Fix red, moved around a bit to much.
[kugel-rb.git] / apps / plugins / doom / d_event.h
blob6896fd5c37c8d151617e095ee591ccada95c060f
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Event information structures.
30 *-----------------------------------------------------------------------------*/
33 #ifndef __D_EVENT__
34 #define __D_EVENT__
37 #include "doomtype.h"
41 // Event handling.
44 // Input event types.
45 typedef enum
47 ev_keydown,
48 ev_keyup,
49 ev_mouse,
50 ev_joystick
51 } evtype_t;
53 // Event structure.
54 typedef struct
56 evtype_t type;
57 int data1; // keys / mouse/joystick buttons
58 int data2; // mouse/joystick x move
59 int data3; // mouse/joystick y move
60 } event_t;
63 typedef enum
65 ga_nothing,
66 ga_loadlevel,
67 ga_newgame,
68 ga_loadgame,
69 ga_savegame,
70 ga_playdemo,
71 ga_completed,
72 ga_victory,
73 ga_worlddone,
74 } gameaction_t;
79 // Button/action code definitions.
81 typedef enum
83 // Press "Fire".
84 BT_ATTACK = 1,
86 // Use button, to open doors, activate switches.
87 BT_USE = 2,
89 // Flag: game events, not really buttons.
90 BT_SPECIAL = 128,
91 BT_SPECIALMASK = 3,
93 // Flag, weapon change pending.
94 // If true, the next 4 bits hold weapon num.
95 BT_CHANGE = 4,
97 // The 4bit weapon mask and shift, convenience.
98 //BT_WEAPONMASK = (8+16+32),
99 BT_WEAPONMASK = (8+16+32+64), // extended to pick up SSG // phares
100 BT_WEAPONSHIFT = 3,
102 // Special events
103 BTS_LOADGAME = 0, // Loads a game
104 // Pause the game.
105 BTS_PAUSE = 1,
106 // Save the game at each console.
107 BTS_SAVEGAME = 2,
108 BTS_RESTARTLEVEL= 3, // Restarts the current level
110 // Savegame slot numbers occupy the second byte of buttons.
111 BTS_SAVEMASK = (4+8+16),
112 BTS_SAVESHIFT = 2,
114 } buttoncode_t;
118 // GLOBAL VARIABLES
120 #define MAXEVENTS 64
122 extern event_t events[MAXEVENTS];
123 extern int eventhead;
124 extern int eventtail;
126 extern gameaction_t gameaction;
128 #endif