1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Eric Linenberg
11 * February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
12 * Eric smiles. Bjorn cries. Linus say 'huh?'.
13 * March 2007: Sean Morrisey performs a major rewrite/feature addition.
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
25 #include "lib/playback_control.h"
29 #define SOKOBAN_TITLE "Sokoban"
31 #define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
32 #define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DIR "/sokoban.save"
33 #define SOKOBAN_SAVE_FOLDER "/games"
35 #include "pluginbitmaps/sokoban_tiles.h"
36 #define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
38 /* If tilesize is 0 (which it is during dependency generation) gcc will abort
39 (div by 0) and this plugin won't get any dependencies
41 #if SOKOBAN_TILESIZE < 1
42 #define SOKOBAN_TILESIZE 10
45 /* SOKOBAN_TILESIZE is the number of pixels for each block.
46 * Set dynamically so all targets can support levels
47 * that fill their entire screen, less the stat box.
48 * 16 rows & 20 cols minimum */
49 #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
50 #define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
51 #if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
52 #define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
54 #define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
56 #else /* vertical layout*/
57 #define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
58 #define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
61 /* size of code+bss */
62 #if CONFIG_CPU == SH7034
63 #define CODE_SIZE 0x3000 /* 12k */
65 #define CODE_SIZE 0x5000 /* 20k */
68 #define CODE_AND_UNDO_SIZE (CODE_SIZE+0x1000) /* + 4k */
70 /* Use either all but code & undo of the plugin buffer for level data
71 * or 128k, which ever is less */
72 #if PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE < 0x20000
73 #define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE)
75 #define MAX_LEVEL_DATA 0x20000
78 /* Number of levels for which to allocate buffer indexes */
79 #define MAX_LEVELS MAX_LEVEL_DATA/70
81 /* Use remaining plugin buffer (- code prog) for undo, up to 64k */
82 #if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE > 0x10000
83 #define MAX_UNDOS 0x10000
85 #define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE)
88 /* Move/push definitions for undo */
89 #define SOKOBAN_PUSH_LEFT 'L'
90 #define SOKOBAN_PUSH_RIGHT 'R'
91 #define SOKOBAN_PUSH_UP 'U'
92 #define SOKOBAN_PUSH_DOWN 'D'
93 #define SOKOBAN_MOVE_LEFT 'l'
94 #define SOKOBAN_MOVE_RIGHT 'r'
95 #define SOKOBAN_MOVE_UP 'u'
96 #define SOKOBAN_MOVE_DOWN 'd'
98 #define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
99 #define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
101 /* variable button definitions */
102 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
103 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
104 #define SOKOBAN_LEFT BUTTON_LEFT
105 #define SOKOBAN_RIGHT BUTTON_RIGHT
106 #define SOKOBAN_UP BUTTON_UP
107 #define SOKOBAN_DOWN BUTTON_DOWN
108 #define SOKOBAN_MENU BUTTON_OFF
109 #define SOKOBAN_UNDO BUTTON_ON
110 #define SOKOBAN_REDO BUTTON_PLAY
111 #define SOKOBAN_LEVEL_DOWN BUTTON_F1
112 #define SOKOBAN_LEVEL_REPEAT BUTTON_F2
113 #define SOKOBAN_LEVEL_UP BUTTON_F3
114 #define SOKOBAN_PAUSE BUTTON_PLAY
115 #define BUTTON_SAVE BUTTON_ON
116 #define BUTTON_SAVE_NAME "ON"
118 #elif CONFIG_KEYPAD == ONDIO_PAD
119 #define SOKOBAN_LEFT BUTTON_LEFT
120 #define SOKOBAN_RIGHT BUTTON_RIGHT
121 #define SOKOBAN_UP BUTTON_UP
122 #define SOKOBAN_DOWN BUTTON_DOWN
123 #define SOKOBAN_MENU BUTTON_OFF
124 #define SOKOBAN_UNDO_PRE BUTTON_MENU
125 #define SOKOBAN_UNDO (BUTTON_MENU | BUTTON_REL)
126 #define SOKOBAN_REDO (BUTTON_MENU | BUTTON_DOWN)
127 #define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
128 #define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
129 #define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
130 #define SOKOBAN_PAUSE BUTTON_MENU
131 #define BUTTON_SAVE BUTTON_MENU
132 #define BUTTON_SAVE_NAME "MENU"
134 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
135 (CONFIG_KEYPAD == IRIVER_H300_PAD)
136 #define SOKOBAN_LEFT BUTTON_LEFT
137 #define SOKOBAN_RIGHT BUTTON_RIGHT
138 #define SOKOBAN_UP BUTTON_UP
139 #define SOKOBAN_DOWN BUTTON_DOWN
140 #define SOKOBAN_MENU BUTTON_OFF
141 #define SOKOBAN_UNDO BUTTON_REC
142 #define SOKOBAN_REDO BUTTON_MODE
143 #define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
144 #define SOKOBAN_LEVEL_REPEAT BUTTON_ON
145 #define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
146 #define SOKOBAN_PAUSE BUTTON_ON
147 #define BUTTON_SAVE BUTTON_MODE
148 #define BUTTON_SAVE_NAME "MODE"
150 #define SOKOBAN_RC_MENU BUTTON_RC_STOP
152 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
153 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
154 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
155 #define SOKOBAN_LEFT BUTTON_LEFT
156 #define SOKOBAN_RIGHT BUTTON_RIGHT
157 #define SOKOBAN_UP BUTTON_MENU
158 #define SOKOBAN_DOWN BUTTON_PLAY
159 #define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_MENU)
160 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
161 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
162 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
163 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
164 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
165 #define SOKOBAN_PAUSE BUTTON_SELECT
166 #define BUTTON_SAVE BUTTON_SELECT
167 #define BUTTON_SAVE_NAME "SELECT"
169 /* FIXME: if/when simultaneous button presses work for X5/M5,
170 * add level up/down */
171 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
172 #define SOKOBAN_LEFT BUTTON_LEFT
173 #define SOKOBAN_RIGHT BUTTON_RIGHT
174 #define SOKOBAN_UP BUTTON_UP
175 #define SOKOBAN_DOWN BUTTON_DOWN
176 #define SOKOBAN_MENU BUTTON_POWER
177 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
178 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
179 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
180 #define SOKOBAN_REDO BUTTON_PLAY
181 #define SOKOBAN_PAUSE BUTTON_PLAY
182 #define BUTTON_SAVE BUTTON_SELECT
183 #define BUTTON_SAVE_NAME "SELECT"
185 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
186 #define SOKOBAN_LEFT BUTTON_LEFT
187 #define SOKOBAN_RIGHT BUTTON_RIGHT
188 #define SOKOBAN_UP BUTTON_SCROLL_UP
189 #define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
190 #define SOKOBAN_MENU BUTTON_POWER
191 #define SOKOBAN_UNDO_PRE BUTTON_REW
192 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
193 #define SOKOBAN_REDO BUTTON_FF
194 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
195 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
196 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
197 #define SOKOBAN_PAUSE BUTTON_PLAY
198 #define BUTTON_SAVE BUTTON_PLAY
199 #define BUTTON_SAVE_NAME "PLAY"
201 #elif CONFIG_KEYPAD == GIGABEAT_PAD
202 #define SOKOBAN_LEFT BUTTON_LEFT
203 #define SOKOBAN_RIGHT BUTTON_RIGHT
204 #define SOKOBAN_UP BUTTON_UP
205 #define SOKOBAN_DOWN BUTTON_DOWN
206 #define SOKOBAN_MENU BUTTON_POWER
207 #define SOKOBAN_UNDO BUTTON_SELECT
208 #define SOKOBAN_REDO BUTTON_A
209 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
210 #define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
211 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
212 #define SOKOBAN_PAUSE BUTTON_SELECT
213 #define BUTTON_SAVE BUTTON_SELECT
214 #define BUTTON_SAVE_NAME "SELECT"
216 #elif CONFIG_KEYPAD == SANSA_E200_PAD
217 #define SOKOBAN_LEFT BUTTON_LEFT
218 #define SOKOBAN_RIGHT BUTTON_RIGHT
219 #define SOKOBAN_UP BUTTON_UP
220 #define SOKOBAN_DOWN BUTTON_DOWN
221 #define SOKOBAN_MENU BUTTON_POWER
222 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
223 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
224 #define SOKOBAN_REDO BUTTON_REC
225 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
226 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
227 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
228 #define SOKOBAN_PAUSE BUTTON_SELECT
229 #define BUTTON_SAVE BUTTON_SELECT
230 #define BUTTON_SAVE_NAME "SELECT"
232 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
233 #define SOKOBAN_LEFT BUTTON_LEFT
234 #define SOKOBAN_RIGHT BUTTON_RIGHT
235 #define SOKOBAN_UP BUTTON_UP
236 #define SOKOBAN_DOWN BUTTON_DOWN
237 #define SOKOBAN_MENU (BUTTON_HOME|BUTTON_REPEAT)
238 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
239 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
240 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT)
241 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
242 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
243 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
244 #define SOKOBAN_PAUSE BUTTON_SELECT
245 #define BUTTON_SAVE BUTTON_SELECT
246 #define BUTTON_SAVE_NAME "SELECT"
248 #elif CONFIG_KEYPAD == SANSA_C200_PAD
249 #define SOKOBAN_LEFT BUTTON_LEFT
250 #define SOKOBAN_RIGHT BUTTON_RIGHT
251 #define SOKOBAN_UP BUTTON_UP
252 #define SOKOBAN_DOWN BUTTON_DOWN
253 #define SOKOBAN_MENU BUTTON_POWER
254 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
255 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
256 #define SOKOBAN_REDO BUTTON_REC
257 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
258 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
259 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
260 #define SOKOBAN_PAUSE BUTTON_SELECT
261 #define BUTTON_SAVE BUTTON_SELECT
262 #define BUTTON_SAVE_NAME "SELECT"
264 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
265 #define SOKOBAN_LEFT BUTTON_LEFT
266 #define SOKOBAN_RIGHT BUTTON_RIGHT
267 #define SOKOBAN_UP BUTTON_UP
268 #define SOKOBAN_DOWN BUTTON_DOWN
269 #define SOKOBAN_MENU BUTTON_POWER
270 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
271 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
272 #define SOKOBAN_REDO BUTTON_HOME
273 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
274 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
275 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
276 #define SOKOBAN_PAUSE BUTTON_SELECT
277 #define BUTTON_SAVE BUTTON_SELECT
278 #define BUTTON_SAVE_NAME "SELECT"
280 #elif CONFIG_KEYPAD == SANSA_M200_PAD
281 #define SOKOBAN_LEFT BUTTON_LEFT
282 #define SOKOBAN_RIGHT BUTTON_RIGHT
283 #define SOKOBAN_UP BUTTON_UP
284 #define SOKOBAN_DOWN BUTTON_DOWN
285 #define SOKOBAN_MENU BUTTON_POWER
286 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
287 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
288 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP)
289 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
290 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
291 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
292 #define SOKOBAN_PAUSE BUTTON_SELECT
293 #define BUTTON_SAVE BUTTON_SELECT
294 #define BUTTON_SAVE_NAME "SELECT"
296 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
297 #define SOKOBAN_LEFT BUTTON_LEFT
298 #define SOKOBAN_RIGHT BUTTON_RIGHT
299 #define SOKOBAN_UP BUTTON_UP
300 #define SOKOBAN_DOWN BUTTON_DOWN
301 #define SOKOBAN_MENU BUTTON_MENU
302 #define SOKOBAN_UNDO BUTTON_VOL_UP
303 #define SOKOBAN_REDO BUTTON_VOL_DOWN
304 #define SOKOBAN_LEVEL_DOWN BUTTON_PREV
305 #define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
306 #define SOKOBAN_LEVEL_UP BUTTON_NEXT
307 #define SOKOBAN_PAUSE BUTTON_SELECT
308 #define BUTTON_SAVE BUTTON_SELECT
309 #define BUTTON_SAVE_NAME "SELECT"
311 #elif CONFIG_KEYPAD == MROBE100_PAD
312 #define SOKOBAN_LEFT BUTTON_LEFT
313 #define SOKOBAN_RIGHT BUTTON_RIGHT
314 #define SOKOBAN_UP BUTTON_UP
315 #define SOKOBAN_DOWN BUTTON_DOWN
316 #define SOKOBAN_MENU BUTTON_POWER
317 #define SOKOBAN_UNDO BUTTON_SELECT
318 #define SOKOBAN_REDO BUTTON_MENU
319 #define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
320 #define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
321 #define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
322 #define SOKOBAN_PAUSE BUTTON_SELECT
323 #define BUTTON_SAVE BUTTON_SELECT
324 #define BUTTON_SAVE_NAME "SELECT"
326 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
327 #define SOKOBAN_LEFT BUTTON_RC_REW
328 #define SOKOBAN_RIGHT BUTTON_RC_FF
329 #define SOKOBAN_UP BUTTON_RC_VOL_UP
330 #define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
331 #define SOKOBAN_MENU BUTTON_RC_REC
332 #define SOKOBAN_UNDO BUTTON_RC_MODE
333 #define SOKOBAN_REDO BUTTON_RC_MENU
334 #define SOKOBAN_PAUSE BUTTON_RC_PLAY
335 #define BUTTON_SAVE BUTTON_RC_PLAY
336 #define BUTTON_SAVE_NAME "PLAY"
338 #define SOKOBAN_RC_MENU BUTTON_REC
340 #elif CONFIG_KEYPAD == COWON_D2_PAD
341 #define SOKOBAN_MENU BUTTON_MENU
342 #define SOKOBAN_LEVEL_DOWN BUTTON_MINUS
343 #define SOKOBAN_LEVEL_UP BUTTON_PLUS
344 #define SOKOBAN_MENU_NAME "[MENU]"
346 #elif CONFIG_KEYPAD == IAUDIO67_PAD
347 #define SOKOBAN_LEFT BUTTON_LEFT
348 #define SOKOBAN_RIGHT BUTTON_RIGHT
349 #define SOKOBAN_UP BUTTON_STOP
350 #define SOKOBAN_DOWN BUTTON_PLAY
351 #define SOKOBAN_MENU BUTTON_MENU
352 #define SOKOBAN_UNDO BUTTON_VOLDOWN
353 #define SOKOBAN_REDO BUTTON_VOLUP
354 #define SOKOBAN_PAUSE (BUTTON_MENU|BUTTON_LEFT)
355 #define BUTTON_SAVE (BUTTON_MENU|BUTTON_PLAY)
356 #define BUTTON_SAVE_NAME "MENU+PLAY"
358 #define SOKOBAN_RC_MENU (BUTTON_MENU|BUTTON_STOP)
360 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
361 #define SOKOBAN_LEFT BUTTON_LEFT
362 #define SOKOBAN_RIGHT BUTTON_RIGHT
363 #define SOKOBAN_UP BUTTON_UP
364 #define SOKOBAN_DOWN BUTTON_DOWN
365 #define SOKOBAN_MENU BUTTON_MENU
366 #define SOKOBAN_UNDO BUTTON_BACK
367 #define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY)
368 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
369 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
370 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
371 #define SOKOBAN_PAUSE BUTTON_PLAY
372 #define BUTTON_SAVE BUTTON_CUSTOM
373 #define BUTTON_SAVE_NAME "CUSTOM"
375 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
376 #define SOKOBAN_LEFT BUTTON_LEFT
377 #define SOKOBAN_RIGHT BUTTON_RIGHT
378 #define SOKOBAN_UP BUTTON_UP
379 #define SOKOBAN_DOWN BUTTON_DOWN
380 #define SOKOBAN_MENU BUTTON_MENU
381 #define SOKOBAN_UNDO BUTTON_VIEW
382 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_VIEW)
383 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
384 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
385 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
386 #define SOKOBAN_PAUSE BUTTON_SELECT
387 #define BUTTON_SAVE BUTTON_PLAYLIST
388 #define BUTTON_SAVE_NAME "PLAYLIST"
390 #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
391 #define SOKOBAN_LEFT BUTTON_LEFT
392 #define SOKOBAN_RIGHT BUTTON_RIGHT
393 #define SOKOBAN_UP BUTTON_UP
394 #define SOKOBAN_DOWN BUTTON_DOWN
395 #define SOKOBAN_MENU BUTTON_MENU
396 #define SOKOBAN_UNDO BUTTON_PREV
397 #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_PREV)
398 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
399 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
400 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
401 #define SOKOBAN_PAUSE BUTTON_PLAY
402 #define BUTTON_SAVE BUTTON_NEXT
403 #define BUTTON_SAVE_NAME "NEXT"
405 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
406 #define SOKOBAN_LEFT BUTTON_PREV
407 #define SOKOBAN_RIGHT BUTTON_NEXT
408 #define SOKOBAN_UP BUTTON_UP
409 #define SOKOBAN_DOWN BUTTON_DOWN
410 #define SOKOBAN_MENU BUTTON_MENU
411 #define SOKOBAN_UNDO BUTTON_LEFT
412 #define SOKOBAN_REDO (BUTTON_LEFT | BUTTON_PLAY)
413 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
414 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
415 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
416 #define SOKOBAN_PAUSE BUTTON_PLAY
417 #define BUTTON_SAVE BUTTON_RIGHT
418 #define BUTTON_SAVE_NAME "RIGHT"
420 #elif CONFIG_KEYPAD == ONDAVX747_PAD
421 #define SOKOBAN_MENU BUTTON_MENU
422 #define SOKOBAN_MENU_NAME "[MENU]"
424 #elif CONFIG_KEYPAD == ONDAVX777_PAD
425 #define SOKOBAN_MENU BUTTON_POWER
426 #define SOKOBAN_MENU_NAME "[POWER]"
428 #elif CONFIG_KEYPAD == MROBE500_PAD
430 #define SOKOBAN_MENU BUTTON_POWER
431 #define SOKOBAN_MENU_NAME "[POWER]"
433 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
434 #define SOKOBAN_LEFT BUTTON_LEFT
435 #define SOKOBAN_RIGHT BUTTON_RIGHT
436 #define SOKOBAN_UP BUTTON_UP
437 #define SOKOBAN_DOWN BUTTON_DOWN
438 #define SOKOBAN_MENU BUTTON_REC
439 #define SOKOBAN_UNDO_PRE BUTTON_REW
440 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_LEFT)
441 #define SOKOBAN_REDO BUTTON_FFWD
442 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
443 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
444 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
445 #define SOKOBAN_PAUSE BUTTON_PLAY
446 #define BUTTON_SAVE BUTTON_PLAY
447 #define BUTTON_SAVE_NAME "PLAY"
449 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
450 #define SOKOBAN_LEFT BUTTON_PREV
451 #define SOKOBAN_RIGHT BUTTON_NEXT
452 #define SOKOBAN_UP BUTTON_UP
453 #define SOKOBAN_DOWN BUTTON_DOWN
454 #define SOKOBAN_MENU BUTTON_REC
455 #define SOKOBAN_UNDO BUTTON_CANCEL
456 #define SOKOBAN_REDO BUTTON_OK
457 #define SOKOBAN_LEVEL_DOWN (BUTTON_OK | BUTTON_PREV)
458 #define SOKOBAN_LEVEL_REPEAT (BUTTON_OK | BUTTON_CANCEL)
459 #define SOKOBAN_LEVEL_UP (BUTTON_OK | BUTTON_NEXT)
460 #define SOKOBAN_PAUSE BUTTON_PLAY
461 #define BUTTON_SAVE BUTTON_MENU
462 #define BUTTON_SAVE_NAME "MENU"
464 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
465 #define SOKOBAN_LEFT BUTTON_VOL_DOWN
466 #define SOKOBAN_RIGHT BUTTON_VOL_UP
467 #define SOKOBAN_UP BUTTON_REW
468 #define SOKOBAN_DOWN BUTTON_FF
469 #define SOKOBAN_MENU BUTTON_FUNC
470 #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REW)
471 #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_FF)
472 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_VOL_DOWN)
473 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
474 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_VOL_UP)
475 #define SOKOBAN_PAUSE BUTTON_PLAY
476 #define BUTTON_SAVE (BUTTON_PLAY|BUTTON_FUNC)
477 #define BUTTON_SAVE_NAME "PLAY+FUNC"
479 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
480 #define SOKOBAN_LEFT BUTTON_REW
481 #define SOKOBAN_RIGHT BUTTON_FF
482 #define SOKOBAN_UP BUTTON_UP
483 #define SOKOBAN_DOWN BUTTON_DOWN
484 #define SOKOBAN_MENU BUTTON_MENU
485 #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REW)
486 #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_FF)
487 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
488 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
489 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
490 #define SOKOBAN_PAUSE BUTTON_PLAY
491 #define BUTTON_SAVE (BUTTON_PLAY|BUTTON_ENTER)
492 #define BUTTON_SAVE_NAME "PLAY+ENTER"
495 #error No keymap defined!
498 #ifdef HAVE_TOUCHSCREEN
500 #define SOKOBAN_LEFT BUTTON_MIDLEFT
502 #ifndef SOKOBAN_RIGHT
503 #define SOKOBAN_RIGHT BUTTON_MIDRIGHT
506 #define SOKOBAN_UP BUTTON_TOPMIDDLE
509 #define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
512 #define SOKOBAN_MENU BUTTON_TOPLEFT
513 #define SOKOBAN_MENU_NAME "[TOPLEFT]"
516 #define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
517 #define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
520 #define SOKOBAN_REDO BUTTON_BOTTOMLEFT
521 #define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
523 #ifndef SOKOBAN_PAUSE
524 #define SOKOBAN_PAUSE BUTTON_CENTER
525 #define SOKOBAN_PAUSE_NAME "[CENTER]"
527 #ifndef SOKOBAN_LEVEL_REPEAT
528 #define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
529 #define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
532 #define BUTTON_SAVE BUTTON_CENTER
533 #define BUTTON_SAVE_NAME "CENTER"
537 #define SOKOBAN_FONT FONT_SYSFIXED
540 /* The Location, Undo and LevelInfo structs are OO-flavored.
541 * (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
542 * but the overall data layout becomes more manageable. */
544 /* Level data & stats */
546 int index
; /* Level index (level number - 1) */
547 int moves
; /* Moves & pushes for the stats */
549 short boxes_to_go
; /* Number of unplaced boxes remaining in level */
550 short height
; /* Height & width for centering level display */
559 /* Our full undo history */
560 static struct UndoInfo
{
561 int count
; /* How many undos have been done */
562 int current
; /* Which history is the current undo */
563 int max
; /* Which history is the max redoable */
564 char history
[MAX_UNDOS
];
567 /* Our playing board */
568 static struct BoardInfo
{
569 char board
[ROWS
][COLS
]; /* The current board data */
570 struct LevelInfo level
; /* Level data & stats */
571 struct Location player
; /* Where the player is */
572 int max_level
; /* The number of levels we have */
575 static struct BufferedBoards
{
576 char filename
[MAX_PATH
]; /* Filename of the levelset we're using */
577 char data
[MAX_LEVEL_DATA
]; /* Buffered level data */
578 int index
[MAX_LEVELS
+ 1]; /* Where each buffered board begins & ends */
579 int start
; /* Index of first buffered board */
580 int end
; /* Index of last buffered board */
581 short prebuffered_boards
; /* Number of boards before current to store */
585 static char buf
[ROWS
*(COLS
+ 1)]; /* Enough for a whole board or a filename */
588 static void init_undo(void)
591 undo_info
.current
= 0;
595 static void get_delta(char direction
, short *d_r
, short *d_c
)
598 case SOKOBAN_PUSH_LEFT
:
599 case SOKOBAN_MOVE_LEFT
:
603 case SOKOBAN_PUSH_RIGHT
:
604 case SOKOBAN_MOVE_RIGHT
:
608 case SOKOBAN_PUSH_UP
:
609 case SOKOBAN_MOVE_UP
:
613 case SOKOBAN_PUSH_DOWN
:
614 case SOKOBAN_MOVE_DOWN
:
620 static bool undo(void)
624 short d_r
= 0, d_c
= 0; /* delta row & delta col */
625 char *space_cur
, *space_next
, *space_prev
;
626 bool undo_push
= false;
628 /* If no more undos or we've wrapped all the way around, quit */
629 if (undo_info
.count
== 0 || undo_info
.current
- 1 == undo_info
.max
)
632 /* Move to previous undo in the list */
633 if (undo_info
.current
== 0 && undo_info
.count
> 1)
634 undo_info
.current
= MAX_UNDOS
- 1;
640 undo
= undo_info
.history
[undo_info
.current
];
642 if (undo
< SOKOBAN_MOVE_MIN
)
645 get_delta(undo
, &d_r
, &d_c
);
647 r
= current_info
.player
.row
;
648 c
= current_info
.player
.col
;
650 /* Give the 3 spaces we're going to use better names */
651 space_cur
= ¤t_info
.board
[r
][c
];
652 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
653 space_prev
= ¤t_info
.board
[r
- d_r
][c
- d_c
];
655 /* Update board info */
657 /* Moving box from goal to floor */
658 if (*space_next
== '*' && *space_cur
== '@')
659 current_info
.level
.boxes_to_go
++;
660 /* Moving box from floor to goal */
661 else if (*space_next
== '$' && *space_cur
== '+')
662 current_info
.level
.boxes_to_go
--;
664 /* Move box off of next space... */
665 *space_next
= (*space_next
== '*' ? '.' : ' ');
666 /* ...and on to current space */
667 *space_cur
= (*space_cur
== '+' ? '*' : '$');
669 current_info
.level
.pushes
--;
671 /* Just move player off of current space */
672 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
673 /* Move player back to previous space */
674 *space_prev
= (*space_prev
== '.' ? '+' : '@');
676 /* Update position */
677 current_info
.player
.row
-= d_r
;
678 current_info
.player
.col
-= d_c
;
680 current_info
.level
.moves
--;
685 static void add_undo(char undo
)
687 undo_info
.history
[undo_info
.current
] = undo
;
689 /* Wrap around if MAX_UNDOS exceeded */
690 if (undo_info
.current
< (MAX_UNDOS
- 1))
693 undo_info
.current
= 0;
695 if (undo_info
.count
< MAX_UNDOS
)
699 static bool move(char direction
, bool redo
)
702 short d_r
= 0, d_c
= 0; /* delta row & delta col */
703 char *space_cur
, *space_next
, *space_beyond
;
706 get_delta(direction
, &d_r
, &d_c
);
708 r
= current_info
.player
.row
;
709 c
= current_info
.player
.col
;
711 /* Check for out-of-bounds */
712 if (r
+ 2*d_r
< 0 || r
+ 2*d_r
>= ROWS
||
713 c
+ 2*d_c
< 0 || c
+ 2*d_c
>= COLS
)
716 /* Give the 3 spaces we're going to use better names */
717 space_cur
= ¤t_info
.board
[r
][c
];
718 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
719 space_beyond
= ¤t_info
.board
[r
+ 2*d_r
][c
+ 2*d_c
];
721 if (*space_next
== '$' || *space_next
== '*') {
722 /* Change direction from move to push for undo */
723 if (direction
>= SOKOBAN_MOVE_MIN
)
724 direction
-= SOKOBAN_MOVE_DIFF
;
727 else if (direction
< SOKOBAN_MOVE_MIN
)
728 /* Change back to move if redo/solution playback push is invalid */
729 direction
+= SOKOBAN_MOVE_DIFF
;
731 /* Update board info */
733 /* Moving box from goal to floor */
734 if (*space_next
== '*' && *space_beyond
== ' ')
735 current_info
.level
.boxes_to_go
++;
736 /* Moving box from floor to goal */
737 else if (*space_next
== '$' && *space_beyond
== '.')
738 current_info
.level
.boxes_to_go
--;
739 /* Check for invalid move */
740 else if (*space_beyond
!= '.' && *space_beyond
!= ' ')
743 /* Move player onto next space */
744 *space_next
= (*space_next
== '*' ? '+' : '@');
745 /* Move box onto space beyond next */
746 *space_beyond
= (*space_beyond
== '.' ? '*' : '$');
748 current_info
.level
.pushes
++;
750 /* Check for invalid move */
751 if (*space_next
!= '.' && *space_next
!= ' ')
754 /* Move player onto next space */
755 *space_next
= (*space_next
== '.' ? '+' : '@');
757 /* Move player off of current space */
758 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
760 /* Update position */
761 current_info
.player
.row
+= d_r
;
762 current_info
.player
.col
+= d_c
;
764 current_info
.level
.moves
++;
766 /* Update undo_info.max to current on every normal move,
767 * except if it's the same as a redo. */
768 /* normal move and either */
770 /* moves have been undone... */
771 ((undo_info
.max
!= undo_info
.current
&&
772 /* ...and the current move is NOT the same as the one in history */
773 undo_info
.history
[undo_info
.current
] != direction
) ||
774 /* or moves have not been undone */
775 undo_info
.max
== undo_info
.current
)) {
777 undo_info
.max
= undo_info
.current
;
778 } else /* redo move or move was same as redo */
779 add_undo(direction
); /* add_undo to update current */
785 static bool redo(void)
787 /* If no moves have been undone, quit */
788 if (undo_info
.current
== undo_info
.max
)
791 return move(undo_info
.history
[(undo_info
.current
< MAX_UNDOS
?
792 undo_info
.current
: 0)], true);
796 static void init_boards(void)
798 rb
->strlcpy(buffered_boards
.filename
, SOKOBAN_LEVELS_FILE
,
799 sizeof(buffered_boards
.filename
));
801 current_info
.level
.index
= 0;
802 current_info
.player
.row
= 0;
803 current_info
.player
.col
= 0;
804 current_info
.max_level
= 0;
806 buffered_boards
.start
= 0;
807 buffered_boards
.end
= 0;
808 buffered_boards
.prebuffered_boards
= 0;
813 static bool read_levels(bool initialize
)
823 bool index_set
= false;
825 /* Get the index of the first level to buffer */
826 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
&&
828 buffered_boards
.start
= current_info
.level
.index
-
829 buffered_boards
.prebuffered_boards
;
831 buffered_boards
.start
= 0;
833 if ((fd
= rb
->open(buffered_boards
.filename
, O_RDONLY
)) < 0) {
834 rb
->splashf(HZ
*2, "Unable to open %s", buffered_boards
.filename
);
839 len
= rb
->read_line(fd
, buf
, sizeof(buf
));
841 /* Correct len when trailing \r's or \n's are counted */
842 if (len
> 2 && buf
[len
- 2] == '\0')
844 else if (len
> 1 && buf
[len
- 1] == '\0')
847 /* Skip short lines & lines with non-level data */
848 if (len
>= 3 && ((buf
[0] >= '1' && buf
[0] <= '9') || buf
[0] == '#' ||
849 buf
[0] == ' ' || buf
[0] == '-' || buf
[0] == '_')) {
850 if (level_count
>= buffered_boards
.start
) {
851 /* Set the index of this level */
853 level_count
- buffered_boards
.start
< MAX_LEVELS
) {
854 buffered_boards
.index
[level_count
- buffered_boards
.start
]
858 /* Copy buffer to board data */
859 if (i
+ level_len
+ len
< MAX_LEVEL_DATA
) {
860 rb
->memcpy(&buffered_boards
.data
[i
+ level_len
], buf
, len
);
861 buffered_boards
.data
[i
+ level_len
+ len
] = '\n';
864 level_len
+= len
+ 1;
867 /* If newline & level is tall enough or is RLE */
868 } else if (buf
[0] == '\0' && (row
> 2 || lastlen
> 22)) {
870 if (level_count
>= buffered_boards
.start
) {
872 if (i
< MAX_LEVEL_DATA
)
873 buffered_boards
.end
= level_count
;
874 else if (!initialize
)
884 } while ((lastlen
= len
));
886 /* Set the index of the end of the last level */
887 if (level_count
- buffered_boards
.start
< MAX_LEVELS
)
888 buffered_boards
.index
[level_count
- buffered_boards
.start
] = i
;
891 current_info
.max_level
= level_count
;
892 buffered_boards
.prebuffered_boards
= buffered_boards
.end
/2;
900 static void load_level(void)
905 int index
= current_info
.level
.index
- buffered_boards
.start
;
908 /* Get the buffered board index of the current level */
909 if (current_info
.level
.index
< buffered_boards
.start
||
910 current_info
.level
.index
>= buffered_boards
.end
) {
912 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
)
913 index
= buffered_boards
.prebuffered_boards
;
915 index
= current_info
.level
.index
;
917 level
= &buffered_boards
.data
[buffered_boards
.index
[index
]];
919 /* Reset level info */
920 current_info
.level
.moves
= 0;
921 current_info
.level
.pushes
= 0;
922 current_info
.level
.boxes_to_go
= 0;
923 current_info
.level
.width
= 0;
926 for (r
= 0; r
< ROWS
; r
++)
927 for (c
= 0; c
< COLS
; c
++)
928 current_info
.board
[r
][c
] = 'X';
930 level_size
= buffered_boards
.index
[index
+ 1] -
931 buffered_boards
.index
[index
];
933 for (r
= 0, c
= 0, n
= 1, i
= 0; i
< level_size
; i
++) {
934 if (level
[i
] == '\n' || level
[i
] == '|') {
936 /* Update max width of level & go to next row */
937 if (c
> current_info
.level
.width
)
938 current_info
.level
.width
= c
;
944 } else if (c
< COLS
) {
945 /* Read RLE character's length into n */
946 if (level
[i
] >= '0' && level
[i
] <= '9') {
947 n
= level
[i
++] - '0';
948 if (level
[i
] >= '0' && level
[i
] <= '9')
949 n
= n
*10 + level
[i
++] - '0';
952 /* Cleanup & replace */
955 else if (level
[i
] == '-' || level
[i
] == '_')
963 current_info
.level
.boxes_to_go
+= n
;
965 /* Put RLE character n times */
967 current_info
.board
[r
][c
++] = level
[i
];
971 if (level
[i
] == '.' || level
[i
] == '+')
972 current_info
.level
.boxes_to_go
++;
974 if (level
[i
] == '@' ||level
[i
] == '+') {
975 current_info
.player
.row
= r
;
976 current_info
.player
.col
= c
;
979 current_info
.board
[r
][c
++] = level
[i
];
984 current_info
.level
.height
= r
;
987 /* Fill in blank space outside level on color targets */
988 for (r
= 0; r
< ROWS
; r
++)
989 for (c
= 0; current_info
.board
[r
][c
] == ' ' && c
< COLS
; c
++)
990 current_info
.board
[r
][c
] = 'X';
992 for (c
= 0; c
< COLS
; c
++) {
993 for (r
= 0; (current_info
.board
[r
][c
] == ' ' ||
994 current_info
.board
[r
][c
] == 'X') && r
< ROWS
; r
++)
995 current_info
.board
[r
][c
] = 'X';
996 for (r
= ROWS
- 1; (current_info
.board
[r
][c
] == ' ' ||
997 current_info
.board
[r
][c
] == 'X') && r
>= 0; r
--)
998 current_info
.board
[r
][c
] = 'X';
1003 static void update_screen(void)
1008 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
1009 #define STAT_HEIGHT 25
1010 #define STAT_X (LCD_WIDTH - 120)/2
1011 #define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
1012 #define BOARD_WIDTH LCD_WIDTH
1013 #define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
1014 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 4, "Level");
1015 rb
->lcd_putsxyf(STAT_X
+ 7, STAT_Y
+ 14, "%d", current_info
.level
.index
+ 1);
1016 rb
->lcd_putsxy(STAT_X
+ 41, STAT_Y
+ 4, "Moves");
1017 rb
->lcd_putsxyf(STAT_X
+ 44, STAT_Y
+ 14, "%d", current_info
.level
.moves
);
1018 rb
->lcd_putsxy(STAT_X
+ 79, STAT_Y
+ 4, "Pushes");
1019 rb
->lcd_putsxyf(STAT_X
+ 82, STAT_Y
+ 14, "%d", current_info
.level
.pushes
);
1021 rb
->lcd_drawrect(STAT_X
, STAT_Y
, 38, STAT_HEIGHT
);
1022 rb
->lcd_drawrect(STAT_X
+ 37, STAT_Y
, 39, STAT_HEIGHT
);
1023 rb
->lcd_drawrect(STAT_X
+ 75, STAT_Y
, 45, STAT_HEIGHT
);
1025 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
1026 #define STAT_X (LCD_WIDTH - 40)
1028 #define STAT_X COLS*SOKOBAN_TILESIZE
1030 #define STAT_Y (LCD_HEIGHT - 64)/2
1031 #define STAT_WIDTH (LCD_WIDTH - STAT_X)
1032 #define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
1033 #define BOARD_HEIGHT LCD_HEIGHT
1034 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 2, "Level");
1035 rb
->lcd_putsxyf(STAT_X
+ 4, STAT_Y
+ 12, "%d", current_info
.level
.index
+ 1);
1036 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 23, "Moves");
1037 rb
->lcd_putsxyf(STAT_X
+ 4, STAT_Y
+ 33, "%d", current_info
.level
.moves
);
1039 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Push");
1041 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Pushes");
1043 rb
->lcd_putsxyf(STAT_X
+ 4, STAT_Y
+ 54, "%d", current_info
.level
.pushes
);
1045 rb
->lcd_drawrect(STAT_X
, STAT_Y
+ 0, STAT_WIDTH
, 64);
1046 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 21);
1047 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 42);
1051 /* load the board to the screen */
1052 for (rows
= 0; rows
< ROWS
; rows
++) {
1053 for (cols
= 0; cols
< COLS
; cols
++) {
1054 c
= cols
*SOKOBAN_TILESIZE
+
1055 (BOARD_WIDTH
- current_info
.level
.width
*SOKOBAN_TILESIZE
)/2;
1056 r
= rows
*SOKOBAN_TILESIZE
+
1057 (BOARD_HEIGHT
- current_info
.level
.height
*SOKOBAN_TILESIZE
)/2;
1059 switch(current_info
.board
[rows
][cols
]) {
1060 case 'X': /* blank space outside of level */
1063 case ' ': /* floor */
1064 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 0*SOKOBAN_TILESIZE
,
1065 STRIDE( SCREEN_MAIN
,
1066 BMPWIDTH_sokoban_tiles
,
1067 BMPHEIGHT_sokoban_tiles
),
1068 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1071 case '#': /* wall */
1072 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 1*SOKOBAN_TILESIZE
,
1073 STRIDE( SCREEN_MAIN
,
1074 BMPWIDTH_sokoban_tiles
,
1075 BMPHEIGHT_sokoban_tiles
),
1076 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1080 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 2*SOKOBAN_TILESIZE
,
1081 STRIDE( SCREEN_MAIN
,
1082 BMPWIDTH_sokoban_tiles
,
1083 BMPHEIGHT_sokoban_tiles
),
1084 c
, r
, SOKOBAN_TILESIZE
,SOKOBAN_TILESIZE
);
1087 case '*': /* box on goal */
1088 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 3*SOKOBAN_TILESIZE
,
1089 STRIDE( SCREEN_MAIN
,
1090 BMPWIDTH_sokoban_tiles
,
1091 BMPHEIGHT_sokoban_tiles
),
1092 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1095 case '.': /* goal */
1096 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 4*SOKOBAN_TILESIZE
,
1097 STRIDE( SCREEN_MAIN
,
1098 BMPWIDTH_sokoban_tiles
,
1099 BMPHEIGHT_sokoban_tiles
),
1100 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1103 case '@': /* player */
1104 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 5*SOKOBAN_TILESIZE
,
1105 STRIDE( SCREEN_MAIN
,
1106 BMPWIDTH_sokoban_tiles
,
1107 BMPHEIGHT_sokoban_tiles
),
1108 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1111 case '+': /* player on goal */
1112 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 6*SOKOBAN_TILESIZE
,
1113 STRIDE( SCREEN_MAIN
,
1114 BMPWIDTH_sokoban_tiles
,
1115 BMPHEIGHT_sokoban_tiles
),
1116 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1122 /* print out the screen */
1126 static void draw_level(void)
1129 rb
->lcd_clear_display();
1133 static bool save(char *filename
, bool solution
)
1138 char dirname
[MAX_PATH
];
1140 rb
->splash(0, "Saving...");
1142 /* Create dir if it doesn't exist */
1143 if ((loc
= rb
->strrchr(filename
, '/')) != NULL
) {
1144 rb
->strlcpy(dirname
, filename
, loc
- filename
+ 1);
1146 if(!(dir
= rb
->opendir(dirname
)))
1152 if (filename
[0] == '\0' ||
1153 (fd
= rb
->open(filename
, O_WRONLY
|O_CREAT
|O_TRUNC
, 0666)) < 0) {
1154 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1158 /* Sokoban: S/P for solution/progress : level number : current undo */
1159 rb
->snprintf(buf
, sizeof(buf
), "Sokoban:%c:%d:%d\n", (solution
? 'S' : 'P'),
1160 current_info
.level
.index
+ 1, undo_info
.current
);
1161 rb
->write(fd
, buf
, rb
->strlen(buf
));
1163 /* Filename of levelset */
1164 rb
->write(fd
, buffered_boards
.filename
,
1165 rb
->strlen(buffered_boards
.filename
));
1166 rb
->write(fd
, "\n", 1);
1168 /* Full undo history */
1169 rb
->write(fd
, undo_info
.history
, undo_info
.max
);
1176 static bool load(char *filename
, bool silent
)
1183 bool paused
= false;
1184 unsigned short speed
= 2;
1185 int delay
[] = {HZ
/2, HZ
/3, HZ
/4, HZ
/6, HZ
/8, HZ
/12, HZ
/16, HZ
/25};
1187 if (filename
[0] == '\0' || (fd
= rb
->open(filename
, O_RDONLY
)) < 0) {
1189 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1193 /* Read header, level number, & current undo */
1194 rb
->read_line(fd
, buf
, sizeof(buf
));
1196 /* If we're opening a level file, not a solution/progress file */
1197 if (rb
->strncmp(buf
, "Sokoban", 7) != 0) {
1200 rb
->strlcpy(buffered_boards
.filename
, filename
,
1201 sizeof(buffered_boards
.filename
));
1203 if (!read_levels(true))
1206 current_info
.level
.index
= 0;
1209 /* If there aren't any boxes to go or the player position wasn't set,
1210 * the file probably wasn't a Sokoban level file */
1211 if (current_info
.level
.boxes_to_go
== 0 ||
1212 current_info
.player
.row
== 0 || current_info
.player
.col
== 0) {
1214 rb
->splash(HZ
*2, "File is not a Sokoban level file");
1220 /* Read filename of levelset */
1221 rb
->read_line(fd
, buffered_boards
.filename
,
1222 sizeof(buffered_boards
.filename
));
1224 /* Read full undo history */
1225 len
= rb
->read_line(fd
, undo_info
.history
, MAX_UNDOS
);
1227 /* Correct len when trailing \r's or \n's are counted */
1228 if (len
> 2 && undo_info
.history
[len
- 2] == '\0')
1230 else if (len
> 1 && undo_info
.history
[len
- 1] == '\0')
1235 /* Check to see if we're going to play a solution or resume progress */
1236 play_solution
= (buf
[8] == 'S');
1238 /* Get level number */
1239 for (n
= 0, i
= 10; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 15; i
++)
1240 n
= n
*10 + buf
[i
] - '0';
1241 current_info
.level
.index
= n
- 1;
1243 /* Get undo index */
1244 for (n
= 0, i
++; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 21; i
++)
1245 n
= n
*10 + buf
[i
] - '0';
1248 undo_info
.max
= len
;
1250 if (current_info
.level
.index
< 0) {
1252 rb
->splash(HZ
*2, "Error loading level");
1255 if (!read_levels(true))
1257 if (current_info
.level
.index
>= current_info
.max_level
) {
1259 rb
->splash(HZ
*2, "Error loading level");
1265 if (play_solution
) {
1266 rb
->lcd_clear_display();
1268 rb
->sleep(2*delay
[speed
]);
1270 /* Replay solution until menu button is pressed */
1274 if (!move(undo_info
.history
[i
], true)) {
1278 rb
->lcd_clear_display();
1284 rb
->sleep(delay
[speed
]);
1286 while ((button
= rb
->button_get(false)) || paused
) {
1289 /* Pretend the level is complete so we'll quit */
1290 current_info
.level
.boxes_to_go
= 0;
1294 /* Toggle pause state */
1299 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1300 /* Go back one move */
1304 rb
->lcd_clear_display();
1310 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1311 /* Go forward one move */
1315 rb
->lcd_clear_display();
1321 case SOKOBAN_UP
| BUTTON_REPEAT
:
1323 if (speed
< sizeof(delay
)/sizeof(int) - 1)
1328 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1339 /* If level is complete, wait for keypress before quitting */
1340 if (current_info
.level
.boxes_to_go
== 0)
1341 rb
->button_get(true);
1344 /* Advance to current undo */
1345 for (i
= 0; i
< n
; i
++) {
1346 if (!move(undo_info
.history
[i
], true)) {
1352 rb
->button_clear_queue();
1353 rb
->lcd_clear_display();
1356 undo_info
.current
= n
;
1362 static int sokoban_menu(void)
1368 int start_selected
= 0;
1369 int prev_level
= current_info
.level
.index
;
1371 MENUITEM_STRINGLIST(menu
, "Sokoban Menu", NULL
,
1372 "Resume", "Select Level", "Audio Playback", "Keys",
1373 "Load Default Level Set", "Quit Without Saving",
1374 "Save Progress & Quit");
1378 selection
= rb
->do_menu(&menu
, &start_selected
, NULL
, false);
1380 switch (selection
) {
1381 case 0: /* Resume */
1384 case 1: /* Select level */
1385 current_info
.level
.index
++;
1386 rb
->set_int("Select Level", "", UNIT_INT
,
1387 ¤t_info
.level
.index
, NULL
, 1, 1,
1388 current_info
.max_level
, NULL
);
1389 current_info
.level
.index
--;
1390 if (prev_level
!= current_info
.level
.index
) {
1397 case 2: /* Audio playback control */
1398 playback_control(NULL
);
1404 rb
->screens
[i
]->clear_display();
1405 rb
->lcd_setfont(SOKOBAN_FONT
);
1407 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
1408 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
1409 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1410 rb
->lcd_putsxy(3, 16, "[ON] Undo");
1411 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1412 rb
->lcd_putsxy(3, 36, "[F1] Down a Level");
1413 rb
->lcd_putsxy(3, 46, "[F2] Restart Level");
1414 rb
->lcd_putsxy(3, 56, "[F3] Up a Level");
1415 #elif CONFIG_KEYPAD == ONDIO_PAD
1416 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1417 rb
->lcd_putsxy(3, 16, "[MODE] Undo");
1418 rb
->lcd_putsxy(3, 26, "[MODE+DOWN] Redo");
1419 rb
->lcd_putsxy(3, 36, "[MODE+LEFT] Previous Level");
1420 rb
->lcd_putsxy(3, 46, "[MODE+UP] Restart Level");
1421 rb
->lcd_putsxy(3, 56, "[MODE+RIGHT] Up Level");
1422 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
1423 (CONFIG_KEYPAD == IRIVER_H300_PAD)
1424 rb
->lcd_putsxy(3, 6, "[STOP] Menu");
1425 rb
->lcd_putsxy(3, 16, "[REC] Undo");
1426 rb
->lcd_putsxy(3, 26, "[MODE] Redo");
1427 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1428 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1429 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1430 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1431 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1432 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1433 rb
->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
1434 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1435 rb
->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
1436 rb
->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
1437 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
1438 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1439 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1440 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1441 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1442 rb
->lcd_putsxy(3, 36, "[REC] Restart Level");
1443 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1444 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1445 rb
->lcd_putsxy(3, 16, "[REW] Undo");
1446 rb
->lcd_putsxy(3, 26, "[FF] Redo");
1447 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1448 rb
->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
1449 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1450 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1451 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1452 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1453 rb
->lcd_putsxy(3, 26, "[A] Redo");
1454 rb
->lcd_putsxy(3, 36, "[VOL-] Previous Level");
1455 rb
->lcd_putsxy(3, 46, "[MENU] Restart Level");
1456 rb
->lcd_putsxy(3, 56, "[VOL+] Next Level");
1457 #elif CONFIG_KEYPAD == SANSA_E200_PAD
1458 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1459 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1460 rb
->lcd_putsxy(3, 26, "[REC] Redo");
1461 rb
->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
1462 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
1463 rb
->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
1464 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
1465 rb
->lcd_putsxy(3, 6, "[MENU] Menu");
1466 rb
->lcd_putsxy(3, 16, "[VOL+] Undo");
1467 rb
->lcd_putsxy(3, 26, "[VOL-] Redo");
1468 rb
->lcd_putsxy(3, 36, "[PREV] Previous Level");
1469 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1470 rb
->lcd_putsxy(3, 56, "[NEXT] Next Level");
1473 #ifdef HAVE_TOUCHSCREEN
1474 rb
->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME
" Menu");
1475 rb
->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME
" Undo");
1476 rb
->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME
" Redo");
1477 rb
->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME
" Pause");
1478 rb
->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME
" Restart Level");
1482 rb
->screens
[i
]->update();
1484 /* Display until keypress */
1487 button
= rb
->button_get(false);
1488 } while (!button
|| button
& BUTTON_REL
||
1489 button
& BUTTON_REPEAT
);
1494 case 4: /* Load default levelset */
1496 if (!read_levels(true))
1497 return 5; /* Quit */
1504 case 6: /* Save & quit */
1505 save(SOKOBAN_SAVE_FILE
, false);
1506 rb
->reload_directory();
1509 } while (!menu_quit
);
1512 rb
->lcd_setfont(SOKOBAN_FONT
);
1515 rb
->screens
[i
]->clear_display();
1516 rb
->screens
[i
]->update();
1522 static bool sokoban_loop(void)
1525 int i
= 0, button
= 0, lastbutton
= 0;
1533 r
= current_info
.player
.row
;
1534 c
= current_info
.player
.col
;
1536 button
= rb
->button_get(true);
1540 #ifdef SOKOBAN_RC_MENU
1541 case SOKOBAN_RC_MENU
:
1544 switch (sokoban_menu()) {
1546 case 6: /* Save & quit */
1553 #ifdef SOKOBAN_UNDO_PRE
1554 if (lastbutton
!= SOKOBAN_UNDO_PRE
)
1556 #else /* repeat can't work here for Ondio, iPod, et al */
1557 case SOKOBAN_UNDO
| BUTTON_REPEAT
:
1560 rb
->lcd_clear_display();
1566 case SOKOBAN_REDO
| BUTTON_REPEAT
:
1568 rb
->lcd_clear_display();
1573 #ifdef SOKOBAN_LEVEL_UP
1574 case SOKOBAN_LEVEL_UP
:
1575 case SOKOBAN_LEVEL_UP
| BUTTON_REPEAT
:
1578 if (current_info
.level
.index
+ 1 < current_info
.max_level
)
1579 current_info
.level
.index
++;
1585 #ifdef SOKOBAN_LEVEL_DOWN
1586 case SOKOBAN_LEVEL_DOWN
:
1587 case SOKOBAN_LEVEL_DOWN
| BUTTON_REPEAT
:
1588 /* previous level */
1590 if (current_info
.level
.index
> 0)
1591 current_info
.level
.index
--;
1597 #ifdef SOKOBAN_LEVEL_REPEAT
1598 case SOKOBAN_LEVEL_REPEAT
:
1599 case SOKOBAN_LEVEL_REPEAT
| BUTTON_REPEAT
:
1607 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1608 moved
= move(SOKOBAN_MOVE_LEFT
, false);
1612 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1613 moved
= move(SOKOBAN_MOVE_RIGHT
, false);
1617 case SOKOBAN_UP
| BUTTON_REPEAT
:
1618 moved
= move(SOKOBAN_MOVE_UP
, false);
1622 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1623 moved
= move(SOKOBAN_MOVE_DOWN
, false);
1627 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
1628 return PLUGIN_USB_CONNECTED
;
1632 lastbutton
= button
;
1635 rb
->lcd_clear_display();
1639 /* We have completed this level */
1640 if (current_info
.level
.boxes_to_go
== 0) {
1643 rb
->lcd_clear_display();
1645 /* Show level complete message & stats */
1646 rb
->snprintf(buf
, sizeof(buf
), "Level %d Complete!",
1647 current_info
.level
.index
+ 1);
1648 rb
->lcd_getstringsize(buf
, &w
, &h
);
1649 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
*3, buf
);
1651 rb
->snprintf(buf
, sizeof(buf
), "%4d Moves ",
1652 current_info
.level
.moves
);
1653 rb
->lcd_getstringsize(buf
, &w
, &h
);
1654 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
, buf
);
1656 rb
->snprintf(buf
, sizeof(buf
), "%4d Pushes",
1657 current_info
.level
.pushes
);
1658 rb
->lcd_getstringsize(buf
, &w
, &h
);
1659 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, buf
);
1661 if (undo_info
.count
< MAX_UNDOS
) {
1662 rb
->snprintf(buf
, sizeof(buf
), "%s: Save solution",
1664 rb
->lcd_getstringsize(buf
, &w
, &h
);
1665 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
*2, buf
);
1670 rb
->button_clear_queue();
1672 /* Display for 4 seconds or until new keypress */
1673 for (i
= 0; i
< 80; i
++) {
1675 button
= rb
->button_get(false);
1676 if (button
&& !(button
& BUTTON_REL
) &&
1677 !(button
& BUTTON_REPEAT
))
1681 if (button
== BUTTON_SAVE
) {
1682 if (undo_info
.count
< MAX_UNDOS
) {
1683 /* Set filename to current levelset plus level number
1684 * and .sok extension. Use SAVE_FOLDER if using the
1685 * default levelset, since it's in a hidden folder. */
1686 if (rb
->strcmp(buffered_boards
.filename
,
1687 SOKOBAN_LEVELS_FILE
) == 0) {
1688 rb
->snprintf(buf
, sizeof(buf
),
1689 "%s/sokoban.%d.sok",
1690 SOKOBAN_SAVE_FOLDER
,
1691 current_info
.level
.index
+ 1);
1693 if ((loc
= rb
->strrchr(buffered_boards
.filename
,
1696 rb
->snprintf(buf
, sizeof(buf
), "%s.%d.sok",
1697 buffered_boards
.filename
,
1698 current_info
.level
.index
+ 1);
1703 if (!rb
->kbd_input(buf
, MAX_PATH
))
1706 rb
->splash(HZ
*2, "Solution too long to save");
1708 rb
->lcd_setfont(SOKOBAN_FONT
); /* Restore font */
1713 rb
->screens
[i
]->clear_display();
1714 rb
->screens
[i
]->update();
1717 current_info
.level
.index
++;
1719 /* clear undo stats */
1722 if (current_info
.level
.index
>= current_info
.max_level
) {
1723 /* Show levelset complete message */
1724 rb
->snprintf(buf
, sizeof(buf
), "You WIN!!");
1725 rb
->lcd_getstringsize(buf
, &w
, &h
);
1726 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, buf
);
1728 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
1729 /* Display for 4 seconds or until keypress */
1730 for (i
= 0; i
< 80; i
++) {
1731 rb
->lcd_fillrect(0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1735 button
= rb
->button_get(false);
1736 if (button
&& !(button
& BUTTON_REL
))
1739 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1741 /* Reset to first level & show quit menu */
1742 current_info
.level
.index
= 0;
1744 switch (sokoban_menu()) {
1746 case 6: /* Save & quit */
1761 enum plugin_status
plugin_start(const void* parameter
)
1767 rb
->lcd_setfont(SOKOBAN_FONT
);
1769 rb
->lcd_clear_display();
1770 rb
->lcd_getstringsize(SOKOBAN_TITLE
, &w
, &h
);
1771 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, SOKOBAN_TITLE
);
1773 rb
->sleep(HZ
); /* Show title for 1 second */
1777 if (parameter
== NULL
) {
1778 /* Attempt to resume saved progress, otherwise start at beginning */
1779 if (!load(SOKOBAN_SAVE_FILE
, true)) {
1781 if (!read_levels(true))
1787 /* The plugin is being used to open a file */
1788 if (load((char*) parameter
, false)) {
1789 /* If we loaded & played a solution, quit */
1790 if (current_info
.level
.boxes_to_go
== 0)
1796 rb
->lcd_clear_display();
1799 return sokoban_loop();