1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
28 * Event information structures.
30 *-----------------------------------------------------------------------------*/
57 int data1
; // keys / mouse/joystick buttons
58 int data2
; // mouse/joystick x move
59 int data3
; // mouse/joystick y move
79 // Button/action code definitions.
86 // Use button, to open doors, activate switches.
89 // Flag: game events, not really buttons.
93 // Flag, weapon change pending.
94 // If true, the next 4 bits hold weapon num.
97 // The 4bit weapon mask and shift, convenience.
98 //BT_WEAPONMASK = (8+16+32),
99 BT_WEAPONMASK
= (8+16+32+64), // extended to pick up SSG // phares
103 BTS_LOADGAME
= 0, // Loads a game
106 // Save the game at each console.
108 BTS_RESTARTLEVEL
= 3, // Restarts the current level
110 // Savegame slot numbers occupy the second byte of buttons.
111 BTS_SAVEMASK
= (4+8+16),
122 extern event_t events
[MAXEVENTS
];
123 extern int eventhead
;
124 extern int eventtail
;
126 extern gameaction_t gameaction
;