FS#10824 - viewport/statusbar API rework.
[kugel-rb.git] / apps / gui / statusbar-skinned.c
blob8bdecef692c936926ae5ecf778384daae3ab76a3
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2009 Thomas Martitz
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "config.h"
24 #include "system.h"
25 #include "settings.h"
26 #include "appevents.h"
27 #include "screens.h"
28 #include "screen_access.h"
29 #include "skin_engine/skin_engine.h"
30 #include "skin_engine/wps_internals.h"
31 #include "viewport.h"
32 #include "statusbar.h"
33 #include "statusbar-skinned.h"
34 #include "debug.h"
37 /* currently only one wps_state is needed */
38 extern struct wps_state wps_state; /* from wps.c */
39 static struct gui_wps sb_skin[NB_SCREENS] = {{ .data = NULL }};
40 static struct wps_data sb_skin_data[NB_SCREENS] = {{ .wps_loaded = 0 }};
41 static struct wps_sync_data sb_skin_sync_data = { .do_full_update = false };
43 /* initial setup of wps_data */
45 static bool loaded_ok[NB_SCREENS] = { false };
46 static int update_delay = DEFAULT_UPDATE_DELAY;
49 void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile)
51 struct wps_data *data = sb_skin[screen].data;
53 int success;
54 success = buf && skin_data_load(screen, data, buf, isfile);
56 if (success)
57 { /* hide the sb's default viewport because it has nasty effect with stuff
58 * not part of the statusbar,
59 * hence .sbs's without any other vps are unsupported*/
60 struct skin_viewport *vp = find_viewport(VP_DEFAULT_LABEL, data);
61 struct skin_token_list *next_vp = data->viewports->next;
63 if (!next_vp)
64 { /* no second viewport, let parsing fail */
65 success = false;
67 /* hide this viewport, forever */
68 vp->hidden_flags = VP_NEVER_VISIBLE;
71 loaded_ok[screen] = success;
74 /* temporary viewport structs while the non-skinned bar is in the build */
75 static struct viewport inbuilt[NB_SCREENS];
76 struct viewport *sb_skin_get_info_vp(enum screen_type screen)
78 int bar_setting = statusbar_position(screen);
79 if (bar_setting == STATUSBAR_CUSTOM)
80 return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp;
81 else if (bar_setting == STATUSBAR_OFF)
82 return NULL;
83 else
85 viewport_set_fullscreen(&inbuilt[screen], screen);
86 /* WE need to return the UI area.. NOT the statusbar area! */
87 if (bar_setting == STATUSBAR_TOP)
88 inbuilt[screen].y = STATUSBAR_HEIGHT;
89 inbuilt[screen].height -= STATUSBAR_HEIGHT;
90 return &inbuilt[screen];
94 inline bool sb_skin_get_state(enum screen_type screen)
96 /* Temp fix untill the hardcoded bar is removed */
97 int bar_setting = global_settings.statusbar;
98 #if NB_SCREENS > 1
99 if (screen == SCREEN_REMOTE)
100 bar_setting = global_settings.remote_statusbar;
101 #endif
102 switch (bar_setting)
104 case STATUSBAR_CUSTOM:
105 return loaded_ok[screen];
106 case STATUSBAR_TOP:
107 case STATUSBAR_BOTTOM:
108 return true;
109 case STATUSBAR_OFF:
110 return false;
112 return false; /* Should never actually get here */
115 void sb_skin_update(enum screen_type screen, bool force)
117 static long next_update = 0;
118 int i = screen;
119 if (TIME_AFTER(current_tick, next_update) || force)
121 if (sb_skin_get_state(i))
123 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
124 /* currently, all remotes are readable without backlight
125 * so still update those */
126 if (lcd_active() || (i != SCREEN_MAIN))
127 #endif
128 skin_update(&sb_skin[i], force?
129 WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC);
132 next_update = current_tick + update_delay; /* don't update too often */
133 sb_skin[SCREEN_MAIN].sync_data->do_full_update = false;
136 void do_sbs_update_callback(void *param)
138 (void)param;
139 /* the WPS handles changing the actual id3 data in the id3 pointers
140 * we imported, we just want a full update */
141 sb_skin_sync_data.do_full_update = true;
142 /* force timeout in wps main loop, so that the update is instantly */
143 queue_post(&button_queue, BUTTON_NONE, 0);
146 void sb_skin_set_update_delay(int delay)
148 update_delay = delay;
152 void sb_skin_init(void)
154 int i;
155 FOR_NB_SCREENS(i)
157 #ifdef HAVE_ALBUMART
158 sb_skin_data[i].albumart = NULL;
159 sb_skin_data[i].playback_aa_slot = -1;
160 #endif
161 sb_skin[i].data = &sb_skin_data[i];
162 sb_skin[i].display = &screens[i];
163 /* Currently no seperate wps_state needed/possible
164 so use the only available ( "global" ) one */
165 sb_skin[i].state = &wps_state;
166 sb_skin[i].sync_data = &sb_skin_sync_data;