Small fix for asmdefs, make sure $var is cleared the line after it is read, so that...
[kugel-rb.git] / apps / keymaps / keymap-iaudio67.c
bloba1eeb0888658a3dbc576af3d78ff367d8e35e7af
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Mark Arigo
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Iaudio[67] target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
30 /*
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_RIGHT, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_LEFT, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
44 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
45 { ACTION_STD_CANCEL, BUTTON_STOP, BUTTON_NONE },
46 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
48 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
49 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
50 // { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_PLAY, BUTTON_NONE },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
58 { ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
59 { ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
60 { ACTION_WPS_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
61 { ACTION_WPS_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
63 { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
65 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
66 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
67 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
69 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
70 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
73 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
74 { ACTION_WPS_STOP, BUTTON_STOP, BUTTON_NONE },
76 LAST_ITEM_IN_LIST
77 }; /* button_context_wps */
79 static const struct button_mapping button_context_settings[] = {
80 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
81 // { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
83 { ACTION_SETTINGS_INC, BUTTON_VOLUP, BUTTON_NONE },
84 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_SETTINGS_DEC, BUTTON_VOLDOWN, BUTTON_NONE },
87 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
89 { ACTION_STD_PREV, BUTTON_RIGHT, BUTTON_NONE },
90 { ACTION_STD_PREVREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_STD_NEXT, BUTTON_LEFT, BUTTON_NONE },
93 { ACTION_STD_NEXTREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
95 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
96 }; /* button_context_settings */
98 static const struct button_mapping button_context_list[] = {
99 #ifdef HAVE_VOLUME_IN_LIST
100 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
101 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
103 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
104 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
105 #endif
107 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
108 }; /* button_context_list */
110 static const struct button_mapping button_context_tree[] = {
111 // { ACTION_TREE_WPS, BUTTON_REC|BUTTON_VOLUP, BUTTON_REC },
112 // { ACTION_TREE_STOP, BUTTON_REC|BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_REC|BUTTON_VOLUP },
114 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
115 }; /* button_context_tree */
117 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
118 #if 0
119 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
120 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
121 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
122 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
123 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
125 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
126 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
127 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
128 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
129 #endif
130 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
131 }; /* button_context_listtree_scroll_without_combo */
133 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
134 // { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
136 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
137 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
139 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
140 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
142 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
143 }; /* button_context_listtree_scroll_with_combo */
145 static const struct button_mapping button_context_yesno[] = {
146 // { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
148 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
149 }; /* button_context_settings_yesno */
151 static const struct button_mapping button_context_quickscreen[] = {
152 #if 0
153 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
154 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
156 { ACTION_QS_DOWNINV, BUTTON_VOLUP|BUTTON_REL, BUTTON_NONE },
157 { ACTION_QS_DOWNINV, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
159 { ACTION_QS_DOWN, BUTTON_VOLDOWN|BUTTON_REL, BUTTON_NONE },
160 { ACTION_QS_DOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
162 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
163 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
165 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
166 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
167 #endif
168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
169 }; /* button_context_quickscreen */
171 static const struct button_mapping button_context_settings_right_is_inc[] = {
172 #if 0
173 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
174 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
176 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
177 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
179 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
180 #endif
181 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
182 }; /* button_context_settings_right_is_inc */
184 static const struct button_mapping button_context_pitchscreen[] = {
185 #if 0
186 { ACTION_PS_INC_SMALL, BUTTON_VOLUP, BUTTON_NONE },
187 { ACTION_PS_INC_BIG, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
189 { ACTION_PS_DEC_SMALL, BUTTON_VOLDOWN, BUTTON_NONE },
190 { ACTION_PS_DEC_BIG, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
192 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
193 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
195 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
196 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
198 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
199 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
201 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
204 #endif
205 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
206 }; /* button_context_pitchscreen */
208 /** Recording Screen **/
209 #ifdef HAVE_RECORDING
210 static const struct button_mapping button_context_recscreen[] = {
211 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
212 { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
213 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
214 // { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
216 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
217 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
219 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
221 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
222 }; /* button_context_recscreen */
223 #endif
225 /** FM Radio Screen **/
226 #if CONFIG_TUNER
227 static const struct button_mapping button_context_radio[] = {
228 { ACTION_NONE, BUTTON_VOLUP, BUTTON_NONE },
229 { ACTION_FM_MENU, BUTTON_VOLDOWN, BUTTON_NONE },
230 { ACTION_FM_PRESET, BUTTON_PLAY, BUTTON_NONE },
231 { ACTION_FM_STOP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_VOLUP },
232 // { ACTION_FM_MODE, BUTTON_REC, BUTTON_NONE },
233 { ACTION_FM_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
234 { ACTION_FM_PLAY, BUTTON_VOLUP|BUTTON_REL, BUTTON_VOLUP },
235 { ACTION_SETTINGS_INC, BUTTON_LEFT, BUTTON_NONE },
236 { ACTION_SETTINGS_INCREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
237 { ACTION_SETTINGS_DEC, BUTTON_RIGHT, BUTTON_NONE },
238 { ACTION_SETTINGS_DECREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
240 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
241 }; /* button_context_radio */
242 #endif
244 static const struct button_mapping button_context_keyboard[] = {
245 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
246 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
247 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
248 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
250 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
251 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
252 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
253 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
255 { ACTION_KBD_UP, BUTTON_VOLUP, BUTTON_NONE },
256 { ACTION_KBD_UP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
257 { ACTION_KBD_DOWN, BUTTON_VOLDOWN, BUTTON_NONE },
258 { ACTION_KBD_DOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
260 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN, BUTTON_NONE },
261 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN|BUTTON_REPEAT,BUTTON_NONE },
263 // { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_PLAY, BUTTON_REC },
265 { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
266 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
267 { ACTION_KBD_ABORT, BUTTON_MENU, BUTTON_NONE },
269 LAST_ITEM_IN_LIST
270 }; /* button_context_keyboard */
272 static const struct button_mapping button_context_bmark[] = {
273 // { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
275 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
276 }; /* button_context_bmark */
278 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
279 const struct button_mapping* get_context_mapping(int context)
281 switch (context)
283 case CONTEXT_STD:
284 return button_context_standard;
286 case CONTEXT_WPS:
287 return button_context_wps;
289 case CONTEXT_LIST:
290 return button_context_list;
291 case CONTEXT_TREE:
292 case CONTEXT_MAINMENU:
293 if (global_settings.hold_lr_for_scroll_in_list)
294 return button_context_listtree_scroll_without_combo;
295 else
296 return button_context_listtree_scroll_with_combo;
297 case CONTEXT_CUSTOM|CONTEXT_TREE:
298 return button_context_tree;
300 case CONTEXT_SETTINGS:
301 case CONTEXT_SETTINGS_TIME:
302 return button_context_settings;
303 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
304 case CONTEXT_SETTINGS_COLOURCHOOSER:
305 case CONTEXT_SETTINGS_EQ:
306 return button_context_settings_right_is_inc;
308 case CONTEXT_YESNOSCREEN:
309 return button_context_yesno;
310 #if CONFIG_TUNER
311 case CONTEXT_FM:
312 return button_context_radio;
313 #endif
314 case CONTEXT_BOOKMARKSCREEN:
315 return button_context_bmark;
316 case CONTEXT_QUICKSCREEN:
317 return button_context_quickscreen;
318 case CONTEXT_PITCHSCREEN:
319 return button_context_pitchscreen;
320 #ifdef HAVE_RECORDING
321 case CONTEXT_RECSCREEN:
322 return button_context_recscreen;
323 #endif
324 case CONTEXT_KEYBOARD:
325 return button_context_keyboard;
327 default:
328 return button_context_standard;
330 return button_context_standard;