Packard Bell Vibe 500: More plugin keymaps (second portion).
[kugel-rb.git] / apps / plugins / snake.c
bloba7e75c00c9315e08f1c1444caf70ca44b7a3336d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Snake!
25 by Itai Shaked
27 ok, a little explanation -
28 board holds the snake and apple position - 1+ - snake body (the number
29 represents the age [1 is the snake's head]).
30 -1 is an apple, and 0 is a clear spot.
31 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
35 #include "plugin.h"
36 #ifdef HAVE_LCD_BITMAP
37 #include "lib/configfile.h"
38 #include "lib/playback_control.h"
40 PLUGIN_HEADER
42 /* variable button definitions */
43 #if CONFIG_KEYPAD == RECORDER_PAD
44 #define SNAKE_QUIT BUTTON_OFF
45 #define SNAKE_LEFT BUTTON_LEFT
46 #define SNAKE_RIGHT BUTTON_RIGHT
47 #define SNAKE_UP BUTTON_UP
48 #define SNAKE_DOWN BUTTON_DOWN
49 #define SNAKE_PLAYPAUSE BUTTON_PLAY
51 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
52 #define SNAKE_QUIT BUTTON_OFF
53 #define SNAKE_LEFT BUTTON_LEFT
54 #define SNAKE_RIGHT BUTTON_RIGHT
55 #define SNAKE_UP BUTTON_UP
56 #define SNAKE_DOWN BUTTON_DOWN
57 #define SNAKE_PLAYPAUSE BUTTON_SELECT
59 #elif CONFIG_KEYPAD == ONDIO_PAD
60 #define SNAKE_QUIT BUTTON_OFF
61 #define SNAKE_LEFT BUTTON_LEFT
62 #define SNAKE_RIGHT BUTTON_RIGHT
63 #define SNAKE_UP BUTTON_UP
64 #define SNAKE_DOWN BUTTON_DOWN
65 #define SNAKE_PLAYPAUSE BUTTON_MENU
67 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
68 (CONFIG_KEYPAD == IRIVER_H300_PAD)
69 #define SNAKE_QUIT BUTTON_OFF
70 #define SNAKE_LEFT BUTTON_LEFT
71 #define SNAKE_RIGHT BUTTON_RIGHT
72 #define SNAKE_UP BUTTON_UP
73 #define SNAKE_DOWN BUTTON_DOWN
74 #define SNAKE_PLAYPAUSE BUTTON_ON
76 #define SNAKE_RC_QUIT BUTTON_RC_STOP
78 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
79 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
80 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
81 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
82 #define SNAKE_LEFT BUTTON_LEFT
83 #define SNAKE_RIGHT BUTTON_RIGHT
84 #define SNAKE_UP BUTTON_MENU
85 #define SNAKE_DOWN BUTTON_PLAY
86 #define SNAKE_PLAYPAUSE BUTTON_SELECT
88 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
89 #define SNAKE_QUIT BUTTON_POWER
90 #define SNAKE_LEFT BUTTON_LEFT
91 #define SNAKE_RIGHT BUTTON_RIGHT
92 #define SNAKE_UP BUTTON_UP
93 #define SNAKE_DOWN BUTTON_DOWN
94 #define SNAKE_PLAYPAUSE BUTTON_PLAY
96 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
97 #define SNAKE_QUIT BUTTON_POWER
98 #define SNAKE_LEFT BUTTON_LEFT
99 #define SNAKE_RIGHT BUTTON_RIGHT
100 #define SNAKE_UP BUTTON_UP
101 #define SNAKE_DOWN BUTTON_DOWN
102 #define SNAKE_PLAYPAUSE BUTTON_SELECT
104 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
105 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
107 (CONFIG_KEYPAD == SANSA_M200_PAD)
108 #define SNAKE_QUIT BUTTON_POWER
109 #define SNAKE_LEFT BUTTON_LEFT
110 #define SNAKE_RIGHT BUTTON_RIGHT
111 #define SNAKE_UP BUTTON_UP
112 #define SNAKE_DOWN BUTTON_DOWN
113 #define SNAKE_PLAYPAUSE BUTTON_SELECT
115 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
116 #define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
117 #define SNAKE_LEFT BUTTON_LEFT
118 #define SNAKE_RIGHT BUTTON_RIGHT
119 #define SNAKE_UP BUTTON_UP
120 #define SNAKE_DOWN BUTTON_DOWN
121 #define SNAKE_PLAYPAUSE BUTTON_SELECT
123 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
124 #define SNAKE_QUIT BUTTON_POWER
125 #define SNAKE_LEFT BUTTON_LEFT
126 #define SNAKE_RIGHT BUTTON_RIGHT
127 #define SNAKE_UP BUTTON_SCROLL_UP
128 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
129 #define SNAKE_PLAYPAUSE BUTTON_PLAY
131 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
132 #define SNAKE_QUIT BUTTON_BACK
133 #define SNAKE_LEFT BUTTON_LEFT
134 #define SNAKE_RIGHT BUTTON_RIGHT
135 #define SNAKE_UP BUTTON_UP
136 #define SNAKE_DOWN BUTTON_DOWN
137 #define SNAKE_PLAYPAUSE BUTTON_SELECT
139 #elif (CONFIG_KEYPAD == MROBE100_PAD)
140 #define SNAKE_QUIT BUTTON_POWER
141 #define SNAKE_LEFT BUTTON_LEFT
142 #define SNAKE_RIGHT BUTTON_RIGHT
143 #define SNAKE_UP BUTTON_UP
144 #define SNAKE_DOWN BUTTON_DOWN
145 #define SNAKE_PLAYPAUSE BUTTON_SELECT
147 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
148 #define SNAKE_QUIT BUTTON_RC_REC
149 #define SNAKE_LEFT BUTTON_RC_REW
150 #define SNAKE_RIGHT BUTTON_RC_FF
151 #define SNAKE_UP BUTTON_RC_VOL_UP
152 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
153 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
155 #define SNAKE_RC_QUIT BUTTON_REC
157 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
158 #define SNAKE_QUIT BUTTON_BACK
159 #define SNAKE_LEFT BUTTON_LEFT
160 #define SNAKE_RIGHT BUTTON_RIGHT
161 #define SNAKE_UP BUTTON_UP
162 #define SNAKE_DOWN BUTTON_DOWN
163 #define SNAKE_PLAYPAUSE BUTTON_PLAY
165 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
166 #define SNAKE_QUIT BUTTON_POWER
167 #define SNAKE_LEFT BUTTON_LEFT
168 #define SNAKE_RIGHT BUTTON_RIGHT
169 #define SNAKE_UP BUTTON_UP
170 #define SNAKE_DOWN BUTTON_DOWN
171 #define SNAKE_PLAYPAUSE BUTTON_MENU
173 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
174 #define SNAKE_QUIT BUTTON_POWER
175 #define SNAKE_LEFT BUTTON_PREV
176 #define SNAKE_RIGHT BUTTON_NEXT
177 #define SNAKE_UP BUTTON_UP
178 #define SNAKE_DOWN BUTTON_DOWN
179 #define SNAKE_PLAYPAUSE BUTTON_MENU
181 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
182 #define SNAKE_QUIT BUTTON_REC
183 #define SNAKE_LEFT BUTTON_LEFT
184 #define SNAKE_RIGHT BUTTON_RIGHT
185 #define SNAKE_UP BUTTON_UP
186 #define SNAKE_DOWN BUTTON_DOWN
187 #define SNAKE_PLAYPAUSE BUTTON_PLAY
189 #elif CONFIG_KEYPAD == MROBE500_PAD
190 #define SNAKE_QUIT BUTTON_POWER
191 #define SNAKE_RC_QUIT BUTTON_RC_DOWN
193 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
194 #define SNAKE_QUIT BUTTON_POWER
196 #elif (CONFIG_KEYPAD == ONDAVX777_PAD)
197 #define SNAKE_QUIT BUTTON_POWER
199 #elif CONFIG_KEYPAD == COWON_D2_PAD
200 #define SNAKE_QUIT BUTTON_POWER
202 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
203 #define SNAKE_QUIT BUTTON_REC
204 #define SNAKE_LEFT BUTTON_PREV
205 #define SNAKE_RIGHT BUTTON_NEXT
206 #define SNAKE_UP BUTTON_UP
207 #define SNAKE_DOWN BUTTON_DOWN
208 #define SNAKE_PLAYPAUSE BUTTON_PLAY
210 #else
211 #error No keymap defined!
212 #endif
214 #ifdef HAVE_TOUCHSCREEN
215 #ifndef SNAKE_QUIT
216 #define SNAKE_QUIT BUTTON_TOPLEFT
217 #endif
218 #ifndef SNAKE_LEFT
219 #define SNAKE_LEFT BUTTON_MIDLEFT
220 #endif
221 #ifndef SNAKE_RIGHT
222 #define SNAKE_RIGHT BUTTON_MIDRIGHT
223 #endif
224 #ifndef SNAKE_UP
225 #define SNAKE_UP BUTTON_TOPMIDDLE
226 #endif
227 #ifndef SNAKE_DOWN
228 #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
229 #endif
230 #ifndef SNAKE_PLAYPAUSE
231 #define SNAKE_PLAYPAUSE BUTTON_CENTER
232 #endif
233 #endif
235 #define BOARD_WIDTH (LCD_WIDTH/4)
236 #define BOARD_HEIGHT (LCD_HEIGHT/4)
238 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
239 static unsigned int score,hiscore=0,level=1;
240 static int dir;
241 static bool apple, dead;
243 #define CONFIG_FILE_NAME "snake.cfg"
244 static struct configdata config[] = {
245 {TYPE_INT, 0, 10, { .int_p = &level }, "level", NULL},
246 {TYPE_INT, 0, 10000, { .int_p = &hiscore }, "hiscore", NULL},
249 static void snake_die (void)
251 char pscore[17];
252 rb->lcd_clear_display();
253 rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
254 rb->lcd_puts(0,0,"Oops...");
255 rb->lcd_puts(0,1, pscore);
256 if (score>hiscore) {
257 hiscore=score;
258 rb->lcd_puts(0,2,"New High Score!");
260 else {
261 rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore);
262 rb->lcd_puts(0,2,pscore);
264 rb->lcd_update();
265 rb->sleep(3*HZ);
266 dead=true;
269 static void snake_colission (short x, short y)
271 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) {
272 snake_die();
273 return;
275 switch (board[x][y]) {
276 case 0:
277 break;
278 case -1:
279 snakelength+=2;
280 score+=level;
281 apple=false;
282 break;
283 default:
284 snake_die();
285 break;
289 static void snake_move_head (short x, short y)
291 switch (dir) {
292 case 0:
293 y-=1;
294 break;
295 case 1:
296 x+=1;
297 break;
298 case 2:
299 y+=1;
300 break;
301 case 3:
302 x-=1;
303 break;
305 snake_colission (x,y);
306 if (dead)
307 return;
308 board[x][y]=1;
309 rb->lcd_fillrect(x*4,y*4,4,4);
312 static void snake_redraw (void)
314 short x,y;
315 rb->lcd_clear_display();
316 for (x=0; x<BOARD_WIDTH; x++) {
317 for (y=0; y<BOARD_HEIGHT; y++) {
318 switch (board[x][y]) {
319 case -1:
320 rb->lcd_fillrect((x*4)+1,y*4,2,4);
321 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
322 break;
323 case 0:
324 break;
325 default:
326 rb->lcd_fillrect(x*4,y*4,4,4);
327 break;
331 rb->lcd_update();
334 static void snake_frame (void)
336 short x,y,head=0;
337 for (x=0; x<BOARD_WIDTH; x++) {
338 for (y=0; y<BOARD_HEIGHT; y++) {
339 switch (board[x][y]) {
340 case 1:
341 if (!head) {
342 snake_move_head(x,y);
343 if (dead)
344 return;
345 board[x][y]++;
346 head=1;
348 break;
349 case 0:
350 break;
351 case -1:
352 break;
353 default:
354 if (board[x][y]==snakelength) {
355 board[x][y]=0;
356 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
357 rb->lcd_fillrect(x*4,y*4,4,4);
358 rb->lcd_set_drawmode(DRMODE_SOLID);
360 else
361 board[x][y]++;
362 break;
366 rb->lcd_update();
369 static void snake_game_init(void) {
370 short x,y;
371 rb->lcd_clear_display();
373 for (x=0; x<BOARD_WIDTH; x++) {
374 for (y=0; y<BOARD_HEIGHT; y++) {
375 board[x][y]=0;
378 apple=false;
379 dead=false;
380 snakelength=4;
381 score=0;
382 board[11][7]=1;
385 static void snake_choose_level(void)
387 rb->set_int("Snake Speed", "", UNIT_INT, &level, NULL, 1, 1, 9, NULL);
390 static bool _ingame;
391 static int snake_menu_cb(int action, const struct menu_item_ex *this_item)
393 if(action == ACTION_REQUEST_MENUITEM
394 && !_ingame && ((intptr_t)this_item)==0)
395 return ACTION_EXIT_MENUITEM;
396 return action;
399 static int snake_game_menu(bool ingame)
401 rb->button_clear_queue();
402 int choice = 0;
404 _ingame = ingame;
406 MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
407 "Resume Game",
408 "Start New Game",
409 "Snake Speed",
410 "High Score",
411 "Playback Control",
412 "Quit");
414 while (true) {
415 choice = rb->do_menu(&main_menu, &choice, NULL, false);
416 switch (choice) {
417 case 0:
418 snake_redraw();
419 return 0;
420 case 1:
421 snake_game_init();
422 return 0;
423 case 2:
424 snake_choose_level();
425 break;
426 case 3:
427 rb->splashf(HZ*2, "High Score: %d", hiscore);
428 break;
429 case 4:
430 playback_control(NULL);
431 break;
432 case 5:
433 return 1;
434 case MENU_ATTACHED_USB:
435 return 1;
436 default:
437 break;
442 static int snake_game_loop (void) {
443 int button;
444 short x,y;
445 bool pause = false;
447 if (snake_game_menu(false)==1)
448 return 1;
450 while (true) {
451 if (!pause) {
452 snake_frame();
453 if (dead) {
454 if (snake_game_menu(false)==1)
455 return 1;
457 if (!apple) {
458 do {
459 x=rb->rand() % BOARD_WIDTH;
460 y=rb->rand() % BOARD_HEIGHT;
461 } while (board[x][y]);
462 apple=true;
463 board[x][y]=-1;
464 rb->lcd_fillrect((x*4)+1,y*4,2,4);
465 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
468 rb->sleep(HZ/level);
471 button=rb->button_get(false);
473 #ifdef HAS_BUTTON_HOLD
474 if (rb->button_hold()) {
475 pause = true;
476 rb->splash (HZ, "Paused");
478 #endif
479 switch (button) {
480 case SNAKE_UP:
481 if (dir!=2) dir=0;
482 break;
483 case SNAKE_RIGHT:
484 if (dir!=3) dir=1;
485 break;
486 case SNAKE_DOWN:
487 if (dir!=0) dir=2;
488 break;
489 case SNAKE_LEFT:
490 if (dir!=1) dir=3;
491 break;
492 case SNAKE_PLAYPAUSE:
493 pause = !pause;
494 if (pause)
495 rb->splash (HZ, "Paused");
496 else
497 snake_redraw();
498 break;
499 #ifdef SNAKE_RC_QUIT
500 case SNAKE_RC_QUIT:
501 #endif
502 case SNAKE_QUIT:
503 pause = false;
504 if (snake_game_menu(true)==1)
505 return 1;
506 break;
507 default:
508 if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
509 return PLUGIN_USB_CONNECTED;
510 break;
515 enum plugin_status plugin_start(const void* parameter)
517 (void)parameter;
519 configfile_load(CONFIG_FILE_NAME,config,2,0);
520 rb->lcd_clear_display();
521 snake_game_loop();
522 configfile_save(CONFIG_FILE_NAME,config,2,0);
523 return PLUGIN_OK;
525 #endif