FS#10365 - Optional debug output for albumart.c
[kugel-rb.git] / apps / keymaps / keymap-m200.c
blob8318bd42e70c084b733b94338d0a3443fba3414d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Mark Arigo
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Sandisk m200 target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
30 /*
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
44 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
45 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
47 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
48 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
49 // { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
50 // { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_SELECT, BUTTON_NONE },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
57 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
58 { ACTION_WPS_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
60 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
61 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
64 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
65 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
68 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
69 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
70 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
72 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
73 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
76 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
79 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
80 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
81 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
82 { ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
83 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
84 // { ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
86 LAST_ITEM_IN_LIST
87 }; /* button_context_wps */
89 static const struct button_mapping button_context_settings[] = {
90 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
91 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
93 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
94 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
96 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
97 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
99 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
100 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
102 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
103 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
105 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
106 }; /* button_context_settings */
108 static const struct button_mapping button_context_list[] = {
109 // { ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_REC },
110 // { ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_REC },
112 #ifdef HAVE_VOLUME_IN_LIST
113 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
116 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
117 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
118 #endif
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
121 }; /* button_context_list */
123 static const struct button_mapping button_context_tree[] = {
124 // { ACTION_TREE_WPS, BUTTON_REC|BUTTON_VOLUP, BUTTON_REC },
125 // { ACTION_TREE_STOP, BUTTON_REC|BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_REC|BUTTON_VOLUP },
127 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
128 }; /* button_context_tree */
130 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
131 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
132 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
133 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
134 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
135 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
137 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
138 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
139 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
140 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
142 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
143 }; /* button_context_listtree_scroll_without_combo */
145 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
146 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
148 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
149 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
151 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
152 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
154 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
155 }; /* button_context_listtree_scroll_with_combo */
157 static const struct button_mapping button_context_yesno[] = {
158 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
161 }; /* button_context_settings_yesno */
163 static const struct button_mapping button_context_quickscreen[] = {
164 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
165 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
167 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
168 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
170 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
171 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
174 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
176 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
177 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
180 }; /* button_context_quickscreen */
182 static const struct button_mapping button_context_settings_right_is_inc[] = {
183 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
184 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
186 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
187 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
189 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
192 }; /* button_context_settings_right_is_inc */
194 static const struct button_mapping button_context_pitchscreen[] = {
195 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
196 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
198 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
199 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
201 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
202 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
204 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
205 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
207 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
208 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
210 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
212 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
213 }; /* button_context_pitchscreen */
215 /** Recording Screen **/
216 #ifdef HAVE_RECORDING
217 static const struct button_mapping button_context_recscreen[] = {
218 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
219 { ACTION_REC_PAUSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
220 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
221 // { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
223 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
224 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
225 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
226 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
228 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
229 }; /* button_context_recscreen */
230 #endif
232 /** FM Radio Screen **/
233 #if CONFIG_TUNER
234 static const struct button_mapping button_context_radio[] = {
235 { ACTION_NONE, BUTTON_UP, BUTTON_NONE },
236 { ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
237 { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
238 { ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
239 // { ACTION_FM_MODE, BUTTON_REC, BUTTON_NONE },
240 { ACTION_FM_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
241 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
242 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
243 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
244 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
245 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
247 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
248 }; /* button_context_radio */
249 #endif
251 static const struct button_mapping button_context_keyboard[] = {
252 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
253 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
254 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
255 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
257 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
258 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
259 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
260 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
262 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
263 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
264 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
265 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
267 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN, BUTTON_NONE },
268 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN|BUTTON_REPEAT,BUTTON_NONE },
270 // { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_SELECT, BUTTON_REC },
272 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
273 { ACTION_KBD_DONE, BUTTON_VOL_UP, BUTTON_NONE },
274 { ACTION_KBD_DONE, BUTTON_VOL_DOWN, BUTTON_NONE },
275 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
277 LAST_ITEM_IN_LIST
278 }; /* button_context_keyboard */
280 static const struct button_mapping button_context_bmark[] = {
281 // { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
283 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
284 }; /* button_context_bmark */
286 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
287 const struct button_mapping* get_context_mapping(int context)
289 switch (context)
291 case CONTEXT_STD:
292 return button_context_standard;
294 case CONTEXT_WPS:
295 return button_context_wps;
297 case CONTEXT_LIST:
298 return button_context_list;
299 case CONTEXT_TREE:
300 case CONTEXT_MAINMENU:
301 if (global_settings.hold_lr_for_scroll_in_list)
302 return button_context_listtree_scroll_without_combo;
303 else
304 return button_context_listtree_scroll_with_combo;
305 case CONTEXT_CUSTOM|CONTEXT_TREE:
306 return button_context_tree;
308 case CONTEXT_SETTINGS:
309 case CONTEXT_SETTINGS_TIME:
310 return button_context_settings;
311 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
312 case CONTEXT_SETTINGS_COLOURCHOOSER:
313 case CONTEXT_SETTINGS_EQ:
314 case CONTEXT_SETTINGS_RECTRIGGER:
315 return button_context_settings_right_is_inc;
317 case CONTEXT_YESNOSCREEN:
318 return button_context_yesno;
319 #if CONFIG_TUNER
320 case CONTEXT_FM:
321 return button_context_radio;
322 #endif
323 case CONTEXT_BOOKMARKSCREEN:
324 return button_context_bmark;
325 case CONTEXT_QUICKSCREEN:
326 return button_context_quickscreen;
327 case CONTEXT_PITCHSCREEN:
328 return button_context_pitchscreen;
329 #ifdef HAVE_RECORDING
330 case CONTEXT_RECSCREEN:
331 return button_context_recscreen;
332 #endif
333 case CONTEXT_KEYBOARD:
334 return button_context_keyboard;
336 default:
337 return button_context_standard;
339 return button_context_standard;