Doom plugin: In anticipation of moving to the EABI toolchain, because of its assumpti...
[kugel-rb.git] / apps / plugins / doom / p_pspr.h
blob6e6608a753702976cd1cd2ae456b4ae9a75d229a
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Sprite animation.
30 *-----------------------------------------------------------------------------*/
32 #ifndef __P_PSPR__
33 #define __P_PSPR__
35 /* Basic data types.
36 * Needs fixed point, and BAM angles. */
38 #include "m_fixed.h"
39 #include "tables.h"
41 /* Needs to include the precompiled sprite animation tables.
43 * Header generated by multigen utility.
44 * This includes all the data for thing animation,
45 * i.e. the Thing Atrributes table and the Frame Sequence table.
48 #include "info.h"
50 #ifdef __GNUG__
51 #pragma interface
52 #endif
55 * Frame flags:
56 * handles maximum brightness (torches, muzzle flare, light sources)
59 #define FF_FULLBRIGHT 0x8000 /* flag in thing->frame */
60 #define FF_FRAMEMASK 0x7fff
63 * Overlay psprites are scaled shapes
64 * drawn directly on the view screen,
65 * coordinates are given for a 320*200 view screen.
68 enum
70 ps_weapon,
71 ps_flash,
72 NUMPSPRITES
74 typedef unsigned psprnum_t;
76 typedef struct
78 state_t *state; /* a NULL state means not active */
79 int tics;
80 fixed_t sx;
81 fixed_t sy;
82 } pspdef_t;
84 extern int weapon_preferences[2][NUMWEAPONS+1]; /* killough 5/2/98 */
85 int P_WeaponPreferred(int w1, int w2);
87 struct player_s;
88 int P_SwitchWeapon(struct player_s *player);
89 boolean P_CheckAmmo(struct player_s *player);
90 void P_SetupPsprites(struct player_s *curplayer);
91 void P_MovePsprites(struct player_s *curplayer);
92 void P_DropWeapon(struct player_s *player);
94 #endif