fuzev2: leave at least 3ms between scrollwheel events
[kugel-rb.git] / manual / plugins / minesweeper.tex
blob988edebffeef095e4ba226376557698ab344f6ad
1 % $Id$ %
2 \subsection{Minesweeper}
3 \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
4 The classic game of minesweeper.
5 The aim of the game is to uncover all of the squares on the board. If a
6 mine is uncovered then the game is over. If a mine is not uncovered,
7 then the number of mines adjacent to the current square is revealed.
8 The aim is to use the information you are given to work out where the
9 mines are and avoid them. When the player is certain that they know
10 the location of a mine, it can be tagged to avoid accidentally
11 ``stepping'' on it.
13 \begin{table}
14 \begin{btnmap}{}{}
15 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
16 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
17 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
18 ,MROBE100_PAD,PBELL_VIBE500_PAD}
19 {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
20 \opt{IRIVER_H10_PAD}
21 {\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
22 \opt{COWON_D2_PAD}
23 {\TouchTopMiddle{} / \TouchBottomMiddle{} / \TouchMidLeft{} / \TouchMidRight}
24 \opt{HAVEREMOTEKEYMAP}{& }
25 & Move the cursor across the minefield \\
27 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack
28 \opt{HAVEREMOTEKEYMAP}{& }
29 & Scroll through the entire minefield \\}%
31 \opt{RECORDER_PAD}{\ButtonFOne/\ButtonOn}
32 \opt{ONDIO_PAD}{\ButtonMenu}
33 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} / \ButtonRec}
34 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
35 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
36 \opt{SANSA_E200_PAD}{\ButtonRec}
37 \opt{SANSA_FUZE_PAD}{\ButtonScrollFwd}
38 \opt{SANSA_C200_PAD}{\ButtonSelect{} / \ButtonVolDown}
39 \opt{GIGABEAT_PAD}{\ButtonA}
40 \opt{MROBE100_PAD}{\ButtonDisplay}
41 \opt{COWON_D2_PAD}{\TouchCenter}
42 \opt{HAVEREMOTEKEYMAP}{& }
43 & Toggle flag on / off \\
45 \opt{RECORDER_PAD}{\ButtonFTwo/\ButtonPlay}
46 \opt{ONDIO_PAD}{Long \ButtonMenu}
47 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
48 ,SANSA_FUZE_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
49 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}
50 \opt{IRIVER_H10_PAD}{\ButtonRew}
51 \opt{SANSA_C200_PAD}{Long \ButtonSelect{} / \ButtonVolUp}
52 \opt{COWON_D2_PAD}{\TouchBottomLeft}
53 \opt{PBELL_VIBE500_PAD}{\ButtonOK}
54 \opt{HAVEREMOTEKEYMAP}{& }
55 & Reveal the contents of the current square \\
57 \opt{RECORDER_PAD}{\ButtonFThree}
58 \opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonOff}
59 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
60 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
61 \opt{IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonRec}
62 \opt{SANSA_E200_PAD}{Long \ButtonRec}
63 \opt{SANSA_FUZE_PAD}{\ButtonScrollBack}
64 \opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
65 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
66 \opt{COWON_D2_PAD}{\TouchBottomRight}
67 \opt{HAVEREMOTEKEYMAP}{& }
68 & Display the current game status \\
70 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
71 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
72 ,MROBE100_PAD,COWON_D2_PAD}{\ButtonPower}
73 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
74 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
75 \opt{GIGABEAT_S_PAD}{\ButtonBack}
76 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
77 \opt{HAVEREMOTEKEYMAP}{&
78 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
80 & Exit the game \\
81 \end{btnmap}
82 \end{table}