Pegbox fixes by Rafaël Carré.
[kugel-rb.git] / apps / plugins / bitmaps / native / SOURCES
blobc46d176469c5347588bbc82d8c982ad6c14b6b54
1 #ifdef HAVE_LCD_BITMAP
3 /* Brickmania */
4 #ifdef HAVE_LCD_COLOR
5 brickmania_gameover.112x54x16.bmp
6 #if LCD_WIDTH >= 220 /* common to all big lcds */
7 brickmania_ball.5x5x16.bmp
8 brickmania_menu_items.220x176x16.bmp
9 #if LCD_WIDTH >= 320 /* Ipod Video */
10 brickmania_menu_bg.320x240x16.bmp
11 brickmania_bricks.320x240x16.bmp
12 brickmania_pads.320x240x16.bmp
13 brickmania_break.320x240x16.bmp
14 brickmania_powerups.320x240x16.bmp
15 #else
16 brickmania_bricks.220x176x16.bmp
17 brickmania_pads.220x176x16.bmp
18 brickmania_break.220x176x16.bmp
19 brickmania_powerups.220x176x16.bmp
20 #if LCD_HEIGHT >= 320
21 brickmania_menu_bg.240x320x16.bmp
22 #elif LCD_HEIGHT == 176
23 brickmania_menu_bg.220x176x16.bmp
24 #endif
25 #endif
26 #elif LCD_WIDTH >= 176
27 brickmania_ball.5x5x16.bmp
28 brickmania_menu_items.176x132x16.bmp
29 brickmania_bricks.176x132x16.bmp
30 brickmania_menu_bg.176x132x16.bmp
31 brickmania_pads.176x132x16.bmp
32 brickmania_powerups.176x132x16.bmp
33 brickmania_break.176x132x16.bmp
34 #elif LCD_WIDTH >= 160
35 brickmania_ball.5x5x16.bmp
36 brickmania_menu_items.160x128x16.bmp
37 brickmania_bricks.160x128x16.bmp
38 brickmania_menu_bg.160x128x16.bmp
39 brickmania_pads.160x128x16.bmp
40 brickmania_powerups.160x128x16.bmp
41 brickmania_break.160x128x16.bmp
42 #elif LCD_WIDTH >= 132
43 brickmania_ball.4x4x16.bmp
44 brickmania_menu_items.132x80x16.bmp
45 brickmania_bricks.132x80x16.bmp
46 brickmania_menu_bg.132x80x16.bmp
47 brickmania_pads.132x80x16.bmp
48 brickmania_powerups.132x80x16.bmp
49 brickmania_break.132x80x16.bmp
50 #elif LCD_WIDTH >= 128
51 brickmania_ball.4x4x16.bmp
52 brickmania_menu_items.132x80x16.bmp
53 brickmania_bricks.128x128x16.bmp
54 brickmania_menu_bg.128x128x16.bmp
55 brickmania_pads.132x80x16.bmp
56 brickmania_powerups.132x80x16.bmp
57 brickmania_break.132x80x16.bmp
58 #endif /* different colour displays */
59 #elif LCD_DEPTH > 1
60 brickmania_gameover.86x43x2.bmp
61 brickmania_menu_items.160x128x2.bmp
62 brickmania_menu_bg.160x128x2.bmp
63 brickmania_pads.160x128x2.bmp
64 brickmania_powerups.160x128x2.bmp
65 #if (LCD_WIDTH >= 160)
66 brickmania_ball.5x5x2.bmp
67 brickmania_bricks.160x128x2.bmp
68 #elif LCD_WIDTH >= 138
69 brickmania_ball.5x5x2.bmp
70 brickmania_bricks.138x110x2.bmp
71 #else /* M3 currently */
72 brickmania_ball.4x4x2.bmp
73 brickmania_bricks.128x96x2.bmp
74 #endif
75 #else /* mono */
76 brickmania_gameover.59x30x1.bmp
77 brickmania_menu_items.112x64x1.bmp
78 brickmania_bricks.112x64x1.bmp
79 brickmania_ball.3x3x1.bmp
80 brickmania_pads.112x64x1.bmp
81 brickmania_powerups.112x64x1.bmp
82 #endif
84 /* Jackpot */
85 jackpot_slots.30x420x1.bmp
87 /* Bubbles */
88 #ifdef HAVE_LCD_COLOR
89 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
90 bubbles_emblem.320x240x16.bmp
91 bubbles_background.320x240x16.bmp
92 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
93 bubbles_emblem.320x240x16.bmp
94 bubbles_background.240x320x16.bmp
95 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
96 bubbles_emblem.220x176x16.bmp
97 bubbles_background.220x176x16.bmp
98 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
99 bubbles_emblem.220x176x16.bmp
100 bubbles_background.176x220x16.bmp
101 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
102 bubbles_emblem.160x128x16.bmp
103 bubbles_background.176x132x16.bmp
104 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
105 bubbles_emblem.160x128x16.bmp
106 bubbles_background.160x128x16.bmp
107 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
108 bubbles_emblem.160x128x16.bmp
109 bubbles_background.128x128x16.bmp
110 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
111 bubbles_emblem.132x80x16.bmp
112 bubbles_background.132x80x16.bmp
113 #endif
114 #elif LCD_DEPTH <= 2 /* greyscale, mono */
115 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
116 bubbles_emblem.160x128x2.bmp
117 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
118 bubbles_emblem.138x110x2.bmp
119 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
120 bubbles_emblem.128x96x2.bmp
121 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
122 bubbles_emblem.112x64x1.bmp /* use the same emblems than Archos */
123 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
124 bubbles_emblem.112x64x1.bmp
125 #endif
126 #endif
128 /* ChessBox */
129 #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
130 chessbox_pieces.240x240x16.bmp
131 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
132 chessbox_pieces.176x176x16.bmp
133 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
134 chessbox_pieces.128x128x2.bmp
135 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
136 chessbox_pieces.128x128x1.bmp
137 #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
138 chessbox_pieces.104x104x2.bmp
139 #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH > 1)
140 chessbox_pieces.96x96x2.bmp
141 #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
142 chessbox_pieces.80x80x16.bmp
143 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
144 chessbox_pieces.80x64x1.bmp
145 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
146 chessbox_pieces.64x64x1.bmp
147 #endif
149 /* Clock */
150 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
151 clock_binary.320x240x16.bmp
152 clock_digits.320x240x16.bmp
153 clock_smalldigits.320x240x16.bmp
154 clock_segments.320x240x16.bmp
155 clock_smallsegments.320x240x16.bmp
156 clock_logo.320x240x16.bmp
157 clock_messages.320x240x16.bmp
158 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
159 clock_binary.220x176x16.bmp
160 clock_digits.220x176x16.bmp
161 clock_smalldigits.220x176x16.bmp
162 clock_segments.220x176x16.bmp
163 clock_smallsegments.220x176x16.bmp
164 clock_logo.220x176x16.bmp
165 clock_messages.220x176x16.bmp
166 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
167 clock_binary.160x128x16.bmp
168 clock_digits.160x128x16.bmp
169 clock_smalldigits.160x128x16.bmp
170 clock_segments.160x128x16.bmp
171 clock_smallsegments.160x128x16.bmp
172 clock_logo.176x132x16.bmp
173 clock_messages.176x132x16.bmp
174 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
175 clock_binary.160x128x16.bmp
176 clock_digits.160x128x16.bmp
177 clock_smalldigits.160x128x16.bmp
178 clock_segments.160x128x16.bmp
179 clock_smallsegments.160x128x16.bmp
180 clock_logo.160x128x16.bmp
181 clock_messages.160x128x16.bmp
182 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
183 clock_binary.128x128x16.bmp
184 clock_digits.128x128x16.bmp
185 clock_smalldigits.128x128x16.bmp
186 clock_segments.128x128x16.bmp
187 clock_smallsegments.128x128x16.bmp
188 clock_logo.128x128x16.bmp
189 clock_messages.128x128x16.bmp
190 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
191 clock_binary.160x128x2.bmp
192 clock_digits.160x128x2.bmp
193 clock_smalldigits.160x128x2.bmp
194 clock_segments.160x128x2.bmp
195 clock_smallsegments.160x128x2.bmp
196 clock_logo.160x128x2.bmp
197 clock_messages.160x128x2.bmp
198 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
199 clock_binary.138x110x2.bmp
200 clock_digits.138x110x2.bmp
201 clock_smalldigits.160x128x2.bmp
202 clock_segments.138x110x2.bmp
203 clock_smallsegments.160x128x2.bmp
204 clock_logo.138x110x2.bmp
205 clock_messages.138x110x2.bmp
206 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
207 clock_binary.132x80x16.bmp
208 clock_digits.132x80x16.bmp
209 clock_smalldigits.132x80x16.bmp
210 clock_segments.132x80x16.bmp
211 clock_smallsegments.132x80x16.bmp
212 clock_logo.132x80x16.bmp
213 clock_messages.132x80x16.bmp
214 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
215 clock_binary.112x64x1.bmp
216 clock_digits.112x64x1.bmp
217 clock_smalldigits.112x64x1.bmp
218 clock_segments.112x64x1.bmp
219 clock_smallsegments.112x64x1.bmp
220 clock_logo.112x64x1.bmp
221 clock_messages.112x64x1.bmp
222 #endif
224 /* Flipit */
225 #ifdef HAVE_LCD_COLOR
226 #if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
227 flipit_cursor.56x56x16.bmp
228 flipit_tokens.56x112x16.bmp
229 #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
230 flipit_cursor.40x40x16.bmp
231 flipit_tokens.40x80x16.bmp
232 #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
233 flipit_cursor.28x28x16.bmp
234 flipit_tokens.28x56x16.bmp
235 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
236 flipit_cursor.25x25x16.bmp
237 flipit_tokens.25x50x16.bmp
238 #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
239 flipit_cursor.17x17x16.bmp
240 flipit_tokens.17x34x16.bmp
241 #endif
242 #elif LCD_DEPTH > 1 /* greyscale */
243 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
244 flipit_tokens.28x56x2.bmp
245 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
246 flipit_tokens.25x50x2.bmp
247 #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
248 flipit_tokens.21x42x2.bmp
249 #endif
250 #else /* monochrome */
251 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
252 flipit_tokens.28x56x1.bmp
253 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
254 flipit_tokens.16x26x1.bmp
255 #endif
256 #endif
258 /* Invadrox */
259 #if defined HAVE_LCD_COLOR
260 #if LCD_WIDTH >= 220
261 invadrox_aliens.24x24x16.bmp
262 invadrox_alien_explode.13x7x16.bmp
263 invadrox_ships.16x24x16.bmp
264 invadrox_bombs.9x42x16.bmp
265 invadrox_shield.22x16x16.bmp
266 invadrox_ufo.16x7x16.bmp
267 invadrox_ufo_explode.21x8x16.bmp
268 invadrox_numbers.50x7x16.bmp
269 #if LCD_WIDTH == 320
270 invadrox_background.320x240x16.bmp
271 #elif LCD_WIDTH == 240
272 invadrox_background.240x320x16.bmp
273 #elif LCD_WIDTH == 220
274 invadrox_background.220x176x16.bmp
275 #endif
276 #elif LCD_WIDTH >= 160
277 invadrox_aliens.16x15x16.bmp
278 invadrox_alien_explode.10x5x16.bmp
279 invadrox_ships.10x15x16.bmp
280 invadrox_bombs.9x30x16.bmp
281 invadrox_shield.15x10x16.bmp
282 invadrox_ufo.11x5x16.bmp
283 invadrox_ufo_explode.14x5x16.bmp
284 invadrox_numbers.40x5x16.bmp
285 #if LCD_WIDTH == 176 && LCD_HEIGHT == 220
286 invadrox_background.176x220x16.bmp
287 #elif LCD_WIDTH == 176 && LCD_HEIGHT == 132
288 invadrox_background.176x132x16.bmp
289 #elif LCD_WIDTH == 160 && LCD_HEIGHT == 128
290 invadrox_background.160x128x16.bmp
291 #endif
292 #endif /* LCD_WIDTH */
293 #elif LCD_DEPTH == 2 /* Greyscale */
294 invadrox_aliens.16x15x16.bmp
295 invadrox_alien_explode.10x5x16.bmp
296 invadrox_ships.10x15x2.bmp
297 invadrox_bombs.9x30x16.bmp
298 invadrox_shield.15x10x2.bmp
299 invadrox_ufo.11x5x2.bmp
300 invadrox_ufo_explode.14x5x2.bmp
301 invadrox_numbers.40x5x16.bmp
302 invadrox_background.160x128x16.bmp
303 #endif /* colour depth */
305 /* Jewels */
306 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
307 jewels.112x64x1.bmp
308 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
309 jewels.112x64x1.bmp
310 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
311 jewels.128x128x16.bmp
312 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
313 jewels.132x80x16.bmp
314 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
315 jewels.128x96x2.bmp
316 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
317 jewels.138x110x2.bmp
318 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
319 jewels.160x128x2.bmp
320 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
321 jewels.160x128x16.bmp
322 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
323 jewels.160x128x16.bmp
324 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
325 jewels.220x176x16.bmp
326 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
327 jewels.220x176x16.bmp
328 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
329 jewels.320x240x16.bmp
330 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
331 jewels.320x240x16.bmp
332 #endif
334 /* Minesweeper */
335 #ifdef HAVE_LCD_COLOR
336 #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
337 minesweeper_tiles.16x16x24.bmp
338 #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
339 minesweeper_tiles.12x12x24.bmp
340 #else
341 minesweeper_tiles.10x10x24.bmp
342 #endif
343 #elif LCD_DEPTH > 1
344 minesweeper_tiles.12x12x2.bmp
345 #else
346 minesweeper_tiles.8x8x1.bmp
347 #endif
349 /* PegBox */
350 #ifdef HAVE_LCD_COLOR
351 /* currently only LCD_WIDTH is important, e.g. Nano and e200 use the same set */
352 #if LCD_WIDTH >= 320
353 pegbox_menu_top.320x68x16.bmp
354 pegbox_menu_items.120x32x16.bmp
355 pegbox_pieces.24x24x16.bmp
356 pegbox_header.320x40x16.bmp
357 #elif LCD_WIDTH >= 240
358 pegbox_menu_top.240x80x16.bmp
359 pegbox_menu_items.120x32x16.bmp
360 pegbox_pieces.16x16x16.bmp
361 pegbox_header.240x40x16.bmp
362 #elif LCD_WIDTH >= 220
363 pegbox_menu_top.220x60x16.bmp
364 pegbox_menu_items.70x20x16.bmp
365 pegbox_pieces.16x16x16.bmp
366 pegbox_header.220x40x16.bmp
367 #elif LCD_WIDTH >= 176
368 pegbox_menu_top.176x46x16.bmp
369 pegbox_menu_items.60x17x16.bmp
370 pegbox_pieces.12x12x16.bmp
371 pegbox_header.176x28x16.bmp
372 #elif LCD_WIDTH >= 160
373 pegbox_menu_top.160x42x16.bmp
374 pegbox_menu_items.60x17x16.bmp
375 pegbox_pieces.12x12x16.bmp
376 pegbox_header.160x24x16.bmp
377 #elif LCD_WIDTH >= 132
378 pegbox_menu_top.132x17x16.bmp
379 pegbox_menu_items.60x13x16.bmp
380 pegbox_pieces.9x9x16.bmp
381 pegbox_header.22x80x16.bmp
382 #elif LCD_WIDTH >= 128
383 pegbox_menu_top.128x42x16.bmp
384 pegbox_menu_items.60x17x16.bmp
385 pegbox_pieces.10x10x16.bmp
386 pegbox_header.128x42x16.bmp
387 #endif /* different colour displays */
388 #elif LCD_DEPTH > 1
389 #if LCD_WIDTH >= 160
390 pegbox_menu_top.160x42x2.bmp
391 pegbox_menu_items.60x17x2.bmp
392 pegbox_pieces.12x12x2.bmp
393 pegbox_header.160x24x2.bmp
394 #elif LCD_WIDTH >= 138
395 pegbox_menu_top.138x31x2.bmp
396 pegbox_menu_items.60x17x2.bmp
397 pegbox_pieces.10x10x2.bmp
398 pegbox_header.138x26x2.bmp
399 #elif LCD_WIDTH >= 128
400 pegbox_menu_top.128x27x2.bmp
401 pegbox_menu_items.60x15x2.bmp
402 pegbox_pieces.10x10x2.bmp
403 pegbox_header.128x16x2.bmp
404 #endif /* different greyscale displays */
405 #else /* mono */
406 #if LCD_WIDTH >= 160
407 pegbox_menu_top.160x42x1.bmp
408 pegbox_menu_items.60x17x1.bmp
409 pegbox_pieces.12x12x1.bmp
410 pegbox_header.160x24x1.bmp
411 #elif LCD_WIDTH >= 128
412 pegbox_header.20x64x1.bmp
413 pegbox_pieces.9x7x1.bmp
414 #elif LCD_WIDTH >= 112
415 pegbox_header.112x8x1.bmp
416 pegbox_pieces.9x7x1.bmp
417 #endif
418 #endif
421 /* Rockblox */
422 #if LCD_DEPTH == 16 /* colour versions*/
423 #if   (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
424 rockblox_background.320x240x16.bmp
425 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
426 rockblox_background.240x320x16.bmp
427 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
428 rockblox_background.220x176x16.bmp
429 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
430 rockblox_background.176x220x16.bmp
431 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
432 rockblox_background.176x132x16.bmp
433 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
434 rockblox_background.160x128x16.bmp
435 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
436 rockblox_background.128x128x16.bmp
437 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
438 rockblox_background.132x80x16.bmp
439 #endif
440 #elif LCD_DEPTH == 2 /* greyscale versions */
441 #if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
442 rockblox_background.160x128x2.bmp
443 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
444 rockblox_background.138x110x2.bmp
445 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
446 rockblox_background.128x96x2.bmp
447 #endif
448 #elif LCD_DEPTH == 1 /* monochrome versions */
449 #if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
450 rockblox_background.160x128x1.bmp
451 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
452 rockblox_background.128x64x1.bmp
453 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
454 rockblox_background.112x64x1.bmp
455 #endif
456 #endif /* LCD_DEPTH */
459 /* Rockpaint */
460 #ifdef HAVE_LCD_COLOR
461 rockpaint.8x8x24.bmp
462 rockpaint_hsvrgb.8x10x24.bmp
463 #endif
465 /* Snake2 */
466 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
467 snake2_header1.320x240x16.bmp
468 snake2_header2.320x240x16.bmp
469 snake2_left.320x240x16.bmp
470 snake2_right.320x240x16.bmp
471 snake2_bottom.320x240x16.bmp
472 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
473 snake2_header1.240x320x16.bmp
474 snake2_header2.240x320x16.bmp
475 snake2_left.240x320x16.bmp
476 snake2_right.240x320x16.bmp
477 snake2_bottom.240x320x16.bmp
478 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
479 snake2_header1.220x176x16.bmp
480 snake2_header2.220x176x16.bmp
481 snake2_left.220x176x16.bmp
482 snake2_right.220x176x16.bmp
483 snake2_bottom.220x176x16.bmp
484 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
485 snake2_header1.176x132x16.bmp
486 snake2_header2.176x132x16.bmp
487 snake2_left.176x132x16.bmp
488 snake2_right.176x132x16.bmp
489 snake2_bottom.176x132x16.bmp
490 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
491 snake2_header1.160x128x16.bmp
492 snake2_header2.160x128x16.bmp
493 snake2_left.160x128x16.bmp
494 snake2_right.160x128x16.bmp
495 snake2_bottom.160x128x16.bmp
496 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
497 snake2_header1.160x128x2.bmp
498 snake2_header2.160x128x2.bmp
499 snake2_left.160x128x2.bmp
500 snake2_right.160x128x2.bmp
501 snake2_bottom.160x128x2.bmp
502 #endif
504 /* Sokoban*/
505 /* biggest tilesize: 20 columns x 16 rows + stat box need to fit (minimum)
506 *  allow clipping of up to 4 pixels in favour of using a bigger tilesize
507 *  stat box width of 32 in horizontal & height of 25 pixels in vertical layout
508 *  currently the horizontal layout fits best on all wider than high displays
509  */
511 #if LCD_WIDTH > LCD_HEIGHT
512 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4 -32)/20)
513 #else
514 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4)/20)
515 #endif
517 #ifdef HAVE_LCD_COLOR
518 #if SOKOBAN_TILESIZE >= 14
519 sokoban_tiles.14x14x16.bmp
520 #elif SOKOBAN_TILESIZE >= 12
521 sokoban_tiles.12x12x16.bmp
522 #elif SOKOBAN_TILESIZE >= 9
523 sokoban_tiles.9x9x16.bmp
524 #elif SOKOBAN_TILESIZE >= 7
525 sokoban_tiles.7x7x16.bmp
526 #elif SOKOBAN_TILESIZE >= 6
527 sokoban_tiles.6x6x16.bmp
528 #elif SOKOBAN_TILESIZE >= 5
529 sokoban_tiles.5x5x16.bmp
530 #endif /* tilesize */
531 #elif LCD_DEPTH > 1 /*greyscale */
532 #if SOKOBAN_TILESIZE >= 6
533 sokoban_tiles.6x6x2.bmp
534 #elif SOKOBAN_TILESIZE >= 5
535 sokoban_tiles.5x5x2.bmp
536 #endif /* tilesize */
537 #else /* mono */
538 #if SOKOBAN_TILESIZE >= 6
539 sokoban_tiles.6x6x1.bmp
540 #elif SOKOBAN_TILESIZE >= 4
541 sokoban_tiles.4x4x1.bmp
542 #endif /* tilesize */
543 #endif /* HAVE_COLOR */
545 /* Solitaire and Blackjack */
546 #ifdef HAVE_LCD_COLOR
547 #if LCD_WIDTH >= 320
548 card_back.37x49x16.bmp
549 card_deck.481x196x16.bmp
550 solitaire_suitsi.37x196x16.bmp
551 #elif LCD_WIDTH >= 220
552 card_back.26x33x16.bmp
553 card_deck.338x132x16.bmp
554 solitaire_suitsi.26x132x16.bmp
555 #elif LCD_WIDTH >= 160
556 card_back.18x23x16.bmp
557 card_deck.234x92x16.bmp
558 solitaire_suitsi.18x92x16.bmp
559 #elif LCD_WIDTH >= 128
560 card_back.15x20x16.bmp
561 card_deck.195x80x16.bmp
562 solitaire_suitsi.15x80x16.bmp
563 #endif
564 #elif LCD_DEPTH > 1 /* greyscale */
565 #if LCD_WIDTH >= 160
566 card_back.18x23x2.bmp
567 card_deck.234x92x2.bmp
568 solitaire_suitsi.18x92x2.bmp
569 #elif LCD_WIDTH >= 128
570 card_back.15x20x2.bmp
571 card_deck.195x80x2.bmp
572 solitaire_suitsi.15x80x2.bmp
573 #endif
574 #else /* monochrome */
575 #if LCD_WIDTH >= 160
576 card_back.18x23x1.bmp
577 card_deck.234x92x1.bmp
578 solitaire_suitsi.18x92x1.bmp
579 #elif LCD_WIDTH >= 112
580 card_back.13x13x1.bmp
581 card_deck.169x52x1.bmp
582 solitaire_suitsi.13x52x1.bmp
583 #endif
584 #endif
586 /* Star */
587 #ifdef HAVE_LCD_COLOR
588 #if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
589 star_tiles.20x20.bmp
590 #elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
591 star_tiles.15x15.bmp
592 #elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
593 star_tiles.13x13.bmp
594 #elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
595 star_tiles.11x11.bmp
596 #elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
597 star_tiles.10x10.bmp
598 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
599 star_tiles.8x8.bmp
600 #endif
601 #elif LCD_DEPTH > 1 /* grey */
602 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
603 star_tiles.10x10x2.bmp
604 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
605 star_tiles.8x8x2.bmp
606 #endif
607 #else /* monochrome */
608 #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
609 star_tiles.6x7x1.bmp
610 #endif
611 #endif
613 /* Sudoku */
614 #if LCD_WIDTH >= LCD_HEIGHT
615 #if (LCD_WIDTH == 112 || LCD_WIDTH == 128) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
616 sudoku_start.112x64x1.bmp
617 sudoku_normal.112x64x1.bmp
618 sudoku_inverse.112x64x1.bmp
619 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 2)
620 sudoku_start.128x96x2.bmp
621 sudoku_normal.128x96x2.bmp
622 sudoku_inverse.128x96x2.bmp
623 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
624 sudoku_start.138x110x2.bmp
625 sudoku_normal.138x110x2.bmp
626 sudoku_inverse.138x110x2.bmp
627 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
628 sudoku_start.132x80x16.bmp
629 sudoku_normal.132x80x16.bmp
630 sudoku_inverse.132x80x16.bmp
631 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
632 sudoku_start.128x128x16.bmp
633 sudoku_normal.128x128x16.bmp
634 sudoku_inverse.128x128x16.bmp
635 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
636       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
637 sudoku_start.160x128x16.bmp
638 sudoku_normal.160x128x16.bmp
639 sudoku_inverse.160x128x16.bmp
640 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
641 sudoku_start.160x128x2.bmp
642 sudoku_normal.160x128x2.bmp
643 sudoku_inverse.160x128x2.bmp
644 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
645 sudoku_start.160x128x1.bmp
646 sudoku_normal.160x128x1.bmp
647 sudoku_inverse.160x128x1.bmp
648 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
649 sudoku_start.220x176x16.bmp
650 sudoku_normal.220x176x16.bmp
651 sudoku_inverse.220x176x16.bmp
652 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
653 /* Temporary bitmaps for Archos AV300 */
654 sudoku_start.320x240x16.bmp
655 sudoku_normal.320x240x16.bmp
656 sudoku_inverse.320x240x16.bmp
657 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
658 sudoku_start.320x240x16.bmp
659 sudoku_normal.320x240x16.bmp
660 sudoku_inverse.320x240x16.bmp
661 #endif
662 #else
663 #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
664 sudoku_start.220x176x16.bmp
665 sudoku_normal.220x176x16.bmp
666 sudoku_inverse.220x176x16.bmp
667 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
668 sudoku_start.320x240x16.bmp
669 sudoku_normal.320x240x16.bmp
670 sudoku_inverse.320x240x16.bmp
671 #endif
672 #endif
674 /* Superdom */
675 #if LCD_DEPTH == 16
676 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
677 superdom_boarditems.220x176x16.bmp
678 #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
679       ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
680       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
681 superdom_boarditems.176x132x16.bmp
682 #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
683 superdom_boarditems.320x240x16.bmp
684 #elif (LCD_WIDTH == 240 && LCD_HEIGHT >= 320)
685 superdom_boarditems.240x320x16.bmp
686 #endif
687 #endif
689 /* Matrix */
690 #if LCD_DEPTH > 1
691 matrix_bold.bmp
692 matrix_normal.bmp
693 #endif
695 /* pictureflow */
696 #if defined(HAVE_LCD_BITMAP) && defined(HAVE_TAGCACHE)
697 #if (LCD_WIDTH < 200)
698 pictureflow_logo.100x18x16.bmp
699 #else
700 pictureflow_logo.193x34x16.bmp
701 #endif
702 #endif
704 /* Sliding puzzle */
705 #if (LCD_WIDTH != LCD_HEIGHT)
706 #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
707 #else /* 5/6GB H10 with square display */
708 #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
709 #endif
711 #if defined HAVE_LCD_COLOR
712 #if SMALLER_DIMENSION <= 80
713 sliding_puzzle.80x80x16.bmp
714 #elif SMALLER_DIMENSION <= 108
715 sliding_puzzle.108x108x16.bmp
716 #elif SMALLER_DIMENSION <= 128
717 sliding_puzzle.128x128x16.bmp
718 #elif SMALLER_DIMENSION <= 132
719 sliding_puzzle.132x132x16.bmp
720 #elif SMALLER_DIMENSION <= 176
721 sliding_puzzle.176x176x16.bmp
722 #elif SMALLER_DIMENSION <= 240
723 sliding_puzzle.240x240x16.bmp
724 #endif
725 #elif (LCD_DEPTH > 1)
726 #if SMALLER_DIMENSION <= 96
727 sliding_puzzle.96x96x2.bmp
728 #elif SMALLER_DIMENSION <= 110
729 sliding_puzzle.108x108x2.bmp
730 #elif SMALLER_DIMENSION <= 128
731 sliding_puzzle.128x128x2.bmp
732 #endif
733 #else /* mono targets, one size currently */
734 sliding_puzzle.80x64x1.bmp
735 #endif
737 /* Logo */
738 #if LCD_DEPTH == 16
739 #if (LCD_WIDTH >= 320)
740 rockboxlogo.220x68x16.bmp
741 #elif (LCD_WIDTH > 160)
742 rockboxlogo.128x40x16.bmp
743 #else
744 rockboxlogo.90x28x16.bmp
745 #endif
747 #elif LCD_DEPTH == 2
748 #if (LCD_WIDTH > 138)
749 rockboxlogo.138x46x2.bmp
750 #else
751 rockboxlogo.91x32x2.bmp
752 #endif
754 #elif LCD_DEPTH == 1
755 #if (LCD_WIDTH > 112)
756     /* Such a screen isn't currently in any target */
757 rockboxlogo.112x30x1.bmp
758 #else
759 rockboxlogo.91x32x1.bmp
760 #endif
761 #endif
764 #endif /* HAVE_LCD_BITMAP */