1 // Nintendo NES/Famicom NSF music file emulator
3 // Game_Music_Emu 0.5.5
8 #include "multi_buffer.h"
11 #include "nsfe_info.h"
12 #include "m3u_playlist.h"
14 #ifndef NSF_EMU_APU_ONLY
15 #include "nes_namco_apu.h"
16 #include "nes_vrc6_apu.h"
17 #include "nes_fme7_apu.h"
18 #include "nes_fds_apu.h"
19 #include "nes_mmc5_apu.h"
20 #include "nes_vrc7_apu.h"
23 typedef short sample_t
;
35 enum { fds_banks
= 2 };
36 enum { bank_count
= fds_banks
+ 8 };
38 enum { rom_begin
= 0x8000 };
39 enum { bank_select_addr
= 0x5FF8 };
40 enum { mem_size
= 0x10000 };
42 // cpu sits here when waiting for next call to play routine
43 enum { idle_addr
= 0x5FF6 };
44 enum { banks_addr
= idle_addr
};
45 enum { badop_addr
= bank_select_addr
};
47 enum { low_ram_size
= 0x800 };
48 enum { sram_size
= 0x2000 };
49 enum { fdsram_size
= 0x6000 };
50 enum { fdsram_offset
= 0x2000 + page_size
+ 8 };
51 enum { sram_addr
= 0x6000 };
52 enum { unmapped_size
= page_size
+ 8 };
54 enum { buf_size
= 2048 };
57 enum { header_size
= 0x80 };
79 // Play routine timing
81 nes_time_t play_period
;
84 struct registers_t saved_state
; // of interrupted init routine
89 int max_initial_silence
;
99 blargg_long out_time
; // number of samples played since start of track
100 blargg_long emu_time
; // number of samples emulator has generated since start of track
101 bool emu_track_ended_
; // emulator has reached end of track
102 volatile bool track_ended
;
105 blargg_long fade_start
;
109 int silence_lookahead
; // speed to run emulator when looking ahead for silence
111 long silence_time
; // number of samples where most recent silence began
112 long silence_count
; // number of samples of silence to play before using buf
113 long buf_remain
; // number of samples left in silence buffer
117 unsigned buf_changed_count
;
120 struct M3u_Playlist m3u
;
122 // Larger items at the end
123 #ifndef NSF_EMU_APU_ONLY
126 struct Nes_Fds_Apu fds
;
127 struct Nes_Mmc5_Apu mmc5
;
128 struct Nes_Namco_Apu namco
;
129 struct Nes_Vrc6_Apu vrc6
;
130 struct Nes_Fme7_Apu fme7
;
131 struct Nes_Vrc7_Apu vrc7
;
137 // Header for currently loaded file
138 struct header_t header
;
140 struct Stereo_Buffer stereo_buf
;
144 struct Nsfe_Info info
;
146 sample_t buf
[buf_size
];
147 byte high_ram
[fdsram_size
+ fdsram_offset
];
148 byte low_ram
[low_ram_size
];
151 // Basic functionality (see Gme_File.h for file loading/track info functions)
153 void Nsf_init( struct Nsf_Emu
* this );
154 blargg_err_t
Nsf_load( struct Nsf_Emu
* this, void* data
, long size
);
155 blargg_err_t
Nsf_post_load( struct Nsf_Emu
* this );
157 // Set output sample rate. Must be called only once before loading file.
158 blargg_err_t
Nsf_set_sample_rate( struct Nsf_Emu
* this, long sample_rate
);
160 // Start a track, where 0 is the first track. Also clears warning string.
161 blargg_err_t
Nsf_start_track( struct Nsf_Emu
* this , int );
163 // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
164 // errors set warning string, and major errors also end track.
165 blargg_err_t
Nsf_play( struct Nsf_Emu
* this, long count
, sample_t
* buf
);
167 void Nsf_clear_playlist( struct Nsf_Emu
* this );
168 void Nsf_disable_playlist( struct Nsf_Emu
* this, bool b
); // use clear_playlist()
170 // Track status/control
172 // Number of milliseconds (1000 msec = 1 second) played since beginning of track
173 long Track_tell( struct Nsf_Emu
* this );
175 // Seek to new time in track. Seeking backwards or far forward can take a while.
176 blargg_err_t
Track_seek( struct Nsf_Emu
* this, long msec
);
179 blargg_err_t
Track_skip( struct Nsf_Emu
* this, long n
);
181 // Set start time and length of track fade out. Once fade ends track_ended() returns
182 // true. Fade time can be changed while track is playing.
183 void Track_set_fade( struct Nsf_Emu
* this, long start_msec
, long length_msec
);
185 // Get track length in milliseconds
186 long Track_length( struct Nsf_Emu
* this, int n
);
188 // Sound customization
190 // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
191 // Track length as returned by track_info() assumes a tempo of 1.0.
192 void Sound_set_tempo( struct Nsf_Emu
* this, double t
);
194 // Mute/unmute voice i, where voice 0 is first voice
195 void Sound_mute_voice( struct Nsf_Emu
* this, int index
, bool mute
);
197 // Set muting state of all voices at once using a bit mask, where -1 mutes them all,
198 // 0 unmutes them all, 0x01 mutes just the first voice, etc.
199 void Sound_mute_voices( struct Nsf_Emu
* this, int mask
);
201 // Change overall output amplitude, where 1.0 results in minimal clamping.
202 // Must be called before set_sample_rate().
203 static inline void Sound_set_gain( struct Nsf_Emu
* this, double g
)
205 assert( !this->sample_rate
); // you must set gain before setting sample rate
209 // Emulation (You shouldn't touch these)
211 blargg_err_t
run_clocks( struct Nsf_Emu
* this, blip_time_t
* duration
, int );
213 void map_memory( struct Nsf_Emu
* this ) ICODE_ATTR
;
214 void write_bank( struct Nsf_Emu
* this, int index
, int data
) ICODE_ATTR
;
215 int cpu_read( struct Nsf_Emu
* this, addr_t
) ICODE_ATTR
;
216 void cpu_write( struct Nsf_Emu
* this, addr_t
, int ) ICODE_ATTR
;
217 void push_byte( struct Nsf_Emu
* this, int ) ICODE_ATTR
;
218 addr_t
get_addr( byte
const [] ) ICODE_ATTR
;
219 bool run_cpu_until( struct Nsf_Emu
* this, nes_time_t end
) ICODE_ATTR
;
221 // Sets clocks between calls to play routine to p + 1/2 clock
222 static inline void set_play_period( struct Nsf_Emu
* this, int p
) { this->play_period
= p
; }
224 // Time play routine will next be called
225 static inline nes_time_t
play_time( struct Nsf_Emu
* this ) { return this->next_play
; }
227 // Emulates to at least time t. Might emulate a few clocks extra.
228 void run_until( struct Nsf_Emu
* this, nes_time_t t
) ICODE_ATTR
;
230 // Runs cpu to at least time t and returns false, or returns true
231 // if it encounters illegal instruction (halt).
232 bool run_cpu_until( struct Nsf_Emu
* this, nes_time_t t
) ICODE_ATTR
;
234 // cpu calls through to these to access memory (except instructions)
235 int read_mem( struct Nsf_Emu
* this, addr_t
) ICODE_ATTR
;
236 void write_mem( struct Nsf_Emu
* this, addr_t
, int ) ICODE_ATTR
;
238 // Address of play routine
239 static inline addr_t
play_addr( struct Nsf_Emu
* this ) { return get_addr( this->header
.play_addr
); }
241 // Same as run_until, except emulation stops for any event (routine returned,
242 // play routine called, illegal instruction).
243 void run_once( struct Nsf_Emu
* this, nes_time_t
) ICODE_ATTR
;
245 // Reads byte as cpu would when executing code. Only works for RAM/ROM,
246 // NOT I/O like sound chips.
247 int read_code( struct Nsf_Emu
* this, addr_t addr
) ICODE_ATTR
;
249 static inline byte
* fdsram( struct Nsf_Emu
* this ) { return &this->high_ram
[fdsram_offset
]; }
250 static inline byte
* sram( struct Nsf_Emu
* this ) { return this->high_ram
; }
251 static inline byte
* unmapped_code( struct Nsf_Emu
* this ) { return &this->high_ram
[sram_size
]; }
253 #ifndef NSF_EMU_APU_ONLY
254 static inline int fds_enabled( struct Nsf_Emu
* this ) { return this->header
.chip_flags
& fds_flag
; }
255 static inline int vrc6_enabled( struct Nsf_Emu
* this ) { return this->header
.chip_flags
& vrc6_flag
; }
256 static inline int vrc7_enabled( struct Nsf_Emu
* this ) { return this->header
.chip_flags
& vrc7_flag
; }
257 static inline int mmc5_enabled( struct Nsf_Emu
* this ) { return this->header
.chip_flags
& mmc5_flag
; }
258 static inline int namco_enabled( struct Nsf_Emu
* this ) { return this->header
.chip_flags
& namco_flag
; }
259 static inline int fme7_enabled( struct Nsf_Emu
* this ) { return this->header
.chip_flags
& fme7_flag
; }