1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2004-2006 Antoine Cellerier <dionoea -at- videolan -dot- org>
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
24 #include "lib/playback_control.h"
28 /* what the minesweeper() function can return */
29 enum minesweeper_status
{
36 /* variable button definitions */
37 #if CONFIG_KEYPAD == RECORDER_PAD
38 # define MINESWP_LEFT BUTTON_LEFT
39 # define MINESWP_RIGHT BUTTON_RIGHT
40 # define MINESWP_UP BUTTON_UP
41 # define MINESWP_DOWN BUTTON_DOWN
42 # define MINESWP_QUIT BUTTON_OFF
43 # define MINESWP_TOGGLE BUTTON_ON
44 # define MINESWP_TOGGLE2 BUTTON_F1
45 # define MINESWP_DISCOVER BUTTON_PLAY
46 # define MINESWP_DISCOVER2 BUTTON_F2
47 # define MINESWP_INFO BUTTON_F3
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 # define MINESWP_LEFT BUTTON_LEFT
51 # define MINESWP_RIGHT BUTTON_RIGHT
52 # define MINESWP_UP BUTTON_UP
53 # define MINESWP_DOWN BUTTON_DOWN
54 # define MINESWP_QUIT BUTTON_OFF
55 # define MINESWP_TOGGLE BUTTON_ON
56 # define MINESWP_TOGGLE2 BUTTON_F1
57 # define MINESWP_DISCOVER BUTTON_SELECT
58 # define MINESWP_DISCOVER2 BUTTON_F2
59 # define MINESWP_INFO BUTTON_F3
61 #elif CONFIG_KEYPAD == ONDIO_PAD
62 # define MINESWP_LEFT BUTTON_LEFT
63 # define MINESWP_RIGHT BUTTON_RIGHT
64 # define MINESWP_UP BUTTON_UP
65 # define MINESWP_DOWN BUTTON_DOWN
66 # define MINESWP_QUIT BUTTON_OFF
67 # define MINESWP_TOGGLE_PRE BUTTON_MENU
68 # define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
69 # define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
70 # define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
72 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
73 (CONFIG_KEYPAD == IRIVER_H300_PAD)
74 # define MINESWP_LEFT BUTTON_LEFT
75 # define MINESWP_RIGHT BUTTON_RIGHT
76 # define MINESWP_UP BUTTON_UP
77 # define MINESWP_DOWN BUTTON_DOWN
78 # define MINESWP_QUIT BUTTON_OFF
79 # define MINESWP_TOGGLE BUTTON_ON
80 # define MINESWP_TOGGLE2 BUTTON_REC
81 # define MINESWP_DISCOVER BUTTON_SELECT
82 # define MINESWP_INFO BUTTON_MODE
84 # define MINESWP_RC_QUIT BUTTON_RC_STOP
86 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
87 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
88 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
89 # define MINESWP_SCROLLWHEEL
90 # define MINESWP_LEFT BUTTON_LEFT
91 # define MINESWP_RIGHT BUTTON_RIGHT
92 # define MINESWP_UP BUTTON_MENU
93 # define MINESWP_DOWN BUTTON_PLAY
94 # define MINESWP_NEXT BUTTON_SCROLL_FWD
95 # define MINESWP_PREV BUTTON_SCROLL_BACK
96 # define MINESWP_QUIT (BUTTON_SELECT | BUTTON_MENU)
97 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
98 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
99 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
100 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_PLAY)
102 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
103 # define MINESWP_LEFT BUTTON_LEFT
104 # define MINESWP_RIGHT BUTTON_RIGHT
105 # define MINESWP_UP BUTTON_UP
106 # define MINESWP_DOWN BUTTON_DOWN
107 # define MINESWP_QUIT BUTTON_POWER
108 # define MINESWP_TOGGLE BUTTON_PLAY
109 # define MINESWP_DISCOVER BUTTON_SELECT
110 # define MINESWP_INFO BUTTON_REC
112 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
113 # define MINESWP_LEFT BUTTON_LEFT
114 # define MINESWP_RIGHT BUTTON_RIGHT
115 # define MINESWP_UP BUTTON_UP
116 # define MINESWP_DOWN BUTTON_DOWN
117 # define MINESWP_QUIT BUTTON_POWER
118 # define MINESWP_TOGGLE BUTTON_A
119 # define MINESWP_DISCOVER BUTTON_SELECT
120 # define MINESWP_INFO BUTTON_MENU
122 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
124 # define MINESWP_SCROLLWHEEL
125 # define MINESWP_LEFT BUTTON_LEFT
126 # define MINESWP_RIGHT BUTTON_RIGHT
127 # define MINESWP_UP BUTTON_UP
128 # define MINESWP_DOWN BUTTON_DOWN
129 # define MINESWP_QUIT BUTTON_POWER
130 # define MINESWP_NEXT BUTTON_SCROLL_FWD
131 # define MINESWP_PREV BUTTON_SCROLL_BACK
132 # define MINESWP_TOGGLE BUTTON_REC
133 # define MINESWP_DISCOVER BUTTON_SELECT
134 # define MINESWP_INFO (BUTTON_REC|BUTTON_REPEAT)
136 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
138 # define MINESWP_LEFT BUTTON_LEFT
139 # define MINESWP_RIGHT BUTTON_RIGHT
140 # define MINESWP_UP BUTTON_UP
141 # define MINESWP_DOWN BUTTON_DOWN
142 # define MINESWP_QUIT (BUTTON_HOME|BUTTON_REPEAT)
143 # define MINESWP_TOGGLE BUTTON_SCROLL_FWD
144 # define MINESWP_DISCOVER BUTTON_SELECT
145 # define MINESWP_INFO BUTTON_SCROLL_BACK
147 #elif (CONFIG_KEYPAD == SANSA_C200_PAD) || \
148 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
149 (CONFIG_KEYPAD == SANSA_M200_PAD)
150 # define MINESWP_LEFT BUTTON_LEFT
151 # define MINESWP_RIGHT BUTTON_RIGHT
152 # define MINESWP_UP BUTTON_UP
153 # define MINESWP_DOWN BUTTON_DOWN
154 # define MINESWP_QUIT BUTTON_POWER
155 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
156 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
157 # define MINESWP_TOGGLE2 BUTTON_VOL_DOWN
158 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
159 # define MINESWP_DISCOVER2 BUTTON_VOL_UP
160 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_UP)
162 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
163 # define MINESWP_LEFT BUTTON_LEFT
164 # define MINESWP_RIGHT BUTTON_RIGHT
165 # define MINESWP_UP BUTTON_SCROLL_UP
166 # define MINESWP_DOWN BUTTON_SCROLL_DOWN
167 # define MINESWP_QUIT BUTTON_POWER
168 # define MINESWP_TOGGLE BUTTON_PLAY
169 # define MINESWP_DISCOVER BUTTON_REW
170 # define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY)
172 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
173 # define MINESWP_LEFT BUTTON_LEFT
174 # define MINESWP_RIGHT BUTTON_RIGHT
175 # define MINESWP_UP BUTTON_UP
176 # define MINESWP_DOWN BUTTON_DOWN
177 # define MINESWP_QUIT BUTTON_BACK
178 # define MINESWP_TOGGLE BUTTON_PLAY
179 # define MINESWP_DISCOVER BUTTON_SELECT
180 # define MINESWP_INFO BUTTON_MENU
182 #elif (CONFIG_KEYPAD == MROBE100_PAD)
183 # define MINESWP_LEFT BUTTON_LEFT
184 # define MINESWP_RIGHT BUTTON_RIGHT
185 # define MINESWP_UP BUTTON_UP
186 # define MINESWP_DOWN BUTTON_DOWN
187 # define MINESWP_QUIT BUTTON_POWER
188 # define MINESWP_TOGGLE BUTTON_DISPLAY
189 # define MINESWP_DISCOVER BUTTON_SELECT
190 # define MINESWP_INFO BUTTON_MENU
192 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
193 # define MINESWP_LEFT BUTTON_RC_REW
194 # define MINESWP_RIGHT BUTTON_RC_FF
195 # define MINESWP_UP BUTTON_RC_VOL_UP
196 # define MINESWP_DOWN BUTTON_RC_VOL_DOWN
197 # define MINESWP_QUIT BUTTON_RC_REC
198 # define MINESWP_TOGGLE BUTTON_RC_MODE
199 # define MINESWP_DISCOVER BUTTON_RC_PLAY
200 # define MINESWP_INFO BUTTON_RC_MENU
202 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
203 # define MINESWP_QUIT BUTTON_POWER
205 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
206 # define MINESWP_LEFT BUTTON_LEFT
207 # define MINESWP_RIGHT BUTTON_RIGHT
208 # define MINESWP_UP BUTTON_UP
209 # define MINESWP_DOWN BUTTON_DOWN
210 # define MINESWP_QUIT BUTTON_BACK
211 # define MINESWP_TOGGLE BUTTON_SELECT
212 # define MINESWP_DISCOVER BUTTON_PLAY
213 # define MINESWP_INFO BUTTON_MENU
215 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
216 # define MINESWP_LEFT BUTTON_LEFT
217 # define MINESWP_RIGHT BUTTON_RIGHT
218 # define MINESWP_UP BUTTON_UP
219 # define MINESWP_DOWN BUTTON_DOWN
220 # define MINESWP_QUIT BUTTON_POWER
221 # define MINESWP_TOGGLE BUTTON_VIEW
222 # define MINESWP_DISCOVER BUTTON_SELECT
223 # define MINESWP_INFO BUTTON_MENU
225 #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
226 # define MINESWP_LEFT BUTTON_LEFT
227 # define MINESWP_RIGHT BUTTON_RIGHT
228 # define MINESWP_UP BUTTON_UP
229 # define MINESWP_DOWN BUTTON_DOWN
230 # define MINESWP_QUIT BUTTON_POWER
231 # define MINESWP_TOGGLE BUTTON_NEXT
232 # define MINESWP_DISCOVER BUTTON_PLAY
233 # define MINESWP_INFO BUTTON_MENU
235 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
236 # define MINESWP_LEFT BUTTON_PREV
237 # define MINESWP_RIGHT BUTTON_NEXT
238 # define MINESWP_UP BUTTON_UP
239 # define MINESWP_DOWN BUTTON_DOWN
240 # define MINESWP_QUIT BUTTON_POWER
241 # define MINESWP_TOGGLE BUTTON_RIGHT
242 # define MINESWP_DISCOVER BUTTON_PLAY
243 # define MINESWP_INFO BUTTON_MENU
245 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
246 CONFIG_KEYPAD == ONDAVX777_PAD || \
247 CONFIG_KEYPAD == MROBE500_PAD
248 # define MINESWP_QUIT BUTTON_POWER
250 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
251 # define MINESWP_LEFT BUTTON_LEFT
252 # define MINESWP_RIGHT BUTTON_RIGHT
253 # define MINESWP_UP BUTTON_UP
254 # define MINESWP_DOWN BUTTON_DOWN
255 # define MINESWP_QUIT BUTTON_REC
256 # define MINESWP_TOGGLE BUTTON_PLAY
257 # define MINESWP_DISCOVER BUTTON_REW
258 # define MINESWP_INFO BUTTON_FFWD
260 #elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
261 # define MINESWP_LEFT BUTTON_PREV
262 # define MINESWP_RIGHT BUTTON_NEXT
263 # define MINESWP_UP BUTTON_UP
264 # define MINESWP_DOWN BUTTON_DOWN
265 # define MINESWP_QUIT BUTTON_REC
266 # define MINESWP_TOGGLE BUTTON_PLAY
267 # define MINESWP_DISCOVER BUTTON_OK
268 # define MINESWP_INFO BUTTON_MENU
270 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
271 # define MINESWP_LEFT BUTTON_VOL_DOWN
272 # define MINESWP_RIGHT BUTTON_VOL_UP
273 # define MINESWP_UP BUTTON_REW
274 # define MINESWP_DOWN BUTTON_FF
275 # define MINESWP_QUIT (BUTTON_REC|BUTTON_PLAY)
276 # define MINESWP_TOGGLE BUTTON_PLAY
277 # define MINESWP_DISCOVER BUTTON_FUNC
278 # define MINESWP_INFO BUTTON_REC
280 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
281 # define MINESWP_LEFT BUTTON_MENU
282 # define MINESWP_RIGHT BUTTON_ENTER
283 # define MINESWP_UP BUTTON_UP
284 # define MINESWP_DOWN BUTTON_DOWN
285 # define MINESWP_QUIT BUTTON_REC
286 # define MINESWP_TOGGLE BUTTON_PLAY
287 # define MINESWP_DISCOVER BUTTON_FF
288 # define MINESWP_INFO BUTTON_REW
291 #error No keymap defined!
294 #ifdef HAVE_TOUCHSCREEN
296 # define MINESWP_QUIT BUTTON_TOPLEFT
299 # define MINESWP_LEFT BUTTON_MIDLEFT
301 #ifndef MINESWP_RIGHT
302 # define MINESWP_RIGHT BUTTON_MIDRIGHT
305 # define MINESWP_UP BUTTON_TOPMIDDLE
308 # define MINESWP_DOWN BUTTON_BOTTOMMIDDLE
310 #ifndef MINESWP_TOGGLE
311 # define MINESWP_TOGGLE BUTTON_CENTER
313 #ifndef MINESWP_DISCOVER
314 # define MINESWP_DISCOVER BUTTON_BOTTOMLEFT
317 # define MINESWP_INFO BUTTON_BOTTOMRIGHT
321 extern const fb_data minesweeper_tiles
[];
323 #ifdef HAVE_LCD_COLOR
324 # if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
325 /* We want to have at least 130 tiles on the screen */
327 # elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
332 # define BackgroundColor LCD_RGBPACK( 128, 128, 128 )
342 #define ExplodedMine 12
344 #define CorrectFlag 14
346 #define draw_tile( num, x, y ) \
347 rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \
348 TileSize, left+x*TileSize, top+y*TileSize, \
351 #define invert_tile( x, y ) \
352 rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \
353 rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \
354 rb->lcd_set_drawmode(DRMODE_SOLID);
358 * if there is a mine, mine is true
359 * if tile is known by player, known is true
360 * if tile has a flag, flag is true
361 * neighbors is the total number of mines arround tile
365 unsigned char mine
: 1;
366 unsigned char known
: 1;
367 unsigned char flag
: 1;
368 unsigned char neighbors
: 4;
371 /* the height and width of the field */
372 #define MAX_HEIGHT (LCD_HEIGHT/TileSize)
373 #define MAX_WIDTH (LCD_WIDTH/TileSize)
374 int height
= MAX_HEIGHT
;
375 int width
= MAX_WIDTH
;
379 /* The Minefield. Caution it is defined as Y, X! Not the opposite. */
380 tile minefield
[MAX_HEIGHT
][MAX_WIDTH
];
382 /* total number of mines on the game */
385 /* percentage of mines on minefield used during generation */
388 /* number of tiles left on the game */
391 /* Because mines are set after the first move... */
392 bool no_mines
= true;
394 /* We need a stack (created on discover()) for the cascade algorithm. */
397 #ifdef HAVE_TOUCHSCREEN
399 #include "lib/pluginlib_touchscreen.h"
400 static struct ts_raster mine_raster
= { 0, 0, MAX_WIDTH
, MAX_HEIGHT
, TileSize
, TileSize
};
404 void push( int *stack
, int y
, int x
)
406 if( stack_pos
<= height
*width
)
408 stack
[++stack_pos
] = y
;
409 stack
[++stack_pos
] = x
;
413 /* Unveil tiles and push them to stack if they are empty. */
414 void unveil( int *stack
, int y
, int x
)
416 if( x
< 0 || y
< 0 || x
> width
- 1 || y
> height
- 1
417 || minefield
[y
][x
].known
418 || minefield
[y
][x
].mine
|| minefield
[y
][x
].flag
) return;
420 minefield
[y
][x
].known
= 1;
422 if( minefield
[y
][x
].neighbors
== 0 )
426 int is_flagged( int y
, int x
)
428 if( x
>= 0 && y
>= 0 && x
< width
&& y
< height
&& minefield
[y
][x
].flag
)
433 int neighbors_flagged( int y
, int x
)
435 return is_flagged( y
-1, x
-1 ) +
436 is_flagged( y
-1, x
) +
437 is_flagged( y
-1, x
+1 ) +
438 is_flagged( y
, x
-1 ) +
440 is_flagged( y
, x
+1 ) +
441 is_flagged( y
+1, x
-1 ) +
442 is_flagged( y
+1, x
) +
443 is_flagged( y
+1, x
+1 );
446 bool discover( int y
, int x
, bool explore_neighbors
)
449 if( x
< 0 || y
< 0 || x
> width
- 1 || y
> height
- 1)
452 if( minefield
[y
][x
].known
|| minefield
[y
][x
].mine
|| minefield
[y
][x
].flag
)
454 if( !minefield
[y
][x
].flag
&& minefield
[y
][x
].mine
)
457 if( explore_neighbors
&& minefield
[y
][x
].known
&&
458 minefield
[y
][x
].neighbors
== neighbors_flagged( y
, x
) )
460 return discover( y
-1, x
-1, false ) ||
461 discover( y
-1, x
, false ) ||
462 discover( y
-1, x
+1, false ) ||
463 discover( y
, x
-1, false ) ||
464 discover( y
, x
, false ) ||
465 discover( y
, x
+1, false ) ||
466 discover( y
+1, x
-1, false ) ||
467 discover( y
+1, x
, false ) ||
468 discover( y
+1, x
+1, false );
474 minefield
[y
][x
].known
= 1;
475 /* Exit if the tile is not empty. (no mines nearby) */
476 if( minefield
[y
][x
].neighbors
) return false;
478 int stack
[height
*width
];
482 /* Scan all nearby tiles. If we meet a tile with a number we just unveil
483 * it. If we meet an empty tile, we push the location in stack. For each
484 * location in stack we do the same thing. (scan again all nearby tiles)
488 /* Pop x, y from stack. */
489 x
= stack
[stack_pos
--];
490 y
= stack
[stack_pos
--];
492 unveil( stack
, y
-1, x
-1 );
493 unveil( stack
, y
-1, x
);
494 unveil( stack
, y
-1, x
+1 );
495 unveil( stack
, y
, x
+1 );
496 unveil( stack
, y
+1, x
+1 );
497 unveil( stack
, y
+1, x
);
498 unveil( stack
, y
+1, x
-1 );
499 unveil( stack
, y
, x
-1 );
505 /* Reset the whole board for a new game. */
506 void minesweeper_init( void )
508 rb
->memset(minefield
, 0, sizeof(minefield
));
510 tiles_left
= width
*height
;
514 /* put mines on the mine field */
515 /* there is p% chance that a tile is a mine */
516 /* if the tile has coordinates (x,y), then it can't be a mine */
517 void minesweeper_putmines( int p
, int x
, int y
)
522 for( i
= 0; i
< height
; i
++ )
524 for( j
= 0; j
< width
; j
++ )
526 if( rb
->rand()%100 < p
&& !( y
==i
&& x
==j
) )
528 minefield
[i
][j
].mine
= 1;
533 minefield
[i
][j
].mine
= 0;
535 minefield
[i
][j
].neighbors
= 0;
539 /* we need to compute the neighbor element for each tile */
540 for( i
= 0; i
< height
; i
++ )
542 for( j
= 0; j
< width
; j
++ )
547 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
-1].mine
;
548 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
].mine
;
550 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
+1].mine
;
553 minefield
[i
][j
].neighbors
+= minefield
[i
][j
-1].mine
;
555 minefield
[i
][j
].neighbors
+= minefield
[i
][j
+1].mine
;
559 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
-1].mine
;
560 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
].mine
;
562 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
+1].mine
;
569 /* In case the user is lucky and there are no mines positioned. */
570 if( !mine_num
&& height
*width
!= 1 )
572 minesweeper_putmines(p
, x
, y
);
576 /* A function that will uncover all the board, when the user wins or loses.
577 can easily be expanded, (just a call assigned to a button) as a solver. */
578 void mine_show( void )
582 for( i
= 0; i
< height
; i
++ )
584 for( j
= 0; j
< width
; j
++ )
586 if( minefield
[i
][j
].mine
)
588 if( minefield
[i
][j
].known
)
589 draw_tile( ExplodedMine
, j
, i
);
590 else if( minefield
[i
][j
].flag
)
591 draw_tile( CorrectFlag
, j
, i
);
593 draw_tile( Mine
, j
, i
);
597 if( minefield
[i
][j
].flag
)
598 draw_tile( WrongFlag
, j
, i
);
600 draw_tile( minefield
[i
][j
].neighbors
, j
, i
);
607 button
= rb
->button_get(true);
608 while( ( button
== BUTTON_NONE
)
609 || ( button
& (BUTTON_REL
|BUTTON_REPEAT
) ) );
610 #ifdef HAVE_TOUCHSCREEN
611 button
= BUTTON_NONE
;
615 int count_tiles_left( void )
619 for( i
= 0; i
< height
; i
++ )
620 for( j
= 0; j
< width
; j
++ )
621 if( minefield
[i
][j
].known
== 0 )
626 int count_flags( void )
630 for( i
= 0; i
< height
; i
++ )
631 for( j
= 0; j
< width
; j
++ )
632 if( minefield
[i
][j
].flag
== 1 )
637 /* welcome screen where player can chose mine percentage */
638 enum minesweeper_status
menu( void )
640 int selection
= 0, result
= MINESWEEPER_QUIT
;
641 bool menu_quit
= false;
643 MENUITEM_STRINGLIST( menu
, "Minesweeper Menu", NULL
, "Play Minesweeper",
644 "Mine Percentage", "Number of Rows",
645 "Number of Columns", "Playback Control", "Quit" );
647 #ifdef HAVE_LCD_COLOR
648 rb
->lcd_set_foreground( rb
->global_settings
->fg_color
);
649 rb
->lcd_set_background( rb
->global_settings
->bg_color
);
654 switch( rb
->do_menu( &menu
, &selection
, NULL
, false ) )
657 result
= MINESWEEPER_WIN
; /* start playing */
662 rb
->set_int( "Mine Percentage", "%", UNIT_INT
, &percent
, NULL
,
667 rb
->set_int( "Number of Rows", "", UNIT_INT
, &height
, NULL
,
668 1, 1, MAX_HEIGHT
, NULL
);
672 rb
->set_int( "Number of Columns", "", UNIT_INT
, &width
, NULL
,
673 1, 1, MAX_WIDTH
, NULL
);
677 playback_control( NULL
);
681 result
= MINESWEEPER_QUIT
; /* quit program */
690 /* the big and ugly game function */
691 enum minesweeper_status
minesweeper( void )
695 #if defined(HAVE_TOUCHSCREEN) || defined(MINESWP_TOGGLE_PRE)
696 int lastbutton
= BUTTON_NONE
;
699 /* the cursor coordinates */
705 if( ( i
= menu() ) != MINESWEEPER_WIN
) return i
;
710 top
= (LCD_HEIGHT
-height
*TileSize
)/2;
711 left
= (LCD_WIDTH
-width
*TileSize
)/2;
713 #ifdef HAVE_TOUCHSCREEN
714 mine_raster
.tl_x
= left
;
715 mine_raster
.tl_y
= top
;
716 mine_raster
.width
= width
*TileSize
;
717 mine_raster
.height
= height
*TileSize
;
720 rb
->srand( *rb
->current_tick
);
731 /* clear the screen buffer */
732 #ifdef HAVE_LCD_COLOR
733 rb
->lcd_set_background( BackgroundColor
);
735 rb
->lcd_clear_display();
737 /* display the mine field */
738 for( i
= 0; i
< height
; i
++ )
740 for( j
= 0; j
< width
; j
++ )
742 if( minefield
[i
][j
].known
)
744 draw_tile( minefield
[i
][j
].neighbors
, j
, i
);
746 else if(minefield
[i
][j
].flag
)
748 draw_tile( Flag
, j
, i
);
752 draw_tile( Unknown
, j
, i
);
757 /* display the cursor */
760 /* update the screen */
763 button
= rb
->button_get(true);
764 #ifdef HAVE_TOUCHSCREEN
765 if(button
& BUTTON_TOUCHSCREEN
)
767 struct ts_raster_result res
;
768 if(touchscreen_map_raster(&mine_raster
, rb
->button_get_data() >> 16, rb
->button_get_data() & 0xffff, &res
) == 1)
770 button
&= ~BUTTON_TOUCHSCREEN
;
771 lastbutton
&= ~BUTTON_TOUCHSCREEN
;
773 if(button
& BUTTON_REPEAT
&& lastbutton
!= MINESWP_TOGGLE
&& lastbutton
^ BUTTON_REPEAT
)
774 button
= MINESWP_TOGGLE
;
775 else if(button
== BUTTON_REL
&& lastbutton
^ BUTTON_REPEAT
)
776 button
= MINESWP_DISCOVER
;
778 button
|= BUTTON_TOUCHSCREEN
;
787 /* quit minesweeper (you really shouldn't use this button ...) */
788 #ifdef MINESWP_RC_QUIT
789 case MINESWP_RC_QUIT
:
792 return MINESWEEPER_QUIT
;
794 /* move cursor left */
796 case MINESWP_LEFT
|BUTTON_REPEAT
:
801 /* move cursor right */
803 case MINESWP_RIGHT
|BUTTON_REPEAT
:
808 /* move cursor down */
810 case MINESWP_DOWN
|BUTTON_REPEAT
:
817 case MINESWP_UP
|BUTTON_REPEAT
:
822 /*move cursor though the entire field*/
823 #ifdef MINESWP_SCROLLWHEEL
825 case MINESWP_NEXT
|BUTTON_REPEAT
:
826 if (x
== width
-1 ) {
835 case MINESWP_PREV
|BUTTON_REPEAT
:
844 /* discover a tile (and it's neighbors if .neighbors == 0) */
845 case MINESWP_DISCOVER
:
846 #ifdef MINESWP_DISCOVER2
847 case MINESWP_DISCOVER2
:
849 if( minefield
[y
][x
].flag
) break;
850 /* we put the mines on the first "click" so that you don't
851 * lose on the first "click" */
852 if( tiles_left
== width
*height
&& no_mines
)
853 minesweeper_putmines(percent
,x
,y
);
855 if( discover( y
, x
, true ) )
857 minefield
[y
][x
].known
= 1;
858 return MINESWEEPER_LOSE
;
861 tiles_left
= count_tiles_left();
862 if( tiles_left
== mine_num
)
864 return MINESWEEPER_WIN
;
868 /* toggle flag under cursor */
870 #ifdef MINESWP_TOGGLE_PRE
871 if( lastbutton
!= MINESWP_TOGGLE_PRE
)
874 #ifdef MINESWP_TOGGLE2
875 case MINESWP_TOGGLE2
:
877 if( !minefield
[y
][x
].known
)
878 minefield
[y
][x
].flag
= !minefield
[y
][x
].flag
;
881 /* show how many mines you think you have found and how many
882 * there really are on the game */
886 int flags_used
= count_flags();
887 if (flags_used
== 1) {
888 rb
->splashf( HZ
*2, "You marked 1 field. There are %d mines.",
893 rb
->splashf( HZ
*2, "You marked %d fields. There are %d mines.",
894 flags_used
, mine_num
);
899 if( rb
->default_event_handler( button
) == SYS_USB_CONNECTED
)
900 return MINESWEEPER_USB
;
903 #if defined(HAVE_TOUCHSCREEN) || defined(MINESWP_TOGGLE_PRE)
904 if( button
!= BUTTON_NONE
)
911 /* plugin entry point */
912 enum plugin_status
plugin_start(const void* parameter
)
918 rb
->lcd_set_backdrop(NULL
);
923 switch( minesweeper() )
925 case MINESWEEPER_WIN
:
926 rb
->splash( HZ
, "You Win!" );
927 rb
->lcd_clear_display();
931 case MINESWEEPER_LOSE
:
932 rb
->splash( HZ
, "You Lose!" );
933 rb
->lcd_clear_display();
937 case MINESWEEPER_USB
:
938 return PLUGIN_USB_CONNECTED
;
940 case MINESWEEPER_QUIT
: