calendar: fix bug when add new event text longer than last entry.
[kugel-rb.git] / apps / plugins / blackjack.c
blob97b44b3d3c35245ca2f6ff7c5ebffddf2931131c
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Tom Ross
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "plugin.h"
23 #include "pluginbitmaps/card_deck.h"
24 #include "pluginbitmaps/card_back.h"
25 #include "lib/display_text.h"
26 #include "lib/highscore.h"
27 #include "lib/playback_control.h"
29 PLUGIN_HEADER
31 /* save files */
32 #define HIGH_SCORE PLUGIN_GAMES_DIR "/blackjack.score"
33 #define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save"
34 #define NUM_SCORES 5
35 struct highscore highest[NUM_SCORES];
37 /* final game return status */
38 #define BJ_END 3
39 #define BJ_USB 2
40 #define BJ_QUIT 1
41 #define BJ_LOSE 0
43 #if CONFIG_KEYPAD == RECORDER_PAD
44 #define BJACK_SELECT_NAME "PLAY"
45 #define BJACK_STAY_NAME "F1"
46 #define BJACK_RESUME_NAME "F3"
47 #define BJACK_QUIT_NAME "OFF"
48 #define BJACK_DOUBLE_NAME "F2"
49 #define BJACK_SELECT BUTTON_PLAY
50 #define BJACK_QUIT BUTTON_OFF
51 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
52 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
53 #define BJACK_STAY BUTTON_F1
54 #define BJACK_DOUBLEDOWN BUTTON_F2
55 #define BJACK_RESUME BUTTON_F3
56 #define BJACK_UP BUTTON_UP
57 #define BJACK_DOWN BUTTON_DOWN
58 #define BJACK_RIGHT BUTTON_RIGHT
59 #define BJACK_LEFT BUTTON_LEFT
61 #elif CONFIG_KEYPAD == ONDIO_PAD
62 #define BJACK_SELECT_NAME "MENU"
63 #define BJACK_STAY_NAME "RIGHT"
64 #define BJACK_RESUME_NAME "DOWN"
65 #define BJACK_QUIT_NAME "OFF"
66 #define BJACK_DOUBLE_NAME "UP"
67 #define BJACK_SELECT BUTTON_MENU
68 #define BJACK_QUIT BUTTON_OFF
69 #define BJACK_MAX (BUTTON_MENU|BUTTON_UP)
70 #define BJACK_MIN (BUTTON_MENU|BUTTON_DOWN)
71 #define BJACK_STAY BUTTON_RIGHT
72 #define BJACK_DOUBLEDOWN BUTTON_UP
73 #define BJACK_RESUME BUTTON_DOWN
74 #define BJACK_UP BUTTON_UP
75 #define BJACK_DOWN BUTTON_DOWN
76 #define BJACK_RIGHT BUTTON_RIGHT
77 #define BJACK_LEFT BUTTON_LEFT
79 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
80 #define BJACK_SELECT_NAME "PLAY"
81 #define BJACK_STAY_NAME ">>|"
82 #define BJACK_RESUME_NAME "RIGHT"
83 #define BJACK_QUIT_NAME "POWER"
84 #define BJACK_DOUBLE_NAME "|<<"
85 #define BJACK_SELECT BUTTON_PLAY
86 #define BJACK_QUIT BUTTON_POWER
87 #define BJACK_MAX (BUTTON_PLAY|BUTTON_SCROLL_UP)
88 #define BJACK_MIN (BUTTON_PLAY|BUTTON_SCROLL_DOWN)
89 #define BJACK_STAY BUTTON_FF
90 #define BJACK_DOUBLEDOWN BUTTON_REW
91 #define BJACK_RESUME BUTTON_RIGHT
92 #define BJACK_UP BUTTON_SCROLL_UP
93 #define BJACK_DOWN BUTTON_SCROLL_DOWN
94 #define BJACK_RIGHT BUTTON_RIGHT
95 #define BJACK_LEFT BUTTON_LEFT
97 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
98 (CONFIG_KEYPAD == IRIVER_H300_PAD)
99 #define BJACK_SELECT_NAME "ON"
100 #define BJACK_STAY_NAME "REC"
101 #define BJACK_RESUME_NAME "MODE"
102 #define BJACK_QUIT_NAME "OFF"
103 #define BJACK_DOUBLE_NAME "SELECT"
104 #define BJACK_SELECT BUTTON_ON
105 #define BJACK_QUIT BUTTON_OFF
106 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
107 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
108 #define BJACK_STAY BUTTON_REC
109 #define BJACK_DOUBLEDOWN BUTTON_SELECT
110 #define BJACK_RESUME BUTTON_MODE
111 #define BJACK_UP BUTTON_UP
112 #define BJACK_DOWN BUTTON_DOWN
113 #define BJACK_RIGHT BUTTON_RIGHT
114 #define BJACK_LEFT BUTTON_LEFT
116 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
117 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
118 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
119 #define BJACK_SELECT_NAME "SELECT"
120 #define BJACK_STAY_NAME "RIGHT"
121 #define BJACK_RESUME_NAME "PLAY"
122 #define BJACK_QUIT_NAME "MENU"
123 #define BJACK_DOUBLE_NAME "LEFT"
124 #define BJACK_SELECT BUTTON_SELECT
125 #define BJACK_QUIT BUTTON_MENU
126 #define BJACK_MAX (BUTTON_SELECT|BUTTON_SCROLL_FWD)
127 #define BJACK_MIN (BUTTON_SELECT|BUTTON_SCROLL_BACK)
128 #define BJACK_STAY BUTTON_RIGHT
129 #define BJACK_DOUBLEDOWN BUTTON_LEFT
130 #define BJACK_RESUME BUTTON_PLAY
131 #define BJACK_UP BUTTON_SCROLL_FWD
132 #define BJACK_DOWN BUTTON_SCROLL_BACK
133 #define BJACK_RIGHT BUTTON_RIGHT
134 #define BJACK_LEFT BUTTON_LEFT
136 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
137 #define BJACK_SELECT_NAME "PLAY"
138 #define BJACK_STAY_NAME "REC"
139 #define BJACK_RESUME_NAME "DOWN"
140 #define BJACK_QUIT_NAME "POWER"
141 #define BJACK_DOUBLE_NAME "PLAY"
142 #define BJACK_SELECT BUTTON_SELECT
143 #define BJACK_QUIT BUTTON_POWER
144 #define BJACK_MAX (BUTTON_PLAY|BUTTON_UP)
145 #define BJACK_MIN (BUTTON_PLAY|BUTTON_DOWN)
146 #define BJACK_STAY BUTTON_REC
147 #define BJACK_DOUBLEDOWN BUTTON_PLAY
148 #define BJACK_RESUME BUTTON_DOWN
149 #define BJACK_UP BUTTON_UP
150 #define BJACK_DOWN BUTTON_DOWN
151 #define BJACK_RIGHT BUTTON_RIGHT
152 #define BJACK_LEFT BUTTON_LEFT
154 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
155 #define BJACK_SELECT_NAME "MODE"
156 #define BJACK_STAY_NAME "MODE"
157 #define BJACK_RESUME_NAME "EQ+MODE"
158 #define BJACK_QUIT_NAME "PLAY"
159 #define BJACK_DOUBLE_NAME "SELECT"
160 #define BJACK_SELECT BUTTON_MODE
161 #define BJACK_QUIT BUTTON_PLAY
162 #define BJACK_MAX (BUTTON_EQ|BUTTON_UP)
163 #define BJACK_MIN (BUTTON_EQ|BUTTON_DOWN)
164 #define BJACK_STAY BUTTON_MODE
165 #define BJACK_DOUBLEDOWN BUTTON_SELECT
166 #define BJACK_RESUME (BUTTON_EQ|BUTTON_MODE)
167 #define BJACK_UP BUTTON_UP
168 #define BJACK_DOWN BUTTON_DOWN
169 #define BJACK_RIGHT BUTTON_RIGHT
170 #define BJACK_LEFT BUTTON_LEFT
172 #elif CONFIG_KEYPAD == GIGABEAT_PAD
173 #define BJACK_SELECT_NAME "A"
174 #define BJACK_STAY_NAME "VOL-"
175 #define BJACK_RESUME_NAME "MENU"
176 #define BJACK_QUIT_NAME "POWER"
177 #define BJACK_DOUBLE_NAME "SELECT"
178 #define BJACK_SELECT BUTTON_A
179 #define BJACK_QUIT BUTTON_POWER
180 #define BJACK_MAX BUTTON_VOL_UP
181 #define BJACK_MIN BUTTON_VOL_DOWN
182 #define BJACK_STAY BUTTON_VOL_DOWN
183 #define BJACK_DOUBLEDOWN BUTTON_SELECT
184 #define BJACK_RESUME BUTTON_MENU
185 #define BJACK_UP BUTTON_UP
186 #define BJACK_DOWN BUTTON_DOWN
187 #define BJACK_RIGHT BUTTON_RIGHT
188 #define BJACK_LEFT BUTTON_LEFT
190 #elif CONFIG_KEYPAD == SANSA_E200_PAD
191 #define BJACK_SELECT_NAME "SELECT"
192 #define BJACK_STAY_NAME "RIGHT"
193 #define BJACK_RESUME_NAME "DOWN"
194 #define BJACK_QUIT_NAME "POWER"
195 #define BJACK_DOUBLE_NAME "LEFT"
196 #define BJACK_SELECT BUTTON_SELECT
197 #define BJACK_QUIT BUTTON_POWER
198 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
199 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
200 #define BJACK_STAY BUTTON_RIGHT
201 #define BJACK_DOUBLEDOWN BUTTON_LEFT
202 #define BJACK_RESUME BUTTON_DOWN
203 #define BJACK_UP BUTTON_SCROLL_FWD
204 #define BJACK_DOWN BUTTON_SCROLL_BACK
205 #define BJACK_RIGHT BUTTON_RIGHT
206 #define BJACK_LEFT BUTTON_LEFT
208 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
209 #define BJACK_SELECT_NAME "SELECT"
210 #define BJACK_STAY_NAME "RIGHT"
211 #define BJACK_RESUME_NAME "UP"
212 #define BJACK_QUIT_NAME "HOME"
213 #define BJACK_DOUBLE_NAME "LEFT"
214 #define BJACK_SELECT BUTTON_SELECT
215 #define BJACK_QUIT (BUTTON_HOME|BUTTON_REPEAT)
216 #define BJACK_MAX (BUTTON_SELECT|BUTTON_UP)
217 #define BJACK_MIN (BUTTON_SELECT|BUTTON_DOWN)
218 #define BJACK_STAY BUTTON_RIGHT
219 #define BJACK_DOUBLEDOWN BUTTON_LEFT
220 #define BJACK_RESUME BUTTON_UP
221 #define BJACK_UP BUTTON_SCROLL_FWD
222 #define BJACK_DOWN BUTTON_SCROLL_BACK
223 #define BJACK_RIGHT BUTTON_RIGHT
224 #define BJACK_LEFT BUTTON_LEFT
226 #elif CONFIG_KEYPAD == SANSA_C200_PAD
227 #define BJACK_SELECT_NAME "SELECT"
228 #define BJACK_STAY_NAME "RIGHT"
229 #define BJACK_RESUME_NAME "DOWN"
230 #define BJACK_QUIT_NAME "POWER"
231 #define BJACK_DOUBLE_NAME "LEFT"
232 #define BJACK_SELECT BUTTON_SELECT
233 #define BJACK_QUIT BUTTON_POWER
234 #define BJACK_MAX BUTTON_VOL_UP
235 #define BJACK_MIN BUTTON_VOL_DOWN
236 #define BJACK_STAY BUTTON_RIGHT
237 #define BJACK_DOUBLEDOWN BUTTON_LEFT
238 #define BJACK_RESUME BUTTON_DOWN
239 #define BJACK_UP BUTTON_UP
240 #define BJACK_DOWN BUTTON_DOWN
241 #define BJACK_RIGHT BUTTON_RIGHT
242 #define BJACK_LEFT BUTTON_LEFT
244 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
245 #define BJACK_SELECT_NAME "SELECT"
246 #define BJACK_STAY_NAME "RIGHT"
247 #define BJACK_RESUME_NAME "DOWN"
248 #define BJACK_QUIT_NAME "POWER"
249 #define BJACK_DOUBLE_NAME "LEFT"
250 #define BJACK_SELECT BUTTON_SELECT
251 #define BJACK_QUIT BUTTON_POWER
252 #define BJACK_MAX BUTTON_VOL_UP
253 #define BJACK_MIN BUTTON_VOL_DOWN
254 #define BJACK_STAY BUTTON_RIGHT
255 #define BJACK_DOUBLEDOWN BUTTON_LEFT
256 #define BJACK_RESUME BUTTON_DOWN
257 #define BJACK_UP BUTTON_UP
258 #define BJACK_DOWN BUTTON_DOWN
259 #define BJACK_RIGHT BUTTON_RIGHT
260 #define BJACK_LEFT BUTTON_LEFT
262 #elif CONFIG_KEYPAD == SANSA_M200_PAD
263 #define BJACK_SELECT_NAME "SELECT"
264 #define BJACK_STAY_NAME "RIGHT"
265 #define BJACK_RESUME_NAME "DOWN"
266 #define BJACK_QUIT_NAME "POWER"
267 #define BJACK_DOUBLE_NAME "LEFT"
268 #define BJACK_SELECT (BUTTON_SELECT | BUTTON_REL)
269 #define BJACK_QUIT BUTTON_POWER
270 #define BJACK_MAX BUTTON_VOL_UP
271 #define BJACK_MIN BUTTON_VOL_DOWN
272 #define BJACK_STAY BUTTON_RIGHT
273 #define BJACK_DOUBLEDOWN BUTTON_LEFT
274 #define BJACK_RESUME BUTTON_DOWN
275 #define BJACK_UP BUTTON_UP
276 #define BJACK_DOWN BUTTON_DOWN
277 #define BJACK_RIGHT BUTTON_RIGHT
278 #define BJACK_LEFT BUTTON_LEFT
280 #elif CONFIG_KEYPAD == ELIO_TPJ1022_PAD
281 #define BJACK_SELECT_NAME "MAIN"
282 #define BJACK_STAY_NAME "MENU"
283 #define BJACK_RESUME_NAME ">>|"
284 #define BJACK_QUIT_NAME "POWER"
285 #define BJACK_DOUBLE_NAME "DOWN"
286 #define BJACK_SELECT BUTTON_MAIN
287 #define BJACK_QUIT BUTTON_POWER
288 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
289 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
290 #define BJACK_STAY BUTTON_MENU
291 #define BJACK_DOUBLEDOWN BUTTON_DOWN
292 #define BJACK_RESUME BUTTON_FF
293 #define BJACK_UP BUTTON_UP
294 #define BJACK_DOWN BUTTON_DOWN
295 #define BJACK_RIGHT BUTTON_RIGHT
296 #define BJACK_LEFT BUTTON_LEFT
298 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
299 #define BJACK_SELECT_NAME "PLAY"
300 #define BJACK_STAY_NAME "VOL-"
301 #define BJACK_RESUME_NAME "MENU"
302 #define BJACK_QUIT_NAME "BACK"
303 #define BJACK_DOUBLE_NAME "SELECT"
304 #define BJACK_SELECT BUTTON_PLAY
305 #define BJACK_QUIT BUTTON_BACK
306 #define BJACK_MAX BUTTON_VOL_UP
307 #define BJACK_MIN BUTTON_VOL_DOWN
308 #define BJACK_STAY BUTTON_VOL_DOWN
309 #define BJACK_DOUBLEDOWN BUTTON_SELECT
310 #define BJACK_RESUME BUTTON_MENU
311 #define BJACK_UP BUTTON_UP
312 #define BJACK_DOWN BUTTON_DOWN
313 #define BJACK_RIGHT BUTTON_RIGHT
314 #define BJACK_LEFT BUTTON_LEFT
316 #elif CONFIG_KEYPAD == MROBE100_PAD
317 #define BJACK_SELECT_NAME "SELECT"
318 #define BJACK_STAY_NAME "DISPLAY"
319 #define BJACK_RESUME_NAME "PLAY"
320 #define BJACK_QUIT_NAME "POWER"
321 #define BJACK_DOUBLE_NAME "DOWN"
322 #define BJACK_SELECT BUTTON_SELECT
323 #define BJACK_QUIT BUTTON_POWER
324 #define BJACK_MAX BUTTON_MENU
325 #define BJACK_MIN BUTTON_DISPLAY
326 #define BJACK_STAY BUTTON_DISPLAY
327 #define BJACK_DOUBLEDOWN BUTTON_DOWN
328 #define BJACK_RESUME BUTTON_PLAY
329 #define BJACK_UP BUTTON_UP
330 #define BJACK_DOWN BUTTON_DOWN
331 #define BJACK_RIGHT BUTTON_RIGHT
332 #define BJACK_LEFT BUTTON_LEFT
334 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
335 #define BJACK_SELECT_NAME "RC","PLAY"
336 #define BJACK_STAY_NAME "RC", ">>|"
337 #define BJACK_RESUME_NAME "RC_MODE"
338 #define BJACK_QUIT_NAME "RC_REC"
339 #define BJACK_DOUBLE_NAME "RC_REW"
340 #define BJACK_SELECT BUTTON_RC_PLAY
341 #define BJACK_QUIT BUTTON_RC_REC
342 #define BJACK_MAX (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
343 #define BJACK_MIN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
344 #define BJACK_STAY BUTTON_RC_FF
345 #define BJACK_DOUBLEDOWN BUTTON_RC_REW
346 #define BJACK_RESUME BUTTON_RC_MODE
347 #define BJACK_UP BUTTON_RC_VOL_UP
348 #define BJACK_DOWN BUTTON_RC_VOL_DOWN
349 #define BJACK_RIGHT BUTTON_RC_FF
350 #define BJACK_LEFT BUTTON_RC_REW
352 #elif CONFIG_KEYPAD == COWOND2_PAD
353 #define BJACK_QUIT_NAME "POWER"
354 #define BJACK_DOUBLE_NAME "-"
355 #define BJACK_QUIT BUTTON_POWER
356 #define BJACK_DOUBLEDOWN BUTTON_MINUS
358 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
359 #define BJACK_SELECT_NAME "SELECT"
360 #define BJACK_STAY_NAME "PLAY"
361 #define BJACK_RESUME_NAME "MENU"
362 #define BJACK_QUIT_NAME "POWER"
363 #define BJACK_DOUBLE_NAME "CUSTOM"
364 #define BJACK_SELECT BUTTON_SELECT
365 #define BJACK_QUIT BUTTON_POWER
366 #define BJACK_STAY BUTTON_PLAY
367 #define BJACK_MAX (BUTTON_CUSTOM|BUTTON_UP)
368 #define BJACK_MIN (BUTTON_CUSTOM|BUTTON_DOWN)
369 #define BJACK_DOUBLEDOWN BUTTON_CUSTOM
370 #define BJACK_RESUME BUTTON_MENU
371 #define BJACK_UP BUTTON_UP
372 #define BJACK_DOWN BUTTON_DOWN
373 #define BJACK_RIGHT BUTTON_RIGHT
374 #define BJACK_LEFT BUTTON_LEFT
376 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
377 #define BJACK_SELECT_NAME "MENU"
378 #define BJACK_STAY_NAME "VOL-"
379 #define BJACK_RESUME_NAME "VIEW"
380 #define BJACK_QUIT_NAME "POWER"
381 #define BJACK_DOUBLE_NAME "SELECT"
382 #define BJACK_SELECT BUTTON_MENU
383 #define BJACK_QUIT BUTTON_POWER
384 #define BJACK_MAX BUTTON_VOL_UP
385 #define BJACK_MIN BUTTON_VOL_DOWN
386 #define BJACK_STAY BUTTON_VOL_DOWN
387 #define BJACK_DOUBLEDOWN BUTTON_SELECT
388 #define BJACK_RESUME BUTTON_VIEW
389 #define BJACK_UP BUTTON_UP
390 #define BJACK_DOWN BUTTON_DOWN
391 #define BJACK_RIGHT BUTTON_RIGHT
392 #define BJACK_LEFT BUTTON_LEFT
394 #elif CONFIG_KEYPAD == ONDAVX747_PAD
395 #define BJACK_QUIT_NAME "POWER"
396 #define BJACK_DOUBLE_NAME "Vol-"
397 #define BJACK_QUIT BUTTON_POWER
398 #define BJACK_DOUBLEDOWN BUTTON_VOL_DOWN
400 #elif CONFIG_KEYPAD == MROBE500_PAD
401 #define BJACK_QUIT_NAME "POWER"
402 #define BJACK_QUIT BUTTON_POWER
404 #else
405 #error No keymap defined!
406 #endif
408 #ifdef HAVE_TOUCHSCREEN
409 #ifndef BJACK_DOUBLEDOWN
410 #define BJACK_DOUBLEDOWN BUTTON_MIDLEFT
411 #define BJACK_DOUBLE_NAME "BUTTON_MIDLEFT"
412 #endif
413 #ifndef BJACK_SELECT
414 #define BJACK_SELECT BUTTON_CENTER
415 #define BJACK_SELECT_NAME "BUTTON_CENTER"
416 #endif
417 #ifndef BJACK_MAX
418 #define BJACK_MAX BUTTON_TOPRIGHT
419 #endif
420 #ifndef BJACK_MIN
421 #define BJACK_MIN BUTTON_TOPLEFT
422 #endif
423 #ifndef BJACK_RESUME
424 #define BJACK_RESUME BUTTON_BOTTOMRIGHT
425 #define BJACK_RESUME_NAME "BUTTON_BOTTOMRIGHT"
426 #endif
427 #ifndef BJACK_STAY
428 #define BJACK_STAY BUTTON_BOTTOMLEFT
429 #define BJACK_STAY_NAME "BUTTON_BOTTOMLEFT"
430 #endif
431 #ifndef BJACK_UP
432 #define BJACK_UP BUTTON_TOPMIDDLE
433 #endif
434 #ifndef BJACK_DOWN
435 #define BJACK_DOWN BUTTON_BOTTOMMIDDLE
436 #endif
437 #ifndef BJACK_RIGHT
438 #define BJACK_RIGHT BUTTON_MIDRIGHT
439 #endif
440 #ifndef BJACK_LEFT
441 #define BJACK_LEFT BUTTON_MIDLEFT
442 #endif
444 #endif
446 #ifdef HAVE_LCD_COLOR
447 #define BG_COLOR LCD_RGBPACK(0,157,0)
448 #define FG_COLOR LCD_WHITE
449 #elif LCD_DEPTH > 1
450 #define BG_COLOR LCD_WHITE
451 #define FG_COLOR LCD_BLACK
452 #endif
454 #define CARD_WIDTH BMPWIDTH_card_back
455 #define CARD_HEIGHT BMPHEIGHT_card_back
457 /* This is the max amount of cards onscreen before condensing */
458 #define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
460 extern const fb_data card_deck[];
461 extern const fb_data card_back[];
463 #define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
465 /* dealer and player card positions */
466 unsigned int dealer_x, dealer_y, player_x, player_y;
468 typedef struct card {
469 unsigned int value; /* Card's value in Blackjack */
470 unsigned int num; /* Value on card face 0-12 (0=Ace, 1=2, 11=Q) */
471 unsigned int suit; /* 0:Spades, 1:Hearts, 2: Clubs; 3: Diamonds */
472 bool is_soft_ace;
473 } card;
475 typedef struct game_context {
476 struct card player_cards[2][22]; /* 22 Cards means the deal was all aces */
477 struct card dealer_cards[22]; /* That is the worst-case scenario */
478 unsigned int player_total;
479 unsigned int dealer_total;
480 signed int player_money;
481 unsigned int num_player_cards[2];
482 unsigned int num_dealer_cards;
483 unsigned int current_bet;
484 unsigned int split_status; /* 0 = split hasn't been asked, *
485 * 1 = split did not occur *
486 * 2 = split occurred *
487 * 3 = split occurred and 1st hand done */
488 bool is_blackjack;
489 bool end_hand;
490 bool asked_insurance;
491 bool resume;
492 } game_context;
494 /*****************************************************************************
495 * blackjack_init() initializes blackjack data structures.
496 ******************************************************************************/
497 static void blackjack_init(struct game_context* bj) {
498 /* seed the rand generator */
499 rb->srand(*rb->current_tick);
501 /* reset card positions */
502 dealer_x = 4;
503 dealer_y = LCD_HEIGHT/4 - CARD_HEIGHT/2;
504 player_x = 4;
505 player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2;
507 /* check for resumed game */
508 if(bj->resume) return;
510 /* reset scoring */
511 bj->player_total = 0;
512 bj->dealer_total = 0;
513 bj->num_player_cards[0] = 2;
514 bj->num_player_cards[1] = 0;
515 bj->num_dealer_cards = 2;
516 bj->end_hand = false;
517 bj->split_status = 0;
518 bj->is_blackjack = false;
519 bj->asked_insurance = false;
522 /*****************************************************************************
523 * blackjack_drawtable() draws the table and some text.
524 ******************************************************************************/
525 static void blackjack_drawtable(struct game_context* bj) {
526 unsigned int w, h, y_loc;
527 char str[10];
529 #if LCD_HEIGHT <= 64
530 rb->lcd_getstringsize("Bet", &w, &h);
531 rb->lcd_putsxy(LCD_WIDTH - w, 2*h + 1, "Bet");
532 rb->snprintf(str, 9, "$%d", bj->current_bet);
533 rb->lcd_getstringsize(str, &w, &h);
534 rb->lcd_putsxy(LCD_WIDTH - w, 3*h + 1, str);
535 y_loc = LCD_HEIGHT/2;
536 #else
537 rb->lcd_getstringsize("Bet", &w, &h);
538 rb->lcd_putsxy(LCD_WIDTH - w, 5*h / 2, "Bet");
539 rb->snprintf(str, 9, "$%d", bj->current_bet);
540 rb->lcd_getstringsize(str, &w, &h);
541 rb->lcd_putsxy(LCD_WIDTH - w, 7*h / 2, str);
542 rb->lcd_hline(0, LCD_WIDTH, LCD_HEIGHT/2);
543 y_loc = LCD_HEIGHT/2 + h;
544 #endif
546 rb->lcd_putsxy(0,0, "Dealer");
547 rb->lcd_getstringsize("Player", &w, &h);
548 rb->lcd_putsxy(0, y_loc, "Player");
549 rb->lcd_getstringsize("Total", &w, &h);
550 rb->lcd_putsxy(LCD_WIDTH - w, y_loc, "Total");
551 rb->lcd_getstringsize("Money", &w, &h);
552 rb->lcd_putsxy(LCD_WIDTH - w, 0, "Money");
553 rb->snprintf(str, 9, "$%d", bj->player_money - bj->current_bet);
554 rb->lcd_getstringsize(str, &w, &h);
555 rb->lcd_putsxy(LCD_WIDTH - w, h + 1, str);
556 rb->snprintf(str, 3, "%d", bj->player_total);
557 rb->lcd_getstringsize(str, &w, &h);
558 rb->lcd_putsxy(LCD_WIDTH - w, y_loc + h, str);
561 /*****************************************************************************
562 * find_value() is passed a card and returns its blackjack value.
563 ******************************************************************************/
564 static unsigned int find_value(unsigned int number) {
565 unsigned int thisValue;
566 if (number == 0)
567 thisValue = 11; /* Aces get a value of 11 at first */
568 else if (number < 10)
569 thisValue = number + 1;
570 else
571 thisValue = 10; /* Anything 10 or higher gets a value of 10 */
573 return thisValue;
576 /*****************************************************************************
577 * draw_card() draws a card to the screen.
578 ******************************************************************************/
579 static void draw_card(struct card temp_card, bool shown,
580 unsigned int x, unsigned int y) {
581 if(shown)
582 rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
583 CARD_HEIGHT*temp_card.suit, BMPWIDTH_card_deck,
584 x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
585 else
586 rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
587 #if LCD_DEPTH > 1
588 rb->lcd_set_foreground(LCD_BLACK);
589 #endif
591 /* Print outlines */
592 #if CARD_WIDTH >= 26
593 rb->lcd_hline(x+2, x+CARD_WIDTH-1, y);
594 rb->lcd_hline(x+2, x+CARD_WIDTH-1, y+CARD_HEIGHT+1);
595 rb->lcd_vline(x, y+2, y+CARD_HEIGHT-3);
596 rb->lcd_vline(x+CARD_WIDTH+1, y+2, y+CARD_HEIGHT-1);
597 rb->lcd_drawpixel(x+1, y+1);
598 rb->lcd_drawpixel(x+1, y+CARD_HEIGHT);
599 rb->lcd_drawpixel(x+CARD_WIDTH, y+1);
600 rb->lcd_drawpixel(x+CARD_WIDTH, y+CARD_HEIGHT);
601 #else
602 rb->lcd_hline(x+1, x+CARD_WIDTH, y);
603 rb->lcd_hline(x+1, x+CARD_WIDTH, y+CARD_HEIGHT+1);
604 rb->lcd_vline(x, y+1, y+CARD_HEIGHT);
605 rb->lcd_vline(x+CARD_WIDTH+1, y+1, y+CARD_HEIGHT);
606 #endif
608 #if LCD_DEPTH > 1
609 rb->lcd_set_foreground(FG_COLOR);
610 #endif
613 /*****************************************************************************
614 * new_card() initializes a new card and gives it values.
615 ******************************************************************************/
616 static struct card new_card(void) {
617 struct card new_card;
618 new_card.suit = rb->rand()%4; /* Random number 0-3 */
619 new_card.num = rb->rand()%13; /* Random number 0-12 */
620 new_card.value = find_value(new_card.num);
621 new_card.is_soft_ace = new_card.num == 0 ? true : false;
622 return new_card;
625 /*****************************************************************************
626 * deal_init_card() deals and draws to the screen the player's and dealer's
627 * initial cards.
628 ******************************************************************************/
629 static void deal_init_cards(struct game_context* bj) {
630 bj->dealer_cards[0] = new_card();
631 bj->dealer_total += bj->dealer_cards[0].value;
633 draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
635 bj->dealer_cards[1] = new_card();
636 bj->dealer_total += bj->dealer_cards[1].value;
637 draw_card(bj->dealer_cards[1], true, dealer_x + CARD_WIDTH + 4, dealer_y);
639 bj->player_cards[0][0] = new_card();
640 bj->player_total += bj->player_cards[0][0].value;
641 draw_card(bj->player_cards[0][0], true, player_x, player_y);
642 player_x += CARD_WIDTH + 4;
644 bj->player_cards[0][1] = new_card();
645 bj->player_total += bj->player_cards[0][1].value;
646 draw_card(bj->player_cards[0][1], true, player_x, player_y);
647 player_x += CARD_WIDTH + 4;
650 /*****************************************************************************
651 * redraw_board() redraws all the cards and the board
652 ******************************************************************************/
653 static void redraw_board(struct game_context* bj) {
654 unsigned int i, n, upper_bound;
655 rb->lcd_clear_display();
657 blackjack_drawtable(bj);
658 player_x = 4;
659 dealer_x = 4;
660 upper_bound = bj->split_status > 1 ? 2 : 1;
662 for (i = 0; i < bj->num_dealer_cards; i++) {
663 if (!bj->end_hand) {
664 draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
666 /* increment i so the dealer's first card isn't displayed */
667 i++;
668 dealer_x += CARD_WIDTH + 4;
670 draw_card(bj->dealer_cards[i], true, dealer_x, dealer_y);
672 if (bj->num_dealer_cards > MAX_CARDS-1)
673 dealer_x += 10;
674 else
675 dealer_x += CARD_WIDTH + 4;
678 for (n = 0; n < upper_bound; n++) {
679 for (i = 0; i < bj->num_player_cards[n]; i++) {
680 draw_card(bj->player_cards[n][i], true, player_x, player_y);
681 if (bj->split_status>1 || bj->num_player_cards[n]>MAX_CARDS)
682 player_x += 10;
683 else
684 player_x += CARD_WIDTH + 4;
686 if (bj->split_status > 1)
687 player_x = LCD_WIDTH/2 + 4;
691 /*****************************************************************************
692 * update_total updates the player's total
693 ******************************************************************************/
694 static void update_total(struct game_context* bj) {
695 char total[3];
696 unsigned int w, h;
697 rb->snprintf(total, 3, "%d", bj->player_total);
698 rb->lcd_getstringsize(total, &w, &h);
699 #if LCD_HEIGHT > 64
700 h *= 2;
701 #endif
702 rb->lcd_putsxy(LCD_WIDTH - w, LCD_HEIGHT/2 + h, total);
703 rb->lcd_update_rect(LCD_WIDTH - w, LCD_HEIGHT/2 + h, w, h);
707 /*****************************************************************************
708 * check_for_aces() is passed an array of cards and returns where an ace is
709 * located. Otherwise, returns -1.
710 ******************************************************************************/
711 static signed int check_for_aces(struct card temp_cards[], unsigned int size) {
712 unsigned int i;
713 for(i = 0; i < size; i++) {
714 if (temp_cards[i].is_soft_ace == true)
715 return i;
717 return -1;
720 /*****************************************************************************
721 * check_totals() compares player and dealer totals.
722 * 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
723 ******************************************************************************/
724 static unsigned int check_totals(struct game_context* bj) {
725 unsigned int temp;
726 if (bj->player_total > 21)
727 temp = 0;
728 else if (bj->player_total == 21 && bj->is_blackjack) {
729 if (bj->dealer_total == 21 && bj->num_dealer_cards == 2)
730 temp = 2;
731 else
732 temp = 4;
734 else if (bj->player_total == bj->dealer_total)
735 temp = 2;
736 else if (bj->dealer_total > 21 && bj->player_total < 22)
737 temp = 3;
738 else if (bj->dealer_total > bj->player_total)
739 temp = 1;
740 else if (bj->player_total > bj->dealer_total)
741 temp = 3;
742 else
743 temp = 5;
745 return temp;
748 /*****************************************************************************
749 * finish_dealer() draws cards for the dealer until he has 17 or more.
750 ******************************************************************************/
751 static void finish_dealer(struct game_context* bj) {
752 signed int temp = 0;
754 if (bj->dealer_total > 16 && bj->dealer_total < 22)
755 return;
757 while (bj->dealer_total < 17) {
758 bj->dealer_cards[bj->num_dealer_cards] = new_card();
759 bj->dealer_total += bj->dealer_cards[bj->num_dealer_cards].value;
760 bj->num_dealer_cards++;
763 while (bj->dealer_total > 21) {
764 temp = check_for_aces(bj->dealer_cards, bj->num_dealer_cards);
765 if(temp != -1) {
766 bj->dealer_cards[temp].is_soft_ace = false;
767 bj->dealer_total -= 10;
769 else
770 return;
774 /*****************************************************************************
775 * finish_game() completes the game once player's turn is over.
776 ******************************************************************************/
777 static void finish_game(struct game_context* bj) {
778 unsigned int rValue, w, h;
779 char str[19];
781 do {
782 finish_dealer(bj);
783 } while (bj->dealer_total < 17);
785 redraw_board(bj);
786 rValue = check_totals(bj);
788 if (rValue == 0) {
789 rb->snprintf(str, sizeof(str), " Bust! ");
790 bj->player_money -= bj->current_bet;
792 else if (rValue == 1) {
793 rb->snprintf(str, sizeof(str), " Sorry, you lost. ");
794 bj->player_money -= bj->current_bet;
796 else if (rValue == 2) {
797 rb->snprintf(str, sizeof(str), " Push ");
799 else if (rValue == 3) {
800 rb->snprintf(str, sizeof(str), " You won! ");
801 bj->player_money+= bj->current_bet;
803 else {
804 rb->snprintf(str, sizeof(str), " Blackjack! ");
805 bj->player_money += bj->current_bet * 3 / 2;
807 rb->lcd_getstringsize(str, &w, &h);
809 #if LCD_HEIGHT <= 64
810 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
811 rb->lcd_fillrect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
812 rb->lcd_set_drawmode(DRMODE_SOLID);
813 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + h, str);
814 rb->snprintf(str, 12, "You have %d", bj->player_total);
815 rb->lcd_getstringsize(str, &w, &h);
816 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2, str);
817 #else
818 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, str);
819 #endif
820 rb->lcd_update();
823 /*****************************************************************************
824 * blackjack_loadgame() loads the saved game and returns load success.
825 ******************************************************************************/
826 static bool blackjack_loadgame(struct game_context* bj) {
827 signed int fd;
828 bool loaded = false;
830 /* open game file */
831 fd = rb->open(SAVE_FILE, O_RDONLY);
832 if(fd < 0) return loaded;
834 /* read in saved game */
835 while(true) {
836 if(rb->read(fd, &bj->player_money, sizeof(bj->player_money)) <= 0)
837 break;
838 if(rb->read(fd, &bj->player_total, sizeof(bj->player_total)) <= 0)
839 break;
840 if(rb->read(fd, &bj->dealer_total, sizeof(bj->dealer_total)) <= 0)
841 break;
842 if(rb->read(fd, &bj->num_player_cards, sizeof(bj->num_player_cards))<=0)
843 break;
844 if(rb->read(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards))<=0)
845 break;
846 if(rb->read(fd, &bj->current_bet, sizeof(bj->current_bet)) <= 0)
847 break;
848 if(rb->read(fd, &bj->is_blackjack, sizeof(bj->is_blackjack)) <= 0)
849 break;
850 if(rb->read(fd, &bj->split_status, sizeof(bj->split_status)) <= 0)
851 break;
852 if(rb->read(fd, &bj->asked_insurance, sizeof(bj->asked_insurance)) <= 0)
853 break;
854 if(rb->read(fd, &bj->end_hand, sizeof(bj->end_hand)) <= 0)
855 break;
856 if(rb->read(fd, &bj->player_cards, sizeof(bj->player_cards)) <= 0)
857 break;
858 if(rb->read(fd, &bj->dealer_cards, sizeof(bj->dealer_cards)) <= 0)
859 break;
860 bj->resume = true;
861 loaded = true;
862 break;
865 rb->close(fd);
867 /* delete saved file */
868 rb->remove(SAVE_FILE);
869 return loaded;
872 /*****************************************************************************
873 * blackjack_savegame() saves the current game state.
874 ******************************************************************************/
875 static void blackjack_savegame(struct game_context* bj) {
876 unsigned int fd;
878 /* write out the game state to the save file */
879 fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
880 rb->write(fd, &bj->player_money, sizeof(bj->player_money));
881 rb->write(fd, &bj->player_total, sizeof(bj->player_total));
882 rb->write(fd, &bj->dealer_total, sizeof(bj->dealer_total));
883 rb->write(fd, &bj->num_player_cards, sizeof(bj->num_player_cards));
884 rb->write(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards));
885 rb->write(fd, &bj->current_bet, sizeof(bj->current_bet));
886 rb->write(fd, &bj->is_blackjack, sizeof(bj->is_blackjack));
887 rb->write(fd, &bj->split_status, sizeof(bj->split_status));
888 rb->write(fd, &bj->asked_insurance, sizeof(bj->asked_insurance));
889 rb->write(fd, &bj->end_hand, sizeof(bj->end_hand));
890 rb->write(fd, &bj->player_cards, sizeof(bj->player_cards));
891 rb->write(fd, &bj->dealer_cards, sizeof(bj->dealer_cards));
892 rb->close(fd);
894 bj->resume = true;
897 /*****************************************************************************
898 * blackjack_get_yes_no() gets a yes/no answer from the user
899 ******************************************************************************/
900 static unsigned int blackjack_get_yes_no(char message[20]) {
901 int button;
902 unsigned int w, h, b, choice = 0;
903 bool breakout = false;
904 char message_yes[24], message_no[24];
906 rb->strcpy(message_yes, message);
907 rb->strcpy(message_no, message);
908 rb->strcat(message_yes, " Yes");
909 rb->strcat(message_no, " No");
910 rb->lcd_getstringsize(message_yes, &w, &h);
911 const char *stg[] = {message_yes, message_no};
913 #if LCD_HEIGHT <= 64
914 b = 2*h+1;
915 #else
916 b = h-1;
917 #endif
919 #ifdef HAVE_LCD_COLOR
920 rb->lcd_fillrect(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b, w+1, h+3);
921 rb->lcd_set_foreground(LCD_BLACK);
922 rb->lcd_set_background(LCD_WHITE);
923 #else
924 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
925 rb->lcd_fillrect(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b, w+1, h+3);
926 rb->lcd_set_drawmode(DRMODE_SOLID);
927 #endif
928 rb->lcd_drawrect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b - 1, w+3, h+4);
930 while(!breakout) {
931 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b +1, stg[choice]);
932 rb->lcd_update_rect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b -1,
933 w+3, h+4);
934 button = rb->button_get(true);
936 switch(button) {
937 case BJACK_LEFT:
938 case (BJACK_LEFT|BUTTON_REPEAT):
939 case BJACK_RIGHT:
940 case (BJACK_RIGHT|BUTTON_REPEAT):
941 choice ^= 1;
942 break;
943 case BJACK_SELECT: breakout = true;
944 break;
945 case BJACK_QUIT: breakout = true;
946 choice = BJ_QUIT;
947 break;
951 #if LCD_DEPTH > 1
952 rb->lcd_set_foreground(FG_COLOR);
953 rb->lcd_set_background(BG_COLOR);
954 #endif
955 return choice;
958 /*****************************************************************************
959 * blackjack_get_amount() gets an amount from the player to be used
960 ******************************************************************************/
961 static signed int blackjack_get_amount(char message[20], signed int lower_limit,
962 signed int upper_limit,
963 signed int start) {
964 int button;
965 char str[9];
966 bool changed = false;
967 unsigned int w, h;
968 signed int amount;
970 rb->lcd_getstringsize("A", &w, &h); /* find the size of one character */
972 if (start > upper_limit)
973 amount = upper_limit;
974 else if (start < lower_limit)
975 amount = lower_limit;
976 else
977 amount = start;
979 #if LCD_DEPTH > 1
980 rb->lcd_set_background(LCD_WHITE);
981 rb->lcd_set_foreground(LCD_BLACK);
982 #endif
984 #if LCD_HEIGHT <= 64
985 rb->lcd_clear_display();
986 rb->lcd_puts(0, 1, message);
987 rb->snprintf(str, 9, "$%d", amount);
988 rb->lcd_puts(0, 2, str);
989 rb->lcd_puts(0, 3, "RIGHT: +1");
990 rb->lcd_puts(0, 4, "LEFT: -1");
991 rb->lcd_puts(0, 5, "UP: +10");
992 rb->lcd_puts(0, 6, "DOWN: -10");
993 rb->lcd_update();
994 #else
995 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
996 rb->lcd_fillrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3,
997 37*w / 2, 8*h -3);
998 rb->lcd_set_drawmode(DRMODE_SOLID);
999 rb->lcd_drawrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3,
1000 37*w / 2, 8*h -3);
1001 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 4*h - 1, message);
1002 rb->snprintf(str, 9, "$%d", amount);
1003 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
1004 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1005 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1006 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1007 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, " >>|: +1");
1008 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, " |<<: -1");
1009 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "SCROLL+: +10");
1010 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "SCROLL-: -10");
1011 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1012 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, "RIGHT: +1");
1013 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, "LEFT: -1");
1014 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "SCROLL+: +10");
1015 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "SCROLL-: -10");
1016 #else
1017 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, "RIGHT: +1");
1018 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, "LEFT: -1");
1019 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "UP: +10");
1020 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "DOWN: -10");
1021 #endif
1022 rb->lcd_update_rect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3,
1023 37*w / 2, 8*h -3);
1024 #endif
1026 while(true) {
1027 button = rb->button_get(true);
1029 switch(button) {
1030 case BJACK_UP:
1031 case (BJACK_UP|BUTTON_REPEAT):
1032 if (amount + 10 < upper_limit + 1) {
1033 amount += 10;
1034 changed = true;
1036 break;
1037 case BJACK_DOWN:
1038 case (BJACK_DOWN|BUTTON_REPEAT):
1039 if (amount - 10 > lower_limit - 1) {
1040 amount -= 10;
1041 changed = true;
1043 break;
1044 case BJACK_RIGHT:
1045 case (BJACK_RIGHT|BUTTON_REPEAT):
1046 if (amount + 1 < upper_limit + 1) {
1047 amount++;
1048 changed = true;
1050 break;
1051 case BJACK_LEFT:
1052 case (BJACK_LEFT|BUTTON_REPEAT):
1053 if (amount - 1 > lower_limit - 1) {
1054 amount--;
1055 changed = true;
1057 break;
1058 case BJACK_MAX :
1059 amount = upper_limit;
1060 changed = true;
1061 break;
1062 case BJACK_MIN :
1063 amount = lower_limit;
1064 changed = true;
1065 break;
1066 case BJACK_QUIT:
1067 return 0;
1068 case BJACK_SELECT:
1069 #if LCD_DEPTH > 1
1070 rb->lcd_set_foreground(FG_COLOR);
1071 rb->lcd_set_background(BG_COLOR);
1072 #endif
1073 rb->lcd_clear_display();
1074 return amount;
1077 if(changed) {
1078 rb->snprintf(str, 9, "$%d", amount);
1079 #if LCD_HEIGHT <= 64
1080 rb->lcd_puts(0, 2, str);
1081 rb->lcd_update();
1082 #else
1083 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
1084 rb->lcd_fillrect(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, 5*w, h);
1085 rb->lcd_set_drawmode(DRMODE_SOLID);
1086 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
1087 rb->lcd_update_rect(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, 5*w, h);
1088 #endif
1089 changed = false;
1094 /*****************************************************************************
1095 * blackjack_get_bet() gets the player's bet.
1096 ******************************************************************************/
1097 static void blackjack_get_bet(struct game_context* bj) {
1098 bj->current_bet = blackjack_get_amount("Please enter a bet", 10,
1099 bj->player_money, bj->current_bet);
1102 /*****************************************************************************
1103 * double_down() returns one final card then finishes the game
1104 ******************************************************************************/
1105 static void double_down(struct game_context* bj) {
1106 bj->current_bet *= 2;
1107 bj->player_cards[0][bj->num_player_cards[0]] = new_card();
1108 bj->player_total += bj->player_cards[0][bj->num_player_cards[0]].value;
1109 bj->num_player_cards[0]++;
1112 /*****************************************************************************
1113 * split() checks if the player wants to split and acts accordingly.
1114 * When bj->split_status is 1, no split occurred. 2 means the player split and 3
1115 * means a split has already occurred and the first hand is done.
1116 ******************************************************************************/
1117 static void split(struct game_context* bj) {
1118 if (blackjack_get_yes_no("Split?") == 1)
1119 bj->split_status = 1;
1120 else {
1121 bj->split_status = 2;
1122 bj->current_bet *= 2;
1123 bj->num_player_cards[0] = 1;
1124 bj->num_player_cards[1] = 1;
1125 bj->player_cards[1][0] = bj->player_cards[0][1];
1126 bj->player_total = bj->player_cards[0][0].value;
1130 /*****************************************************************************
1131 * insurance() see if the player wants to buy insurance and how much.
1132 ******************************************************************************/
1133 static unsigned int insurance(struct game_context* bj) {
1134 unsigned int insurance, max_amount;
1136 insurance = blackjack_get_yes_no("Buy Insurance?");
1137 bj->asked_insurance = true;
1138 max_amount = bj->current_bet < (unsigned int)bj->player_money ?
1139 bj->current_bet/2 : (unsigned int)bj->player_money;
1140 if (insurance == 1) return 0;
1142 insurance = blackjack_get_amount("How much?", 0, max_amount, 0);
1143 redraw_board(bj);
1144 return insurance;
1147 /*****************************************************************************
1148 * play_again() checks to see if the player wants to keep playing.
1149 ******************************************************************************/
1150 static unsigned int play_again(void) {
1151 return blackjack_get_yes_no("Play Again?");
1154 /*****************************************************************************
1155 * blackjack_help() displays help text.
1156 ******************************************************************************/
1157 static bool blackjack_help(void) {
1158 #define WORDS (sizeof help_text / sizeof (char*))
1159 static char *help_text[] = {
1160 "Blackjack", "",
1161 "The", "goal", "is", "to", "get", "21.", "", "",
1162 "Controls", "",
1163 BJACK_SELECT_NAME, ":", "hit", "/", "select", "",
1164 BJACK_STAY_NAME, ":", "stay", "",
1165 BJACK_DOUBLE_NAME, ":", "double", "down", "",
1166 BJACK_QUIT_NAME, ":", "Go", "to", "menu", "without", "save", "",
1167 BJACK_RESUME_NAME, ":", "Save", "and", "go", "to", "menu", "",
1170 static struct style_text formation[]={
1171 { 0, TEXT_CENTER|TEXT_UNDERLINE },
1172 { 12, C_RED }, /* Hit/Select */
1173 { 18, C_RED }, /* Stay */
1174 { 22, C_RED }, /* Double Down */
1175 { 27, C_RED }, /* Quit */
1176 { 35, C_RED }, /* Save */
1177 { -1, 0 }
1179 int button;
1181 rb->lcd_setfont(FONT_UI);
1182 #ifdef HAVE_LCD_COLOR
1183 rb->lcd_set_background(LCD_BLACK);
1184 rb->lcd_set_foreground(LCD_WHITE);
1185 #endif
1187 if (display_text(WORDS, help_text, formation, NULL))
1188 return true;
1189 do {
1190 button = rb->button_get(true);
1191 if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
1192 return true;
1194 } while( ( button == BUTTON_NONE )
1195 || ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
1196 rb->lcd_setfont(FONT_SYSFIXED);
1197 return false;
1200 /*****************************************************************************
1201 * blackjack_menu() is the initial menu at the start of the game.
1202 ******************************************************************************/
1203 static unsigned int blackjack_menu(struct game_context* bj) {
1204 int selection=0;
1205 bool breakout = false;
1207 MENUITEM_STRINGLIST(menu, "BlackJack Menu", NULL,
1208 "Start Game","Resume Game",
1209 "High Scores", "Help",
1210 "Playback Control", "Quit");
1212 while(!breakout) {
1213 switch(rb->do_menu(&menu, &selection, NULL, false)) {
1214 case 0:
1215 breakout = true;
1216 break;
1217 case 1:
1218 if(!blackjack_loadgame(bj)) {
1219 rb->splash(HZ*2, "Nothing to resume");
1220 } else {
1221 breakout = true;
1223 break;
1224 case 2:
1225 highscore_show(NUM_SCORES, highest, NUM_SCORES, false);
1226 break;
1227 case 3:
1228 if(blackjack_help())
1229 return BJ_USB;
1230 break;
1231 case 4:
1232 if (playback_control(NULL))
1233 return BJ_USB;
1234 break;
1235 case 5:
1236 return BJ_QUIT;
1238 case MENU_ATTACHED_USB:
1239 return BJ_USB;
1241 default:
1242 break;
1246 return 0;
1249 /*****************************************************************************
1250 * blackjack() is the main game subroutine, it returns the final game status.
1251 ******************************************************************************/
1252 static int blackjack(struct game_context* bj) {
1253 int button;
1254 unsigned int w, h, temp_var, done = 0, todo = 1;
1255 signed int temp;
1256 bool breakout = false;
1257 bool dbl_down = false;
1259 #if LCD_DEPTH > 1
1260 rb->lcd_set_background(BG_COLOR);
1261 rb->lcd_set_foreground(FG_COLOR);
1262 #endif
1264 /* don't resume by default */
1265 bj->resume = false;
1267 /********************
1268 * menu *
1269 ********************/
1270 temp_var = blackjack_menu(bj);
1271 if (temp_var == BJ_QUIT || temp_var == BJ_USB)
1272 return temp_var;
1275 /********************
1276 * init *
1277 ********************/
1278 blackjack_init(bj);
1280 /********************
1281 * play *
1282 ********************/
1284 /* check for resumed game */
1285 if(bj->resume) {
1286 bj->resume = false;
1287 redraw_board(bj);
1288 if (bj->split_status == 2) {
1289 todo=2;
1290 player_x = bj->num_player_cards[0] * 10 + 4;
1292 else if (bj->split_status == 3) {
1293 player_x = bj->num_player_cards[1] * 10 + LCD_WIDTH/2 + 4;
1294 todo=2;
1295 done=1;
1298 else {
1299 bj->player_money = 1000;
1300 bj->current_bet = 10;
1301 blackjack_get_bet(bj);
1302 if (bj->current_bet == 0)
1303 return -1;
1304 rb->lcd_clear_display();
1305 deal_init_cards(bj);
1306 blackjack_drawtable(bj);
1309 rb->lcd_update();
1311 breakout = false;
1313 while(true){
1314 if(bj->player_total == 21 && bj->num_player_cards[0] == 2) {
1315 bj->is_blackjack = true;
1316 bj->end_hand = true;
1317 finish_game(bj);
1319 else if(bj->dealer_cards[1].is_soft_ace && !breakout &&
1320 !bj->asked_insurance) {
1321 temp_var = insurance(bj);
1322 if (bj->dealer_total == 21) {
1323 rb->splash(HZ, "Dealer has blackjack");
1324 bj->player_money += temp_var;
1325 bj->end_hand = true;
1326 breakout = true;
1327 redraw_board(bj);
1328 finish_game(bj);
1330 else {
1331 rb->splash(HZ, "Dealer does not have blackjack");
1332 bj->player_money -= temp_var;
1333 breakout = true;
1334 redraw_board(bj);
1335 rb->lcd_update();
1338 if(!bj->end_hand && bj->split_status == 0 &&
1339 bj->player_cards[0][0].num == bj->player_cards[0][1].num) {
1340 split(bj);
1341 redraw_board(bj);
1342 rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
1343 if (bj->split_status == 2) {
1344 todo++;
1345 player_x = bj->num_player_cards[0] * 10 + 4;
1349 while(!bj->end_hand && done < todo) {
1350 button = rb->button_get(true);
1352 switch(button) {
1353 case BJACK_SELECT:
1354 NEXT_CARD = new_card();
1355 bj->player_total += NEXT_CARD.value;
1356 draw_card(NEXT_CARD, true, player_x, player_y);
1357 bj->num_player_cards[done]++;
1358 if (bj->num_player_cards[done] == MAX_CARDS + 1) {
1359 redraw_board(bj);
1360 rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH,
1361 LCD_HEIGHT/2);
1363 else if (bj->num_player_cards[done]>MAX_CARDS || todo > 1) {
1364 rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
1365 CARD_HEIGHT+2);
1366 player_x += 10;
1368 else {
1369 rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
1370 CARD_HEIGHT+2);
1371 player_x += CARD_WIDTH + 4;
1373 update_total(bj);
1375 break;
1376 case BJACK_STAY:
1377 bj->end_hand = true;
1378 break;
1379 case BJACK_DOUBLEDOWN:
1380 if ((signed int)bj->current_bet * 2 <
1381 bj->player_money + 1 &&
1382 bj->num_player_cards[0]==2 && todo==1) {
1383 double_down(bj);
1384 dbl_down = true;
1385 if (bj->player_total < 22) {
1386 bj->end_hand = true;
1387 finish_game(bj);
1390 else if((signed int)bj->current_bet * 2 >
1391 bj->player_money){
1392 rb->splash(HZ, "Not enough money to double down.");
1393 redraw_board(bj);
1394 rb->lcd_update();
1396 break;
1397 case BJACK_RESUME: /* save and end game */
1398 rb->splash(HZ, "Saving game...");
1399 blackjack_savegame(bj);
1400 /* fall through to BJACK_QUIT */
1402 case BJACK_QUIT:
1403 return BJ_END;
1406 while (bj->player_total > 21 && !bj->end_hand) {
1407 temp = check_for_aces(bj->player_cards[done],
1408 bj->num_player_cards[done]);
1409 if(temp != -1) {
1410 bj->player_cards[done][temp].is_soft_ace = false;
1411 bj->player_total -= 10;
1412 update_total(bj);
1413 if (dbl_down) {
1414 bj->end_hand = true;
1415 finish_game(bj);
1418 else
1419 bj->end_hand = true;
1422 if (bj->end_hand) {
1423 done++;
1424 if(todo > 1) {
1425 if (done == 2) {
1426 temp = bj->player_total;
1427 bj->player_total = temp_var;
1428 temp_var = temp;
1429 finish_game(bj);
1430 rb->lcd_getstringsize(" Split 1 ", &w, &h);
1431 rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1432 " Split 1 ");
1433 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1434 w,h);
1435 bj->current_bet /= 2;
1436 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1437 w,h);
1438 rb->sleep(HZ*2);
1439 bj->player_total = temp_var;
1440 finish_game(bj);
1441 rb->lcd_getstringsize(" Split 2 ", &w, &h);
1442 rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1443 " Split 2 ");
1444 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1445 w,h);
1446 rb->sleep(HZ*2);
1448 else {
1449 bj->end_hand = false;
1450 bj->split_status = 3;
1451 temp_var = bj->player_total;
1452 bj->player_total = bj->player_cards[1][0].value;
1453 update_total(bj);
1454 redraw_board(bj);
1455 player_x += 10;
1456 rb->lcd_update();
1459 else
1460 finish_game(bj);
1464 if (bj->player_money < 10) {
1465 rb->sleep(HZ);
1466 return BJ_LOSE;
1469 if (bj->end_hand) { /* If hand is over */
1470 if (play_again() != 0) /* User wants to quit */
1471 return BJ_END;
1472 else { /* User keeps playing */
1473 breakout = false;
1474 temp = bj->current_bet;
1475 bj->current_bet = 0;
1476 redraw_board(bj);
1477 rb->lcd_update();
1478 bj->current_bet = temp;
1479 if(dbl_down) {
1480 bj->current_bet /= 2;
1481 dbl_down = false;
1483 done = 0;
1484 todo = 1;
1485 blackjack_init(bj);
1486 blackjack_get_bet(bj);
1487 if (bj->current_bet == 0)
1488 return BJ_END;
1489 deal_init_cards(bj);
1490 blackjack_drawtable(bj);
1491 rb->lcd_update();
1495 /* Never reached */
1496 return PLUGIN_OK;
1499 /*****************************************************************************
1500 * plugin entry point.
1501 ******************************************************************************/
1502 enum plugin_status plugin_start(const void* parameter)
1504 struct game_context bj;
1505 bool exit = false;
1507 (void)parameter;
1509 #if LCD_DEPTH > 1
1510 rb->lcd_set_backdrop(NULL);
1511 #endif
1513 /* load high scores */
1514 highscore_load(HIGH_SCORE,highest,NUM_SCORES);
1516 rb->lcd_setfont(FONT_SYSFIXED);
1518 while(!exit) {
1519 switch(blackjack(&bj)){
1520 case BJ_LOSE:
1521 rb->splash(HZ, "Not enough money to continue");
1522 /* fall through to BJ_END */
1524 case BJ_END:
1525 if(!bj.resume && bj.player_money > 10) {
1526 /* There is no level, so store -1 to blank column */
1527 int position = highscore_update(bj.player_money, -1, "",
1528 highest, NUM_SCORES);
1529 if (position == 0) {
1530 rb->splash(HZ*2, "New High Score");
1532 if (position != -1) {
1533 highscore_show(position, highest, NUM_SCORES, false);
1536 break;
1538 case BJ_USB:
1539 rb->lcd_setfont(FONT_UI);
1540 highscore_save(HIGH_SCORE,highest,NUM_SCORES);
1541 return PLUGIN_USB_CONNECTED;
1543 case BJ_QUIT:
1544 highscore_save(HIGH_SCORE,highest,NUM_SCORES);
1545 exit = true;
1546 break;
1548 default:
1549 break;
1553 rb->lcd_setfont(FONT_UI);
1554 return PLUGIN_OK;