1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License
10 // as published by the Free Software Foundation; either version 2
11 // of the License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU General Public License for more details.
19 // Menu widget stuff, episode selection and such.
21 //-----------------------------------------------------------------------------
34 // Called by main loop,
35 // saves config file and calls I_Quit when user exits.
36 // Even when the menu is not displayed,
37 // this can resize the view and change game parameters.
38 // Does all the real work of the menu interaction.
39 boolean
M_Responder (event_t
*ev
);
42 // Called by main loop,
43 // only used for menu (skull cursor) animation.
46 // Called by main loop,
47 // draws the menus directly into the screen buffer.
50 // Called by D_DoomMain,
51 // loads the config file.
54 // Called by intro code to force menu up upon a keypress,
55 // does nothing if menu is already up.
56 void M_StartControlPanel (void);
58 /****************************
60 * The setup_group enum is used to show which 'groups' keys fall into so
61 * that you can bind a key differently in each 'group'.
64 m_null
, // Has no meaning; not applicable
65 m_scrn
, // A key can not be assigned to more than one action
66 m_map
, // in the same group. A key can be assigned to one
67 m_menu
, // action in one group, and another action in another.
69 typedef unsigned setup_group
;
71 /****************************
74 * State definition for each item.
75 * This is the definition of the structure for each setup item. Not all
76 * fields are used by all items.
78 * A setup screen is defined by an array of these items specific to
83 * Restructured to allow simpler table entries,
84 * and to Xref with defaults[] array in m_misc.c.
85 * Moved from m_menu.c to m_menu.h so that m_misc.c can use it.
88 typedef struct setup_menu_s
90 const char *m_text
; /* text to display */
91 int m_flags
; /* phares 4/17/98: flag bits S_* (defined above) */
92 setup_group m_group
; /* Group */
93 short m_x
; /* screen x position (left is 0) */
94 short m_y
; /* screen y position (top is 0) */
96 union /* killough 11/98: The first field is a union of several types */
98 const void *var
; /* generic variable */
99 int *m_key
; /* key value, or 0 if not shown */
100 const char *name
; /* name */
101 struct default_s
*def
; /* default[] table entry */
102 struct setup_menu_s
*menu
; /* next or prev menu */
105 int *m_mouse
; /* mouse button value, or 0 if not shown */
106 int *m_joy
; /* joystick button value, or 0 if not shown */
107 void (*action
)(void); /* killough 10/98: function to call after changing */
114 //-----------------------------------------------------------------------------
117 // Revision 1.1 2006/03/28 15:44:01 dave
118 // Patch #2969 - Doom! Currently only working on the H300.
121 //-----------------------------------------------------------------------------