2 \screenshot{plugins/images/ss-snake2
}
3 {Snake
2 {--
} The Snake Strikes Back
}{img:snake2
}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
12 \multicolumn{2}{c
}{\textbf{In menu
}}\\
\hline
13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD
%
14 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
}
15 {\ButtonUp{} /
\ButtonDown}
16 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonScrollFwd{} /
\ButtonScrollBack}
17 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp{} /
\ButtonScrollDown}
18 \opt{HAVEREMOTEKEYMAP
}{&
}
20 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD
%
21 ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD
%
22 ,GIGABEAT_S_PAD,MROBE100_PAD
}{\ButtonRight{} /
\ButtonLeft}
23 \opt{ONDIO_PAD
}{\ButtonRight}
24 \opt{HAVEREMOTEKEYMAP
}{&
}
25 & Select starting maze\\
26 \opt{RECORDER_PAD
}{\ButtonFThree}
27 \opt{ONDIO_PAD
}{\ButtonLeft}
28 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonMode}
29 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD
}{\ButtonPlay}
30 \opt{SANSA_E200_PAD,SANSA_C200_PAD
}{\ButtonRec}
31 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
}{\ButtonMenu}
32 \opt{HAVEREMOTEKEYMAP
}{&
}
33 & Select game type (A or B)\\
34 \opt{RECORDER_PAD
}{\ButtonPlay}
35 \opt{ONDIO_PAD
}{\ButtonMenu}
36 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
37 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD
%
38 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
}{\ButtonSelect}
39 \opt{IRIVER_H10_PAD
}{\ButtonFF}
40 \opt{HAVEREMOTEKEYMAP
}{&
}
41 & Start the game\\
\hline
42 \multicolumn{2}{c
}{\textbf{In game
}}\\
\hline
43 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD
%
44 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
}
45 {\ButtonUp{} /
\ButtonDown{} /
\ButtonLeft{} /
\ButtonRight}
46 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonMenu{} /
\ButtonPlay{} /
\ButtonLeft{} /
\ButtonRight}
47 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp{} /
\ButtonScrollDown{} /
\ButtonLeft{} /
\ButtonRight}
48 \opt{HAVEREMOTEKEYMAP
}{&
}
50 \opt{RECORDER_PAD
}{\ButtonPlay}
51 \opt{ONDIO_PAD
}{\ButtonMenu}
52 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
53 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD
%
54 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
}{\ButtonSelect}
55 \opt{IRIVER_H10_PAD
}{\ButtonFF}
56 \opt{HAVEREMOTEKEYMAP
}{&
}
57 & Pause and resume the game\\
58 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOff}
59 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonSelect+
\ButtonMenu}
60 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD
%
61 ,MROBE100_PAD
}{\ButtonPower}
62 \opt{GIGABEAT_S_PAD
}{\ButtonBack}
63 \opt{HAVEREMOTEKEYMAP
}{&
}
68 In game A, the maze stays the same, in game B
69 after an increasing number of apples eaten the maze is replaced by a