Cowon D2 manual: Platform specific information and installation instructions
[kugel-rb.git] / manual / configure_rockbox / sound_settings.tex
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1 % $Id$ %
2 \screenshot{configure_rockbox/images/ss-sound-settings}{The sound settings screen}{}
4 The sound settings menu offers a selection of sound settings you may
5 change to customise your listening experience.
7 \section{\label{ref:volume}Volume}
8 This setting adjusts the volume of your music. Like most professional
9 audio gear and many consumer audio products, Rockbox uses a decibel scale
10 where 0 dB is a reference that indicates the maximum volume that the \dap{}
11 can produce without possible distortion (clipping). All values lower than
12 this reference will be negative and yield a progressively softer volume.
13 \opt{player,recorder,recorderv2fm,ondio,x5,m5,ipodnano,ipodnano2g,ipodvideo,
14 ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS,gigabeats,gigabeatf}{
15 Values higher than 0 dB are available and can be used to raise the
16 volume more than would otherwise be possible. These volume levels will
17 ordinarily lead to distorted sound, but might work nicely for music that has
18 an otherwise low volume level.}
19 The volume can be adjusted from a
20 \opt{player}{minimum of -78 dB to a maximum of +18 dB.}%
21 \opt{recorder,recorderv2fm,ondio}{minimum of -100 dB to a maximum of +12 dB.}%
22 \opt{h100,h300}{minimum of -84 dB to a maximum of 0 dB.}%
23 \opt{x5,m5,ipod3g,ipod4g,gigabeatf,mrobe100}{minimum of -73 dB to a maximum of +6 dB.}%
24 \opt{ipodnano}{minimum of -72 dB to a maximum of +6 dB.}%
25 \opt{ipodvideo}{minimum of -57 dB to a maximum of +6 dB.}%
26 \opt{ipodnano2g,ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{minimum of
27 -74 dB to a maximum of +6 db.}%
28 \opt{gigabeats}{minimum of -90 dB to a maximum of +6 dB.}%
29 \opt{gigabeatf}{minimum of -74 dB to a maximum of +6 dB.}%
31 \section{Bass}
32 This setting emphasises
33 \nopt{h100,h300}{or suppresses}
34 the lower (bass) frequencies in the sound. A value of 0 dB means that bass
35 sounds are unaltered (flat response).
36 \opt{masd}{The minimum setting is -15 dB and the maximum is 15 dB.}%
37 \opt{masf}{The minimum setting is -12 dB and the maximum is 12 dB.}%
38 \opt{h100,h300}{The minimum setting is 0 dB and the maximum is 24 dB.}%
39 \opt{ipodnano,ipodnano2g,ipodcolor}{The minimum setting is -6 dB and the maximum is 9 dB.}%
40 \opt{ipodvideo}{The minimum setting is -12 dB and the maximum is 12 dB.}%
41 \opt{x5,sansa,sansaAMS,h10,h10_5gb}{The minimum setting is -24 dB and the maximum is 24 dB.}
43 \opt{ipodvideo}{
44 \section{Bass Cutoff}
45 This setting controls the frequency below which the bass adjustment applies.
46 The setting has a range from 1 to 4, where a bigger number affects a bigger
47 range of bass frequencies. The actual cutoff frequency used for each setting
48 value will vary with sample rate.
51 \section{Treble}
52 This setting emphasises
53 \nopt{h100,h300}{or suppresses}
54 the higher (treble) frequencies in the sound. A value of 0 dB means that
55 treble sounds are unaltered (flat response).
56 \opt{masd}{The minimum setting is -15 dB and the maximum is 15 dB.}%
57 \opt{masf}{The minimum setting is -12 dB and the maximum is 12 dB.}%
58 \opt{h100,h300}{The minimum setting is 0 dB and the maximum is 6 dB.}%
59 \opt{ipodnano,ipodnano2g,ipodcolor}{The minimum setting is -6 dB and the maximum is 9 dB.}%
60 \opt{ipodvideo}{The minimum setting is -12 dB and the maximum is 12 dB.}%
61 \opt{x5,sansa,sansaAMS,h10,h10_5gb}{The minimum setting is -24 dB and the maximum is 24 dB.}
63 \opt{ipodvideo}{
64 \section{Treble Cutoff}
65 This setting controls the frequency above which the treble adjustment applies.
66 The setting has a range from 1 to 4, where a bigger number affects a smaller
67 range of treble frequencies. The actual cutoff frequency used for each setting
68 value will vary with sample rate.
71 \section{Balance}
72 This setting controls the balance between the left and right channels. The
73 default, 0, means that the left and right outputs are equal in volume.
74 Negative numbers increase the volume of the left channel relative to the
75 right, positive numbers increase the volume of the right channel relative
76 to the left.
78 \section{Channels}
79 A stereo audio signal consists of two channels, left and right. The
80 \setting{Channels} setting determines if these channels are to be combined in
81 any way, and if so, in what manner they will be combined.
82 Available options are:
84 \begin{table}
85 \begin{rbtabular}{\textwidth}{lX}%
86 {\textbf{Setting} & \textbf{Description}}{}{}
87 Stereo
88 & Leave the audio signal unmodified. \\
90 Mono
91 & Combine both channels and send the resulting signal to both stereo
92 channels, resulting in a monophonic output. \\
94 Custom
95 & Allows you to manually specify a stereo width with the
96 \setting{Stereo Width} setting described later in this chapter. \\
98 Mono Left
99 & Plays the left channel in both stereo channels. \\
101 Mono Right
102 & Plays the right channel in both stereo channels. \\
104 Karaoke
105 & Removes all sound that is common to both channels. Since most
106 music is recorded with vocals being equally present in both channels
107 to make the singer sound centrally placed, this often (but not
108 always) has the effect of removing the voice track from a song. This
109 setting also very often has other undesirable effects on the sound. \\
110 \end{rbtabular}
111 \end{table}
113 \section{Stereo Width}
114 Stereo width allows you to manually specify the effect that is applied
115 when the \setting{Channels} setting is set to ``custom''.
116 All values below 100\% will progressively mix the contents of one channel
117 into the other. This has the effect of gradually centering the stereo image,
118 until you have monophonic sound at 0\%. Values above 100\% will progressively
119 remove components in one channel that is also present in the other. This has
120 the effect of widening the stereo field. A value of 100\% will leave the
121 stereo field unaltered.
123 \opt{masf}{
124 \section{Loudness}
125 When listening at low volumes, the ear will tend to make bass and treble
126 frequencies sound quieter than they really are. To compensate for this,
127 \setting{Loudness} is an effect which emphasises bass and treble in a fashion
128 suited to the human ear. Frequencies in the vocal range are unaffected, since
129 the human ear picks these up very easily at any sound level.
130 It is of course also possible to use this effect at higher volumes for
131 enhanced bass and treble.
134 \opt{masf}{
135 \section{Auto Volume}
136 Auto volume is a feature that automatically lowers the volume on loud parts,
137 and then slowly restores the volume to the previous level over a time
138 interval. This setting allows this time interval to be configured. Short
139 values like 20ms are useful for ensuring a constant volume for in-car use and
140 other applications where background noise makes a constant loudness desirable.
141 A longer timeout means that the change in volume back to the previous level
142 will be smoother, so there will be fewer sharp changes in volume level.
145 \opt{masf}{
146 \section{Super Bass}
147 This setting changes the threshold at which bass frequencies are affected by
148 the \setting{Loudness} setting, making the sound of drums and bass guitar
149 louder in comparison to the rest of the sound. This setting only has an
150 effect if \setting{Loudness} is set to a value larger than 0dB.
153 \opt{masf}{
154 \section{MDB {}-- Micronas Dynamic Bass}
155 The rest of the parameters in this menu relate to the Micronas Dynamic
156 Bass (MDB) function. MDB is designed to enable the user to hear bass
157 notes that the headphones and/or speakers are not capable of reproducing.
158 Every tone has a fundamental frequency (the ``main tone'') and also several
159 harmonics, which are related to that tone. The human brain has a mechanism
160 whereby it can actually infer the presence of bass notes from the higher
161 harmonics that they would generate.
163 The practical upshot of this is that MDB produces a more authentic sounding
164 bass by tricking the brain into believing it is hearing tones that the
165 headphones or speakers are not capable of reproducing.
167 The MDB parameters are as follows:
169 \begin{description}
170 \item[MDB enable.]
171 This turns the MDB feature on or off. For many users this will be the
172 only setting they need, since Rockbox picks sensible defaults for the
173 other parameters. MDB is turned off by default.
174 \item[MDB strength.]
175 How loud the harmonics generated by MDB will be.
176 \item[MDB Harmonics.]
177 The percentage of the low notes that is converted into harmonics.
178 If low notes are causing speaker distortion, this can be set to 100\%
179 to eliminate the fundamental completely and only produce harmonics in the
180 signal. If set to 0\% this is the same as turning the MDB feature off.
181 \item[MDB Centre Frequency.]
182 The cutoff frequency of your headphones or speakers. This is usually
183 given in the specification for the headphones/speakers.
184 \item[MDB shape.]
185 It is recommended that this parameter be set to 1.5 times the centre frequency.
187 This is the frequency up to which harmonics are generated. Some of the
188 lower fundamentals near the cut{}-off range will have their lower
189 harmonics cut, since they will be below the range of the speakers.
190 Fundamentals between the cut{}-off frequency and the lower frequency
191 will have their harmonics proportionally boosted to compensate and restore
192 the `loudness' of these notes.
194 For most users, the defaults should provide an improvement in sound
195 quality and can be safely left as they are. For reference, the defaults
196 Rockbox uses are:
198 \begin{table}[h!]
199 \begin{rbtabular}{0.5\textwidth}{Xc}{Setting & Value}{}{}
200 MDB Strength & 50dB \\
201 MDB Harmonics & 48\% \\
202 MDB Centre Frequency & 60Hz \\
203 MDB Shape & 90Hz \\
204 \end{rbtabular}
205 \end{table}
207 \end{description}
210 \opt{swcodec}{
211 \section{Crossfeed}
212 Crossfeed attempts to make the experience of listening to music on
213 headphones more similar to listening to music with stereo speakers. When you
214 listen to music through speakers, each ear will hear sound originating from
215 both speakers. However, the sound from the left speaker reaches your right
216 ear slightly later than it does your left ear, and vice versa.\\
218 The human ear and brain together are very good at interpreting the time
219 differences between direct sounds and reflected sounds and using that
220 information to identify the direction that the sound is coming from. On the
221 other hand, when listening to headphones, each ear hears only the stereo
222 channel corresponding to it. The left ear hears only the left channel and
223 the right ear hears only the right channel. The result is that sound from
224 headphones does not provide the same spatial cues to your ear and brain as
225 speakers, and might for that reason sound unnatural to some listeners.\\
227 The crossfeed function uses an algorithm to feed a delayed and filtered
228 portion of the signal from the right channel into the left channel and vice
229 versa in order to simulate the spatial cues that the ear and brain receive
230 when listening to a set of loudspeakers placed in front of the listener. The
231 result is a more natural stereo image that can be especially appreciated in
232 older rock and jazz records, where one instrument is often hard-panned to
233 just one of the speakers. Many people will find such records tiring to listen
234 to using earphones and no crossfeed effect.\\
236 Crossfeed has the following settings:
237 \begin{description}
238 \item[Crossfeed.]
239 Selects whether the crossfeed effect is to be enabled or not.
240 \item[Direct Gain.]
241 How much the level of the audio that travels the direct path from a speaker
242 to the corresponding ear is supposed to be decreased.
243 \item[Cross Gain.]
244 How much the level of the audio that travels the cross path from a speaker
245 to the opposite ear is to be decreased.
246 \item[High-Frequency Attenuation.]
247 How much the upper frequencies of the cross path audio will be dampened.
248 Note that the total level of the higher frequencies will be a combination
249 of both this setting and the \setting{Cross Gain} setting.
250 \item[High-Frequency Cutoff.]
251 Decides at which frequency the cross path audio will start to be cut
252 by the amount described by the \setting{High-Frequency Attenuation}
253 setting.
254 \end{description}
256 Most users will find the default settings to yield satisfactory results, but
257 for the more adventurous user the settings can be fine-tuned to provide a
258 virtual speaker placement suited to ones preference.
259 % TODO: adapt the guidelines for crossfeed settings found here?
260 % http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
261 Beware that the crossfeed function is capable of making the audio distort
262 if you choose settings which result in a too high output level.
265 \opt{swcodec}{
266 \section{\label{ref:EQ}Equalizer}
267 \screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
268 Rockbox features a parametric equalizer (EQ). As the name suggests, a
269 parametric EQ lets you control several different parameters for each
270 band of the EQ. In some ways the EQ is similar to the \setting{Bass}
271 and \setting{Treble} settings described earlier, but the EQ allows you to
272 control the sound much more carefully.\\
274 Rockbox's parametric EQ is composed of five different bands:
275 \begin{description}
276 \item[Band 0: Low shelf filter.]
277 The low shelf filter boosts or lowers all frequencies below a certain
278 frequency limit, much like what a ``bass'' control found on ordinary
279 stereo systems does.
280 Adjust the ``cutoff'' frequency parameter to decide where the shelving
281 starts to take effect. For example, a cutoff frequency of 50 Hz will
282 adjust only very low frequencies. A cutoff frequency of 200 Hz, on the
283 other hand, will adjust a much wider range of bass frequencies.
284 The ``gain'' parameter controls how much the loudness of the band is
285 adjusted. Positive numbers make the EQ band louder, while negative
286 numbers make that EQ band quieter.
287 The ``Q'' parameter should always be set to 0.7 for the shelving
288 filters. Higher values will add a small boost around the cutoff
289 frequency that is almost always undesirable.
290 \item[Bands 1-3: Peaking filters.]
291 Peaking EQ filters boost or lower a frequency range centered at the
292 centre frequency chosen.
293 Graphic equalizers in home stereos are usually peaking
294 filters. The peaking filters in Rockbox's EQ lets you adjust three
295 different parameters for EQ bands 1 through 3. The ``centre'' parameter
296 controls the centre frequency of the frequency range that is affected
297 as described above.
298 The ``gain'' parameter controls how much each band is adjusted, and
299 works as for the low shelf filter.
300 Finally, the ``Q'' parameter controls how wide or narrow the affected
301 frequency range is. Higher Q values will affect a narrower band of
302 frequencies, while lower Q values will affect a wider band of
303 frequencies.
304 \item[Band 4: High shelf filter.]
305 A high shelf filter boosts or lowers all frequencies above a certain
306 frequency limit, much like what a ``treble'' control found on ordinary
307 stereo systems does.
308 The high shelf filter is adjusted the same way as the low shelf filter,
309 except that it works on the high end of the frequency spectrum rather
310 than the low end.
311 \end{description}
312 As a general guide, EQ band 0 should be used for low frequencies, EQ bands 1
313 through 3 should be used for mids, and EQ band 4 should be used for highs.
315 \begin {description}
316 \item[Enable EQ.]
317 This option controls whether the EQ is on or off.
319 \item[Graphical EQ.]
320 This option brings up a graphic EQ screen, which allows adjustment of each of
321 the three parameters described above (gain, centre frequency, and Q) for each
322 of the five EQ bands.
324 \begin{table}
325 \begin{btnmap}{}{}
326 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd}
327 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
328 \opt{SANSA_E200_PAD}{\ButtonScrollBack}
329 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonRight}
330 \opt{COWON_D2_PAD}{\TouchMidRight}
331 \opt{HAVEREMOTEKEYMAP}{&
332 \opt{IRIVER_RC_H100_PAD,GIGABEAT_RC_PAD}{\ButtonRCFF}
334 & Raises the highlighted parameter.\\
336 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollBack}
337 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
338 \opt{SANSA_E200_PAD}{\ButtonScrollFwd}
339 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonLeft}
340 \opt{touchscreen}{\TouchMidLeft}
341 \opt{HAVEREMOTEKEYMAP}{&
342 \opt{IRIVER_RC_H100_PAD,GIGABEAT_RC_PAD}{\ButtonRCRew}
344 & Lowers the highlighted parameter.\\
346 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
347 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonLeft}
348 \opt{SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonUp}
349 \opt{COWON_D2_PAD}{\ActionStdPrev}
350 \opt{HAVEREMOTEKEYMAP}{& }
351 \opt{GIGABEAT_RC_PAD}{\ButtonRCVolUp}
352 & Moves to the previous EQ band. \\
354 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRight}
355 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonRight}
356 \opt{SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonDown}
357 \opt{COWON_D2_PAD}{\ActionStdNext}
358 \opt{HAVEREMOTEKEYMAP}{& }
359 \opt{GIGABEAT_RC_PAD}{\ButtonRCVolDown}
360 & Moves to the next EQ band. \\
362 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect}
363 \opt{IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD,SANSA_E200_PAD}{\ButtonSelect}
364 \opt{touchscreen}{\ButtonMenu{} or \TouchCenter}
365 \opt{HAVEREMOTEKEYMAP}{&
366 \opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect}
367 \opt{GIGABEAT_RC_PAD}{\ButtonRCPlay}
369 & Toggles the cursor among the three parameters (gain, centre frequency,
370 Q) for the selected EQ band.\\
372 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
373 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonMenu}
374 \opt{IAUDIO_X5_PAD}{\ButtonPower/\ButtonRec}
375 \opt{SANSA_E200_PAD}{\ButtonPower/\ButtonRight}
376 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonPower}
377 \opt{touchscreen}{\ButtonPower{} or \TouchTopLeft}
378 \opt{HAVEREMOTEKEYMAP}{&
379 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
380 \opt{GIGABEAT_RC_PAD}{\ButtonRCDsp}
382 & Exits the graphic EQ screen.\\
383 \end{btnmap}
384 \end{table}
386 \item[Pre-cut.]
387 If too much gain is added through the graphical EQ, your music may distort.
388 The \setting{Precut} setting allows you to adjust the overall gain of the EQ.
390 If your music distorts when using the EQ, trying changing this setting to a
391 negative value.
393 \item[Simple EQ.]
394 This option provides an easier alternative for those who are daunted by all of
395 the parameters that can be adjusted using the graphical EQ. With the
396 \setting{Simple EQ}, the only parameter that can be adjusted is the gain.
398 \item[Advanced EQ.]
399 This sub menu provides options for adjusting the same parameters as the
400 \setting{Graphical EQ}. The only difference is that the parameters are
401 adjusted through textual menus rather than through a graphic interface.
403 \item[Save EQ Preset.]
404 This option saves the current EQ configuration in a \fname{.cfg} file.
406 \item[Browse EQ Presets.]
407 This menu displays a list of EQ presets, as well as any EQ configurations saved
408 using the \setting{Save EQ Preset} option. Users unfamiliar with the
409 operation of a parametric EQ may wish to use the presets instead of trying to
410 configure the EQ, or use the presets for designing their own custom EQ
411 settings.
413 \end{description}
416 \opt{swcodec}{
417 \section{Dithering}
418 This setting controls the dithering and noise shaping functionality of Rockbox.
420 Most of Rockbox' audio file decoders work at a higher bit depth than the 16 bits
421 used for output on the \daps{} audio connectors. The simplest way to
422 convert from one bit depth to another is simply discarding all the surplus bits.
423 This is the default behaviour, and adds distortion to the signal that will
424 vary in character along with the desired sound.
426 Dithering adds low-level noise to the signal prior to throwing away the surplus
427 bits, which gives the resulting signal a uniform noise floor which is
428 independent of the signal. Most people find this noise preferable to the
429 time-varying noise heard when not performing dithering.
431 After dithering, noise shaping is performed. This basically just pushes the
432 dithering noise to the parts of the frequency spectrum humans cannot hear so
433 easily. In Rockbox' case, some of the noise is pushed up to above 10 kHz.
435 This setting will be put to its best use when listening to dynamic music with
436 frequently occuring quiet parts, classical music being a typical example. It is
437 worth noting that the effects of dithering and noise shaping are very subtle,
438 and not easily noticable.
440 Rockbox uses highpass triangular distribution noise as the dithering noise
441 source, and a third order noise shaper.
444 \opt{swcodec}{
445 \section{Timestretch}
446 Enabling \setting{Timestretch} allows you to change the playback speed without
447 it affecting the pitch of the recording. After enabling this feature and
448 rebooting, you can access this via the \setting{Pitch Screen}. This function is
449 intended for speech playback and may significantly dilute your listening
450 experience with more complex audio.
453 \opt{swcodec}{
454 \section{Compressor}
455 The \setting{Compressor} reduces, or compresses, the dynamic range of the audio
456 signal. This makes the quieter and louder sections closer to the same volume
457 level by progressively reducing the gain of louder signals. When subsequently
458 amplified, this has the effect of making the quieter sections louder while
459 keeping the louder sections from clipping. This allows listening to the quiet
460 sections of dynamic material in noisy environments while preventing sudden loud
461 sections from being overbearing.
463 There are several settings associated with the compressor. The first, and most
464 important, is the \setting{Threshold}. The threshold is the audio input level
465 at which the compressor begins to act. Any level louder than the threshold
466 will be compressed to some extent. The maximum amount of compression, or the
467 quietest level at which the compressor will operate, is -24db. The default of
468 Off disables the compressor.
470 The \setting{Makeup Gain} setting has two options: Off and Auto. Off means
471 that the compressed audio will not be amplified after compression. The default
472 of Auto will amplify the signal so that the loudest possible signal after
473 compression will be just under the clipping limit. This is desirable because
474 the compressed signal without makeup gain is quieter than the input signal.
475 Makeup Gain in Auto restores the signal to the maximum possible level and
476 brings the quieter audio up with it. This is what makes it possible to hear
477 the quieter audio in noisy environments.
479 The \setting{Ratio} setting determines how aggressively the compressor reduces
480 gain above the threshold. For example, the 2:1 setting means that for each
481 two decibels of input signal above the threshold, the compressor will only
482 allow the output to appear as one decibel. The higher the ratio, the harder
483 the signal is compressed. The ratio setting of Limit means essentially a ratio
484 of infinity to one. In this case, the output signal is not allowed to exceed
485 the threshold at all.
487 The \setting{Knee} setting determines how abrupt the transition is from a
488 non-compressed signal to a compressed signal. Hard Knee means that the
489 transition occurs precisely at the threshold. The Soft Knee setting smoothes
490 the transition from plus or minus three decibels around the threshold.
492 The \setting{Release Time} setting sets the recovery time after the signal is
493 compressed. Once the compressor determines that compression is necessary,
494 the input signal is reduced appropriately, but the gain isn't allowed to
495 immediately return to normal levels. This is necessary to reduce artifacts
496 such as "pumping." Instead, the gain is allowed to return to normal at the
497 chosen rate. Release Time is the time for the gain to recover by 10dB.