Bubbles: Don't save scores when quit without saving is selected and reduce splash...
[kugel-rb.git] / apps / gui / viewport.c
blobeaee2cc8a5052a5e7624a79bcfea601eb8df8d8f
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdlib.h>
23 #include "config.h"
24 #include "lcd.h"
25 #include "lcd-remote.h"
26 #include "font.h"
27 #include "viewport.h"
28 #include "screen_access.h"
29 #include "settings.h"
30 #include "misc.h"
32 /*some short cuts for fg/bg/line selector handling */
33 #ifdef HAVE_LCD_COLOR
34 #define FG_FALLBACK global_settings.fg_color
35 #define BG_FALLBACK global_settings.bg_color
36 #else
37 #define FG_FALLBACK LCD_DEFAULT_FG
38 #define BG_FALLBACK LCD_DEFAULT_BG
39 #endif
41 /* all below isn't needed for pc tools (i.e. checkwps/wps editor)
42 * only viewport_parse_viewport() is */
43 #ifndef __PCTOOL__
44 #include "sprintf.h"
45 #include "string.h"
46 #include "kernel.h"
47 #include "system.h"
48 #include "statusbar.h"
49 #include "appevents.h"
50 #include "panic.h"
51 #ifdef HAVE_LCD_BITMAP
52 #include "language.h"
53 #endif
54 #include "statusbar-skinned.h"
55 #include "debug.h"
56 #include "viewport.h"
58 #define VPSTACK_DEPTH 16
59 struct viewport_stack_item
61 struct viewport* vp;
62 bool enabled;
65 #ifdef HAVE_LCD_BITMAP
66 static void viewportmanager_redraw(void* data);
68 static int theme_stack_top[NB_SCREENS]; /* the last item added */
69 static struct viewport_stack_item theme_stack[NB_SCREENS][VPSTACK_DEPTH];
70 static bool is_theme_enabled(enum screen_type screen);
73 static void toggle_events(bool enable)
75 if (enable)
77 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
78 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
79 add_event(LCD_EVENT_ACTIVATION, false, do_sbs_update_callback);
80 #endif
81 add_event(PLAYBACK_EVENT_TRACK_CHANGE, false,
82 do_sbs_update_callback);
83 add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false,
84 do_sbs_update_callback);
86 else
88 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
89 remove_event(LCD_EVENT_ACTIVATION, do_sbs_update_callback);
90 #endif
91 remove_event(PLAYBACK_EVENT_TRACK_CHANGE, do_sbs_update_callback);
92 remove_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, do_sbs_update_callback);
93 remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw);
98 static void toggle_theme(enum screen_type screen, bool force)
100 bool enable_event = false;
101 static bool was_enabled[NB_SCREENS] = {false};
102 int i;
104 FOR_NB_SCREENS(i)
106 enable_event = enable_event || is_theme_enabled(i);
108 toggle_events(enable_event);
110 if (is_theme_enabled(screen))
112 /* remove the left overs from the previous screen.
113 * could cause a tiny flicker. Redo your screen code if that happens */
114 #if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
115 screens[screen].backdrop_show(sb_get_backdrop(screen));
116 #endif
117 if (!was_enabled[screen] || force)
119 struct viewport deadspace, user;
120 viewport_set_defaults(&user, screen);
121 deadspace = user; /* get colours and everything */
122 /* above */
123 deadspace.x = 0;
124 deadspace.y = 0;
125 deadspace.width = screens[screen].lcdwidth;
126 deadspace.height = user.y;
127 if (deadspace.width && deadspace.height)
129 screens[screen].set_viewport(&deadspace);
130 screens[screen].clear_viewport();
131 screens[screen].update_viewport();
133 /* below */
134 deadspace.y = user.y + user.height;
135 deadspace.height = screens[screen].lcdheight - deadspace.y;
136 if (deadspace.width && deadspace.height)
138 screens[screen].set_viewport(&deadspace);
139 screens[screen].clear_viewport();
140 screens[screen].update_viewport();
142 /* left */
143 deadspace.x = 0;
144 deadspace.y = 0;
145 deadspace.width = user.x;
146 deadspace.height = screens[screen].lcdheight;
147 if (deadspace.width && deadspace.height)
149 screens[screen].set_viewport(&deadspace);
150 screens[screen].clear_viewport();
151 screens[screen].update_viewport();
153 /* below */
154 deadspace.x = user.x + user.width;
155 deadspace.width = screens[screen].lcdwidth - deadspace.x;
156 if (deadspace.width && deadspace.height)
158 screens[screen].set_viewport(&deadspace);
159 screens[screen].clear_viewport();
160 screens[screen].update_viewport();
163 send_event(GUI_EVENT_ACTIONUPDATE, (void*)1); /* force a redraw */
165 else
167 #if LCD_DEPTH > 1 || (defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1)
168 screens[screen].backdrop_show(NULL);
169 #endif
170 screens[screen].stop_scroll();
172 /* let list initialize viewport in case viewport dimensions is changed. */
173 send_event(GUI_EVENT_THEME_CHANGED, NULL);
174 FOR_NB_SCREENS(i)
175 was_enabled[i] = is_theme_enabled(i);
178 void viewportmanager_theme_enable(enum screen_type screen, bool enable,
179 struct viewport *viewport)
181 int top = ++theme_stack_top[screen];
182 if (top >= VPSTACK_DEPTH-1)
183 panicf("Stack overflow... viewportmanager");
184 theme_stack[screen][top].enabled = enable;
185 theme_stack[screen][top].vp = viewport;
186 toggle_theme(screen, false);
187 /* then be nice and set the viewport up */
188 if (viewport)
189 viewport_set_defaults(viewport, screen);
192 void viewportmanager_theme_undo(enum screen_type screen, bool force_redraw)
194 int top = --theme_stack_top[screen];
195 if (top < 0)
196 panicf("Stack underflow... viewportmanager");
198 toggle_theme(screen, force_redraw);
202 static bool is_theme_enabled(enum screen_type screen)
204 int top = theme_stack_top[screen];
205 return theme_stack[screen][top].enabled;
207 #endif /* HAVE_LCD_BITMAP */
209 int viewport_get_nb_lines(const struct viewport *vp)
211 #ifdef HAVE_LCD_BITMAP
212 return vp->height/font_get(vp->font)->height;
213 #else
214 (void)vp;
215 return 2;
216 #endif
219 static void viewportmanager_redraw(void* data)
221 int i;
222 FOR_NB_SCREENS(i)
224 #ifdef HAVE_LCD_BITMAP
225 if (statusbar_position(i) == STATUSBAR_CUSTOM)
226 sb_skin_update(i, NULL != data);
227 else if (statusbar_position(i) != STATUSBAR_OFF)
228 #endif
229 gui_statusbar_draw(&statusbars.statusbars[i], NULL != data);
233 void viewportmanager_init()
235 #ifdef HAVE_LCD_BITMAP
236 int i;
237 FOR_NB_SCREENS(i)
239 theme_stack_top[i] = -1; /* the next call fixes this to 0 */
240 /* We always want the theme enabled by default... */
241 viewportmanager_theme_enable(i, true, NULL);
243 #else
244 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
245 #endif
248 #ifdef HAVE_LCD_BITMAP
249 void viewportmanager_theme_changed(const int which)
251 int i;
252 #ifdef HAVE_BUTTONBAR
253 if (which & THEME_BUTTONBAR)
254 { /* don't handle further, the custom ui viewport ignores the buttonbar,
255 * as does viewport_set_defaults(), since only lists use it*/
256 screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar;
258 #endif
259 if (which & THEME_UI_VIEWPORT)
262 if (which & THEME_LANGUAGE)
265 if (which & THEME_STATUSBAR)
267 FOR_NB_SCREENS(i)
269 /* This can probably be done better...
270 * disable the theme so it's forced to do a full redraw */
271 viewportmanager_theme_enable(i, false, NULL);
272 viewportmanager_theme_undo(i, true);
275 send_event(GUI_EVENT_THEME_CHANGED, NULL);
278 #ifdef HAVE_TOUCHSCREEN
279 /* check if a point (x and y coordinates) are within a viewport */
280 bool viewport_point_within_vp(const struct viewport *vp,
281 const int x, const int y)
283 bool is_x = (x >= vp->x && x < (vp->x + vp->width));
284 bool is_y = (y >= vp->y && y < (vp->y + vp->height));
285 return (is_x && is_y);
287 #endif /* HAVE_TOUCHSCREEN */
289 static void set_default_align_flags(struct viewport *vp)
291 vp->flags &= ~VP_FLAG_ALIGNMENT_MASK;
292 if (UNLIKELY(lang_is_rtl()))
293 vp->flags |= VP_FLAG_ALIGN_RIGHT;
296 #endif /* HAVE_LCD_BITMAP */
297 #endif /* __PCTOOL__ */
299 #ifdef HAVE_LCD_COLOR
300 #define ARG_STRING(_depth) ((_depth) == 2 ? "dddddgg":"dddddcc")
301 #else
302 #define ARG_STRING(_depth) "dddddgg"
303 #endif
306 void viewport_set_fullscreen(struct viewport *vp,
307 const enum screen_type screen)
309 vp->x = 0;
310 vp->y = 0;
311 vp->width = screens[screen].lcdwidth;
312 vp->height = screens[screen].lcdheight;
314 #ifdef HAVE_LCD_BITMAP
315 #ifndef __PCTOOL__
316 set_default_align_flags(vp);
317 #endif
318 vp->font = FONT_UI; /* default to UI to discourage SYSFONT use */
319 vp->drawmode = DRMODE_SOLID;
320 #if LCD_DEPTH > 1
321 #ifdef HAVE_REMOTE_LCD
322 /* We only need this test if there is a remote LCD */
323 if (screen == SCREEN_MAIN)
324 #endif
326 vp->fg_pattern = FG_FALLBACK;
327 vp->bg_pattern = BG_FALLBACK;
328 #ifdef HAVE_LCD_COLOR
329 vp->lss_pattern = global_settings.lss_color;
330 vp->lse_pattern = global_settings.lse_color;
331 vp->lst_pattern = global_settings.lst_color;
332 #endif
334 #endif
336 #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
337 if (screen == SCREEN_REMOTE)
339 vp->fg_pattern = LCD_REMOTE_DEFAULT_FG;
340 vp->bg_pattern = LCD_REMOTE_DEFAULT_BG;
342 #endif
343 #endif
346 void viewport_set_defaults(struct viewport *vp,
347 const enum screen_type screen)
349 #if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__)
351 struct viewport *sbs_area = NULL;
352 if (!is_theme_enabled(screen))
354 viewport_set_fullscreen(vp, screen);
355 return;
357 sbs_area = sb_skin_get_info_vp(screen);
359 if (sbs_area)
360 *vp = *sbs_area;
361 else
362 #endif /* HAVE_LCD_BITMAP */
363 viewport_set_fullscreen(vp, screen);
367 #ifdef HAVE_LCD_BITMAP
368 const char* viewport_parse_viewport(struct viewport *vp,
369 enum screen_type screen,
370 const char *bufptr,
371 const char separator)
373 /* parse the list to the viewport struct */
374 const char *ptr = bufptr;
375 int depth;
376 uint32_t set = 0;
378 enum {
379 PL_X = 0,
380 PL_Y,
381 PL_WIDTH,
382 PL_HEIGHT,
383 PL_FONT,
384 PL_FG,
385 PL_BG,
388 /* Work out the depth of this display */
389 depth = screens[screen].depth;
390 #if (LCD_DEPTH == 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH == 1)
391 if (depth == 1)
393 if (!(ptr = parse_list("ddddd", &set, separator, ptr,
394 &vp->x, &vp->y, &vp->width, &vp->height, &vp->font)))
395 return NULL;
397 else
398 #endif
399 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
400 if (depth >= 2)
402 if (!(ptr = parse_list(ARG_STRING(depth), &set, separator, ptr,
403 &vp->x, &vp->y, &vp->width, &vp->height, &vp->font,
404 &vp->fg_pattern,&vp->bg_pattern)))
405 return NULL;
407 else
408 #endif
410 #undef ARG_STRING
412 /* X and Y *must* be set */
413 if (!LIST_VALUE_PARSED(set, PL_X) || !LIST_VALUE_PARSED(set, PL_Y))
414 return NULL;
415 /* check for negative values */
416 if (vp->x < 0)
417 vp->x += screens[screen].lcdwidth;
418 if (vp->y < 0)
419 vp->y += screens[screen].lcdheight;
421 /* fix defaults,
422 * and negative width/height which means "extend to edge minus value */
423 if (!LIST_VALUE_PARSED(set, PL_WIDTH))
424 vp->width = screens[screen].lcdwidth - vp->x;
425 else if (vp->width < 0)
426 vp->width = (vp->width + screens[screen].lcdwidth) - vp->x;
427 if (!LIST_VALUE_PARSED(set, PL_HEIGHT))
428 vp->height = screens[screen].lcdheight - vp->y;
429 else if (vp->height < 0)
430 vp->height = (vp->height + screens[screen].lcdheight) - vp->y;
432 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
433 if (!LIST_VALUE_PARSED(set, PL_FG))
434 vp->fg_pattern = FG_FALLBACK;
435 if (!LIST_VALUE_PARSED(set, PL_BG))
436 vp->bg_pattern = BG_FALLBACK;
437 #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */
439 #ifdef HAVE_LCD_COLOR
440 vp->lss_pattern = global_settings.lss_color;
441 vp->lse_pattern = global_settings.lse_color;
442 vp->lst_pattern = global_settings.lst_color;
443 #endif
445 /* Validate the viewport dimensions - we know that the numbers are
446 non-negative integers, ignore bars and assume the viewport takes them
447 * into account */
448 if ((vp->x >= screens[screen].lcdwidth) ||
449 ((vp->x + vp->width) > screens[screen].lcdwidth) ||
450 (vp->y >= screens[screen].lcdheight) ||
451 ((vp->y + vp->height) > screens[screen].lcdheight))
453 return NULL;
456 /* Default to using the user font if the font was an invalid number or '-'*/
457 if (((vp->font != FONT_SYSFIXED) && (vp->font != FONT_UI))
458 || !LIST_VALUE_PARSED(set, PL_FONT)
460 vp->font = FONT_UI;
462 /* Set the defaults for fields not user-specified */
463 vp->drawmode = DRMODE_SOLID;
464 #ifndef __PCTOOL__
465 set_default_align_flags(vp);
466 #endif
468 return ptr;
470 #endif