Fixed the Boomshine plugin not to crash when there are no more levels to play
[kugel-rb.git] / apps / keymaps / keymap-fuze.c
blobe44ee518f2d7160bf93d006adfcd5a3a44f4d2de
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) Thomas Martitz 2008
11 * Copyright (C) Barry Wardell 2006
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
22 /* Button Code Definitions for Sandisk Fuze target */
24 #include "config.h"
25 #include "action.h"
26 #include "button.h"
27 #include "settings.h"
29 /* {Action Code, Button code, Prereq button code } */
31 /*
32 * The format of the list is as follows
33 * { Action Code, Button code, Prereq button code }
34 * if there's no need to check the previous button's value, use BUTTON_NONE
35 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
39 { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
45 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
46 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
47 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
49 { ACTION_STD_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
50 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
57 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
58 { ACTION_WPS_STOP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
60 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
61 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
64 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
65 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
68 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
69 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
70 { ACTION_WPS_ABRESET, BUTTON_HOME|BUTTON_UP, BUTTON_HOME },
72 { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD, BUTTON_NONE },
73 { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD|BUTTON_REPEAT,BUTTON_NONE },
74 { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK|BUTTON_REPEAT,BUTTON_NONE },
77 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
79 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
80 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
82 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
84 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
85 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
86 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
88 LAST_ITEM_IN_LIST
89 }; /* button_context_wps */
91 static const struct button_mapping button_context_settings[] = {
92 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
93 { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
94 { ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
96 { ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
98 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_UP },
99 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
100 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
101 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
102 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
104 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
105 }; /* button_context_settings */
107 static const struct button_mapping button_context_list[] = {
108 { ACTION_LISTTREE_PGUP, BUTTON_HOME|BUTTON_SCROLL_BACK, BUTTON_HOME },
109 { ACTION_LISTTREE_PGDOWN, BUTTON_HOME|BUTTON_SCROLL_FWD, BUTTON_HOME },
111 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
112 }; /* button_context_list */
114 static const struct button_mapping button_context_tree[] = {
115 { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
116 { ACTION_TREE_STOP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
118 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
119 }; /* button_context_tree */
121 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
122 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
123 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
124 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
125 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
127 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
128 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
129 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
130 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
132 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
133 }; /* button_context_listtree_scroll_without_combo */
135 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
136 { ACTION_TREE_ROOT_INIT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
138 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
140 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
142 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
143 }; /* button_context_listtree_scroll_with_combo */
145 static const struct button_mapping button_context_yesno[] = {
146 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
148 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
149 }; /* button_context_settings_yesno */
151 static const struct button_mapping button_context_quickscreen[] = {
152 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
153 { ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
154 { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
156 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
157 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
158 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
159 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
160 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
161 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
162 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
164 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
165 }; /* button_context_quickscreen */
167 static const struct button_mapping button_context_settings_right_is_inc[] = {
168 { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
169 { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
170 { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
171 { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT,BUTTON_NONE },
173 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_UP },
174 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
175 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
176 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
177 { ACTION_NONE, BUTTON_SELECT, BUTTON_NONE },
178 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
179 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
180 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
182 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
183 }; /* button_context_settings_right_is_inc */
185 static const struct button_mapping button_context_settings_time[] = {
186 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
187 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
188 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
189 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
192 }; /* button_context_settings_time */
194 static const struct button_mapping button_context_pitchscreen[] = {
195 { ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE },
196 { ACTION_PS_INC_BIG, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
197 { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE },
198 { ACTION_PS_DEC_BIG, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
199 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
200 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
201 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
202 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
203 { ACTION_PS_TOGGLE_MODE, BUTTON_HOME|BUTTON_REL, BUTTON_NONE },
204 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
205 { ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
206 { ACTION_PS_EXIT, BUTTON_UP, BUTTON_NONE },
207 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
208 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
210 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
211 }; /* button_context_pitchscreen */
213 #ifdef HAVE_RECORDING
214 /** Recording Screen **/
215 static const struct button_mapping button_context_recscreen[] = {
216 { ACTION_REC_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
217 { ACTION_STD_CANCEL, BUTTON_DOWN, BUTTON_NONE },
218 { ACTION_REC_NEWFILE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
219 { ACTION_STD_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
220 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
221 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
223 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
224 { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
225 { ACTION_STD_PREV, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
226 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
227 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
228 { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
229 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
230 }; /* button_context_recscreen */
231 #endif
233 /** FM Radio Screen **/
234 static const struct button_mapping button_context_radio[] = {
235 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
236 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
237 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
238 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
239 { ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
240 { ACTION_FM_PRESET, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
241 { ACTION_FM_STOP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
242 { ACTION_FM_MODE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
243 { ACTION_FM_EXIT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
244 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
245 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
246 }; /* button_context_radio */
248 static const struct button_mapping button_context_keyboard[] = {
249 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
250 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
251 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
252 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
254 { ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_NONE },
255 { ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
256 { ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_NONE },
257 { ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
259 { ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE },
260 { ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
261 { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE },
262 { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
263 { ACTION_KBD_PAGE_FLIP, BUTTON_HOME|BUTTON_SELECT, BUTTON_HOME },
264 { ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
265 { ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
266 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
267 { ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
268 { ACTION_KBD_ABORT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
270 LAST_ITEM_IN_LIST
271 }; /* button_context_keyboard */
273 static const struct button_mapping button_context_bmark[] = {
274 { ACTION_BMS_DELETE, BUTTON_HOME, BUTTON_NONE },
276 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
277 }; /* button_context_bmark */
279 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
280 const struct button_mapping* get_context_mapping(int context)
282 switch (context)
284 case CONTEXT_STD:
285 return button_context_standard;
287 case CONTEXT_WPS:
288 return button_context_wps;
290 case CONTEXT_LIST:
291 return button_context_list;
292 case CONTEXT_TREE:
293 case CONTEXT_MAINMENU:
294 if (global_settings.hold_lr_for_scroll_in_list)
295 return button_context_listtree_scroll_without_combo;
296 else
297 return button_context_listtree_scroll_with_combo;
298 case CONTEXT_CUSTOM|CONTEXT_TREE:
299 return button_context_tree;
301 case CONTEXT_SETTINGS:
302 return button_context_settings;
303 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
304 case CONTEXT_SETTINGS_COLOURCHOOSER:
305 case CONTEXT_SETTINGS_EQ:
306 case CONTEXT_SETTINGS_RECTRIGGER:
307 return button_context_settings_right_is_inc;
309 case CONTEXT_SETTINGS_TIME:
310 return button_context_settings_time;
312 case CONTEXT_YESNOSCREEN:
313 return button_context_yesno;
314 case CONTEXT_FM:
315 return button_context_radio;
316 case CONTEXT_BOOKMARKSCREEN:
317 return button_context_bmark;
318 case CONTEXT_QUICKSCREEN:
319 return button_context_quickscreen;
320 case CONTEXT_PITCHSCREEN:
321 return button_context_pitchscreen;
322 #ifdef HAVE_RECORDING
323 case CONTEXT_RECSCREEN:
324 return button_context_recscreen;
325 #endif
326 case CONTEXT_KEYBOARD:
327 return button_context_keyboard;
329 default:
330 return button_context_standard;
332 return button_context_standard;