rbutil: Change layout to RTL if Hebrew language is used
[kugel-rb.git] / apps / action.c
blob2eef7d9d7b072f82ecd93cd021103a28453b2481
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include <stdio.h>
22 #include <string.h>
23 #include <stdlib.h>
25 #include "config.h"
26 #include "lang.h"
28 #include "appevents.h"
29 #include "button.h"
30 #include "action.h"
31 #include "kernel.h"
32 #include "debug.h"
33 #include "splash.h"
34 #include "settings.h"
35 #include "pcmbuf.h"
36 #include "misc.h"
37 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
38 #include "language.h"
39 #endif
40 #include "viewport.h"
42 static int last_button = BUTTON_NONE|BUTTON_REL; /* allow the ipod wheel to
43 work on startup */
44 static intptr_t last_data = 0;
45 static int last_action = ACTION_NONE;
46 static bool repeated = false;
47 static bool wait_for_release = false;
49 #ifdef HAVE_TOUCHSCREEN
50 static bool short_press = false;
51 #endif
53 #define REPEAT_WINDOW_TICKS HZ/10
54 static int last_action_tick = 0;
56 /* software keylock stuff */
57 #ifndef HAS_BUTTON_HOLD
58 static bool keys_locked = false;
59 static int unlock_combo = BUTTON_NONE;
60 static bool screen_has_lock = false;
61 #endif /* HAVE_SOFTWARE_KEYLOCK */
64 * do_button_check is the worker function for get_default_action.
65 * returns ACTION_UNKNOWN or the requested return value from the list.
67 static inline int do_button_check(const struct button_mapping *items,
68 int button, int last_button, int *start)
70 int i = 0;
71 int ret = ACTION_UNKNOWN;
73 while (items[i].button_code != BUTTON_NONE)
75 if (items[i].button_code == button)
77 if ((items[i].pre_button_code == BUTTON_NONE)
78 || (items[i].pre_button_code == last_button))
80 ret = items[i].action_code;
81 break;
84 i++;
86 *start = i;
87 return ret;
90 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
92 * button is horizontally inverted to support RTL language if the given language
93 * and context combination require that
95 static int button_flip_horizontally(int context, int button)
97 int newbutton;
99 if (!(lang_is_rtl() && ((context == CONTEXT_STD) ||
100 (context == CONTEXT_TREE) || (context == CONTEXT_LIST) ||
101 (context == CONTEXT_MAINMENU))))
103 return button;
106 newbutton = button &
107 ~(BUTTON_LEFT | BUTTON_RIGHT
108 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \
109 !defined(SIMULATOR)
110 | BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
111 #endif
114 if (button & BUTTON_LEFT)
115 newbutton |= BUTTON_RIGHT;
116 if (button & BUTTON_RIGHT)
117 newbutton |= BUTTON_LEFT;
118 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \
119 !defined(SIMULATOR)
120 if (button & BUTTON_SCROLL_BACK)
121 newbutton |= BUTTON_SCROLL_FWD;
122 if (button & BUTTON_SCROLL_FWD)
123 newbutton |= BUTTON_SCROLL_BACK;
124 #endif
126 return newbutton;
128 #endif
130 static inline int get_next_context(const struct button_mapping *items, int i)
132 while (items[i].button_code != BUTTON_NONE)
133 i++;
134 return (items[i].action_code == ACTION_NONE ) ?
135 CONTEXT_STD :
136 items[i].action_code;
139 * int get_action_worker(int context, struct button_mapping *user_mappings,
140 int timeout)
141 This function searches the button list for the given context for the just
142 pressed button.
143 If there is a match it returns the value from the list.
144 If there is no match..
145 the last item in the list "points" to the next context in a chain
146 so the "chain" is followed until the button is found.
147 putting ACTION_NONE will get CONTEXT_STD which is always the last list checked.
149 Timeout can be TIMEOUT_NOBLOCK to return immediatly
150 TIMEOUT_BLOCK to wait for a button press
151 Any number >0 to wait that many ticks for a press
153 static int get_action_worker(int context, int timeout,
154 const struct button_mapping* (*get_context_map)(int) )
156 const struct button_mapping *items = NULL;
157 int button;
158 int i=0;
159 int ret = ACTION_UNKNOWN;
160 static int last_context = CONTEXT_STD;
163 send_event(GUI_EVENT_ACTIONUPDATE, NULL);
165 if (timeout == TIMEOUT_NOBLOCK)
166 button = button_get(false);
167 else if (timeout == TIMEOUT_BLOCK)
168 button = button_get(true);
169 else
170 button = button_get_w_tmo(timeout);
172 /* Data from sys events can be pulled with button_get_data */
173 if (button == BUTTON_NONE || button & SYS_EVENT)
174 return button;
175 /* Don't send any buttons through untill we see the release event */
176 if (wait_for_release)
178 if (button&BUTTON_REL)
180 wait_for_release = false;
182 return ACTION_NONE;
186 #if CONFIG_CODEC == SWCODEC
187 /* Produce keyclick */
188 if (global_settings.keyclick && !(button & BUTTON_REL))
189 if (!(button & BUTTON_REPEAT) || global_settings.keyclick_repeats)
190 pcmbuf_beep(4000, KEYCLICK_DURATION, 2500*global_settings.keyclick);
191 #endif
193 if ((context != last_context) && ((last_button & BUTTON_REL) == 0))
195 if (button & BUTTON_REL)
197 last_button = button;
198 last_action = ACTION_NONE;
200 /* eat all buttons until the previous button was |BUTTON_REL
201 (also eat the |BUTTON_REL button) */
202 return ACTION_NONE; /* "safest" return value */
204 last_context = context;
205 #ifdef HAVE_TOUCHSCREEN
206 if (button & BUTTON_TOUCHSCREEN)
208 repeated = false;
209 short_press = false;
210 if (last_button & BUTTON_TOUCHSCREEN)
212 if ((button & BUTTON_REL) &&
213 ((last_button & BUTTON_REPEAT)==0))
215 short_press = true;
217 else if (button & BUTTON_REPEAT)
218 repeated = true;
220 last_button = button;
221 return ACTION_TOUCHSCREEN;
223 #endif
224 #ifndef HAS_BUTTON_HOLD
225 screen_has_lock = ((context & ALLOW_SOFTLOCK) == ALLOW_SOFTLOCK);
226 if (screen_has_lock && keys_locked)
228 if (button == unlock_combo)
230 last_button = BUTTON_NONE;
231 keys_locked = false;
232 splash(HZ/2, str(LANG_KEYLOCK_OFF));
233 return ACTION_REDRAW;
235 else
236 #if (BUTTON_REMOTE != 0)
237 if ((button & BUTTON_REMOTE) == 0)
238 #endif
240 if ((button & BUTTON_REL))
241 splash(HZ/2, str(LANG_KEYLOCK_ON));
242 return ACTION_REDRAW;
245 context &= ~ALLOW_SOFTLOCK;
246 #endif /* HAS_BUTTON_HOLD */
248 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
249 button = button_flip_horizontally(context, button);
250 #endif
252 /* logf("%x,%x",last_button,button); */
253 while (1)
255 /* logf("context = %x",context); */
256 #if (BUTTON_REMOTE != 0)
257 if (button & BUTTON_REMOTE)
258 context |= CONTEXT_REMOTE;
259 #endif
260 if ((context & CONTEXT_PLUGIN) && get_context_map)
261 items = get_context_map(context);
262 else
263 items = get_context_mapping(context);
265 if (items == NULL)
266 break;
268 ret = do_button_check(items,button,last_button,&i);
270 if (ret == ACTION_UNKNOWN)
272 context = get_next_context(items,i);
274 if (context != (int)CONTEXT_STOPSEARCHING)
276 i = 0;
277 continue;
281 /* Action was found or STOPSEARCHING was specified */
282 break;
284 /* DEBUGF("ret = %x\n",ret); */
285 #ifndef HAS_BUTTON_HOLD
286 if (screen_has_lock && (ret == ACTION_STD_KEYLOCK))
288 unlock_combo = button;
289 keys_locked = true;
290 splash(HZ/2, str(LANG_KEYLOCK_ON));
292 button_clear_queue();
293 return ACTION_REDRAW;
295 #endif
296 if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS)
297 && (ret == last_action))
298 repeated = true;
299 else
300 repeated = false;
302 last_button = button;
303 last_action = ret;
304 last_data = button_get_data();
305 last_action_tick = current_tick;
306 return ret;
309 int get_action(int context, int timeout)
311 return get_action_worker(context,timeout,NULL);
314 int get_custom_action(int context,int timeout,
315 const struct button_mapping* (*get_context_map)(int))
317 return get_action_worker(context,timeout,get_context_map);
320 bool action_userabort(int timeout)
322 int action = get_action_worker(CONTEXT_STD,timeout,NULL);
323 bool ret = (action == ACTION_STD_CANCEL);
324 if(!ret)
326 default_event_handler(action);
328 return ret;
331 #ifndef HAS_BUTTON_HOLD
332 bool is_keys_locked(void)
334 return (screen_has_lock && keys_locked);
336 #endif
338 intptr_t get_action_data(void)
340 return last_data;
343 int get_action_statuscode(int *button)
345 int ret = 0;
346 if (button)
347 *button = last_button;
349 if (last_button & BUTTON_REMOTE)
350 ret |= ACTION_REMOTE;
351 if (repeated)
352 ret |= ACTION_REPEAT;
353 return ret;
356 #ifdef HAVE_TOUCHSCREEN
357 /* return BUTTON_NONE on error
358 * BUTTON_REPEAT if repeated press
359 * BUTTON_REPEAT|BUTTON_REL if release after repeated press
360 * BUTTON_REL if its a short press = release after press
361 * BUTTON_TOUCHSCREEN if press
363 int action_get_touchscreen_press(short *x, short *y)
365 static int last_data = 0;
366 int data;
367 if ((last_button & BUTTON_TOUCHSCREEN) == 0)
368 return BUTTON_NONE;
369 data = button_get_data();
370 if (last_button & BUTTON_REL)
372 *x = (last_data&0xffff0000)>>16;
373 *y = (last_data&0xffff);
375 else
377 *x = (data&0xffff0000)>>16;
378 *y = (data&0xffff);
380 last_data = data;
381 if (repeated)
382 return BUTTON_REPEAT;
383 if (short_press)
384 return BUTTON_REL;
385 /* This is to return a BUTTON_REL after a BUTTON_REPEAT. */
386 if (last_button & BUTTON_REL)
387 return BUTTON_REPEAT|BUTTON_REL;
388 return BUTTON_TOUCHSCREEN;
391 int action_get_touchscreen_press_in_vp(short *x1, short *y1, struct viewport *vp)
393 short x, y;
394 int ret;
396 ret = action_get_touchscreen_press(&x, &y);
398 if (ret != BUTTON_NONE && viewport_point_within_vp(vp, x, y))
400 *x1 = x - vp->x;
401 *y1 = y - vp->y;
402 return ret;
404 if (ret & BUTTON_TOUCHSCREEN)
405 return ACTION_UNKNOWN;
406 return BUTTON_NONE;
408 #endif
410 /* Don't let get_action*() return any ACTION_* values untill the current buttons
411 * have ben release. SYS_* and BUTTON_NONE will go through.
412 * Any actions relying on _RELEASE won't get seen
414 void action_wait_for_release(void)
416 wait_for_release = true;