Fix wpsbuild to properly generate "-" for theme related settings (to get the default...
[kugel-rb.git] / apps / plugins / sokoban.c
blobe7b22197e64f4f41f1cb37e038b02aacedef3c00
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Eric Linenberg
11 * February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
12 * Eric smiles. Bjorn cries. Linus say 'huh?'.
13 * March 2007: Sean Morrisey performs a major rewrite/feature addition.
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
24 #include "plugin.h"
25 #include "lib/playback_control.h"
27 PLUGIN_HEADER
29 #define SOKOBAN_TITLE "Sokoban"
31 #define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
32 #define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DIR "/sokoban.save"
33 #define SOKOBAN_SAVE_FOLDER "/games"
35 #include "pluginbitmaps/sokoban_tiles.h"
36 #define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
38 /* If tilesize is 0 (which it is during dependency generation) gcc will abort
39 (div by 0) and this plugin won't get any dependencies
41 #if SOKOBAN_TILESIZE < 1
42 #define SOKOBAN_TILESIZE 10
43 #endif
45 /* SOKOBAN_TILESIZE is the number of pixels for each block.
46 * Set dynamically so all targets can support levels
47 * that fill their entire screen, less the stat box.
48 * 16 rows & 20 cols minimum */
49 #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
50 #define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
51 #if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
52 #define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
53 #else
54 #define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
55 #endif
56 #else /* vertical layout*/
57 #define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
58 #define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
59 #endif
61 /* Use either all but 16k of the plugin buffer for level data
62 * or 128k, which ever is less */
63 #if PLUGIN_BUFFER_SIZE - 0x4000 < 0x20000
64 #define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - 0x4000)
65 #else
66 #define MAX_LEVEL_DATA 0x20000
67 #endif
69 /* Number of levels for which to allocate buffer indexes */
70 #define MAX_LEVELS MAX_LEVEL_DATA/70
72 /* Use 4k plus remaining plugin buffer (-12k for prog) for undo, up to 64k */
73 #if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000 > 0x10000
74 #define MAX_UNDOS 0x10000
75 #else
76 #define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000)
77 #endif
79 /* Move/push definitions for undo */
80 #define SOKOBAN_PUSH_LEFT 'L'
81 #define SOKOBAN_PUSH_RIGHT 'R'
82 #define SOKOBAN_PUSH_UP 'U'
83 #define SOKOBAN_PUSH_DOWN 'D'
84 #define SOKOBAN_MOVE_LEFT 'l'
85 #define SOKOBAN_MOVE_RIGHT 'r'
86 #define SOKOBAN_MOVE_UP 'u'
87 #define SOKOBAN_MOVE_DOWN 'd'
89 #define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
90 #define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
92 /* variable button definitions */
93 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
94 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
95 #define SOKOBAN_LEFT BUTTON_LEFT
96 #define SOKOBAN_RIGHT BUTTON_RIGHT
97 #define SOKOBAN_UP BUTTON_UP
98 #define SOKOBAN_DOWN BUTTON_DOWN
99 #define SOKOBAN_MENU BUTTON_OFF
100 #define SOKOBAN_UNDO BUTTON_ON
101 #define SOKOBAN_REDO BUTTON_PLAY
102 #define SOKOBAN_LEVEL_DOWN BUTTON_F1
103 #define SOKOBAN_LEVEL_REPEAT BUTTON_F2
104 #define SOKOBAN_LEVEL_UP BUTTON_F3
105 #define SOKOBAN_PAUSE BUTTON_PLAY
106 #define BUTTON_SAVE BUTTON_ON
107 #define BUTTON_SAVE_NAME "ON"
109 #elif CONFIG_KEYPAD == ONDIO_PAD
110 #define SOKOBAN_LEFT BUTTON_LEFT
111 #define SOKOBAN_RIGHT BUTTON_RIGHT
112 #define SOKOBAN_UP BUTTON_UP
113 #define SOKOBAN_DOWN BUTTON_DOWN
114 #define SOKOBAN_MENU BUTTON_OFF
115 #define SOKOBAN_UNDO_PRE BUTTON_MENU
116 #define SOKOBAN_UNDO (BUTTON_MENU | BUTTON_REL)
117 #define SOKOBAN_REDO (BUTTON_MENU | BUTTON_DOWN)
118 #define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
119 #define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
120 #define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
121 #define SOKOBAN_PAUSE BUTTON_MENU
122 #define BUTTON_SAVE BUTTON_MENU
123 #define BUTTON_SAVE_NAME "MENU"
125 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
126 (CONFIG_KEYPAD == IRIVER_H300_PAD)
127 #define SOKOBAN_LEFT BUTTON_LEFT
128 #define SOKOBAN_RIGHT BUTTON_RIGHT
129 #define SOKOBAN_UP BUTTON_UP
130 #define SOKOBAN_DOWN BUTTON_DOWN
131 #define SOKOBAN_MENU BUTTON_OFF
132 #define SOKOBAN_UNDO BUTTON_REC
133 #define SOKOBAN_REDO BUTTON_MODE
134 #define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
135 #define SOKOBAN_LEVEL_REPEAT BUTTON_ON
136 #define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
137 #define SOKOBAN_PAUSE BUTTON_ON
138 #define BUTTON_SAVE BUTTON_MODE
139 #define BUTTON_SAVE_NAME "MODE"
141 #define SOKOBAN_RC_MENU BUTTON_RC_STOP
143 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
144 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
145 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
146 #define SOKOBAN_LEFT BUTTON_LEFT
147 #define SOKOBAN_RIGHT BUTTON_RIGHT
148 #define SOKOBAN_UP BUTTON_MENU
149 #define SOKOBAN_DOWN BUTTON_PLAY
150 #define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_MENU)
151 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
152 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
153 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
154 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
155 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
156 #define SOKOBAN_PAUSE BUTTON_SELECT
157 #define BUTTON_SAVE BUTTON_SELECT
158 #define BUTTON_SAVE_NAME "SELECT"
160 /* FIXME: if/when simultaneous button presses work for X5/M5,
161 * add level up/down */
162 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
163 #define SOKOBAN_LEFT BUTTON_LEFT
164 #define SOKOBAN_RIGHT BUTTON_RIGHT
165 #define SOKOBAN_UP BUTTON_UP
166 #define SOKOBAN_DOWN BUTTON_DOWN
167 #define SOKOBAN_MENU BUTTON_POWER
168 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
169 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
170 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
171 #define SOKOBAN_REDO BUTTON_PLAY
172 #define SOKOBAN_PAUSE BUTTON_PLAY
173 #define BUTTON_SAVE BUTTON_SELECT
174 #define BUTTON_SAVE_NAME "SELECT"
176 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
177 #define SOKOBAN_LEFT BUTTON_LEFT
178 #define SOKOBAN_RIGHT BUTTON_RIGHT
179 #define SOKOBAN_UP BUTTON_SCROLL_UP
180 #define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
181 #define SOKOBAN_MENU BUTTON_POWER
182 #define SOKOBAN_UNDO_PRE BUTTON_REW
183 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
184 #define SOKOBAN_REDO BUTTON_FF
185 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
186 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
187 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
188 #define SOKOBAN_PAUSE BUTTON_PLAY
189 #define BUTTON_SAVE BUTTON_PLAY
190 #define BUTTON_SAVE_NAME "PLAY"
192 #elif CONFIG_KEYPAD == GIGABEAT_PAD
193 #define SOKOBAN_LEFT BUTTON_LEFT
194 #define SOKOBAN_RIGHT BUTTON_RIGHT
195 #define SOKOBAN_UP BUTTON_UP
196 #define SOKOBAN_DOWN BUTTON_DOWN
197 #define SOKOBAN_MENU BUTTON_POWER
198 #define SOKOBAN_UNDO BUTTON_SELECT
199 #define SOKOBAN_REDO BUTTON_A
200 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
201 #define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
202 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
203 #define SOKOBAN_PAUSE BUTTON_SELECT
204 #define BUTTON_SAVE BUTTON_SELECT
205 #define BUTTON_SAVE_NAME "SELECT"
207 #elif CONFIG_KEYPAD == SANSA_E200_PAD
208 #define SOKOBAN_LEFT BUTTON_LEFT
209 #define SOKOBAN_RIGHT BUTTON_RIGHT
210 #define SOKOBAN_UP BUTTON_UP
211 #define SOKOBAN_DOWN BUTTON_DOWN
212 #define SOKOBAN_MENU BUTTON_POWER
213 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
214 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
215 #define SOKOBAN_REDO BUTTON_REC
216 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
217 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
218 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
219 #define SOKOBAN_PAUSE BUTTON_SELECT
220 #define BUTTON_SAVE BUTTON_SELECT
221 #define BUTTON_SAVE_NAME "SELECT"
223 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
224 #define SOKOBAN_LEFT BUTTON_LEFT
225 #define SOKOBAN_RIGHT BUTTON_RIGHT
226 #define SOKOBAN_UP BUTTON_UP
227 #define SOKOBAN_DOWN BUTTON_DOWN
228 #define SOKOBAN_MENU (BUTTON_HOME|BUTTON_REPEAT)
229 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
230 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
231 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT)
232 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
233 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
234 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
235 #define SOKOBAN_PAUSE BUTTON_SELECT
236 #define BUTTON_SAVE BUTTON_SELECT
237 #define BUTTON_SAVE_NAME "SELECT"
239 #elif CONFIG_KEYPAD == SANSA_C200_PAD
240 #define SOKOBAN_LEFT BUTTON_LEFT
241 #define SOKOBAN_RIGHT BUTTON_RIGHT
242 #define SOKOBAN_UP BUTTON_UP
243 #define SOKOBAN_DOWN BUTTON_DOWN
244 #define SOKOBAN_MENU BUTTON_POWER
245 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
246 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
247 #define SOKOBAN_REDO BUTTON_REC
248 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
249 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
250 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
251 #define SOKOBAN_PAUSE BUTTON_SELECT
252 #define BUTTON_SAVE BUTTON_SELECT
253 #define BUTTON_SAVE_NAME "SELECT"
255 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
256 #define SOKOBAN_LEFT BUTTON_LEFT
257 #define SOKOBAN_RIGHT BUTTON_RIGHT
258 #define SOKOBAN_UP BUTTON_UP
259 #define SOKOBAN_DOWN BUTTON_DOWN
260 #define SOKOBAN_MENU BUTTON_POWER
261 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
262 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
263 #define SOKOBAN_REDO BUTTON_HOME
264 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
265 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
266 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
267 #define SOKOBAN_PAUSE BUTTON_SELECT
268 #define BUTTON_SAVE BUTTON_SELECT
269 #define BUTTON_SAVE_NAME "SELECT"
271 #elif CONFIG_KEYPAD == SANSA_M200_PAD
272 #define SOKOBAN_LEFT BUTTON_LEFT
273 #define SOKOBAN_RIGHT BUTTON_RIGHT
274 #define SOKOBAN_UP BUTTON_UP
275 #define SOKOBAN_DOWN BUTTON_DOWN
276 #define SOKOBAN_MENU BUTTON_POWER
277 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
278 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
279 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP)
280 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
281 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
282 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
283 #define SOKOBAN_PAUSE BUTTON_SELECT
284 #define BUTTON_SAVE BUTTON_SELECT
285 #define BUTTON_SAVE_NAME "SELECT"
287 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
288 #define SOKOBAN_LEFT BUTTON_LEFT
289 #define SOKOBAN_RIGHT BUTTON_RIGHT
290 #define SOKOBAN_UP BUTTON_UP
291 #define SOKOBAN_DOWN BUTTON_DOWN
292 #define SOKOBAN_MENU BUTTON_MENU
293 #define SOKOBAN_UNDO BUTTON_VOL_UP
294 #define SOKOBAN_REDO BUTTON_VOL_DOWN
295 #define SOKOBAN_LEVEL_DOWN BUTTON_PREV
296 #define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
297 #define SOKOBAN_LEVEL_UP BUTTON_NEXT
298 #define SOKOBAN_PAUSE BUTTON_SELECT
299 #define BUTTON_SAVE BUTTON_SELECT
300 #define BUTTON_SAVE_NAME "SELECT"
302 #elif CONFIG_KEYPAD == MROBE100_PAD
303 #define SOKOBAN_LEFT BUTTON_LEFT
304 #define SOKOBAN_RIGHT BUTTON_RIGHT
305 #define SOKOBAN_UP BUTTON_UP
306 #define SOKOBAN_DOWN BUTTON_DOWN
307 #define SOKOBAN_MENU BUTTON_POWER
308 #define SOKOBAN_UNDO BUTTON_SELECT
309 #define SOKOBAN_REDO BUTTON_MENU
310 #define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
311 #define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
312 #define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
313 #define SOKOBAN_PAUSE BUTTON_SELECT
314 #define BUTTON_SAVE BUTTON_SELECT
315 #define BUTTON_SAVE_NAME "SELECT"
317 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
318 #define SOKOBAN_LEFT BUTTON_RC_REW
319 #define SOKOBAN_RIGHT BUTTON_RC_FF
320 #define SOKOBAN_UP BUTTON_RC_VOL_UP
321 #define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
322 #define SOKOBAN_MENU BUTTON_RC_REC
323 #define SOKOBAN_UNDO BUTTON_RC_MODE
324 #define SOKOBAN_REDO BUTTON_RC_MENU
325 #define SOKOBAN_PAUSE BUTTON_RC_PLAY
326 #define BUTTON_SAVE BUTTON_RC_PLAY
327 #define BUTTON_SAVE_NAME "PLAY"
329 #define SOKOBAN_RC_MENU BUTTON_REC
331 #elif CONFIG_KEYPAD == COWON_D2_PAD
332 #define SOKOBAN_MENU BUTTON_MENU
333 #define SOKOBAN_LEVEL_DOWN BUTTON_MINUS
334 #define SOKOBAN_LEVEL_UP BUTTON_PLUS
335 #define SOKOBAN_MENU_NAME "[MENU]"
337 #elif CONFIG_KEYPAD == IAUDIO67_PAD
338 #define SOKOBAN_LEFT BUTTON_LEFT
339 #define SOKOBAN_RIGHT BUTTON_RIGHT
340 #define SOKOBAN_UP BUTTON_STOP
341 #define SOKOBAN_DOWN BUTTON_PLAY
342 #define SOKOBAN_MENU BUTTON_MENU
343 #define SOKOBAN_UNDO BUTTON_VOLDOWN
344 #define SOKOBAN_REDO BUTTON_VOLUP
345 #define SOKOBAN_PAUSE (BUTTON_MENU|BUTTON_LEFT)
346 #define BUTTON_SAVE (BUTTON_MENU|BUTTON_PLAY)
347 #define BUTTON_SAVE_NAME "MENU+PLAY"
349 #define SOKOBAN_RC_MENU (BUTTON_MENU|BUTTON_STOP)
351 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
352 #define SOKOBAN_LEFT BUTTON_LEFT
353 #define SOKOBAN_RIGHT BUTTON_RIGHT
354 #define SOKOBAN_UP BUTTON_UP
355 #define SOKOBAN_DOWN BUTTON_DOWN
356 #define SOKOBAN_MENU BUTTON_MENU
357 #define SOKOBAN_UNDO BUTTON_BACK
358 #define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY)
359 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
360 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
361 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
362 #define SOKOBAN_PAUSE BUTTON_PLAY
363 #define BUTTON_SAVE BUTTON_CUSTOM
364 #define BUTTON_SAVE_NAME "CUSTOM"
366 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
367 #define SOKOBAN_LEFT BUTTON_LEFT
368 #define SOKOBAN_RIGHT BUTTON_RIGHT
369 #define SOKOBAN_UP BUTTON_UP
370 #define SOKOBAN_DOWN BUTTON_DOWN
371 #define SOKOBAN_MENU BUTTON_MENU
372 #define SOKOBAN_UNDO BUTTON_VIEW
373 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_VIEW)
374 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
375 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
376 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
377 #define SOKOBAN_PAUSE BUTTON_SELECT
378 #define BUTTON_SAVE BUTTON_PLAYLIST
379 #define BUTTON_SAVE_NAME "PLAYLIST"
381 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
382 #define SOKOBAN_LEFT BUTTON_PREV
383 #define SOKOBAN_RIGHT BUTTON_NEXT
384 #define SOKOBAN_UP BUTTON_UP
385 #define SOKOBAN_DOWN BUTTON_DOWN
386 #define SOKOBAN_MENU BUTTON_MENU
387 #define SOKOBAN_UNDO BUTTON_LEFT
388 #define SOKOBAN_REDO (BUTTON_LEFT | BUTTON_PLAY)
389 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
390 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
391 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
392 #define SOKOBAN_PAUSE BUTTON_PLAY
393 #define BUTTON_SAVE BUTTON_RIGHT
394 #define BUTTON_SAVE_NAME "RIGHT"
396 #elif CONFIG_KEYPAD == ONDAVX747_PAD
397 #define SOKOBAN_MENU BUTTON_MENU
398 #define SOKOBAN_MENU_NAME "[MENU]"
400 #elif CONFIG_KEYPAD == ONDAVX777_PAD
401 #define SOKOBAN_MENU BUTTON_POWER
402 #define SOKOBAN_MENU_NAME "[POWER]"
404 #elif CONFIG_KEYPAD == MROBE500_PAD
406 #define SOKOBAN_MENU BUTTON_POWER
407 #define SOKOBAN_MENU_NAME "[POWER]"
409 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
410 #define SOKOBAN_LEFT BUTTON_LEFT
411 #define SOKOBAN_RIGHT BUTTON_RIGHT
412 #define SOKOBAN_UP BUTTON_UP
413 #define SOKOBAN_DOWN BUTTON_DOWN
414 #define SOKOBAN_MENU BUTTON_REC
415 #define SOKOBAN_UNDO_PRE BUTTON_REW
416 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_LEFT)
417 #define SOKOBAN_REDO BUTTON_FFWD
418 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
419 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
420 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
421 #define SOKOBAN_PAUSE BUTTON_PLAY
422 #define BUTTON_SAVE BUTTON_PLAY
423 #define BUTTON_SAVE_NAME "PLAY"
425 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
426 #define SOKOBAN_LEFT BUTTON_PREV
427 #define SOKOBAN_RIGHT BUTTON_NEXT
428 #define SOKOBAN_UP BUTTON_UP
429 #define SOKOBAN_DOWN BUTTON_DOWN
430 #define SOKOBAN_MENU BUTTON_REC
431 #define SOKOBAN_UNDO BUTTON_CANCEL
432 #define SOKOBAN_REDO BUTTON_OK
433 #define SOKOBAN_LEVEL_DOWN (BUTTON_OK | BUTTON_PREV)
434 #define SOKOBAN_LEVEL_REPEAT (BUTTON_OK | BUTTON_CANCEL)
435 #define SOKOBAN_LEVEL_UP (BUTTON_OK | BUTTON_NEXT)
436 #define SOKOBAN_PAUSE BUTTON_PLAY
437 #define BUTTON_SAVE BUTTON_MENU
438 #define BUTTON_SAVE_NAME "MENU"
440 #else
441 #error No keymap defined!
442 #endif
444 #ifdef HAVE_TOUCHSCREEN
445 #ifndef SOKOBAN_LEFT
446 #define SOKOBAN_LEFT BUTTON_MIDLEFT
447 #endif
448 #ifndef SOKOBAN_RIGHT
449 #define SOKOBAN_RIGHT BUTTON_MIDRIGHT
450 #endif
451 #ifndef SOKOBAN_UP
452 #define SOKOBAN_UP BUTTON_TOPMIDDLE
453 #endif
454 #ifndef SOKOBAN_DOWN
455 #define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
456 #endif
457 #ifndef SOKOBAN_MENU
458 #define SOKOBAN_MENU BUTTON_TOPLEFT
459 #define SOKOBAN_MENU_NAME "[TOPLEFT]"
460 #endif
461 #ifndef SOKOBAN_UNDO
462 #define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
463 #define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
464 #endif
465 #ifndef SOKOBAN_REDO
466 #define SOKOBAN_REDO BUTTON_BOTTOMLEFT
467 #define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
468 #endif
469 #ifndef SOKOBAN_PAUSE
470 #define SOKOBAN_PAUSE BUTTON_CENTER
471 #define SOKOBAN_PAUSE_NAME "[CENTER]"
472 #endif
473 #ifndef SOKOBAN_LEVEL_REPEAT
474 #define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
475 #define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
476 #endif
477 #ifndef BUTTON_SAVE
478 #define BUTTON_SAVE BUTTON_CENTER
479 #define BUTTON_SAVE_NAME "CENTER"
480 #endif
481 #endif
483 #define SOKOBAN_FONT FONT_SYSFIXED
486 /* The Location, Undo and LevelInfo structs are OO-flavored.
487 * (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
488 * but the overall data layout becomes more manageable. */
490 /* Level data & stats */
491 struct LevelInfo {
492 int index; /* Level index (level number - 1) */
493 int moves; /* Moves & pushes for the stats */
494 int pushes;
495 short boxes_to_go; /* Number of unplaced boxes remaining in level */
496 short height; /* Height & width for centering level display */
497 short width;
500 struct Location {
501 short row;
502 short col;
505 /* Our full undo history */
506 static struct UndoInfo {
507 int count; /* How many undos have been done */
508 int current; /* Which history is the current undo */
509 int max; /* Which history is the max redoable */
510 char history[MAX_UNDOS];
511 } undo_info;
513 /* Our playing board */
514 static struct BoardInfo {
515 char board[ROWS][COLS]; /* The current board data */
516 struct LevelInfo level; /* Level data & stats */
517 struct Location player; /* Where the player is */
518 int max_level; /* The number of levels we have */
519 } current_info;
521 static struct BufferedBoards {
522 char filename[MAX_PATH]; /* Filename of the levelset we're using */
523 char data[MAX_LEVEL_DATA]; /* Buffered level data */
524 int index[MAX_LEVELS + 1]; /* Where each buffered board begins & ends */
525 int start; /* Index of first buffered board */
526 int end; /* Index of last buffered board */
527 short prebuffered_boards; /* Number of boards before current to store */
528 } buffered_boards;
531 static char buf[ROWS*(COLS + 1)]; /* Enough for a whole board or a filename */
534 static void init_undo(void)
536 undo_info.count = 0;
537 undo_info.current = 0;
538 undo_info.max = 0;
541 static void get_delta(char direction, short *d_r, short *d_c)
543 switch (direction) {
544 case SOKOBAN_PUSH_LEFT:
545 case SOKOBAN_MOVE_LEFT:
546 *d_r = 0;
547 *d_c = -1;
548 break;
549 case SOKOBAN_PUSH_RIGHT:
550 case SOKOBAN_MOVE_RIGHT:
551 *d_r = 0;
552 *d_c = 1;
553 break;
554 case SOKOBAN_PUSH_UP:
555 case SOKOBAN_MOVE_UP:
556 *d_r = -1;
557 *d_c = 0;
558 break;
559 case SOKOBAN_PUSH_DOWN:
560 case SOKOBAN_MOVE_DOWN:
561 *d_r = 1;
562 *d_c = 0;
566 static bool undo(void)
568 char undo;
569 short r, c;
570 short d_r = 0, d_c = 0; /* delta row & delta col */
571 char *space_cur, *space_next, *space_prev;
572 bool undo_push = false;
574 /* If no more undos or we've wrapped all the way around, quit */
575 if (undo_info.count == 0 || undo_info.current - 1 == undo_info.max)
576 return false;
578 /* Move to previous undo in the list */
579 if (undo_info.current == 0 && undo_info.count > 1)
580 undo_info.current = MAX_UNDOS - 1;
581 else
582 undo_info.current--;
584 undo_info.count--;
586 undo = undo_info.history[undo_info.current];
588 if (undo < SOKOBAN_MOVE_MIN)
589 undo_push = true;
591 get_delta(undo, &d_r, &d_c);
593 r = current_info.player.row;
594 c = current_info.player.col;
596 /* Give the 3 spaces we're going to use better names */
597 space_cur = &current_info.board[r][c];
598 space_next = &current_info.board[r + d_r][c + d_c];
599 space_prev = &current_info.board[r - d_r][c - d_c];
601 /* Update board info */
602 if (undo_push) {
603 /* Moving box from goal to floor */
604 if (*space_next == '*' && *space_cur == '@')
605 current_info.level.boxes_to_go++;
606 /* Moving box from floor to goal */
607 else if (*space_next == '$' && *space_cur == '+')
608 current_info.level.boxes_to_go--;
610 /* Move box off of next space... */
611 *space_next = (*space_next == '*' ? '.' : ' ');
612 /* ...and on to current space */
613 *space_cur = (*space_cur == '+' ? '*' : '$');
615 current_info.level.pushes--;
616 } else
617 /* Just move player off of current space */
618 *space_cur = (*space_cur == '+' ? '.' : ' ');
619 /* Move player back to previous space */
620 *space_prev = (*space_prev == '.' ? '+' : '@');
622 /* Update position */
623 current_info.player.row -= d_r;
624 current_info.player.col -= d_c;
626 current_info.level.moves--;
628 return true;
631 static void add_undo(char undo)
633 undo_info.history[undo_info.current] = undo;
635 /* Wrap around if MAX_UNDOS exceeded */
636 if (undo_info.current < (MAX_UNDOS - 1))
637 undo_info.current++;
638 else
639 undo_info.current = 0;
641 if (undo_info.count < MAX_UNDOS)
642 undo_info.count++;
645 static bool move(char direction, bool redo)
647 short r, c;
648 short d_r = 0, d_c = 0; /* delta row & delta col */
649 char *space_cur, *space_next, *space_beyond;
650 bool push = false;
652 get_delta(direction, &d_r, &d_c);
654 r = current_info.player.row;
655 c = current_info.player.col;
657 /* Check for out-of-bounds */
658 if (r + 2*d_r < 0 || r + 2*d_r >= ROWS ||
659 c + 2*d_c < 0 || c + 2*d_c >= COLS)
660 return false;
662 /* Give the 3 spaces we're going to use better names */
663 space_cur = &current_info.board[r][c];
664 space_next = &current_info.board[r + d_r][c + d_c];
665 space_beyond = &current_info.board[r + 2*d_r][c + 2*d_c];
667 if (*space_next == '$' || *space_next == '*') {
668 /* Change direction from move to push for undo */
669 if (direction >= SOKOBAN_MOVE_MIN)
670 direction -= SOKOBAN_MOVE_DIFF;
671 push = true;
673 else if (direction < SOKOBAN_MOVE_MIN)
674 /* Change back to move if redo/solution playback push is invalid */
675 direction += SOKOBAN_MOVE_DIFF;
677 /* Update board info */
678 if (push) {
679 /* Moving box from goal to floor */
680 if (*space_next == '*' && *space_beyond == ' ')
681 current_info.level.boxes_to_go++;
682 /* Moving box from floor to goal */
683 else if (*space_next == '$' && *space_beyond == '.')
684 current_info.level.boxes_to_go--;
685 /* Check for invalid move */
686 else if (*space_beyond != '.' && *space_beyond != ' ')
687 return false;
689 /* Move player onto next space */
690 *space_next = (*space_next == '*' ? '+' : '@');
691 /* Move box onto space beyond next */
692 *space_beyond = (*space_beyond == '.' ? '*' : '$');
694 current_info.level.pushes++;
695 } else {
696 /* Check for invalid move */
697 if (*space_next != '.' && *space_next != ' ')
698 return false;
700 /* Move player onto next space */
701 *space_next = (*space_next == '.' ? '+' : '@');
703 /* Move player off of current space */
704 *space_cur = (*space_cur == '+' ? '.' : ' ');
706 /* Update position */
707 current_info.player.row += d_r;
708 current_info.player.col += d_c;
710 current_info.level.moves++;
712 /* Update undo_info.max to current on every normal move,
713 * except if it's the same as a redo. */
714 /* normal move and either */
715 if (!redo &&
716 /* moves have been undone... */
717 ((undo_info.max != undo_info.current &&
718 /* ...and the current move is NOT the same as the one in history */
719 undo_info.history[undo_info.current] != direction) ||
720 /* or moves have not been undone */
721 undo_info.max == undo_info.current)) {
722 add_undo(direction);
723 undo_info.max = undo_info.current;
724 } else /* redo move or move was same as redo */
725 add_undo(direction); /* add_undo to update current */
727 return true;
730 #ifdef SOKOBAN_REDO
731 static bool redo(void)
733 /* If no moves have been undone, quit */
734 if (undo_info.current == undo_info.max)
735 return false;
737 return move(undo_info.history[(undo_info.current < MAX_UNDOS ?
738 undo_info.current : 0)], true);
740 #endif
742 static void init_boards(void)
744 rb->strlcpy(buffered_boards.filename, SOKOBAN_LEVELS_FILE,
745 sizeof(buffered_boards.filename));
747 current_info.level.index = 0;
748 current_info.player.row = 0;
749 current_info.player.col = 0;
750 current_info.max_level = 0;
752 buffered_boards.start = 0;
753 buffered_boards.end = 0;
754 buffered_boards.prebuffered_boards = 0;
756 init_undo();
759 static bool read_levels(bool initialize)
761 int fd = 0;
762 short len;
763 short lastlen = 0;
764 short row = 0;
765 int level_count = 0;
767 int i = 0;
768 int level_len = 0;
769 bool index_set = false;
771 /* Get the index of the first level to buffer */
772 if (current_info.level.index > buffered_boards.prebuffered_boards &&
773 !initialize)
774 buffered_boards.start = current_info.level.index -
775 buffered_boards.prebuffered_boards;
776 else
777 buffered_boards.start = 0;
779 if ((fd = rb->open(buffered_boards.filename, O_RDONLY)) < 0) {
780 rb->splashf(HZ*2, "Unable to open %s", buffered_boards.filename);
781 return false;
784 do {
785 len = rb->read_line(fd, buf, sizeof(buf));
787 /* Correct len when trailing \r's or \n's are counted */
788 if (len > 2 && buf[len - 2] == '\0')
789 len -= 2;
790 else if (len > 1 && buf[len - 1] == '\0')
791 len--;
793 /* Skip short lines & lines with non-level data */
794 if (len >= 3 && ((buf[0] >= '1' && buf[0] <= '9') || buf[0] == '#' ||
795 buf[0] == ' ' || buf[0] == '-' || buf[0] == '_')) {
796 if (level_count >= buffered_boards.start) {
797 /* Set the index of this level */
798 if (!index_set &&
799 level_count - buffered_boards.start < MAX_LEVELS) {
800 buffered_boards.index[level_count - buffered_boards.start]
801 = i;
802 index_set = true;
804 /* Copy buffer to board data */
805 if (i + level_len + len < MAX_LEVEL_DATA) {
806 rb->memcpy(&buffered_boards.data[i + level_len], buf, len);
807 buffered_boards.data[i + level_len + len] = '\n';
810 level_len += len + 1;
811 row++;
813 /* If newline & level is tall enough or is RLE */
814 } else if (buf[0] == '\0' && (row > 2 || lastlen > 22)) {
815 level_count++;
816 if (level_count >= buffered_boards.start) {
817 i += level_len;
818 if (i < MAX_LEVEL_DATA)
819 buffered_boards.end = level_count;
820 else if (!initialize)
821 break;
823 row = 0;
824 level_len = 0;
825 index_set = false;
827 } else if (len > 22)
828 len = 1;
830 } while ((lastlen = len));
832 /* Set the index of the end of the last level */
833 if (level_count - buffered_boards.start < MAX_LEVELS)
834 buffered_boards.index[level_count - buffered_boards.start] = i;
836 if (initialize) {
837 current_info.max_level = level_count;
838 buffered_boards.prebuffered_boards = buffered_boards.end/2;
841 rb->close(fd);
843 return true;
846 static void load_level(void)
848 int c, r;
849 int i, n;
850 int level_size;
851 int index = current_info.level.index - buffered_boards.start;
852 char *level;
854 /* Get the buffered board index of the current level */
855 if (current_info.level.index < buffered_boards.start ||
856 current_info.level.index >= buffered_boards.end) {
857 read_levels(false);
858 if (current_info.level.index > buffered_boards.prebuffered_boards)
859 index = buffered_boards.prebuffered_boards;
860 else
861 index = current_info.level.index;
863 level = &buffered_boards.data[buffered_boards.index[index]];
865 /* Reset level info */
866 current_info.level.moves = 0;
867 current_info.level.pushes = 0;
868 current_info.level.boxes_to_go = 0;
869 current_info.level.width = 0;
871 /* Clear board */
872 for (r = 0; r < ROWS; r++)
873 for (c = 0; c < COLS; c++)
874 current_info.board[r][c] = 'X';
876 level_size = buffered_boards.index[index + 1] -
877 buffered_boards.index[index];
879 for (r = 0, c = 0, n = 1, i = 0; i < level_size; i++) {
880 if (level[i] == '\n' || level[i] == '|') {
881 if (c > 3) {
882 /* Update max width of level & go to next row */
883 if (c > current_info.level.width)
884 current_info.level.width = c;
885 c = 0;
886 r++;
887 if (r >= ROWS)
888 break;
890 } else if (c < COLS) {
891 /* Read RLE character's length into n */
892 if (level[i] >= '0' && level[i] <= '9') {
893 n = level[i++] - '0';
894 if (level[i] >= '0' && level[i] <= '9')
895 n = n*10 + level[i++] - '0';
898 /* Cleanup & replace */
899 if (level[i] == '%')
900 level[i] = '*';
901 else if (level[i] == '-' || level[i] == '_')
902 level[i] = ' ';
904 if (n > 1) {
905 if (c + n >= COLS)
906 n = COLS - c;
908 if (level[i] == '.')
909 current_info.level.boxes_to_go += n;
911 /* Put RLE character n times */
912 while (n--)
913 current_info.board[r][c++] = level[i];
914 n = 1;
916 } else {
917 if (level[i] == '.' || level[i] == '+')
918 current_info.level.boxes_to_go++;
920 if (level[i] == '@' ||level[i] == '+') {
921 current_info.player.row = r;
922 current_info.player.col = c;
925 current_info.board[r][c++] = level[i];
930 current_info.level.height = r;
932 #if LCD_DEPTH > 2
933 /* Fill in blank space outside level on color targets */
934 for (r = 0; r < ROWS; r++)
935 for (c = 0; current_info.board[r][c] == ' ' && c < COLS; c++)
936 current_info.board[r][c] = 'X';
938 for (c = 0; c < COLS; c++) {
939 for (r = 0; (current_info.board[r][c] == ' ' ||
940 current_info.board[r][c] == 'X') && r < ROWS; r++)
941 current_info.board[r][c] = 'X';
942 for (r = ROWS - 1; (current_info.board[r][c] == ' ' ||
943 current_info.board[r][c] == 'X') && r >= 0; r--)
944 current_info.board[r][c] = 'X';
946 #endif
949 static void update_screen(void)
951 int c, r;
952 int rows, cols;
954 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
955 #define STAT_HEIGHT 25
956 #define STAT_X (LCD_WIDTH - 120)/2
957 #define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
958 #define BOARD_WIDTH LCD_WIDTH
959 #define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
960 rb->lcd_putsxy(STAT_X + 4, STAT_Y + 4, "Level");
961 rb->snprintf(buf, sizeof(buf), "%d", current_info.level.index + 1);
962 rb->lcd_putsxy(STAT_X + 7, STAT_Y + 14, buf);
963 rb->lcd_putsxy(STAT_X + 41, STAT_Y + 4, "Moves");
964 rb->snprintf(buf, sizeof(buf), "%d", current_info.level.moves);
965 rb->lcd_putsxy(STAT_X + 44, STAT_Y + 14, buf);
966 rb->lcd_putsxy(STAT_X + 79, STAT_Y + 4, "Pushes");
967 rb->snprintf(buf, sizeof(buf), "%d", current_info.level.pushes);
968 rb->lcd_putsxy(STAT_X + 82, STAT_Y + 14, buf);
970 rb->lcd_drawrect(STAT_X, STAT_Y, 38, STAT_HEIGHT);
971 rb->lcd_drawrect(STAT_X + 37, STAT_Y, 39, STAT_HEIGHT);
972 rb->lcd_drawrect(STAT_X + 75, STAT_Y, 45, STAT_HEIGHT);
973 #else
974 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
975 #define STAT_X (LCD_WIDTH - 40)
976 #else
977 #define STAT_X COLS*SOKOBAN_TILESIZE
978 #endif
979 #define STAT_Y (LCD_HEIGHT - 64)/2
980 #define STAT_WIDTH (LCD_WIDTH - STAT_X)
981 #define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
982 #define BOARD_HEIGHT LCD_HEIGHT
983 rb->lcd_putsxy(STAT_X + 1, STAT_Y + 2, "Level");
984 rb->snprintf(buf, sizeof(buf), "%d", current_info.level.index + 1);
985 rb->lcd_putsxy(STAT_X + 4, STAT_Y + 12, buf);
986 rb->lcd_putsxy(STAT_X + 1, STAT_Y + 23, "Moves");
987 rb->snprintf(buf, sizeof(buf), "%d", current_info.level.moves);
988 rb->lcd_putsxy(STAT_X + 4, STAT_Y + 33, buf);
989 #if STAT_WIDTH < 38
990 rb->lcd_putsxy(STAT_X + 1, STAT_Y + 44, "Push");
991 #else
992 rb->lcd_putsxy(STAT_X + 1, STAT_Y + 44, "Pushes");
993 #endif
994 rb->snprintf(buf, sizeof(buf), "%d", current_info.level.pushes);
995 rb->lcd_putsxy(STAT_X + 4, STAT_Y + 54, buf);
997 rb->lcd_drawrect(STAT_X, STAT_Y + 0, STAT_WIDTH, 64);
998 rb->lcd_hline(STAT_X, LCD_WIDTH - 1, STAT_Y + 21);
999 rb->lcd_hline(STAT_X, LCD_WIDTH - 1, STAT_Y + 42);
1001 #endif
1003 /* load the board to the screen */
1004 for (rows = 0; rows < ROWS; rows++) {
1005 for (cols = 0; cols < COLS; cols++) {
1006 c = cols*SOKOBAN_TILESIZE +
1007 (BOARD_WIDTH - current_info.level.width*SOKOBAN_TILESIZE)/2;
1008 r = rows*SOKOBAN_TILESIZE +
1009 (BOARD_HEIGHT - current_info.level.height*SOKOBAN_TILESIZE)/2;
1011 switch(current_info.board[rows][cols]) {
1012 case 'X': /* blank space outside of level */
1013 break;
1015 case ' ': /* floor */
1016 rb->lcd_bitmap_part(sokoban_tiles, 0, 0*SOKOBAN_TILESIZE,
1017 STRIDE( SCREEN_MAIN,
1018 BMPWIDTH_sokoban_tiles,
1019 BMPHEIGHT_sokoban_tiles),
1020 c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
1021 break;
1023 case '#': /* wall */
1024 rb->lcd_bitmap_part(sokoban_tiles, 0, 1*SOKOBAN_TILESIZE,
1025 STRIDE( SCREEN_MAIN,
1026 BMPWIDTH_sokoban_tiles,
1027 BMPHEIGHT_sokoban_tiles),
1028 c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
1029 break;
1031 case '$': /* box */
1032 rb->lcd_bitmap_part(sokoban_tiles, 0, 2*SOKOBAN_TILESIZE,
1033 STRIDE( SCREEN_MAIN,
1034 BMPWIDTH_sokoban_tiles,
1035 BMPHEIGHT_sokoban_tiles),
1036 c, r, SOKOBAN_TILESIZE,SOKOBAN_TILESIZE);
1037 break;
1039 case '*': /* box on goal */
1040 rb->lcd_bitmap_part(sokoban_tiles, 0, 3*SOKOBAN_TILESIZE,
1041 STRIDE( SCREEN_MAIN,
1042 BMPWIDTH_sokoban_tiles,
1043 BMPHEIGHT_sokoban_tiles),
1044 c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
1045 break;
1047 case '.': /* goal */
1048 rb->lcd_bitmap_part(sokoban_tiles, 0, 4*SOKOBAN_TILESIZE,
1049 STRIDE( SCREEN_MAIN,
1050 BMPWIDTH_sokoban_tiles,
1051 BMPHEIGHT_sokoban_tiles),
1052 c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
1053 break;
1055 case '@': /* player */
1056 rb->lcd_bitmap_part(sokoban_tiles, 0, 5*SOKOBAN_TILESIZE,
1057 STRIDE( SCREEN_MAIN,
1058 BMPWIDTH_sokoban_tiles,
1059 BMPHEIGHT_sokoban_tiles),
1060 c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
1061 break;
1063 case '+': /* player on goal */
1064 rb->lcd_bitmap_part(sokoban_tiles, 0, 6*SOKOBAN_TILESIZE,
1065 STRIDE( SCREEN_MAIN,
1066 BMPWIDTH_sokoban_tiles,
1067 BMPHEIGHT_sokoban_tiles),
1068 c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
1069 break;
1074 /* print out the screen */
1075 rb->lcd_update();
1078 static void draw_level(void)
1080 load_level();
1081 rb->lcd_clear_display();
1082 update_screen();
1085 static bool save(char *filename, bool solution)
1087 int fd;
1088 char *loc;
1089 DIR *dir;
1090 char dirname[MAX_PATH];
1092 rb->splash(0, "Saving...");
1094 /* Create dir if it doesn't exist */
1095 if ((loc = rb->strrchr(filename, '/')) != NULL) {
1096 rb->strlcpy(dirname, filename, loc - filename + 1);
1098 if(!(dir = rb->opendir(dirname)))
1099 rb->mkdir(dirname);
1100 else
1101 rb->closedir(dir);
1104 if (filename[0] == '\0' ||
1105 (fd = rb->open(filename, O_WRONLY|O_CREAT|O_TRUNC)) < 0) {
1106 rb->splashf(HZ*2, "Unable to open %s", filename);
1107 return false;
1110 /* Sokoban: S/P for solution/progress : level number : current undo */
1111 rb->snprintf(buf, sizeof(buf), "Sokoban:%c:%d:%d\n", (solution ? 'S' : 'P'),
1112 current_info.level.index + 1, undo_info.current);
1113 rb->write(fd, buf, rb->strlen(buf));
1115 /* Filename of levelset */
1116 rb->write(fd, buffered_boards.filename,
1117 rb->strlen(buffered_boards.filename));
1118 rb->write(fd, "\n", 1);
1120 /* Full undo history */
1121 rb->write(fd, undo_info.history, undo_info.max);
1123 rb->close(fd);
1125 return true;
1128 static bool load(char *filename, bool silent)
1130 int fd;
1131 int i, n;
1132 int len;
1133 int button;
1134 bool play_solution;
1135 bool paused = false;
1136 unsigned short speed = 2;
1137 int delay[] = {HZ/2, HZ/3, HZ/4, HZ/6, HZ/8, HZ/12, HZ/16, HZ/25};
1139 if (filename[0] == '\0' || (fd = rb->open(filename, O_RDONLY)) < 0) {
1140 if (!silent)
1141 rb->splashf(HZ*2, "Unable to open %s", filename);
1142 return false;
1145 /* Read header, level number, & current undo */
1146 rb->read_line(fd, buf, sizeof(buf));
1148 /* If we're opening a level file, not a solution/progress file */
1149 if (rb->strncmp(buf, "Sokoban", 7) != 0) {
1150 rb->close(fd);
1152 rb->strlcpy(buffered_boards.filename, filename,
1153 sizeof(buffered_boards.filename));
1155 if (!read_levels(true))
1156 return false;
1158 current_info.level.index = 0;
1159 load_level();
1161 /* If there aren't any boxes to go or the player position wasn't set,
1162 * the file probably wasn't a Sokoban level file */
1163 if (current_info.level.boxes_to_go == 0 ||
1164 current_info.player.row == 0 || current_info.player.col == 0) {
1165 if (!silent)
1166 rb->splash(HZ*2, "File is not a Sokoban level file");
1167 return false;
1170 } else {
1172 /* Read filename of levelset */
1173 rb->read_line(fd, buffered_boards.filename,
1174 sizeof(buffered_boards.filename));
1176 /* Read full undo history */
1177 len = rb->read_line(fd, undo_info.history, MAX_UNDOS);
1179 /* Correct len when trailing \r's or \n's are counted */
1180 if (len > 2 && undo_info.history[len - 2] == '\0')
1181 len -= 2;
1182 else if (len > 1 && undo_info.history[len - 1] == '\0')
1183 len--;
1185 rb->close(fd);
1187 /* Check to see if we're going to play a solution or resume progress */
1188 play_solution = (buf[8] == 'S');
1190 /* Get level number */
1191 for (n = 0, i = 10; buf[i] >= '0' && buf[i] <= '9' && i < 15; i++)
1192 n = n*10 + buf[i] - '0';
1193 current_info.level.index = n - 1;
1195 /* Get undo index */
1196 for (n = 0, i++; buf[i] >= '0' && buf[i] <= '9' && i < 21; i++)
1197 n = n*10 + buf[i] - '0';
1198 if (n > len)
1199 n = len;
1200 undo_info.max = len;
1202 if (current_info.level.index < 0) {
1203 if (!silent)
1204 rb->splash(HZ*2, "Error loading level");
1205 return false;
1207 if (!read_levels(true))
1208 return false;
1209 if (current_info.level.index >= current_info.max_level) {
1210 if (!silent)
1211 rb->splash(HZ*2, "Error loading level");
1212 return false;
1215 load_level();
1217 if (play_solution) {
1218 rb->lcd_clear_display();
1219 update_screen();
1220 rb->sleep(2*delay[speed]);
1222 /* Replay solution until menu button is pressed */
1223 i = 0;
1224 while (true) {
1225 if (i < len) {
1226 if (!move(undo_info.history[i], true)) {
1227 n = i;
1228 break;
1230 rb->lcd_clear_display();
1231 update_screen();
1232 i++;
1233 } else
1234 paused = true;
1236 rb->sleep(delay[speed]);
1238 while ((button = rb->button_get(false)) || paused) {
1239 switch (button) {
1240 case SOKOBAN_MENU:
1241 /* Pretend the level is complete so we'll quit */
1242 current_info.level.boxes_to_go = 0;
1243 return true;
1245 case SOKOBAN_PAUSE:
1246 /* Toggle pause state */
1247 paused = !paused;
1248 break;
1250 case SOKOBAN_LEFT:
1251 case SOKOBAN_LEFT | BUTTON_REPEAT:
1252 /* Go back one move */
1253 if (paused) {
1254 if (undo())
1255 i--;
1256 rb->lcd_clear_display();
1257 update_screen();
1259 break;
1261 case SOKOBAN_RIGHT:
1262 case SOKOBAN_RIGHT | BUTTON_REPEAT:
1263 /* Go forward one move */
1264 if (paused) {
1265 if (redo())
1266 i++;
1267 rb->lcd_clear_display();
1268 update_screen();
1270 break;
1272 case SOKOBAN_UP:
1273 case SOKOBAN_UP | BUTTON_REPEAT:
1274 /* Speed up */
1275 if (speed < sizeof(delay)/sizeof(int) - 1)
1276 speed++;
1277 break;
1279 case SOKOBAN_DOWN:
1280 case SOKOBAN_DOWN | BUTTON_REPEAT:
1281 /* Slow down */
1282 if (speed > 0)
1283 speed--;
1286 if (paused)
1287 rb->sleep(HZ/33);
1291 /* If level is complete, wait for keypress before quitting */
1292 if (current_info.level.boxes_to_go == 0)
1293 rb->button_get(true);
1295 } else {
1296 /* Advance to current undo */
1297 for (i = 0; i < n; i++) {
1298 if (!move(undo_info.history[i], true)) {
1299 n = i;
1300 break;
1304 rb->button_clear_queue();
1305 rb->lcd_clear_display();
1308 undo_info.current = n;
1311 return true;
1314 static int sokoban_menu(void)
1316 int button;
1317 int selection = 0;
1318 int i;
1319 bool menu_quit;
1320 int start_selected = 0;
1321 int prev_level = current_info.level.index;
1323 MENUITEM_STRINGLIST(menu, "Sokoban Menu", NULL,
1324 "Resume", "Select Level", "Audio Playback", "Keys",
1325 "Load Default Level Set", "Quit Without Saving",
1326 "Save Progress & Quit");
1328 do {
1329 menu_quit = true;
1330 selection = rb->do_menu(&menu, &start_selected, NULL, false);
1332 switch (selection) {
1333 case 0: /* Resume */
1334 break;
1336 case 1: /* Select level */
1337 current_info.level.index++;
1338 rb->set_int("Select Level", "", UNIT_INT,
1339 &current_info.level.index, NULL, 1, 1,
1340 current_info.max_level, NULL);
1341 current_info.level.index--;
1342 if (prev_level != current_info.level.index) {
1343 init_undo();
1344 draw_level();
1345 } else
1346 menu_quit = false;
1347 break;
1349 case 2: /* Audio playback control */
1350 playback_control(NULL);
1351 menu_quit = false;
1352 break;
1354 case 3: /* Keys */
1355 FOR_NB_SCREENS(i)
1356 rb->screens[i]->clear_display();
1357 rb->lcd_setfont(SOKOBAN_FONT);
1359 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
1360 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
1361 rb->lcd_putsxy(3, 6, "[OFF] Menu");
1362 rb->lcd_putsxy(3, 16, "[ON] Undo");
1363 rb->lcd_putsxy(3, 26, "[PLAY] Redo");
1364 rb->lcd_putsxy(3, 36, "[F1] Down a Level");
1365 rb->lcd_putsxy(3, 46, "[F2] Restart Level");
1366 rb->lcd_putsxy(3, 56, "[F3] Up a Level");
1367 #elif CONFIG_KEYPAD == ONDIO_PAD
1368 rb->lcd_putsxy(3, 6, "[OFF] Menu");
1369 rb->lcd_putsxy(3, 16, "[MODE] Undo");
1370 rb->lcd_putsxy(3, 26, "[MODE+DOWN] Redo");
1371 rb->lcd_putsxy(3, 36, "[MODE+LEFT] Previous Level");
1372 rb->lcd_putsxy(3, 46, "[MODE+UP] Restart Level");
1373 rb->lcd_putsxy(3, 56, "[MODE+RIGHT] Up Level");
1374 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
1375 (CONFIG_KEYPAD == IRIVER_H300_PAD)
1376 rb->lcd_putsxy(3, 6, "[STOP] Menu");
1377 rb->lcd_putsxy(3, 16, "[REC] Undo");
1378 rb->lcd_putsxy(3, 26, "[MODE] Redo");
1379 rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1380 rb->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1381 rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1382 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1383 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1384 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1385 rb->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
1386 rb->lcd_putsxy(3, 16, "[SELECT] Undo");
1387 rb->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
1388 rb->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
1389 rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
1390 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1391 rb->lcd_putsxy(3, 6, "[POWER] Menu");
1392 rb->lcd_putsxy(3, 16, "[SELECT] Undo");
1393 rb->lcd_putsxy(3, 26, "[PLAY] Redo");
1394 rb->lcd_putsxy(3, 36, "[REC] Restart Level");
1395 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1396 rb->lcd_putsxy(3, 6, "[POWER] Menu");
1397 rb->lcd_putsxy(3, 16, "[REW] Undo");
1398 rb->lcd_putsxy(3, 26, "[FF] Redo");
1399 rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1400 rb->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
1401 rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1402 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1403 rb->lcd_putsxy(3, 6, "[POWER] Menu");
1404 rb->lcd_putsxy(3, 16, "[SELECT] Undo");
1405 rb->lcd_putsxy(3, 26, "[A] Redo");
1406 rb->lcd_putsxy(3, 36, "[VOL-] Previous Level");
1407 rb->lcd_putsxy(3, 46, "[MENU] Restart Level");
1408 rb->lcd_putsxy(3, 56, "[VOL+] Next Level");
1409 #elif CONFIG_KEYPAD == SANSA_E200_PAD
1410 rb->lcd_putsxy(3, 6, "[POWER] Menu");
1411 rb->lcd_putsxy(3, 16, "[SELECT] Undo");
1412 rb->lcd_putsxy(3, 26, "[REC] Redo");
1413 rb->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
1414 rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
1415 rb->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
1416 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
1417 rb->lcd_putsxy(3, 6, "[MENU] Menu");
1418 rb->lcd_putsxy(3, 16, "[VOL+] Undo");
1419 rb->lcd_putsxy(3, 26, "[VOL-] Redo");
1420 rb->lcd_putsxy(3, 36, "[PREV] Previous Level");
1421 rb->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1422 rb->lcd_putsxy(3, 56, "[NEXT] Next Level");
1423 #endif
1425 #ifdef HAVE_TOUCHSCREEN
1426 rb->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME " Menu");
1427 rb->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME " Undo");
1428 rb->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME " Redo");
1429 rb->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME " Pause");
1430 rb->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME " Restart Level");
1431 #endif
1433 FOR_NB_SCREENS(i)
1434 rb->screens[i]->update();
1436 /* Display until keypress */
1437 do {
1438 rb->sleep(HZ/20);
1439 button = rb->button_get(false);
1440 } while (!button || button & BUTTON_REL ||
1441 button & BUTTON_REPEAT);
1443 menu_quit = false;
1444 break;
1446 case 4: /* Load default levelset */
1447 init_boards();
1448 if (!read_levels(true))
1449 return 5; /* Quit */
1450 load_level();
1451 break;
1453 case 5: /* Quit */
1454 break;
1456 case 6: /* Save & quit */
1457 save(SOKOBAN_SAVE_FILE, false);
1458 rb->reload_directory();
1461 } while (!menu_quit);
1463 /* Restore font */
1464 rb->lcd_setfont(SOKOBAN_FONT);
1466 FOR_NB_SCREENS(i) {
1467 rb->screens[i]->clear_display();
1468 rb->screens[i]->update();
1471 return selection;
1474 static bool sokoban_loop(void)
1476 bool moved;
1477 int i = 0, button = 0, lastbutton = 0;
1478 short r = 0, c = 0;
1479 int w, h;
1480 char *loc;
1482 while (true) {
1483 moved = false;
1485 r = current_info.player.row;
1486 c = current_info.player.col;
1488 button = rb->button_get(true);
1490 switch(button)
1492 #ifdef SOKOBAN_RC_MENU
1493 case SOKOBAN_RC_MENU:
1494 #endif
1495 case SOKOBAN_MENU:
1496 switch (sokoban_menu()) {
1497 case 5: /* Quit */
1498 case 6: /* Save & quit */
1499 return PLUGIN_OK;
1501 update_screen();
1502 break;
1504 case SOKOBAN_UNDO:
1505 #ifdef SOKOBAN_UNDO_PRE
1506 if (lastbutton != SOKOBAN_UNDO_PRE)
1507 break;
1508 #else /* repeat can't work here for Ondio, iPod, et al */
1509 case SOKOBAN_UNDO | BUTTON_REPEAT:
1510 #endif
1511 undo();
1512 rb->lcd_clear_display();
1513 update_screen();
1514 break;
1516 #ifdef SOKOBAN_REDO
1517 case SOKOBAN_REDO:
1518 case SOKOBAN_REDO | BUTTON_REPEAT:
1519 moved = redo();
1520 rb->lcd_clear_display();
1521 update_screen();
1522 break;
1523 #endif
1525 #ifdef SOKOBAN_LEVEL_UP
1526 case SOKOBAN_LEVEL_UP:
1527 case SOKOBAN_LEVEL_UP | BUTTON_REPEAT:
1528 /* next level */
1529 init_undo();
1530 if (current_info.level.index + 1 < current_info.max_level)
1531 current_info.level.index++;
1533 draw_level();
1534 break;
1535 #endif
1537 #ifdef SOKOBAN_LEVEL_DOWN
1538 case SOKOBAN_LEVEL_DOWN:
1539 case SOKOBAN_LEVEL_DOWN | BUTTON_REPEAT:
1540 /* previous level */
1541 init_undo();
1542 if (current_info.level.index > 0)
1543 current_info.level.index--;
1545 draw_level();
1546 break;
1547 #endif
1549 #ifdef SOKOBAN_LEVEL_REPEAT
1550 case SOKOBAN_LEVEL_REPEAT:
1551 case SOKOBAN_LEVEL_REPEAT | BUTTON_REPEAT:
1552 /* same level */
1553 init_undo();
1554 draw_level();
1555 break;
1556 #endif
1558 case SOKOBAN_LEFT:
1559 case SOKOBAN_LEFT | BUTTON_REPEAT:
1560 moved = move(SOKOBAN_MOVE_LEFT, false);
1561 break;
1563 case SOKOBAN_RIGHT:
1564 case SOKOBAN_RIGHT | BUTTON_REPEAT:
1565 moved = move(SOKOBAN_MOVE_RIGHT, false);
1566 break;
1568 case SOKOBAN_UP:
1569 case SOKOBAN_UP | BUTTON_REPEAT:
1570 moved = move(SOKOBAN_MOVE_UP, false);
1571 break;
1573 case SOKOBAN_DOWN:
1574 case SOKOBAN_DOWN | BUTTON_REPEAT:
1575 moved = move(SOKOBAN_MOVE_DOWN, false);
1576 break;
1578 default:
1579 if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
1580 return PLUGIN_USB_CONNECTED;
1581 break;
1584 lastbutton = button;
1586 if (moved) {
1587 rb->lcd_clear_display();
1588 update_screen();
1591 /* We have completed this level */
1592 if (current_info.level.boxes_to_go == 0) {
1594 if (moved) {
1595 rb->lcd_clear_display();
1597 /* Show level complete message & stats */
1598 rb->snprintf(buf, sizeof(buf), "Level %d Complete!",
1599 current_info.level.index + 1);
1600 rb->lcd_getstringsize(buf, &w, &h);
1601 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h*3, buf);
1603 rb->snprintf(buf, sizeof(buf), "%4d Moves ",
1604 current_info.level.moves);
1605 rb->lcd_getstringsize(buf, &w, &h);
1606 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h, buf);
1608 rb->snprintf(buf, sizeof(buf), "%4d Pushes",
1609 current_info.level.pushes);
1610 rb->lcd_getstringsize(buf, &w, &h);
1611 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2, buf);
1613 if (undo_info.count < MAX_UNDOS) {
1614 rb->snprintf(buf, sizeof(buf), "%s: Save solution",
1615 BUTTON_SAVE_NAME);
1616 rb->lcd_getstringsize(buf, &w, &h);
1617 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + h*2, buf);
1620 rb->lcd_update();
1621 rb->sleep(HZ/4);
1622 rb->button_clear_queue();
1624 /* Display for 4 seconds or until new keypress */
1625 for (i = 0; i < 80; i++) {
1626 rb->sleep(HZ/20);
1627 button = rb->button_get(false);
1628 if (button && !(button & BUTTON_REL) &&
1629 !(button & BUTTON_REPEAT))
1630 break;
1633 if (button == BUTTON_SAVE) {
1634 if (undo_info.count < MAX_UNDOS) {
1635 /* Set filename to current levelset plus level number
1636 * and .sok extension. Use SAVE_FOLDER if using the
1637 * default levelset, since it's in a hidden folder. */
1638 if (rb->strcmp(buffered_boards.filename,
1639 SOKOBAN_LEVELS_FILE) == 0) {
1640 rb->snprintf(buf, sizeof(buf),
1641 "%s/sokoban.%d.sok",
1642 SOKOBAN_SAVE_FOLDER,
1643 current_info.level.index + 1);
1644 } else {
1645 if ((loc = rb->strrchr(buffered_boards.filename,
1646 '.')) != NULL)
1647 *loc = '\0';
1648 rb->snprintf(buf, sizeof(buf), "%s.%d.sok",
1649 buffered_boards.filename,
1650 current_info.level.index + 1);
1651 if (loc != NULL)
1652 *loc = '.';
1655 if (!rb->kbd_input(buf, MAX_PATH))
1656 save(buf, true);
1657 } else
1658 rb->splash(HZ*2, "Solution too long to save");
1660 rb->lcd_setfont(SOKOBAN_FONT); /* Restore font */
1664 FOR_NB_SCREENS(i) {
1665 rb->screens[i]->clear_display();
1666 rb->screens[i]->update();
1669 current_info.level.index++;
1671 /* clear undo stats */
1672 init_undo();
1674 if (current_info.level.index >= current_info.max_level) {
1675 /* Show levelset complete message */
1676 rb->snprintf(buf, sizeof(buf), "You WIN!!");
1677 rb->lcd_getstringsize(buf, &w, &h);
1678 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, buf);
1680 rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
1681 /* Display for 4 seconds or until keypress */
1682 for (i = 0; i < 80; i++) {
1683 rb->lcd_fillrect(0, 0, LCD_WIDTH, LCD_HEIGHT);
1684 rb->lcd_update();
1685 rb->sleep(HZ/10);
1687 button = rb->button_get(false);
1688 if (button && !(button & BUTTON_REL))
1689 break;
1691 rb->lcd_set_drawmode(DRMODE_SOLID);
1693 /* Reset to first level & show quit menu */
1694 current_info.level.index = 0;
1696 switch (sokoban_menu()) {
1697 case 5: /* Quit */
1698 case 6: /* Save & quit */
1699 return PLUGIN_OK;
1703 load_level();
1704 update_screen();
1707 } /* end while */
1709 return PLUGIN_OK;
1713 enum plugin_status plugin_start(const void* parameter)
1715 int w, h;
1717 (void)(parameter);
1719 rb->lcd_setfont(SOKOBAN_FONT);
1721 rb->lcd_clear_display();
1722 rb->lcd_getstringsize(SOKOBAN_TITLE, &w, &h);
1723 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, SOKOBAN_TITLE);
1724 rb->lcd_update();
1725 rb->sleep(HZ); /* Show title for 1 second */
1727 init_boards();
1729 if (parameter == NULL) {
1730 /* Attempt to resume saved progress, otherwise start at beginning */
1731 if (!load(SOKOBAN_SAVE_FILE, true)) {
1732 init_boards();
1733 if (!read_levels(true))
1734 return PLUGIN_OK;
1735 load_level();
1738 } else {
1739 /* The plugin is being used to open a file */
1740 if (load((char*) parameter, false)) {
1741 /* If we loaded & played a solution, quit */
1742 if (current_info.level.boxes_to_go == 0)
1743 return PLUGIN_OK;
1744 } else
1745 return PLUGIN_OK;
1748 rb->lcd_clear_display();
1749 update_screen();
1751 return sokoban_loop();