Fix test_boost boost handling. Also show the number of loops per second.
[kugel-rb.git] / apps / keymaps / keymap-creativezv.c
blob41089807204c90f91137e186f0783651b4843dac
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Maurus Cuelenaere
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the Creative Zen Vision target */
23 /* Copied from ZVM target for now... */
24 #include <stdio.h>
25 #include <string.h>
26 #include <stdlib.h>
28 #include "config.h"
29 #include "action.h"
30 #include "button.h"
31 #include "settings.h"
34 * The format of the list is as follows
35 * { Action Code, Button code, Prereq button code }
36 * if there's no need to check the previous button's value, use BUTTON_NONE
37 * Insert LAST_ITEM_IN_LIST at the end of each mapping
40 /* CONTEXT_CUSTOM's used in this file...
42 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
43 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
44 i.e where up/down is inc/dec
45 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
56 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
58 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
60 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
61 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
63 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
64 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
66 LAST_ITEM_IN_LIST
67 }; /* button_context_standard */
70 static const struct button_mapping button_context_wps[] = {
71 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
72 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
74 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
75 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
77 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
79 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
80 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
82 //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
83 //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
84 //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
87 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
89 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
91 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
93 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
94 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
95 #ifdef HAVE_HOTKEY
96 { ACTION_WPS_HOTKEY, BUTTON_POWER, BUTTON_NONE },
97 #else
98 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_POWER, BUTTON_NONE },
99 #endif
100 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
102 { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
103 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
104 LAST_ITEM_IN_LIST
105 }; /* button_context_wps */
107 static const struct button_mapping button_context_list[] = {
108 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
109 }; /* button_context_list */
111 static const struct button_mapping button_context_tree[] = {
112 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
113 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
114 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
115 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
116 #ifdef HAVE_HOTKEY
117 // { ACTION_TREE_HOTKEY, BUTTON_NONE, BUTTON_NONE },
118 #endif
119 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
120 }; /* button_context_tree */
122 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
123 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
124 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
125 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
126 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
128 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
129 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
130 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
131 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
132 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
135 static const struct button_mapping button_context_settings[] = {
136 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
137 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
138 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
139 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
140 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
141 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
142 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
143 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
144 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
145 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
146 }; /* button_context_settings */
148 static const struct button_mapping button_context_settings_right_is_inc[] = {
149 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
150 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
152 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
153 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
154 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
156 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
157 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
158 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
159 }; /* button_context_settingsgraphical */
161 static const struct button_mapping button_context_yesno[] = {
162 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
164 }; /* button_context_settings_yesno */
166 static const struct button_mapping button_context_colorchooser[] = {
167 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
169 }; /* button_context_colorchooser */
171 static const struct button_mapping button_context_eq[] = {
172 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
173 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
174 }; /* button_context_eq */
176 /** Bookmark Screen **/
177 static const struct button_mapping button_context_bmark[] = {
178 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
180 }; /* button_context_bmark */
182 static const struct button_mapping button_context_time[] = {
183 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
184 }; /* button_context_time */
186 static const struct button_mapping button_context_quickscreen[] = {
187 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
188 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
189 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
190 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
191 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
192 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
193 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
194 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
195 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
196 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
197 }; /* button_context_quickscreen */
199 static const struct button_mapping button_context_pitchscreen[] = {
201 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
202 }; /* button_context_pitchcreen */
204 static const struct button_mapping button_context_keyboard[] = {
205 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
206 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
207 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
208 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
209 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
210 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
212 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
213 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
214 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
215 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
216 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
217 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
218 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
219 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
220 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
221 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
222 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
223 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
224 LAST_ITEM_IN_LIST
225 }; /* button_context_keyboard */
227 const struct button_mapping* get_context_mapping(int context)
229 switch (context&~CONTEXT_REMOTE)
231 case CONTEXT_STD:
232 return button_context_standard;
233 case CONTEXT_WPS:
234 return button_context_wps;
235 case CONTEXT_LIST:
236 return button_context_list;
237 case CONTEXT_MAINMENU:
238 case CONTEXT_TREE:
239 return button_context_listtree_scroll_without_combo;
240 case CONTEXT_CUSTOM|CONTEXT_TREE:
241 return button_context_tree;
242 case CONTEXT_SETTINGS:
243 return button_context_settings;
244 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
245 return button_context_settings_right_is_inc;
246 case CONTEXT_SETTINGS_COLOURCHOOSER:
247 return button_context_colorchooser;
248 case CONTEXT_SETTINGS_EQ:
249 return button_context_eq;
250 case CONTEXT_SETTINGS_TIME:
251 return button_context_time;
252 case CONTEXT_YESNOSCREEN:
253 return button_context_yesno;
254 case CONTEXT_BOOKMARKSCREEN:
255 return button_context_bmark;
256 case CONTEXT_QUICKSCREEN:
257 return button_context_quickscreen;
258 case CONTEXT_PITCHSCREEN:
259 return button_context_pitchscreen;
260 case CONTEXT_KEYBOARD:
261 case CONTEXT_MORSE_INPUT:
262 return button_context_keyboard;
264 return button_context_standard;