fuzev2: leave at least 3ms between scrollwheel events
[kugel-rb.git] / manual / plugins / snake2.tex
blob2d4c17b3bd32e6d933bf8b18dfd6f2f03ee6fcfb
1 \subsection{Snake 2}
2 \screenshot{plugins/images/ss-snake2}
3 {Snake 2 {--} The Snake Strikes Back}{img:snake2}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
8 into itself.
10 \begin{table}
11 \begin{btnmap}{}{}
12 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
14 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
15 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
16 {\ButtonUp{} / \ButtonDown}
17 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
18 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
19 \opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle}
20 \opt{HAVEREMOTEKEYMAP}{& }
21 & Set game speed\\
22 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD%
23 ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
24 ,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
25 {\ButtonRight{} / \ButtonLeft}
26 \opt{ONDIO_PAD}{\ButtonRight}
27 \opt{COWON_D2_PAD}{\TouchMidRight{} / \TouchMidLeft}
28 \opt{HAVEREMOTEKEYMAP}{& }
29 & Select starting maze\\
30 \opt{RECORDER_PAD}{\ButtonFThree}
31 \opt{ONDIO_PAD}{\ButtonLeft}
32 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
33 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
34 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
35 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
36 \opt{PBELL_VIBE500_PAD}{\ButtonUp{} / \ButtonDown}
37 \opt{HAVEREMOTEKEYMAP}{& }
38 & Select game type (A or B)\\
39 \opt{RECORDER_PAD}{\ButtonPlay}
40 \opt{ONDIO_PAD}{\ButtonMenu}
41 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
42 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
43 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
44 {\ButtonSelect}
45 \opt{IRIVER_H10_PAD}{\ButtonFF}
46 \opt{COWON_D2_PAD}{\TouchCenter}
47 \opt{PBELL_VIBE500_PAD}{\ButtonOK}
48 \opt{HAVEREMOTEKEYMAP}{& }
49 & Start the game\\\hline
50 \multicolumn{2}{c}{\textbf{In game}}\\\hline
51 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
52 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
53 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
54 {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
55 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
56 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
57 \opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight}
58 \opt{HAVEREMOTEKEYMAP}{& }
59 & Steer the snake\\
60 \opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
61 \opt{ONDIO_PAD}{\ButtonMenu}
62 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
63 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
64 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
65 {\ButtonSelect}
66 \opt{IRIVER_H10_PAD}{\ButtonFF}
67 \opt{COWON_D2_PAD}{\TouchCenter}
68 \opt{HAVEREMOTEKEYMAP}{& }
69 & Pause and resume the game\\
70 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
71 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
72 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
73 ,MROBE100_PAD,COWON_D2_PAD}{\ButtonPower}
74 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
75 \opt{GIGABEAT_S_PAD}{\ButtonBack}
76 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
77 \opt{HAVEREMOTEKEYMAP}{& }
78 & Quit\\
79 \end{btnmap}
80 \end{table}
82 In game A, the maze stays the same, in game B
83 after an increasing number of apples eaten the maze is replaced by a
84 new one.