1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
6 * Copyright (C) 1993-1996 by id Software, Inc.
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
19 * Revision 1.26 2006-12-13 04:44:17 kkurbjun
20 * Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
22 * Revision 1.25 2006-10-26 13:38:04 barrywardell
23 * Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD.
25 * Revision 1.24 2006-09-05 00:23:06 barrywardell
26 * Fix not being able to exit Doom on the H10.
28 * Revision 1.23 2006-08-10 18:34:43 amiconn
29 * Correct calculation of necessary buffer size to give maximum number of shades on iPod Mini.
31 * Revision 1.22 2006-08-07 02:44:18 amiconn
32 * Use striped buffering for grayscale targets to make the buffer fit on iPod g3/g4. Also slightly faster (at least on H1x0) with the buffer in IRAM.
34 * Revision 1.21 2006-08-07 01:57:29 amiconn
35 * Fix red iPod g3 build.
37 * Revision 1.20 2006-08-07 01:46:41 amiconn
38 * Grayscale library ported to the grayscale iPods, first version. Added C reference versions of gray_update_rect() for both horizontal and vertical pixel packing. gray_update_rect() and gray_ub_gray_bitmap_part() not yet assembler optimised. Grayscale screendump doesn't work yet. * Fixed button assignments for iPod in grayscale.c
40 * Revision 1.19 2006-08-03 20:17:22 bagder
41 * Barry Wardell's keymappings for H10
43 * Revision 1.18 2006-08-02 00:21:59 amiconn
44 * Grayscale library: LCD linearisation and gamma correction.
46 * Revision 1.17 2006-04-22 03:48:15 kkurbjun
47 * Better video update, add options to startup menu, change default screensize
49 * Revision 1.16 2006-04-20 19:39:56 kkurbjun
50 * Optimizations for doom: coldfire asm drawspan routine = not much, fixed point multiply changes = not much, H300 asm lcd update = some, IRAM sound updates and simplifications = more
52 * Revision 1.15 2006-04-16 23:14:04 kkurbjun
53 * Fix run so that it stays enabled across level loads. Removed some unused code and added some back in for hopeful future use.
55 * Revision 1.14 2006-04-15 22:08:36 kkurbjun
56 * Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset.
58 * Revision 1.13 2006-04-06 21:31:49 kkurbjun
59 * Scaling code fixed by clamping down the width to a max of SCREENWIDTH. Removed some #ifdefs for glprboom
61 * Revision 1.12 2006-04-05 06:37:37 kkurbjun
62 * Fix finale text and try and prevent some data corruption due to the scaling code. Also allows the non-standard GP32 mods to work with some bounds checking. More comments are in v_video.c
64 * Revision 1.11 2006-04-04 19:39:31 amiconn
65 * Doom on H1x0: Don't waste memory, the grayscale lib doesn't need that much, but properly tell the lib how much memory it may use.
67 * Revision 1.10 2006-04-04 12:00:53 dave
68 * iPod: Make the hold switch bring up the in-game menu.
70 * Revision 1.9 2006-04-03 20:03:02 kkurbjun
71 * Updates doom menu w/ new graphics, now requires rockdoom.wad: http://alamode.mines.edu/~kkurbjun/rockdoom.wad
73 * Revision 1.8 2006-04-03 17:11:42 kkurbjun
76 * Revision 1.7 2006-04-03 16:30:12 kkurbjun
79 * Revision 1.5 2006-04-03 08:51:08 bger
80 * Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me.
81 * Also correct a var clash between the rockbox's gui api and doom plugin
83 * Revision 1.4 2006-04-02 20:45:24 kkurbjun
84 * Properly ifdef H300 video code, fix commented line handling rockbox volume
86 * Revision 1.3 2006-04-02 01:52:44 kkurbjun
87 * Update adds prboom's high resolution support, also makes the scaling for
88 * platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table
89 * code has been removed. Also fixed a pallete bug. Some graphic errors are
90 * present in menu and status bar. Also updates some headers and output
93 * Revision 1.2 2006-03-28 17:20:49 christian
94 * added good (tm) button mappings for x5, and added ifdef for HAS_BUTTON_HOLD
96 * Revision 1.1 2006-03-28 15:44:01 dave
97 * Patch #2969 - Doom! Currently only working on the H300.
101 * DOOM graphics and buttons. H300 Port by Karl Kurbjun
102 * H100 Port by Dave Chapman, Karl Kurbjun and Jens Arnold
103 * IPOD port by Dave Chapman and Paul Louden
104 * Additional work by Thom Johansen
106 *-----------------------------------------------------------------------------
109 #include "doomstat.h"
110 #include "i_system.h"
117 #include "rockmacros.h"
119 #ifndef HAVE_LCD_COLOR
120 #include "../lib/grey.h"
121 GREY_INFO_STRUCT_IRAM
122 static unsigned char greybuffer
[LCD_WIDTH
] IBSS_ATTR
; /* off screen buffer */
123 static unsigned char *gbuf
;
124 #if LCD_PIXELFORMAT == HORIZONTAL_PACKING
125 #define GREYBUFSIZE (((LCD_WIDTH+7)/8)*LCD_HEIGHT*16+200)
127 #define GREYBUFSIZE (LCD_WIDTH*((LCD_HEIGHT+7)/8)*16+200)
131 #if defined(CPU_COLDFIRE)
132 static char fastscreen
[LCD_WIDTH
*LCD_HEIGHT
] IBSS_ATTR
;
135 static fb_data palette
[256] IBSS_ATTR
;
136 static fb_data
*paldata
=NULL
;
139 // I_ShutdownGraphics
141 void I_ShutdownGraphics(void)
143 #ifndef HAVE_LCD_COLOR
153 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
154 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
155 //#define DOOMBUTTON_SCROLLWHEEL
156 #define DOOMBUTTON_UP BUTTON_MENU
157 #define DOOMBUTTON_WEAPON BUTTON_SELECT
158 #define DOOMBUTTON_LEFT BUTTON_LEFT
159 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
160 #define DOOMBUTTON_SHOOT BUTTON_PLAY
161 #define DOOMBUTTON_ENTER BUTTON_SELECT
162 #define DOOMBUTTON_OPEN BUTTON_MENU
163 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
164 #define DOOMBUTTON_UP BUTTON_UP
165 #define DOOMBUTTON_DOWN BUTTON_DOWN
166 #define DOOMBUTTON_LEFT BUTTON_LEFT
167 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
168 #define DOOMBUTTON_SHOOT BUTTON_SELECT
169 #define DOOMBUTTON_OPEN BUTTON_PLAY
170 #define DOOMBUTTON_ESC BUTTON_POWER
171 #define DOOMBUTTON_ENTER BUTTON_SELECT
172 #define DOOMBUTTON_WEAPON BUTTON_REC
173 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
174 #define DOOMBUTTON_UP BUTTON_SCROLL_UP
175 #define DOOMBUTTON_DOWN BUTTON_SCROLL_DOWN
176 #define DOOMBUTTON_LEFT BUTTON_LEFT
177 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
178 #define DOOMBUTTON_SHOOT BUTTON_REW
179 #define DOOMBUTTON_OPEN BUTTON_PLAY
180 #define DOOMBUTTON_ESC BUTTON_POWER
181 #define DOOMBUTTON_ENTER BUTTON_REW
182 #define DOOMBUTTON_WEAPON BUTTON_FF
183 #elif CONFIG_KEYPAD == SANSA_E200_PAD
184 #define DOOMBUTTON_SCROLLWHEEL
185 #define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
186 #define DOOMBUTTON_SCROLLWHEEL_CW BUTTON_SCROLL_FWD
187 #define DOOMBUTTON_UP BUTTON_UP
188 #define DOOMBUTTON_DOWN BUTTON_DOWN
189 #define DOOMBUTTON_LEFT BUTTON_LEFT
190 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
191 #define DOOMBUTTON_SHOOT BUTTON_SELECT
192 #define DOOMBUTTON_OPEN BUTTON_REC
193 #define DOOMBUTTON_ESC BUTTON_POWER
194 #define DOOMBUTTON_ENTER BUTTON_SELECT
195 #define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
196 #elif CONFIG_KEYPAD == SANSA_C200_PAD
197 #define DOOMBUTTON_UP BUTTON_UP
198 #define DOOMBUTTON_DOWN BUTTON_DOWN
199 #define DOOMBUTTON_LEFT BUTTON_LEFT
200 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
201 #define DOOMBUTTON_SHOOT BUTTON_SELECT
202 #define DOOMBUTTON_OPEN BUTTON_REC
203 #define DOOMBUTTON_ESC BUTTON_POWER
204 #define DOOMBUTTON_ENTER BUTTON_SELECT
205 #define DOOMBUTTON_WEAPON BUTTON_VOL_UP
206 #elif CONFIG_KEYPAD == GIGABEAT_PAD
207 #define DOOMBUTTON_UP BUTTON_UP
208 #define DOOMBUTTON_DOWN BUTTON_DOWN
209 #define DOOMBUTTON_LEFT BUTTON_LEFT
210 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
211 #define DOOMBUTTON_SHOOT BUTTON_A
212 #define DOOMBUTTON_OPEN BUTTON_MENU
213 #define DOOMBUTTON_ESC BUTTON_POWER
214 #define DOOMBUTTON_ENTER BUTTON_SELECT
215 #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
216 #define DOOMBUTTON_MAP BUTTON_VOL_UP
217 #elif CONFIG_KEYPAD == MROBE500_PAD
218 #define DOOMBUTTON_ESC BUTTON_POWER
219 #define DOOMBUTTON_UP BUTTON_RC_PLAY
220 #define DOOMBUTTON_DOWN BUTTON_RC_DOWN
221 #define DOOMBUTTON_LEFT BUTTON_RC_REW
222 #define DOOMBUTTON_RIGHT BUTTON_RC_FF
223 #define DOOMBUTTON_OPEN BUTTON_RC_VOL_DOWN
224 #define DOOMBUTTON_SHOOT BUTTON_RC_VOL_UP
225 #define DOOMBUTTON_ENTER BUTTON_RC_MODE
226 #define DOOMBUTTON_WEAPON BUTTON_RC_HEART
227 #elif CONFIG_KEYPAD == IRIVER_H100_PAD || \
228 CONFIG_KEYPAD == IRIVER_H300_PAD
229 #define DOOMBUTTON_UP BUTTON_UP
230 #define DOOMBUTTON_DOWN BUTTON_DOWN
231 #define DOOMBUTTON_LEFT BUTTON_LEFT
232 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
233 #define DOOMBUTTON_SHOOT BUTTON_REC
234 #define DOOMBUTTON_OPEN BUTTON_MODE
235 #define DOOMBUTTON_ESC BUTTON_OFF
236 #define DOOMBUTTON_ENTER BUTTON_SELECT
237 #define DOOMBUTTON_WEAPON BUTTON_ON
238 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
239 #define DOOMBUTTON_ESC BUTTON_RC_REC
240 #define DOOMBUTTON_UP BUTTON_RC_VOL_UP
241 #define DOOMBUTTON_DOWN BUTTON_RC_VOL_DOWN
242 #define DOOMBUTTON_LEFT BUTTON_RC_REW
243 #define DOOMBUTTON_RIGHT BUTTON_RC_FF
244 #define DOOMBUTTON_OPEN BUTTON_RC_PLAY
245 #define DOOMBUTTON_SHOOT BUTTON_RC_MODE
246 #define DOOMBUTTON_ENTER BUTTON_RC_PLAY
247 #define DOOMBUTTON_WEAPON BUTTON_RC_MENU
248 #elif CONFIG_KEYPAD == COWOND2_PAD
249 #define DOOMBUTTON_ESC BUTTON_POWER
250 #elif CONFIG_KEYPAD == MROBE100_PAD
251 #define DOOMBUTTON_UP BUTTON_UP
252 #define DOOMBUTTON_DOWN BUTTON_DOWN
253 #define DOOMBUTTON_LEFT BUTTON_LEFT
254 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
255 #define DOOMBUTTON_SHOOT BUTTON_SELECT
256 #define DOOMBUTTON_OPEN BUTTON_PLAY
257 #define DOOMBUTTON_ESC BUTTON_POWER
258 #define DOOMBUTTON_ENTER BUTTON_MENU
259 #define DOOMBUTTON_WEAPON BUTTON_DISPLAY
261 #error Keymap not defined!
265 #ifndef DOOMBUTTON_UP
266 #define DOOMBUTTON_UP BUTTON_TOPMIDDLE
268 #ifndef DOOMBUTTON_DOWN
269 #define DOOMBUTTON_DOWN BUTTON_BOTTOMMIDDLE
271 #ifndef DOOMBUTTON_LEFT
272 #define DOOMBUTTON_LEFT BUTTON_MIDLEFT
274 #ifndef DOOMBUTTON_RIGHT
275 #define DOOMBUTTON_RIGHT BUTTON_MIDRIGHT
277 #ifndef DOOMBUTTON_SHOOT
278 #define DOOMBUTTON_SHOOT BUTTON_CENTER
280 #ifndef DOOMBUTTON_OPEN
281 #define DOOMBUTTON_OPEN BUTTON_TOPRIGHT
283 #ifndef DOOMBUTTON_ESC
284 #define DOOMBUTTON_ESC BUTTON_TOPLEFT
286 #ifndef DOOMBUTTON_ENTER
287 #define DOOMBUTTON_ENTER BUTTON_BOTTOMLEFT
289 #ifndef DOOMBUTTON_WEAPON
290 #define DOOMBUTTON_WEAPON BUTTON_BOTTOMRIGHT
294 #ifdef DOOMBUTTON_SCROLLWHEEL
295 /* Scrollwheel events are posted directly and not polled by the button
296 driver - synthesize polling */
297 static inline unsigned int read_scroll_wheel(void)
299 unsigned int buttons
= BUTTON_NONE
;
302 /* Empty out the button queue and see if any scrollwheel events were
306 btn
= rb
->button_get_w_tmo(0);
309 while (btn
!= BUTTON_NONE
);
311 return buttons
& (DOOMBUTTON_SCROLLWHEEL_CC
| DOOMBUTTON_SCROLLWHEEL_CW
);
318 /* Same button handling as rockboy */
319 static unsigned int oldbuttonstate IDATA_ATTR
= 0;
321 unsigned int released
, pressed
, newbuttonstate
;
323 #ifdef HAS_BUTTON_HOLD
324 static unsigned int holdbutton IDATA_ATTR
=0;
325 static bool hswitch IDATA_ATTR
=0;
326 if (rb
->button_hold()&~holdbutton
)
330 event
.type
= ev_keydown
;
335 event
.type
= ev_keyup
;
338 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
339 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
340 /* Bring up the menu */
341 event
.data1
=KEY_ESCAPE
;
344 event
.data1
=KEY_CAPSLOCK
;
348 holdbutton
=rb
->button_hold();
351 newbuttonstate
= rb
->button_status();
352 #ifdef DOOMBUTTON_SCROLLWHEEL
353 newbuttonstate
|= read_scroll_wheel();
356 if(newbuttonstate
==oldbuttonstate
) /* Don't continue, nothing left to do */
358 released
= ~newbuttonstate
& oldbuttonstate
;
359 pressed
= newbuttonstate
& ~oldbuttonstate
;
360 oldbuttonstate
= newbuttonstate
;
363 event
.type
= ev_keyup
;
364 if(released
& DOOMBUTTON_LEFT
)
366 event
.data1
=KEY_LEFTARROW
;
369 if(released
& DOOMBUTTON_RIGHT
)
371 event
.data1
=KEY_RIGHTARROW
;
374 #ifdef DOOMBUTTON_DOWN
375 if(released
& DOOMBUTTON_DOWN
)
377 event
.data1
=KEY_DOWNARROW
;
381 if(released
& DOOMBUTTON_UP
)
383 event
.data1
=KEY_UPARROW
;
386 if(released
& DOOMBUTTON_SHOOT
)
388 event
.data1
=KEY_RCTRL
;
391 if(released
& DOOMBUTTON_OPEN
)
396 #ifdef DOOMBUTTON_ESC
397 if(released
& DOOMBUTTON_ESC
)
399 event
.data1
=KEY_ESCAPE
;
403 if(released
& DOOMBUTTON_ENTER
)
405 event
.data1
=KEY_ENTER
;
408 #ifdef DOOMBUTTON_WEAPON
409 if(released
& DOOMBUTTON_WEAPON
)
415 #ifdef DOOMBUTTON_MAP
416 if(released
& DOOMBUTTON_MAP
)
418 event
.data1
=KEY_TAB
;
425 event
.type
= ev_keydown
;
426 if(pressed
& DOOMBUTTON_LEFT
)
428 event
.data1
=KEY_LEFTARROW
;
431 if(pressed
& DOOMBUTTON_RIGHT
)
433 event
.data1
=KEY_RIGHTARROW
;
436 #ifdef DOOMBUTTON_DOWN
437 if(pressed
& DOOMBUTTON_DOWN
)
439 event
.data1
=KEY_DOWNARROW
;
443 if(pressed
& DOOMBUTTON_UP
)
445 event
.data1
=KEY_UPARROW
;
448 if(pressed
& DOOMBUTTON_SHOOT
)
450 event
.data1
=KEY_RCTRL
;
453 if(pressed
& DOOMBUTTON_OPEN
)
458 #ifdef DOOMBUTTON_ESC
459 if(pressed
& DOOMBUTTON_ESC
)
461 event
.data1
=KEY_ESCAPE
;
465 #ifdef DOOMBUTTON_ENTER
466 if(pressed
& DOOMBUTTON_ENTER
)
468 event
.data1
=KEY_ENTER
;
472 #ifdef DOOMBUTTON_WEAPON
473 if(pressed
& DOOMBUTTON_WEAPON
)
479 #ifdef DOOMBUTTON_MAP
480 if(pressed
& DOOMBUTTON_MAP
)
482 event
.data1
=KEY_TAB
;
489 inline void I_StartTic (void)
495 ///////////////////////////////////////////////////////////
498 static void I_UploadNewPalette(int pal
)
500 // This is used to replace the current 256 colour cmap with a new one
501 // Used by 256 colour PseudoColor modes
502 static int cachedgamma
;
503 static size_t num_pals
;
505 if ((paldata
== NULL
) || (cachedgamma
!= usegamma
)) {
506 int lump
= W_GetNumForName("PLAYPAL");
507 const byte
*pall
= W_CacheLumpNum(lump
);
508 register const byte
*const gtable
= gammatable
[cachedgamma
= usegamma
];
511 num_pals
= W_LumpLength(lump
) / (3*256);
515 // First call - allocate and prepare colour array
516 paldata
= malloc(sizeof(*paldata
)*num_pals
);
519 // set the colormap entries
520 for (i
=0 ; (size_t)i
<num_pals
; i
++) {
521 int r
= gtable
[pall
[0]];
522 int g
= gtable
[pall
[1]];
523 int b
= gtable
[pall
[2]];
525 #ifndef HAVE_LCD_COLOR
526 paldata
[i
]=(3*r
+6*g
+b
)/10;
528 paldata
[i
] = LCD_RGBPACK(r
,g
,b
);
532 W_UnlockLumpNum(lump
);
537 if ((size_t)pal
>= num_pals
)
538 I_Error("I_UploadNewPalette: Palette number out of range (%d>=%d)",
541 memcpy(palette
,paldata
+256*pal
,256*sizeof(fb_data
));
549 void I_FinishUpdate (void)
552 byte
*src
= d_screens
[0];
553 #if (CONFIG_LCD == LCD_H300) && !defined(SIMULATOR)
554 count
= SCREENWIDTH
*SCREENHEIGHT
;
556 /* ASM screen update (drops ~300 tics) */
558 "move.w #33, (%[LCD]) \n" /* Setup the LCD controller */
562 "move.w #34, (%[LCD]) \n" /* End LCD controller setup */
565 "move.l (%[scrp])+, %%d0 \n"
567 "move.w %%d0, %%d1 \n"
569 "move.w (%[pal], %%d1.l:2), (%[LCD2]) \n"
570 "move.b %%d0,%%d1 \n"
573 "move.w (%[pal], %%d1.l:2), (%[LCD2]) \n"
574 "move.w %%d0, %%d1 \n"
577 "move.w (%[pal], %%d1.l:2), (%[LCD2]) \n"
578 "move.b %%d0,%%d1 \n"
580 "move.w (%[pal], %%d1.l:2), (%[LCD2]) \n"
581 "subq.l #4,%[cnt] \n"
588 [LCD
] "a" (0xf0000000),
589 [LCD2
]"a" (0xf0000002)
593 #elif (CONFIG_LCD == LCD_X5) && !defined(SIMULATOR) \
594 && defined(CPU_COLDFIRE) /* protect from using it on e200 (sic!) */
595 count
= SCREENWIDTH
*SCREENHEIGHT
;
597 /* ASM screen update (drops ~230 tics) */
599 "clr.w (%[LCD]) \n" /* Setup the LCD controller */
600 "move.w #(33<<1), (%[LCD]) \n"
603 "clr.w (%[LCD]) \n" /* End LCD controller setup */
604 "move.w #(34<<1), (%[LCD]) \n"
607 "move.l (%[scrp])+, %%d0 \n"
609 "move.w %%d0, %%d1 \n"
611 "move.w (%[pal], %%d1.l:2), %%d2 \n"
612 "move.l %%d2, %%d3 \n"
614 "move.w %%d3, (%[LCD2]) \n"
616 "move.w %%d2, (%[LCD2]) \n"
617 "move.b %%d0,%%d1 \n"
618 "move.w (%[pal], %%d1.l:2), %%d2 \n"
619 "move.l %%d2, %%d3 \n"
621 "move.w %%d3, (%[LCD2]) \n"
623 "move.w %%d2, (%[LCD2]) \n"
625 "move.w %%d0, %%d1 \n"
627 "move.w (%[pal], %%d1.l:2), %%d2 \n"
628 "move.l %%d2, %%d3 \n"
630 "move.w %%d3, (%[LCD2]) \n"
632 "move.w %%d2, (%[LCD2]) \n"
633 "move.b %%d0,%%d1 \n"
634 "move.w (%[pal], %%d1.l:2), %%d2 \n"
635 "move.l %%d2, %%d3 \n"
637 "move.w %%d3, (%[LCD2]) \n"
639 "move.w %%d2, (%[LCD2]) \n"
640 "subq.l #4,%[cnt] \n"
647 [LCD
] "a" (0xf0008000),
648 [LCD2
]"a" (0xf0008002)
650 "d0", "d1", "d2", "d3"
653 #ifdef HAVE_LCD_COLOR
654 #if(LCD_HEIGHT>LCD_WIDTH)
659 for (y
= 0; y
< SCREENHEIGHT
; y
++)
661 fb_data
*dst
= rb
->lcd_framebuffer
+ LCD_WIDTH
- y
;
666 *dst
= palette
[*src
++];
675 fb_data
*dst
= rb
->lcd_framebuffer
;
676 count
= SCREENWIDTH
*SCREENHEIGHT
;
679 *dst
++ = palette
[*src
++];
683 #else /* !HAVE_LCD_COLOR */
687 for (y
= 0; y
< SCREENHEIGHT
; y
++)
693 *dst
++ = palette
[*src
++];
696 grey_ub_gray_bitmap(greybuffer
, 0, y
, SCREENWIDTH
, 1);
698 #endif /* !HAVE_LCD_COLOR */
705 void I_ReadScreen (byte
* scr
)
707 memcpy (scr
, d_screens
[0], LCD_WIDTH
*LCD_HEIGHT
);
713 void I_SetPalette (int pal
)
715 I_UploadNewPalette(pal
);
721 void I_InitGraphics(void)
723 printf("Starting Graphics engine\n");
727 /* Note: The other screens are allocated as needed */
729 #ifndef HAVE_LCD_COLOR
730 gbuf
=malloc(GREYBUFSIZE
);
731 grey_init(rb
, gbuf
, GREYBUFSIZE
, GREY_ON_COP
, LCD_WIDTH
, LCD_HEIGHT
, NULL
);
732 /* switch on greyscale overlay */
737 coldfire_set_macsr(EMAC_FRACTIONAL
| EMAC_SATURATE
);
738 d_screens
[0] = fastscreen
;
740 // Don't know if this will fit in other IRAMs
741 d_screens
[0] = malloc (LCD_WIDTH
* LCD_HEIGHT
* sizeof(unsigned char));