1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the toshiba gigabeat target */
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
48 /* copied from Meizu M6SP keymap */
49 static const struct button_mapping button_context_standard
[] = {
50 #if 0 /* disabled for now, there is no BUTTON_UP/DOWN yet */
51 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
52 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
53 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
54 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
56 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
58 { ACTION_STD_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
,BUTTON_SELECT
},
60 { ACTION_STD_QUICKSCREEN
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
61 { ACTION_STD_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
63 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
64 { ACTION_STD_OK
, BUTTON_RIGHT
, BUTTON_NONE
},
67 }; /* button_context_standard */
70 const struct button_mapping
* get_context_mapping(int context
)
74 /* TODO add more button contexts */
75 return button_context_standard
;