1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
8 * $Id: keymap-h1x0_h3x0.c 17847 2008-06-28 18:10:04Z bagder $
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for samsung yh-820 / yh-920 / yh-925 target */
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard
[] = {
50 { ACTION_STD_OK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
51 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
52 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
54 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
55 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
56 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
57 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
59 { ACTION_STD_CONTEXT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_RIGHT
},
60 /* kludge: pressing 2 directional buttons is easy on this target */
61 { ACTION_STD_QUICKSCREEN
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
,
62 BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
},
64 { ACTION_STD_REC
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_NONE
},
67 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps
[] = {
70 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
71 { ACTION_WPS_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
73 { ACTION_WPS_SKIPNEXT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
},
74 { ACTION_WPS_SEEKFWD
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
75 { ACTION_WPS_STOPSEEK
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
|BUTTON_REPEAT
},
77 { ACTION_WPS_SKIPPREV
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
},
78 { ACTION_WPS_SEEKBACK
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
79 { ACTION_WPS_STOPSEEK
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
81 { ACTION_WPS_ABSETB_NEXTDIR
,BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_PLAY
},
82 { ACTION_WPS_ABSETA_PREVDIR
,BUTTON_PLAY
|BUTTON_LEFT
, BUTTON_PLAY
},
83 { ACTION_WPS_ABRESET
, BUTTON_PLAY
|BUTTON_UP
, BUTTON_PLAY
},
85 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
86 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_NONE
},
87 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
88 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
90 { ACTION_WPS_BROWSE
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
92 /* these match context_standard */
93 { ACTION_WPS_MENU
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
94 { ACTION_WPS_CONTEXT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_RIGHT
},
95 /* kludge: pressing 2 directional buttons is easy on this target */
96 { ACTION_WPS_QUICKSCREEN
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
,
97 BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REPEAT
},
100 { ACTION_WPS_HOTKEY
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
102 { ACTION_WPS_VIEW_PLAYLIST
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
104 { ACTION_WPS_REC
, BUTTON_REC
|BUTTON_REPEAT
, BUTTON_NONE
},
107 }; /* button_context_wps */
109 static const struct button_mapping button_context_list
[] = {
111 { ACTION_LISTTREE_PGUP
, BUTTON_REC
|BUTTON_UP
, BUTTON_REC
},
112 { ACTION_LISTTREE_PGDOWN
, BUTTON_REC
|BUTTON_DOWN
, BUTTON_REC
},
114 { ACTION_LISTTREE_PGUP
, BUTTON_FFWD
, BUTTON_NONE
},
115 { ACTION_LISTTREE_PGDOWN
, BUTTON_REW
, BUTTON_NONE
},
118 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
119 }; /* button_context_list */
121 static const struct button_mapping button_context_tree
[] = {
122 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
123 { ACTION_TREE_STOP
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
125 // { ACTION_TREE_HOTKEY, BUTTON_NONE, BUTTON_NONE },
128 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
129 }; /* button_context_tree */
131 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
132 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
134 { ACTION_TREE_PGLEFT
, BUTTON_REC
|BUTTON_LEFT
, BUTTON_REC
},
135 { ACTION_TREE_PGLEFT
, BUTTON_REC
|BUTTON_LEFT
|BUTTON_REPEAT
,BUTTON_NONE
},
137 { ACTION_TREE_PGRIGHT
, BUTTON_REC
|BUTTON_RIGHT
, BUTTON_REC
},
138 { ACTION_TREE_PGRIGHT
, BUTTON_REC
|BUTTON_RIGHT
|BUTTON_REPEAT
,BUTTON_NONE
},
140 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
)
143 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
144 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
145 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
146 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
148 { ACTION_TREE_PGLEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
149 { ACTION_TREE_PGLEFT
, BUTTON_REW
|BUTTON_REL
, BUTTON_REW
|BUTTON_REPEAT
},
151 { ACTION_TREE_PGRIGHT
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
152 { ACTION_TREE_PGRIGHT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
|BUTTON_REPEAT
},
154 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
)
157 static const struct button_mapping button_context_settings
[] = {
158 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
159 { ACTION_SETTINGS_INCREPEAT
,BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
161 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
162 { ACTION_SETTINGS_DECREPEAT
,BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
164 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
165 { ACTION_STD_PREV
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
166 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
168 { ACTION_STD_NEXT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
169 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
171 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
173 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
174 }; /* button_context_settings */
176 static const struct button_mapping button_context_settings_right_is_inc
[] = {
177 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
178 { ACTION_SETTINGS_INCREPEAT
,BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
180 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
181 { ACTION_SETTINGS_DECREPEAT
,BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
183 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
184 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
186 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
187 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
189 { ACTION_SETTINGS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
192 }; /* button_context_settingsgraphical */
194 static const struct button_mapping button_context_yesno
[] = {
195 { ACTION_YESNO_ACCEPT
, BUTTON_RIGHT
, BUTTON_NONE
},
197 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
198 }; /* button_context_settings_yesno */
200 static const struct button_mapping button_context_colorchooser
[] = {
201 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
203 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
204 }; /* button_context_settings_colorchooser */
206 static const struct button_mapping button_context_eq
[] = {
207 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
209 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
210 }; /* button_context_settings_context_eq */
212 static const struct button_mapping button_context_bmark
[] = {
213 { ACTION_BMS_DELETE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
215 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
216 }; /* button_context_settings_bmark */
218 static const struct button_mapping button_context_time
[] = {
219 { ACTION_STD_OK
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
220 { ACTION_STD_CANCEL
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_PLAY
},
222 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
)
223 }; /* button_context_settings_bmark */
225 static const struct button_mapping button_context_quickscreen
[] = {
226 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
227 { ACTION_NONE
, BUTTON_LEFT
|BUTTON_DOWN
|BUTTON_REL
,BUTTON_NONE
},
229 { ACTION_QS_TOP
, BUTTON_UP
|BUTTON_REL
, BUTTON_UP
},
230 { ACTION_QS_TOP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
232 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_DOWN
},
233 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
235 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
236 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
238 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
239 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
241 { ACTION_STD_CANCEL
, BUTTON_PLAY
, BUTTON_NONE
},
242 { ACTION_STD_CANCEL
, BUTTON_FFWD
, BUTTON_NONE
},
244 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
245 }; /* button_context_quickscreen */
247 static const struct button_mapping button_context_pitchscreen
[] = {
248 { ACTION_PS_INC_SMALL
, BUTTON_UP
, BUTTON_NONE
},
249 { ACTION_PS_INC_BIG
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
251 { ACTION_PS_DEC_SMALL
, BUTTON_DOWN
, BUTTON_NONE
},
252 { ACTION_PS_DEC_BIG
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
254 { ACTION_PS_NUDGE_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
255 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
257 { ACTION_PS_NUDGE_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
258 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
260 { ACTION_PS_TOGGLE_MODE
, BUTTON_FFWD
, BUTTON_NONE
},
261 { ACTION_PS_RESET
, BUTTON_REW
, BUTTON_NONE
},
262 { ACTION_PS_EXIT
, BUTTON_PLAY
, BUTTON_NONE
},
264 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
265 }; /* button_context_pitchcreen */
267 static const struct button_mapping button_context_recscreen
[] = {
268 { ACTION_REC_PAUSE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
270 /* the yh-820 has a rec button */
271 { ACTION_REC_NEWFILE
, BUTTON_REC
, BUTTON_NONE
},
273 /* the yh-920 & yh-925 have a rec switch */
274 { ACTION_REC_NEWFILE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
277 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
278 { ACTION_SETTINGS_INCREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
280 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
281 { ACTION_SETTINGS_DECREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
283 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
284 }; /* button_context_recscreen */
286 static const struct button_mapping button_context_keyboard
[] = {
287 { ACTION_KBD_UP
, BUTTON_UP
, BUTTON_NONE
},
288 { ACTION_KBD_UP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
290 { ACTION_KBD_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
291 { ACTION_KBD_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
293 { ACTION_KBD_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
294 { ACTION_KBD_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
296 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
297 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
299 { ACTION_KBD_CURSOR_LEFT
, BUTTON_REW
|BUTTON_REL
, BUTTON_FFWD
},
300 { ACTION_KBD_CURSOR_LEFT
, BUTTON_REW
|BUTTON_REPEAT
, BUTTON_NONE
},
302 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_FFWD
|BUTTON_REL
, BUTTON_FFWD
},
303 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_FFWD
|BUTTON_REPEAT
, BUTTON_NONE
},
305 { ACTION_KBD_SELECT
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_NONE
},
306 { ACTION_KBD_PAGE_FLIP
, BUTTON_PLAY
|BUTTON_RIGHT
, BUTTON_NONE
},
308 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REPEAT
, BUTTON_NONE
},
309 { ACTION_KBD_ABORT
, BUTTON_FFWD
|BUTTON_PLAY
, BUTTON_FFWD
},
310 { ACTION_KBD_ABORT
, BUTTON_FFWD
|BUTTON_REW
, BUTTON_FFWD
},
313 }; /* button_context_keyboard */
315 const struct button_mapping
* get_context_mapping(int context
)
320 return button_context_standard
;
322 return button_context_wps
;
325 return button_context_list
;
327 case CONTEXT_MAINMENU
:
328 if (global_settings
.hold_lr_for_scroll_in_list
)
329 return button_context_listtree_scroll_without_combo
;
331 return button_context_listtree_scroll_with_combo
;
332 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
333 return button_context_tree
;
335 case CONTEXT_SETTINGS
:
336 return button_context_settings
;
337 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
338 case CONTEXT_SETTINGS_RECTRIGGER
:
339 return button_context_settings_right_is_inc
;
341 case CONTEXT_SETTINGS_COLOURCHOOSER
:
342 return button_context_colorchooser
;
343 case CONTEXT_SETTINGS_EQ
:
344 return button_context_eq
;
346 case CONTEXT_SETTINGS_TIME
:
347 return button_context_time
;
349 case CONTEXT_YESNOSCREEN
:
350 return button_context_yesno
;
351 case CONTEXT_BOOKMARKSCREEN
:
352 return button_context_bmark
;
353 case CONTEXT_QUICKSCREEN
:
354 return button_context_quickscreen
;
355 case CONTEXT_PITCHSCREEN
:
356 return button_context_pitchscreen
;
357 case CONTEXT_RECSCREEN
:
358 return button_context_recscreen
;
359 case CONTEXT_KEYBOARD
:
360 return button_context_keyboard
;
362 return button_context_standard
;