1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
28 * Created by the sound utility written by Dave Taylor.
29 * Kept as a sample, DOOM2 sounds. Frozen.
31 *-----------------------------------------------------------------------------*/
35 #include "rockmacros.h"
41 struct sfxinfo_struct
;
43 typedef struct sfxinfo_struct sfxinfo_t
;
45 struct sfxinfo_struct
{
47 // up to 6-character name
48 const char *name
; // CPhipps - const
50 // Sfx singularity (only one at a time)
56 // referenced sound if a link
68 // this is checked every second to see if sound
69 // can be thrown out (if 0, then decrement, if -1,
70 // then throw out, if > 0, then it is in use)
82 // up to 6-character name
83 const char *name
; // CPhipps - const
85 // lump number of music
88 /* music data - cphipps 4/11 made const void* */
91 // music handle once registered
95 // the complete set of sound effects
96 extern sfxinfo_t S_sfx
[];
98 // the complete set of music
99 extern musicinfo_t S_music
[];
102 // Identifiers for all music in game.
176 typedef unsigned musicenum_t
;
179 // Identifiers for all sfx in game.
294 /* killough 11/98: dog sounds */
304 typedef unsigned sfxenum_t
;