (200 - ST_HEIGHT)
47 #define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
48 #define ST_SCALED_WIDTH SCREENWIDTH
49 #define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
52 // STATUS BAR
55 // Called by main loop.
56 boolean ST_Responder(event_t* ev);
58 // Called by main loop.
59 void ST_Ticker(void);
61 // Called by main loop.
62 void ST_Drawer(boolean st_statusbaron, boolean refresh);
64 // Called when the console player is spawned on each level.
65 void ST_Start(void);
67 // Called by startup code.
68 void ST_Init(void);
70 // States for status bar code.
71 enum
73 AutomapState,
74 FirstPersonState
76 typedef unsigned st_stateenum_t;
78 // States for the chat code.
79 enum
81 StartChatState,
82 WaitDestState,
83 GetChatState
85 typedef unsigned st_chatstateenum_t;
87 boolean ST_Responder(event_t* ev);
89 // killough 5/2/98: moved from m_misc.c:
91 extern int health_red; // health amount less than which status is red
92 extern int health_yellow; // health amount less than which status is yellow
93 extern int health_green; // health amount above is blue, below is green
94 extern int armor_red; // armor amount less than which status is red
95 extern int armor_yellow; // armor amount less than which status is yellow
96 extern int armor_green; // armor amount above is blue, below is green
97 extern int ammo_red; // ammo percent less than which status is red
98 extern int ammo_yellow; // ammo percent less is yellow more green
99 extern int sts_always_red;// status numbers do not change colors
100 extern int sts_pct_always_gray;// status percents do not change colors
101 extern int sts_traditional_keys; // display keys the traditional way
103 #endif