New plugin: FFT, A frequency analyzer plugin
[kugel-rb.git] / apps / plugins / bitmaps / native / SOURCES
blobed8c3c7cc806da4fcad46ecb628285df374ab5bf
1 #ifdef HAVE_LCD_BITMAP
3 /* Brickmania */
4 #ifdef HAVE_LCD_COLOR
5 brickmania_gameover.112x54x16.bmp
7 #if LCD_WIDTH >= 640 /* M:Robe 500 */
8 brickmania_ball.15x15x16.bmp
9 brickmania_bricks.640x480x16.bmp
10 brickmania_pads.640x480x16.bmp
11 brickmania_short_pads.640x480x16.bmp
12 brickmania_long_pads.640x480x16.bmp
13 brickmania_break.640x480x16.bmp
14 brickmania_powerups.640x480x16.bmp
16 #elif LCD_WIDTH >= 480 /* M:Robe 500 */
17 brickmania_ball.11x11x16.bmp
18 brickmania_bricks.480x640x16.bmp
19 brickmania_pads.480x640x16.bmp
20 brickmania_short_pads.480x640x16.bmp
21 brickmania_long_pads.480x640x16.bmp
22 brickmania_break.480x640x16.bmp
23 brickmania_powerups.480x640x16.bmp
25 #elif LCD_WIDTH >= 320 /* Ipod Video */
26 brickmania_ball.5x5x16.bmp
27 brickmania_bricks.320x240x16.bmp
28 brickmania_pads.320x240x16.bmp
29 brickmania_short_pads.320x240x16.bmp
30 brickmania_long_pads.320x240x16.bmp
31 brickmania_break.320x240x16.bmp
32 brickmania_powerups.320x240x16.bmp
34 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) /* Gigabeat F/X/S */
35 brickmania_ball.7x7x16.bmp
36 brickmania_bricks.240x320x16.bmp
37 brickmania_break.240x320x16.bmp
38 brickmania_pads.240x320x16.bmp
39 brickmania_short_pads.240x320x16.bmp
40 brickmania_long_pads.240x320x16.bmp
41 brickmania_powerups.240x320x16.bmp
43 #elif LCD_WIDTH >= 220
44 brickmania_ball.5x5x16.bmp
45 brickmania_bricks.220x176x16.bmp
46 brickmania_pads.220x176x16.bmp
47 brickmania_short_pads.220x176x16.bmp
48 brickmania_long_pads.220x176x16.bmp
49 brickmania_break.220x176x16.bmp
50 brickmania_powerups.220x176x16.bmp
52 #elif LCD_WIDTH >= 176
53 brickmania_ball.5x5x16.bmp
54 brickmania_bricks.176x132x16.bmp
55 brickmania_pads.176x132x16.bmp
56 brickmania_short_pads.176x132x16.bmp
57 brickmania_long_pads.176x132x16.bmp
58 brickmania_powerups.176x132x16.bmp
59 brickmania_break.176x132x16.bmp
61 #elif LCD_WIDTH >= 160
62 brickmania_ball.5x5x16.bmp
63 brickmania_bricks.160x128x16.bmp
64 brickmania_pads.160x128x16.bmp
65 brickmania_short_pads.160x128x16.bmp
66 brickmania_long_pads.160x128x16.bmp
67 brickmania_powerups.160x128x16.bmp
68 brickmania_break.160x128x16.bmp
70 #elif LCD_WIDTH >= 132
71 brickmania_ball.4x4x16.bmp
72 brickmania_bricks.132x80x16.bmp
73 brickmania_pads.132x80x16.bmp
74 brickmania_short_pads.132x80x16.bmp
75 brickmania_long_pads.132x80x16.bmp
76 brickmania_powerups.132x80x16.bmp
77 brickmania_break.132x80x16.bmp
79 #elif LCD_WIDTH >= 128
80 brickmania_ball.4x4x16.bmp
81 brickmania_bricks.128x128x16.bmp
82 brickmania_pads.132x80x16.bmp
83 brickmania_short_pads.132x80x16.bmp
84 brickmania_long_pads.132x80x16.bmp
85 brickmania_powerups.132x80x16.bmp
86 brickmania_break.132x80x16.bmp
87 #endif /* different colour displays */
89 #elif LCD_DEPTH > 1
90 brickmania_gameover.86x43x2.bmp
91 brickmania_pads.160x128x2.bmp
92 brickmania_short_pads.160x128x2.bmp
93 brickmania_long_pads.160x128x2.bmp
94 brickmania_powerups.160x128x2.bmp
95 #if (LCD_WIDTH >= 160)
96 brickmania_ball.5x5x2.bmp
97 brickmania_bricks.160x128x2.bmp
98 #elif LCD_WIDTH >= 138
99 brickmania_ball.5x5x2.bmp
100 brickmania_bricks.138x110x2.bmp
101 #else /* M3 currently */
102 brickmania_ball.4x4x2.bmp
103 brickmania_bricks.128x96x2.bmp
104 #endif
105 #else /* mono */
106 brickmania_gameover.59x30x1.bmp
107 brickmania_bricks.112x64x1.bmp
108 brickmania_ball.3x3x1.bmp
109 brickmania_pads.112x64x1.bmp
110 brickmania_short_pads.112x64x1.bmp
111 brickmania_long_pads.112x64x1.bmp
112 brickmania_powerups.112x64x1.bmp
113 #endif
115 /* Jackpot */
116 jackpot_slots.30x420x1.bmp
118 /* Bubbles */
119 #ifdef HAVE_LCD_COLOR
120 #if ((LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)) || \
121     ((LCD_WIDTH >= 480) && (LCD_HEIGHT >= 640))
122 bubbles_emblem.640x480x16.bmp
123 bubbles_background.640x480x16.bmp
124 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
125 bubbles_emblem.320x240x16.bmp
126 bubbles_background.320x240x16.bmp
127 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
128 bubbles_emblem.320x240x16.bmp
129 bubbles_background.240x320x16.bmp
130 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
131 bubbles_emblem.220x176x16.bmp
132 bubbles_background.220x176x16.bmp
133 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
134 bubbles_emblem.220x176x16.bmp
135 bubbles_background.176x220x16.bmp
136 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
137 bubbles_emblem.160x128x16.bmp
138 bubbles_background.176x132x16.bmp
139 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
140 bubbles_emblem.160x128x16.bmp
141 bubbles_background.160x128x16.bmp
142 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
143 bubbles_emblem.160x128x16.bmp
144 bubbles_background.128x128x16.bmp
145 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
146 bubbles_emblem.132x80x16.bmp
147 bubbles_background.132x80x16.bmp
148 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
149 bubbles_emblem.132x80x16.bmp
150 bubbles_background.128x96x16.bmp
151 #endif
152 #elif LCD_DEPTH <= 2 /* greyscale, mono */
153 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
154 bubbles_emblem.160x128x2.bmp
155 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
156 bubbles_emblem.138x110x2.bmp
157 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
158 bubbles_emblem.128x96x2.bmp
159 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
160 bubbles_emblem.112x64x1.bmp /* use the same emblems than Archos */
161 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
162 bubbles_emblem.112x64x1.bmp
163 #endif
164 #endif
166 /* ChessBox */
167 #if (LCD_WIDTH >= 480)
168 chessbox_pieces.480x480x16.bmp
169 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
170 chessbox_pieces.240x240x16.bmp
171 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
172 chessbox_pieces.176x176x16.bmp
173 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
174 chessbox_pieces.128x128x2.bmp
175 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
176 chessbox_pieces.128x128x1.bmp
177 #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
178 chessbox_pieces.104x104x2.bmp
179 #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH > 1)
180 chessbox_pieces.96x96x2.bmp
181 #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
182 chessbox_pieces.80x80x16.bmp
183 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
184 chessbox_pieces.80x64x1.bmp
185 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
186 chessbox_pieces.64x64x1.bmp
187 #endif
189 /* Clock */
190 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
191 clock_binary.320x240x16.bmp
192 clock_digits.320x240x16.bmp
193 clock_smalldigits.320x240x16.bmp
194 clock_segments.320x240x16.bmp
195 clock_smallsegments.320x240x16.bmp
196 clock_logo.320x240x16.bmp
197 clock_messages.320x240x16.bmp
198 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
199 clock_binary.220x176x16.bmp
200 clock_digits.220x176x16.bmp
201 clock_smalldigits.220x176x16.bmp
202 clock_segments.220x176x16.bmp
203 clock_smallsegments.220x176x16.bmp
204 clock_logo.220x176x16.bmp
205 clock_messages.220x176x16.bmp
206 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
207 clock_binary.160x128x16.bmp
208 clock_digits.160x128x16.bmp
209 clock_smalldigits.160x128x16.bmp
210 clock_segments.160x128x16.bmp
211 clock_smallsegments.160x128x16.bmp
212 clock_logo.176x132x16.bmp
213 clock_messages.176x132x16.bmp
214 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
215 clock_binary.160x128x16.bmp
216 clock_digits.160x128x16.bmp
217 clock_smalldigits.160x128x16.bmp
218 clock_segments.160x128x16.bmp
219 clock_smallsegments.160x128x16.bmp
220 clock_logo.160x128x16.bmp
221 clock_messages.160x128x16.bmp
222 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
223 clock_binary.128x128x16.bmp
224 clock_digits.128x128x16.bmp
225 clock_smalldigits.128x128x16.bmp
226 clock_segments.128x128x16.bmp
227 clock_smallsegments.128x128x16.bmp
228 clock_logo.128x128x16.bmp
229 clock_messages.128x128x16.bmp
230 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
231 clock_binary.160x128x2.bmp
232 clock_digits.160x128x2.bmp
233 clock_smalldigits.160x128x2.bmp
234 clock_segments.160x128x2.bmp
235 clock_smallsegments.160x128x2.bmp
236 clock_logo.160x128x2.bmp
237 clock_messages.160x128x2.bmp
238 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
239 clock_binary.138x110x2.bmp
240 clock_digits.138x110x2.bmp
241 clock_smalldigits.160x128x2.bmp
242 clock_segments.138x110x2.bmp
243 clock_smallsegments.160x128x2.bmp
244 clock_logo.138x110x2.bmp
245 clock_messages.138x110x2.bmp
246 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
247 clock_binary.132x80x16.bmp
248 clock_digits.132x80x16.bmp
249 clock_smalldigits.132x80x16.bmp
250 clock_segments.132x80x16.bmp
251 clock_smallsegments.132x80x16.bmp
252 clock_logo.132x80x16.bmp
253 clock_messages.132x80x16.bmp
254 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
255 clock_binary.112x64x1.bmp
256 clock_digits.112x64x1.bmp
257 clock_smalldigits.112x64x1.bmp
258 clock_segments.112x64x1.bmp
259 clock_smallsegments.112x64x1.bmp
260 clock_logo.112x64x1.bmp
261 clock_messages.112x64x1.bmp
262 #endif
264 /* FFT only needs a bitmap with colors mapping to amplitude */
265 #ifdef HAVE_LCD_COLOR 
266 fft_colors.16.bmp
267 #endif
269 /* Flipit */
270 #ifdef HAVE_LCD_COLOR
271 #if LCD_WIDTH >= 480
272 flipit_cursor.112x112x16.bmp
273 flipit_tokens.112x224x16.bmp
274 #elif LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
275 flipit_cursor.56x56x16.bmp
276 flipit_tokens.56x112x16.bmp
277 #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
278 flipit_cursor.40x40x16.bmp
279 flipit_tokens.40x80x16.bmp
280 #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
281 flipit_cursor.28x28x16.bmp
282 flipit_tokens.28x56x16.bmp
283 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
284 flipit_cursor.25x25x16.bmp
285 flipit_tokens.25x50x16.bmp
286 #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
287 flipit_cursor.17x17x16.bmp
288 flipit_tokens.17x34x16.bmp
289 #endif
290 #elif LCD_DEPTH > 1 /* greyscale */
291 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
292 flipit_tokens.28x56x2.bmp
293 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
294 flipit_tokens.25x50x2.bmp
295 #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
296 flipit_tokens.21x42x2.bmp
297 #endif
298 #else /* monochrome */
299 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
300 flipit_tokens.28x56x1.bmp
301 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
302 flipit_tokens.16x26x1.bmp
303 #endif
304 #endif
306 /* Invadrox */
307 #if defined HAVE_LCD_COLOR
308 #if LCD_WIDTH >= 640
309 invadrox_alien_explode.37x20x16.bmp
310 invadrox_aliens.68x68x16.bmp
311 invadrox_ships.46x69x16.bmp
312 invadrox_bombs.27x126x16.bmp
313 invadrox_shield.64x47x16.bmp
314 invadrox_ufo.46x20x16.bmp
315 invadrox_ufo_explode.61x23x16.bmp
316 invadrox_numbers.140x19x16.bmp
317 #if LCD_WIDTH == 480
318 invadrox_background.480x640x16.bmp
319 #elif LCD_WIDTH == 640
320 invadrox_background.640x480x16.bmp
321 #endif
323 #elif LCD_WIDTH >= 220
324 invadrox_aliens.24x24x16.bmp
325 invadrox_alien_explode.13x7x16.bmp
326 invadrox_ships.16x24x16.bmp
327 invadrox_bombs.9x42x16.bmp
328 invadrox_shield.22x16x16.bmp
329 invadrox_ufo.16x7x16.bmp
330 invadrox_ufo_explode.21x8x16.bmp
331 invadrox_numbers.50x7x16.bmp
332 #if LCD_WIDTH == 320
333 invadrox_background.320x240x16.bmp
334 #elif LCD_WIDTH == 240
335 invadrox_background.240x320x16.bmp
336 #elif LCD_WIDTH == 220
337 invadrox_background.220x176x16.bmp
338 #endif
340 #elif LCD_WIDTH >= 160
341 invadrox_aliens.16x15x16.bmp
342 invadrox_alien_explode.10x5x16.bmp
343 invadrox_ships.10x15x16.bmp
344 invadrox_bombs.9x30x16.bmp
345 invadrox_shield.15x10x16.bmp
346 invadrox_ufo.11x5x16.bmp
347 invadrox_ufo_explode.14x5x16.bmp
348 invadrox_numbers.40x5x16.bmp
349 #if LCD_WIDTH == 176 && LCD_HEIGHT == 220
350 invadrox_background.176x220x16.bmp
351 #elif LCD_WIDTH == 176 && LCD_HEIGHT == 132
352 invadrox_background.176x132x16.bmp
353 #elif LCD_WIDTH == 160 && LCD_HEIGHT == 128
354 invadrox_background.160x128x16.bmp
355 #endif
356 #endif /* LCD_WIDTH */
357 #elif LCD_DEPTH == 2 /* Greyscale */
358 invadrox_aliens.16x15x16.bmp
359 invadrox_alien_explode.10x5x16.bmp
360 invadrox_ships.10x15x2.bmp
361 invadrox_bombs.9x30x16.bmp
362 invadrox_shield.15x10x2.bmp
363 invadrox_ufo.11x5x2.bmp
364 invadrox_ufo_explode.14x5x2.bmp
365 invadrox_numbers.40x5x16.bmp
366 invadrox_background.160x128x16.bmp
367 #endif /* colour depth */
369 /* Jewels */
370 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
371 jewels.112x64x1.bmp
372 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
373 jewels.112x64x1.bmp
374 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
375 jewels.128x128x16.bmp
376 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
377 jewels.132x80x16.bmp
378 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
379 jewels.128x96x2.bmp
380 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
381 jewels.138x110x2.bmp
382 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
383 jewels.160x128x2.bmp
384 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
385 jewels.160x128x16.bmp
386 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
387 jewels.160x128x16.bmp
388 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
389 jewels.220x176x16.bmp
390 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
391 jewels.220x176x16.bmp
392 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
393 jewels.320x240x16.bmp
394 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
395 jewels.320x240x16.bmp
396 #elif   ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
397         ((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
398 jewels.640x480x16.bmp
399 #endif
401 /* Minesweeper */
402 #ifdef HAVE_LCD_COLOR
403 #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
404 minesweeper_tiles.16x16x24.bmp
405 #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
406 minesweeper_tiles.12x12x24.bmp
407 #else
408 minesweeper_tiles.10x10x24.bmp
409 #endif
410 #elif LCD_DEPTH > 1
411 minesweeper_tiles.12x12x2.bmp
412 #else
413 minesweeper_tiles.8x8x1.bmp
414 #endif
416 /* PegBox */
417 #ifdef HAVE_LCD_COLOR
418 /* currently only LCD_WIDTH is important, e.g. Nano and e200 use the same set */
419 #if LCD_WIDTH >= 640
420 pegbox_pieces.48x48x16.bmp
421 pegbox_header.640x80x16.bmp
422 #elif LCD_WIDTH >= 320
423 pegbox_pieces.24x24x16.bmp
424 pegbox_header.320x40x16.bmp
425 #elif LCD_WIDTH >= 240
426 pegbox_pieces.16x16x16.bmp
427 pegbox_header.240x40x16.bmp
428 #elif LCD_WIDTH >= 220
429 pegbox_pieces.16x16x16.bmp
430 pegbox_header.220x40x16.bmp
431 #elif LCD_WIDTH >= 176
432 pegbox_pieces.12x12x16.bmp
433 pegbox_header.176x28x16.bmp
434 #elif LCD_WIDTH >= 160
435 pegbox_pieces.12x12x16.bmp
436 pegbox_header.160x24x16.bmp
437 #elif LCD_WIDTH >= 132
438 pegbox_pieces.9x9x16.bmp
439 pegbox_header.22x80x16.bmp
440 #elif LCD_WIDTH >= 128
441 pegbox_pieces.10x10x16.bmp
442 pegbox_header.128x42x16.bmp
443 #endif /* different colour displays */
444 #elif LCD_DEPTH > 1
445 #if LCD_WIDTH >= 160
446 pegbox_pieces.12x12x2.bmp
447 pegbox_header.160x24x2.bmp
448 #elif LCD_WIDTH >= 138
449 pegbox_pieces.10x10x2.bmp
450 pegbox_header.138x26x2.bmp
451 #elif LCD_WIDTH >= 128
452 pegbox_pieces.10x10x2.bmp
453 pegbox_header.128x16x2.bmp
454 #endif /* different greyscale displays */
455 #else /* mono */
456 #if LCD_WIDTH >= 160
457 pegbox_pieces.12x12x1.bmp
458 pegbox_header.160x24x1.bmp
459 #elif LCD_WIDTH >= 128
460 pegbox_header.20x64x1.bmp
461 pegbox_pieces.9x7x1.bmp
462 #elif LCD_WIDTH >= 112
463 pegbox_header.112x8x1.bmp
464 pegbox_pieces.9x7x1.bmp
465 #endif
466 #endif
469 /* Rockblox */
470 #if LCD_DEPTH == 16 /* colour versions*/
471 #if   (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
472 rockblox_background.640x480x16.bmp
473 #elif   (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
474 rockblox_background.320x240x16.bmp
475 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
476 rockblox_background.240x320x16.bmp
477 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
478 rockblox_background.220x176x16.bmp
479 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
480 rockblox_background.176x220x16.bmp
481 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
482 rockblox_background.176x132x16.bmp
483 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
484 rockblox_background.160x128x16.bmp
485 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
486 rockblox_background.128x128x16.bmp
487 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
488 rockblox_background.132x80x16.bmp
489 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
490 rockblox_background.128x96x2.bmp
491 #endif
492 #elif LCD_DEPTH == 2 /* greyscale versions */
493 #if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
494 rockblox_background.160x128x2.bmp
495 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
496 rockblox_background.138x110x2.bmp
497 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
498 rockblox_background.128x96x2.bmp
499 #endif
500 #elif LCD_DEPTH == 1 /* monochrome versions */
501 #if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
502 rockblox_background.160x128x1.bmp
503 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
504 rockblox_background.128x64x1.bmp
505 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
506 rockblox_background.112x64x1.bmp
507 #endif
508 #endif /* LCD_DEPTH */
511 /* Rockpaint */
512 #ifdef HAVE_LCD_COLOR
513 rockpaint.8x8x24.bmp
514 rockpaint_hsvrgb.8x10x24.bmp
515 #endif
517 /* Snake2 */
518 #if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480) && (LCD_DEPTH >= 16)
519 snake2_header1.640x480x16.bmp
520 snake2_header2.640x480x16.bmp
521 snake2_left.640x480x16.bmp
522 snake2_right.640x480x16.bmp
523 snake2_bottom.640x480x16.bmp
524 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
525 snake2_header1.320x240x16.bmp
526 snake2_header2.320x240x16.bmp
527 snake2_left.320x240x16.bmp
528 snake2_right.320x240x16.bmp
529 snake2_bottom.320x240x16.bmp
530 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
531 snake2_header1.240x320x16.bmp
532 snake2_header2.240x320x16.bmp
533 snake2_left.240x320x16.bmp
534 snake2_right.240x320x16.bmp
535 snake2_bottom.240x320x16.bmp
536 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
537 snake2_header1.220x176x16.bmp
538 snake2_header2.220x176x16.bmp
539 snake2_left.220x176x16.bmp
540 snake2_right.220x176x16.bmp
541 snake2_bottom.220x176x16.bmp
542 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
543 snake2_header1.176x132x16.bmp
544 snake2_header2.176x132x16.bmp
545 snake2_left.176x132x16.bmp
546 snake2_right.176x132x16.bmp
547 snake2_bottom.176x132x16.bmp
548 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
549 snake2_header1.160x128x16.bmp
550 snake2_header2.160x128x16.bmp
551 snake2_left.160x128x16.bmp
552 snake2_right.160x128x16.bmp
553 snake2_bottom.160x128x16.bmp
554 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
555 snake2_header1.160x128x2.bmp
556 snake2_header2.160x128x2.bmp
557 snake2_left.160x128x2.bmp
558 snake2_right.160x128x2.bmp
559 snake2_bottom.160x128x2.bmp
560 #endif
562 /* Sokoban*/
563 /* biggest tilesize: 20 columns x 16 rows + stat box need to fit (minimum)
564 *  allow clipping of up to 4 pixels in favour of using a bigger tilesize
565 *  stat box width of 32 in horizontal & height of 25 pixels in vertical layout
566 *  currently the horizontal layout fits best on all wider than high displays
567  */
569 #if LCD_WIDTH > LCD_HEIGHT
570 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4 -32)/20)
571 #else
572 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4)/20)
573 #endif
575 #ifdef HAVE_LCD_COLOR
576 #if SOKOBAN_TILESIZE >= 28
577 sokoban_tiles.28x28x16.bmp
578 #elif SOKOBAN_TILESIZE >= 14
579 sokoban_tiles.14x14x16.bmp
580 #elif SOKOBAN_TILESIZE >= 12
581 sokoban_tiles.12x12x16.bmp
582 #elif SOKOBAN_TILESIZE >= 9
583 sokoban_tiles.9x9x16.bmp
584 #elif SOKOBAN_TILESIZE >= 7
585 sokoban_tiles.7x7x16.bmp
586 #elif SOKOBAN_TILESIZE >= 6
587 sokoban_tiles.6x6x16.bmp
588 #elif SOKOBAN_TILESIZE >= 5
589 sokoban_tiles.5x5x16.bmp
590 #endif /* tilesize */
591 #elif LCD_DEPTH > 1 /*greyscale */
592 #if SOKOBAN_TILESIZE >= 6
593 sokoban_tiles.6x6x2.bmp
594 #elif SOKOBAN_TILESIZE >= 5
595 sokoban_tiles.5x5x2.bmp
596 #endif /* tilesize */
597 #else /* mono */
598 #if SOKOBAN_TILESIZE >= 6
599 sokoban_tiles.6x6x1.bmp
600 #elif SOKOBAN_TILESIZE >= 4
601 sokoban_tiles.4x4x1.bmp
602 #endif /* tilesize */
603 #endif /* HAVE_COLOR */
605 /* Solitaire and Blackjack */
606 #ifdef HAVE_LCD_COLOR
607 #if LCD_WIDTH >= 640
608 card_back.74x98x16.bmp
609 card_deck.962x392x16.bmp
610 solitaire_suitsi.74x392x16.bmp
612 #elif LCD_WIDTH >= 480
613 card_back.55x73x16.bmp
614 card_deck.715x291x16.bmp
615 solitaire_suitsi.55x291x16.bmp
617 #elif LCD_WIDTH >= 320
618 card_back.37x49x16.bmp
619 card_deck.481x196x16.bmp
620 solitaire_suitsi.37x196x16.bmp
621 #elif LCD_WIDTH >= 220
622 card_back.26x33x16.bmp
623 card_deck.338x132x16.bmp
624 solitaire_suitsi.26x132x16.bmp
625 #elif LCD_WIDTH >= 160
626 card_back.18x23x16.bmp
627 card_deck.234x92x16.bmp
628 solitaire_suitsi.18x92x16.bmp
629 #elif LCD_WIDTH >= 128
630 card_back.15x20x16.bmp
631 card_deck.195x80x16.bmp
632 solitaire_suitsi.15x80x16.bmp
633 #endif
634 #elif LCD_DEPTH > 1 /* greyscale */
635 #if LCD_WIDTH >= 160
636 card_back.18x23x2.bmp
637 card_deck.234x92x2.bmp
638 solitaire_suitsi.18x92x2.bmp
639 #elif LCD_WIDTH >= 128
640 card_back.15x20x2.bmp
641 card_deck.195x80x2.bmp
642 solitaire_suitsi.15x80x2.bmp
643 #endif
644 #else /* monochrome */
645 #if LCD_WIDTH >= 160
646 card_back.18x23x1.bmp
647 card_deck.234x92x1.bmp
648 solitaire_suitsi.18x92x1.bmp
649 #elif LCD_WIDTH >= 112
650 card_back.13x13x1.bmp
651 card_deck.169x52x1.bmp
652 solitaire_suitsi.13x52x1.bmp
653 #endif
654 #endif
656 #if (LCD_HEIGHT/10) < (LCD_WIDTH/16)
657 #define STAR_TILESIZE (LCD_HEIGHT/10)
658 #else
659 #define STAR_TILESIZE (LCD_WIDTH/16)
660 #endif
662 /* Star */
663 #ifdef HAVE_LCD_COLOR
664 #if     (STAR_TILESIZE >= 40)
665 star_tiles.40x40.bmp
666 #elif   (STAR_TILESIZE >= 20)
667 star_tiles.20x20.bmp
668 #elif   (STAR_TILESIZE >= 15)
669 star_tiles.15x15.bmp
670 #elif   (STAR_TILESIZE >= 13)
671 star_tiles.13x13.bmp
672 #elif   (STAR_TILESIZE >= 11)
673 star_tiles.11x11.bmp
674 #elif   (STAR_TILESIZE >= 10)
675 star_tiles.10x10.bmp
676 #elif   (STAR_TILESIZE >= 8)
677 star_tiles.8x8.bmp
678 #endif
679 #elif LCD_DEPTH > 1 /* grey */
680 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
681 star_tiles.10x10x2.bmp
682 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
683 star_tiles.8x8x2.bmp
684 #endif
685 #else /* monochrome */
686 #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
687 star_tiles.6x7x1.bmp
688 #endif
689 #endif
691 /* Sudoku */
692 #if LCD_WIDTH >= LCD_HEIGHT
693 #if (LCD_WIDTH == 112 || LCD_WIDTH == 128) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
694 sudoku_start.112x64x1.bmp
695 sudoku_normal.112x64x1.bmp
696 sudoku_inverse.112x64x1.bmp
697 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 2)
698 sudoku_start.128x96x2.bmp
699 sudoku_normal.128x96x2.bmp
700 sudoku_inverse.128x96x2.bmp
701 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
702 sudoku_start.138x110x2.bmp
703 sudoku_normal.138x110x2.bmp
704 sudoku_inverse.138x110x2.bmp
705 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
706 sudoku_start.132x80x16.bmp
707 sudoku_normal.132x80x16.bmp
708 sudoku_inverse.132x80x16.bmp
709 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
710 sudoku_start.128x128x16.bmp
711 sudoku_normal.128x128x16.bmp
712 sudoku_inverse.128x128x16.bmp
713 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
714       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
715 sudoku_start.160x128x16.bmp
716 sudoku_normal.160x128x16.bmp
717 sudoku_inverse.160x128x16.bmp
718 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
719 sudoku_start.160x128x2.bmp
720 sudoku_normal.160x128x2.bmp
721 sudoku_inverse.160x128x2.bmp
722 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
723 sudoku_start.160x128x1.bmp
724 sudoku_normal.160x128x1.bmp
725 sudoku_inverse.160x128x1.bmp
726 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
727 sudoku_start.220x176x16.bmp
728 sudoku_normal.220x176x16.bmp
729 sudoku_inverse.220x176x16.bmp
730 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
731 /* Temporary bitmaps for Archos AV300 */
732 sudoku_start.320x240x16.bmp
733 sudoku_normal.320x240x16.bmp
734 sudoku_inverse.320x240x16.bmp
735 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
736 sudoku_start.320x240x16.bmp
737 sudoku_normal.320x240x16.bmp
738 sudoku_inverse.320x240x16.bmp
739 #elif (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) && (LCD_DEPTH == 16)
740 sudoku_start.640x480x16.bmp
741 sudoku_normal.640x480x16.bmp
742 sudoku_inverse.640x480x16.bmp
743 #endif
744 #else
745 #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
746 sudoku_start.220x176x16.bmp
747 sudoku_normal.220x176x16.bmp
748 sudoku_inverse.220x176x16.bmp
749 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
750 sudoku_start.320x240x16.bmp
751 sudoku_normal.320x240x16.bmp
752 sudoku_inverse.320x240x16.bmp
753 #endif
754 #endif
756 /* Superdom */
757 #if LCD_DEPTH == 16
758 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
759 superdom_boarditems.220x176x16.bmp
760 #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
761       ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
762       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
763 superdom_boarditems.176x132x16.bmp
764 #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
765 superdom_boarditems.320x240x16.bmp
766 #elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || \
767       ((LCD_WIDTH == 240) && (LCD_HEIGHT == 400))
768 superdom_boarditems.240x320x16.bmp
769 #elif (LCD_WIDTH == 480 && LCD_HEIGHT == 640) 
770 superdom_boarditems.480x640x16.bmp
771 #elif (LCD_WIDTH == 640 && LCD_HEIGHT == 480) 
772 superdom_boarditems.640x480x16.bmp
773 #endif
774 #endif
776 /* Matrix */
777 #if LCD_DEPTH > 1
778 matrix_bold.bmp
779 matrix_normal.bmp
780 #endif
782 /* Sliding puzzle */
783 #if (LCD_WIDTH != LCD_HEIGHT)
784 #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
785 #else /* 5/6GB H10 with square display */
786 #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
787 #endif
789 #if defined HAVE_LCD_COLOR
790 #if SMALLER_DIMENSION <= 80
791 sliding_puzzle.80x80x16.bmp
792 #elif SMALLER_DIMENSION <= 108
793 sliding_puzzle.108x108x16.bmp
794 #elif SMALLER_DIMENSION <= 128
795 sliding_puzzle.128x128x16.bmp
796 #elif SMALLER_DIMENSION <= 132
797 sliding_puzzle.132x132x16.bmp
798 #elif SMALLER_DIMENSION <= 176
799 sliding_puzzle.176x176x16.bmp
800 #elif SMALLER_DIMENSION <= 240
801 sliding_puzzle.240x240x16.bmp
802 #elif SMALLER_DIMENSION <= 480
803 sliding_puzzle.480x480x16.bmp
804 #endif
805 #elif (LCD_DEPTH > 1)
806 #if SMALLER_DIMENSION <= 96
807 sliding_puzzle.96x96x2.bmp
808 #elif SMALLER_DIMENSION <= 110
809 sliding_puzzle.108x108x2.bmp
810 #elif SMALLER_DIMENSION <= 128
811 sliding_puzzle.128x128x2.bmp
812 #endif
813 #else /* mono targets, one size currently */
814 sliding_puzzle.80x64x1.bmp
815 #endif
817 /* Logo */
818 #if LCD_DEPTH == 16
819 #if (LCD_WIDTH >= 320)
820 rockboxlogo.220x68x16.bmp
821 #elif (LCD_WIDTH > 160)
822 rockboxlogo.128x40x16.bmp
823 #else
824 rockboxlogo.90x28x16.bmp
825 #endif
827 #elif LCD_DEPTH == 2
828 #if (LCD_WIDTH > 138)
829 rockboxlogo.138x46x2.bmp
830 #else
831 rockboxlogo.91x32x2.bmp
832 #endif
834 #elif LCD_DEPTH == 1
835 #if (LCD_WIDTH > 112)
836     /* Such a screen isn't currently in any target */
837 rockboxlogo.112x30x1.bmp
838 #else
839 rockboxlogo.91x32x1.bmp
840 #endif
841 #endif
843 /* Pitch detector */
844 /* The following preprocessor condition must match the condition */
845 /* for pitch detector from plugins/SOURCES                       */
846 #if (CONFIG_CODEC == SWCODEC) && defined(HAVE_RECORDING) && \
847     (defined(HAVE_LINE_IN) || defined(HAVE_MIC_IN))
848 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
849 pitch_notes.320x240x16.bmp
850 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
851 pitch_notes.220x176x16.bmp
852 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
853 pitch_notes.176x132x16.bmp
854 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
855 pitch_notes.160x128x16.bmp
856 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
857 pitch_notes.128x128x16.bmp
858 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
859 pitch_notes.160x128x2.bmp
860 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
861 pitch_notes.160x128x2.bmp
862 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
863 pitch_notes.132x80x16.bmp
864 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) && (LCD_DEPTH >= 2)
865 pitch_notes.128x96x2.bmp
866 #else
867 #error Pitch Detector: unsupported LCD
868 #endif
869 #endif /* Complex condition for pitch detector */
872 #endif /* HAVE_LCD_BITMAP */