2 \screenshot{plugins/images/ss-snake2
}
3 {Snake
2 {--
} The Snake Strikes Back
}{img:snake2
}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
12 \multicolumn{2}{c
}{\textbf{In menu
}}\\
\hline
13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD
%
14 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
%
15 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD
}
16 {\ButtonUp{} /
\ButtonDown}
17 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonScrollFwd{} /
\ButtonScrollBack}
18 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp{} /
\ButtonScrollDown}
19 \opt{COWON_D2_PAD
}{\TouchTopMiddle{} /
\TouchBottomMiddle}
20 \opt{HAVEREMOTEKEYMAP
}{&
}
22 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD
%
23 ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD
%
24 ,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD
}
25 {\ButtonRight{} /
\ButtonLeft}
26 \opt{ONDIO_PAD
}{\ButtonRight}
27 \opt{COWON_D2_PAD
}{\TouchMidRight{} /
\TouchMidLeft}
28 \opt{HAVEREMOTEKEYMAP
}{&
}
29 & Select starting maze\\
30 \opt{RECORDER_PAD
}{\ButtonFThree}
31 \opt{ONDIO_PAD
}{\ButtonLeft}
32 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonMode}
33 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD
}{\ButtonPlay}
34 \opt{SANSA_E200_PAD,SANSA_C200_PAD
}{\ButtonRec}
35 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
}{\ButtonMenu}
36 \opt{PBELL_VIBE500_PAD
}{\ButtonUp{} /
\ButtonDown}
37 \opt{HAVEREMOTEKEYMAP
}{&
}
38 & Select game type (A or B)\\
39 \opt{RECORDER_PAD
}{\ButtonPlay}
40 \opt{ONDIO_PAD
}{\ButtonMenu}
41 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
42 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD
%
43 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD
}
45 \opt{IRIVER_H10_PAD
}{\ButtonFF}
46 \opt{COWON_D2_PAD
}{\TouchCenter}
47 \opt{PBELL_VIBE500_PAD
}{\ButtonOK}
48 \opt{HAVEREMOTEKEYMAP
}{&
}
49 & Start the game\\
\hline
50 \multicolumn{2}{c
}{\textbf{In game
}}\\
\hline
51 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD
%
52 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD
%
53 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD
}
54 {\ButtonUp{} /
\ButtonDown{} /
\ButtonLeft{} /
\ButtonRight}
55 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonMenu{} /
\ButtonPlay{} /
\ButtonLeft{} /
\ButtonRight}
56 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp{} /
\ButtonScrollDown{} /
\ButtonLeft{} /
\ButtonRight}
57 \opt{COWON_D2_PAD
}{\TouchTopMiddle{} /
\TouchBottomMiddle /
\TouchMidLeft{} /
\TouchMidRight}
58 \opt{HAVEREMOTEKEYMAP
}{&
}
60 \opt{RECORDER_PAD,PBELL_VIBE500_PAD
}{\ButtonPlay}
61 \opt{ONDIO_PAD
}{\ButtonMenu}
62 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
63 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD
%
64 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD
}
66 \opt{IRIVER_H10_PAD
}{\ButtonFF}
67 \opt{COWON_D2_PAD
}{\TouchCenter}
68 \opt{HAVEREMOTEKEYMAP
}{&
}
69 & Pause and resume the game\\
70 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOff}
71 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonSelect+
\ButtonMenu}
72 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD
%
73 ,MROBE100_PAD,COWON_D2_PAD
}{\ButtonPower}
74 \opt{SANSA_FUZE_PAD
}{Long
\ButtonHome}
75 \opt{GIGABEAT_S_PAD
}{\ButtonBack}
76 \opt{PBELL_VIBE500_PAD
}{\ButtonRec}
77 \opt{HAVEREMOTEKEYMAP
}{&
}
82 In game A, the maze stays the same, in game B
83 after an increasing number of apples eaten the maze is replaced by a