Small fix for asmdefs, make sure $var is cleared the line after it is read, so that...
[kugel-rb.git] / apps / keymaps / keymap-ifp7xx.c
blob3b09df49fcc8f7e053feb3c1b92caf71405dd083
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Tomasz Malesinski
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for iriver iFP7xx target */
24 #include "config.h"
25 #include "action.h"
26 #include "button.h"
28 /*
29 * The format of the list is as follows
30 * { Action Code, Button code, Prereq button code }
31 * if there's no need to check the previous button's value, use BUTTON_NONE
32 * Insert LAST_ITEM_IN_LIST at the end of each mapping
34 static const struct button_mapping button_context_standard[] = {
35 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
36 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
37 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
38 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
41 { ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE },
42 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
44 { ACTION_STD_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
45 { ACTION_STD_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
46 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
47 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
49 LAST_ITEM_IN_LIST
50 }; /* button_context_standard */
52 static const struct button_mapping button_context_wps[] = {
53 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
54 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
55 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
56 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
57 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
58 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
59 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
60 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
61 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
62 { ACTION_WPS_STOP, BUTTON_EQ, BUTTON_NONE },
63 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
64 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
65 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
67 { ACTION_WPS_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
68 { ACTION_WPS_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
69 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
70 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
71 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_PLAY },
72 { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_MODE, BUTTON_PLAY },
74 LAST_ITEM_IN_LIST
75 }; /* button_context_wps */
77 static const struct button_mapping button_context_settings[] = {
78 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
79 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
80 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
81 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
82 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
83 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
85 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
86 }; /* button_context_settings */
88 static const struct button_mapping button_context_settings_r_is_inc[] = {
89 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
90 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
91 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
92 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
93 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
94 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
96 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
98 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
99 }; /* button_context_settingsgraphical */
101 static const struct button_mapping button_context_yesno[] = {
102 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
103 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
104 }; /* button_context_settings_yesno */
106 static const struct button_mapping button_context_bmark[] = {
107 { ACTION_BMS_DELETE, BUTTON_MODE, BUTTON_NONE },
108 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
109 }; /* button_context_settings_bmark */
111 static const struct button_mapping button_context_quickscreen[] = {
112 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
113 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
114 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
115 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
116 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
117 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
118 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
119 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
121 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
122 }; /* button_context_quickscreen */
124 static const struct button_mapping button_context_pitchscreen[] = {
125 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
126 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
128 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
130 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
131 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
132 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
133 { ACTION_PS_RESET, BUTTON_MODE, BUTTON_NONE },
134 { ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
135 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
136 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
139 }; /* button_context_pitchcreen */
141 static const struct button_mapping button_context_keyboard[] = {
142 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
143 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
145 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
147 { ACTION_KBD_DONE, BUTTON_MODE, BUTTON_NONE },
148 { ACTION_KBD_ABORT, BUTTON_PLAY, BUTTON_NONE },
149 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
150 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
152 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
154 LAST_ITEM_IN_LIST
155 }; /* button_context_keyboard */
157 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
158 const struct button_mapping* get_context_mapping(int context)
160 switch (context)
162 case CONTEXT_STD:
163 return button_context_standard;
164 case CONTEXT_WPS:
165 return button_context_wps;
166 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
167 case CONTEXT_SETTINGS_EQ:
168 case CONTEXT_SETTINGS_COLOURCHOOSER:
169 case CONTEXT_SETTINGS_TIME:
170 return button_context_settings_r_is_inc;
171 case CONTEXT_SETTINGS:
172 return button_context_settings;
173 case CONTEXT_YESNOSCREEN:
174 return button_context_yesno;
175 case CONTEXT_BOOKMARKSCREEN:
176 return button_context_bmark;
177 case CONTEXT_QUICKSCREEN:
178 return button_context_quickscreen;
179 case CONTEXT_PITCHSCREEN:
180 return button_context_pitchscreen;
181 case CONTEXT_KEYBOARD:
182 return button_context_keyboard;
184 return button_context_standard;