1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 Zakk Roberts
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "lib/helper.h"
23 #include "lib/playback_control.h"
28 * FIREWORKS.C by ZAKK ROBERTS
29 * Rockbox plugin simulating a fireworks display.
30 * Supports all bitmap LCDs, fully scalable.
31 * Currently disabled for Archos Recorder - runs too slow.
34 /* All sorts of keymappings.. */
35 #if (CONFIG_KEYPAD == IRIVER_H300_PAD) || (CONFIG_KEYPAD == IRIVER_H100_PAD)
36 #define BTN_MENU BUTTON_OFF
37 #define BTN_FIRE BUTTON_SELECT
39 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
40 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
41 #define BTN_MENU BUTTON_MENU
42 #define BTN_FIRE BUTTON_SELECT
44 #elif (CONFIG_KEYPAD == RECORDER_PAD)
45 #define BTN_MENU BUTTON_OFF
46 #define BTN_FIRE BUTTON_PLAY
48 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
49 #define BTN_MENU BUTTON_OFF
50 #define BTN_FIRE BUTTON_SELECT
52 #elif (CONFIG_KEYPAD == ONDIO_PAD)
53 #define BTN_MENU BUTTON_MENU
54 #define BTN_FIRE BUTTON_UP
56 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
57 #define BTN_MENU BUTTON_POWER
58 #define BTN_FIRE BUTTON_SELECT
60 #elif (CONFIG_KEYPAD == IRIVER_IFP7XX_PAD)
61 #define BTN_MENU BUTTON_MODE
62 #define BTN_FIRE BUTTON_SELECT
64 #elif (CONFIG_KEYPAD == GIGABEAT_PAD) || \
65 (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
66 (CONFIG_KEYPAD == MROBE100_PAD)
67 #define BTN_MENU BUTTON_MENU
68 #define BTN_FIRE BUTTON_SELECT
70 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
71 (CONFIG_KEYPAD == SANSA_C200_PAD)
72 #define BTN_MENU BUTTON_POWER
73 #define BTN_FIRE BUTTON_SELECT
75 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
76 #define BTN_MENU (BUTTON_HOME|BUTTON_REPEAT)
77 #define BTN_FIRE BUTTON_SELECT
79 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
80 #define BTN_MENU BUTTON_POWER
81 #define BTN_FIRE BUTTON_PLAY
83 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
84 #define BTN_MENU BUTTON_RC_REC
85 #define BTN_FIRE BUTTON_RC_PLAY
87 #elif (CONFIG_KEYPAD == COWOND2_PAD)
88 #define BTN_MENU (BUTTON_MENU|BUTTON_REL)
90 #elif CONFIG_KEYPAD == IAUDIO67_PAD
91 #define BTN_MENU BUTTON_MENU
92 #define BTN_FIRE BUTTON_PLAY
94 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
95 #define BTN_MENU BUTTON_MENU
96 #define BTN_FIRE BUTTON_SELECT
98 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
99 #define BTN_MENU BUTTON_MENU
100 #define BTN_FIRE BUTTON_SELECT
102 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
103 #define BTN_MENU (BUTTON_MENU|BUTTON_REL)
105 #elif defined(HAVE_TOUCHSCREEN)
106 /* This is a touchscreen target */
108 #error No keymap defined!
111 #ifdef HAVE_TOUCHSCREEN
113 #define BTN_MENU (BUTTON_TOPLEFT|BUTTON_REL)
116 #define BTN_FIRE BUTTON_CENTER
120 /* The lowdown on source terminology:
121 * a ROCKET is launched from the LCD bottom.
122 * FIREWORKs are ejected from the rocket when it explodes. */
124 #define MAX_ROCKETS 40
125 #define ROCKET_LIFE (LCD_HEIGHT/2)
126 #define ROCKET_LIFE_VAR (LCD_HEIGHT/4)
127 #define ROCKET_SIZE 2
128 #define ROCKET_MOVEMENT_RANGE 4
129 #define ROCKET_TRAIL_PARTICLES 50
131 #define MAX_FIREWORKS 40
132 #define FIREWORK_MOVEMENT_RANGE 6
133 #define FIREWORK_SIZE 2
135 /* position, speed, "phase" (age), color of all fireworks */
136 int firework_xpoints
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
137 int firework_ypoints
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
138 int firework_xspeed
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
139 int firework_yspeed
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
140 int firework_phase
[MAX_ROCKETS
+1];
141 #ifdef HAVE_LCD_COLOR
142 int firework_color
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
145 /* position, speed, "phase" (age) of all rockets */
146 int rocket_xpos
[MAX_ROCKETS
+1];
147 int rocket_ypos
[MAX_ROCKETS
+1];
148 int rocket_xspeed
[MAX_ROCKETS
+1];
149 int rocket_yspeed
[MAX_ROCKETS
+1];
150 int rocket_phase
[MAX_ROCKETS
+1];
151 int rocket_targetphase
[MAX_ROCKETS
+1];
153 /* settings values. these should eventually be saved to
154 * disk. maybe a preset loading/saving system? */
155 int autofire_delay
= 0;
156 int particles_per_firework
= 2;
157 int particle_life
= 1;
159 int show_rockets
= 1;
160 int frames_per_second
= 4;
161 bool quit_plugin
= false;
164 * firework_colors = brightest firework color, used most of the time.
165 * DARK colors = fireworks are nearly burnt out.
166 * DARKER colors = fireworks are several frames away from burning out.
167 * DARKEST colors = fireworks are a couple frames from burning out. */
168 #ifdef HAVE_LCD_COLOR
169 static const unsigned firework_colors
[] = {
170 LCD_RGBPACK(0,255,64), LCD_RGBPACK(61,255,249), LCD_RGBPACK(255,200,61),
171 LCD_RGBPACK(217,22,217), LCD_RGBPACK(22,217,132), LCD_RGBPACK(67,95,254),
172 LCD_RGBPACK(151,84,213) };
174 static const unsigned firework_dark_colors
[] = {
175 LCD_RGBPACK(0,128,32), LCD_RGBPACK(30,128,128), LCD_RGBPACK(128,100,30),
176 LCD_RGBPACK(109,11,109), LCD_RGBPACK(11,109,66), LCD_RGBPACK(33,47,128),
177 LCD_RGBPACK(75,42,105) };
179 static const unsigned firework_darker_colors
[] = {
180 LCD_RGBPACK(0,64,16), LCD_RGBPACK(15,64,64), LCD_RGBPACK(64,50,15),
181 LCD_RGBPACK(55,5,55), LCD_RGBPACK(5,55,33), LCD_RGBPACK(16,24,64),
182 LCD_RGBPACK(38,21,52) };
184 static const unsigned firework_darkest_colors
[] = {
185 LCD_RGBPACK(0,32,8), LCD_RGBPACK(7,32,32), LCD_RGBPACK(32,25,7),
186 LCD_RGBPACK(27,2,27), LCD_RGBPACK(2,27,16), LCD_RGBPACK(8,12,32),
187 LCD_RGBPACK(19,10,26) };
189 #define EXPLOSION_COLOR LCD_RGBPACK(255,240,0)
193 static const struct opt_items autofire_delay_settings
[15] = {
211 int autofire_delay_values
[15] = {
212 0, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400 };
214 static const struct opt_items particle_settings
[8] = {
225 int particle_values
[8] = {
226 5, 10, 15, 20, 25, 30, 35, 40 };
228 static const struct opt_items particle_life_settings
[9] = {
240 int particle_life_values
[9] = {
241 20, 30, 40, 50, 60, 70, 80, 90, 100 };
243 static const struct opt_items gravity_settings
[4] = {
250 int gravity_values
[4] = {
253 #ifdef HAVE_LCD_COLOR
255 static const struct opt_items rocket_settings
[3] = {
257 { "Yes (no trails)", -1 },
258 { "Yes (with trails)", -1 },
260 int rocket_values
[4] = {
265 static const struct opt_items rocket_settings
[2] = {
269 int rocket_values
[4] = {
274 static const struct opt_items fps_settings
[9] = {
286 int fps_values
[9] = {
287 20, 25, 30, 35, 40, 45, 50, 55, 60 };
289 MENUITEM_STRINGLIST(menu
, "Fireworks Menu", NULL
,
290 "Start Demo", "Auto-Fire", "Particles Per Firework",
291 "Particle Life", "Gravity", "Show Rockets",
292 "FPS (Speed)", "Playback Control", "Quit");
294 /* called on startup. initializes all variables, etc */
299 for(j
=0; j
<MAX_ROCKETS
; j
++)
300 firework_phase
[j
] = -1;
303 /* called when a rocket hits its destination height.
304 * prepares all associated fireworks to be expelled. */
305 void init_explode(int x
, int y
, int firework
, int points
)
309 for(i
=0; i
<points
; i
++)
311 rb
->srand(*rb
->current_tick
* i
);
313 firework_xpoints
[firework
][i
] = x
;
314 firework_ypoints
[firework
][i
] = y
;
316 firework_xspeed
[firework
][i
] = (rb
->rand() % FIREWORK_MOVEMENT_RANGE
) - FIREWORK_MOVEMENT_RANGE
/2;
317 firework_yspeed
[firework
][i
] = (rb
->rand() % FIREWORK_MOVEMENT_RANGE
) - FIREWORK_MOVEMENT_RANGE
/2;
319 #ifdef HAVE_LCD_COLOR
320 firework_color
[firework
][i
] = rb
->rand() % 7;
325 /* called when a rocket is launched.
326 * prepares said rocket to start moving towards its destination. */
327 void init_rocket(int rocket
)
329 rb
->srand(*rb
->current_tick
);
331 rocket_xpos
[rocket
] = rb
->rand() % LCD_WIDTH
;
332 rocket_ypos
[rocket
] = LCD_HEIGHT
;
334 rocket_xspeed
[rocket
] = (rb
->rand() % ROCKET_MOVEMENT_RANGE
) - ROCKET_MOVEMENT_RANGE
/2;
335 rocket_yspeed
[rocket
] = 3;
337 rocket_targetphase
[rocket
] = (ROCKET_LIFE
+ (rb
->rand() % ROCKET_LIFE_VAR
)) / rocket_yspeed
[rocket
];
340 /* startup/configuration menu. */
341 void fireworks_menu(void)
343 int selected
= 0, result
;
344 bool menu_quit
= false;
346 rb
->lcd_setfont(FONT_UI
);
347 #ifdef HAVE_LCD_COLOR
348 rb
->lcd_set_background(LCD_BLACK
);
349 rb
->lcd_set_foreground(LCD_WHITE
);
351 rb
->lcd_clear_display();
354 rb
->button_clear_queue();
358 result
= rb
->do_menu(&menu
, &selected
, NULL
, false);
363 rb
->lcd_setfont(FONT_SYSFIXED
);
365 #ifdef HAVE_LCD_COLOR
366 rb
->lcd_set_background(LCD_BLACK
);
367 rb
->lcd_set_foreground(LCD_WHITE
);
370 rb
->lcd_clear_display();
378 rb
->set_option("Auto-Fire", &autofire_delay
, INT
, autofire_delay_settings
, 15, NULL
);
382 rb
->set_option("Particles Per Firework", &particles_per_firework
, INT
, particle_settings
, 8, NULL
);
386 rb
->set_option("Particle Life", &particle_life
, INT
, particle_life_settings
, 9, NULL
);
390 rb
->set_option("Gravity", &gravity
, INT
, gravity_settings
, 4, NULL
);
394 rb
->set_option("Show Rockets", &show_rockets
, INT
, rocket_settings
, 3, NULL
);
398 rb
->set_option("FPS (Speed)", &frames_per_second
, INT
, fps_settings
, 9, NULL
);
402 playback_control(NULL
);
413 /* this is the plugin entry point */
414 enum plugin_status
plugin_start(const void* parameter
)
418 int j
, i
, autofire
=0;
420 int start_tick
, elapsed_tick
;
423 /* set everything up.. no BL timeout, no backdrop,
424 white-text-on-black-background. */
425 backlight_force_on(); /* backlight control in lib/helper.c */
427 rb
->lcd_set_backdrop(NULL
);
428 rb
->lcd_set_background(LCD_BLACK
);
429 rb
->lcd_set_foreground(LCD_WHITE
);
432 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
438 start_tick
= *rb
->current_tick
;
442 rb
->lcd_clear_display();
444 /* loop through every possible rocket */
445 for(j
=0; j
<MAX_ROCKETS
; j
++)
447 /* if the current rocket is actually moving/"alive" then go on and
448 * move/update/explode it */
449 if(rocket_phase
[j
] > -1)
451 #ifdef HAVE_LCD_COLOR /* draw trail, if requested */
454 rb
->lcd_set_foreground(LCD_RGBPACK(128,128,128));
455 rb
->lcd_fillrect(rocket_xpos
[j
], rocket_ypos
[j
],
456 ROCKET_SIZE
, ROCKET_SIZE
);
457 rb
->lcd_set_foreground(LCD_RGBPACK(64,64,64));
458 rb
->lcd_fillrect(rocket_xpos
[j
]-rocket_xspeed
[j
], rocket_ypos
[j
]+rocket_yspeed
[j
],
459 ROCKET_SIZE
, ROCKET_SIZE
);
464 rocket_xpos
[j
] += rocket_xspeed
[j
];
465 rocket_ypos
[j
] -= rocket_yspeed
[j
];
467 #ifdef HAVE_LCD_COLOR
468 rb
->lcd_set_foreground(LCD_WHITE
);
470 if(show_rockets
==2 || show_rockets
==1)
471 rb
->lcd_fillrect(rocket_xpos
[j
], rocket_ypos
[j
],
472 ROCKET_SIZE
, ROCKET_SIZE
);
474 /* if(rocket isn't "there" yet) keep moving
475 * if(rocket IS there) explode it. */
476 if(rocket_phase
[j
] < rocket_targetphase
[j
])
480 rocket_phase
[j
] = -1;
482 firework_phase
[j
] = 0;
483 init_explode(rocket_xpos
[j
], rocket_ypos
[j
], j
, particle_values
[particles_per_firework
]);
487 /* and now onto the fireworks for this particular rocket... */
488 if(firework_phase
[j
] > -1)
490 for(i
=0; i
<particle_values
[particles_per_firework
]; i
++)
492 firework_xpoints
[j
][i
] += firework_xspeed
[j
][i
];
493 firework_ypoints
[j
][i
] += firework_yspeed
[j
][i
];
496 firework_ypoints
[j
][i
] += firework_phase
[j
]/gravity_values
[gravity
];
498 #ifdef HAVE_LCD_COLOR
499 rb
->lcd_set_foreground(firework_darkest_colors
[firework_color
[j
][i
]]);
500 rb
->lcd_fillrect(firework_xpoints
[j
][i
]-1,
501 firework_ypoints
[j
][i
]-1,
502 FIREWORK_SIZE
+2, FIREWORK_SIZE
+2);
504 if(firework_phase
[j
] < particle_life_values
[particle_life
]-10)
505 rb
->lcd_set_foreground(firework_colors
[firework_color
[j
][i
]]);
506 else if(firework_phase
[j
] < particle_life_values
[particle_life
]-7)
507 rb
->lcd_set_foreground(firework_dark_colors
[firework_color
[j
][i
]]);
508 else if(firework_phase
[j
] < particle_life_values
[particle_life
]-3)
509 rb
->lcd_set_foreground(firework_darker_colors
[firework_color
[j
][i
]]);
511 rb
->lcd_set_foreground(firework_darkest_colors
[firework_color
[j
][i
]]);
513 rb
->lcd_fillrect(firework_xpoints
[j
][i
],
514 firework_ypoints
[j
][i
],
515 FIREWORK_SIZE
, FIREWORK_SIZE
);
516 /* WIP - currently ugly explosion effect
517 #ifdef HAVE_LCD_COLOR
518 if(firework_phase[j] < 10)
520 rb->lcd_set_foreground(EXPLOSION_COLOR);
521 rb->lcd_fillrect(rocket_xpos[j]-firework_phase[j],
522 rocket_ypos[j]-firework_phase[j],
523 firework_phase[j]*2, firework_phase[j]*2);
528 #ifdef HAVE_LCD_COLOR
529 rb
->lcd_set_foreground(LCD_WHITE
);
532 /* firework at its destination age?
533 * no = keep aging; yes = delete it. */
534 if(firework_phase
[j
] < particle_life_values
[particle_life
])
537 firework_phase
[j
] = -1;
541 /* is autofire on? */
542 if(autofire_delay
!= 0)
544 elapsed_tick
= *rb
->current_tick
- start_tick
;
546 if(elapsed_tick
> autofire_delay_values
[autofire_delay
])
548 rocket_phase
[autofire
] = 0;
549 init_rocket(autofire
);
551 start_tick
= *rb
->current_tick
;
553 if(autofire
< MAX_ROCKETS
)
562 button
= rb
->button_get_w_tmo(HZ
/fps_values
[frames_per_second
]);
565 case BTN_MENU
: /* back to config menu */
569 case BTN_FIRE
: /* fire off rockets manually */
570 case BTN_FIRE
|BUTTON_REPEAT
:
571 if(thisrocket
< MAX_ROCKETS
)
576 rocket_phase
[thisrocket
] = 0;
577 init_rocket(thisrocket
);
581 /* Turn on backlight timeout (revert to settings) */
582 backlight_use_settings(); /* backlight control in lib/helper.c */
584 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
585 rb
->cpu_boost(false);