Submit initial patch from FS#12176. Adds support for several new game music formats...
[kugel-rb.git] / apps / codecs / libgme / vgm_emu.h
blobdeb64bc7e0e5338f9fb1c0552c29ab2cc9e34bf5
1 // Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro VGM music file emulator
3 // Game_Music_Emu 0.5.5
4 #ifndef VGM_EMU_H
5 #define VGM_EMU_H
7 #include "blargg_common.h"
8 #include "blargg_source.h"
9 #include "resampler.h"
10 #include "multi_buffer.h"
11 #include "ym2413_emu.h"
12 #include "ym2612_emu.h"
13 #include "sms_apu.h"
15 typedef short sample_t;
16 typedef int vgm_time_t;
17 typedef int fm_time_t;
19 enum { fm_time_bits = 12 };
20 enum { blip_time_bits = 12 };
21 enum { buf_size = 2048 };
23 // VGM header format
24 enum { header_size = 0x40 };
25 struct header_t
27 char tag [4];
28 byte data_size [4];
29 byte version [4];
30 byte psg_rate [4];
31 byte ym2413_rate [4];
32 byte gd3_offset [4];
33 byte track_duration [4];
34 byte loop_offset [4];
35 byte loop_duration [4];
36 byte frame_rate [4];
37 byte noise_feedback [2];
38 byte noise_width;
39 byte unused1;
40 byte ym2612_rate [4];
41 byte ym2151_rate [4];
42 byte data_offset [4];
43 byte unused2 [8];
46 enum { gme_max_field = 63 };
47 struct track_info_t
49 /* times in milliseconds; -1 if unknown */
50 long length;
51 long intro_length;
52 long loop_length;
54 /* empty string if not available */
55 char game [64];
56 char song [96];
57 char author [64];
60 // Emulates VGM music using SN76489/SN76496 PSG, YM2612, and YM2413 FM sound chips.
61 // Supports custom sound buffer and frequency equalization when VGM uses just the PSG.
62 // FM sound chips can be run at their proper rates, or slightly higher to reduce
63 // aliasing on high notes. Currently YM2413 support requires that you supply a
64 // YM2413 sound chip emulator. I can provide one I've modified to work with the library.
65 struct Vgm_Emu {
66 double fm_rate;
67 long psg_rate;
68 long vgm_rate;
69 bool disable_oversampling;
71 long fm_time_offset;
72 int fm_time_factor;
74 int blip_time_factor;
76 byte const* file_begin;
77 byte const* file_end;
79 vgm_time_t vgm_time;
80 byte const* loop_begin;
81 byte const* pos;
83 byte const* pcm_data;
84 byte const* pcm_pos;
85 int dac_amp;
86 int dac_disabled; // -1 if disabled
88 struct Blip_Buffer* blip_buf;
90 // general
91 long clock_rate_;
92 unsigned buf_changed_count;
93 int max_initial_silence;
94 int voice_count;
95 int mute_mask_;
96 double tempo;
97 double gain;
99 long sample_rate;
101 // track-specific
102 blargg_long out_time; // number of samples played since start of track
103 blargg_long emu_time; // number of samples emulator has generated since start of track
104 bool emu_track_ended_; // emulator has reached end of track
105 volatile bool track_ended;
107 // fading
108 blargg_long fade_start;
109 int fade_step;
111 // silence detection
112 int silence_lookahead; // speed to run emulator when looking ahead for silence
113 bool ignore_silence;
114 long silence_time; // number of samples where most recent silence began
115 long silence_count; // number of samples of silence to play before using buf
116 long buf_remain; // number of samples left in silence buffer
118 // larger items at the end
119 struct track_info_t info;
120 sample_t buf_ [buf_size];
122 struct Ym2612_Emu ym2612;
123 struct Ym2413_Emu ym2413;
125 struct Sms_Apu psg;
126 struct Blip_Synth pcm;
127 struct Stereo_Buffer stereo_buf;
129 struct Resampler resampler;
131 struct Stereo_Buffer buf;
134 void Vgm_init( struct Vgm_Emu* this );
136 // Disable running FM chips at higher than normal rate. Will result in slightly
137 // more aliasing of high notes.
138 static inline void Vgm_disable_oversampling( struct Vgm_Emu* this, bool disable ) { this->disable_oversampling = disable; }
140 // Header for currently loaded file
141 static inline struct header_t *header( struct Vgm_Emu* this ) { return (struct header_t*) this->file_begin; }
143 // Basic functionality (see Gme_File.h for file loading/track info functions)
144 blargg_err_t Vgm_load_mem( struct Vgm_Emu* this, byte const* new_data, long new_size, bool parse_info );
146 // True if any FM chips are used by file. Always false until init_fm()
147 // is called.
148 static inline bool uses_fm( struct Vgm_Emu* this ) { return Ym2612_enabled( &this->ym2612 ) || Ym2413_enabled( &this->ym2413 ); }
150 // Set output sample rate. Must be called only once before loading file.
151 blargg_err_t Vgm_set_sample_rate( struct Vgm_Emu* this, long sample_rate );
153 // Start a track, where 0 is the first track. Also clears warning string.
154 blargg_err_t Vgm_start_track( struct Vgm_Emu* this );
156 // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
157 // errors set warning string, and major errors also end track.
158 blargg_err_t Vgm_play( struct Vgm_Emu* this, long count, sample_t* buf ) ICODE_ATTR;
160 // Track status/control
162 // Number of milliseconds (1000 msec = 1 second) played since beginning of track
163 long Track_tell( struct Vgm_Emu* this );
165 // Seek to new time in track. Seeking backwards or far forward can take a while.
166 blargg_err_t Track_seek( struct Vgm_Emu* this, long msec );
168 // Skip n samples
169 blargg_err_t Track_skip( struct Vgm_Emu* this, long n );
171 // Set start time and length of track fade out. Once fade ends track_ended() returns
172 // true. Fade time can be changed while track is playing.
173 void Track_set_fade( struct Vgm_Emu* this, long start_msec, long length_msec );
175 // Get track length in milliseconds
176 static inline long Track_get_length( struct Vgm_Emu* this )
178 long length = this->info.length;
179 if ( length <= 0 )
181 length = this->info.intro_length + 2 * this->info.loop_length; // intro + 2 loops
182 if ( length <= 0 )
183 length = 150 * 1000; // 2.5 minutes
186 return length;
189 // Sound customization
191 // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
192 // Track length as returned by track_info() assumes a tempo of 1.0.
193 void Sound_set_tempo( struct Vgm_Emu* this, double t );
195 // Mute/unmute voice i, where voice 0 is first voice
196 void Sound_mute_voice( struct Vgm_Emu* this, int index, bool mute );
198 // Set muting state of all voices at once using a bit mask, where -1 mutes them all,
199 // 0 unmutes them all, 0x01 mutes just the first voice, etc.
200 void Sound_mute_voices( struct Vgm_Emu* this, int mask );
202 // Change overall output amplitude, where 1.0 results in minimal clamping.
203 // Must be called before set_sample_rate().
204 static inline void Sound_set_gain( struct Vgm_Emu* this, double g )
206 assert( !this->sample_rate ); // you must set gain before setting sample rate
207 this->gain = g;
211 #endif