1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Eric Linenberg
11 * February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
12 * Eric smiles. Bjorn cries. Linus say 'huh?'.
13 * March 2007: Sean Morrisey performs a major rewrite/feature addition.
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
25 #include "lib/playback_control.h"
29 #define SOKOBAN_TITLE "Sokoban"
31 #define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
32 #define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DIR "/sokoban.save"
33 #define SOKOBAN_SAVE_FOLDER "/games"
35 #include "pluginbitmaps/sokoban_tiles.h"
36 #define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
38 /* If tilesize is 0 (which it is during dependency generation) gcc will abort
39 (div by 0) and this plugin won't get any dependencies
41 #if SOKOBAN_TILESIZE < 1
42 #define SOKOBAN_TILESIZE 10
45 /* SOKOBAN_TILESIZE is the number of pixels for each block.
46 * Set dynamically so all targets can support levels
47 * that fill their entire screen, less the stat box.
48 * 16 rows & 20 cols minimum */
49 #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
50 #define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
51 #if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
52 #define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
54 #define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
56 #else /* vertical layout*/
57 #define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
58 #define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
61 /* Use either all but 16k of the plugin buffer for level data
62 * or 128k, which ever is less */
63 #if PLUGIN_BUFFER_SIZE - 0x4000 < 0x20000
64 #define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - 0x4000)
66 #define MAX_LEVEL_DATA 0x20000
69 /* Number of levels for which to allocate buffer indexes */
70 #define MAX_LEVELS MAX_LEVEL_DATA/70
72 /* Use 4k plus remaining plugin buffer (-12k for prog) for undo, up to 64k */
73 #if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000 > 0x10000
74 #define MAX_UNDOS 0x10000
76 #define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000)
79 /* Move/push definitions for undo */
80 #define SOKOBAN_PUSH_LEFT 'L'
81 #define SOKOBAN_PUSH_RIGHT 'R'
82 #define SOKOBAN_PUSH_UP 'U'
83 #define SOKOBAN_PUSH_DOWN 'D'
84 #define SOKOBAN_MOVE_LEFT 'l'
85 #define SOKOBAN_MOVE_RIGHT 'r'
86 #define SOKOBAN_MOVE_UP 'u'
87 #define SOKOBAN_MOVE_DOWN 'd'
89 #define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
90 #define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
92 /* variable button definitions */
93 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
94 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
95 #define SOKOBAN_LEFT BUTTON_LEFT
96 #define SOKOBAN_RIGHT BUTTON_RIGHT
97 #define SOKOBAN_UP BUTTON_UP
98 #define SOKOBAN_DOWN BUTTON_DOWN
99 #define SOKOBAN_MENU BUTTON_OFF
100 #define SOKOBAN_UNDO BUTTON_ON
101 #define SOKOBAN_REDO BUTTON_PLAY
102 #define SOKOBAN_LEVEL_DOWN BUTTON_F1
103 #define SOKOBAN_LEVEL_REPEAT BUTTON_F2
104 #define SOKOBAN_LEVEL_UP BUTTON_F3
105 #define SOKOBAN_PAUSE BUTTON_PLAY
106 #define BUTTON_SAVE BUTTON_ON
107 #define BUTTON_SAVE_NAME "ON"
109 #elif CONFIG_KEYPAD == ONDIO_PAD
110 #define SOKOBAN_LEFT BUTTON_LEFT
111 #define SOKOBAN_RIGHT BUTTON_RIGHT
112 #define SOKOBAN_UP BUTTON_UP
113 #define SOKOBAN_DOWN BUTTON_DOWN
114 #define SOKOBAN_MENU BUTTON_OFF
115 #define SOKOBAN_UNDO_PRE BUTTON_MENU
116 #define SOKOBAN_UNDO (BUTTON_MENU | BUTTON_REL)
117 #define SOKOBAN_REDO (BUTTON_MENU | BUTTON_DOWN)
118 #define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
119 #define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
120 #define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
121 #define SOKOBAN_PAUSE BUTTON_MENU
122 #define BUTTON_SAVE BUTTON_MENU
123 #define BUTTON_SAVE_NAME "MENU"
125 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
126 (CONFIG_KEYPAD == IRIVER_H300_PAD)
127 #define SOKOBAN_LEFT BUTTON_LEFT
128 #define SOKOBAN_RIGHT BUTTON_RIGHT
129 #define SOKOBAN_UP BUTTON_UP
130 #define SOKOBAN_DOWN BUTTON_DOWN
131 #define SOKOBAN_MENU BUTTON_OFF
132 #define SOKOBAN_UNDO BUTTON_REC
133 #define SOKOBAN_REDO BUTTON_MODE
134 #define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
135 #define SOKOBAN_LEVEL_REPEAT BUTTON_ON
136 #define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
137 #define SOKOBAN_PAUSE BUTTON_ON
138 #define BUTTON_SAVE BUTTON_MODE
139 #define BUTTON_SAVE_NAME "MODE"
141 #define SOKOBAN_RC_MENU BUTTON_RC_STOP
143 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
144 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
145 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
146 #define SOKOBAN_LEFT BUTTON_LEFT
147 #define SOKOBAN_RIGHT BUTTON_RIGHT
148 #define SOKOBAN_UP BUTTON_MENU
149 #define SOKOBAN_DOWN BUTTON_PLAY
150 #define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_MENU)
151 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
152 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
153 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
154 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
155 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
156 #define SOKOBAN_PAUSE BUTTON_SELECT
157 #define BUTTON_SAVE BUTTON_SELECT
158 #define BUTTON_SAVE_NAME "SELECT"
160 /* FIXME: if/when simultaneous button presses work for X5/M5,
161 * add level up/down */
162 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
163 #define SOKOBAN_LEFT BUTTON_LEFT
164 #define SOKOBAN_RIGHT BUTTON_RIGHT
165 #define SOKOBAN_UP BUTTON_UP
166 #define SOKOBAN_DOWN BUTTON_DOWN
167 #define SOKOBAN_MENU BUTTON_POWER
168 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
169 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
170 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
171 #define SOKOBAN_REDO BUTTON_PLAY
172 #define SOKOBAN_PAUSE BUTTON_PLAY
173 #define BUTTON_SAVE BUTTON_SELECT
174 #define BUTTON_SAVE_NAME "SELECT"
176 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
177 #define SOKOBAN_LEFT BUTTON_LEFT
178 #define SOKOBAN_RIGHT BUTTON_RIGHT
179 #define SOKOBAN_UP BUTTON_SCROLL_UP
180 #define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
181 #define SOKOBAN_MENU BUTTON_POWER
182 #define SOKOBAN_UNDO_PRE BUTTON_REW
183 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
184 #define SOKOBAN_REDO BUTTON_FF
185 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
186 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
187 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
188 #define SOKOBAN_PAUSE BUTTON_PLAY
189 #define BUTTON_SAVE BUTTON_PLAY
190 #define BUTTON_SAVE_NAME "PLAY"
192 #elif CONFIG_KEYPAD == GIGABEAT_PAD
193 #define SOKOBAN_LEFT BUTTON_LEFT
194 #define SOKOBAN_RIGHT BUTTON_RIGHT
195 #define SOKOBAN_UP BUTTON_UP
196 #define SOKOBAN_DOWN BUTTON_DOWN
197 #define SOKOBAN_MENU BUTTON_POWER
198 #define SOKOBAN_UNDO BUTTON_SELECT
199 #define SOKOBAN_REDO BUTTON_A
200 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
201 #define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
202 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
203 #define SOKOBAN_PAUSE BUTTON_SELECT
204 #define BUTTON_SAVE BUTTON_SELECT
205 #define BUTTON_SAVE_NAME "SELECT"
207 #elif CONFIG_KEYPAD == SANSA_E200_PAD
208 #define SOKOBAN_LEFT BUTTON_LEFT
209 #define SOKOBAN_RIGHT BUTTON_RIGHT
210 #define SOKOBAN_UP BUTTON_UP
211 #define SOKOBAN_DOWN BUTTON_DOWN
212 #define SOKOBAN_MENU BUTTON_POWER
213 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
214 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
215 #define SOKOBAN_REDO BUTTON_REC
216 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
217 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
218 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
219 #define SOKOBAN_PAUSE BUTTON_SELECT
220 #define BUTTON_SAVE BUTTON_SELECT
221 #define BUTTON_SAVE_NAME "SELECT"
223 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
224 #define SOKOBAN_LEFT BUTTON_LEFT
225 #define SOKOBAN_RIGHT BUTTON_RIGHT
226 #define SOKOBAN_UP BUTTON_UP
227 #define SOKOBAN_DOWN BUTTON_DOWN
228 #define SOKOBAN_MENU (BUTTON_HOME|BUTTON_REPEAT)
229 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
230 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
231 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT)
232 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
233 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
234 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
235 #define SOKOBAN_PAUSE BUTTON_SELECT
236 #define BUTTON_SAVE BUTTON_SELECT
237 #define BUTTON_SAVE_NAME "SELECT"
239 #elif CONFIG_KEYPAD == SANSA_C200_PAD
240 #define SOKOBAN_LEFT BUTTON_LEFT
241 #define SOKOBAN_RIGHT BUTTON_RIGHT
242 #define SOKOBAN_UP BUTTON_UP
243 #define SOKOBAN_DOWN BUTTON_DOWN
244 #define SOKOBAN_MENU BUTTON_POWER
245 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
246 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
247 #define SOKOBAN_REDO BUTTON_REC
248 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
249 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
250 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
251 #define SOKOBAN_PAUSE BUTTON_SELECT
252 #define BUTTON_SAVE BUTTON_SELECT
253 #define BUTTON_SAVE_NAME "SELECT"
255 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
256 #define SOKOBAN_LEFT BUTTON_LEFT
257 #define SOKOBAN_RIGHT BUTTON_RIGHT
258 #define SOKOBAN_UP BUTTON_UP
259 #define SOKOBAN_DOWN BUTTON_DOWN
260 #define SOKOBAN_MENU BUTTON_POWER
261 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
262 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
263 #define SOKOBAN_REDO BUTTON_HOME
264 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
265 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
266 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
267 #define SOKOBAN_PAUSE BUTTON_SELECT
268 #define BUTTON_SAVE BUTTON_SELECT
269 #define BUTTON_SAVE_NAME "SELECT"
271 #elif CONFIG_KEYPAD == SANSA_M200_PAD
272 #define SOKOBAN_LEFT BUTTON_LEFT
273 #define SOKOBAN_RIGHT BUTTON_RIGHT
274 #define SOKOBAN_UP BUTTON_UP
275 #define SOKOBAN_DOWN BUTTON_DOWN
276 #define SOKOBAN_MENU BUTTON_POWER
277 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
278 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
279 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP)
280 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
281 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
282 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
283 #define SOKOBAN_PAUSE BUTTON_SELECT
284 #define BUTTON_SAVE BUTTON_SELECT
285 #define BUTTON_SAVE_NAME "SELECT"
287 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
288 #define SOKOBAN_LEFT BUTTON_LEFT
289 #define SOKOBAN_RIGHT BUTTON_RIGHT
290 #define SOKOBAN_UP BUTTON_UP
291 #define SOKOBAN_DOWN BUTTON_DOWN
292 #define SOKOBAN_MENU BUTTON_MENU
293 #define SOKOBAN_UNDO BUTTON_VOL_UP
294 #define SOKOBAN_REDO BUTTON_VOL_DOWN
295 #define SOKOBAN_LEVEL_DOWN BUTTON_PREV
296 #define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
297 #define SOKOBAN_LEVEL_UP BUTTON_NEXT
298 #define SOKOBAN_PAUSE BUTTON_SELECT
299 #define BUTTON_SAVE BUTTON_SELECT
300 #define BUTTON_SAVE_NAME "SELECT"
302 #elif CONFIG_KEYPAD == MROBE100_PAD
303 #define SOKOBAN_LEFT BUTTON_LEFT
304 #define SOKOBAN_RIGHT BUTTON_RIGHT
305 #define SOKOBAN_UP BUTTON_UP
306 #define SOKOBAN_DOWN BUTTON_DOWN
307 #define SOKOBAN_MENU BUTTON_POWER
308 #define SOKOBAN_UNDO BUTTON_SELECT
309 #define SOKOBAN_REDO BUTTON_MENU
310 #define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
311 #define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
312 #define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
313 #define SOKOBAN_PAUSE BUTTON_SELECT
314 #define BUTTON_SAVE BUTTON_SELECT
315 #define BUTTON_SAVE_NAME "SELECT"
317 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
318 #define SOKOBAN_LEFT BUTTON_RC_REW
319 #define SOKOBAN_RIGHT BUTTON_RC_FF
320 #define SOKOBAN_UP BUTTON_RC_VOL_UP
321 #define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
322 #define SOKOBAN_MENU BUTTON_RC_REC
323 #define SOKOBAN_UNDO BUTTON_RC_MODE
324 #define SOKOBAN_REDO BUTTON_RC_MENU
325 #define SOKOBAN_PAUSE BUTTON_RC_PLAY
326 #define BUTTON_SAVE BUTTON_RC_PLAY
327 #define BUTTON_SAVE_NAME "PLAY"
329 #define SOKOBAN_RC_MENU BUTTON_REC
331 #elif CONFIG_KEYPAD == COWON_D2_PAD
332 #define SOKOBAN_MENU BUTTON_MENU
333 #define SOKOBAN_LEVEL_DOWN BUTTON_MINUS
334 #define SOKOBAN_LEVEL_UP BUTTON_PLUS
335 #define SOKOBAN_MENU_NAME "[MENU]"
337 #elif CONFIG_KEYPAD == IAUDIO67_PAD
338 #define SOKOBAN_LEFT BUTTON_LEFT
339 #define SOKOBAN_RIGHT BUTTON_RIGHT
340 #define SOKOBAN_UP BUTTON_STOP
341 #define SOKOBAN_DOWN BUTTON_PLAY
342 #define SOKOBAN_MENU BUTTON_MENU
343 #define SOKOBAN_UNDO BUTTON_VOLDOWN
344 #define SOKOBAN_REDO BUTTON_VOLUP
345 #define SOKOBAN_PAUSE (BUTTON_MENU|BUTTON_LEFT)
346 #define BUTTON_SAVE (BUTTON_MENU|BUTTON_PLAY)
347 #define BUTTON_SAVE_NAME "MENU+PLAY"
349 #define SOKOBAN_RC_MENU (BUTTON_MENU|BUTTON_STOP)
351 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
352 #define SOKOBAN_LEFT BUTTON_LEFT
353 #define SOKOBAN_RIGHT BUTTON_RIGHT
354 #define SOKOBAN_UP BUTTON_UP
355 #define SOKOBAN_DOWN BUTTON_DOWN
356 #define SOKOBAN_MENU BUTTON_MENU
357 #define SOKOBAN_UNDO BUTTON_BACK
358 #define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY)
359 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
360 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
361 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
362 #define SOKOBAN_PAUSE BUTTON_PLAY
363 #define BUTTON_SAVE BUTTON_CUSTOM
364 #define BUTTON_SAVE_NAME "CUSTOM"
366 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
367 #define SOKOBAN_LEFT BUTTON_LEFT
368 #define SOKOBAN_RIGHT BUTTON_RIGHT
369 #define SOKOBAN_UP BUTTON_UP
370 #define SOKOBAN_DOWN BUTTON_DOWN
371 #define SOKOBAN_MENU BUTTON_MENU
372 #define SOKOBAN_UNDO BUTTON_VIEW
373 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_VIEW)
374 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
375 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
376 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
377 #define SOKOBAN_PAUSE BUTTON_SELECT
378 #define BUTTON_SAVE BUTTON_PLAYLIST
379 #define BUTTON_SAVE_NAME "PLAYLIST"
381 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
382 #define SOKOBAN_LEFT BUTTON_PREV
383 #define SOKOBAN_RIGHT BUTTON_NEXT
384 #define SOKOBAN_UP BUTTON_UP
385 #define SOKOBAN_DOWN BUTTON_DOWN
386 #define SOKOBAN_MENU BUTTON_MENU
387 #define SOKOBAN_UNDO BUTTON_LEFT
388 #define SOKOBAN_REDO (BUTTON_LEFT | BUTTON_PLAY)
389 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
390 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
391 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
392 #define SOKOBAN_PAUSE BUTTON_PLAY
393 #define BUTTON_SAVE BUTTON_RIGHT
394 #define BUTTON_SAVE_NAME "RIGHT"
396 #elif CONFIG_KEYPAD == ONDAVX747_PAD
397 #define SOKOBAN_MENU BUTTON_MENU
398 #define SOKOBAN_MENU_NAME "[MENU]"
400 #elif CONFIG_KEYPAD == ONDAVX777_PAD
401 #define SOKOBAN_MENU BUTTON_POWER
402 #define SOKOBAN_MENU_NAME "[POWER]"
404 #elif CONFIG_KEYPAD == MROBE500_PAD
406 #define SOKOBAN_MENU BUTTON_POWER
407 #define SOKOBAN_MENU_NAME "[POWER]"
409 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
410 #define SOKOBAN_LEFT BUTTON_LEFT
411 #define SOKOBAN_RIGHT BUTTON_RIGHT
412 #define SOKOBAN_UP BUTTON_UP
413 #define SOKOBAN_DOWN BUTTON_DOWN
414 #define SOKOBAN_MENU BUTTON_REC
415 #define SOKOBAN_UNDO_PRE BUTTON_REW
416 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_LEFT)
417 #define SOKOBAN_REDO BUTTON_FFWD
418 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
419 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
420 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
421 #define SOKOBAN_PAUSE BUTTON_PLAY
422 #define BUTTON_SAVE BUTTON_PLAY
423 #define BUTTON_SAVE_NAME "PLAY"
425 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
426 #define SOKOBAN_LEFT BUTTON_PREV
427 #define SOKOBAN_RIGHT BUTTON_NEXT
428 #define SOKOBAN_UP BUTTON_UP
429 #define SOKOBAN_DOWN BUTTON_DOWN
430 #define SOKOBAN_MENU BUTTON_REC
431 #define SOKOBAN_UNDO BUTTON_CANCEL
432 #define SOKOBAN_REDO BUTTON_OK
433 #define SOKOBAN_LEVEL_DOWN (BUTTON_OK | BUTTON_PREV)
434 #define SOKOBAN_LEVEL_REPEAT (BUTTON_OK | BUTTON_CANCEL)
435 #define SOKOBAN_LEVEL_UP (BUTTON_OK | BUTTON_NEXT)
436 #define SOKOBAN_PAUSE BUTTON_PLAY
437 #define BUTTON_SAVE BUTTON_MENU
438 #define BUTTON_SAVE_NAME "MENU"
441 #error No keymap defined!
444 #ifdef HAVE_TOUCHSCREEN
446 #define SOKOBAN_LEFT BUTTON_MIDLEFT
448 #ifndef SOKOBAN_RIGHT
449 #define SOKOBAN_RIGHT BUTTON_MIDRIGHT
452 #define SOKOBAN_UP BUTTON_TOPMIDDLE
455 #define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
458 #define SOKOBAN_MENU BUTTON_TOPLEFT
459 #define SOKOBAN_MENU_NAME "[TOPLEFT]"
462 #define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
463 #define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
466 #define SOKOBAN_REDO BUTTON_BOTTOMLEFT
467 #define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
469 #ifndef SOKOBAN_PAUSE
470 #define SOKOBAN_PAUSE BUTTON_CENTER
471 #define SOKOBAN_PAUSE_NAME "[CENTER]"
473 #ifndef SOKOBAN_LEVEL_REPEAT
474 #define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
475 #define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
478 #define BUTTON_SAVE BUTTON_CENTER
479 #define BUTTON_SAVE_NAME "CENTER"
483 #define SOKOBAN_FONT FONT_SYSFIXED
486 /* The Location, Undo and LevelInfo structs are OO-flavored.
487 * (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
488 * but the overall data layout becomes more manageable. */
490 /* Level data & stats */
492 int index
; /* Level index (level number - 1) */
493 int moves
; /* Moves & pushes for the stats */
495 short boxes_to_go
; /* Number of unplaced boxes remaining in level */
496 short height
; /* Height & width for centering level display */
505 /* Our full undo history */
506 static struct UndoInfo
{
507 int count
; /* How many undos have been done */
508 int current
; /* Which history is the current undo */
509 int max
; /* Which history is the max redoable */
510 char history
[MAX_UNDOS
];
513 /* Our playing board */
514 static struct BoardInfo
{
515 char board
[ROWS
][COLS
]; /* The current board data */
516 struct LevelInfo level
; /* Level data & stats */
517 struct Location player
; /* Where the player is */
518 int max_level
; /* The number of levels we have */
521 static struct BufferedBoards
{
522 char filename
[MAX_PATH
]; /* Filename of the levelset we're using */
523 char data
[MAX_LEVEL_DATA
]; /* Buffered level data */
524 int index
[MAX_LEVELS
+ 1]; /* Where each buffered board begins & ends */
525 int start
; /* Index of first buffered board */
526 int end
; /* Index of last buffered board */
527 short prebuffered_boards
; /* Number of boards before current to store */
531 static char buf
[ROWS
*(COLS
+ 1)]; /* Enough for a whole board or a filename */
534 static void init_undo(void)
537 undo_info
.current
= 0;
541 static void get_delta(char direction
, short *d_r
, short *d_c
)
544 case SOKOBAN_PUSH_LEFT
:
545 case SOKOBAN_MOVE_LEFT
:
549 case SOKOBAN_PUSH_RIGHT
:
550 case SOKOBAN_MOVE_RIGHT
:
554 case SOKOBAN_PUSH_UP
:
555 case SOKOBAN_MOVE_UP
:
559 case SOKOBAN_PUSH_DOWN
:
560 case SOKOBAN_MOVE_DOWN
:
566 static bool undo(void)
570 short d_r
= 0, d_c
= 0; /* delta row & delta col */
571 char *space_cur
, *space_next
, *space_prev
;
572 bool undo_push
= false;
574 /* If no more undos or we've wrapped all the way around, quit */
575 if (undo_info
.count
== 0 || undo_info
.current
- 1 == undo_info
.max
)
578 /* Move to previous undo in the list */
579 if (undo_info
.current
== 0 && undo_info
.count
> 1)
580 undo_info
.current
= MAX_UNDOS
- 1;
586 undo
= undo_info
.history
[undo_info
.current
];
588 if (undo
< SOKOBAN_MOVE_MIN
)
591 get_delta(undo
, &d_r
, &d_c
);
593 r
= current_info
.player
.row
;
594 c
= current_info
.player
.col
;
596 /* Give the 3 spaces we're going to use better names */
597 space_cur
= ¤t_info
.board
[r
][c
];
598 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
599 space_prev
= ¤t_info
.board
[r
- d_r
][c
- d_c
];
601 /* Update board info */
603 /* Moving box from goal to floor */
604 if (*space_next
== '*' && *space_cur
== '@')
605 current_info
.level
.boxes_to_go
++;
606 /* Moving box from floor to goal */
607 else if (*space_next
== '$' && *space_cur
== '+')
608 current_info
.level
.boxes_to_go
--;
610 /* Move box off of next space... */
611 *space_next
= (*space_next
== '*' ? '.' : ' ');
612 /* ...and on to current space */
613 *space_cur
= (*space_cur
== '+' ? '*' : '$');
615 current_info
.level
.pushes
--;
617 /* Just move player off of current space */
618 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
619 /* Move player back to previous space */
620 *space_prev
= (*space_prev
== '.' ? '+' : '@');
622 /* Update position */
623 current_info
.player
.row
-= d_r
;
624 current_info
.player
.col
-= d_c
;
626 current_info
.level
.moves
--;
631 static void add_undo(char undo
)
633 undo_info
.history
[undo_info
.current
] = undo
;
635 /* Wrap around if MAX_UNDOS exceeded */
636 if (undo_info
.current
< (MAX_UNDOS
- 1))
639 undo_info
.current
= 0;
641 if (undo_info
.count
< MAX_UNDOS
)
645 static bool move(char direction
, bool redo
)
648 short d_r
= 0, d_c
= 0; /* delta row & delta col */
649 char *space_cur
, *space_next
, *space_beyond
;
652 get_delta(direction
, &d_r
, &d_c
);
654 r
= current_info
.player
.row
;
655 c
= current_info
.player
.col
;
657 /* Check for out-of-bounds */
658 if (r
+ 2*d_r
< 0 || r
+ 2*d_r
>= ROWS
||
659 c
+ 2*d_c
< 0 || c
+ 2*d_c
>= COLS
)
662 /* Give the 3 spaces we're going to use better names */
663 space_cur
= ¤t_info
.board
[r
][c
];
664 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
665 space_beyond
= ¤t_info
.board
[r
+ 2*d_r
][c
+ 2*d_c
];
667 if (*space_next
== '$' || *space_next
== '*') {
668 /* Change direction from move to push for undo */
669 if (direction
>= SOKOBAN_MOVE_MIN
)
670 direction
-= SOKOBAN_MOVE_DIFF
;
673 else if (direction
< SOKOBAN_MOVE_MIN
)
674 /* Change back to move if redo/solution playback push is invalid */
675 direction
+= SOKOBAN_MOVE_DIFF
;
677 /* Update board info */
679 /* Moving box from goal to floor */
680 if (*space_next
== '*' && *space_beyond
== ' ')
681 current_info
.level
.boxes_to_go
++;
682 /* Moving box from floor to goal */
683 else if (*space_next
== '$' && *space_beyond
== '.')
684 current_info
.level
.boxes_to_go
--;
685 /* Check for invalid move */
686 else if (*space_beyond
!= '.' && *space_beyond
!= ' ')
689 /* Move player onto next space */
690 *space_next
= (*space_next
== '*' ? '+' : '@');
691 /* Move box onto space beyond next */
692 *space_beyond
= (*space_beyond
== '.' ? '*' : '$');
694 current_info
.level
.pushes
++;
696 /* Check for invalid move */
697 if (*space_next
!= '.' && *space_next
!= ' ')
700 /* Move player onto next space */
701 *space_next
= (*space_next
== '.' ? '+' : '@');
703 /* Move player off of current space */
704 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
706 /* Update position */
707 current_info
.player
.row
+= d_r
;
708 current_info
.player
.col
+= d_c
;
710 current_info
.level
.moves
++;
712 /* Update undo_info.max to current on every normal move,
713 * except if it's the same as a redo. */
714 /* normal move and either */
716 /* moves have been undone... */
717 ((undo_info
.max
!= undo_info
.current
&&
718 /* ...and the current move is NOT the same as the one in history */
719 undo_info
.history
[undo_info
.current
] != direction
) ||
720 /* or moves have not been undone */
721 undo_info
.max
== undo_info
.current
)) {
723 undo_info
.max
= undo_info
.current
;
724 } else /* redo move or move was same as redo */
725 add_undo(direction
); /* add_undo to update current */
731 static bool redo(void)
733 /* If no moves have been undone, quit */
734 if (undo_info
.current
== undo_info
.max
)
737 return move(undo_info
.history
[(undo_info
.current
< MAX_UNDOS
?
738 undo_info
.current
: 0)], true);
742 static void init_boards(void)
744 rb
->strlcpy(buffered_boards
.filename
, SOKOBAN_LEVELS_FILE
,
745 sizeof(buffered_boards
.filename
));
747 current_info
.level
.index
= 0;
748 current_info
.player
.row
= 0;
749 current_info
.player
.col
= 0;
750 current_info
.max_level
= 0;
752 buffered_boards
.start
= 0;
753 buffered_boards
.end
= 0;
754 buffered_boards
.prebuffered_boards
= 0;
759 static bool read_levels(bool initialize
)
769 bool index_set
= false;
771 /* Get the index of the first level to buffer */
772 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
&&
774 buffered_boards
.start
= current_info
.level
.index
-
775 buffered_boards
.prebuffered_boards
;
777 buffered_boards
.start
= 0;
779 if ((fd
= rb
->open(buffered_boards
.filename
, O_RDONLY
)) < 0) {
780 rb
->splashf(HZ
*2, "Unable to open %s", buffered_boards
.filename
);
785 len
= rb
->read_line(fd
, buf
, sizeof(buf
));
787 /* Correct len when trailing \r's or \n's are counted */
788 if (len
> 2 && buf
[len
- 2] == '\0')
790 else if (len
> 1 && buf
[len
- 1] == '\0')
793 /* Skip short lines & lines with non-level data */
794 if (len
>= 3 && ((buf
[0] >= '1' && buf
[0] <= '9') || buf
[0] == '#' ||
795 buf
[0] == ' ' || buf
[0] == '-' || buf
[0] == '_')) {
796 if (level_count
>= buffered_boards
.start
) {
797 /* Set the index of this level */
799 level_count
- buffered_boards
.start
< MAX_LEVELS
) {
800 buffered_boards
.index
[level_count
- buffered_boards
.start
]
804 /* Copy buffer to board data */
805 if (i
+ level_len
+ len
< MAX_LEVEL_DATA
) {
806 rb
->memcpy(&buffered_boards
.data
[i
+ level_len
], buf
, len
);
807 buffered_boards
.data
[i
+ level_len
+ len
] = '\n';
810 level_len
+= len
+ 1;
813 /* If newline & level is tall enough or is RLE */
814 } else if (buf
[0] == '\0' && (row
> 2 || lastlen
> 22)) {
816 if (level_count
>= buffered_boards
.start
) {
818 if (i
< MAX_LEVEL_DATA
)
819 buffered_boards
.end
= level_count
;
820 else if (!initialize
)
830 } while ((lastlen
= len
));
832 /* Set the index of the end of the last level */
833 if (level_count
- buffered_boards
.start
< MAX_LEVELS
)
834 buffered_boards
.index
[level_count
- buffered_boards
.start
] = i
;
837 current_info
.max_level
= level_count
;
838 buffered_boards
.prebuffered_boards
= buffered_boards
.end
/2;
846 static void load_level(void)
851 int index
= current_info
.level
.index
- buffered_boards
.start
;
854 /* Get the buffered board index of the current level */
855 if (current_info
.level
.index
< buffered_boards
.start
||
856 current_info
.level
.index
>= buffered_boards
.end
) {
858 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
)
859 index
= buffered_boards
.prebuffered_boards
;
861 index
= current_info
.level
.index
;
863 level
= &buffered_boards
.data
[buffered_boards
.index
[index
]];
865 /* Reset level info */
866 current_info
.level
.moves
= 0;
867 current_info
.level
.pushes
= 0;
868 current_info
.level
.boxes_to_go
= 0;
869 current_info
.level
.width
= 0;
872 for (r
= 0; r
< ROWS
; r
++)
873 for (c
= 0; c
< COLS
; c
++)
874 current_info
.board
[r
][c
] = 'X';
876 level_size
= buffered_boards
.index
[index
+ 1] -
877 buffered_boards
.index
[index
];
879 for (r
= 0, c
= 0, n
= 1, i
= 0; i
< level_size
; i
++) {
880 if (level
[i
] == '\n' || level
[i
] == '|') {
882 /* Update max width of level & go to next row */
883 if (c
> current_info
.level
.width
)
884 current_info
.level
.width
= c
;
890 } else if (c
< COLS
) {
891 /* Read RLE character's length into n */
892 if (level
[i
] >= '0' && level
[i
] <= '9') {
893 n
= level
[i
++] - '0';
894 if (level
[i
] >= '0' && level
[i
] <= '9')
895 n
= n
*10 + level
[i
++] - '0';
898 /* Cleanup & replace */
901 else if (level
[i
] == '-' || level
[i
] == '_')
909 current_info
.level
.boxes_to_go
+= n
;
911 /* Put RLE character n times */
913 current_info
.board
[r
][c
++] = level
[i
];
917 if (level
[i
] == '.' || level
[i
] == '+')
918 current_info
.level
.boxes_to_go
++;
920 if (level
[i
] == '@' ||level
[i
] == '+') {
921 current_info
.player
.row
= r
;
922 current_info
.player
.col
= c
;
925 current_info
.board
[r
][c
++] = level
[i
];
930 current_info
.level
.height
= r
;
933 /* Fill in blank space outside level on color targets */
934 for (r
= 0; r
< ROWS
; r
++)
935 for (c
= 0; current_info
.board
[r
][c
] == ' ' && c
< COLS
; c
++)
936 current_info
.board
[r
][c
] = 'X';
938 for (c
= 0; c
< COLS
; c
++) {
939 for (r
= 0; (current_info
.board
[r
][c
] == ' ' ||
940 current_info
.board
[r
][c
] == 'X') && r
< ROWS
; r
++)
941 current_info
.board
[r
][c
] = 'X';
942 for (r
= ROWS
- 1; (current_info
.board
[r
][c
] == ' ' ||
943 current_info
.board
[r
][c
] == 'X') && r
>= 0; r
--)
944 current_info
.board
[r
][c
] = 'X';
949 static void update_screen(void)
954 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
955 #define STAT_HEIGHT 25
956 #define STAT_X (LCD_WIDTH - 120)/2
957 #define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
958 #define BOARD_WIDTH LCD_WIDTH
959 #define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
960 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 4, "Level");
961 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.index
+ 1);
962 rb
->lcd_putsxy(STAT_X
+ 7, STAT_Y
+ 14, buf
);
963 rb
->lcd_putsxy(STAT_X
+ 41, STAT_Y
+ 4, "Moves");
964 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.moves
);
965 rb
->lcd_putsxy(STAT_X
+ 44, STAT_Y
+ 14, buf
);
966 rb
->lcd_putsxy(STAT_X
+ 79, STAT_Y
+ 4, "Pushes");
967 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.pushes
);
968 rb
->lcd_putsxy(STAT_X
+ 82, STAT_Y
+ 14, buf
);
970 rb
->lcd_drawrect(STAT_X
, STAT_Y
, 38, STAT_HEIGHT
);
971 rb
->lcd_drawrect(STAT_X
+ 37, STAT_Y
, 39, STAT_HEIGHT
);
972 rb
->lcd_drawrect(STAT_X
+ 75, STAT_Y
, 45, STAT_HEIGHT
);
974 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
975 #define STAT_X (LCD_WIDTH - 40)
977 #define STAT_X COLS*SOKOBAN_TILESIZE
979 #define STAT_Y (LCD_HEIGHT - 64)/2
980 #define STAT_WIDTH (LCD_WIDTH - STAT_X)
981 #define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
982 #define BOARD_HEIGHT LCD_HEIGHT
983 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 2, "Level");
984 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.index
+ 1);
985 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 12, buf
);
986 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 23, "Moves");
987 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.moves
);
988 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 33, buf
);
990 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Push");
992 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Pushes");
994 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.pushes
);
995 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 54, buf
);
997 rb
->lcd_drawrect(STAT_X
, STAT_Y
+ 0, STAT_WIDTH
, 64);
998 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 21);
999 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 42);
1003 /* load the board to the screen */
1004 for (rows
= 0; rows
< ROWS
; rows
++) {
1005 for (cols
= 0; cols
< COLS
; cols
++) {
1006 c
= cols
*SOKOBAN_TILESIZE
+
1007 (BOARD_WIDTH
- current_info
.level
.width
*SOKOBAN_TILESIZE
)/2;
1008 r
= rows
*SOKOBAN_TILESIZE
+
1009 (BOARD_HEIGHT
- current_info
.level
.height
*SOKOBAN_TILESIZE
)/2;
1011 switch(current_info
.board
[rows
][cols
]) {
1012 case 'X': /* blank space outside of level */
1015 case ' ': /* floor */
1016 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 0*SOKOBAN_TILESIZE
,
1017 STRIDE( SCREEN_MAIN
,
1018 BMPWIDTH_sokoban_tiles
,
1019 BMPHEIGHT_sokoban_tiles
),
1020 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1023 case '#': /* wall */
1024 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 1*SOKOBAN_TILESIZE
,
1025 STRIDE( SCREEN_MAIN
,
1026 BMPWIDTH_sokoban_tiles
,
1027 BMPHEIGHT_sokoban_tiles
),
1028 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1032 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 2*SOKOBAN_TILESIZE
,
1033 STRIDE( SCREEN_MAIN
,
1034 BMPWIDTH_sokoban_tiles
,
1035 BMPHEIGHT_sokoban_tiles
),
1036 c
, r
, SOKOBAN_TILESIZE
,SOKOBAN_TILESIZE
);
1039 case '*': /* box on goal */
1040 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 3*SOKOBAN_TILESIZE
,
1041 STRIDE( SCREEN_MAIN
,
1042 BMPWIDTH_sokoban_tiles
,
1043 BMPHEIGHT_sokoban_tiles
),
1044 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1047 case '.': /* goal */
1048 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 4*SOKOBAN_TILESIZE
,
1049 STRIDE( SCREEN_MAIN
,
1050 BMPWIDTH_sokoban_tiles
,
1051 BMPHEIGHT_sokoban_tiles
),
1052 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1055 case '@': /* player */
1056 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 5*SOKOBAN_TILESIZE
,
1057 STRIDE( SCREEN_MAIN
,
1058 BMPWIDTH_sokoban_tiles
,
1059 BMPHEIGHT_sokoban_tiles
),
1060 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1063 case '+': /* player on goal */
1064 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 6*SOKOBAN_TILESIZE
,
1065 STRIDE( SCREEN_MAIN
,
1066 BMPWIDTH_sokoban_tiles
,
1067 BMPHEIGHT_sokoban_tiles
),
1068 c
, r
, SOKOBAN_TILESIZE
, SOKOBAN_TILESIZE
);
1074 /* print out the screen */
1078 static void draw_level(void)
1081 rb
->lcd_clear_display();
1085 static bool save(char *filename
, bool solution
)
1090 char dirname
[MAX_PATH
];
1092 rb
->splash(0, "Saving...");
1094 /* Create dir if it doesn't exist */
1095 if ((loc
= rb
->strrchr(filename
, '/')) != NULL
) {
1096 rb
->strlcpy(dirname
, filename
, loc
- filename
+ 1);
1098 if(!(dir
= rb
->opendir(dirname
)))
1104 if (filename
[0] == '\0' ||
1105 (fd
= rb
->open(filename
, O_WRONLY
|O_CREAT
|O_TRUNC
)) < 0) {
1106 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1110 /* Sokoban: S/P for solution/progress : level number : current undo */
1111 rb
->snprintf(buf
, sizeof(buf
), "Sokoban:%c:%d:%d\n", (solution
? 'S' : 'P'),
1112 current_info
.level
.index
+ 1, undo_info
.current
);
1113 rb
->write(fd
, buf
, rb
->strlen(buf
));
1115 /* Filename of levelset */
1116 rb
->write(fd
, buffered_boards
.filename
,
1117 rb
->strlen(buffered_boards
.filename
));
1118 rb
->write(fd
, "\n", 1);
1120 /* Full undo history */
1121 rb
->write(fd
, undo_info
.history
, undo_info
.max
);
1128 static bool load(char *filename
, bool silent
)
1135 bool paused
= false;
1136 unsigned short speed
= 2;
1137 int delay
[] = {HZ
/2, HZ
/3, HZ
/4, HZ
/6, HZ
/8, HZ
/12, HZ
/16, HZ
/25};
1139 if (filename
[0] == '\0' || (fd
= rb
->open(filename
, O_RDONLY
)) < 0) {
1141 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1145 /* Read header, level number, & current undo */
1146 rb
->read_line(fd
, buf
, sizeof(buf
));
1148 /* If we're opening a level file, not a solution/progress file */
1149 if (rb
->strncmp(buf
, "Sokoban", 7) != 0) {
1152 rb
->strlcpy(buffered_boards
.filename
, filename
,
1153 sizeof(buffered_boards
.filename
));
1155 if (!read_levels(true))
1158 current_info
.level
.index
= 0;
1161 /* If there aren't any boxes to go or the player position wasn't set,
1162 * the file probably wasn't a Sokoban level file */
1163 if (current_info
.level
.boxes_to_go
== 0 ||
1164 current_info
.player
.row
== 0 || current_info
.player
.col
== 0) {
1166 rb
->splash(HZ
*2, "File is not a Sokoban level file");
1172 /* Read filename of levelset */
1173 rb
->read_line(fd
, buffered_boards
.filename
,
1174 sizeof(buffered_boards
.filename
));
1176 /* Read full undo history */
1177 len
= rb
->read_line(fd
, undo_info
.history
, MAX_UNDOS
);
1179 /* Correct len when trailing \r's or \n's are counted */
1180 if (len
> 2 && undo_info
.history
[len
- 2] == '\0')
1182 else if (len
> 1 && undo_info
.history
[len
- 1] == '\0')
1187 /* Check to see if we're going to play a solution or resume progress */
1188 play_solution
= (buf
[8] == 'S');
1190 /* Get level number */
1191 for (n
= 0, i
= 10; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 15; i
++)
1192 n
= n
*10 + buf
[i
] - '0';
1193 current_info
.level
.index
= n
- 1;
1195 /* Get undo index */
1196 for (n
= 0, i
++; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 21; i
++)
1197 n
= n
*10 + buf
[i
] - '0';
1200 undo_info
.max
= len
;
1202 if (current_info
.level
.index
< 0) {
1204 rb
->splash(HZ
*2, "Error loading level");
1207 if (!read_levels(true))
1209 if (current_info
.level
.index
>= current_info
.max_level
) {
1211 rb
->splash(HZ
*2, "Error loading level");
1217 if (play_solution
) {
1218 rb
->lcd_clear_display();
1220 rb
->sleep(2*delay
[speed
]);
1222 /* Replay solution until menu button is pressed */
1226 if (!move(undo_info
.history
[i
], true)) {
1230 rb
->lcd_clear_display();
1236 rb
->sleep(delay
[speed
]);
1238 while ((button
= rb
->button_get(false)) || paused
) {
1241 /* Pretend the level is complete so we'll quit */
1242 current_info
.level
.boxes_to_go
= 0;
1246 /* Toggle pause state */
1251 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1252 /* Go back one move */
1256 rb
->lcd_clear_display();
1262 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1263 /* Go forward one move */
1267 rb
->lcd_clear_display();
1273 case SOKOBAN_UP
| BUTTON_REPEAT
:
1275 if (speed
< sizeof(delay
)/sizeof(int) - 1)
1280 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1291 /* If level is complete, wait for keypress before quitting */
1292 if (current_info
.level
.boxes_to_go
== 0)
1293 rb
->button_get(true);
1296 /* Advance to current undo */
1297 for (i
= 0; i
< n
; i
++) {
1298 if (!move(undo_info
.history
[i
], true)) {
1304 rb
->button_clear_queue();
1305 rb
->lcd_clear_display();
1308 undo_info
.current
= n
;
1314 static int sokoban_menu(void)
1320 int start_selected
= 0;
1321 int prev_level
= current_info
.level
.index
;
1323 MENUITEM_STRINGLIST(menu
, "Sokoban Menu", NULL
,
1324 "Resume", "Select Level", "Audio Playback", "Keys",
1325 "Load Default Level Set", "Quit Without Saving",
1326 "Save Progress & Quit");
1330 selection
= rb
->do_menu(&menu
, &start_selected
, NULL
, false);
1332 switch (selection
) {
1333 case 0: /* Resume */
1336 case 1: /* Select level */
1337 current_info
.level
.index
++;
1338 rb
->set_int("Select Level", "", UNIT_INT
,
1339 ¤t_info
.level
.index
, NULL
, 1, 1,
1340 current_info
.max_level
, NULL
);
1341 current_info
.level
.index
--;
1342 if (prev_level
!= current_info
.level
.index
) {
1349 case 2: /* Audio playback control */
1350 playback_control(NULL
);
1356 rb
->screens
[i
]->clear_display();
1357 rb
->lcd_setfont(SOKOBAN_FONT
);
1359 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
1360 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
1361 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1362 rb
->lcd_putsxy(3, 16, "[ON] Undo");
1363 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1364 rb
->lcd_putsxy(3, 36, "[F1] Down a Level");
1365 rb
->lcd_putsxy(3, 46, "[F2] Restart Level");
1366 rb
->lcd_putsxy(3, 56, "[F3] Up a Level");
1367 #elif CONFIG_KEYPAD == ONDIO_PAD
1368 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1369 rb
->lcd_putsxy(3, 16, "[MODE] Undo");
1370 rb
->lcd_putsxy(3, 26, "[MODE+DOWN] Redo");
1371 rb
->lcd_putsxy(3, 36, "[MODE+LEFT] Previous Level");
1372 rb
->lcd_putsxy(3, 46, "[MODE+UP] Restart Level");
1373 rb
->lcd_putsxy(3, 56, "[MODE+RIGHT] Up Level");
1374 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
1375 (CONFIG_KEYPAD == IRIVER_H300_PAD)
1376 rb
->lcd_putsxy(3, 6, "[STOP] Menu");
1377 rb
->lcd_putsxy(3, 16, "[REC] Undo");
1378 rb
->lcd_putsxy(3, 26, "[MODE] Redo");
1379 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1380 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1381 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1382 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1383 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1384 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1385 rb
->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
1386 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1387 rb
->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
1388 rb
->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
1389 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
1390 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1391 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1392 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1393 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1394 rb
->lcd_putsxy(3, 36, "[REC] Restart Level");
1395 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1396 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1397 rb
->lcd_putsxy(3, 16, "[REW] Undo");
1398 rb
->lcd_putsxy(3, 26, "[FF] Redo");
1399 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1400 rb
->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
1401 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1402 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1403 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1404 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1405 rb
->lcd_putsxy(3, 26, "[A] Redo");
1406 rb
->lcd_putsxy(3, 36, "[VOL-] Previous Level");
1407 rb
->lcd_putsxy(3, 46, "[MENU] Restart Level");
1408 rb
->lcd_putsxy(3, 56, "[VOL+] Next Level");
1409 #elif CONFIG_KEYPAD == SANSA_E200_PAD
1410 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1411 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1412 rb
->lcd_putsxy(3, 26, "[REC] Redo");
1413 rb
->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
1414 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
1415 rb
->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
1416 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
1417 rb
->lcd_putsxy(3, 6, "[MENU] Menu");
1418 rb
->lcd_putsxy(3, 16, "[VOL+] Undo");
1419 rb
->lcd_putsxy(3, 26, "[VOL-] Redo");
1420 rb
->lcd_putsxy(3, 36, "[PREV] Previous Level");
1421 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1422 rb
->lcd_putsxy(3, 56, "[NEXT] Next Level");
1425 #ifdef HAVE_TOUCHSCREEN
1426 rb
->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME
" Menu");
1427 rb
->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME
" Undo");
1428 rb
->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME
" Redo");
1429 rb
->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME
" Pause");
1430 rb
->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME
" Restart Level");
1434 rb
->screens
[i
]->update();
1436 /* Display until keypress */
1439 button
= rb
->button_get(false);
1440 } while (!button
|| button
& BUTTON_REL
||
1441 button
& BUTTON_REPEAT
);
1446 case 4: /* Load default levelset */
1448 if (!read_levels(true))
1449 return 5; /* Quit */
1456 case 6: /* Save & quit */
1457 save(SOKOBAN_SAVE_FILE
, false);
1458 rb
->reload_directory();
1461 } while (!menu_quit
);
1464 rb
->lcd_setfont(SOKOBAN_FONT
);
1467 rb
->screens
[i
]->clear_display();
1468 rb
->screens
[i
]->update();
1474 static bool sokoban_loop(void)
1477 int i
= 0, button
= 0, lastbutton
= 0;
1485 r
= current_info
.player
.row
;
1486 c
= current_info
.player
.col
;
1488 button
= rb
->button_get(true);
1492 #ifdef SOKOBAN_RC_MENU
1493 case SOKOBAN_RC_MENU
:
1496 switch (sokoban_menu()) {
1498 case 6: /* Save & quit */
1505 #ifdef SOKOBAN_UNDO_PRE
1506 if (lastbutton
!= SOKOBAN_UNDO_PRE
)
1508 #else /* repeat can't work here for Ondio, iPod, et al */
1509 case SOKOBAN_UNDO
| BUTTON_REPEAT
:
1512 rb
->lcd_clear_display();
1518 case SOKOBAN_REDO
| BUTTON_REPEAT
:
1520 rb
->lcd_clear_display();
1525 #ifdef SOKOBAN_LEVEL_UP
1526 case SOKOBAN_LEVEL_UP
:
1527 case SOKOBAN_LEVEL_UP
| BUTTON_REPEAT
:
1530 if (current_info
.level
.index
+ 1 < current_info
.max_level
)
1531 current_info
.level
.index
++;
1537 #ifdef SOKOBAN_LEVEL_DOWN
1538 case SOKOBAN_LEVEL_DOWN
:
1539 case SOKOBAN_LEVEL_DOWN
| BUTTON_REPEAT
:
1540 /* previous level */
1542 if (current_info
.level
.index
> 0)
1543 current_info
.level
.index
--;
1549 #ifdef SOKOBAN_LEVEL_REPEAT
1550 case SOKOBAN_LEVEL_REPEAT
:
1551 case SOKOBAN_LEVEL_REPEAT
| BUTTON_REPEAT
:
1559 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1560 moved
= move(SOKOBAN_MOVE_LEFT
, false);
1564 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1565 moved
= move(SOKOBAN_MOVE_RIGHT
, false);
1569 case SOKOBAN_UP
| BUTTON_REPEAT
:
1570 moved
= move(SOKOBAN_MOVE_UP
, false);
1574 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1575 moved
= move(SOKOBAN_MOVE_DOWN
, false);
1579 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
1580 return PLUGIN_USB_CONNECTED
;
1584 lastbutton
= button
;
1587 rb
->lcd_clear_display();
1591 /* We have completed this level */
1592 if (current_info
.level
.boxes_to_go
== 0) {
1595 rb
->lcd_clear_display();
1597 /* Show level complete message & stats */
1598 rb
->snprintf(buf
, sizeof(buf
), "Level %d Complete!",
1599 current_info
.level
.index
+ 1);
1600 rb
->lcd_getstringsize(buf
, &w
, &h
);
1601 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
*3, buf
);
1603 rb
->snprintf(buf
, sizeof(buf
), "%4d Moves ",
1604 current_info
.level
.moves
);
1605 rb
->lcd_getstringsize(buf
, &w
, &h
);
1606 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
, buf
);
1608 rb
->snprintf(buf
, sizeof(buf
), "%4d Pushes",
1609 current_info
.level
.pushes
);
1610 rb
->lcd_getstringsize(buf
, &w
, &h
);
1611 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, buf
);
1613 if (undo_info
.count
< MAX_UNDOS
) {
1614 rb
->snprintf(buf
, sizeof(buf
), "%s: Save solution",
1616 rb
->lcd_getstringsize(buf
, &w
, &h
);
1617 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
*2, buf
);
1622 rb
->button_clear_queue();
1624 /* Display for 4 seconds or until new keypress */
1625 for (i
= 0; i
< 80; i
++) {
1627 button
= rb
->button_get(false);
1628 if (button
&& !(button
& BUTTON_REL
) &&
1629 !(button
& BUTTON_REPEAT
))
1633 if (button
== BUTTON_SAVE
) {
1634 if (undo_info
.count
< MAX_UNDOS
) {
1635 /* Set filename to current levelset plus level number
1636 * and .sok extension. Use SAVE_FOLDER if using the
1637 * default levelset, since it's in a hidden folder. */
1638 if (rb
->strcmp(buffered_boards
.filename
,
1639 SOKOBAN_LEVELS_FILE
) == 0) {
1640 rb
->snprintf(buf
, sizeof(buf
),
1641 "%s/sokoban.%d.sok",
1642 SOKOBAN_SAVE_FOLDER
,
1643 current_info
.level
.index
+ 1);
1645 if ((loc
= rb
->strrchr(buffered_boards
.filename
,
1648 rb
->snprintf(buf
, sizeof(buf
), "%s.%d.sok",
1649 buffered_boards
.filename
,
1650 current_info
.level
.index
+ 1);
1655 if (!rb
->kbd_input(buf
, MAX_PATH
))
1658 rb
->splash(HZ
*2, "Solution too long to save");
1660 rb
->lcd_setfont(SOKOBAN_FONT
); /* Restore font */
1665 rb
->screens
[i
]->clear_display();
1666 rb
->screens
[i
]->update();
1669 current_info
.level
.index
++;
1671 /* clear undo stats */
1674 if (current_info
.level
.index
>= current_info
.max_level
) {
1675 /* Show levelset complete message */
1676 rb
->snprintf(buf
, sizeof(buf
), "You WIN!!");
1677 rb
->lcd_getstringsize(buf
, &w
, &h
);
1678 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, buf
);
1680 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
1681 /* Display for 4 seconds or until keypress */
1682 for (i
= 0; i
< 80; i
++) {
1683 rb
->lcd_fillrect(0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1687 button
= rb
->button_get(false);
1688 if (button
&& !(button
& BUTTON_REL
))
1691 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1693 /* Reset to first level & show quit menu */
1694 current_info
.level
.index
= 0;
1696 switch (sokoban_menu()) {
1698 case 6: /* Save & quit */
1713 enum plugin_status
plugin_start(const void* parameter
)
1719 rb
->lcd_setfont(SOKOBAN_FONT
);
1721 rb
->lcd_clear_display();
1722 rb
->lcd_getstringsize(SOKOBAN_TITLE
, &w
, &h
);
1723 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, SOKOBAN_TITLE
);
1725 rb
->sleep(HZ
); /* Show title for 1 second */
1729 if (parameter
== NULL
) {
1730 /* Attempt to resume saved progress, otherwise start at beginning */
1731 if (!load(SOKOBAN_SAVE_FILE
, true)) {
1733 if (!read_levels(true))
1739 /* The plugin is being used to open a file */
1740 if (load((char*) parameter
, false)) {
1741 /* If we loaded & played a solution, quit */
1742 if (current_info
.level
.boxes_to_go
== 0)
1748 rb
->lcd_clear_display();
1751 return sokoban_loop();