1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 Eli Sherer
12 * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
19 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
20 * KIND, either express or implied.
22 ****************************************************************************/
24 #include "lib/highscore.h"
25 #include "lib/playergfx.h"
26 #include "lib/helper.h"
30 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
31 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
32 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
34 #define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
35 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
36 #define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL)
37 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
38 #define ROCKBLOX_LEFT BUTTON_LEFT
39 #define ROCKBLOX_RIGHT BUTTON_RIGHT
40 #define ROCKBLOX_DOWN BUTTON_PLAY
41 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
42 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
44 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
45 (CONFIG_KEYPAD == IRIVER_H300_PAD)
47 #define ROCKBLOX_OFF BUTTON_OFF
48 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
49 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
50 #define ROCKBLOX_DOWN BUTTON_DOWN
51 #define ROCKBLOX_LEFT BUTTON_LEFT
52 #define ROCKBLOX_RIGHT BUTTON_RIGHT
53 #define ROCKBLOX_DROP BUTTON_MODE
54 #define ROCKBLOX_RESTART BUTTON_ON
56 #define ROCKBLOX_RC_OFF BUTTON_RC_STOP
58 #elif CONFIG_KEYPAD == RECORDER_PAD
60 #define ROCKBLOX_OFF BUTTON_OFF
61 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
62 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
63 #define ROCKBLOX_DOWN BUTTON_DOWN
64 #define ROCKBLOX_LEFT BUTTON_LEFT
65 #define ROCKBLOX_RIGHT BUTTON_RIGHT
66 #define ROCKBLOX_DROP BUTTON_ON
67 #define ROCKBLOX_RESTART BUTTON_F1
69 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
71 #define ROCKBLOX_OFF BUTTON_OFF
72 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
73 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
74 #define ROCKBLOX_DOWN BUTTON_DOWN
75 #define ROCKBLOX_LEFT BUTTON_LEFT
76 #define ROCKBLOX_RIGHT BUTTON_RIGHT
77 #define ROCKBLOX_DROP BUTTON_ON
78 #define ROCKBLOX_RESTART BUTTON_F1
80 #elif CONFIG_KEYPAD == PLAYER_PAD
82 #define ROCKBLOX_OFF BUTTON_STOP
83 #define ROCKBLOX_ROTATE_RIGHT BUTTON_PLAY
84 #define ROCKBLOX_ROTATE_LEFT (BUTTON_ON|BUTTON_PLAY)
85 #define ROCKBLOX_DOWN BUTTON_MENU
86 #define ROCKBLOX_LEFT BUTTON_LEFT
87 #define ROCKBLOX_RIGHT BUTTON_RIGHT
88 #define ROCKBLOX_DROP_PRE BUTTON_ON
89 #define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
91 #elif CONFIG_KEYPAD == ONDIO_PAD
93 #define ROCKBLOX_OFF BUTTON_OFF
94 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
95 #define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP)
96 #define ROCKBLOX_DOWN BUTTON_DOWN
97 #define ROCKBLOX_LEFT BUTTON_LEFT
98 #define ROCKBLOX_RIGHT BUTTON_RIGHT
99 #define ROCKBLOX_DROP_PRE BUTTON_MENU
100 #define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
102 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
104 #define ROCKBLOX_OFF BUTTON_POWER
105 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
106 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
107 #define ROCKBLOX_DOWN BUTTON_DOWN
108 #define ROCKBLOX_LEFT BUTTON_LEFT
109 #define ROCKBLOX_RIGHT BUTTON_RIGHT
110 #define ROCKBLOX_DROP BUTTON_REC
111 #define ROCKBLOX_RESTART BUTTON_PLAY
113 #elif CONFIG_KEYPAD == SANSA_E200_PAD
115 #define ROCKBLOX_OFF BUTTON_POWER
116 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
117 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_UP
118 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
119 #define ROCKBLOX_DOWN BUTTON_DOWN
120 #define ROCKBLOX_LEFT BUTTON_LEFT
121 #define ROCKBLOX_RIGHT BUTTON_RIGHT
122 #define ROCKBLOX_DROP BUTTON_SELECT
123 #define ROCKBLOX_RESTART BUTTON_REC
125 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
127 #define ROCKBLOX_OFF (BUTTON_HOME|BUTTON_REPEAT)
128 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
129 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_UP
130 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
131 #define ROCKBLOX_DOWN BUTTON_DOWN
132 #define ROCKBLOX_LEFT BUTTON_LEFT
133 #define ROCKBLOX_RIGHT BUTTON_RIGHT
134 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
135 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
138 #elif CONFIG_KEYPAD == SANSA_C200_PAD
140 #define ROCKBLOX_OFF BUTTON_POWER
141 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
142 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
143 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
144 #define ROCKBLOX_DOWN BUTTON_DOWN
145 #define ROCKBLOX_LEFT BUTTON_LEFT
146 #define ROCKBLOX_RIGHT BUTTON_RIGHT
147 #define ROCKBLOX_DROP BUTTON_SELECT
148 #define ROCKBLOX_RESTART BUTTON_REC
150 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
152 #define ROCKBLOX_OFF BUTTON_POWER
153 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
154 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
155 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
156 #define ROCKBLOX_DOWN BUTTON_DOWN
157 #define ROCKBLOX_LEFT BUTTON_LEFT
158 #define ROCKBLOX_RIGHT BUTTON_RIGHT
159 #define ROCKBLOX_DROP BUTTON_SELECT
160 #define ROCKBLOX_RESTART BUTTON_HOME
162 #elif CONFIG_KEYPAD == SANSA_M200_PAD
164 #define ROCKBLOX_OFF BUTTON_POWER
165 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
166 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
167 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
168 #define ROCKBLOX_DOWN BUTTON_DOWN
169 #define ROCKBLOX_LEFT BUTTON_LEFT
170 #define ROCKBLOX_RIGHT BUTTON_RIGHT
171 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
172 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
174 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
176 #define ROCKBLOX_OFF BUTTON_POWER
177 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
178 #define ROCKBLOX_ROTATE_LEFT BUTTON_REW
179 #define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
180 #define ROCKBLOX_LEFT BUTTON_LEFT
181 #define ROCKBLOX_RIGHT BUTTON_RIGHT
182 #define ROCKBLOX_DROP BUTTON_FF
183 #define ROCKBLOX_RESTART BUTTON_PLAY
185 #elif CONFIG_KEYPAD == GIGABEAT_PAD
187 #define ROCKBLOX_OFF BUTTON_POWER
188 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
189 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
190 #define ROCKBLOX_ROTATE BUTTON_UP
191 #define ROCKBLOX_DOWN BUTTON_DOWN
192 #define ROCKBLOX_LEFT BUTTON_LEFT
193 #define ROCKBLOX_RIGHT BUTTON_RIGHT
194 #define ROCKBLOX_DROP BUTTON_SELECT
195 #define ROCKBLOX_RESTART BUTTON_A
197 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
199 #define ROCKBLOX_OFF BUTTON_PLAY
200 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
201 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
202 #define ROCKBLOX_DOWN BUTTON_DOWN
203 #define ROCKBLOX_LEFT BUTTON_LEFT
204 #define ROCKBLOX_RIGHT BUTTON_RIGHT
205 #define ROCKBLOX_DROP BUTTON_MODE
206 #define ROCKBLOX_RESTART BUTTON_EQ
208 #elif CONFIG_KEYPAD == MROBE500_PAD
209 #define ROCKBLOX_OFF BUTTON_POWER
211 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
212 #define ROCKBLOX_OFF BUTTON_BACK
213 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
214 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
215 #define ROCKBLOX_ROTATE BUTTON_UP
216 #define ROCKBLOX_DOWN BUTTON_DOWN
217 #define ROCKBLOX_LEFT BUTTON_LEFT
218 #define ROCKBLOX_RIGHT BUTTON_RIGHT
219 #define ROCKBLOX_DROP BUTTON_SELECT
220 #define ROCKBLOX_RESTART BUTTON_PLAY
222 #elif CONFIG_KEYPAD == MROBE100_PAD
224 #define ROCKBLOX_OFF BUTTON_POWER
225 #define ROCKBLOX_ROTATE_RIGHT BUTTON_MENU
226 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
227 #define ROCKBLOX_ROTATE BUTTON_UP
228 #define ROCKBLOX_DOWN BUTTON_DOWN
229 #define ROCKBLOX_LEFT BUTTON_LEFT
230 #define ROCKBLOX_RIGHT BUTTON_RIGHT
231 #define ROCKBLOX_DROP BUTTON_SELECT
232 #define ROCKBLOX_RESTART BUTTON_DISPLAY
234 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
236 #define ROCKBLOX_OFF BUTTON_RC_REC
237 #define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_DOWN
238 #define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_UP
239 #define ROCKBLOX_DOWN BUTTON_RC_MENU
240 #define ROCKBLOX_LEFT BUTTON_RC_REW
241 #define ROCKBLOX_RIGHT BUTTON_RC_FF
242 #define ROCKBLOX_DROP BUTTON_RC_PLAY
243 #define ROCKBLOX_RESTART BUTTON_RC_MODE
245 #elif CONFIG_KEYPAD == COWOND2_PAD
246 #define ROCKBLOX_OFF BUTTON_POWER
247 #define ROCKBLOX_RESTART BUTTON_MENU
249 #elif CONFIG_KEYPAD == IAUDIO67_PAD
251 #define ROCKBLOX_OFF BUTTON_POWER
252 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOLDOWN
253 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOLUP
254 #define ROCKBLOX_DOWN BUTTON_STOP
255 #define ROCKBLOX_LEFT BUTTON_LEFT
256 #define ROCKBLOX_RIGHT BUTTON_RIGHT
257 #define ROCKBLOX_DROP BUTTON_PLAY
258 #define ROCKBLOX_RESTART BUTTON_MENU
260 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
261 #define ROCKBLOX_OFF BUTTON_BACK
262 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
263 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
264 #define ROCKBLOX_DOWN BUTTON_DOWN
265 #define ROCKBLOX_LEFT BUTTON_LEFT
266 #define ROCKBLOX_RIGHT BUTTON_RIGHT
267 #define ROCKBLOX_DROP BUTTON_SELECT
268 #define ROCKBLOX_RESTART BUTTON_CUSTOM
270 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
272 #define ROCKBLOX_OFF BUTTON_POWER
273 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
274 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
275 #define ROCKBLOX_ROTATE BUTTON_UP
276 #define ROCKBLOX_DOWN BUTTON_DOWN
277 #define ROCKBLOX_LEFT BUTTON_LEFT
278 #define ROCKBLOX_RIGHT BUTTON_RIGHT
279 #define ROCKBLOX_DROP BUTTON_SELECT
280 #define ROCKBLOX_RESTART BUTTON_MENU
282 #elif CONFIG_KEYPAD == ONDAVX747_PAD
283 #define ROCKBLOX_OFF BUTTON_POWER
284 #define ROCKBLOX_RESTART BUTTON_MENU
287 #error No keymap defined!
290 #ifdef HAVE_TOUCHSCREEN
292 #define ROCKBLOX_OFF BUTTON_TOPLEFT
294 #ifndef ROCKBLOX_ROTATE_RIGHT
295 #define ROCKBLOX_ROTATE_RIGHT BUTTON_BOTTOMRIGHT
297 #ifndef ROCKBLOX_ROTATE_LEFT
298 #define ROCKBLOX_ROTATE_LEFT BUTTON_BOTTOMLEFT
300 #ifndef ROCKBLOX_DOWN
301 #define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
303 #ifndef ROCKBLOX_LEFT
304 #define ROCKBLOX_LEFT BUTTON_MIDLEFT
306 #ifndef ROCKBLOX_RIGHT
307 #define ROCKBLOX_RIGHT BUTTON_MIDRIGHT
309 #ifndef ROCKBLOX_DROP
310 #define ROCKBLOX_DROP BUTTON_CENTER
312 #ifndef ROCKBLOX_RESTART
313 #define ROCKBLOX_RESTART BUTTON_TOPRIGHT
318 #define EMPTY_BLOCK 7
320 #define BOARD_WIDTH 10
322 #ifdef HAVE_LCD_BITMAP
324 #define BOARD_HEIGHT 20
326 #if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
328 #define BLOCK_WIDTH 30
329 #define BLOCK_HEIGHT 30
332 #define PREVIEW_X 342
333 #define PREVIEW_Y 482
338 #define HIGH_LABEL_X 344
339 #define HIGH_SCORE_Y 326
340 #define HIGH_LEVEL_Y 344
342 #elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
344 #define BLOCK_WIDTH 30
345 #define BLOCK_HEIGHT 30
348 #define PREVIEW_X 342
349 #define PREVIEW_Y 482
354 #define HIGH_LABEL_X 344
355 #define HIGH_SCORE_Y 326
356 #define HIGH_LEVEL_Y 344
358 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
360 #define BLOCK_WIDTH 12
361 #define BLOCK_HEIGHT 12
371 #elif (LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))
373 #define BLOCK_WIDTH 15
374 #define BLOCK_HEIGHT 15
377 #define PREVIEW_X 171
378 #define PREVIEW_Y 241
383 #define HIGH_LABEL_X 172
384 #define HIGH_SCORE_Y 163
385 #define HIGH_LEVEL_Y 172
387 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
389 #define BLOCK_WIDTH 8
390 #define BLOCK_HEIGHT 8
393 #define PREVIEW_X 158
394 #define PREVIEW_Y 130
400 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
402 #define BLOCK_WIDTH 6
403 #define BLOCK_HEIGHT 6
406 #define PREVIEW_X 126
407 #define PREVIEW_Y 102
413 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
415 #define BLOCK_WIDTH 10
416 #define BLOCK_HEIGHT 10
419 #define PREVIEW_X 124
420 #define PREVIEW_Y 167
425 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
427 #define BLOCK_WIDTH 6
428 #define BLOCK_HEIGHT 6
431 #define PREVIEW_X 114
432 #define PREVIEW_Y 100
438 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
440 #define BLOCK_WIDTH 5
441 #define BLOCK_HEIGHT 5
451 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
453 #define BLOCK_WIDTH 4
454 #define BLOCK_HEIGHT 4
464 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
466 #define BLOCK_WIDTH 6
467 #define BLOCK_HEIGHT 6
471 #define PREVIEW_Y 100
477 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
479 #define BLOCK_WIDTH 4
480 #define BLOCK_HEIGHT 4
490 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
492 #define BLOCK_WIDTH 3
493 #define BLOCK_HEIGHT 3
503 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
505 #define BLOCK_WIDTH 4
506 #define BLOCK_HEIGHT 3
520 #define LEVEL_X LABEL_X
524 #define LINES_X LABEL_X
527 #define MYLCD(fn) rb->lcd_ ## fn
529 extern const fb_data rockblox_background
[];
531 #else /* HAVE_LCD_CHARCELLS */
533 #define BOARD_HEIGHT 14
535 #define BLOCK_WIDTH 1
536 #define BLOCK_HEIGHT 1
542 #define MYLCD(fn) pgfx_ ## fn
546 /* <<Explanation on Rockblox shapes>>
549 %% - O has 1 orientation
552 %% %% - Z has 2 orientations
556 %% %% - S has 2 orientations
560 % %%%% - I has 2 orientations
564 % % % %%% - L has 4 orientations
568 % % % %%% - J has 4 orientations
572 %% % %% % - T has 4 orientations
577 static bool gameover
= false;
578 /* c=current f=figure o=orientation n=next */
579 static int lines
= 0, level
= 0, score
= 0, cx
, cy
, cf
, co
, nf
;
580 static short board
[BOARD_HEIGHT
][BOARD_WIDTH
]; /* 20 rows of 10 blocks */
582 #ifdef HAVE_SCROLLWHEEL
583 int wheel_events
= 0, last_wheel_event
= 0;
584 bool wheel_enabled
= false;
587 static const short scoring
[4] = { /* scoring for each number of lines */
588 #if BOARD_HEIGHT == 20
589 40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
590 #elif BOARD_HEIGHT == 14 /* Player special values */
591 60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
598 unsigned short color
[3]; /* color of figure (light,middle,shadow) */
600 unsigned short max_or
; /* max orientations */
601 signed short shapeX
[4], shapeY
[4]; /* implementation of figures */
604 /* array of figures */
605 figures
[BLOCKS_NUM
] = {
609 {LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
610 LCD_RGBPACK(0,153,153)},
612 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
621 {LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
622 LCD_RGBPACK (153, 0, 0)},
624 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
633 {LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
634 LCD_RGBPACK (0, 153, 0)},
636 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
645 {LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
646 LCD_RGBPACK (0, 0, 153)},
648 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
657 {LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
658 LCD_RGBPACK (153, 153, 0)},
660 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
669 {LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
670 LCD_RGBPACK (153, 0, 153)},
672 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
681 {LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
682 LCD_RGBPACK (85, 85, 85)},
684 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
692 /* Rockbox File System only supports full filenames inc dir */
693 #define HIGH_SCORE PLUGIN_GAMES_DIR "/rockblox.score"
694 #define MAX_HIGH_SCORES 5
695 /* Default High Scores... */
696 struct highscore Highest
[MAX_HIGH_SCORES
];
698 /* get random number from (0) to (range-1) */
699 static int t_rand (int range
)
701 return rb
->rand () % range
;
704 /* init the board array to have no blocks */
705 static void init_board (void)
708 for (i
= 0; i
< BOARD_WIDTH
; i
++)
709 for (j
= 0; j
< BOARD_HEIGHT
; j
++)
710 board
[j
][i
] = EMPTY_BLOCK
;
713 /* show the score, level and lines */
714 static void show_details (void)
716 char str
[25]; /* for strings */
718 #ifdef HAVE_LCD_BITMAP
720 rb
->lcd_set_foreground (LCD_BLACK
);
721 rb
->lcd_set_background (LCD_WHITE
);
723 rb
->snprintf (str
, sizeof (str
), "%d", score
);
724 rb
->lcd_putsxy (LABEL_X
, SCORE_Y
, str
);
725 rb
->snprintf (str
, sizeof (str
), "%d", level
);
726 rb
->lcd_putsxy (LEVEL_X
, LEVEL_Y
, str
);
727 rb
->snprintf (str
, sizeof (str
), "%d", lines
);
728 rb
->lcd_putsxy (LINES_X
, LINES_Y
, str
);
729 #else /* HAVE_LCD_CHARCELLS */
730 rb
->snprintf (str
, sizeof (str
), "L%d/%d", level
, lines
);
731 rb
->lcd_puts (5, 0, str
);
732 rb
->snprintf (str
, sizeof (str
), "S%d", score
);
733 rb
->lcd_puts (5, 1, str
);
738 static void show_highscores (void)
741 char str
[25]; /* for strings */
743 for (i
= MAX_HIGH_SCORES
-1; i
>=0; i
--)
745 rb
->snprintf (str
, sizeof (str
), "%06d L%1d", Highest
[i
].score
, Highest
[i
].level
);
746 rb
->lcd_putsxy (HIGH_LABEL_X
, HIGH_SCORE_Y
+ (10 * ((MAX_HIGH_SCORES
-1) - i
)), str
);
751 static void init_rockblox (void)
753 highscore_update(score
, level
, Highest
, MAX_HIGH_SCORES
);
759 nf
= t_rand (BLOCKS_NUM
);
761 #ifdef HAVE_LCD_BITMAP
762 rb
->lcd_bitmap (rockblox_background
, 0, 0, LCD_WIDTH
, LCD_HEIGHT
);
763 #else /* HAVE_LCD_CHARCELLS */
765 pgfx_display_block (3, 0, 3, 1);
766 pgfx_display_block (4, 0, 3, 0);
767 pgfx_clear_display();
768 pgfx_fillrect (3, 0, 2, 14);
769 pgfx_fillrect (15, 7, 2, 7);
778 static inline int level_speed(int level
)
780 #if BOARD_HEIGHT == 20
781 return (5*HZ
) / (level
+ 9);
782 #elif BOARD_HEIGHT == 14
783 return (7*HZ
) / (level
+ 9);
787 static int getRelativeX (int figure
, int square
, int orientation
)
789 switch (orientation
) {
791 return figures
[figure
].shapeX
[square
];
793 return figures
[figure
].shapeY
[square
];
795 return -figures
[figure
].shapeX
[square
];
797 return -figures
[figure
].shapeY
[square
];
803 static int getRelativeY (int figure
, int square
, int orientation
)
805 switch (orientation
) {
807 return figures
[figure
].shapeY
[square
];
809 return -figures
[figure
].shapeX
[square
];
811 return -figures
[figure
].shapeY
[square
];
813 return figures
[figure
].shapeX
[square
];
819 /* redraw the while board on the screen */
820 static void refresh_board (void)
822 int i
, j
, x
, y
, block
;
825 rb
->lcd_set_foreground (LCD_BLACK
);
827 MYLCD(set_drawmode
) (DRMODE_SOLID
| DRMODE_INVERSEVID
);
830 MYLCD(fillrect
) (BOARD_X
, BOARD_Y
, BOARD_WIDTH
* BLOCK_WIDTH
,
831 BOARD_HEIGHT
* BLOCK_HEIGHT
);
834 MYLCD(set_drawmode
) (DRMODE_SOLID
);
837 for (i
= 0; i
< BOARD_WIDTH
; i
++)
838 for (j
= 0; j
< BOARD_HEIGHT
; j
++) {
840 if (block
!= EMPTY_BLOCK
) {
841 #ifdef HAVE_LCD_BITMAP
844 rb
->lcd_set_foreground (figures
[block
].color
[1]);
846 rb
->lcd_fillrect (BOARD_X
+ i
* BLOCK_WIDTH
,
847 BOARD_Y
+ j
* BLOCK_HEIGHT
,
848 BLOCK_WIDTH
, BLOCK_HEIGHT
);
851 rb
->lcd_set_foreground (figures
[block
].color
[0]);
853 rb
->lcd_vline (BOARD_X
+ i
* BLOCK_WIDTH
,
854 BOARD_Y
+ j
* BLOCK_HEIGHT
,
855 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 2);
856 rb
->lcd_hline (BOARD_X
+ i
* BLOCK_WIDTH
,
857 BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 2,
858 BOARD_Y
+ j
* BLOCK_HEIGHT
);
861 rb
->lcd_set_foreground (figures
[block
].color
[2]);
863 rb
->lcd_vline (BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 1,
864 BOARD_Y
+ j
* BLOCK_HEIGHT
+ 1,
865 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 1);
866 rb
->lcd_hline (BOARD_X
+ i
* BLOCK_WIDTH
+ 1,
867 BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 1,
868 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 1);
869 #else /* HAVE_LCD_CHARCELLS */
870 pgfx_drawpixel (BOARD_X
+ i
, BOARD_Y
+ j
);
875 for (i
= 0; i
< 4; i
++) {
876 x
= getRelativeX (cf
, i
, co
) + cx
;
877 y
= getRelativeY (cf
, i
, co
) + cy
;
878 #ifdef HAVE_LCD_BITMAP
880 rb
->lcd_set_foreground (figures
[cf
].color
[1]); /* middle drawing */
882 rb
->lcd_fillrect (BOARD_X
+ x
* BLOCK_WIDTH
,
883 BOARD_Y
+ y
* BLOCK_HEIGHT
,
884 BLOCK_WIDTH
, BLOCK_HEIGHT
);
886 rb
->lcd_set_foreground (figures
[cf
].color
[0]); /* light drawing */
888 rb
->lcd_vline (BOARD_X
+ x
* BLOCK_WIDTH
, BOARD_Y
+ y
* BLOCK_HEIGHT
,
889 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 2);
890 rb
->lcd_hline (BOARD_X
+ x
* BLOCK_WIDTH
,
891 BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 2,
892 BOARD_Y
+ y
* BLOCK_HEIGHT
);
894 rb
->lcd_set_foreground (figures
[cf
].color
[2]); /* shadow drawing */
896 rb
->lcd_vline (BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 1,
897 BOARD_Y
+ y
* BLOCK_HEIGHT
+ 1,
898 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 1);
899 rb
->lcd_hline (BOARD_X
+ x
* BLOCK_WIDTH
+ 1,
900 BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 1,
901 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 1);
902 #else /* HAVE_LCD_CHARCELLS */
903 pgfx_drawpixel (BOARD_X
+ x
, BOARD_Y
+ y
);
909 static bool canMoveTo (int x
, int y
, int newOrientation
)
912 for (i
= 0; i
< 4; i
++) {
913 ry
= getRelativeY (cf
, i
, newOrientation
) + y
;
914 rx
= getRelativeX (cf
, i
, newOrientation
) + x
;
915 if ((rx
< 0 || rx
>= BOARD_WIDTH
) ||
916 (ry
< 0 || ry
>= BOARD_HEIGHT
) || (board
[ry
][rx
] != EMPTY_BLOCK
))
922 /* draws the preview of next block in the preview window */
923 static void draw_next_block (void)
926 /* clear preview window first */
928 rb
->lcd_set_foreground (LCD_BLACK
);
930 MYLCD(set_drawmode
) (DRMODE_SOLID
| DRMODE_INVERSEVID
);
934 MYLCD(fillrect
) (PREVIEW_X
, PREVIEW_Y
, BLOCK_WIDTH
* 4, BLOCK_HEIGHT
* 4);
937 MYLCD(set_drawmode
) (DRMODE_SOLID
);
940 /* draw the lightgray rectangles */
942 rb
->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
944 rb
->lcd_set_foreground (LCD_DARKGRAY
);
948 for (rx
= 0; rx
< 4; rx
++)
949 for (ry
= 0; ry
< 4; ry
++)
950 rb
->lcd_drawrect (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
951 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
, BLOCK_WIDTH
,
955 /* draw the figure */
956 for (i
= 0; i
< 4; i
++) {
957 rx
= getRelativeX (nf
, i
, 0) + 2;
958 ry
= getRelativeY (nf
, i
, 0) + 2;
959 #ifdef HAVE_LCD_BITMAP
961 rb
->lcd_set_foreground (figures
[nf
].color
[1]); /* middle drawing */
963 rb
->lcd_fillrect (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
964 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
,
965 BLOCK_WIDTH
, BLOCK_HEIGHT
);
967 rb
->lcd_set_foreground (figures
[nf
].color
[0]); /* light drawing */
969 rb
->lcd_vline (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
970 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
,
971 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 2);
972 rb
->lcd_hline (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
973 PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 2,
974 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
);
976 rb
->lcd_set_foreground (figures
[nf
].color
[2]); /* shadow drawing */
978 rb
->lcd_vline (PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 1,
979 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
+ 1,
980 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 1);
981 rb
->lcd_hline (PREVIEW_X
+ rx
* BLOCK_WIDTH
+ 1,
982 PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 1,
983 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 1);
984 #else /* HAVE_LCD_CHARCELLS */
985 pgfx_drawpixel (PREVIEW_X
+ rx
, PREVIEW_Y
+ ry
);
991 /* move the block to a relative location */
992 static void move_block (int x
, int y
, int o
)
994 if (canMoveTo (cx
+ x
, cy
+ y
, o
)) {
1001 /* try to add a new block to play with (return true if gameover) */
1002 static void new_block (void)
1007 co
= 0; /* start at the same orientation all time */
1008 nf
= t_rand (BLOCKS_NUM
);
1009 gameover
= !canMoveTo (cx
, cy
, co
);
1015 /* check for filled lines and do what necessary */
1016 static int check_lines (void)
1021 for (j
= 0; j
< BOARD_HEIGHT
; j
++) {
1022 for (i
= 0; ((i
< BOARD_WIDTH
) && (board
[j
][i
] != EMPTY_BLOCK
)); i
++);
1023 if (i
== BOARD_WIDTH
) { /* woo hoo, we have a line */
1025 for (y
= j
; y
> 0; y
--)
1026 for (i
= 0; i
< BOARD_WIDTH
; i
++)
1027 board
[y
][i
] = board
[y
- 1][i
]; /* fall line */
1034 /* moves down the figure and returns true if gameover */
1035 static void move_down (void)
1039 if (!canMoveTo (cx
, cy
+ 1, co
)) {
1040 /* save figure to board */
1041 for (i
= 0; i
< 4; i
++) {
1042 rx
= getRelativeX (cf
, i
, co
) + cx
;
1043 ry
= getRelativeY (cf
, i
, co
) + cy
;
1046 /* check if formed some lines */
1049 /* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
1050 score
+= scoring
[l
- 1] * level
;
1052 level
= (int) lines
/ 10 + 1;
1058 /* generate a new figure */
1061 move_block (0, 1, co
);
1064 static int rockblox_loop (void)
1067 int lastbutton
= BUTTON_NONE
;
1068 long next_down_tick
= *rb
->current_tick
+ level_speed(level
);
1073 #ifdef HAS_BUTTON_HOLD
1074 if (rb
->button_hold ()) {
1075 /* Turn on backlight timeout (revert to settings) */
1076 backlight_use_settings(); /* backlight control in lib/helper.c */
1077 rb
->splash(0, "Paused");
1078 while (rb
->button_hold ())
1081 /* Turn off backlight timeout */
1082 backlight_force_on(); /* backlight control in lib/helper.c */
1084 /* get rid of the splash text */
1085 rb
->lcd_bitmap (rockblox_background
, 0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1095 button
= rb
->button_get_w_tmo (MAX(next_down_tick
- *rb
->current_tick
, 1));
1097 #ifdef ROCKBLOX_RC_OFF
1098 case ROCKBLOX_RC_OFF
:
1103 #if defined(ROCKBLOX_ROTATE)
1104 case ROCKBLOX_ROTATE
:
1106 case ROCKBLOX_ROTATE_RIGHT
:
1107 case ROCKBLOX_ROTATE_RIGHT
| BUTTON_REPEAT
:
1108 #ifdef HAVE_SCROLLWHEEL
1109 /* if the wheel is disabled, add an event to the stack. */
1110 if(wheel_enabled
== false)
1113 /* if it's enabled, go ahead and rotate.. */
1116 move_block (0, 0, (co
+ 1) % figures
[cf
].max_or
);
1119 case ROCKBLOX_ROTATE_LEFT
:
1120 case ROCKBLOX_ROTATE_LEFT
| BUTTON_REPEAT
:
1121 #ifdef HAVE_SCROLLWHEEL
1122 if(wheel_enabled
== false)
1128 (co
+ figures
[cf
].max_or
-
1129 1) % figures
[cf
].max_or
);
1132 #ifdef ROCKBLOX_ROTATE_RIGHT2
1133 case ROCKBLOX_ROTATE_RIGHT2
:
1134 move_block (0, 0, (co
+ 1) % figures
[cf
].max_or
);
1139 case ROCKBLOX_DOWN
| BUTTON_REPEAT
:
1140 move_block (0, 1, co
);
1143 case ROCKBLOX_RIGHT
:
1144 case ROCKBLOX_RIGHT
| BUTTON_REPEAT
:
1145 move_block (1, 0, co
);
1149 case ROCKBLOX_LEFT
| BUTTON_REPEAT
:
1150 move_block (-1, 0, co
);
1154 #ifdef ROCKBLOX_DROP_PRE
1155 if (lastbutton
!= ROCKBLOX_DROP_PRE
)
1158 while (canMoveTo (cx
, cy
+ 1, co
))
1159 move_block (0, 1, co
);
1161 #ifdef ROCKBLOX_RESTART
1162 case ROCKBLOX_RESTART
:
1163 rb
->splash (HZ
* 1, "Restarting...");
1170 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1171 return PLUGIN_USB_CONNECTED
;
1174 if (button
!= BUTTON_NONE
)
1175 lastbutton
= button
;
1177 #ifdef HAVE_SCROLLWHEEL
1178 /* check if we should enable the scroll wheel, if events
1179 * begin to stack up... */
1180 if(wheel_enabled
== false)
1182 /* stopped rotating the wheel, reset the count */
1183 if(wheel_events
== last_wheel_event
)
1185 last_wheel_event
= 0;
1188 /* rotated the wheel a while constantly, enable it. */
1189 else if(wheel_events
> 3)
1191 wheel_enabled
= true;
1194 /* this evens out the last event and the "current" event.
1195 * if we get an event next time through button reading, it will
1196 * remain ahead of last_event. if we don't, they'll end up equaling
1197 * each other.. thus, the scroll count will be reset. */
1198 if(wheel_enabled
== false && wheel_events
> last_wheel_event
)
1203 if (TIME_AFTER(*rb
->current_tick
, next_down_tick
)) {
1205 next_down_tick
+= level_speed(level
);
1206 if (TIME_AFTER(*rb
->current_tick
, next_down_tick
))
1207 /* restart time "raster" when we had to wait longer than usual
1208 * (pause, game restart etc) */
1209 next_down_tick
= *rb
->current_tick
+ level_speed(level
);
1214 rb
->lcd_set_foreground (LCD_BLACK
);
1216 rb
->splash (HZ
* 2, "Game Over");
1227 enum plugin_status
plugin_start (const void *parameter
)
1233 rb
->srand (*rb
->current_tick
);
1235 /* Load HighScore if any */
1236 highscore_load(HIGH_SCORE
,Highest
,MAX_HIGH_SCORES
);
1239 rb
->lcd_set_backdrop(NULL
);
1242 #ifdef HAVE_LCD_BITMAP
1243 rb
->lcd_setfont (FONT_SYSFIXED
);
1245 if (!pgfx_init(4, 2))
1247 rb
->splash(HZ
*2, "Old LCD :(");
1251 /* Turn off backlight timeout */
1252 backlight_force_on(); /* backlight control in lib/helper.c */
1255 ret
= rockblox_loop ();
1257 #ifdef HAVE_LCD_BITMAP
1258 rb
->lcd_setfont (FONT_UI
);
1262 /* Save user's HighScore */
1263 highscore_save(HIGH_SCORE
,Highest
,MAX_HIGH_SCORES
);
1264 backlight_use_settings(); /* backlight control in lib/helper.c */