1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
30 /* Define LOGF_ENABLE to enable logf output in this file */
31 /*#define LOGF_ENABLE*/
40 #include "voice_thread.h"
44 #define PCMBUF_TARGET_CHUNK 32768 /* This is the target fill size of chunks
46 #define PCMBUF_MINAVG_CHUNK 24576 /* This is the minimum average size of
47 chunks on the pcm buffer (or we run out
48 of buffer descriptors, which is
50 #define PCMBUF_MIN_CHUNK 4096 /* We try to never feed a chunk smaller than
52 #define PCMBUF_MIX_CHUNK 8192 /* This is the maximum size of one packet
53 for mixing (crossfade or voice) */
56 /* Keep watermark high for iPods at least (2s) */
57 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
59 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 1) /* 0.25 seconds */
62 /* Structure we can use to queue pcm chunks in memory to be played
63 * by the driver code. */
68 struct pcmbufdesc
* link
;
69 /* true if last chunk in the track */
73 #define PCMBUF_DESCS(bufsize) \
74 ((bufsize) / PCMBUF_MINAVG_CHUNK)
75 #define PCMBUF_DESCS_SIZE(bufsize) \
76 (PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
78 /* Size of the PCM buffer. */
79 static size_t pcmbuf_size IDATA_ATTR
= 0;
80 static char *pcmbuf_bufend IDATA_ATTR
;
81 static char *audiobuffer IDATA_ATTR
;
82 /* Current audio buffer write index. */
83 static size_t audiobuffer_pos IDATA_ATTR
;
84 /* Amount audiobuffer_pos will be increased.*/
85 static size_t audiobuffer_fillpos IDATA_ATTR
;
86 static char *fadebuf IDATA_ATTR
;
87 static char *voicebuf IDATA_ATTR
;
89 static bool end_of_track IDATA_ATTR
;
90 bool track_transition IDATA_ATTR
;
92 /* Crossfade related state */
93 static bool crossfade_enabled
;
94 static bool crossfade_enabled_pending
;
95 static bool crossfade_mixmode
;
96 static bool crossfade_active IDATA_ATTR
;
97 static bool crossfade_init IDATA_ATTR
;
99 /* Track the current location for processing crossfade */
100 static struct pcmbufdesc
*crossfade_chunk IDATA_ATTR
;
101 #ifdef HAVE_CROSSFADE
102 static size_t crossfade_sample IDATA_ATTR
;
104 /* Counters for fading in new data */
105 static size_t crossfade_fade_in_total IDATA_ATTR
;
106 static size_t crossfade_fade_in_rem IDATA_ATTR
;
109 static struct pcmbufdesc
*pcmbuf_read IDATA_ATTR
;
110 static struct pcmbufdesc
*pcmbuf_read_end IDATA_ATTR
;
111 static struct pcmbufdesc
*pcmbuf_write IDATA_ATTR
;
112 static struct pcmbufdesc
*pcmbuf_write_end IDATA_ATTR
;
113 static size_t last_chunksize IDATA_ATTR
;
115 static size_t pcmbuf_unplayed_bytes IDATA_ATTR
;
116 static size_t pcmbuf_watermark IDATA_ATTR
;
118 static struct pcmbufdesc
*pcmbuf_mix_chunk IDATA_ATTR
;
119 static size_t pcmbuf_mix_sample IDATA_ATTR
;
121 static bool low_latency_mode
= false;
122 static bool pcmbuf_flush
;
124 #ifdef HAVE_PRIORITY_SCHEDULING
125 static int codec_thread_priority
= PRIORITY_PLAYBACK
;
128 extern unsigned int codec_thread_id
;
130 /* Helpful macros for use in conditionals this assumes some of the above
131 * static variable names */
132 #define NEED_FLUSH(position) \
133 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
134 #define LOW_DATA(quarter_secs) \
135 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
137 static void pcmbuf_finish_track_change(void);
138 #ifdef HAVE_CROSSFADE
139 static void crossfade_start(void);
140 static void flush_crossfade(char *buf
, size_t length
);
142 static bool pcmbuf_crossfade_init(bool manual_skip
);
143 static void pcmbuf_finish_crossfade_enable(void);
144 static bool pcmbuf_is_crossfade_enabled(void);
147 /**************************************/
149 /* define this to show detailed pcmbufdesc usage information on the sim console */
150 /*#define DESC_DEBUG*/
156 static struct pcmbufdesc
*first_desc
;
157 static bool show_desc_in_use
= false;
158 #define DISPLAY_DESC(caller) while(!show_desc(caller))
159 #define DESC_IDX(desc) (desc ? desc - first_desc : -1)
160 #define DESCL_IDX(desc) (desc && desc->link ? desc->link - first_desc : -1)
161 #define SHOW_1ST(desc) if(DESC_IDX (desc)==-1) DEBUGF(" -- "); \
162 else DEBUGF(" %02d ", DESC_IDX(desc))
163 #define SHOW_2ND(desc) if(DESCL_IDX(desc)==-1) DEBUGF("l -- "); \
164 else DEBUGF("l %02d ", DESCL_IDX(desc))
165 #define DESC_SHOW(tag, desc) DEBUGF(tag);SHOW_1ST(desc); \
166 DEBUGF(tag);SHOW_2ND(desc)
168 static bool show_desc(char *caller
)
170 if (show_desc_in_use
) return false;
171 show_desc_in_use
= true;
172 DEBUGF("%-14s\t", caller
);
173 DESC_SHOW("r", pcmbuf_read
);
174 DESC_SHOW("re", pcmbuf_read_end
);
176 DESC_SHOW("w", pcmbuf_write
);
177 DESC_SHOW("we", pcmbuf_write_end
);
179 show_desc_in_use
= false;
183 #define DISPLAY_DESC(caller) do{}while(0)
187 /* Commit PCM data */
189 #ifdef HAVE_PRIORITY_SCHEDULING
190 static void boost_codec_thread(bool boost
)
192 /* Keep voice and codec threads at the same priority or else voice
193 * will starve if the codec thread's priority is boosted. */
196 int priority
= (PRIORITY_PLAYBACK
- PRIORITY_PLAYBACK_MAX
)*pcmbuf_unplayed_bytes
197 / (2*NATIVE_FREQUENCY
) + PRIORITY_PLAYBACK_MAX
;
199 if (priority
!= codec_thread_priority
)
201 codec_thread_priority
= priority
;
202 thread_set_priority(codec_thread_id
, priority
);
203 voice_thread_set_priority(priority
);
206 else if (codec_thread_priority
!= PRIORITY_PLAYBACK
)
208 thread_set_priority(codec_thread_id
, PRIORITY_PLAYBACK
);
209 voice_thread_set_priority(PRIORITY_PLAYBACK
);
210 codec_thread_priority
= PRIORITY_PLAYBACK
;
213 #endif /* HAVE_PRIORITY_SCHEDULING */
215 static void pcmbuf_under_watermark(bool under
)
217 /* Only codec thread initiates boost - voice boosts the cpu when playing
220 if (thread_get_current() == codec_thread_id
)
221 #endif /* SIMULATOR */
225 /* Fill audio buffer by boosting cpu */
227 #ifdef HAVE_PRIORITY_SCHEDULING
228 /* If buffer is critically low, override UI priority, else
229 set back to the original priority. */
230 boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
235 #ifdef HAVE_PRIORITY_SCHEDULING
236 boost_codec_thread(false);
241 /* Disable crossfade if < .5s of audio */
244 crossfade_active
= false;
248 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
249 * in a separate function for the moment */
250 static inline void pcmbuf_add_chunk(void)
252 register size_t size
= audiobuffer_fillpos
;
253 /* Grab the next description to write, and change the write pointer */
254 register struct pcmbufdesc
*pcmbuf_current
= pcmbuf_write
;
255 pcmbuf_write
= pcmbuf_current
->link
;
256 /* Fill in the values in the new buffer chunk */
257 pcmbuf_current
->addr
= &audiobuffer
[audiobuffer_pos
];
258 pcmbuf_current
->size
= size
;
259 pcmbuf_current
->end_of_track
= end_of_track
;
260 pcmbuf_current
->link
= NULL
;
261 end_of_track
= false; /* This is single use only */
262 if (pcmbuf_read
!= NULL
) {
265 pcmbuf_write_end
->link
= pcmbuf_read
->link
;
266 pcmbuf_read
->link
= pcmbuf_current
;
267 while (pcmbuf_write_end
->link
)
269 pcmbuf_write_end
= pcmbuf_write_end
->link
;
270 pcmbuf_unplayed_bytes
-= pcmbuf_write_end
->size
;
272 pcmbuf_flush
= false;
274 /* If there is already a read buffer setup, add to it */
276 pcmbuf_read_end
->link
= pcmbuf_current
;
278 /* Otherwise create the buffer */
279 pcmbuf_read
= pcmbuf_current
;
281 /* This is now the last buffer to read */
282 pcmbuf_read_end
= pcmbuf_current
;
284 /* Update bytes counters */
285 pcmbuf_unplayed_bytes
+= size
;
287 audiobuffer_pos
+= size
;
288 if (audiobuffer_pos
>= pcmbuf_size
)
289 audiobuffer_pos
-= pcmbuf_size
;
291 audiobuffer_fillpos
= 0;
292 DISPLAY_DESC("add_chunk");
296 * Commit samples waiting to the pcm buffer.
298 static bool pcmbuf_flush_fillpos(void)
300 if (audiobuffer_fillpos
) {
301 /* Never use the last buffer descriptor */
302 while (pcmbuf_write
== pcmbuf_write_end
) {
303 /* If this happens, something is being stupid */
304 if (!pcm_is_playing()) {
305 logf("pcmbuf_flush_fillpos error");
308 /* Let approximately one chunk of data playback */
309 sleep(HZ
*PCMBUF_TARGET_CHUNK
/(NATIVE_FREQUENCY
*4));
317 static bool prepare_insert(size_t length
)
319 if (low_latency_mode
)
322 if (!LOW_DATA(1) && pcm_is_playing())
326 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
327 if (pcmbuf_free() < length
+ PCMBUF_MIN_CHUNK
)
330 if (!pcm_is_playing())
334 /* Pre-buffer up to watermark */
338 if (pcmbuf_unplayed_bytes
> pcmbuf_watermark
)
341 logf("pcm starting");
342 if (!(audio_status() & AUDIO_STATUS_PAUSE
))
347 pcmbuf_under_watermark(pcmbuf_unplayed_bytes
<= pcmbuf_watermark
);
352 void *pcmbuf_request_buffer(int *count
)
354 #ifdef HAVE_CROSSFADE
359 if (crossfade_active
) {
360 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
365 if(prepare_insert(*count
<< 2))
367 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
368 if (pcmbuf_size
- audiobuffer_index
>= PCMBUF_MIN_CHUNK
)
370 /* Usual case, there's space here */
371 return &audiobuffer
[audiobuffer_index
];
375 /* Flush and wrap the buffer */
376 pcmbuf_flush_fillpos();
378 return &audiobuffer
[0];
388 void pcmbuf_write_complete(int count
)
390 size_t length
= (size_t)(unsigned int)count
<< 2;
391 #ifdef HAVE_CROSSFADE
392 if (crossfade_active
)
394 flush_crossfade(fadebuf
, length
);
395 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
396 crossfade_active
= false;
401 audiobuffer_fillpos
+= length
;
403 if (NEED_FLUSH(audiobuffer_pos
+ audiobuffer_fillpos
))
404 pcmbuf_flush_fillpos();
411 static void pcmbuf_init_pcmbuffers(void)
414 first_desc
= pcmbuf_write
;
416 struct pcmbufdesc
*next
= pcmbuf_write
;
418 pcmbuf_write_end
= pcmbuf_write
;
419 while ((void *)next
< (void *)pcmbuf_bufend
) {
420 pcmbuf_write_end
->link
=next
;
421 pcmbuf_write_end
=next
;
424 DISPLAY_DESC("init");
427 static size_t pcmbuf_get_next_required_pcmbuf_size(void)
431 if (crossfade_enabled_pending
)
432 seconds
+= global_settings
.crossfade_fade_out_delay
433 + global_settings
.crossfade_fade_out_duration
;
436 /* Buffer has to be at least 2s long. */
439 logf("pcmbuf len: %ld", (long)seconds
);
440 return seconds
* (NATIVE_FREQUENCY
*4); /* 2 channels + 2 bytes/sample */
443 static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize
)
445 return pcmbuf_bufend
- (bufsize
+ PCMBUF_MIX_CHUNK
* 2 +
446 PCMBUF_DESCS_SIZE(bufsize
));
449 /* Initialize the pcmbuffer the structure looks like this:
450 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
451 size_t pcmbuf_init(unsigned char *bufend
)
453 pcmbuf_bufend
= bufend
;
454 pcmbuf_size
= pcmbuf_get_next_required_pcmbuf_size();
455 audiobuffer
= pcmbuf_calc_audiobuffer_ptr(pcmbuf_size
);
456 fadebuf
= &audiobuffer
[pcmbuf_size
];
457 voicebuf
= &fadebuf
[PCMBUF_MIX_CHUNK
];
458 pcmbuf_write
= (struct pcmbufdesc
*)&voicebuf
[PCMBUF_MIX_CHUNK
];
460 pcmbuf_init_pcmbuffers();
462 if(track_transition
){logf("pcmbuf: (init) track transition false");}
463 end_of_track
= false;
464 track_transition
= false;
466 pcmbuf_finish_crossfade_enable();
470 return pcmbuf_bufend
- audiobuffer
;
476 /** PCM driver callback
477 * This function has 3 major logical parts (separated by brackets both for
478 * readability and variable scoping). The first part performs the
479 * operations related to finishing off the last buffer we fed to the DMA.
480 * The second part detects the end of playlist condition when the pcm
481 * buffer is empty except for uncommitted samples. Then they are committed.
482 * The third part performs the operations involved in sending a new buffer
484 static void pcmbuf_pcm_callback(unsigned char** start
, size_t* size
) ICODE_ATTR
;
485 static void pcmbuf_pcm_callback(unsigned char** start
, size_t* size
)
488 struct pcmbufdesc
*pcmbuf_current
= pcmbuf_read
;
489 /* Take the finished buffer out of circulation */
490 pcmbuf_read
= pcmbuf_current
->link
;
492 /* if during a track transition, update the elapsed time */
493 if (track_transition
)
494 audio_pcmbuf_position_callback(last_chunksize
);
496 /* if last buffer in the track, let the audio thread know */
497 if (pcmbuf_current
->end_of_track
)
498 pcmbuf_finish_track_change();
500 /* Put the finished buffer back into circulation */
501 pcmbuf_write_end
->link
= pcmbuf_current
;
502 pcmbuf_write_end
= pcmbuf_current
;
504 /* If we've read over the mix chunk while it's still mixing there */
505 if (pcmbuf_current
== pcmbuf_mix_chunk
)
506 pcmbuf_mix_chunk
= NULL
;
507 /* If we've read over the crossfade chunk while it's still fading */
508 if (pcmbuf_current
== crossfade_chunk
)
509 crossfade_chunk
= pcmbuf_read
;
513 /* Commit last samples at end of playlist */
514 if (audiobuffer_fillpos
&& !pcmbuf_read
)
516 logf("pcmbuf_pcm_callback: commit last samples");
517 pcmbuf_flush_fillpos();
522 /* Send the new buffer to the pcm */
523 struct pcmbufdesc
*pcmbuf_new
= pcmbuf_read
;
524 size_t *realsize
= size
;
525 unsigned char** realstart
= start
;
528 size_t current_size
= pcmbuf_new
->size
;
530 pcmbuf_unplayed_bytes
-= current_size
;
531 last_chunksize
= current_size
;
532 *realsize
= current_size
;
533 *realstart
= pcmbuf_new
->addr
;
537 /* No more buffers */
542 pcmbuf_finish_track_change();
545 DISPLAY_DESC("callback");
548 /* Force playback. */
549 void pcmbuf_play_start(void)
551 if (!pcm_is_playing() && pcmbuf_unplayed_bytes
&& pcmbuf_read
!= NULL
)
553 last_chunksize
= pcmbuf_read
->size
;
554 pcmbuf_unplayed_bytes
-= last_chunksize
;
555 pcm_play_data(pcmbuf_pcm_callback
,
556 (unsigned char *)pcmbuf_read
->addr
, last_chunksize
);
560 void pcmbuf_play_stop(void)
564 pcmbuf_unplayed_bytes
= 0;
565 pcmbuf_mix_chunk
= NULL
;
567 pcmbuf_write_end
->link
= pcmbuf_read
;
568 pcmbuf_write_end
= pcmbuf_read_end
;
569 pcmbuf_read
= pcmbuf_read_end
= NULL
;
572 audiobuffer_fillpos
= 0;
573 crossfade_init
= false;
574 crossfade_active
= false;
575 pcmbuf_flush
= false;
576 DISPLAY_DESC("play_stop");
578 #ifdef HAVE_PRIORITY_SCHEDULING
579 /* Can unboost the codec thread here no matter who's calling */
580 boost_codec_thread(false);
584 void pcmbuf_pause(bool pause
)
586 if (pcm_is_playing())
587 pcm_play_pause(!pause
);
595 /* The codec is moving on to the next track, but the current track is
596 * still playing. Set flags to make sure the elapsed time of the current
597 * track is updated properly, and mark the currently written chunk as the
598 * last one in the track. */
599 static void pcmbuf_gapless_track_change(void)
601 /* we're starting a track transition */
602 track_transition
= true;
604 /* mark the last chunk in the track */
608 static void pcmbuf_crossfade_track_change(void)
610 /* Initiate automatic crossfade mode */
611 pcmbuf_crossfade_init(false);
612 /* Notify the wps that the track change starts now */
613 audio_post_track_change(false);
616 void pcmbuf_start_track_change(bool manual_skip
)
618 /* Manual track change (always crossfade or flush audio). */
621 pcmbuf_crossfade_init(true);
622 audio_post_track_change(false);
624 /* Automatic track change w/crossfade, if not in "Track Skip Only" mode. */
625 else if (pcmbuf_is_crossfade_enabled() && !pcmbuf_is_crossfade_active()
626 && global_settings
.crossfade
!= CROSSFADE_ENABLE_TRACKSKIP
)
628 if (global_settings
.crossfade
== CROSSFADE_ENABLE_SHUFFLE_AND_TRACKSKIP
)
630 if (global_settings
.playlist_shuffle
)
631 /* shuffle mode is on, so crossfade: */
632 pcmbuf_crossfade_track_change();
634 /* shuffle mode is off, so normal gapless playback */
635 pcmbuf_gapless_track_change();
638 /* normal crossfade: */
639 pcmbuf_crossfade_track_change();
642 /* normal gapless playback. */
643 pcmbuf_gapless_track_change();
646 /* Called when the last chunk in the track has been played */
647 static void pcmbuf_finish_track_change(void)
649 /* not in a track transition anymore */
650 if(track_transition
){logf("pcmbuf: (finish change) track transition false");}
651 track_transition
= false;
653 /* notify playback that the track has just finished */
654 audio_post_track_change(true);
660 /* Clip sample to signed 16 bit range */
661 static inline int32_t clip_sample_16(int32_t sample
)
663 if ((int16_t)sample
!= sample
)
664 sample
= 0x7fff ^ (sample
>> 31);
669 * Low memory targets don't have crossfade, so don't compile crossfade
670 * specific code in order to save some memory. */
672 #ifdef HAVE_CROSSFADE
674 * Completely process the crossfade fade out effect with current pcm buffer.
676 static void crossfade_process_buffer(size_t fade_in_delay
,
677 size_t fade_out_delay
, size_t fade_out_rem
)
679 if (!crossfade_mixmode
)
681 /* Fade out the specified amount of the already processed audio */
682 size_t total_fade_out
= fade_out_rem
;
683 size_t fade_out_sample
;
684 struct pcmbufdesc
*fade_out_chunk
= crossfade_chunk
;
686 /* Find the right chunk to start fading out */
687 fade_out_delay
+= crossfade_sample
* 2;
688 while (fade_out_delay
!= 0 && fade_out_delay
>= fade_out_chunk
->size
)
690 fade_out_delay
-= fade_out_chunk
->size
;
691 fade_out_chunk
= fade_out_chunk
->link
;
693 /* The start sample within the chunk */
694 fade_out_sample
= fade_out_delay
/ 2;
696 while (fade_out_rem
> 0)
698 /* Each 1/10 second of audio will have the same fade applied */
699 size_t block_rem
= MIN(NATIVE_FREQUENCY
* 4 / 10, fade_out_rem
);
700 int factor
= (fade_out_rem
<< 8) / total_fade_out
;
702 fade_out_rem
-= block_rem
;
704 /* Fade this block */
705 while (block_rem
> 0 && fade_out_chunk
!= NULL
)
707 /* Fade one sample */
708 int16_t *buf
= (int16_t *)fade_out_chunk
->addr
;
709 int32_t sample
= buf
[fade_out_sample
];
710 buf
[fade_out_sample
++] = (sample
* factor
) >> 8;
713 /* Move to the next chunk as needed */
714 if (fade_out_sample
* 2 >= fade_out_chunk
->size
)
716 fade_out_chunk
= fade_out_chunk
->link
;
723 /* Find the right chunk and sample to start fading in */
724 fade_in_delay
+= crossfade_sample
* 2;
725 while (fade_in_delay
!= 0 && fade_in_delay
>= crossfade_chunk
->size
)
727 fade_in_delay
-= crossfade_chunk
->size
;
728 crossfade_chunk
= crossfade_chunk
->link
;
730 crossfade_sample
= fade_in_delay
/ 2;
731 logf("process done!");
734 /* Initializes crossfader, calculates all necessary parameters and
735 * performs fade-out with the pcm buffer. */
736 static void crossfade_start(void)
738 size_t crossfade_rem
;
739 size_t crossfade_need
;
741 size_t fade_out_delay
;
742 size_t fade_in_delay
;
744 crossfade_init
= false;
745 /* Reject crossfade if less than .5s of data */
747 logf("crossfade rejected");
752 logf("crossfade_start");
753 pcmbuf_flush_fillpos();
754 crossfade_active
= true;
756 /* Initialize the crossfade buffer size to all of the buffered data that
757 * has not yet been sent to the DMA */
758 crossfade_rem
= pcmbuf_unplayed_bytes
;
759 crossfade_chunk
= pcmbuf_read
->link
;
760 crossfade_sample
= 0;
762 /* Get fade out delay from settings. */
764 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_delay
* 4;
766 /* Get fade out duration from settings. */
768 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_duration
* 4;
770 crossfade_need
= fade_out_delay
+ fade_out_rem
;
771 /* We want only to modify the last part of the buffer. */
772 if (crossfade_rem
> crossfade_need
)
774 size_t crossfade_extra
= crossfade_rem
- crossfade_need
;
775 while (crossfade_extra
> crossfade_chunk
->size
)
777 crossfade_extra
-= crossfade_chunk
->size
;
778 crossfade_chunk
= crossfade_chunk
->link
;
780 crossfade_sample
= crossfade_extra
/ 2;
782 /* Truncate fade out duration if necessary. */
783 else if (crossfade_rem
< crossfade_need
)
785 size_t crossfade_short
= crossfade_need
- crossfade_rem
;
786 if (fade_out_rem
>= crossfade_short
)
787 fade_out_rem
-= crossfade_short
;
790 fade_out_delay
-= crossfade_short
- fade_out_rem
;
795 /* Get also fade in duration and delays from settings. */
796 crossfade_fade_in_total
=
797 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_duration
* 4;
798 crossfade_fade_in_rem
= crossfade_fade_in_total
;
801 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_delay
* 4;
803 crossfade_process_buffer(fade_in_delay
, fade_out_delay
, fade_out_rem
);
806 /* Returns the number of bytes _NOT_ mixed */
807 static size_t crossfade_mix(int factor
, const char *buf
, size_t length
)
809 const int16_t *input_buf
= (const int16_t *)buf
;
810 int16_t *output_buf
= (int16_t *)(crossfade_chunk
->addr
);
811 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
812 output_buf
= &output_buf
[crossfade_sample
];
817 /* fade left and right channel at once to keep buffer alignment */
819 for (i
= 0; i
< 2; i
++)
821 sample
= *input_buf
++;
822 sample
= ((sample
* factor
) >> 8) + *output_buf
;
823 *output_buf
++ = clip_sample_16(sample
);
826 length
-= 4; /* 2 samples, each 16 bit -> 4 bytes */
828 if (output_buf
>= chunk_end
)
830 crossfade_chunk
= crossfade_chunk
->link
;
831 if (!crossfade_chunk
)
833 output_buf
= (int16_t *)crossfade_chunk
->addr
;
834 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
837 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
841 static void flush_crossfade(char *buf
, size_t length
)
845 if (crossfade_fade_in_rem
)
850 /* Fade factor for this packet */
852 ((crossfade_fade_in_total
- crossfade_fade_in_rem
) << 8) /
853 crossfade_fade_in_total
;
855 size_t fade_rem
= MIN(length
, crossfade_fade_in_rem
);
857 /* We _will_ fade this many bytes */
858 crossfade_fade_in_rem
-= fade_rem
;
863 size_t fade_total
= fade_rem
;
864 fade_rem
= crossfade_mix(factor
, buf
, fade_rem
);
865 length
-= fade_total
- fade_rem
;
866 buf
+= fade_total
- fade_rem
;
871 samples
= fade_rem
/ 2;
872 input_buf
= (int16_t *)buf
;
873 /* Fade remaining samples in place */
876 int32_t sample
= *input_buf
;
877 *input_buf
++ = (sample
* factor
) >> 8;
884 size_t mix_total
= length
;
885 length
= crossfade_mix(256, buf
, length
);
886 buf
+= mix_total
- length
;
891 /* Flush samples to the buffer */
892 while (!prepare_insert(length
))
896 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
897 if (NEED_FLUSH(audiobuffer_index
))
899 pcmbuf_flush_fillpos();
900 audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
902 size_t copy_n
= MIN(length
, pcmbuf_size
- audiobuffer_index
);
903 memcpy(&audiobuffer
[audiobuffer_index
], buf
, copy_n
);
905 audiobuffer_fillpos
+= copy_n
;
910 #endif /* HAVE_CROSSFADE */
912 static bool pcmbuf_crossfade_init(bool manual_skip
)
914 /* Can't do two crossfades at once and, no fade if pcm is off now */
915 if (crossfade_init
|| crossfade_active
|| !pcm_is_playing())
923 /* Not enough data, or crossfade disabled, flush the old data instead */
924 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode
)
926 pcmbuf_flush_fillpos();
931 /* Don't enable mix mode when skipping tracks manually. */
933 crossfade_mixmode
= false;
935 crossfade_mixmode
= global_settings
.crossfade_fade_out_mixmode
;
937 crossfade_init
= true;
943 static void pcmbuf_finish_crossfade_enable(void)
945 /* Copy the pending setting over now */
946 crossfade_enabled
= crossfade_enabled_pending
;
948 pcmbuf_watermark
= (crossfade_enabled
&& pcmbuf_size
) ?
949 /* If crossfading, try to keep the buffer full other than 1 second */
950 (pcmbuf_size
- (NATIVE_FREQUENCY
* 4 * 1)) :
951 /* Otherwise, just use the default */
955 static bool pcmbuf_is_crossfade_enabled(void)
957 if (global_settings
.crossfade
== CROSSFADE_ENABLE_SHUFFLE
)
958 return global_settings
.playlist_shuffle
;
960 return crossfade_enabled
;
963 bool pcmbuf_is_crossfade_active(void)
965 return crossfade_active
|| crossfade_init
;
968 void pcmbuf_request_crossfade_enable(bool on_off
)
970 /* Next setting to be used, not applied now */
971 crossfade_enabled_pending
= on_off
;
974 bool pcmbuf_is_same_size(void)
978 if (audiobuffer
== NULL
)
979 same_size
= true; /* Not set up yet even once so always */
982 size_t bufsize
= pcmbuf_get_next_required_pcmbuf_size();
983 same_size
= pcmbuf_calc_audiobuffer_ptr(bufsize
) == audiobuffer
;
987 pcmbuf_finish_crossfade_enable();
995 /* Returns pcm buffer usage in percents (0 to 100). */
996 static int pcmbuf_usage(void)
998 return pcmbuf_unplayed_bytes
* 100 / pcmbuf_size
;
1001 static int pcmbuf_mix_free(void)
1003 if (pcmbuf_mix_chunk
)
1006 (size_t)&((int16_t *)pcmbuf_mix_chunk
->addr
)[pcmbuf_mix_sample
];
1007 size_t my_write_pos
= (size_t)&audiobuffer
[audiobuffer_pos
];
1008 if (my_write_pos
< my_mix_end
)
1009 my_write_pos
+= pcmbuf_size
;
1010 return (my_write_pos
- my_mix_end
) * 100 / pcmbuf_unplayed_bytes
;
1015 void *pcmbuf_request_voice_buffer(int *count
)
1017 /* A get-it-to-work-for-now hack (audio status could change by
1019 if (audio_status() & AUDIO_STATUS_PLAY
)
1021 if (pcmbuf_read
== NULL
)
1025 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
1026 (pcmbuf_mix_chunk
|| pcmbuf_read
->link
))
1028 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
1038 return pcmbuf_request_buffer(count
);
1042 void pcmbuf_write_voice_complete(int count
)
1044 /* A get-it-to-work-for-now hack (audio status could have changed) */
1045 if (!(audio_status() & AUDIO_STATUS_PLAY
))
1047 pcmbuf_write_complete(count
);
1051 int16_t *ibuf
= (int16_t *)voicebuf
;
1053 size_t chunk_samples
;
1055 if (pcmbuf_mix_chunk
== NULL
&& pcmbuf_read
!= NULL
)
1057 pcmbuf_mix_chunk
= pcmbuf_read
->link
;
1058 /* Start 1/8s into the next chunk */
1059 pcmbuf_mix_sample
= NATIVE_FREQUENCY
* 4 / 16;
1062 if (!pcmbuf_mix_chunk
)
1065 obuf
= (int16_t *)pcmbuf_mix_chunk
->addr
;
1066 chunk_samples
= pcmbuf_mix_chunk
->size
/ sizeof (int16_t);
1072 int32_t sample
= *ibuf
++;
1074 if (pcmbuf_mix_sample
>= chunk_samples
)
1076 pcmbuf_mix_chunk
= pcmbuf_mix_chunk
->link
;
1077 if (!pcmbuf_mix_chunk
)
1079 pcmbuf_mix_sample
= 0;
1080 obuf
= pcmbuf_mix_chunk
->addr
;
1081 chunk_samples
= pcmbuf_mix_chunk
->size
/ 2;
1083 sample
+= obuf
[pcmbuf_mix_sample
] >> 2;
1084 obuf
[pcmbuf_mix_sample
++] = clip_sample_16(sample
);
1089 /* Debug menu, other metrics */
1091 /* Amount of bytes left in the buffer. */
1092 size_t pcmbuf_free(void)
1094 if (pcmbuf_read
!= NULL
)
1096 void *read
= pcmbuf_read
->addr
;
1097 void *write
= &audiobuffer
[audiobuffer_pos
+ audiobuffer_fillpos
];
1099 return (size_t)(read
- write
) + pcmbuf_size
;
1101 return (size_t) (read
- write
);
1106 size_t pcmbuf_get_bufsize(void)
1111 int pcmbuf_used_descs(void)
1113 struct pcmbufdesc
*pcmbuf_temp
= pcmbuf_read
;
1115 while (pcmbuf_temp
) {
1116 pcmbuf_temp
= pcmbuf_temp
->link
;
1122 int pcmbuf_descs(void)
1124 return PCMBUF_DESCS(pcmbuf_size
);
1127 #ifdef ROCKBOX_HAS_LOGF
1128 unsigned char * pcmbuf_get_meminfo(size_t *length
)
1130 *length
= pcmbuf_bufend
- audiobuffer
;
1138 bool pcmbuf_is_lowdata(void)
1140 if (!pcm_is_playing() || pcm_is_paused() ||
1141 crossfade_init
|| crossfade_active
)
1145 /* 1 seconds of buffer is low data */
1148 /* under watermark is low data */
1149 return (pcmbuf_unplayed_bytes
< pcmbuf_watermark
);
1153 void pcmbuf_set_low_latency(bool state
)
1155 low_latency_mode
= state
;
1158 unsigned long pcmbuf_get_latency(void)
1160 /* Be careful how this calculation is rearranged, it's easy to overflow */
1161 size_t bytes
= pcmbuf_unplayed_bytes
+ pcm_get_bytes_waiting();
1162 return bytes
/ 4 * 1000 / NATIVE_FREQUENCY
;
1165 #ifndef HAVE_HARDWARE_BEEP
1166 #define MINIBUF_SAMPLES (NATIVE_FREQUENCY / 1000 * KEYCLICK_DURATION)
1167 #define MINIBUF_SIZE (MINIBUF_SAMPLES*4)
1169 /* Generates a constant square wave sound with a given frequency
1170 in Hertz for a duration in milliseconds. */
1171 void pcmbuf_beep(unsigned int frequency
, size_t duration
, int amplitude
)
1173 unsigned int step
= 0xffffffffu
/ NATIVE_FREQUENCY
* frequency
;
1175 int16_t *bufptr
, *bufstart
, *bufend
;
1177 int nsamples
= NATIVE_FREQUENCY
/ 1000 * duration
;
1178 bool mix
= pcmbuf_read
!= NULL
&& pcmbuf_read
->link
!= NULL
;
1181 bufend
= SKIPBYTES((int16_t *)audiobuffer
, pcmbuf_size
);
1183 /* Find the insertion point and set bufstart to the start of it */
1186 /* Get the currently playing chunk at the current position. */
1187 bufstart
= (int16_t *)pcm_play_dma_get_peak_buffer(&i
);
1189 /* If above isn't implemented or pcm is stopped, no beepeth. */
1190 if (!bufstart
|| !pcm_is_playing())
1193 /* Give 5ms clearance. */
1194 bufstart
+= NATIVE_FREQUENCY
* 4 / 200;
1196 #ifdef HAVE_PCM_DMA_ADDRESS
1197 /* Returned peak addresses are DMA addresses */
1198 bufend
= pcm_dma_addr(bufend
);
1201 /* Wrapped above? */
1202 if (bufstart
>= bufend
)
1203 bufstart
-= pcmbuf_size
;
1205 /* NOTE: On some targets using hardware DMA, cache range flushing may
1206 * be required or the writes may not be picked up by the controller.
1207 * An incremental flush should be done periodically during the mixdown. */
1209 else if (nsamples
<= MINIBUF_SAMPLES
)
1211 static int16_t minibuf
[MINIBUF_SAMPLES
*2] __attribute__((aligned(4)));
1212 /* Use mini buffer */
1214 bufend
= SKIPBYTES(bufstart
, MINIBUF_SIZE
);
1216 else if (audio_buffer_state() != AUDIOBUF_STATE_TRASHED
)
1218 /* Use audiobuffer */
1219 bufstart
= (int16_t *)audiobuffer
;
1229 /* Mix square wave into buffer */
1230 for (i
= 0; i
< nsamples
; ++i
)
1232 int32_t amp
= (phase
>> 31) ^ (int32_t)amplitude
;
1233 sample
= mix
? *bufptr
: 0;
1234 *bufptr
++ = clip_sample_16(sample
+ amp
);
1235 if (bufptr
>= bufend
)
1236 bufptr
= (int16_t *)audiobuffer
;
1237 sample
= mix
? *bufptr
: 0;
1238 *bufptr
++ = clip_sample_16(sample
+ amp
);
1239 if (bufptr
>= bufend
)
1240 bufptr
= (int16_t *)audiobuffer
;
1246 #ifdef HAVE_RECORDING
1250 /* Kick off playback if required and it won't interfere */
1251 if (!pcm_is_playing()
1252 #ifdef HAVE_RECORDING
1253 && !pcm_is_recording()
1257 pcm_play_data(NULL
, (unsigned char *)bufstart
, nsamples
* 4);
1261 #ifdef HAVE_RECORDING
1265 #endif /* HAVE_HARDWARE_BEEP */