* Fix plugin keymaps for VX777
[kugel-rb.git] / apps / plugins / star.c
blob663c9dfca34b67ac37e1b93505b532158ec9008e
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Frederic Dang Ngoc
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
22 #ifdef HAVE_LCD_BITMAP
23 #include "lib/display_text.h"
24 #include "lib/playback_control.h"
26 PLUGIN_HEADER
28 /* size of a level in file */
29 #define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
31 /* size of the game board */
32 #define STAR_WIDTH 16
33 #define STAR_HEIGHT 9
35 /* number of level */
36 #define STAR_LEVEL_COUNT 20
38 /* values of object in the board */
39 #define STAR_VOID '.'
40 #define STAR_WALL '*'
41 #define STAR_STAR 'o'
42 #define STAR_BALL 'X'
43 #define STAR_BLOCK 'x'
45 /* sleep time between two frames */
46 #if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
47 /* iPod 5G LCD is *slow* */
48 #define STAR_SLEEP rb->yield();
49 #elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
50 #define STAR_SLEEP rb->sleep(0);
51 #else
52 #define STAR_SLEEP rb->sleep(1);
53 #endif
55 /* value of ball and block control */
56 #define STAR_CONTROL_BALL 0
57 #define STAR_CONTROL_BLOCK 1
59 /* variable button definitions */
60 #if CONFIG_KEYPAD == RECORDER_PAD
61 #define STAR_QUIT BUTTON_OFF
62 #define STAR_LEFT BUTTON_LEFT
63 #define STAR_RIGHT BUTTON_RIGHT
64 #define STAR_UP BUTTON_UP
65 #define STAR_DOWN BUTTON_DOWN
66 #define STAR_TOGGLE_CONTROL BUTTON_ON
67 #define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
68 #define STAR_LEVEL_UP BUTTON_F3
69 #define STAR_LEVEL_DOWN BUTTON_F1
70 #define STAR_LEVEL_REPEAT BUTTON_F2
71 #define STAR_TOGGLE_CONTROL_NAME "ON"
72 #define STAR_QUIT_NAME "OFF"
73 #define STAR_LEVEL_UP_NAME "F3"
74 #define STAR_LEVEL_DOWN_NAME "F1"
75 #define STAR_LEVEL_REPEAT_NAME "F2"
77 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
78 #define STAR_QUIT BUTTON_OFF
79 #define STAR_LEFT BUTTON_LEFT
80 #define STAR_RIGHT BUTTON_RIGHT
81 #define STAR_UP BUTTON_UP
82 #define STAR_DOWN BUTTON_DOWN
83 #define STAR_TOGGLE_CONTROL BUTTON_ON
84 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
85 #define STAR_LEVEL_UP BUTTON_F3
86 #define STAR_LEVEL_DOWN BUTTON_F1
87 #define STAR_LEVEL_REPEAT BUTTON_F2
88 #define STAR_TOGGLE_CONTROL_NAME "ON/SELECT"
89 #define STAR_QUIT_NAME "OFF"
90 #define STAR_LEVEL_UP_NAME "F3"
91 #define STAR_LEVEL_DOWN_NAME "F1"
92 #define STAR_LEVEL_REPEAT_NAME "F2"
94 #elif CONFIG_KEYPAD == ONDIO_PAD
95 #define STAR_QUIT BUTTON_OFF
96 #define STAR_LEFT BUTTON_LEFT
97 #define STAR_RIGHT BUTTON_RIGHT
98 #define STAR_UP BUTTON_UP
99 #define STAR_DOWN BUTTON_DOWN
100 #define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
101 #define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
102 #define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
103 #define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
104 #define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
105 #define STAR_TOGGLE_CONTROL_NAME "MODE"
106 #define STAR_QUIT_NAME "OFF"
107 #define STAR_LEVEL_UP_NAME "M >"
108 #define STAR_LEVEL_DOWN_NAME "M <"
109 #define STAR_LEVEL_REPEAT_NAME "M ^"
111 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
112 (CONFIG_KEYPAD == IRIVER_H300_PAD)
113 #define STAR_QUIT BUTTON_OFF
114 #define STAR_LEFT BUTTON_LEFT
115 #define STAR_RIGHT BUTTON_RIGHT
116 #define STAR_UP BUTTON_UP
117 #define STAR_DOWN BUTTON_DOWN
118 #define STAR_TOGGLE_CONTROL BUTTON_MODE
119 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
120 #define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT)
121 #define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT)
122 #define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT)
123 #define STAR_TOGGLE_CONTROL_NAME "MODE/SELECT"
124 #define STAR_QUIT_NAME "OFF"
125 #define STAR_LEVEL_UP_NAME "ON + RIGHT"
126 #define STAR_LEVEL_DOWN_NAME "ON + LEFT"
127 #define STAR_LEVEL_REPEAT_NAME "ON + NAVI"
129 #define STAR_RC_QUIT BUTTON_RC_STOP
130 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
131 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
132 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
134 #define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
135 #define STAR_LEFT BUTTON_LEFT
136 #define STAR_RIGHT BUTTON_RIGHT
137 #define STAR_UP BUTTON_MENU
138 #define STAR_DOWN BUTTON_PLAY
139 #define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
140 #define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
141 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
142 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
143 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
144 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
145 #define STAR_QUIT_NAME "S + MENU"
146 #define STAR_LEVEL_UP_NAME "S >"
147 #define STAR_LEVEL_DOWN_NAME "S <"
148 #define STAR_LEVEL_REPEAT_NAME "S + PLAY"
150 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
152 #define STAR_QUIT BUTTON_POWER
153 #define STAR_LEFT BUTTON_LEFT
154 #define STAR_RIGHT BUTTON_RIGHT
155 #define STAR_UP BUTTON_UP
156 #define STAR_DOWN BUTTON_DOWN
157 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
158 #define STAR_LEVEL_UP_PRE BUTTON_REC
159 #define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL)
160 #define STAR_LEVEL_DOWN_PRE BUTTON_REC
161 #define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT)
162 #define STAR_LEVEL_REPEAT BUTTON_PLAY
163 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
164 #define STAR_QUIT_NAME "POWER"
165 #define STAR_LEVEL_UP_NAME "REC"
166 #define STAR_LEVEL_DOWN_NAME "REC.."
167 #define STAR_LEVEL_REPEAT_NAME "PLAY"
169 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
171 #define STAR_QUIT BUTTON_POWER
172 #define STAR_LEFT BUTTON_LEFT
173 #define STAR_RIGHT BUTTON_RIGHT
174 #define STAR_UP BUTTON_UP
175 #define STAR_DOWN BUTTON_DOWN
176 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
177 #define STAR_LEVEL_UP BUTTON_VOL_UP
178 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
179 #define STAR_LEVEL_REPEAT BUTTON_A
180 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
181 #define STAR_QUIT_NAME "POWER"
182 #define STAR_LEVEL_UP_NAME "VOL UP"
183 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
184 #define STAR_LEVEL_REPEAT_NAME "A"
186 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
187 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
188 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
189 (CONFIG_KEYPAD == SANSA_M200_PAD)
191 #define STAR_QUIT BUTTON_POWER
192 #define STAR_LEFT BUTTON_LEFT
193 #define STAR_RIGHT BUTTON_RIGHT
194 #define STAR_UP BUTTON_UP
195 #define STAR_DOWN BUTTON_DOWN
196 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
197 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
198 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
199 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
200 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
201 #define STAR_QUIT_NAME "POWER"
202 #define STAR_LEVEL_UP_NAME "SELECT + RIGHT"
203 #define STAR_LEVEL_DOWN_NAME "SELECT + LEFT"
204 #define STAR_LEVEL_REPEAT_NAME "SELECT + DOWN"
206 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
208 #define STAR_QUIT (BUTTON_HOME|BUTTON_REPEAT)
209 #define STAR_LEFT BUTTON_LEFT
210 #define STAR_RIGHT BUTTON_RIGHT
211 #define STAR_UP BUTTON_UP
212 #define STAR_DOWN BUTTON_DOWN
213 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
214 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
215 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
216 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
217 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
218 #define STAR_QUIT_NAME "HOME"
219 #define STAR_LEVEL_UP_NAME "SELECT + RIGHT"
220 #define STAR_LEVEL_DOWN_NAME "SELECT + LEFT"
221 #define STAR_LEVEL_REPEAT_NAME "SELECT + DOWN"
223 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
225 #define STAR_QUIT BUTTON_POWER
226 #define STAR_LEFT BUTTON_LEFT
227 #define STAR_RIGHT BUTTON_RIGHT
228 #define STAR_UP BUTTON_SCROLL_UP
229 #define STAR_DOWN BUTTON_SCROLL_DOWN
230 #define STAR_TOGGLE_CONTROL BUTTON_REW
231 #define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
232 #define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
233 #define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
234 #define STAR_TOGGLE_CONTROL_NAME "REW"
235 #define STAR_QUIT_NAME "POWER"
236 #define STAR_LEVEL_UP_NAME "PLAY+UP"
237 #define STAR_LEVEL_DOWN_NAME "PLAY+DOWN"
238 #define STAR_LEVEL_REPEAT_NAME "PLAY+RIGHT"
240 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
242 #define STAR_QUIT BUTTON_BACK
243 #define STAR_LEFT BUTTON_LEFT
244 #define STAR_RIGHT BUTTON_RIGHT
245 #define STAR_UP BUTTON_UP
246 #define STAR_DOWN BUTTON_DOWN
247 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
248 #define STAR_LEVEL_UP BUTTON_VOL_UP
249 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
250 #define STAR_LEVEL_REPEAT BUTTON_MENU
251 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
252 #define STAR_QUIT_NAME "BACK"
253 #define STAR_LEVEL_UP_NAME "VOL UP"
254 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
255 #define STAR_LEVEL_REPEAT_NAME "MENU"
257 #elif (CONFIG_KEYPAD == MROBE100_PAD)
259 #define STAR_QUIT BUTTON_POWER
260 #define STAR_LEFT BUTTON_LEFT
261 #define STAR_RIGHT BUTTON_RIGHT
262 #define STAR_UP BUTTON_UP
263 #define STAR_DOWN BUTTON_DOWN
264 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
265 #define STAR_LEVEL_UP BUTTON_PLAY
266 #define STAR_LEVEL_DOWN BUTTON_MENU
267 #define STAR_LEVEL_REPEAT BUTTON_DISPLAY
268 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
269 #define STAR_QUIT_NAME "POWER"
270 #define STAR_LEVEL_UP_NAME "PLAY"
271 #define STAR_LEVEL_DOWN_NAME "MENU"
272 #define STAR_LEVEL_REPEAT_NAME "DISPLAY"
274 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
276 #define STAR_QUIT BUTTON_RC_REC
277 #define STAR_LEFT BUTTON_RC_REW
278 #define STAR_RIGHT BUTTON_RC_FF
279 #define STAR_UP BUTTON_RC_VOL_UP
280 #define STAR_DOWN BUTTON_RC_VOL_DOWN
281 #define STAR_TOGGLE_CONTROL BUTTON_RC_MODE
282 #define STAR_LEVEL_UP (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
283 #define STAR_LEVEL_DOWN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
284 #define STAR_LEVEL_REPEAT (BUTTON_RC_PLAY|BUTTON_RC_MENU)
285 #define STAR_TOGGLE_CONTROL_NAME "MODE"
286 #define STAR_QUIT_NAME "REC"
287 #define STAR_LEVEL_UP_NAME "PLAY+VOL+"
288 #define STAR_LEVEL_DOWN_NAME "PLAY+VOL-"
289 #define STAR_LEVEL_REPEAT_NAME "PLAY+MENU"
291 #elif (CONFIG_KEYPAD == COWOND2_PAD)
293 #define STAR_QUIT BUTTON_POWER
294 #define STAR_QUIT_NAME "POWER"
296 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
298 #define STAR_QUIT BUTTON_BACK
299 #define STAR_LEFT BUTTON_LEFT
300 #define STAR_RIGHT BUTTON_RIGHT
301 #define STAR_UP BUTTON_UP
302 #define STAR_DOWN BUTTON_DOWN
303 #define STAR_TOGGLE_CONTROL BUTTON_PLAY
304 #define STAR_LEVEL_UP (BUTTON_CUSTOM | BUTTON_UP)
305 #define STAR_LEVEL_DOWN (BUTTON_CUSTOM | BUTTON_DOWN)
306 #define STAR_LEVEL_REPEAT (BUTTON_CUSTOM | BUTTON_RIGHT)
307 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
308 #define STAR_QUIT_NAME "BACK"
309 #define STAR_LEVEL_UP_NAME "CUSTOM+UP"
310 #define STAR_LEVEL_DOWN_NAME "CUSTOM+DOWN"
311 #define STAR_LEVEL_REPEAT_NAME "CUSTOM+RIGHT"
313 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
315 #define STAR_QUIT BUTTON_POWER
316 #define STAR_LEFT BUTTON_LEFT
317 #define STAR_RIGHT BUTTON_RIGHT
318 #define STAR_UP BUTTON_UP
319 #define STAR_DOWN BUTTON_DOWN
320 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
321 #define STAR_LEVEL_UP BUTTON_VOL_UP
322 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
323 #define STAR_LEVEL_REPEAT BUTTON_VIEW
324 #define STAR_TOGGLE_CONTROL_NAME "SELECT"
325 #define STAR_QUIT_NAME "POWER"
326 #define STAR_LEVEL_UP_NAME "VOL UP"
327 #define STAR_LEVEL_DOWN_NAME "VOL DOWN"
328 #define STAR_LEVEL_REPEAT_NAME "VIEW"
330 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
332 #define STAR_QUIT BUTTON_POWER
333 #define STAR_QUIT_NAME "POWER"
335 #elif (CONFIG_KEYPAD == ONDAVX777_PAD)
336 #define STAR_QUIT BUTTON_POWER
337 #define STAR_QUIT_NAME "POWER"
339 #elif CONFIG_KEYPAD == MROBE500_PAD
340 #define STAR_QUIT BUTTON_POWER
341 #define STAR_QUIT_NAME "POWER"
343 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
345 #define STAR_QUIT BUTTON_REC
346 #define STAR_LEFT BUTTON_LEFT
347 #define STAR_RIGHT BUTTON_RIGHT
348 #define STAR_UP BUTTON_UP
349 #define STAR_DOWN BUTTON_DOWN
350 #define STAR_LEVEL_UP_PRE (BUTTON_FFWD|BUTTON_UP)
351 #define STAR_LEVEL_UP (BUTTON_REW|BUTTON_UP)
352 #define STAR_LEVEL_DOWN_PRE (BUTTON_FFWD|BUTTON_DOWN)
353 #define STAR_LEVEL_DOWN (BUTTON_REW|BUTTON_DOWN)
354 #define STAR_TOGGLE_CONTROL (BUTTON_PLAY|BUTTON_UP)
355 #define STAR_LEVEL_REPEAT (BUTTON_PLAY|BUTTON_DOWN)
356 #define STAR_TOGGLE_CONTROL_NAME "PLAY"
357 #define STAR_QUIT_NAME "REC"
358 #define STAR_LEVEL_UP_NAME "UP"
359 #define STAR_LEVEL_DOWN_NAME "DOWN"
360 #define STAR_LEVEL_REPEAT_NAME "PLAY"
362 #else
363 #error No keymap defined!
364 #endif
366 #ifdef HAVE_TOUCHSCREEN
367 //#ifndef STAR_QUIT
368 //#define STAR_QUIT BUTTON_TOPLEFT
369 //#define STAR_QUIT_NAME "TOPLEFT"
370 //#endif
371 #ifndef STAR_LEFT
372 #define STAR_LEFT BUTTON_MIDLEFT
373 #endif
374 #ifndef STAR_RIGHT
375 #define STAR_RIGHT BUTTON_MIDRIGHT
376 #endif
377 #ifndef STAR_UP
378 #define STAR_UP BUTTON_TOPMIDDLE
379 #endif
380 #ifndef STAR_DOWN
381 #define STAR_DOWN BUTTON_BOTTOMMIDDLE
382 #endif
383 #ifndef STAR_TOGGLE_CONTROL
384 #define STAR_TOGGLE_CONTROL BUTTON_CENTER
385 #define STAR_TOGGLE_CONTROL_NAME "CENTER"
386 #endif
387 #ifndef STAR_LEVEL_UP
388 #define STAR_LEVEL_UP BUTTON_TOPLEFT
389 #define STAR_LEVEL_UP_NAME "TOPLEFT"
390 #endif
391 #ifndef STAR_LEVEL_DOWN
392 #define STAR_LEVEL_DOWN BUTTON_BOTTOMLEFT
393 #define STAR_LEVEL_DOWN_NAME "BOTTOMLEFT"
394 #endif
395 #ifndef STAR_LEVEL_REPEAT
396 #define STAR_LEVEL_REPEAT BUTTON_BOTTOMRIGHT
397 #define STAR_LEVEL_REPEAT_NAME "BOTTOMRIGHT"
398 #endif
399 #endif
401 /* function returns because of USB? */
402 static bool usb_detected = false;
404 /* position of the ball */
405 static int ball_x, ball_y;
407 /* position of the block */
408 static int block_x, block_y;
410 /* number of stars to get to finish the level */
411 static int star_count;
413 /* the object we control : ball or block */
414 static int control;
416 /* the current board */
417 static char board[STAR_HEIGHT][STAR_WIDTH];
419 #include "pluginbitmaps/star_tiles.h"
421 #define TILE_WIDTH BMPWIDTH_star_tiles
422 #define TILE_HEIGHT (BMPHEIGHT_star_tiles/5)
423 #define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
424 #define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)
426 #define WALL 0
427 #define SPACE 1
428 #define BLOCK 2
429 #define STAR 3
430 #define BALL 4
432 /* char font size */
433 static int char_width = -1;
434 static int char_height = -1;
436 /* this arrays contains a group of levels loaded into memory */
437 static unsigned char* levels =
438 "****************\n"
439 "*X**........o*x*\n"
440 "*..........o.***\n"
441 "*.......**o....*\n"
442 "*...**.o......**\n"
443 "**.o..o.....o..*\n"
444 "*.o......o**.o.*\n"
445 "*.....**o.....o*\n"
446 "****************\n"
447 "\n"
448 ".*..*.*.*...*.**\n"
449 "*...o.........X*\n"
450 "...*o..*o...o...\n"
451 "*.*.o.....o..*.*\n"
452 "......*...o...*.\n"
453 "*....*x*..o....*\n"
454 "...*..*.*...*oo*\n"
455 "*.............*.\n"
456 ".*..*........*..\n"
457 "\n"
458 "****************\n"
459 "*...........o*x*\n"
460 "*...**......**X*\n"
461 "*...*o.........*\n"
462 "*.o.....o**...o*\n"
463 "*.*o..o..o*..o**\n"
464 "*.**o.*o..o.o***\n"
465 "*o....**o......*\n"
466 "****************\n"
467 "\n"
468 "****************\n"
469 "*............*x*\n"
470 "*.....*........*\n"
471 "**o*o.o*o*o*o*o*\n"
472 "*.*.*o.o*.*.*.**\n"
473 "**o*o*o.o*o*o*o*\n"
474 "*.....*........*\n"
475 "*...*.......*X.*\n"
476 "****************\n"
477 "\n"
478 ".**************.\n"
479 "*X..*...*..*...*\n"
480 "*..*o.*.o..o.*.*\n"
481 "**......*..*...*\n"
482 "*o.*o*........**\n"
483 "**.....*.o.*...*\n"
484 "*o*..*.*.*...*x*\n"
485 "*...*....o*..*o*\n"
486 ".**************.\n"
487 "\n"
488 "....************\n"
489 "...*...o...*o.o*\n"
490 "..*....o....*.**\n"
491 ".*.....o.......*\n"
492 "*X.....o.......*\n"
493 "**.....o..*...**\n"
494 "*......o....*..*\n"
495 "*x.*...o..**o..*\n"
496 "****************\n"
497 "\n"
498 "****************\n"
499 "*..............*\n"
500 ".**.***..*o.**o*\n"
501 ".*o..*o.*.*.*.*.\n"
502 "..*..*..***.**..\n"
503 ".**..*..*o*.*o**\n"
504 "*..............*\n"
505 "*..X*o....x..*o*\n"
506 "****************\n"
507 "\n"
508 "***************.\n"
509 "*..o**.........*\n"
510 "*..*o..**.o....*\n"
511 "*..o**.*.*o....*\n"
512 "**.....**..*o*.*\n"
513 "**.*.......o*o.*\n"
514 "*oxo*...o..*X*.*\n"
515 "**.............*\n"
516 ".***************\n"
517 "\n"
518 "..*.***********.\n"
519 ".*o*o......*..X*\n"
520 "*o.o*....o....*.\n"
521 ".*.*..o**..o*..*\n"
522 "*..*o.*oxo....o*\n"
523 "*.....o**.....*.\n"
524 "*o*o.........*..\n"
525 "*...........*...\n"
526 ".***********....\n"
527 "\n"
528 "....***********.\n"
529 "*****.o........*\n"
530 "*...x.***o.o*.o*\n"
531 "*.o...*o.*o...*.\n"
532 "*.....*..o..*.o*\n"
533 "*o*o..*.o*..*X*.\n"
534 ".*o...***..***..\n"
535 "*.........*.*.*.\n"
536 ".*********..*..*\n"
537 "\n"
538 "****************\n"
539 "*......*......X*\n"
540 "*..*oo.....oo.**\n"
541 "**...o...**...o*\n"
542 "*o....*o*oo..***\n"
543 "**.**....**....*\n"
544 "*o..o*.o....x.o*\n"
545 "**o***....*...**\n"
546 "***************.\n"
547 "\n"
548 "**.....**..****.\n"
549 "*X*****o.***.o**\n"
550 "*....oo.....o..*\n"
551 "*.**..**o..*o*.*\n"
552 "*.*.o.*.*o.**..*\n"
553 "*.**..**...*x*.*\n"
554 "*.....o........*\n"
555 "*........o.....*\n"
556 "****************\n"
557 "\n"
558 ".**************.\n"
559 "*.X*........o.**\n"
560 "*.*...*o...o**.*\n"
561 "*.......o....*.*\n"
562 "*.o..........*o*\n"
563 "*.*......o.....*\n"
564 "**......o.o..*o*\n"
565 "*x..*....o.*.*.*\n"
566 ".**************.\n"
567 "\n"
568 "****************\n"
569 "*o*o........o*o*\n"
570 "*.o*X......**..*\n"
571 "*.x........o...*\n"
572 "*........o*....*\n"
573 "*......o.......*\n"
574 "*.o*........*..*\n"
575 "*o*o........o*o*\n"
576 "****************\n"
577 "\n"
578 ".******.********\n"
579 "*.....o*.....o.*\n"
580 "*.*.o.*..*...o.*\n"
581 "*..X*...*oo.*o.*\n"
582 ".*.*...*.o..x*.*\n"
583 "*o.......*..*o.*\n"
584 ".*......o.....*.\n"
585 "*o............o*\n"
586 "****************\n"
587 "\n"
588 "****************\n"
589 "**.x*o.o......o*\n"
590 "*o.Xo*o.......**\n"
591 "**.***........**\n"
592 "**.....o*o*....*\n"
593 "*oo.......o*o..*\n"
594 "**.o....****o..*\n"
595 "**o*..*........*\n"
596 "****************\n"
597 "\n"
598 "****************\n"
599 "*.o*........*X.*\n"
600 "*.*..o*oo*o..*.*\n"
601 "*....*o**o*.o..*\n"
602 "*.o*.......o*..*\n"
603 "*..o*o....o*...*\n"
604 "*.*..*.**o*..*.*\n"
605 "*....o.*o...x..*\n"
606 "****************\n"
607 "\n"
608 "****************\n"
609 "*.o....o..x*...*\n"
610 "*..*o*o...*o...*\n"
611 "*...*o*....*o..*\n"
612 "*...o..*...o*o.*\n"
613 "*.*o*...*.o*...*\n"
614 "*.o*o.*.o.*....*\n"
615 "*o*X..*.....*..*\n"
616 "****************\n"
617 "\n"
618 "****************\n"
619 "*o...**.....**o*\n"
620 "*.*..*......*o.*\n"
621 "*.o*...o**..o..*\n"
622 "*.*....*o......*\n"
623 "*....*...o*....*\n"
624 "*.**.o*.**o..*x*\n"
625 "*.o*.*o.....**X*\n"
626 "****************\n"
627 "\n"
628 "****************\n"
629 "*...o*o........*\n"
630 "**o..o*.**o...**\n"
631 "*.*.*.o...*..*.*\n"
632 "*.x.*..**..*.Xo*\n"
633 "*.*..*...o.*.*.*\n"
634 "**...o**.*o..o**\n"
635 "*........o*o...*\n"
636 "****************";
639 * Do a pretty transition from one level to another.
641 static void star_transition_update(void)
643 const int center_x = LCD_WIDTH / 2;
644 const int center_y = LCD_HEIGHT / 2;
645 int x = 0;
646 int y = 0;
647 #if LCD_WIDTH >= LCD_HEIGHT
648 #if defined(IPOD_VIDEO)
649 const int step = 4;
650 #else
651 const int step = 1;
652 #endif
653 const int lcd_demi_width = LCD_WIDTH / 2;
654 int var_y = 0;
656 for (; x < lcd_demi_width ; x+=step)
658 var_y += LCD_HEIGHT;
659 if (var_y > LCD_WIDTH)
661 var_y -= LCD_WIDTH;
662 y+=step;
664 if( x )
666 rb->lcd_update_rect(center_x - x, center_y - y, x*2, step);
667 rb->lcd_update_rect(center_x - x, center_y + y - step, x*2, step);
669 if( y )
671 rb->lcd_update_rect(center_x - x, center_y - y, step, y*2);
672 rb->lcd_update_rect(center_x + x - step, center_y - y, step, y*2);
674 STAR_SLEEP
676 #else
677 int lcd_demi_height = LCD_HEIGHT / 2;
678 int var_x = 0;
680 for (; y < lcd_demi_height ; y++)
682 var_x += LCD_WIDTH;
683 if (var_x > LCD_HEIGHT)
685 var_x -= LCD_HEIGHT;
686 x++;
688 if( x )
690 rb->lcd_update_rect(center_x - x, center_y - y, x * 2, 1);
691 rb->lcd_update_rect(center_x - x, center_y + y - 1, x * 2, 1);
693 if( y )
695 rb->lcd_update_rect(center_x - x, center_y - y, 1, y * 2);
696 rb->lcd_update_rect(center_x + x - 1, center_y - y, 1, y * 2);
698 STAR_SLEEP
700 #endif
701 rb->lcd_update();
705 * Display information board of the current level.
707 static void star_display_board_info(int current_level)
709 int label_pos_y, tile_pos_y;
710 char str_info[32];
712 if (TILE_HEIGHT > char_height)
714 tile_pos_y = LCD_HEIGHT - TILE_HEIGHT;
715 label_pos_y = tile_pos_y + (TILE_HEIGHT - char_height) / 2;
717 else
719 label_pos_y = LCD_HEIGHT - char_height;
720 tile_pos_y = label_pos_y + (char_height - TILE_HEIGHT) / 2;
723 rb->snprintf(str_info, sizeof(str_info), "L:%02d", current_level + 1);
724 rb->lcd_putsxy(STAR_OFFSET_X, label_pos_y, str_info);
725 rb->snprintf(str_info, sizeof(str_info), "S:%02d", star_count);
726 rb->lcd_putsxy(LCD_WIDTH/2 - 2 * char_width, label_pos_y, str_info);
727 rb->lcd_putsxy(STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH - 2 * char_width,
728 label_pos_y, "C:");
730 rb->lcd_bitmap_part(star_tiles, 0, control == STAR_CONTROL_BALL ?
731 BALL*TILE_HEIGHT : BLOCK*TILE_HEIGHT, TILE_WIDTH,
732 STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH,
733 tile_pos_y, TILE_WIDTH, TILE_HEIGHT);
735 rb->lcd_update_rect(0, MIN(label_pos_y, tile_pos_y), LCD_WIDTH,
736 MAX(TILE_HEIGHT, char_height));
741 * Load a level into board array.
743 static int star_load_level(int current_level)
745 int x, y;
746 char *ptr_tab;
748 if (current_level < 0)
749 current_level = 0;
750 else if (current_level > STAR_LEVEL_COUNT-1)
751 current_level = STAR_LEVEL_COUNT-1;
754 ptr_tab = levels + current_level * STAR_LEVEL_SIZE;
755 control = STAR_CONTROL_BALL;
756 star_count = 0;
758 rb->lcd_clear_display();
760 for (y = 0 ; y < STAR_HEIGHT ; y++)
762 for (x = 0 ; x < STAR_WIDTH ; x++)
764 board[y][x] = *ptr_tab;
765 switch (*ptr_tab)
767 # define DRAW_TILE( a ) \
768 rb->lcd_bitmap_part( star_tiles, 0, \
769 a*TILE_HEIGHT, TILE_WIDTH, \
770 STAR_OFFSET_X + x * TILE_WIDTH, \
771 STAR_OFFSET_Y + y * TILE_HEIGHT, \
772 TILE_WIDTH, TILE_HEIGHT);
773 case STAR_VOID:
774 DRAW_TILE( SPACE );
775 break;
777 case STAR_WALL:
778 DRAW_TILE( WALL );
779 break;
781 case STAR_STAR:
782 DRAW_TILE( STAR );
783 star_count++;
784 break;
786 case STAR_BALL:
787 ball_x = x;
788 ball_y = y;
789 DRAW_TILE( BALL );
790 break;
793 case STAR_BLOCK:
794 block_x = x;
795 block_y = y;
796 DRAW_TILE( BLOCK );
797 break;
799 ptr_tab++;
801 ptr_tab++;
803 star_display_board_info(current_level);
804 star_transition_update();
805 return 1;
808 static void star_animate_tile(int tile_no, int start_x, int start_y,
809 int delta_x, int delta_y)
811 int i;
813 if (delta_x != 0) /* horizontal */
815 for (i = 1 ; i <= TILE_WIDTH ; i++)
817 STAR_SLEEP
818 rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
819 start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
820 rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
821 start_x + delta_x * i, start_y, TILE_WIDTH, TILE_HEIGHT);
822 rb->lcd_update_rect(start_x + delta_x * i - (delta_x>0?1:0),
823 start_y, TILE_WIDTH + 1, TILE_HEIGHT);
826 else /* vertical */
828 for (i = 1 ; i <= TILE_HEIGHT ; i++)
830 STAR_SLEEP
831 rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
832 start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
833 rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
834 start_x, start_y + delta_y * i, TILE_WIDTH, TILE_HEIGHT);
835 rb->lcd_update_rect(start_x, start_y + delta_y * i - (delta_y>0?1:0),
836 TILE_WIDTH, TILE_HEIGHT + 1);
842 * Run the game.
844 static int star_run_game(int current_level)
846 int move_x = 0;
847 int move_y = 0;
848 int key;
849 int lastkey = BUTTON_NONE;
851 int label_offset_y;
853 label_offset_y = LCD_HEIGHT - char_height;
855 if (!star_load_level(current_level))
856 return 0;
858 while (true)
860 move_x = 0;
861 move_y = 0;
863 while ((move_x == 0) && (move_y == 0))
865 key = rb->button_get(true);
866 switch (key)
868 #ifdef STAR_RC_QUIT
869 case STAR_RC_QUIT:
870 #endif
871 case STAR_QUIT:
872 return -1;
874 case STAR_LEFT:
875 move_x = -1;
876 break;
878 case STAR_RIGHT:
879 move_x = 1;
880 break;
882 case STAR_UP:
883 move_y = -1;
884 break;
886 case STAR_DOWN:
887 move_y = 1;
888 break;
890 case STAR_LEVEL_DOWN:
891 #ifdef STAR_LEVEL_DOWN_PRE
892 if (lastkey != STAR_LEVEL_DOWN_PRE)
893 break;
894 #endif
895 if (current_level > 0)
897 current_level--;
898 star_load_level(current_level);
900 break;
902 case STAR_LEVEL_REPEAT:
903 star_load_level(current_level);
904 break;
906 case STAR_LEVEL_UP:
907 #ifdef STAR_LEVEL_UP_PRE
908 if (lastkey != STAR_LEVEL_UP_PRE)
909 break;
910 #endif
911 if (current_level < STAR_LEVEL_COUNT - 1)
913 current_level++;
914 star_load_level(current_level);
916 break;
918 case STAR_TOGGLE_CONTROL:
919 #ifdef STAR_TOGGLE_CONTROL_PRE
920 if (lastkey != STAR_TOGGLE_CONTROL_PRE)
921 break;
922 #endif
923 #ifdef STAR_TOGGLE_CONTROL2
924 case STAR_TOGGLE_CONTROL2:
925 #endif
926 if (control == STAR_CONTROL_BALL)
927 control = STAR_CONTROL_BLOCK;
928 else
929 control = STAR_CONTROL_BALL;
930 star_display_board_info(current_level);
931 break;
933 default:
934 if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
936 usb_detected = true;
937 return 0;
939 break;
941 if (key != BUTTON_NONE)
942 lastkey = key;
945 if (control == STAR_CONTROL_BALL)
947 board[ball_y][ball_x] = STAR_VOID;
948 while ((board[ball_y + move_y][ball_x + move_x] == STAR_VOID
949 || board[ball_y + move_y][ball_x + move_x] == STAR_STAR))
952 star_animate_tile(BALL, STAR_OFFSET_X + ball_x * TILE_WIDTH,
953 STAR_OFFSET_Y + ball_y * TILE_HEIGHT,
954 move_x, move_y);
955 ball_x += move_x;
956 ball_y += move_y;
958 if (board[ball_y][ball_x] == STAR_STAR)
960 board[ball_y][ball_x] = STAR_VOID;
961 star_count--;
963 star_display_board_info(current_level);
966 board[ball_y][ball_x] = STAR_BALL;
968 else
970 board[block_y][block_x] = STAR_VOID;
971 while (board[block_y + move_y][block_x + move_x] == STAR_VOID)
973 star_animate_tile(BLOCK, STAR_OFFSET_X + block_x * TILE_WIDTH,
974 STAR_OFFSET_Y + block_y * TILE_HEIGHT,
975 move_x, move_y);
976 block_x += move_x;
977 block_y += move_y;
979 board[block_y][block_x] = STAR_BLOCK;
982 if (star_count == 0)
984 current_level++;
985 if (current_level == STAR_LEVEL_COUNT)
987 rb->lcd_clear_display();
988 rb->splash(HZ*2, "Congratulations!");
989 rb->lcd_update();
991 /* There is no such level as STAR_LEVEL_COUNT so it can't be the
992 * current_level */
993 current_level--;
994 return 1;
996 star_load_level(current_level);
1002 * Display help text.
1004 static bool star_help(void)
1006 int button;
1007 #define WORDS (sizeof help_text / sizeof (char*))
1008 static char* help_text[] = {
1009 "Star", "", "Aim", "",
1010 "Take", "all", "the", "stars", "to", "go", "to", "the", "next", "level.",
1011 "You", "can", "toggle", "control", "with", "the", "block", "to", "use",
1012 "it", "as", "a", "mobile", "wall.", "The", "block", "cannot", "take",
1013 "stars.", "", "",
1014 "Controls", "",
1015 STAR_TOGGLE_CONTROL_NAME":", "Toggle", "control", "",
1016 STAR_QUIT_NAME":", "Exit", "",
1017 STAR_LEVEL_DOWN_NAME":", "Prev.", "level", "",
1018 STAR_LEVEL_REPEAT_NAME":", "Reset", "level", "",
1019 STAR_LEVEL_UP_NAME":", "Next", "level"
1021 static struct style_text formation[]={
1022 { 0, TEXT_CENTER|TEXT_UNDERLINE },
1023 { 2, C_RED },
1024 { 35, C_RED },
1025 { -1, 0 }
1027 #if LCD_DEPTH > 1
1028 #ifndef HAVE_LCD_COLOR
1029 rb->lcd_set_background(LCD_WHITE );
1030 rb->lcd_set_foreground(LCD_BLACK );
1031 #endif
1032 #endif
1033 if (display_text(WORDS, help_text, formation, NULL))
1034 return true;
1035 do {
1036 button = rb->button_get(true);
1037 if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
1038 return true;
1039 } while( ( button == BUTTON_NONE )
1040 || ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
1041 #if LCD_DEPTH > 1
1042 #ifndef HAVE_LCD_COLOR
1043 rb->lcd_set_background(LCD_BLACK );
1044 rb->lcd_set_foreground(LCD_WHITE );
1045 #endif
1046 #endif
1047 return false;
1051 * Display the choice menu.
1053 static int star_menu(void)
1055 int selection, level=1;
1056 bool menu_quit = false;
1058 MENUITEM_STRINGLIST(menu, "Star Menu", NULL,
1059 "Start Game","Choose Level",
1060 "Help", "Playback Control", "Quit");
1062 while(!menu_quit)
1064 switch(rb->do_menu(&menu, &selection, NULL, false))
1066 case 0:
1067 /* use system font and get the size of char */
1068 rb->lcd_setfont(FONT_SYSFIXED);
1069 rb->lcd_getstringsize("a", &char_width, &char_height);
1070 star_run_game(level-1);
1071 rb->lcd_setfont(FONT_UI);
1072 break;
1073 case 1:
1074 rb->set_int("Level", "", UNIT_INT, &level,
1075 NULL, 1, 1, STAR_LEVEL_COUNT, NULL );
1076 break;
1077 case 2:
1078 if(star_help())
1079 usb_detected = true;
1080 break;
1081 case 3:
1082 playback_control(NULL);
1083 break;
1084 case 4:
1085 menu_quit = true;
1086 break;
1088 if(usb_detected)
1089 return PLUGIN_USB_CONNECTED;
1092 return PLUGIN_OK;
1096 * Main entry point
1098 enum plugin_status plugin_start(const void* parameter)
1100 (void)parameter;
1102 #if LCD_DEPTH > 1
1103 rb->lcd_set_backdrop(NULL);
1104 rb->lcd_set_background( LCD_BLACK );
1105 rb->lcd_set_foreground( LCD_WHITE );
1106 #endif
1108 /* display choice menu */
1109 return star_menu();
1112 #endif