1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Eric Linenberg
11 * February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
12 * Eric smiles. Bjorn cries. Linus say 'huh?'.
13 * March 2007: Sean Morrisey performs a major rewrite/feature addition.
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
25 #include "lib/playback_control.h"
29 #define SOKOBAN_TITLE "Sokoban"
31 #define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
32 #define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DATA_DIR "/sokoban.save"
35 #define SOKOBAN_SAVE_FOLDER PLUGIN_GAMES_DATA_DIR
37 #define SOKOBAN_SAVE_FOLDER "/games"
40 #include "pluginbitmaps/sokoban_tiles.h"
41 #define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
43 /* If tilesize is 0 (which it is during dependency generation) gcc will abort
44 (div by 0) and this plugin won't get any dependencies
46 #if SOKOBAN_TILESIZE < 1
47 #define SOKOBAN_TILESIZE 10
50 /* SOKOBAN_TILESIZE is the number of pixels for each block.
51 * Set dynamically so all targets can support levels
52 * that fill their entire screen, less the stat box.
53 * 16 rows & 20 cols minimum */
54 #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
55 #define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
56 #if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
57 #define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
59 #define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
61 #else /* vertical layout*/
62 #define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
63 #define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
66 /* size of code+bss */
67 #if CONFIG_CPU == SH7034
68 #define CODE_SIZE 0x3000 /* 12k */
70 #define CODE_SIZE 0x5000 /* 20k */
73 #define CODE_AND_UNDO_SIZE (CODE_SIZE+0x1000) /* + 4k */
75 /* Use either all but code & undo of the plugin buffer for level data
76 * or 128k, which ever is less */
77 #if PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE < 0x20000
78 #define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE)
80 #define MAX_LEVEL_DATA 0x20000
83 /* Number of levels for which to allocate buffer indexes */
84 #define MAX_LEVELS MAX_LEVEL_DATA/70
86 /* Use remaining plugin buffer (- code prog) for undo, up to 64k */
87 #if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE > 0x10000
88 #define MAX_UNDOS 0x10000
90 #define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE)
93 /* Move/push definitions for undo */
94 #define SOKOBAN_PUSH_LEFT 'L'
95 #define SOKOBAN_PUSH_RIGHT 'R'
96 #define SOKOBAN_PUSH_UP 'U'
97 #define SOKOBAN_PUSH_DOWN 'D'
98 #define SOKOBAN_MOVE_LEFT 'l'
99 #define SOKOBAN_MOVE_RIGHT 'r'
100 #define SOKOBAN_MOVE_UP 'u'
101 #define SOKOBAN_MOVE_DOWN 'd'
103 #define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
104 #define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
106 /* variable button definitions */
107 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
108 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
109 #define SOKOBAN_LEFT BUTTON_LEFT
110 #define SOKOBAN_RIGHT BUTTON_RIGHT
111 #define SOKOBAN_UP BUTTON_UP
112 #define SOKOBAN_DOWN BUTTON_DOWN
113 #define SOKOBAN_MENU BUTTON_OFF
114 #define SOKOBAN_UNDO BUTTON_ON
115 #define SOKOBAN_REDO BUTTON_PLAY
116 #define SOKOBAN_LEVEL_DOWN BUTTON_F1
117 #define SOKOBAN_LEVEL_REPEAT BUTTON_F2
118 #define SOKOBAN_LEVEL_UP BUTTON_F3
119 #define SOKOBAN_PAUSE BUTTON_PLAY
120 #define BUTTON_SAVE BUTTON_ON
121 #define BUTTON_SAVE_NAME "ON"
123 #elif CONFIG_KEYPAD == ONDIO_PAD
124 #define SOKOBAN_LEFT BUTTON_LEFT
125 #define SOKOBAN_RIGHT BUTTON_RIGHT
126 #define SOKOBAN_UP BUTTON_UP
127 #define SOKOBAN_DOWN BUTTON_DOWN
128 #define SOKOBAN_MENU BUTTON_OFF
129 #define SOKOBAN_UNDO_PRE BUTTON_MENU
130 #define SOKOBAN_UNDO (BUTTON_MENU | BUTTON_REL)
131 #define SOKOBAN_REDO (BUTTON_MENU | BUTTON_DOWN)
132 #define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
133 #define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
134 #define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
135 #define SOKOBAN_PAUSE BUTTON_MENU
136 #define BUTTON_SAVE BUTTON_MENU
137 #define BUTTON_SAVE_NAME "MENU"
139 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
140 (CONFIG_KEYPAD == IRIVER_H300_PAD)
141 #define SOKOBAN_LEFT BUTTON_LEFT
142 #define SOKOBAN_RIGHT BUTTON_RIGHT
143 #define SOKOBAN_UP BUTTON_UP
144 #define SOKOBAN_DOWN BUTTON_DOWN
145 #define SOKOBAN_MENU BUTTON_OFF
146 #define SOKOBAN_UNDO BUTTON_REC
147 #define SOKOBAN_REDO BUTTON_MODE
148 #define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
149 #define SOKOBAN_LEVEL_REPEAT BUTTON_ON
150 #define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
151 #define SOKOBAN_PAUSE BUTTON_ON
152 #define BUTTON_SAVE BUTTON_MODE
153 #define BUTTON_SAVE_NAME "MODE"
155 #define SOKOBAN_RC_MENU BUTTON_RC_STOP
157 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
158 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
159 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
160 #define SOKOBAN_LEFT BUTTON_LEFT
161 #define SOKOBAN_RIGHT BUTTON_RIGHT
162 #define SOKOBAN_UP BUTTON_MENU
163 #define SOKOBAN_DOWN BUTTON_PLAY
164 #define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_MENU)
165 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
166 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
167 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
168 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
169 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
170 #define SOKOBAN_PAUSE BUTTON_SELECT
171 #define BUTTON_SAVE BUTTON_SELECT
172 #define BUTTON_SAVE_NAME "SELECT"
174 /* FIXME: if/when simultaneous button presses work for X5/M5,
175 * add level up/down */
176 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
177 #define SOKOBAN_LEFT BUTTON_LEFT
178 #define SOKOBAN_RIGHT BUTTON_RIGHT
179 #define SOKOBAN_UP BUTTON_UP
180 #define SOKOBAN_DOWN BUTTON_DOWN
181 #define SOKOBAN_MENU BUTTON_POWER
182 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
183 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
184 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
185 #define SOKOBAN_REDO BUTTON_PLAY
186 #define SOKOBAN_PAUSE BUTTON_PLAY
187 #define BUTTON_SAVE BUTTON_SELECT
188 #define BUTTON_SAVE_NAME "SELECT"
190 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
191 #define SOKOBAN_LEFT BUTTON_LEFT
192 #define SOKOBAN_RIGHT BUTTON_RIGHT
193 #define SOKOBAN_UP BUTTON_SCROLL_UP
194 #define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
195 #define SOKOBAN_MENU BUTTON_POWER
196 #define SOKOBAN_UNDO_PRE BUTTON_REW
197 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
198 #define SOKOBAN_REDO BUTTON_FF
199 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
200 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
201 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
202 #define SOKOBAN_PAUSE BUTTON_PLAY
203 #define BUTTON_SAVE BUTTON_PLAY
204 #define BUTTON_SAVE_NAME "PLAY"
206 #elif CONFIG_KEYPAD == GIGABEAT_PAD
207 #define SOKOBAN_LEFT BUTTON_LEFT
208 #define SOKOBAN_RIGHT BUTTON_RIGHT
209 #define SOKOBAN_UP BUTTON_UP
210 #define SOKOBAN_DOWN BUTTON_DOWN
211 #define SOKOBAN_MENU BUTTON_POWER
212 #define SOKOBAN_UNDO BUTTON_SELECT
213 #define SOKOBAN_REDO BUTTON_A
214 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
215 #define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
216 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
217 #define SOKOBAN_PAUSE BUTTON_SELECT
218 #define BUTTON_SAVE BUTTON_SELECT
219 #define BUTTON_SAVE_NAME "SELECT"
221 #elif CONFIG_KEYPAD == SANSA_E200_PAD
222 #define SOKOBAN_LEFT BUTTON_LEFT
223 #define SOKOBAN_RIGHT BUTTON_RIGHT
224 #define SOKOBAN_UP BUTTON_UP
225 #define SOKOBAN_DOWN BUTTON_DOWN
226 #define SOKOBAN_MENU BUTTON_POWER
227 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
228 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
229 #define SOKOBAN_REDO BUTTON_REC
230 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
231 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
232 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
233 #define SOKOBAN_PAUSE BUTTON_SELECT
234 #define BUTTON_SAVE BUTTON_SELECT
235 #define BUTTON_SAVE_NAME "SELECT"
237 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
238 #define SOKOBAN_LEFT BUTTON_LEFT
239 #define SOKOBAN_RIGHT BUTTON_RIGHT
240 #define SOKOBAN_UP BUTTON_UP
241 #define SOKOBAN_DOWN BUTTON_DOWN
242 #define SOKOBAN_MENU (BUTTON_HOME|BUTTON_REPEAT)
243 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
244 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
245 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT)
246 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
247 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
248 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
249 #define SOKOBAN_PAUSE BUTTON_SELECT
250 #define BUTTON_SAVE BUTTON_SELECT
251 #define BUTTON_SAVE_NAME "SELECT"
253 #elif CONFIG_KEYPAD == SANSA_C200_PAD
254 #define SOKOBAN_LEFT BUTTON_LEFT
255 #define SOKOBAN_RIGHT BUTTON_RIGHT
256 #define SOKOBAN_UP BUTTON_UP
257 #define SOKOBAN_DOWN BUTTON_DOWN
258 #define SOKOBAN_MENU BUTTON_POWER
259 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
260 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
261 #define SOKOBAN_REDO BUTTON_REC
262 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
263 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
264 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
265 #define SOKOBAN_PAUSE BUTTON_SELECT
266 #define BUTTON_SAVE BUTTON_SELECT
267 #define BUTTON_SAVE_NAME "SELECT"
269 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
270 #define SOKOBAN_LEFT BUTTON_LEFT
271 #define SOKOBAN_RIGHT BUTTON_RIGHT
272 #define SOKOBAN_UP BUTTON_UP
273 #define SOKOBAN_DOWN BUTTON_DOWN
274 #define SOKOBAN_MENU BUTTON_POWER
275 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
276 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
277 #define SOKOBAN_REDO BUTTON_HOME
278 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
279 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
280 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
281 #define SOKOBAN_PAUSE BUTTON_SELECT
282 #define BUTTON_SAVE BUTTON_SELECT
283 #define BUTTON_SAVE_NAME "SELECT"
285 #elif CONFIG_KEYPAD == SANSA_M200_PAD
286 #define SOKOBAN_LEFT BUTTON_LEFT
287 #define SOKOBAN_RIGHT BUTTON_RIGHT
288 #define SOKOBAN_UP BUTTON_UP
289 #define SOKOBAN_DOWN BUTTON_DOWN
290 #define SOKOBAN_MENU BUTTON_POWER
291 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
292 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
293 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP)
294 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
295 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
296 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
297 #define SOKOBAN_PAUSE BUTTON_SELECT
298 #define BUTTON_SAVE BUTTON_SELECT
299 #define BUTTON_SAVE_NAME "SELECT"
301 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
302 #define SOKOBAN_LEFT BUTTON_LEFT
303 #define SOKOBAN_RIGHT BUTTON_RIGHT
304 #define SOKOBAN_UP BUTTON_UP
305 #define SOKOBAN_DOWN BUTTON_DOWN
306 #define SOKOBAN_MENU BUTTON_MENU
307 #define SOKOBAN_UNDO BUTTON_VOL_UP
308 #define SOKOBAN_REDO BUTTON_VOL_DOWN
309 #define SOKOBAN_LEVEL_DOWN BUTTON_PREV
310 #define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
311 #define SOKOBAN_LEVEL_UP BUTTON_NEXT
312 #define SOKOBAN_PAUSE BUTTON_SELECT
313 #define BUTTON_SAVE BUTTON_SELECT
314 #define BUTTON_SAVE_NAME "SELECT"
316 #elif CONFIG_KEYPAD == MROBE100_PAD
317 #define SOKOBAN_LEFT BUTTON_LEFT
318 #define SOKOBAN_RIGHT BUTTON_RIGHT
319 #define SOKOBAN_UP BUTTON_UP
320 #define SOKOBAN_DOWN BUTTON_DOWN
321 #define SOKOBAN_MENU BUTTON_POWER
322 #define SOKOBAN_UNDO BUTTON_SELECT
323 #define SOKOBAN_REDO BUTTON_MENU
324 #define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
325 #define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
326 #define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
327 #define SOKOBAN_PAUSE BUTTON_SELECT
328 #define BUTTON_SAVE BUTTON_SELECT
329 #define BUTTON_SAVE_NAME "SELECT"
331 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
332 #define SOKOBAN_LEFT BUTTON_RC_REW
333 #define SOKOBAN_RIGHT BUTTON_RC_FF
334 #define SOKOBAN_UP BUTTON_RC_VOL_UP
335 #define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
336 #define SOKOBAN_MENU BUTTON_RC_REC
337 #define SOKOBAN_UNDO BUTTON_RC_MODE
338 #define SOKOBAN_REDO BUTTON_RC_MENU
339 #define SOKOBAN_PAUSE BUTTON_RC_PLAY
340 #define BUTTON_SAVE BUTTON_RC_PLAY
341 #define BUTTON_SAVE_NAME "PLAY"
343 #define SOKOBAN_RC_MENU BUTTON_REC
345 #elif CONFIG_KEYPAD == COWON_D2_PAD
346 #define SOKOBAN_MENU BUTTON_MENU
347 #define SOKOBAN_LEVEL_DOWN BUTTON_MINUS
348 #define SOKOBAN_LEVEL_UP BUTTON_PLUS
349 #define SOKOBAN_MENU_NAME "[MENU]"
351 #elif CONFIG_KEYPAD == IAUDIO67_PAD
352 #define SOKOBAN_LEFT BUTTON_LEFT
353 #define SOKOBAN_RIGHT BUTTON_RIGHT
354 #define SOKOBAN_UP BUTTON_STOP
355 #define SOKOBAN_DOWN BUTTON_PLAY
356 #define SOKOBAN_MENU BUTTON_MENU
357 #define SOKOBAN_UNDO BUTTON_VOLDOWN
358 #define SOKOBAN_REDO BUTTON_VOLUP
359 #define SOKOBAN_PAUSE (BUTTON_MENU|BUTTON_LEFT)
360 #define BUTTON_SAVE (BUTTON_MENU|BUTTON_PLAY)
361 #define BUTTON_SAVE_NAME "MENU+PLAY"
363 #define SOKOBAN_RC_MENU (BUTTON_MENU|BUTTON_STOP)
365 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
366 #define SOKOBAN_LEFT BUTTON_LEFT
367 #define SOKOBAN_RIGHT BUTTON_RIGHT
368 #define SOKOBAN_UP BUTTON_UP
369 #define SOKOBAN_DOWN BUTTON_DOWN
370 #define SOKOBAN_MENU BUTTON_MENU
371 #define SOKOBAN_UNDO BUTTON_BACK
372 #define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY)
373 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
374 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
375 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
376 #define SOKOBAN_PAUSE BUTTON_PLAY
377 #define BUTTON_SAVE BUTTON_CUSTOM
378 #define BUTTON_SAVE_NAME "CUSTOM"
380 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
381 #define SOKOBAN_LEFT BUTTON_LEFT
382 #define SOKOBAN_RIGHT BUTTON_RIGHT
383 #define SOKOBAN_UP BUTTON_UP
384 #define SOKOBAN_DOWN BUTTON_DOWN
385 #define SOKOBAN_MENU BUTTON_MENU
386 #define SOKOBAN_UNDO BUTTON_VIEW
387 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_VIEW)
388 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
389 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
390 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
391 #define SOKOBAN_PAUSE BUTTON_SELECT
392 #define BUTTON_SAVE BUTTON_PLAYLIST
393 #define BUTTON_SAVE_NAME "PLAYLIST"
395 #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
396 #define SOKOBAN_LEFT BUTTON_LEFT
397 #define SOKOBAN_RIGHT BUTTON_RIGHT
398 #define SOKOBAN_UP BUTTON_UP
399 #define SOKOBAN_DOWN BUTTON_DOWN
400 #define SOKOBAN_MENU BUTTON_MENU
401 #define SOKOBAN_UNDO BUTTON_PREV
402 #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_PREV)
403 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
404 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
405 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
406 #define SOKOBAN_PAUSE BUTTON_PLAY
407 #define BUTTON_SAVE BUTTON_NEXT
408 #define BUTTON_SAVE_NAME "NEXT"
410 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
411 #define SOKOBAN_LEFT BUTTON_PREV
412 #define SOKOBAN_RIGHT BUTTON_NEXT
413 #define SOKOBAN_UP BUTTON_UP
414 #define SOKOBAN_DOWN BUTTON_DOWN
415 #define SOKOBAN_MENU BUTTON_MENU
416 #define SOKOBAN_UNDO BUTTON_LEFT
417 #define SOKOBAN_REDO (BUTTON_LEFT | BUTTON_PLAY)
418 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
419 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
420 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
421 #define SOKOBAN_PAUSE BUTTON_PLAY
422 #define BUTTON_SAVE BUTTON_RIGHT
423 #define BUTTON_SAVE_NAME "RIGHT"
425 #elif CONFIG_KEYPAD == ONDAVX747_PAD
426 #define SOKOBAN_MENU BUTTON_MENU
427 #define SOKOBAN_MENU_NAME "[MENU]"
429 #elif CONFIG_KEYPAD == ONDAVX777_PAD
430 #define SOKOBAN_MENU BUTTON_POWER
431 #define SOKOBAN_MENU_NAME "[POWER]"
433 #elif CONFIG_KEYPAD == MROBE500_PAD
435 #define SOKOBAN_MENU BUTTON_POWER
436 #define SOKOBAN_MENU_NAME "[POWER]"
438 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
439 #define SOKOBAN_LEFT BUTTON_LEFT
440 #define SOKOBAN_RIGHT BUTTON_RIGHT
441 #define SOKOBAN_UP BUTTON_UP
442 #define SOKOBAN_DOWN BUTTON_DOWN
443 #define SOKOBAN_MENU BUTTON_REC
444 #define SOKOBAN_UNDO_PRE BUTTON_REW
445 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_LEFT)
446 #define SOKOBAN_REDO BUTTON_FFWD
447 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
448 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
449 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
450 #define SOKOBAN_PAUSE BUTTON_PLAY
451 #define BUTTON_SAVE BUTTON_PLAY
452 #define BUTTON_SAVE_NAME "PLAY"
454 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
455 #define SOKOBAN_LEFT BUTTON_PREV
456 #define SOKOBAN_RIGHT BUTTON_NEXT
457 #define SOKOBAN_UP BUTTON_UP
458 #define SOKOBAN_DOWN BUTTON_DOWN
459 #define SOKOBAN_MENU BUTTON_REC
460 #define SOKOBAN_UNDO BUTTON_CANCEL
461 #define SOKOBAN_REDO BUTTON_OK
462 #define SOKOBAN_LEVEL_DOWN (BUTTON_OK | BUTTON_PREV)
463 #define SOKOBAN_LEVEL_REPEAT (BUTTON_OK | BUTTON_CANCEL)
464 #define SOKOBAN_LEVEL_UP (BUTTON_OK | BUTTON_NEXT)
465 #define SOKOBAN_PAUSE BUTTON_PLAY
466 #define BUTTON_SAVE BUTTON_MENU
467 #define BUTTON_SAVE_NAME "MENU"
469 #elif CONFIG_KEYPAD == MPIO_HD200_PAD
470 #define SOKOBAN_LEFT BUTTON_VOL_DOWN
471 #define SOKOBAN_RIGHT BUTTON_VOL_UP
472 #define SOKOBAN_UP BUTTON_REW
473 #define SOKOBAN_DOWN BUTTON_FF
474 #define SOKOBAN_MENU BUTTON_FUNC
475 #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REW)
476 #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_FF)
477 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_VOL_DOWN)
478 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
479 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_VOL_UP)
480 #define SOKOBAN_PAUSE BUTTON_PLAY
481 #define BUTTON_SAVE (BUTTON_PLAY|BUTTON_FUNC)
482 #define BUTTON_SAVE_NAME "PLAY+FUNC"
484 #elif CONFIG_KEYPAD == MPIO_HD300_PAD
485 #define SOKOBAN_LEFT BUTTON_REW
486 #define SOKOBAN_RIGHT BUTTON_FF
487 #define SOKOBAN_UP BUTTON_UP
488 #define SOKOBAN_DOWN BUTTON_DOWN
489 #define SOKOBAN_MENU BUTTON_MENU
490 #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REW)
491 #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_FF)
492 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
493 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
494 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
495 #define SOKOBAN_PAUSE BUTTON_PLAY
496 #define BUTTON_SAVE (BUTTON_PLAY|BUTTON_ENTER)
497 #define BUTTON_SAVE_NAME "PLAY+ENTER"
500 #error No keymap defined!
503 #ifdef HAVE_TOUCHSCREEN
505 #define SOKOBAN_LEFT BUTTON_MIDLEFT
507 #ifndef SOKOBAN_RIGHT
508 #define SOKOBAN_RIGHT BUTTON_MIDRIGHT
511 #define SOKOBAN_UP BUTTON_TOPMIDDLE
514 #define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
517 #define SOKOBAN_MENU BUTTON_TOPLEFT
518 #define SOKOBAN_MENU_NAME "[TOPLEFT]"
521 #define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
522 #define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
525 #define SOKOBAN_REDO BUTTON_BOTTOMLEFT
526 #define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
528 #ifndef SOKOBAN_PAUSE
529 #define SOKOBAN_PAUSE BUTTON_CENTER
530 #define SOKOBAN_PAUSE_NAME "[CENTER]"
532 #ifndef SOKOBAN_LEVEL_REPEAT
533 #define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
534 #define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
537 #define BUTTON_SAVE BUTTON_CENTER
538 #define BUTTON_SAVE_NAME "CENTER"
542 #define SOKOBAN_FONT FONT_SYSFIXED
545 /* The Location, Undo and LevelInfo structs are OO-flavored.
546 * (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
547 * but the overall data layout becomes more manageable. */
549 /* Level data & stats */
551 int index
; /* Level index (level number - 1) */
552 int moves
; /* Moves & pushes for the stats */
554 short boxes_to_go
; /* Number of unplaced boxes remaining in level */
555 short height
; /* Height & width for centering level display */
564 /* Our full undo history */
565 static struct UndoInfo
{
566 int count
; /* How many undos have been done */
567 int current
; /* Which history is the current undo */
568 int max
; /* Which history is the max redoable */
569 char history
[MAX_UNDOS
];
572 /* Our playing board */
573 static struct BoardInfo
{
574 char board
[ROWS
][COLS
]; /* The current board data */
575 struct LevelInfo level
; /* Level data & stats */
576 struct Location player
; /* Where the player is */
577 int max_level
; /* The number of levels we have */
580 static struct BufferedBoards
{
581 char filename
[MAX_PATH
]; /* Filename of the levelset we're using */
582 char data
[MAX_LEVEL_DATA
]; /* Buffered level data */
583 int index
[MAX_LEVELS
+ 1]; /* Where each buffered board begins & ends */
584 int start
; /* Index of first buffered board */
585 int end
; /* Index of last buffered board */
586 short prebuffered_boards
; /* Number of boards before current to store */
590 static char buf
[ROWS
*(COLS
+ 1)]; /* Enough for a whole board or a filename */
593 static void init_undo(void)
596 undo_info
.current
= 0;
600 static void get_delta(char direction
, short *d_r
, short *d_c
)
603 case SOKOBAN_PUSH_LEFT
:
604 case SOKOBAN_MOVE_LEFT
:
608 case SOKOBAN_PUSH_RIGHT
:
609 case SOKOBAN_MOVE_RIGHT
:
613 case SOKOBAN_PUSH_UP
:
614 case SOKOBAN_MOVE_UP
:
618 case SOKOBAN_PUSH_DOWN
:
619 case SOKOBAN_MOVE_DOWN
:
625 static bool undo(void)
629 short d_r
= 0, d_c
= 0; /* delta row & delta col */
630 char *space_cur
, *space_next
, *space_prev
;
631 bool undo_push
= false;
633 /* If no more undos or we've wrapped all the way around, quit */
634 if (undo_info
.count
== 0 || undo_info
.current
- 1 == undo_info
.max
)
637 /* Move to previous undo in the list */
638 if (undo_info
.current
== 0 && undo_info
.count
> 1)
639 undo_info
.current
= MAX_UNDOS
- 1;
645 undo
= undo_info
.history
[undo_info
.current
];
647 if (undo
< SOKOBAN_MOVE_MIN
)
650 get_delta(undo
, &d_r
, &d_c
);
652 r
= current_info
.player
.row
;
653 c
= current_info
.player
.col
;
655 /* Give the 3 spaces we're going to use better names */
656 space_cur
= ¤t_info
.board
[r
][c
];
657 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
658 space_prev
= ¤t_info
.board
[r
- d_r
][c
- d_c
];
660 /* Update board info */
662 /* Moving box from goal to floor */
663 if (*space_next
== '*' && *space_cur
== '@')
664 current_info
.level
.boxes_to_go
++;
665 /* Moving box from floor to goal */
666 else if (*space_next
== '$' && *space_cur
== '+')
667 current_info
.level
.boxes_to_go
--;
669 /* Move box off of next space... */
670 *space_next
= (*space_next
== '*' ? '.' : ' ');
671 /* ...and on to current space */
672 *space_cur
= (*space_cur
== '+' ? '*' : '$');
674 current_info
.level
.pushes
--;
676 /* Just move player off of current space */
677 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
678 /* Move player back to previous space */
679 *space_prev
= (*space_prev
== '.' ? '+' : '@');
681 /* Update position */
682 current_info
.player
.row
-= d_r
;
683 current_info
.player
.col
-= d_c
;
685 current_info
.level
.moves
--;
690 static void add_undo(char undo
)
692 undo_info
.history
[undo_info
.current
] = undo
;
694 /* Wrap around if MAX_UNDOS exceeded */
695 if (undo_info
.current
< (MAX_UNDOS
- 1))
698 undo_info
.current
= 0;
700 if (undo_info
.count
< MAX_UNDOS
)
704 static bool move(char direction
, bool redo
)
707 short d_r
= 0, d_c
= 0; /* delta row & delta col */
708 char *space_cur
, *space_next
, *space_beyond
;
711 get_delta(direction
, &d_r
, &d_c
);
713 r
= current_info
.player
.row
;
714 c
= current_info
.player
.col
;
716 /* Check for out-of-bounds */
717 if (r
+ 2*d_r
< 0 || r
+ 2*d_r
>= ROWS
||
718 c
+ 2*d_c
< 0 || c
+ 2*d_c
>= COLS
)
721 /* Give the 3 spaces we're going to use better names */
722 space_cur
= ¤t_info
.board
[r
][c
];
723 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
724 space_beyond
= ¤t_info
.board
[r
+ 2*d_r
][c
+ 2*d_c
];
726 if (*space_next
== '$' || *space_next
== '*') {
727 /* Change direction from move to push for undo */
728 if (direction
>= SOKOBAN_MOVE_MIN
)
729 direction
-= SOKOBAN_MOVE_DIFF
;
732 else if (direction
< SOKOBAN_MOVE_MIN
)
733 /* Change back to move if redo/solution playback push is invalid */
734 direction
+= SOKOBAN_MOVE_DIFF
;
736 /* Update board info */
738 /* Moving box from goal to floor */
739 if (*space_next
== '*' && *space_beyond
== ' ')
740 current_info
.level
.boxes_to_go
++;
741 /* Moving box from floor to goal */
742 else if (*space_next
== '$' && *space_beyond
== '.')
743 current_info
.level
.boxes_to_go
--;
744 /* Check for invalid move */
745 else if (*space_beyond
!= '.' && *space_beyond
!= ' ')
748 /* Move player onto next space */
749 *space_next
= (*space_next
== '*' ? '+' : '@');
750 /* Move box onto space beyond next */
751 *space_beyond
= (*space_beyond
== '.' ? '*' : '$');
753 current_info
.level
.pushes
++;
755 /* Check for invalid move */
756 if (*space_next
!= '.' && *space_next
!= ' ')
759 /* Move player onto next space */
760 *space_next
= (*space_next
== '.' ? '+' : '@');
762 /* Move player off of current space */
763 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
765 /* Update position */
766 current_info
.player
.row
+= d_r
;
767 current_info
.player
.col
+= d_c
;
769 current_info
.level
.moves
++;
771 /* Update undo_info.max to current on every normal move,
772 * except if it's the same as a redo. */
773 /* normal move and either */
775 /* moves have been undone... */
776 ((undo_info
.max
!= undo_info
.current
&&
777 /* ...and the current move is NOT the same as the one in history */
778 undo_info
.history
[undo_info
.current
] != direction
) ||
779 /* or moves have not been undone */
780 undo_info
.max
== undo_info
.current
)) {
782 undo_info
.max
= undo_info
.current
;
783 } else /* redo move or move was same as redo */
784 add_undo(direction
); /* add_undo to update current */
790 static bool redo(void)
792 /* If no moves have been undone, quit */
793 if (undo_info
.current
== undo_info
.max
)
796 return move(undo_info
.history
[(undo_info
.current
< MAX_UNDOS
?
797 undo_info
.current
: 0)], true);
801 static void init_boards(void)
803 rb
->strlcpy(buffered_boards
.filename
, SOKOBAN_LEVELS_FILE
,
804 sizeof(buffered_boards
.filename
));
806 current_info
.level
.index
= 0;
807 current_info
.player
.row
= 0;
808 current_info
.player
.col
= 0;
809 current_info
.max_level
= 0;
811 buffered_boards
.start
= 0;
812 buffered_boards
.end
= 0;
813 buffered_boards
.prebuffered_boards
= 0;
818 static bool read_levels(bool initialize
)
828 bool index_set
= false;
830 /* Get the index of the first level to buffer */
831 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
&&
833 buffered_boards
.start
= current_info
.level
.index
-
834 buffered_boards
.prebuffered_boards
;
836 buffered_boards
.start
= 0;
838 if ((fd
= rb
->open(buffered_boards
.filename
, O_RDONLY
)) < 0) {
839 rb
->splashf(HZ
*2, "Unable to open %s", buffered_boards
.filename
);
844 len
= rb
->read_line(fd
, buf
, sizeof(buf
));
846 /* Correct len when trailing \r's or \n's are counted */
847 if (len
> 2 && buf
[len
- 2] == '\0')
849 else if (len
> 1 && buf
[len
- 1] == '\0')
852 /* Skip short lines & lines with non-level data */
853 if (len
>= 3 && ((buf
[0] >= '1' && buf
[0] <= '9') || buf
[0] == '#' ||
854 buf
[0] == ' ' || buf
[0] == '-' || buf
[0] == '_')) {
855 if (level_count
>= buffered_boards
.start
) {
856 /* Set the index of this level */
858 level_count
- buffered_boards
.start
< MAX_LEVELS
) {
859 buffered_boards
.index
[level_count
- buffered_boards
.start
]
863 /* Copy buffer to board data */
864 if (i
+ level_len
+ len
< MAX_LEVEL_DATA
) {
865 rb
->memcpy(&buffered_boards
.data
[i
+ level_len
], buf
, len
);
866 buffered_boards
.data
[i
+ level_len
+ len
] = '\n';
869 level_len
+= len
+ 1;
872 /* If newline & level is tall enough or is RLE */
873 } else if (buf
[0] == '\0' && (row
> 2 || lastlen
> 22)) {
875 if (level_count
>= buffered_boards
.start
) {
877 if (i
< MAX_LEVEL_DATA
)
878 buffered_boards
.end
= level_count
;
879 else if (!initialize
)
889 } while ((lastlen
= len
));
891 /* Set the index of the end of the last level */
892 if (level_count
- buffered_boards
.start
< MAX_LEVELS
)
893 buffered_boards
.index
[level_count
- buffered_boards
.start
] = i
;
896 current_info
.max_level
= level_count
;
897 buffered_boards
.prebuffered_boards
= buffered_boards
.end
/2;
905 static void load_level(void)
910 int index
= current_info
.level
.index
- buffered_boards
.start
;
913 /* Get the buffered board index of the current level */
914 if (current_info
.level
.index
< buffered_boards
.start
||
915 current_info
.level
.index
>= buffered_boards
.end
) {
917 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
)
918 index
= buffered_boards
.prebuffered_boards
;
920 index
= current_info
.level
.index
;
922 level
= &buffered_boards
.data
[buffered_boards
.index
[index
]];
924 /* Reset level info */
925 current_info
.level
.moves
= 0;
926 current_info
.level
.pushes
= 0;
927 current_info
.level
.boxes_to_go
= 0;
928 current_info
.level
.width
= 0;
931 for (r
= 0; r
< ROWS
; r
++)
932 for (c
= 0; c
< COLS
; c
++)
933 current_info
.board
[r
][c
] = 'X';
935 level_size
= buffered_boards
.index
[index
+ 1] -
936 buffered_boards
.index
[index
];
938 for (r
= 0, c
= 0, n
= 1, i
= 0; i
< level_size
; i
++) {
939 if (level
[i
] == '\n' || level
[i
] == '|') {
941 /* Update max width of level & go to next row */
942 if (c
> current_info
.level
.width
)
943 current_info
.level
.width
= c
;
949 } else if (c
< COLS
) {
950 /* Read RLE character's length into n */
951 if (level
[i
] >= '0' && level
[i
] <= '9') {
952 n
= level
[i
++] - '0';
953 if (level
[i
] >= '0' && level
[i
] <= '9')
954 n
= n
*10 + level
[i
++] - '0';
957 /* Cleanup & replace */
960 else if (level
[i
] == '-' || level
[i
] == '_')
968 current_info
.level
.boxes_to_go
+= n
;
970 /* Put RLE character n times */
972 current_info
.board
[r
][c
++] = level
[i
];
976 if (level
[i
] == '.' || level
[i
] == '+')
977 current_info
.level
.boxes_to_go
++;
979 if (level
[i
] == '@' ||level
[i
] == '+') {
980 current_info
.player
.row
= r
;
981 current_info
.player
.col
= c
;
984 current_info
.board
[r
][c
++] = level
[i
];
989 current_info
.level
.height
= r
;
992 /* Fill in blank space outside level on color targets */
993 for (r
= 0; r
< ROWS
; r
++)
994 for (c
= 0; current_info
.board
[r
][c
] == ' ' && c
< COLS
; c
++)
995 current_info
.board
[r
][c
] = 'X';
997 for (c
= 0; c
< COLS
; c
++) {
998 for (r
= 0; (current_info
.board
[r
][c
] == ' ' ||
999 current_info
.board
[r
][c
] == 'X') && r
< ROWS
; r
++)
1000 current_info
.board
[r
][c
] = 'X';
1001 for (r
= ROWS
- 1; (current_info
.board
[r
][c
] == ' ' ||
1002 current_info
.board
[r
][c
] == 'X') && r
>= 0; r
--)
1003 current_info
.board
[r
][c
] = 'X';
1008 static void update_screen(void)
1013 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
1014 #define STAT_HEIGHT 25
1015 #define STAT_X (LCD_WIDTH - 120)/2
1016 #define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
1017 #define BOARD_WIDTH LCD_WIDTH
1018 #define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
1019 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 4, "Level");
1020 rb
->lcd_putsxyf(STAT_X
+ 7, STAT_Y
+ 14, "%d", current_info
.level
.index
+ 1);
1021 rb
->lcd_putsxy(STAT_X
+ 41, STAT_Y
+ 4, "Moves");
1022 rb
->lcd_putsxyf(STAT_X
+ 44, STAT_Y
+ 14, "%d", current_info
.level
.moves
);
1023 rb
->lcd_putsxy(STAT_X
+ 79, STAT_Y
+ 4, "Pushes");
1024 rb
->lcd_putsxyf(STAT_X
+ 82, STAT_Y
+ 14, "%d", current_info
.level
.pushes
);
1026 rb
->lcd_drawrect(STAT_X
, STAT_Y
, 38, STAT_HEIGHT
);
1027 rb
->lcd_drawrect(STAT_X
+ 37, STAT_Y
, 39, STAT_HEIGHT
);
1028 rb
->lcd_drawrect(STAT_X
+ 75, STAT_Y
, 45, STAT_HEIGHT
);
1030 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
1031 #define STAT_X (LCD_WIDTH - 40)
1033 #define STAT_X COLS*SOKOBAN_TILESIZE
1035 #define STAT_Y (LCD_HEIGHT - 64)/2
1036 #define STAT_WIDTH (LCD_WIDTH - STAT_X)
1037 #define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
1038 #define BOARD_HEIGHT LCD_HEIGHT
1039 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 2, "Level");
1040 rb
->lcd_putsxyf(STAT_X
+ 4, STAT_Y
+ 12, "%d", current_info
.level
.index
+ 1);
1041 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 23, "Moves");
1042 rb
->lcd_putsxyf(STAT_X
+ 4, STAT_Y
+ 33, "%d", current_info
.level
.moves
);
1044 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Push");
1046 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Pushes");
1048 rb
->lcd_putsxyf(STAT_X
+ 4, STAT_Y
+ 54, "%d", current_info
.level
.pushes
);
1050 rb
->lcd_drawrect(STAT_X
, STAT_Y
+ 0, STAT_WIDTH
, 64);
1051 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 21);
1052 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 42);
1056 /* load the board to the screen */
1057 for (rows
= 0; rows
< ROWS
; rows
++) {
1058 for (cols
= 0; cols
< COLS
; cols
++) {
1059 c
= cols
*SOKOBAN_TILESIZE
+
1060 (BOARD_WIDTH
- current_info
.level
.width
*SOKOBAN_TILESIZE
)/2;
1061 r
= rows
*SOKOBAN_TILESIZE
+
1062 (BOARD_HEIGHT
- current_info
.level
.height
*SOKOBAN_TILESIZE
)/2;
1064 switch(current_info
.board
[rows
][cols
]) {
1065 case 'X': /* blank space outside of level */
1068 case ' ': /* floor */
1069 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 0*SOKOBAN_TILESIZE
,
1070 STRIDE( SCREEN_MAIN
,
1071 BMPWIDTH_sokoban_tiles
,
1072 BMPHEIGHT_sokoban_tiles
),
1073 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1076 case '#': /* wall */
1077 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 1*SOKOBAN_TILESIZE
,
1078 STRIDE( SCREEN_MAIN
,
1079 BMPWIDTH_sokoban_tiles
,
1080 BMPHEIGHT_sokoban_tiles
),
1081 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1085 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 2*SOKOBAN_TILESIZE
,
1086 STRIDE( SCREEN_MAIN
,
1087 BMPWIDTH_sokoban_tiles
,
1088 BMPHEIGHT_sokoban_tiles
),
1089 c
, r
, SOKOBAN_TILESIZE
,SOKOBAN_TILESIZE
);
1092 case '*': /* box on goal */
1093 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 3*SOKOBAN_TILESIZE
,
1094 STRIDE( SCREEN_MAIN
,
1095 BMPWIDTH_sokoban_tiles
,
1096 BMPHEIGHT_sokoban_tiles
),
1097 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1100 case '.': /* goal */
1101 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 4*SOKOBAN_TILESIZE
,
1102 STRIDE( SCREEN_MAIN
,
1103 BMPWIDTH_sokoban_tiles
,
1104 BMPHEIGHT_sokoban_tiles
),
1105 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1108 case '@': /* player */
1109 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 5*SOKOBAN_TILESIZE
,
1110 STRIDE( SCREEN_MAIN
,
1111 BMPWIDTH_sokoban_tiles
,
1112 BMPHEIGHT_sokoban_tiles
),
1113 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1116 case '+': /* player on goal */
1117 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 6*SOKOBAN_TILESIZE
,
1118 STRIDE( SCREEN_MAIN
,
1119 BMPWIDTH_sokoban_tiles
,
1120 BMPHEIGHT_sokoban_tiles
),
1121 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1127 /* print out the screen */
1131 static void draw_level(void)
1134 rb
->lcd_clear_display();
1138 static bool save(char *filename
, bool solution
)
1143 char dirname
[MAX_PATH
];
1145 rb
->splash(0, "Saving...");
1147 /* Create dir if it doesn't exist */
1148 if ((loc
= rb
->strrchr(filename
, '/')) != NULL
) {
1149 rb
->strlcpy(dirname
, filename
, loc
- filename
+ 1);
1151 if(!(dir
= rb
->opendir(dirname
)))
1157 if (filename
[0] == '\0' ||
1158 (fd
= rb
->open(filename
, O_WRONLY
|O_CREAT
|O_TRUNC
, 0666)) < 0) {
1159 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1163 /* Sokoban: S/P for solution/progress : level number : current undo */
1164 rb
->snprintf(buf
, sizeof(buf
), "Sokoban:%c:%d:%d\n", (solution
? 'S' : 'P'),
1165 current_info
.level
.index
+ 1, undo_info
.current
);
1166 rb
->write(fd
, buf
, rb
->strlen(buf
));
1168 /* Filename of levelset */
1169 rb
->write(fd
, buffered_boards
.filename
,
1170 rb
->strlen(buffered_boards
.filename
));
1171 rb
->write(fd
, "\n", 1);
1173 /* Full undo history */
1174 rb
->write(fd
, undo_info
.history
, undo_info
.max
);
1181 static bool load(char *filename
, bool silent
)
1188 bool paused
= false;
1189 unsigned short speed
= 2;
1190 int delay
[] = {HZ
/2, HZ
/3, HZ
/4, HZ
/6, HZ
/8, HZ
/12, HZ
/16, HZ
/25};
1192 if (filename
[0] == '\0' || (fd
= rb
->open(filename
, O_RDONLY
)) < 0) {
1194 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1198 /* Read header, level number, & current undo */
1199 rb
->read_line(fd
, buf
, sizeof(buf
));
1201 /* If we're opening a level file, not a solution/progress file */
1202 if (rb
->strncmp(buf
, "Sokoban", 7) != 0) {
1205 rb
->strlcpy(buffered_boards
.filename
, filename
,
1206 sizeof(buffered_boards
.filename
));
1208 if (!read_levels(true))
1211 current_info
.level
.index
= 0;
1214 /* If there aren't any boxes to go or the player position wasn't set,
1215 * the file probably wasn't a Sokoban level file */
1216 if (current_info
.level
.boxes_to_go
== 0 ||
1217 current_info
.player
.row
== 0 || current_info
.player
.col
== 0) {
1219 rb
->splash(HZ
*2, "File is not a Sokoban level file");
1225 /* Read filename of levelset */
1226 rb
->read_line(fd
, buffered_boards
.filename
,
1227 sizeof(buffered_boards
.filename
));
1229 /* Read full undo history */
1230 len
= rb
->read_line(fd
, undo_info
.history
, MAX_UNDOS
);
1232 /* Correct len when trailing \r's or \n's are counted */
1233 if (len
> 2 && undo_info
.history
[len
- 2] == '\0')
1235 else if (len
> 1 && undo_info
.history
[len
- 1] == '\0')
1240 /* Check to see if we're going to play a solution or resume progress */
1241 play_solution
= (buf
[8] == 'S');
1243 /* Get level number */
1244 for (n
= 0, i
= 10; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 15; i
++)
1245 n
= n
*10 + buf
[i
] - '0';
1246 current_info
.level
.index
= n
- 1;
1248 /* Get undo index */
1249 for (n
= 0, i
++; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 21; i
++)
1250 n
= n
*10 + buf
[i
] - '0';
1253 undo_info
.max
= len
;
1255 if (current_info
.level
.index
< 0) {
1257 rb
->splash(HZ
*2, "Error loading level");
1260 if (!read_levels(true))
1262 if (current_info
.level
.index
>= current_info
.max_level
) {
1264 rb
->splash(HZ
*2, "Error loading level");
1270 if (play_solution
) {
1271 rb
->lcd_clear_display();
1273 rb
->sleep(2*delay
[speed
]);
1275 /* Replay solution until menu button is pressed */
1279 if (!move(undo_info
.history
[i
], true)) {
1283 rb
->lcd_clear_display();
1289 rb
->sleep(delay
[speed
]);
1291 while ((button
= rb
->button_get(false)) || paused
) {
1294 /* Pretend the level is complete so we'll quit */
1295 current_info
.level
.boxes_to_go
= 0;
1299 /* Toggle pause state */
1304 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1305 /* Go back one move */
1309 rb
->lcd_clear_display();
1315 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1316 /* Go forward one move */
1320 rb
->lcd_clear_display();
1326 case SOKOBAN_UP
| BUTTON_REPEAT
:
1328 if (speed
< sizeof(delay
)/sizeof(int) - 1)
1333 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1344 /* If level is complete, wait for keypress before quitting */
1345 if (current_info
.level
.boxes_to_go
== 0)
1346 rb
->button_get(true);
1349 /* Advance to current undo */
1350 for (i
= 0; i
< n
; i
++) {
1351 if (!move(undo_info
.history
[i
], true)) {
1357 rb
->button_clear_queue();
1358 rb
->lcd_clear_display();
1361 undo_info
.current
= n
;
1367 static int sokoban_menu(void)
1373 int start_selected
= 0;
1374 int prev_level
= current_info
.level
.index
;
1376 MENUITEM_STRINGLIST(menu
, "Sokoban Menu", NULL
,
1377 "Resume", "Select Level", "Audio Playback", "Keys",
1378 "Load Default Level Set", "Quit Without Saving",
1379 "Save Progress & Quit");
1383 selection
= rb
->do_menu(&menu
, &start_selected
, NULL
, false);
1385 switch (selection
) {
1386 case 0: /* Resume */
1389 case 1: /* Select level */
1390 current_info
.level
.index
++;
1391 rb
->set_int("Select Level", "", UNIT_INT
,
1392 ¤t_info
.level
.index
, NULL
, 1, 1,
1393 current_info
.max_level
, NULL
);
1394 current_info
.level
.index
--;
1395 if (prev_level
!= current_info
.level
.index
) {
1402 case 2: /* Audio playback control */
1403 playback_control(NULL
);
1409 rb
->screens
[i
]->clear_display();
1410 rb
->lcd_setfont(SOKOBAN_FONT
);
1412 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
1413 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
1414 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1415 rb
->lcd_putsxy(3, 16, "[ON] Undo");
1416 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1417 rb
->lcd_putsxy(3, 36, "[F1] Down a Level");
1418 rb
->lcd_putsxy(3, 46, "[F2] Restart Level");
1419 rb
->lcd_putsxy(3, 56, "[F3] Up a Level");
1420 #elif CONFIG_KEYPAD == ONDIO_PAD
1421 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1422 rb
->lcd_putsxy(3, 16, "[MODE] Undo");
1423 rb
->lcd_putsxy(3, 26, "[MODE+DOWN] Redo");
1424 rb
->lcd_putsxy(3, 36, "[MODE+LEFT] Previous Level");
1425 rb
->lcd_putsxy(3, 46, "[MODE+UP] Restart Level");
1426 rb
->lcd_putsxy(3, 56, "[MODE+RIGHT] Up Level");
1427 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
1428 (CONFIG_KEYPAD == IRIVER_H300_PAD)
1429 rb
->lcd_putsxy(3, 6, "[STOP] Menu");
1430 rb
->lcd_putsxy(3, 16, "[REC] Undo");
1431 rb
->lcd_putsxy(3, 26, "[MODE] Redo");
1432 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1433 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1434 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1435 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1436 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1437 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1438 rb
->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
1439 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1440 rb
->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
1441 rb
->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
1442 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
1443 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1444 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1445 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1446 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1447 rb
->lcd_putsxy(3, 36, "[REC] Restart Level");
1448 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1449 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1450 rb
->lcd_putsxy(3, 16, "[REW] Undo");
1451 rb
->lcd_putsxy(3, 26, "[FF] Redo");
1452 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1453 rb
->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
1454 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1455 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1456 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1457 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1458 rb
->lcd_putsxy(3, 26, "[A] Redo");
1459 rb
->lcd_putsxy(3, 36, "[VOL-] Previous Level");
1460 rb
->lcd_putsxy(3, 46, "[MENU] Restart Level");
1461 rb
->lcd_putsxy(3, 56, "[VOL+] Next Level");
1462 #elif CONFIG_KEYPAD == SANSA_E200_PAD
1463 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1464 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1465 rb
->lcd_putsxy(3, 26, "[REC] Redo");
1466 rb
->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
1467 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
1468 rb
->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
1469 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
1470 rb
->lcd_putsxy(3, 6, "[MENU] Menu");
1471 rb
->lcd_putsxy(3, 16, "[VOL+] Undo");
1472 rb
->lcd_putsxy(3, 26, "[VOL-] Redo");
1473 rb
->lcd_putsxy(3, 36, "[PREV] Previous Level");
1474 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1475 rb
->lcd_putsxy(3, 56, "[NEXT] Next Level");
1478 #ifdef HAVE_TOUCHSCREEN
1479 rb
->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME
" Menu");
1480 rb
->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME
" Undo");
1481 rb
->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME
" Redo");
1482 rb
->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME
" Pause");
1483 rb
->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME
" Restart Level");
1487 rb
->screens
[i
]->update();
1489 /* Display until keypress */
1492 button
= rb
->button_get(false);
1493 } while (!button
|| button
& BUTTON_REL
||
1494 button
& BUTTON_REPEAT
);
1499 case 4: /* Load default levelset */
1501 if (!read_levels(true))
1502 return 5; /* Quit */
1509 case 6: /* Save & quit */
1510 save(SOKOBAN_SAVE_FILE
, false);
1511 rb
->reload_directory();
1514 } while (!menu_quit
);
1517 rb
->lcd_setfont(SOKOBAN_FONT
);
1520 rb
->screens
[i
]->clear_display();
1521 rb
->screens
[i
]->update();
1527 static bool sokoban_loop(void)
1530 int i
= 0, button
= 0;
1531 #if defined(SOKOBAN_UNDO_PRE)
1540 button
= rb
->button_get(true);
1544 #ifdef SOKOBAN_RC_MENU
1545 case SOKOBAN_RC_MENU
:
1548 switch (sokoban_menu()) {
1550 case 6: /* Save & quit */
1557 #ifdef SOKOBAN_UNDO_PRE
1558 if (lastbutton
!= SOKOBAN_UNDO_PRE
)
1560 #else /* repeat can't work here for Ondio, iPod, et al */
1561 case SOKOBAN_UNDO
| BUTTON_REPEAT
:
1564 rb
->lcd_clear_display();
1570 case SOKOBAN_REDO
| BUTTON_REPEAT
:
1572 rb
->lcd_clear_display();
1577 #ifdef SOKOBAN_LEVEL_UP
1578 case SOKOBAN_LEVEL_UP
:
1579 case SOKOBAN_LEVEL_UP
| BUTTON_REPEAT
:
1582 if (current_info
.level
.index
+ 1 < current_info
.max_level
)
1583 current_info
.level
.index
++;
1589 #ifdef SOKOBAN_LEVEL_DOWN
1590 case SOKOBAN_LEVEL_DOWN
:
1591 case SOKOBAN_LEVEL_DOWN
| BUTTON_REPEAT
:
1592 /* previous level */
1594 if (current_info
.level
.index
> 0)
1595 current_info
.level
.index
--;
1601 #ifdef SOKOBAN_LEVEL_REPEAT
1602 case SOKOBAN_LEVEL_REPEAT
:
1603 case SOKOBAN_LEVEL_REPEAT
| BUTTON_REPEAT
:
1611 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1612 moved
= move(SOKOBAN_MOVE_LEFT
, false);
1616 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1617 moved
= move(SOKOBAN_MOVE_RIGHT
, false);
1621 case SOKOBAN_UP
| BUTTON_REPEAT
:
1622 moved
= move(SOKOBAN_MOVE_UP
, false);
1626 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1627 moved
= move(SOKOBAN_MOVE_DOWN
, false);
1631 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
1632 return PLUGIN_USB_CONNECTED
;
1635 #if defined(SOKOBAN_UNDO_PRE)
1636 lastbutton
= button
;
1640 rb
->lcd_clear_display();
1644 /* We have completed this level */
1645 if (current_info
.level
.boxes_to_go
== 0) {
1648 rb
->lcd_clear_display();
1650 /* Show level complete message & stats */
1651 rb
->snprintf(buf
, sizeof(buf
), "Level %d Complete!",
1652 current_info
.level
.index
+ 1);
1653 rb
->lcd_getstringsize(buf
, &w
, &h
);
1654 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
*3, buf
);
1656 rb
->snprintf(buf
, sizeof(buf
), "%4d Moves ",
1657 current_info
.level
.moves
);
1658 rb
->lcd_getstringsize(buf
, &w
, &h
);
1659 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
, buf
);
1661 rb
->snprintf(buf
, sizeof(buf
), "%4d Pushes",
1662 current_info
.level
.pushes
);
1663 rb
->lcd_getstringsize(buf
, &w
, &h
);
1664 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, buf
);
1666 if (undo_info
.count
< MAX_UNDOS
) {
1667 rb
->snprintf(buf
, sizeof(buf
), "%s: Save solution",
1669 rb
->lcd_getstringsize(buf
, &w
, &h
);
1670 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
*2, buf
);
1675 rb
->button_clear_queue();
1677 /* Display for 4 seconds or until new keypress */
1678 for (i
= 0; i
< 80; i
++) {
1680 button
= rb
->button_get(false);
1681 if (button
&& !(button
& BUTTON_REL
) &&
1682 !(button
& BUTTON_REPEAT
))
1686 if (button
== BUTTON_SAVE
) {
1687 if (undo_info
.count
< MAX_UNDOS
) {
1688 /* Set filename to current levelset plus level number
1689 * and .sok extension. Use SAVE_FOLDER if using the
1690 * default levelset, since it's in a hidden folder. */
1691 if (rb
->strcmp(buffered_boards
.filename
,
1692 SOKOBAN_LEVELS_FILE
) == 0) {
1693 rb
->snprintf(buf
, sizeof(buf
),
1694 "%s/sokoban.%d.sok",
1695 SOKOBAN_SAVE_FOLDER
,
1696 current_info
.level
.index
+ 1);
1698 if ((loc
= rb
->strrchr(buffered_boards
.filename
,
1701 rb
->snprintf(buf
, sizeof(buf
), "%s.%d.sok",
1702 buffered_boards
.filename
,
1703 current_info
.level
.index
+ 1);
1708 if (!rb
->kbd_input(buf
, MAX_PATH
))
1711 rb
->splash(HZ
*2, "Solution too long to save");
1713 rb
->lcd_setfont(SOKOBAN_FONT
); /* Restore font */
1718 rb
->screens
[i
]->clear_display();
1719 rb
->screens
[i
]->update();
1722 current_info
.level
.index
++;
1724 /* clear undo stats */
1727 if (current_info
.level
.index
>= current_info
.max_level
) {
1728 /* Show levelset complete message */
1729 rb
->snprintf(buf
, sizeof(buf
), "You WIN!!");
1730 rb
->lcd_getstringsize(buf
, &w
, &h
);
1731 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, buf
);
1733 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
1734 /* Display for 4 seconds or until keypress */
1735 for (i
= 0; i
< 80; i
++) {
1736 rb
->lcd_fillrect(0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1740 button
= rb
->button_get(false);
1741 if (button
&& !(button
& BUTTON_REL
))
1744 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1746 /* Reset to first level & show quit menu */
1747 current_info
.level
.index
= 0;
1749 switch (sokoban_menu()) {
1751 case 6: /* Save & quit */
1766 enum plugin_status
plugin_start(const void* parameter
)
1772 rb
->lcd_setfont(SOKOBAN_FONT
);
1774 rb
->lcd_clear_display();
1775 rb
->lcd_getstringsize(SOKOBAN_TITLE
, &w
, &h
);
1776 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, SOKOBAN_TITLE
);
1778 rb
->sleep(HZ
); /* Show title for 1 second */
1782 if (parameter
== NULL
) {
1783 /* Attempt to resume saved progress, otherwise start at beginning */
1784 if (!load(SOKOBAN_SAVE_FILE
, true)) {
1786 if (!read_levels(true))
1792 /* The plugin is being used to open a file */
1793 if (load((char*) parameter
, false)) {
1794 /* If we loaded & played a solution, quit */
1795 if (current_info
.level
.boxes_to_go
== 0)
1801 rb
->lcd_clear_display();
1804 return sokoban_loop();