5 Added more prboom rendering code -> speedup
6 expanded rendering code -> speedup
7 Rewrote lowquality renderer and moved option to loader -> adds 1 fps to speed
20 Menu Keys now work independent of ingame keys
21 All code reformatted and warnings reduced (only 6 now)
22 New Menu code to select options and Base game
23 doom shareware doom1.wad
24 doom registered doom.wad
25 doom retail (ultimate doom) doomu.wad
29 Doom directory is now /games/doom/
30 Disabled mouse calls -> speedup
31 Finally have the right timer. -> run is actually usable now
32 Added a timedemo option for speed testing, only runs with doom shareware,
33 Ultimate doom, or registered doom saves timedemo information in /games/doom/timedemo.txt
34 Merged Paul's Ipod changes, hopefully it works now
35 Added addon code so that additional wadfiles can be added to the startup.
38 Extended the addon code to automatically search for wads in /games/doom/addons/
39 Changed the memory allocation to use doom's block allocator exclusively this can
40 be used in other plugins that need malloc, realloc, and calloc (include z_zone.c, z_zone.h)
41 Included linuxstb's code for the Ipod
42 Redid the sound code partially from prboom
43 -> caches all sound at startup
44 -> helped reduce the number of pauses in the game
45 All new renderer from prboom -> translucent sprites, dynamic palettes FASTER
46 more wads work properly (no more graphical errors in halflife)