1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
8 * $Id: keymap-h1x0_h3x0.c 17847 2008-06-28 18:10:04Z bagder $
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for samsung yh-820 / yh-920 / yh-925 target */
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard
[] = {
50 { ACTION_STD_OK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
51 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
52 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
54 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
55 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
56 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
57 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
59 { ACTION_STD_CONTEXT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_RIGHT
},
60 /* kludge: pressing 2 directional buttons is easy on this target */
61 { ACTION_STD_QUICKSCREEN
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
,
62 BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
},
64 { ACTION_STD_REC
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_NONE
},
67 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps
[] = {
70 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
71 { ACTION_WPS_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
73 { ACTION_WPS_SKIPNEXT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
},
74 { ACTION_WPS_SEEKFWD
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
75 { ACTION_WPS_STOPSEEK
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
|BUTTON_REPEAT
},
77 { ACTION_WPS_SKIPPREV
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
},
78 { ACTION_WPS_SEEKBACK
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
79 { ACTION_WPS_STOPSEEK
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
81 { ACTION_WPS_ABSETB_NEXTDIR
,BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_PLAY
},
82 { ACTION_WPS_ABSETA_PREVDIR
,BUTTON_PLAY
|BUTTON_LEFT
, BUTTON_PLAY
},
83 { ACTION_WPS_ABRESET
, BUTTON_PLAY
|BUTTON_UP
, BUTTON_PLAY
},
85 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
86 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_NONE
},
87 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
88 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
90 { ACTION_WPS_BROWSE
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
92 /* these match context_standard */
93 { ACTION_WPS_MENU
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
94 { ACTION_WPS_CONTEXT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_RIGHT
},
95 /* kludge: pressing 2 directional buttons is easy on this target */
96 { ACTION_WPS_QUICKSCREEN
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
,
97 BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
},
99 { ACTION_WPS_VIEW_PLAYLIST
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
100 { ACTION_WPS_REC
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_NONE
},
103 }; /* button_context_wps */
105 static const struct button_mapping button_context_list
[] = {
107 { ACTION_LISTTREE_PGUP
, BUTTON_REC
|BUTTON_UP
, BUTTON_REC
},
108 { ACTION_LISTTREE_PGDOWN
, BUTTON_REC
|BUTTON_DOWN
, BUTTON_REC
},
110 { ACTION_LISTTREE_PGUP
, BUTTON_FFWD
, BUTTON_NONE
},
111 { ACTION_LISTTREE_PGDOWN
, BUTTON_REW
, BUTTON_NONE
},
114 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
115 }; /* button_context_list */
117 static const struct button_mapping button_context_tree
[] = {
118 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
119 { ACTION_TREE_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
121 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
122 }; /* button_context_tree */
124 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
125 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
127 { ACTION_TREE_PGLEFT
, BUTTON_REC
|BUTTON_LEFT
, BUTTON_REC
},
128 { ACTION_TREE_PGLEFT
, BUTTON_REC
|BUTTON_LEFT
|BUTTON_REPEAT
,BUTTON_NONE
},
130 { ACTION_TREE_PGRIGHT
, BUTTON_REC
|BUTTON_RIGHT
, BUTTON_REC
},
131 { ACTION_TREE_PGRIGHT
, BUTTON_REC
|BUTTON_RIGHT
|BUTTON_REPEAT
,BUTTON_NONE
},
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
)
136 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
137 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
138 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
139 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
141 { ACTION_TREE_PGLEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
142 { ACTION_TREE_PGLEFT
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
144 { ACTION_TREE_PGRIGHT
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
145 { ACTION_TREE_PGRIGHT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
|BUTTON_REPEAT
},
147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
)
150 static const struct button_mapping button_context_settings
[] = {
151 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
152 { ACTION_SETTINGS_INCREPEAT
,BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
154 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
155 { ACTION_SETTINGS_DECREPEAT
,BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
157 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
158 { ACTION_STD_PREV
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
159 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
161 { ACTION_STD_NEXT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
162 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
164 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
166 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
167 }; /* button_context_settings */
169 static const struct button_mapping button_context_settings_right_is_inc
[] = {
170 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
171 { ACTION_SETTINGS_INCREPEAT
,BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
173 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
174 { ACTION_SETTINGS_DECREPEAT
,BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
176 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
177 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
179 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
180 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
182 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
184 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
185 }; /* button_context_settingsgraphical */
187 static const struct button_mapping button_context_yesno
[] = {
188 { ACTION_YESNO_ACCEPT
, BUTTON_RIGHT
, BUTTON_NONE
},
190 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
191 }; /* button_context_settings_yesno */
193 static const struct button_mapping button_context_colorchooser
[] = {
194 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
196 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
197 }; /* button_context_settings_colorchooser */
199 static const struct button_mapping button_context_eq
[] = {
200 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
202 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
203 }; /* button_context_settings_context_eq */
205 static const struct button_mapping button_context_bmark
[] = {
206 { ACTION_BMS_DELETE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
208 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
209 }; /* button_context_settings_bmark */
211 static const struct button_mapping button_context_time
[] = {
212 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
213 { ACTION_STD_CANCEL
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
215 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
216 }; /* button_context_settings_bmark */
218 static const struct button_mapping button_context_quickscreen
[] = {
219 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
220 { ACTION_NONE
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REL
,BUTTON_NONE
},
222 { ACTION_QS_TOP
, BUTTON_UP
|BUTTON_REL
, BUTTON_UP
},
223 { ACTION_QS_TOP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
225 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_DOWN
},
226 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
228 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
229 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
231 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
232 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
234 { ACTION_STD_CANCEL
, BUTTON_PLAY
, BUTTON_NONE
},
235 { ACTION_STD_CANCEL
, BUTTON_FFWD
, BUTTON_NONE
},
237 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
238 }; /* button_context_quickscreen */
240 static const struct button_mapping button_context_pitchscreen
[] = {
241 { ACTION_PS_INC_SMALL
, BUTTON_UP
, BUTTON_NONE
},
242 { ACTION_PS_INC_BIG
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
244 { ACTION_PS_DEC_SMALL
, BUTTON_DOWN
, BUTTON_NONE
},
245 { ACTION_PS_DEC_BIG
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
247 { ACTION_PS_NUDGE_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
248 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
250 { ACTION_PS_NUDGE_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
251 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
253 { ACTION_PS_TOGGLE_MODE
, BUTTON_FFWD
, BUTTON_NONE
},
254 { ACTION_PS_RESET
, BUTTON_REW
, BUTTON_NONE
},
255 { ACTION_PS_EXIT
, BUTTON_PLAY
, BUTTON_NONE
},
257 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
258 }; /* button_context_pitchcreen */
260 static const struct button_mapping button_context_recscreen
[] = {
261 { ACTION_REC_PAUSE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
263 /* the yh-820 has a rec button */
264 { ACTION_REC_NEWFILE
, BUTTON_REC
, BUTTON_NONE
},
266 /* the yh-920 & yh-925 have a rec switch */
267 { ACTION_REC_NEWFILE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
270 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
271 { ACTION_SETTINGS_INCREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
273 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
274 { ACTION_SETTINGS_DECREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
276 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
277 }; /* button_context_recscreen */
279 static const struct button_mapping button_context_keyboard
[] = {
280 { ACTION_KBD_UP
, BUTTON_UP
, BUTTON_NONE
},
281 { ACTION_KBD_UP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
283 { ACTION_KBD_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
284 { ACTION_KBD_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
286 { ACTION_KBD_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
287 { ACTION_KBD_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
289 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
290 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
292 { ACTION_KBD_CURSOR_LEFT
, BUTTON_REW
|BUTTON_REL
, BUTTON_FFWD
},
293 { ACTION_KBD_CURSOR_LEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
295 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
},
296 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
298 { ACTION_KBD_SELECT
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
299 { ACTION_KBD_PAGE_FLIP
, BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_NONE
},
301 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
302 { ACTION_KBD_ABORT
, BUTTON_FFWD
|BUTTON_PLAY
, BUTTON_FFWD
},
303 { ACTION_KBD_ABORT
, BUTTON_FFWD
|BUTTON_REW
, BUTTON_FFWD
},
306 }; /* button_context_keyboard */
308 const struct button_mapping
* get_context_mapping(int context
)
313 return button_context_standard
;
315 return button_context_wps
;
318 return button_context_list
;
320 case CONTEXT_MAINMENU
:
321 if (global_settings
.hold_lr_for_scroll_in_list
)
322 return button_context_listtree_scroll_without_combo
;
324 return button_context_listtree_scroll_with_combo
;
325 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
326 return button_context_tree
;
328 case CONTEXT_SETTINGS
:
329 return button_context_settings
;
330 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
331 case CONTEXT_SETTINGS_RECTRIGGER
:
332 return button_context_settings_right_is_inc
;
334 case CONTEXT_SETTINGS_COLOURCHOOSER
:
335 return button_context_colorchooser
;
336 case CONTEXT_SETTINGS_EQ
:
337 return button_context_eq
;
339 case CONTEXT_SETTINGS_TIME
:
340 return button_context_time
;
342 case CONTEXT_YESNOSCREEN
:
343 return button_context_yesno
;
344 case CONTEXT_BOOKMARKSCREEN
:
345 return button_context_bmark
;
346 case CONTEXT_QUICKSCREEN
:
347 return button_context_quickscreen
;
348 case CONTEXT_PITCHSCREEN
:
349 return button_context_pitchscreen
;
350 case CONTEXT_RECSCREEN
:
351 return button_context_recscreen
;
352 case CONTEXT_KEYBOARD
:
353 return button_context_keyboard
;
355 return button_context_standard
;